Author Topic: Coming Soon to MegaMek  (Read 266352 times)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1020 on: 08 January 2024, 17:24:48 »
We've sent Princess to Lloyd Marik-Stanley Aerospace School

Check out this early progress report
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Daryk

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Re: Coming Soon to MegaMek
« Reply #1021 on: 08 January 2024, 17:45:15 »
Woo!  And well played, good sir! :)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1022 on: 05 February 2024, 19:25:55 »
Coming Soon to MegaMek.

If you're a fan of the Turn timer in games.

https://github.com/MegaMek/megamek/pull/5126
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1023 on: 08 February 2024, 23:50:48 »
FOR IMMEDIATE RELEASE

"Princess," the Renegade MechWarrior, Hones Skills at Blackjack School

The Blackjack School of Conflict welcomes "Princess," a MechWarrior famed for her impulsive combat style, for specialized training in weapons handling. Known for turning battlefields into explosive masterpieces, she's set to master the correct application of multi-ammo weaponry.

This royal with a penchant for devastation joins the ranks, ready to refine her approach under the school's unique curriculum. "A warrior princess with a love for ordnance? We're all in," says the school's representative. Her course focuses on leveraging the versatility of weapons that accommodate multiple ammunition types, promising to add precision to her natural ferocity.

With "Princess's" enrollment, the academy braces for a term of high-octane learning. Peers are intrigued, if a bit wary, of training alongside a royal known for her battlefield prowess. Her presence signals thrilling times ahead for the Blackjack School, where every lesson is a step closer to mastery.

About the Blackjack School of Conflict:
A haven for the galaxy's most promising warriors, the Blackjack School specializes in unconventional warfare techniques, preparing students to outmaneuver and outblast opponents across the cosmos.

Contact:
Public Relations Officer
Blackjack School of Conflict

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Daryk

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Re: Coming Soon to MegaMek
« Reply #1024 on: 09 February 2024, 04:12:33 »
LOVE that fluff!  Blackjack is my favorite academy! :D

Hammer

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Re: Coming Soon to MegaMek
« Reply #1025 on: 12 February 2024, 21:43:45 »
Code: [Select]
Initiative Phase for Round #3
-------------------
Defender rolls a 6[6+0].
Princess rolls a 8[8+0].

The turn order for movement is:
  Defender, Princess, Defender, Princess, Defender, Princess, Princess, Defender, Princess, Princess


Wind direction is from the North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Team 1:
        7716 / 7716 BV remaining (100.0%), 0 BV fled.
        4 / 4 units remaining (100.0%).

Team 2:
        4672 / 4672 BV remaining (100.0%), 0 BV fled.
        6 / 6 units remaining (100.0%).

Defender:
        7716 / 7716 BV remaining (100.0%), 0 BV fled.
        4 / 4 units remaining (100.0%).

Princess:
        4672 / 4672 BV remaining (100.0%), 0 BV fled.
        6 / 6 units remaining (100.0%).

Padilla Heavy Artillery Tank (Princess) switched their Arrow IV ammo to Arrow IV Homing Ammo
                due to expectation of TAG support.
Padilla Heavy Artillery Tank #2 (Princess) switched their Arrow IV ammo to Arrow IV Homing Ammo
                due to expectation of TAG support.
Padilla Tube Artillery Tank (Princess) switched their Sniper ammo to Copperhead Sniper Ammo
                due to expectation of TAG support.
Padilla Tube Artillery Tank #2 (Princess) switched their Sniper ammo to Copperhead Sniper Ammo
                due to expectation of TAG support.

Targeting Phase
-------------------
Weapons fire for Padilla Heavy Artillery Tank (Princess)
    Arrow IV (Arrow IV Homing Ammo), will land in 1 turn(s).

Weapons fire for Padilla Heavy Artillery Tank #2 (Princess)
    Arrow IV (Arrow IV Homing Ammo), will land in 1 turn(s).

Weapons fire for Padilla Tube Artillery Tank (Princess)
    Sniper (Copperhead Sniper Ammo), will land in 1 turn(s).

Weapons fire for Padilla Tube Artillery Tank #2 (Princess)
    Sniper (Copperhead Sniper Ammo), will land in 1 turn(s).



Movement Phase
-------------------

Beagle Hover Scout (TAG) (Princess) must make a piloting skill check while moving from hex 1407 to hex 1408 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Offboard Attack Phase
-------------------
Weapons fire for Beagle Hover Scout (TAG) (Princess)
    TAG at Atlas AS7-S (Defender);  needs 9, rolls 8 : misses


Weapons fire for Beagle Hover Scout (TAG) #2 (Princess)
    TAG at Atlas AS7-S (Defender);  needs 7, rolls 9 : hits, target tagged.


Weapons fire for Padilla Heavy Artillery Tank (Princess)
    Arrow IV (Arrow IV Homing Ammo) at Atlas AS7-S (Defender);  needs 4, rolls 7 : hits  CT
        Atlas AS7-S (Defender) takes 20 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 4.
            27 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Padilla Heavy Artillery Tank #2 (Princess)
    Arrow IV (Arrow IV Homing Ammo) at Atlas AS7-S (Defender);  needs 4, rolls 8 : hits  CT
        Atlas AS7-S (Defender) takes 20 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 5.
            7 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Padilla Tube Artillery Tank (Princess)
    Sniper (Copperhead Sniper Ammo) at Atlas AS7-S (Defender);  needs 4, rolls 6 : hits  CT
        Atlas AS7-S (Defender) takes 10 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            Armor destroyed.
             28 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.
        Terrain takes 10 damage.


Weapons fire for Padilla Tube Artillery Tank #2 (Princess)
    Sniper (Copperhead Sniper Ammo) at Atlas AS7-S (Defender);  needs 4, rolls 7 : hits  LL
        Atlas AS7-S (Defender) takes 10 damage to LL.
            31 Armor remaining.
        Terrain takes 10 damage.

This started as a Steiner Scout Lance walking across a 32x34 map. With only units you see. At 14 turns late 2 undamaged Atlas's, 1 Heavily Damaged Atlas exited.

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Daryk

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Re: Coming Soon to MegaMek
« Reply #1026 on: 13 February 2024, 18:01:48 »
Did Princess not do artillery before? ???

monbvol

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Re: Coming Soon to MegaMek
« Reply #1027 on: 13 February 2024, 18:38:01 »
It's not so much the artillery but what is being fed through the artillery.

Daryk

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Re: Coming Soon to MegaMek
« Reply #1028 on: 13 February 2024, 19:08:45 »
Ah, that makes sense, thanks! :)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1029 on: 13 February 2024, 19:15:54 »
Plus the coordination of the TAG with the Arty, and ammo selection.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #1030 on: 13 February 2024, 19:16:33 »
Continuing to push MM to perfection! :)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1031 on: 09 March 2024, 11:06:29 »
Coming soon to MegaMekLab



Designed to be used with custom units, canon units will be supported with the Mechset file. 
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ThePW

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Re: Coming Soon to MegaMek
« Reply #1032 on: 09 March 2024, 13:55:09 »
*low, growly tone* YES. I detest the inability to show a role for my units...

When?
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

Hammer

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Re: Coming Soon to MegaMek
« Reply #1033 on: 09 March 2024, 14:14:09 »
*low, growly tone* YES. I detest the inability to show a role for my units...

When?
Roles and quirks in MML are in 49.18 (but MML has major bugs around ALL aero type units).

The feature in the screenshot isn't the abilit to set roles.
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Profugo Barbatus

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Re: Coming Soon to MegaMek
« Reply #1034 on: 13 March 2024, 21:14:19 »
Coming soon to MegaMekLab



Designed to be used with custom units, canon units will be supported with the Mechset file.

Custom Icons for units <3

Does this only exist for Mechs, or all editable types? Because as someone who is regularly making large volumes of custom infantry, this is a blessing.

Hammer

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Re: Coming Soon to MegaMek
« Reply #1035 on: 13 March 2024, 22:07:14 »
Custom Icons for units <3

Does this only exist for Mechs, or all editable types? Because as someone who is regularly making large volumes of custom infantry, this is a blessing.

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Daryk

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Re: Coming Soon to MegaMek
« Reply #1036 on: 14 March 2024, 03:24:50 »
Cool!  Does it have the Shrapnel weapons yet?  I posted threads with the TW conversions, if you need that... :)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1037 on: 14 March 2024, 19:18:08 »
Cool!  Does it have the Shrapnel weapons yet?  I posted threads with the TW conversions, if you need that... :)

We are up to date with the Shrapnel weapons as of the last release.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #1038 on: 14 March 2024, 19:33:55 »
AWESOME!! Thank you, kind sir! :)

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Re: Coming Soon to MegaMek
« Reply #1039 on: 26 March 2024, 18:52:47 »
Announcing that Story Arcs is nearing an Alpha release!

We're excited to announce a significant new feature in MekHQ: Story Arcs. This innovative addition allows players to craft and experience engaging narratives through a series of connected missions and scenarios, enriched with story elements.

Dynamic Narrative Experiences

Linear Progression: Follow a direct storyline, advancing through a sequence of scenarios.
Branching Paths: Your decisions and the outcomes of missions shape the direction of the story, leading to diverse scenarios and endings.
Track System: Inspired by official BattleTech campaigns, choose your next mission from a curated list, offering strategic decision-making post-mission.
Flexible Mission Selection: Undertake missions as they become available, based on specific criteria, reminiscent of choosing mercenary contracts in a varied and dynamic campaign environment.
Customizable Starting Conditions

Create story arcs with specific initial setups including units, personnel, campaign options, and logistics. Start from scratch or integrate new story arcs into your ongoing campaigns, each with unique narratives and strategic decisions.

Event Types and Future Directions

MissionEvent & ScenarioEvent: Form the core of the narrative, with missions leading to scenarios that evolve into a comprehensive campaign story.

Upcoming narrative enhancements include dialogues, choices, and character interactions to deepen the immersion and player engagement.

Developing Story Arcs

Currently, story arcs are crafted in XML, with a test arc available for preview. Future plans include a GUI editor for intuitive story arc creation, with a focus on user-friendly design and narrative flexibility.

What's Next?

Enhancements to scenario complexity, narrative depth, and visual storytelling are underway, with continuous improvements based on your feedback.

Join us in this narrative journey, shape your unique campaign stories, and dive deeper into the rich universe of MegaMek. We look forward to your creations and the exciting adventures that await in the world of MekHQ Story Arcs!





Our Discord has a small preview video.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #1040 on: 26 March 2024, 18:59:25 »
Brilliant idea!  I hope you a have a "crashed on a pirate world" track... ;)

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Re: Coming Soon to MegaMek
« Reply #1041 on: 26 March 2024, 22:19:35 »
... MY Jaw. WTF is my Jaw?

"Story. Arcs."

*faints*
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

Vengeant

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Re: Coming Soon to MegaMek
« Reply #1042 on: 29 March 2024, 10:11:59 »
Hammer, does this mean it's possible to save off (ie, export) Story Arc modules, to be downloaded and traded around to be imported or otherwise used by other players and/or campaign GMs?

If so, put me in, coach.
Check out my Battletech history video series on YouTube:
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1043 on: 29 March 2024, 10:33:41 »
Hammer, does this mean it's possible to save off (ie, export) Story Arc modules, to be downloaded and traded around to be imported or otherwise used by other players and/or campaign GMs?

If so, put me in, coach.

Yep, this is the exact plan. We are still working up how that will work. Right now we are aiming for people to download a zip and unzip into the data folder.  We are also planning an editor that will start as a simple text type editor and over time become a flow chart style editor (that is still a very long way off).
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Vengeant

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Re: Coming Soon to MegaMek
« Reply #1044 on: 29 March 2024, 22:12:32 »
Love it!

<3 you guys
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Re: Coming Soon to MegaMek
« Reply #1045 on: 29 March 2024, 23:00:19 »
 I love idea of story archs be introduced.

Question: I don't think its cards, are you folks planning viability using existing RPG systems into this. , such as MW1, MW2, ATOW or Destiny?

Making a MegaRPG lite?
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1046 on: 30 March 2024, 09:35:28 »
I love idea of story archs be introduced.

Question: I don't think its cards, are you folks planning viability using existing RPG systems into this. , such as MW1, MW2, ATOW or Destiny?

Making a MegaRPG lite?

Nothing planned. Our current implementation seems generic enough to create target numbers.  If we ever did implement more RPG stuff it would be whatever is the current "main" RPG BT is using.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #1047 on: 31 March 2024, 16:01:11 »
Coming Soon to MegaMek.

Flight Path Improvements for Aerospace units.



See this post on Github for a more detail explanation.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #1048 on: 31 March 2024, 16:04:50 »
Cool!  It's very helpful to know when a Fighter can turn! Thank you, kind sir! :)

Hammer

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Re: Coming Soon to MegaMek
« Reply #1049 on: 31 March 2024, 16:07:44 »
Coming Soon to MegaMek.

New Light Conditions - Glare and Solar Flare.

GLARE


SOLAR FLARE
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