Honestly, I'd call them a combat vehicle.
They have no cargo space. They have Four guns on them and can take a PPC hit to every side.
One of them took fire from several mechs & kept on going.
10 Tons they might be, but this is light mechs, I'm assuming there won't even BE a "REAL" combat vehicle like a Manticore in any of our games because it would kill off 2-3 mechs before it dies.
They have no cargo & double weapons, yet a Maxim if it showed up, has 3 tons of cargo.
The above is clearly an example of how "APC, Support Truck, or Other Non-Combatant" can be misread.
To me if its shooting at you 4 times & is fast enough to outrun anything but a Locust then its a combatant.
I'm honestly just looking for clarity in how the rules are read based on the wording in the campaign doc v/s the player mission record sheet v/s the GM mission record sheet all being 3 different things.
/cough..... Somebody dial 911-EDITOR
I'm less concerned fixing the past then just getting a concrete ruling on the writers intent & how to rule things in the future.
Something like "2 MG or less = APC, or, 10% or More Tonnage in Cargo = APC", or has to have Both of the above... would be clarifying.
Ditto the infantry, I'm not trying to "overthink" it, I'm just looking for a concrete understanding of what the item is in front of me, before I attempt to attack it & then it doesn't take damage the way it should & I've set up my attack run already & now I'm a sitting duck, etc etc.
Even something as simple as "Best of Both Worlds for Motorized/Mechanized in any decision for the Infantry" because its 4 platoons of Periphery Edition Captain America Super Soldiers.
I get RPG but knowing what the unit in front of you can do is a pretty big part of the tactical aspect of the game, IE,
it can or can't move through that line of Light Woods, it can or can't take Double Damage from SRMs & B-Pods, etc etc.
I don't have any issue with "special" units either, I just want to know the full details of it & not find out after something has failed.