I've just read the Standard Alpha Strike rules and the Campaign rules. I noticed that the campaign has artillery options so I read that section of the Advanced Options. So on to a few questions and please remember I intend to play in hex-based games:
1. What exactly does "positioned off the map 1 turn away from the Defender's home edge" mean? If I were to attack something at my home edge, it will take 1 turn for the arty shell to hit, and this applies to targets up to 18 hexes away? If the target is 19+ hexes away from the home edge, it'll take 2 turns, correct?
2. Does the attacking player have to have LOS to POI when the arty fires?
3. Does the attacking player have to declare "I'm firing artillery" when he uses arty, even if he doesn't reveal his POI? Or does he just have to write down his POI?
4. What's the lowest To-Hit number for off-board arty's first shot? Assuming Regular (4) skill, are shots done with a To-Hit of 10 (4 [skill] + 7 [indirect fire] - 1 [spotter])?
5. Assuming POI was selected, one shot made (To-Hit of 10), misses, shoots again (To-Hit of 9), misses, shoots again (To-Hit of 8), hits, gets "locked in", and subsequent shots are automatic hits?
6. Assuming POI was selected, one shot made (To-Hit of 10), misses, shoots again (To-Hit of 9), misses, shoots again (To-Hit of 8), still misses, but player decides to move the POI a few hexes, does the To-Hit return to 10?
7. Attacker has artillery assets and a pre-plotted POI at the start of the game. Should he let the defender know what hex is the POI? Or does he just have to write it down somewhere and only reveal it when arty shells start hitting the POI?