Author Topic: Alpha Strike and Battle Force  (Read 1512 times)

Maelwys

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Alpha Strike and Battle Force
« on: 03 October 2019, 14:58:18 »
So what's the deal with these two?

BF obviously came out first, but the stats between the two are similar, if not the same.

Is BF still its own separate game? Or has it been completely wiped out by AS? Should everything in StratOps be hit with a big piece of errata that says "see AlphaStrike" or do they still act like independent entities?

nckestrel

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Re: Alpha Strike and Battle Force
« Reply #1 on: 03 October 2019, 15:17:21 »
Same stats, independent rules.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Maelwys

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Re: Alpha Strike and Battle Force
« Reply #2 on: 03 October 2019, 15:24:28 »
So all the errata for Alpha Strike unit conversion (Such as the recent XXL engine heat bit) would apply to BF in StratOps and Alpha Strike?

nckestrel

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Re: Alpha Strike and Battle Force
« Reply #3 on: 03 October 2019, 15:26:24 »
Yes
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

victor_shaw

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Re: Alpha Strike and Battle Force
« Reply #4 on: 03 October 2019, 15:26:36 »
So what's the deal with these two?

BF obviously came out first, but the stats between the two are similar, if not the same.

Is BF still its own separate game? Or has it been completely wiped out by AS? Should everything in StratOps be hit with a big piece of errata that says "see AlphaStrike" or do they still act like independent entities?

The difference is in Deployment of units and battlefield used.
Battleforce:
Units deployed at lance level with every marker/miniature equaling a lance/star/level II.
Uses hex maps.
Alpha Strike:
Units Deployed at element level with every marker/miniature equaling a mech/vehicle/infantry platoon/etc.
While it has a hex optional system is a miniature rule system first using inch movement and rulers and such.

So the rules differ on things that deal with range and movement.
And since the deployment is different it leads to BF needing rules to resolve targeting.

Greatclub

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Re: Alpha Strike and Battle Force
« Reply #5 on: 03 October 2019, 17:04:25 »


I remember a mention that battleforce is being taken out of the new StratOps book(s)? That a thing?

dgorsman

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Re: Alpha Strike and Battle Force
« Reply #6 on: 03 October 2019, 17:23:56 »
I think that was the Quick Strike rules, which were kinda-sorta Alpha Strike lite.
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Xotl

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Re: Alpha Strike and Battle Force
« Reply #7 on: 03 October 2019, 17:40:59 »
Quick Strike is being removed.  Battleforce is receiving a bunch of errata to update it, based on errata issued for Alpha Strike, but will still be behind the curve in that regard: it brings it to something like Alpha Strike 1.5 (as opposed to the full second printing 2.0, or Commander's Edition which is essentially 3.0).
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Weirdo

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Re: Alpha Strike and Battle Force
« Reply #8 on: 03 October 2019, 18:51:16 »
Best part of Battleforce is BattleFace. It's like Alpha Strike for WarShips. :thumbsup:

(Actual space Alpha Strike is too abstract to be an Alpha Strike-level game. It's largely on the same level as SBF or ACS.)
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Maelwys

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Re: Alpha Strike and Battle Force
« Reply #9 on: 03 October 2019, 19:03:41 »
Alright, thanks. Just needed to get it all straight in my head.