Inner Sphere at War. First we are discussing the rules to homebrew a few things they have left open (purposefully, to save space and for supplements), then we will play the game. We are starting at the dissolution of the Star League before the 1st SW and playing onward from there.
Currently we are at 6 players including myself. Really, I want to play more than I want to GM.
As for sides/players we'll have:
1 ) GM & ComStar At some point in the game this could/might/will evolve into one or two actual player factions (ComStar & the Word of Blake).
2 ) Federated Suns / Davion - still open
3 ) Free Worlds League / Marik
4 ) Lyran Commonwealth / Steiner
5 ) Draconis Combine / Kurita
6 ) Capellan Confederation / Liao - kinda open
Possible other factions with enough players (otherwise will be GM factions)
7 ) Magistracy of Canopus
8 ) Outworlds Alliance - open
9 ) Taurian Concordat
With enough players/interest we could even have a separate Clan game going on.
The Starting Clans would be:
Clan Blood Spirit
Clan Burrock
Clan Cloud Cobra
Clan Coyote
Clan Sea Fox
Clan Fire Mandrill
Clan Ghost Bear
Clan Goliath Scorpion
Clan Hell's Horses
Clan Ice Hellion
Clan Jade Falcon
Clan Nova Cat
Clan Smoke Jaguar
Clan Snow Raven
Clan Star Adder
Clan Steel Viper
Clan Wolverine - Most likely a GM faction
Clan Wolf
If we do a Clan game we will have to modify a LOT of the rules. It would be it's own sub game going on while the rest play.
We're already discussing some very inclusive rules on gaining/losing technology and production.
The game is at RPol
http://rpol.net/game.cgi?gi=66595&date=1460191814 and named "Battletech - Inner Sphere at War" If you want to join, you'll have to send an RTJ (Request to Join), you should see it on the screen once you've set up an account. If you need any help, message me either there or here.