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General BattleTech Discussion / Re: Mercenaries Kickstarter Discussion 6: the 1st 3rd Star League conversation
« Last post by Ghaz on Today at 22:00:43 »I wouldn’t want to be delivering to one of the Big Kappas if it all came in one box
Ferreter
Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 SRM 2 (I-OS)
4 Light Machine Gun
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills
Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668
Equipment Mass
Internal Structure Industrial 7
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)119 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 16
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Medium X-Pulse Laser CT 1 6 2.0
Targeting Computer CT 1 - 1.0
Heat Sink RT 1 - 1.0
Light Machine Gun Ammo (100) RT 1 - 0.5
SRM 2 LA 1 2 0.5
2 Light Machine Gun LA 2 0 1.0
Active Probe LT 2 - 1.5
Heat Sink RL 1 - 1.0
Ejection Seat HD 1 - 0.5
SRM 2 RA 1 2 0.5
2 Light Machine Gun RA 2 0 1.0
Bobcat BC-351
Base Tech Level: Advanced (IS)
Level Era
----------------------------------------
Experimental -
Advanced 3145+ (Dark Ages -)
Standard -
Tech Rating: E/X-X-X-D
Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat
Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro
Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 11 12
Center Torso (rear) 3
Right Torso 8 9
Right Torso (rear) 2
Left Torso 8 9
Left Torso (rear) 2
Right Arm 6 7
Left Arm 6 7
Right Leg 8 10
Left Leg 8 10
Weapons Loc Heat
---------------------------------
LRM 5 RT 2
LRM 5 LT 2
Medium Laser LA 3
Medium Laser RA 3
Ammo Loc Shots
------------------------------
LRM 5 Smoke Ammo RT 24
Equipment Loc
-----------------------------------
CASE RT
Environmental Sealing (Mech) *
I Know it's probably a bad idea to blow up the Mech and eject especially if you are playing a BT Rpg (all those C-Bills gone to waste), however I still think you could deal a fair amount of damage to the opposing players.
Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?
Also, are Shields (Small, Medium, Large) allowed?
--the pulse lasers WILL close into range in any normal map circumstance.
The only issue I have with this is that while you are balancing by tonnage here, at 6 tons for 1 LPL or 6 tons for ER large, DHS, and Tcomp, the tcomp is not exclusive to the ER large, and tonnage isnt a good balancing metric.
So while you show the ER Large winning at hexes 7,8,15, that is only because of the tcomp, which the LPL could also have for just a couple of tons. And, if the ER large laser does get the tcomp and the LPL doesnt, the ER large now costs 310 BV compared to the LPL at 265. So you pay 45 BV more with the ER large plus Tcomp, for a weapon combination that is worse-- 17 hexes versus 8
Maybe stupid question, but for any of you that participate in prior kickstarters, does everything come at once (baring issues like things that were delayed in production, etc), or does it come piecemeal? I was expecting one giant box of everything, and am just curious.