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Hey there! I made sure to read through the posting rules this time, so this should be a much better post than my last one.  I made sure to check the relevant errata thread and search the site and everything.

This should be a very simple question to answer too, just a yes/no answer. 

So, on pp. 134 of IO:AA, in the section describing what units can be a valid control unit for SRCS drones to recieve orders from, it says this:
Quote
Control Unit Requirements: Any unit weighing 200 tons or less in total mass must have functioning sensors and at least 3 tons of communications equipment, a C3 command computer, an improved C3 computer, or a cockpit command console, in order to act as a robotic Control Unit. Units so equipped can send 1 command to robotic units per turn for each such piece of equipment possessed (to a minimum of 1 command sent per turn). For example, a BattleMech that features both a cockpit command console and an improved C3 computer would be able to send 2 commands to friendly robotic units per turn.
It is unclear to me whether or not the "C3 Command Computer" is a C3 Master or if it could also be a C3 slave.  I assume it is a master, as drone commands require a cockpit command console or 3 tons of comms equipment otherwise, but I thought I should clarify what exactly it meant. 

It would be really cool to have every 1t C3 slave be able to issue drone commands, but that seems a little too OP. 

I suppose it could mean that integrated drone control is exclusive to C3i computers, and a C3 command computer is actually talking about an SDS system or naval C3 or something, but there isn't any page reference there and I read through the SDS rules (which are adjacent to this section) and couldn't find anything called a "C3 Command Computer" beyond naval C3. 

For now I will work on the assumption that it meant a C3 master exclusively. 
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That was in TRO: Prototypes.

And yes, obsolete doesn't mean loss of the ability to produce an item.  Technically, it's still possible to produce matchlocks in the real world, but the demand for them is rather low, especially in the military.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by ThePW on Today at 00:26:12 »
I disagree

https://www.youtube.com/watch?v=nYSDC3cHoZs

I recall reading in the back of either TRO 3085 or TRO Prototypes about the technology changes (between what was considered advanced and experimental from 3050 to the end of the Jihad) including a list of items that was effected (or not, in some cases). That included the letter codes use to denote availability. In that regard, sure there might be some tech that could be considered obsolete but certainly not from the ABILITY to manufacture. Cost also remains a consideration (always a consideration, regardless of the era)
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I might consider buying pre-painted mechs if it was an entire group.

For instance a specific lance or company painted exactly the same with the same materials.

IMHO-the coming sets with a SINGLE painted mech aren't a great idea.
If they end user ever wants a matching group they are NEVER going to match that paint job.

The only way I will buy any of those sets is if there is a specific mech I want in the box.
The painted mech will either be stripped to plastic or sold/traded off.
I don't like having to pay extra for something I don't want.

Paint a usable group or NONE at all.

This is the way.
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Honestly, I had little trouble finding the original announcement. It could have been buried.

2013 I was still taking care of my grandma before she died, so I missed a lot of things going on.  My only outlet at that time was getting caught back up on BT after a break between 1997 and 2012 when I googled it and found out that it was still alive and doing well. 
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Also from the wiki, linked in my post above:

Quote
Early stories depicted this ability as something that the Transformer race as a whole was not created with; it was either a wartime innovation designed to disguise themselves from their opponents, or an unexpected side effect as a result of their rebuilding at the hands of the Ark on Earth. However, it would not take long for this ability to be cemented as a natural extension of Cybertronian biology; later stories would, for the most part, establish that Transformers are born with a functioning alternate mode, or at least the ability to assume one.
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The Periphery / Re: Independent Periphery Worlds- HBS paradigm shift
« Last post by Frabby on Today at 00:09:57 »
According to the Arano housebook, the Aurigan Reach region was actually House-controlled for a time… until they decided it wasn’t wort it and pulled the border back, leaving many underdeveloped worlds - because they didn’t need them and couldn’t even be bothered to protect or patrol them.

Mechdur may feel like a local industrial powerhouse but in reality its output and cost/benefit relation was so bad the CapCon considered it a lost cause (though in this particular case they were conned about the not-so-bad development prospects).

Remember that this is the boondocks where there's one JumpShip visiting every other month if you’re lucky and HPG messaging is intermittent. It’s pretty hard to keep an outpost staffed and supplied under these circumstances - not when JumpShips in particular are in short supply.

I recon there are embassies and local intelligence rings, but any substantial presence would be a money sink.
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I rarely if ever saw the cartoon, but collected MOST if not all the comics in the UK..  And that's how i remember it too..  PLUS if they were 'supposed to have been built" by the Quintessons, HOW THEN Does that explain Primus (their planet) or the creation matrix/??

The Quentesson origin was only in the cartoon.  The Matrix of Leadership was created for the animated movie (and didn't become the Creation Matrix until later), while Primus was something Simon Furman came up with in the UK comics (which was then brought over to the US comics).  Transformers has a very complicated history.  Pretty much every iteration reinvents the stuff.

you are thinking of go bots
the great engineer put brains int robotic bodies that changed shape

My dude, I already mentioned it was used in Challenge of the Go-Bots.
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Tactical Operations / Re: Is C3 supposed to work with Chameleon LPS?
« Last post by Lincolnator on 18 April 2024, 23:57:13 »
Please disregard this thread I am a completely blind idiot who can't read apparently.  Sorry for making more work for the mods. 
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Tactical Operations / Is C3 supposed to work with Chameleon LPS?
« Last post by Lincolnator on 18 April 2024, 23:45:56 »
I know that a unit is not allowed to mount C3 or boosted C3 with stealth armor or nullsig, and even if they did those two systems explicitly cause a self-ECM effect while active that blocks the C3 connection or causes the stealth to be ineffective (in the case of boosted C3), but I can't find any rules about CLPS interacting with C3 systems.  I might just be blind.

I know that Nova CEWS is an exception specifically for nullsig, and presumably for CLPS as well, but I couldn't find anything about that interacting with CLPS, either. 
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