Author Topic: (Answered) FLK Special Ability and Damage Values  (Read 2319 times)

mordel

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(Answered) FLK Special Ability and Damage Values
« on: 04 October 2019, 20:03:37 »
I noticed the description for the Flak special ability (ASC pg. 124) doesn't indicate any consideration for heat. It merely states:

Quote
To find the final damage values for this ability, add up the damage for all of the unit’s Flak-capable weapons, and round all sums normally.

This can actually lead to an unintended side-effect where the FLK damage value is actually higher then the base damage value. As an example, take a unit that has 4 LB 10-X ACs. The damage value for these added up is 2.52. If we round normally that's a FLK damage value of 3. Now let's assume it's the only weapons the unit has, and let's assume it's not heat efficient and ultimately has an Overheat of 1. This would mean that we could have a unit that has the a base damage value of 2 at short and medium and 3 at long, but then n FLK of 3/3/3. So in essence, you're cheering to not make your to-hit number, but missing by one or two, because you'd do 3 damage instead of 2.

You can see this to a small extent on the Annihilator ANH-1X. You can see it has a FLK value of 3/3/3. But it is not heat efficient, and if you took that into consideration when calculating FLK, the values would be 2/2/3.

So, should FLK account for heat like AC, IATM, etc have to?
« Last Edit: 18 October 2019, 13:42:45 by nckestrel »

nckestrel

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Re: FLK Special Ability and Damage Values
« Reply #1 on: 04 October 2019, 20:26:38 »
Yes, FLK is heat adjusted.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

mordel

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Re: (Errata Required) FLK Special Ability and Damage Values
« Reply #2 on: 05 October 2019, 08:00:22 »
Thank you. Should it also have the condition where it only applies if it's medium-range damage is greater than or equal to 1 after heat-modification, but before rounding? E.g., similar to the the wording of the AC, IATM, LRM, and SRM ability, as below:

Quote
A unit receives this special if it carries any number of flak-capable weapons that can deliver 1 or more points of damage at Medium range after heat-modification and before final damage value rounding.

That would keep the damage from this special ability inline with all the others in regards to how it's calculated.

nckestrel

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Re: (Errata Required) FLK Special Ability and Damage Values
« Reply #3 on: 05 October 2019, 08:22:03 »
No.  There are/were reasons for the 1 requirement on AC, SRM and LRM that have never applied to FLK.  If we were to ever do a major concession change, it would be to go the other direction and remove the requirement for 1 from those.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

mordel

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Re: (Errata Required) FLK Special Ability and Damage Values
« Reply #4 on: 05 October 2019, 08:31:12 »
Makes sense, thank you. Appreciate you taking the time to respond to all my questions! :)