OK, so...after working on a similar project, I decided to just go overboard, and convert most of the canon LAMs that might've been around in one fashion or another to "Not-LAMs", using partial wings on what are otherwise BattleMech versions of the canon LAMs. I envisioned these as old LAMs from the Succession Wars and early Clan wars that finally had their conversion gear fail, with their owners stuck trying to get as much performance out of their BattleMech forms as they can with what's on-hand.
To that end, I took the otherwise stock LAM stats, removed their conversion gear, and added a partial wing. This tended to leave just a little bit of tonnage left over, which went towards minor improvements, usually a recon camera, or CASE, an extra laser, or a bit more armor.
I didn't, for the most part, bother revamping the Mk. I LAMs, with the exception of the WSP-100A Wasp LAM. My goal was to create a conversion that could work in the early Clan wars, or even late Succession Wars, as parts for LAMs started to dwindle or, in the case of the Clan War, were suddenly cut off.
First up, then, is the Stinger LAM, which has two major variants: the STG-A5 and STG-A10.
The STG-A5 was pretty straightforward. Swapping in a partial wing for LAM conversion gear freed up a half-ton of mass, which I put towards a recon camera, rather than more weaponry:
Stinger STG-A5N
Mass: 30 tons
Chassis: Standard Biped
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Standard
Armament:
3 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3067
Tech Rating/Availability: F/X-X-E-D
Cost: 2,469,740 C-bills
Type: Stinger
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 747
Equipment Mass
Internal Structure 3
Engine 180 Fusion 7
Walking MP: 6
Running MP: 9
Jumping MP: 8
Heat Sink 11 1
Gyro 2
Cockpit 3
Armor Factor 80 5
Internal Armor
Structure Value
Head 3 9
Center Torso 10 12
Center Torso (rear) 3
R/L Torso 7 9
R/L Torso (rear) 3
R/L Arm 5 6
R/L Leg 7 10
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink RT 1 - 1.0
Medium Laser RT 1 3 1.0
3 Jump Jet RT 3 - 1.5
Medium Laser LA 1 3 1.0
3 Heat Sink LT 3 - 3.0
3 Jump Jet LT 3 - 1.5
Partial Wing RT/LT 4/4 - 2.5
Recon Camera HD 1 - 0.5
Medium Laser RA 1 3 1.0
With the STG-A10, meanwhile, instead of the recon camera, I added a fifth small laser, figuring that, since it already had a laser battery, what's one more?
Stinger STG-A10N
Mass: 30 tons
Chassis: Standard Biped
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Standard
Armament:
5 Small Laser
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 2,425,865 C-bills
Type: Stinger
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 653
Equipment Mass
Internal Structure 3
Engine 180 Fusion 7
Walking MP: 6
Running MP: 9
Jumping MP: 8
Heat Sink 11 1
Gyro 2
Cockpit 3
Armor Factor 80 5
Internal Armor
Structure Value
Head 3 9
Center Torso 10 12
Center Torso (rear) 3
R/L Torso 7 9
R/L Torso (rear) 3
R/L Arm 5 6
R/L Leg 7 10
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink RT 1 - 1.0
Medium Laser RT 1 3 1.0
3 Jump Jet RT 3 - 1.5
2 Small Laser LA 2 1 1.0
3 Heat Sink LT 3 - 3.0
3 Jump Jet LT 3 - 1.5
Partial Wing RT/LT 4/4 - 2.5
Small Laser HD 1 1 0.5
2 Small Laser RA 2 1 1.0
Neither of these are as optimized as they could be, but were meant to be more direct conversions: even the critical slot placement is essentially identical. Both carry 11 single heat sinks, even if they probably don't need them. There's plenty of room for improvement here, whether in the Succession War era or Clan Invasion era, and figure individual owner/operators stuck with semifunctional former LAMs probably differ wildly in what they do.