BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => Topic started by: Colt Ward on 10 December 2018, 12:37:44

Title: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 December 2018, 12:37:44
Since we hit 50 . . . new thread!

Anyone collected all 3 new mechs yet?  What was in the basement of the crime den?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 10 December 2018, 12:44:20
I edited your post to reflect the spoilerific nature of the thread. I debated just letting it be, but Flashpoint and future expansions may have spoilers so we'll keep the current thread structure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 December 2018, 13:40:12
Which is fair, since question #2 is definitely spoiler material.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 10 December 2018, 13:49:10
haven't even gotten 1 mech yet :(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 10 December 2018, 14:41:31
I've seen and blown up all three new mechs, but I'm running a bunch of mods, so actual usable new chassis come slowly. The Crab in particular was a highly unpleasant opponent, with all the lasers it has. Hatchetman has the center torso ammo bomb and is slow, so it dies pretty quickly when you encounter it as long as you focus it down.

From the mods, I do have a couple of Phoenix Hawks (and lost a Warhammer recently).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 10 December 2018, 16:52:38
I can't even get it to run on outdated computer.... :'(

As it's dying maybe i can save for new one next year...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 10 December 2018, 19:05:38
Hopefully my Flashpoint downloaded and I start seeing new stuff soon.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 10 December 2018, 19:31:57
I've got a Crab and 2/3 of a Hatchetman. I think I'm a long way from seeing a Cyclops yet!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 10 December 2018, 20:49:05
I've got a Crab and 2/3 of a Hatchetman. I think I'm a long way from seeing a Cyclops yet!
I got a Crab, a Hatchetman, and two Cyclops... Qs. The one Z I saw got cored out because someone (DEKKER.) doesn't know the difference between a leg and a CT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 10 December 2018, 22:16:08
haven't even gotten 1 mech yet :(

Ditto!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 10 December 2018, 22:17:36
I have yet to see a single one of the three new mechs, but I am running a light lance still so am rarely seeing any medium mechs as yet in career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 11 December 2018, 00:28:55
Capped me a Crab, and salvaged 1 part from a hatchetman.  Haven't seen a Cyclops yet though.   I'm post Weldry though on a second playthrough and just having fun surprising pirate light lances with my highlander and banshee. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 11 December 2018, 00:58:11
So, I’ve not downloaded Flashpoint yet due to a computer crash.
Got everything back online, updated to the latest version of the game and Steam.
But decided to test out if it was all still working with a couple last missions before downloading Flashpoints expansion.
Finished the saved contract and got a notice that my Mechwarrior were reverting to previous skill or something.
Suddenly... everyone has gone from 10/10/9/9 to mid level 4s and 5s.
What the hell! Has anyone else had this? Is it a bug or intentional?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 11 December 2018, 01:05:37
It is part of the v1.3 update, they have redone the special abilities, so they reset all your character abilities as a one-off to allow you to build them to suit the new abilities. Enjoy the opportunity to make Dekker exactly how you always wanted him  :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 11 December 2018, 01:05:56
My Latest finished Restoration run I got a Hachetman, the non-Battlecom Cyclops, and special Crab.

I am running a Career mode i haven't gotten that far.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 11 December 2018, 01:58:49
It is part of the v1.3 update, they have redone the special abilities, so they reset all your character abilities as a one-off to allow you to build them to suit the new abilities. Enjoy the opportunity to make Dekker exactly how you always wanted him  :thumbsup:

Kinda annoying because I had my ultra elite main lance and then a couple veterans and then a regular lance I was planning to sort of make my primary lance now I was done with the campaign
I already had the inexperienced goodballs I could train from scratch - why take my elites away!?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 December 2018, 01:59:58
Kinda annoying because I had my ultra elite main lance and then a couple veterans and then a regular lance I was planning to sort of make my primary lance now I was done with the campaign
I already had the inexperienced goodballs I could train from scratch - why take my elites away!?
They give you back enough XP to reskill them to where they were, just with different abilities. Don't fly off the handle just yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 11 December 2018, 02:13:51
They give you back enough XP to reskill them to where they were, just with different abilities. Don't fly off the handle just yet.

I just rage quit, threw the laptop off the roof and rigged up both our cats as Cat-borne IEDs. Reckon that’s flying off the handle?
Just jokes. Didn’t bother me too much - I was more freaked out that there was some sort of bug and I’d have to re-install again.
I’m rather excited for actually getting into flashpoints.
And as I said in the earlier thread - I actually prefer that handscrabble, medium and medium on light and light of the earlier parts of the game. Once lots of heavies and assaults got involved it just became a slug fest
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 11 December 2018, 02:53:00
Now that everybody has it: is flashpoint worth it?
And can you change the settings? I am running the main storyline requiring 6 pieces of salvage per mech, and it is too much IMO. Can this be lowered for flashpoint?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 11 December 2018, 09:40:40
Now that everybody has it: is flashpoint worth it?
And can you change the settings? I am running the main storyline requiring 6 pieces of salvage per mech, and it is too much IMO. Can this be lowered for flashpoint?

If you mean change it for Career mode yes, if you mean modifiy once already done...not sure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 December 2018, 19:41:04
I just rage quit, threw the laptop off the roof and rigged up both our cats as Cat-borne IEDs. Reckon that’s flying off the handle?
If you're going to go that far, might as well go further. So no, not flying off the handle enough.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 11 December 2018, 20:07:11
It would be nice if there was a function to rapidly identify 'Mech selling planets or at least allow the player to annotate the star map somehow.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 December 2018, 21:24:43
It would be nice if there was a function to rapidly identify 'Mech selling planets or at least allow the player to annotate the star map somehow.
What do you mean? The map view tells you when a world is uninhabited.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 11 December 2018, 22:41:24
It would be nice if there was a function to rapidly identify 'Mech selling planets or at least allow the player to annotate the star map somehow.

You don't keep a tactical notebook next to your gaming PC?  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 12 December 2018, 05:34:39
You don't keep a tactical notebook next to your gaming PC?  :o
As I said, I'd be good with a in-game post mission log.  You would think a merc company would interested in market quality as well as potential tonnage level.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 12 December 2018, 10:03:33
Keep in mind that the contents of each store, including available mechs (if any at all) change every few weeks of game time.
there are a few guides around that point out at the basic planet descriptors to look for to find a certain mech in the store.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 12 December 2018, 10:13:37
The only permanent ones relate to the campaign set up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 12 December 2018, 17:07:07
there are a few guides around that point out at the basic planet descriptors to look for to find a certain mech in the store.
Like?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 12 December 2018, 17:13:20
https://battletech.gamepedia.com/Battlemech_shop_locations
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 12 December 2018, 18:25:16
https://battletech.gamepedia.com/Battlemech_shop_locations
Very helpful!  I appreciate the link.  Thanks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 14 December 2018, 00:29:43
I first faced an opposing Hatchetman in the mission where Steiner field tests the Hatchetman.
“Uh, guys?  I think we might have a mole in our design group...”
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 December 2018, 19:47:32
I found a planet selling Banshee 3M parts.  First sign of an assault mech I've seen so far (I took a couple months hiatus from the game to focus on other stuff and am now back).  Is it worth it or not?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 December 2018, 19:58:14
I found a planet selling Banshee 3M parts.  First sign of an assault mech I've seen so far (I took a couple months hiatus from the game to focus on other stuff and am now back).  Is it worth it or not?
Uh, god yes.

Banshee BNC-3Ms will serve you extremely well-they punch hard, can carry a bunch of support weapons, and even the stock config isn't the absolute worse I've seen so long as you go easy on the PPCs and go in for punching a LOT. It's like a giant Grasshopper, but cooler to look at when it basically shoves the entire fist into the body cavity of a Commando.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 December 2018, 20:01:41
Okay.  I'll sell some of the old mechs I've got (I still have my freaking BJ-1 sitting around!)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 December 2018, 20:02:21
What mechs do you overall have, first? Unless it's too late.

I was going to suggest actually keeping the Blackjack around-But I suppose you can put two PPCs on a Vindicator or Shadow Hawk D instead.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 December 2018, 20:07:03
My current lance is a Wolverine 6M (commander's ride), a Jenner (removed the SRM for extra armor and heatsinks), a heavily modified Jagermech (replaced the autocannons with an improved AC/10, an improved PPC- extra stability damage on both, armor, and heatsinks), and a 5SS Thunderbolt.  I've also got a Firestarter and modified Shadowhawk (more LRMS) in the mech bay.  Plus I've got a couple Spiders, a Centurion, a Blackjack, a Vindicator, and a couple other mechs in storage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 14 December 2018, 20:11:08
What mechs do you overall have, first? Unless it's too late.

I was going to suggest actually keeping the Blackjack around-But I suppose you can put two PPCs on a Vindicator or Shadow Hawk D instead.
Two PPCs?  Did they change the weapon balance that radically?  Last I knew, the thing to do was as many LRM tubes as humanly possible, and mash the triggers down until heat eventually becomes a problem...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 December 2018, 20:15:01
1st; You should be good, Ogre. I didn't know how many units you had, but you should be just fine without my suggestion to shove those on a 45-tonner.

2nd; Daryk, it's still a great idea to have LRM boats. Depending on how early game you are, however, PPCs are gravy for one-shotting vehicles. LRM boats are still really good, but they aren't as good when you have UNLIMITED MISSILE RAIN.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 December 2018, 20:17:09
Finally got my last couple parts for my second medium.  A centurian.  Had to buy all 5 parts.  Got it just in time to find a a full Orion and zeus in a black market shop.  Didn't have the money for either anymore.  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 14 December 2018, 20:20:13
PPCs weren't bad early on, but for knocking over assault mechs so they could be called shotted to death, LRMs always struck me as the way to go.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 December 2018, 20:22:08
PPCs weren't bad early on, but for knocking over assault mechs so they could be called shotted to death, LRMs always struck me as the way to go.
Well, adoy. Although I prefer meleeing them now, seems to be faster, and called shotting them with Resolve seems to always net me at least one good headshot kill.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 14 December 2018, 20:24:58
I found called shots to the center torso to be more likely to kill them quickly (since the chance of success was so high).  Once I had my three Highlanders (plus the Atlas), salvage didn't really enter into the equation anymore.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 15 December 2018, 02:13:19
Great.

Turns out that only 2/3rd of a Banshee was for sale.

Dang it.  Well, guess if I ever fight one I'll get it quickly.  Honestly, the "mech chunks" is probably my least favorite aspect of salvage in this game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 15 December 2018, 02:14:10
Great.

Turns out that only 2/3rd of a Banshee was for sale.

Dang it.  Well, guess if I ever fight one I'll get it quickly.  Honestly, the "mech chunks" is probably my least favorite aspect of salvage in this game.
I was mixed on it. Still wish we had more visual customization than we got.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 15 December 2018, 02:22:50
I'm just happy to have any at all.  I grew up playing Mechwarrior 2, which had no visual customization at all.

It was pretty funny watching a mech launch LRMs out of a PPC barrel.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 15 December 2018, 09:22:26
Back in my day of Mechwarrior by Activision we had no customization, and we liked it!  None of this fancy biome crap either, the map was mostly flat with angular mountains and we could snipe 3 battlemasters and a marauder to death with a Phoenix hawk!

 ;D

I'm just happy to have any at all.  I grew up playing Mechwarrior 2, which had no visual customization at all.

It was pretty funny watching a mech launch LRMs out of a PPC barrel.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 15 December 2018, 11:01:23
And we had to march uphill both ways without any digital snow because our computers couldn't handle weather effects!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 15 December 2018, 14:31:58
I was thinking more because 'weird cosmetics' were kind of a thing in the SW era. Why can't I have a jester hat for my Banshee, dang it!?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 15 December 2018, 18:00:02
Because this is Battletech, not Team Fortress 2.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 15 December 2018, 18:31:30
I'm referencing a canon unit, Ogre.

Regardless, I still wish we could actually paint individual units, because that's more what I meant. Or at least had more than one plate option for each mech. The Umbra and Backer(?) Shadow Hawk and Atlas skins, respectively, make me a bit sad; I feel like they won't add more of those. Which is a real shame, because they both look really cool.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 16 December 2018, 14:34:26
PPCs weren't bad early on, but for knocking over assault mechs so they could be called shotted to death, LRMs always struck me as the way to go.

PPCs hits and sensor locks now place a debuff on their targets giving them a bit more value than simply being a longer and warmer large laser.  It also seems as if they have increased probability of finding higher grade weaponry.  I'd been surfing around in my most recent game prior to 1.3 for a couple +30 stability damage PPCs and couldn't find any.  Now I run into them on almost every other market place.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 16 December 2018, 14:40:58
Nice... but of course PPCs still require line of sight, which LRMs don't (the other reason they always struck me as the way to go).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 December 2018, 14:44:32
Found my first Hatchetman last night.

Still not a durable machine, I took it out in a couple of hits.  Ended up not salvaging it since I had an intact Hunchback and a Vindicator that I went for instead.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 16 December 2018, 16:24:01
They buffed the PPC?  Sensor debuff?  I'll let you know when it worth it.   

I have stopped my Career campaign becuase its not fun, its a grind.  And a GRIND WITH NO REWARD FOR IT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 16 December 2018, 19:50:51
Just played my first Flashpoint mission and I think I went in too soon. I had 6 mediums & 2 lights available. I took the first mission with 4 mediums and completed it fairly well, only one 'mech ended up in the shop. The second mission was a quick failure though. It was a base defence mission and the bad guys ignored me completely until they'd killed two buildings. Then a second lance dropped in and I had no chance of dropping 8 medium 'mechs before they could take out the rest of the buildings.
If that's typical of flashpoints I'm not going to attempt another until I've got a lance of heavies available.

My lance for the 2nd mission was:
Wolverine (refitted with 2xLRM10 instead of AC5 & JJ)
Shadow Hawk (LRM10 & SRM6 in place of AC5 & JJ)
Enforcer (PPC & AC5)
Hatchetman (provided by my employer)

Using the Hatchetman was fun though. I got the "We'll call it a draw" achievement for lopping all four limbs off a Crab!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 16 December 2018, 20:08:51
That's generally how all the base defense missions went for me in the base game.  I stopped taking them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 16 December 2018, 20:38:39
In the base game I was happy to take them if I thought my lance was a weight class higher than my opponents would be. Otherwise, taking on 2-1 (or worse) odds while anchored to a fixed location is pretty futile.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 16 December 2018, 20:54:38
Even if I had a tonnage advantage, I couldn't stop the OPFOR from ignoring me and trashing the buildings.  It was worse at the lighter end of course, because one of those Large Laser variant Commandos could trash a building much faster than I could take it down (which is to say, with one shot).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 December 2018, 20:58:35
I never had that issue with base defense missions, but I haven't played any since last summer, several updates ago.  Don't know if the AI behavior was changed.

I'm not a fan of defensive missions in the first place and try to avoid them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 16 December 2018, 22:09:17
I've finally got the medium mechs rolling in.  Funny what getting a trebuchet can do for your confidence. Not to mention your win/loss ratio.  >:D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 December 2018, 22:59:41
Heh.  I only just today found my first Trebuchet.  After I already got a Thunderbolt and a Jagermech running.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 17 December 2018, 01:03:31
Faced my first Hatchetman last night, my Vindicator and two Panthers made short work of it.

I am really enjoying the career mode. It is a grind but I think it captures the spirit of a small merc company working the periphery to try to scrape together a living.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 17 December 2018, 09:22:02
Yep, last night, acquired my FIRST heavy mech, a QUICKDRAW. And I had to actually buy two of the components from the local STORE.

Thankfully, I like the fact I can run multiple missions in the same system in a single 'day'. Really, helps to get the cash up to keep the company flush.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 17 December 2018, 13:05:16
Running my first career, and had an EPIC mission last night.

Went into the "He Does His Own Stunts" mission with two Vindicators, a Shadow Hawk, and a Jenner-F.

Fought his escorts (two fully armored Manticores and two Strikers) in hilly terrain and took them all out with minimal damage to by stock Vindicator.

Turns out Brock Armstrong was piloting a Warhammer-K, and a few lucky SRM hits to the head later, I had three more pieces!  Who knows if I'll see it again, but two more pieces of it (I'm set to pieces o' 5 right now) and it would be my first heavy!

Going to be tough getting playtime this week going into the Holidays, but I really want to have a heavy in my lance to replace one of those Vindis.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 December 2018, 14:08:15
Even if I had a tonnage advantage, I couldn't stop the OPFOR from ignoring me and trashing the buildings.  It was worse at the lighter end of course, because one of those Large Laser variant Commandos could trash a building much faster than I could take it down (which is to say, with one shot).

I'm defending buildings with ~100-150HP, so they take a couple of alpha-strikes from most medium 'mechs.
The problem I was having was partly that even with focusing fire I couldn't get kills fast enough, and partly that the attacking 'mech would prioritize shooting buildings over self-defence.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 17 December 2018, 14:29:42
Turns out Brock Armstrong was piloting a Warhammer-K, and a few lucky SRM hits to the head later, I had three more pieces!  Who knows if I'll see it again, but two more pieces of it (I'm set to pieces o' 5 right now) and it would be my first heavy!

The Warhammer is surprisingly fast for a heavy. I had one in my main lance briefly, but it got cored out by a Shreck and a Manticore. I generally like to keep the two PPC / two ML / SRM/6 loadout, but prefer to strip out the small lasers for extra armor or a heat sink.

RE: Base defense (and convoy escort missions too)
I saw it posted on the paradox boards. Basically, each enemy unit on an escort/defend type mission will normally target the objective as a priority. However, if you shoot it (even if you miss), it will instead target your mechs for two turns. This makes that multi-shot ability quite useful, as you can ping up to three guys per turn so they don't shoot the objective.

Sometimes you still run into a situation where the opfor brought some light mechs while you brought assaults, at which point they'll focus down the buildings or whatever.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 17 December 2018, 17:08:25
Hmm... I never saw that behavior.  I'd shoot the light 'mechs (and even hit), and they'd still ignore me in favor of the buildings.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 17 December 2018, 18:30:10
Running my first career, and had an EPIC mission last night.

Went into the "He Does His Own Stunts" mission with two Vindicators, a Shadow Hawk, and a Jenner-F.

Fought his escorts (two fully armored Manticores and two Strikers) in hilly terrain and took them all out with minimal damage to by stock Vindicator.

Turns out Brock Armstrong was piloting a Warhammer-K, and a few lucky SRM hits to the head later, I had three more pieces!  Who knows if I'll see it again, but two more pieces of it (I'm set to pieces o' 5 right now) and it would be my first heavy!

Going to be tough getting playtime this week going into the Holidays, but I really want to have a heavy in my lance to replace one of those Vindis.

What?

Did they sneak the nuseen Warhammer into the game without announcing it? Does this mean the nuseen Marauder has been snuck into the game as well?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 17 December 2018, 18:50:06
What?

Did they sneak the nuseen Warhammer into the game without announcing it? Does this mean the nuseen Marauder has been snuck into the game as well?

Mod: Hangar of the Dispossessed takes the Marauder, Warhammer, and Phoenix Hawk from MWO and puts them in the game.  Indispensable mod.

Learn it, know it; live it!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 17 December 2018, 18:59:39
Ahh  :thumbsup:

Aware of mods, prefer my game to remain vanilla at this stage. Will patiently await official combat drop of the nuseen.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 December 2018, 19:25:05
RE: Base defense (and convoy escort missions too)
I saw it posted on the paradox boards. Basically, each enemy unit on an escort/defend type mission will normally target the objective as a priority. However, if you shoot it (even if you miss), it will instead target your mechs for two turns. This makes that multi-shot ability quite useful, as you can ping up to three guys per turn so they don't shoot the objective.

I might reload and look at that more closely, but I'm pretty sure the OpFor continued to target the base after I hit them
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 17 December 2018, 19:27:47
Glad to know I'm not the only one who saw that.  I remember reading the "shoot them and they'll shoot back" thing, but never saw it in game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 17 December 2018, 23:41:36
I actually like that, since its at least some programming of the AI to be complicated.  I LOVED MC2's set up, but the AI was dumb as a box of rocks (Follow the first thing you see and attack it!) and if you increased the difficulty level all it did was increase the % chance of headshots.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 17 December 2018, 23:51:48
I have definitely seen the "shoot them and they'll shoot back" behavior from the AI during a Defend the Base mission and I believe I have also seen the AI focus sole on the objective as well (but I cannot confirm for certain).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 18 December 2018, 07:24:05
Just played my first Flashpoint mission and I think I went in too soon. I had 6 mediums & 2 lights available. I took the first mission with 4 mediums and completed it fairly well, only one 'mech ended up in the shop. The second mission was a quick failure though. It was a base defence mission and the bad guys ignored me completely until they'd killed two buildings. Then a second lance dropped in and I had no chance of dropping 8 medium 'mechs before they could take out the rest of the buildings.
If that's typical of flashpoints I'm not going to attempt another until I've got a lance of heavies available.

My lance for the 2nd mission was:
Wolverine (refitted with 2xLRM10 instead of AC5 & JJ)
Shadow Hawk (LRM10 & SRM6 in place of AC5 & JJ)
Enforcer (PPC & AC5)
Hatchetman (provided by my employer)

Using the Hatchetman was fun though. I got the "We'll call it a draw" achievement for lopping all four limbs off a Crab!


You made the wrong choice. You picked to fight the defenders you know about. If you would have picked to drop outside their patrol schedule, both missions would have been easier.


Many of the decisions you're forced to make will dramatically effect the difficulty, so chose carefully.

Or just do what I did and manually save before starting each flashpoint. That way you can restart chose the other option if need be.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 18 December 2018, 12:40:51
You made the wrong choice. You picked to fight the defenders you know about. If you would have picked to drop outside their patrol schedule, both missions would have been easier.

Many of the decisions you're forced to make will dramatically effect the difficulty, so chose carefully.

Or just do what I did and manually save before starting each flashpoint. That way you can restart chose the other option if need be.

Hindsight is great like that. I'm not that bothered about the initial choice because you make it blind and I'm not up for repeatedly replaying to find the easiest path. I'd rather complete this career and then try the other option in a new career. (that's not meant to be a dig at you btw, just saying it's not my style for this game)

I'm more interested in replaying to take a close look at how the AI handles itself - could I have stopped them shooting at the buildings by engaging theOpFor differently.

And if dropping outside the known schedule made the first mission easier it must have been an absolute cakewalk, since I didn't really have any problems with it in the choice I made.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 18 December 2018, 16:08:31
Idea (might work or not): Move mechs close to the enemy. Might have them switching targets. make sure the mech that goes mad and charges the enemy has enough points to go defender after running though, or you are looking to a turn of pain!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 19 December 2018, 10:40:18
I tried 3 times without success to win that one before reloading my save and starting over. The best I did was within 2 turns.


This one and The Steel Beast are the only two that have an unwinnable option.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 22 December 2018, 09:01:00
It's only there as scenery, but I just found a mobile Long Tom.
I'd love to see it as a functioning unit in one of the updates.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 22 December 2018, 09:13:37
Well, you get to be on the receiving end of at least one Long Tom several times in the campaign scenarios...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 22 December 2018, 10:18:02
Thanks to the find of a kintaro, my trebuchet and some filler mechs were able to take on my first flash point!  Didn't expect the little cut scenes, that was neat.  Some actual dialog choices would have been nice though.   Lots of flash points are showing up now.  Sure be nice if I could get one set at less than 4 skulls though.

I'm also trying to figure out if the black market is worth it.  I've paid the insane price once to get in and once to stay in, but I haven't bought anything from it.  My mechs are too fragile right now to be worth buying the rare equipment and thanks to my rep, I can't afford any of the mechs.  The pirates hate me so much they don't want to give me any missions to help me get my rep higher.

Rep in general seems to be a pain in career mode.  They must really want to choose a side because so far trying to keep it balanced just has everyone disliking me.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 22 December 2018, 10:34:31
I thought the deal was that once you allied with a faction you got a piece of tech unique to that faction?

Doesn't happen.

Also be careful who you join up with. The Taurians, Magistracy and pirates don't have faction stores (and if you ally with the pirates, everyone becomes your enemy).

Marik, Liao and Davion each have 2 faction stores. Kurita has one in Marik space, while Steiner has one in Davion space.


And once you can afford it, the black market is definately worth it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 22 December 2018, 11:21:25
Well, you get to be on the receiving end of at least one Long Tom several times in the campaign scenarios...

But I want to see them on the map and in action in a mission. There's at least three obvious scenarios that could use them:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 22 December 2018, 20:43:26
Time to mount up, the Archer has arrived! (it's a mod)

https://www.nexusmods.com/battletech/mods/336
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 22 December 2018, 22:54:00
Time to mount up, the Archer has arrived! (it's a mod)

https://www.nexusmods.com/battletech/mods/336

Hands?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 23 December 2018, 00:48:43
Hands?

It sure does have them! (http://www.sarna.net/wiki/Archer)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 23 December 2018, 04:46:38
Another single mindedness of the AI that allowed me to get rear shots and kill a mech.

Tundra climate, one where you are at the head of a valley, and have on the left side the path over looking the valley.

I had a Lance consisting of a T-bolt 5S, Centurion, Shadowhawk, and a PPC Blackjack. 

I was facing a Shadowhawk 2D, an Orion, and a T-bolt.  The T-bolt was on the path to the left, whiel the Shadowhawk came up the valley, and the Orion coming over the rightside of the valley.

I sent the T-bolt down the valley, towards the trees, whiel the Shadowhawk was going on his Right.  I sent the Centurion down the leftpath knowing soemthing was going to come down that path.  the PPC Jack was in between the T-bolt and the Centurion.

First Round of combat had my lance hit and destroy the Shadowhawk, while my T-bolt got hit by the two heavies.  Thankfully I had bulwark and cover, so I was okay.

Second Round.  I waited for the two enemies to move first.  Orion moved for the T-bolt, while the T-bolt came to the ledge and did the same.  Since it was my left side, it got thru the left arm.   Now my turn, Centurion manuever behind the T-bolt and gets some back shots.  Ac/10 hits a leg, but the Med Lazers and the 2 LRM5s hit the torsos.  My Shadowhawk manuvers to get behind the Orion, but gets side torso.  PPC Jack and the T-bolt stay becuase they are in cover so no real reason to move out.

Third Round.  I made a mistake when i pushed reserve.  T-bolt went first and did not turn around on the Centurion, but hit my T-bolt, and took of my left Arm, which had nothing.  (habit for TT, if it is not a Piranha, MG are worthless and asking for an ammo explosion).  My Centurion targeted the T-bolt backside, CT, and this time it found the mark and took out the T-bolt in one shot.  Orion tried hit my T-bolt, but missed with the ac10.  My Shadowhawk now melee his back side, and took out that Right Torso.  Needless to say, 4 to 1, I finished the mission.

It just seems to me that allowing anything on your backside, when you knwo about it should be a priority not to allow to happen.  My Centurion should never had won that fight.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 December 2018, 10:47:11
The AI seems to prioritize damaged targets over self preservation.  Some players in TT are like that too, more would probably think twice about a rear AC/10 shot though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 23 December 2018, 20:14:52
I’m already tired of taking flash points with promises of LosTech and getting no such thing.  If I’m going to bite the bullet and do the Chancellor’s dirty work, I should at least get the reward I was promised...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 24 December 2018, 16:03:56
I’m already tired of taking flash points with promises of LosTech and getting no such thing.  If I’m going to bite the bullet and do the Chancellor’s dirty work, I should at least get the reward I was promised...

There is a known bug regarding the rewArds for flash points.  A few of them are mislabeled as to the rewards.  I was frustrated by that as well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 25 December 2018, 16:09:00
There is a known bug regarding the rewArds for flash points.  A few of them are mislabeled as to the rewards.  I was frustrated by that as well.
Crud.  Didn't even get one from Morgan Kell.  No sign of anything at three systems with a former Star League presence, either...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 25 December 2018, 18:27:35
Almost like Lostech, is, well, Lost technology that's super hard to get a hold of.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 26 December 2018, 16:36:13
So I helped my Marik buddy out in a Flashpoint, then helped the shadowy tech guys pull the wool over on him for promises of cutting edge tech, and got...more rare items.

I've now hit at least half a dozen former SL worlds without a single sign of anything with a Cameron Star logo.  Ditto for the Black Market.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 26 December 2018, 18:48:06
I've heard you'll want to pay attention to the ammo section of the store for guass ammo.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 27 December 2018, 09:22:54
Since i got new computer, maybe i can actually play the Darn game properly!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 27 December 2018, 11:55:39
Since i got new computer, maybe i can actually play the Darn game properly!

Whadja get whadja get? /child-like-materialism
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 27 December 2018, 13:37:53
I've heard you'll want to pay attention to the ammo section of the store for guass ammo.


Regular stores, faction stores or black markets?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 27 December 2018, 15:09:51
Whadja get whadja get? /child-like-materialism
My bro helped me with this thing, my new computer has a gig ram memory for the video card, 16 gigs of ram,. it's I7-800 @ 3.2Ghz. 
Not sure if it's up to spec to handle coming MW5, but it sure plays MWO like bandit.

LOL, i hope HBS Battletech works. My old computer was 9 years old gaming machine.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 December 2018, 15:37:28

Regular stores, faction stores or black markets?

Don't know.  Haven't seen it myself, but on the paradox boards people say they have.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 31 December 2018, 11:10:02
Only had a little time to try out career more but not very happy with the starting mechs.  I thought it was supposed to be random but I get the same four mechs which aside from the Jenner are not among my faves.  I'd rather start with the mechs from campaign mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 31 December 2018, 11:20:01
The random was for the pilots I believe, though a randomized starting lance would have been nice.

Only had a little time to try out career more but not very happy with the starting mechs.  I thought it was supposed to be random but I get the same four mechs which aside from the Jenner are not among my faves.  I'd rather start with the mechs from campaign mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 31 December 2018, 12:09:23
I'd rather you got to pick your mechs.  I'd hate to go through all the trouble for character creation just to have to start over after getting a starter lance of commandos and locusts.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Notsonoble on 02 January 2019, 14:28:37
So I pitched into the kickstarter because it promised linux support. Since the linux beta hit a little while back I actually started playing over xmas break.

As someone who didn't play XCOM this does feel very battletech to me, but I'm perhaps coming to it after fixes?

Also should I get flashpoint now, or finish an initial playthrough?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 02 January 2019, 15:29:12
So I pitched into the kickstarter because it promised linux support. Since the linux beta hit a little while back I actually started playing over xmas break.

As someone who didn't play XCOM this does feel very battletech to me, but I'm perhaps coming to it after fixes?

Also should I get flashpoint now, or finish an initial playthrough?
Well, getting Flashpoint allows you to go to the new mission terrain (Jungles) as well as use three new mechs (Hatchetman, Crab, and Cyclops). Flashpoints don't pop up until after you finish the campaign, on the other hand.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 02 January 2019, 15:35:19
If you're enjoying the game so far then yeah, get the expacs.  Just adds more goodness.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 January 2019, 13:25:20
Anyone get the Crab, Hatchetman or Cyclops as part of the random opposition on the Campaign?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 03 January 2019, 14:44:55
Anyone get the Crab, Hatchetman or Cyclops as part of the random opposition on the Campaign?
So far I've gotten all three normal variants, but only the bad (Read; No Ballistic, or any other boon, variant) of the Cyclops. What's sad is, I once saw a Q, but Dekker decided to completely miss the shot that would have killed it via pilot damage and instead cored out the CT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 January 2019, 14:51:34
So you saw them as part of the Directorate's random mechs in the campaign for Kamea?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Notsonoble on 03 January 2019, 18:47:56
Okay, so finished the campaign for Kamea, is it now just take jobs for the sake of taking jobs? Any thing to do besides pokemon style collecting of chassis?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 03 January 2019, 19:23:07
I've seen a couple Hatchetmen and a few Crabs, but haven't managed to salvage any aside from a special one from a flash point.  Really wanted to play around with the hatchetman, but I'm already starting to get heavies.


Okay, so finished the campaign for Kamea, is it now just take jobs for the sake of taking jobs? Any thing to do besides pokemon style collecting of chassis?

Flash points will start showing up.   Really though, may as well go start career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Notsonoble on 03 January 2019, 21:27:14
It's buggy enough I think I'll pull myself out of the game and get back to projects. Timed it well, weather closures and strep extended my time off through today. Which allowed me to finish.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Feenix74 on 03 January 2019, 21:58:45
I am 400 days in on career mode, my standard drop is about 150-160 tons (a mix of Vindicators, Panthers and Jenners). I have faced a Hatchetman and a Crab on random missions. Have a couple of pieces of each and a few pieces of the 55 tonners but have not managed to collect the 5 pieces needed to salvage a full chassis yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 05 January 2019, 00:20:06
Finally got some LosTech from the mission where you choose which pirate commander to chase.  Ironically, the summary when you’re choosing the Flashpoint says the reward will be a rare item...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 January 2019, 02:39:44
Did some .json modding on the Cyclops, and now I can field one as a Daboku.  Keep it in the back, go light on the large lasers and it can dump a lot of ordnance downrange!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 06 January 2019, 12:12:33
I've seen a couple Hatchetmen and a few Crabs, but haven't managed to salvage any aside from a special one from a flash point.  Really wanted to play around with the hatchetman, but I'm already starting to get heavies.

I modified the campaign json to replace the starting Vindicator with a Hatchetman for career mode. I'm glad I did because I don't even have my first heavy yet and the Hatchetman still feels underwhelming compared to the 50/55 ton mechs, so it's out of my rotation.

It was a lot of fun for the earlier missions and I used it for quite a while and it was my best mech for a long time. While it may not make sense to start with one, lore-wise, it was a nice way to actually use the mech and have it contribute - the Vindie is definitely better though. I feel like they should have used it or the Crab to showcase at least one of the new mechs when starting career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 06 January 2019, 12:20:32
I'm guessing the new mechs weren't in career mode so they didn't have to worry about weather or not you had the expac for it.

I'll be modding the json the same way for my next play though.   What's the name of it for career mode?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 06 January 2019, 12:52:38
I'm guessing the new mechs weren't in career mode so they didn't have to worry about weather or not you had the expac for it.

I'll be modding the json the same way for my next play though.   What's the name of it for career mode?

True, I forgot that they made so much available for free. Not that it should be THAT hard for them to have one option for DLC and another for non-DLC but oh well.

The career stuff is in the same place as story-mode: SimGameConstants.json (in the SimGameConstants folder) and just search for CareerMode. The names you need for the Hatchetman and Crab are: mechdef_hatchetman_HCT-3F and mechdef_crab_CRB-27
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 06 January 2019, 12:59:14
Give the commander a Cyclops!   ;D

True, I forgot that they made so much available for free. Not that it should be THAT hard for them to have one option for DLC and another for non-DLC but oh well.

The career stuff is in the same place as story-mode: SimGameConstants.json (in the SimGameConstants folder) and just search for CareerMode. The names you need for the Hatchetman and Crab are: mechdef_hatchetman_HCT-3F and mechdef_crab_CRB-27
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 06 January 2019, 13:13:13
So you saw them as part of the Directorate's random mechs in the campaign for Kamea?
The mechs you encounter in the actual storymissions are actually hardcoded, and you cannot encounter any variance there. The heavy in jailbreak is always a Jaeger, the heavy at the ammo dump is always a dragon supported by a bunch of lights and a cicada, and even the lighter forces are hardcoded.

However, in random missions against the Directorate, I recall having encountered those mechs. But I might've also been fighting pirates and my memory is incorrect.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 08 January 2019, 08:35:46
I'm guessing the new mechs weren't in career mode so they didn't have to worry about weather or not you had the expac for it.

I'll be modding the json the same way for my next play though.   What's the name of it for career mode?

They're in career mode but as noted they won't turn up in story missions.  I've actually got a Crab in my 'Mech Bay in my current play through from salvage, not too bad.  I can't recall having run into any Hatchetmen so far but I'm still prior to Liberation of Panzyr.
Title: Re: HBS Expansion Thread- its time for II (a bug!)
Post by: ThePW on 11 January 2019, 10:30:26
something I noticed: One of the unique mechs (I wont say which for spoilers) causes you to not be able to sell equipment if its stored (You could sell MECHS but not weapons or equipment). IDK if the bug extends to just having the mech ON-HAND in a mech bay slot but it certainly occurs when it is NOT. Not a huge issue but one if your going for a challenge and need to sell excessive items for C-bills and can't...


it also doesn't react well to prepping for use from being stored (it disappeared during cue)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 11 January 2019, 12:16:23
The only one i'm kinda looking forward to is the Cyclops.  The base hardpoints on the Crab and Hatchetman are a bit limiting.  Plus I have a soft spot for the Cyclops, being the only miniature of my original collection to survive the Oakland Hills fire.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 January 2019, 13:49:14
Hardpoints limit on the Crab?  Its a flashbulb!  Lasers in the arms and then run at folks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 January 2019, 19:53:51
Hardpoints limit on the Crab?  Its a flashbulb!  Lasers in the arms and then run at folks.
Hell, mine's running around with 2xLL and 2xML.

And Jump jets. Because a third of my pilots have the coolant flush.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 January 2019, 19:56:04
That's nearly the stock load out... where did you scrape up the extra half ton?  Armor?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 11 January 2019, 20:49:46
Just noticed that the event where a mechwarrior is going stir crazy changes a bit if you're character is injured.  Cool to see.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ThePW on 11 January 2019, 21:49:59
Give the commander a Cyclops!   ;D


I'm actually disappointed that Career Mode's 5 starting mechs are static and not potentially random... the starting systems are kind of random (5-6 choices)...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 11 January 2019, 22:05:02
The base hardpoints on the Crab and Hatchetman are a bit limiting.

My only issue with the crab Crab is that it's slower than it's supposed to be.

The hardpoints on the Hatchetman really get me though, it's already a hard to use design but the fact it's limited to just 2 lasers and 1 ballistic is kind of cruel.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 11 January 2019, 22:14:39
The hardpoints on the Hatchetman really get me though, it's already a hard to use design but the fact it's limited to just 2 lasers and 1 ballistic is kind of cruel.

I'd love to be able to give the Hatchetman some support weapons, flamers & MGs perhaps.

I've got two in my current career. One has stripped out the AC and one medium laser for a PPC and extra armour. The other, which I've only just got, replaces everything with two large lasers and a bit more armour. So far I've done OK by rushing them forward and firing to the edge of overheat then laying in with the Hatchet while they cool down. It's probably not the most efficient way to play (they spend a lot of time in the mechbay for repairs) but it's fun when between the two of them they take both arms and then both legs off a Black Knight in two turns of melee. I even got an achievement for it!  ;D ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 January 2019, 22:52:46
"I'll bite your kneecaps off!" or something similar, I'd hope...  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 12 January 2019, 11:05:37
"I'll bite your kneecaps off!" or something similar, I'd hope...  :D

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 12 January 2019, 11:09:31
Nice!  :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 12 January 2019, 11:17:18
If the flashpoint mechs were accessible as .json files I'd have added anti-personnel mounts for sure.  Probably add missile hardpoints to the hatchetman and make a mobile claymore too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 12 January 2019, 18:07:39
"I'll bite your kneecaps off!" or something similar, I'd hope...  :D

I scrolled back through the rest of the achievments and there's a whole set of them.

I wonder if you get a bonus if you do it to a Black Knight... >:D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 12 January 2019, 18:09:41
That's hilarious... glad to see they put so much thought it into the achievements!  :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 12 January 2019, 19:25:22
Well, I think I got that on my second mission when I got the game.   Yeah, my luck is bad.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 12 January 2019, 21:45:52

Regular stores, faction stores or black markets?

I found a ton of Gauss ammo in the regular store on New Vandenberg.  It was rumored to be in the game before Flashpoint.  I found mine right around its release and just can't remember whether it before or after.  Any store that has Star League, Manufacturing, and Black Market I believe has a chance to spawn it as RNG.  The more traits the better its chance of appearing.  It is an extremely low chance though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 13 January 2019, 01:17:29
I'm onto my second flashpoint now, working for Liao. The first two missions weren't too difficult but now Yang opened a door that he wasn't meant to   and I've got to decide whether to steal the Star League-era Griffin or pretend I never saw it. My reputatiion with Liao is poor already but I don;t know if I want to try to patch it up or just go for "most hated" status.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rebel Yell on 13 January 2019, 01:29:29
You're not stealing it, it's not part of the contract.

You're salvaging it.  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 13 January 2019, 03:53:23
I'm onto my second flashpoint now, working for Liao. The first two missions weren't too difficult but now Yang opened a door that he wasn't meant to   and I've got to decide whether to steal the Star League-era Griffin or pretend I never saw it. My reputatiion with Liao is poor already but I don;t know if I want to try to patch it up or just go for "most hated" status.
Take the Griffon, obviously. You don't get Star League 55 tonners every day.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 13 January 2019, 15:23:05
Even if you don't like Griffins, strip it for it's ER PPC and four double heat sinks.

I did!   :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 13 January 2019, 16:03:20
I took it, stripped it, and used the DHS to let me mount 4 large lasers on a Catapult K2 :-)

I also have a new favourite set of mission goals:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 14 January 2019, 14:00:47
Even if you don't like Griffins, strip it for it's ER PPC and four double heat sinks.

I did!   :thumbsup:

It also has 5 extra tons of free space compared to the other 55 ton designs in the game, which makes it the best medium you can field and better than the Dragon/Quickdraw (which arguably aren't much better or are worse if you intended to use jump jets than the normal mediums). Of course if you've moved up to heavies/assaults already that's not much of a selling point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 January 2019, 14:44:17
You can use it when going through lighter-difficulty areas or use it as a backstabber if they start really focusing on one of your assaults. IIRC Mediums also require less upkeep cost, and a smaller jumpy one with long-range weapons can probably keep up so long as the assaults don't kick the bucket.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 19 January 2019, 18:00:39
Right now I'm using it as my scout and backstabber, with near max armour and 4xSRM6 with enhanced damage. I took the DHS out for my 4x LL catapult.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 19 January 2019, 18:01:52
Has anyone else had this show up before?

And what's the best way to send it to the devs?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 19 January 2019, 20:41:00
File a bug report in the official forums.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 20 January 2019, 09:38:18
Looks like  need to go sign up on the official forum  :)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 20 January 2019, 12:42:47
That's nearly the stock load out... where did you scrape up the extra half ton?  Armor?
A single heat sink.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 20 January 2019, 15:10:58
Makes sense... Heat works sufficiently different that it's not so bad.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 23 January 2019, 16:54:40
Are there more expansions planned?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 23 January 2019, 17:31:55
There's one due this year called Urban Warfare and another one in the pipeline with no further details.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 23 January 2019, 18:45:01
There's one due this year called Urban Warfare and another one in the pipeline with no further details.

I'm really hoping they can get infantry working for Urban Warfare.  I think that would really help for immersion into the BattleTech universe. 

Then again, Firestarters are already in the game, so I'd feel bad for the PBIs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 January 2019, 18:59:51
I just hope they get the destruction in city battles right.   I once took out a building a shadowhawk was standing on and all it did was move down and gain cover.

We do already have mechs trampling smaller buildings so lets hope they extend that to missed shots causing buildings damage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 26 January 2019, 11:05:38
I just hope they get the destruction in city battles right.   I once took out a building a shadowhawk was standing on and all it did was move down and gain cover.

We do already have mechs trampling smaller buildings so lets hope they extend that to missed shots causing buildings damage.

I do notice that buildings take (superficial) damage from missed shots.

As for collapsing, I definitely agree. I was recently on a base attack mission that had walls, some of which had things on top. I destroyed the walls and the building above collapsed too, which I was glad to see. Then I found another base with an odd 'three stack' building (essentially took the same short building and put three on top of each other) and out of curiosity I destroyed the very bottom and the other two just kept floating. So clearly they have some work to do.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 29 January 2019, 08:34:11
i do wonder if they will decide to start charging again. Since i got better computer, i can enjoy it. I feel spoiler still getting updates for the game.  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 30 January 2019, 08:22:39
I just finally got enough time to play and beat the original part  I not purchased the expansion yet  I got to wait until I am back to work and have caught up on bills first . then I getting it and the mw5 )
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 30 January 2019, 15:34:11
I'm playing career mode and I've just had my first offer of Alliance. If I accept it, will I be prevented from taking a flashpoint that would have me working against the faction I'm allied with?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 30 January 2019, 18:20:24
If I remember right, it will lock you out of missions against the faction you chose as well as making their enemies your enemies.  I think most but not all allies also unlock an exclusive flashpoint.  I know pirates don't.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 30 January 2019, 19:11:37
I think most but not all allies also unlock an exclusive flashpoint.

I believe it's all 5 of the major houses that have a flashpoint but none of the Periphery/minor powers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 31 January 2019, 14:34:32
Version 1.4 has gone live, FYI.  It's mostly the language release so now you can play in German, French, etc. and there are some minor enhancements and some bug fixes. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 31 January 2019, 19:26:01
Version 1.4 has gone live, FYI.  It's mostly the language release so now you can play in German, French, etc. and there are some minor enhancements and some bug fixes.
I've seen some major bellyaching on the Steam page about how it's "Just localizations". Although they evidently fixed Big Steel Claw now.

Boy, people are... Bratty.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 31 January 2019, 19:51:01
I play Vanilla, but lot of complaint about the patch is from people who use mods, more than a few people complained about having to un-mod everything with the last much bigger/flashpoint patch, this for only a few bug fixes if you don't count the localizations...

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2402598?ref=activity - Kickstarter Update #59 talks about the patch and that the last novella - Unlimited Honor - has dropped too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 31 January 2019, 21:15:26
Not sure why people get so upset.  It's not uncommon for mods to be disrupted by patches even with games that fully support them.  I do wonder if the problem would have been lessoned if HBS would just support mods already.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 01 February 2019, 00:39:20
Although they evidently fixed Big Steel Claw now.
Fixed it how?  That you can pull it out of storage and not have it disappear or restore the ability to sell non mech stores again?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 February 2019, 03:05:04
Fixed it how?  That you can pull it out of storage and not have it disappear or restore the ability to sell non mech stores again?
Yes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 February 2019, 03:14:38
Glad .json modding isn't flagged like that.

Not sure why people get so upset.  It's not uncommon for mods to be disrupted by patches even with games that fully support them.  I do wonder if the problem would have been lessoned if HBS would just support mods already.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 01 February 2019, 12:51:29
Not sure why people get so upset.  It's not uncommon for mods to be disrupted by patches even with games that fully support them.  I do wonder if the problem would have been lessoned if HBS would just support mods already.

Indeed, I run what has become a lot of mods, mostly adding all the unseen from MWO, BetterAI, and the faction rarity tags JK made out of XOTL's RATS, which are fantastic.  All people need to do that run mods is either roll back to the old version on patch day (which I did), or set their STEAM/GOG to not do automatic updates, which others did.

ModTek is now fixed, and we don't even need BTML anymore.  I agree that HBS should just support ModTek, and not individual mods.  Any way about it, folks are responsible for their own versions, and the whining of those who mod is WAY out of proportion, IMO.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 05 February 2019, 22:06:08
Is finding Gauss Ammo like looking for a purple spotted unicorn?  Got the Gauss Rifle at the end of a Flashpoint and that seems really pointless at the moment.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: guardiandashi on 06 February 2019, 00:15:59
in the base game when I was playing it, reloading ammo bins is a gimmie between missions, what you need the ammo for (read ammo bins) is if you want to add more ammo storage, or if the ammo gets critically damaged and the bin needs to be replaced.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 06 February 2019, 13:25:43
How insanely difficult is that first mission of the second Steiner flashpoint???  ::) The one where you have to kill an FWLM officer (in a Victor) who is surrounded by 3 heavy lances in total plus apparently another lance of reinforcements (so 4 lances) while you get 4x50 tons limit for your own lance. WTF were they thinking?
I actually managed to kill the designated target (since the AI was stupid enough to bum rush my position, but in doing so it still inflicted heavy damage on my lance), but instead of putting the evac zone right where I started behind me, it is placed directly on the opposite of the map so that I have to go through all the supporting heavy Mechs (Orions and Thunderbolts!!) anyways (which is basically a suicide objective). What the hell is that nonsense? How can anyone hope to beat this mission with such a ridiculous 4x 50 tons restriction in place while having such a massive OpFor?


edit: Okay, I might actually pull it off by sprinting to the edge of the map and then going a wide circle towards the Evac Zone, occasionally dropping a TBolt or Orion that gets to close by focussing fire, even though two and a half of my Mechs are in constant danger of being insta killed at this point.
Nope, too many too powerful opponents... You might pull it of if your mechs are jump capable.

Finally managed to do it, even without jump jets by punching out everyone except one round after round, buying some time, using a lot of vigilance before sprinting and save scumming the hell out of it. Impossible to do otherwise, I guess. Jump Jets would have helped.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 06 February 2019, 22:46:08
Is finding Gauss Ammo like looking for a purple spotted unicorn?  Got the Gauss Rifle at the end of a Flashpoint and that seems really pointless at the moment.

The only time I found it was as part of a different flashpoint reward. I ended up just adding gauss ammo to itemCollection_Ammo_all because it seemed particularly annoying to get the gun without the ammo. And even when I did eventually get a GR&ammo reward it was just enough for it, not enough to help with the original GR+ I received in an earlier flashpoint. I never saw it at a store other than when I added it.

in the base game when I was playing it, reloading ammo bins is a gimmie between missions, what you need the ammo for (read ammo bins) is if you want to add more ammo storage, or if the ammo gets critically damaged and the bin needs to be replaced.

Yes but if you get a gauss rifle as a reward without the ammo (which I did in my first play through), you have 0 ammo to equip it with and I've never seen it for sale.

How insanely difficult is that first mission of the second Steiner flashpoint???  ::) The one where you have to kill an FWLM officer (in a Victor) who is surrounded by 3 heavy lances in total plus apparently another lance of reinforcements (so 4 lances) while you get 4x50 tons limit for your own lance. WTF were they thinking?
I actually managed to kill the designated target (since the AI was stupid enough to bum rush my position, but in doing so it still inflicted heavy damage on my lance), but instead of putting the evac zone right where I started behind me, it is placed directly on the opposite of the map so that I have to go through all the supporting heavy Mechs (Orions and Thunderbolts!!) anyways (which is basically a suicide objective). What the hell is that nonsense? How can anyone hope to beat this mission with such a ridiculous 4x 50 tons restriction in place while having such a massive OpFor?


edit: Okay, I might actually pull it off by sprinting to the edge of the map and then going a wide circle towards the Evac Zone, occasionally dropping a TBolt or Orion that gets to close by focussing fire, even though two and a half of my Mechs are in constant danger of being insta killed at this point.
Nope, too many too powerful opponents... You might pull it of if your mechs are jump capable.

Finally managed to do it, even without jump jets by punching out everyone except one round after round, buying some time, using a lot of vigilance before sprinting and save scumming the hell out of it. Impossible to do otherwise, I guess. Jump Jets would have helped.

I haven't done that one yet but I did the FWL flashpoint and it was pretty rough as well with the 50 ton max per unit. Especially since I had mostly moved onto Heavy and Assault 'Mech and I only had 2 lights and then a few 55 tonners readied. So I had to waste a few weeks readying a Centurion and Hunchback in a hurry and I didn't expect to have two missions with that weight limit, so I had no backups. Which made the 2nd mission (convoy attack against heavies and assaults) really rough to say the least, with only a Firestarter, Jenner, and Hunchback because my Centurion had lost its useless arm in the first fight and they wouldn't let me deploy it with a missing arm.

Really feels like the 50 ton max per unit limit was put in just to screw with people by expecting them to not have much/anything at that weight by that late in game. It should have been 55 tons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 07 February 2019, 08:12:53
Exactly what I thought. If it had been 55 tons, it would cover the entire medium bracket, but the 50 ton limit simply seems artificial. The rest of that Steiner flashpoint is pretty cool. It even involves naval PPCs :) Still it's weird how they thought that it would be okay to put players in 50 ton mechs or less and throw 3 to 4 lances of heavies and assaults at them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 07 February 2019, 12:50:30
in the base game when I was playing it, reloading ammo bins is a gimmie between missions, what you need the ammo for (read ammo bins) is if you want to add more ammo storage, or if the ammo gets critically damaged and the bin needs to be replaced.

Yes, Gauss Ammo is nearly non-existent in game.  I did read a way around this, on a particular mission.....

So, the FP where you chase the brother/sister team, and choose that Gauss equipped Jager that you can't salvage....

You can salvage it, if you save game in the middle of the Flashpoint, after you've tagged the Jager, but before you've killed it.  Then load back in, head shot or double leg it.  All gauss rifles and 4 tons of ammo will be salvagable.  It isn't a cheat, more of an exploit. 

However, if Gauss ammo was ever available ANYWHERE in game, this wouldn't be necessary.  I just finished my first career, where I had 3 Gauss Rifles, but only 2 ammo bins.  I was only ever able to install 1 rifle.  Talk about lame.

Just my .02$.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 07 February 2019, 19:25:49
Yes, Gauss Ammo is nearly non-existent in game.  I did read a way around this, on a particular mission.....

So, the FP where you chase the brother/sister team, and choose that Gauss equipped Jager that you can't salvage....

You can salvage it, if you save game in the middle of the Flashpoint, after you've tagged the Jager, but before you've killed it.  Then load back in, head shot or double leg it.  All gauss rifles and 4 tons of ammo will be salvagable.  It isn't a cheat, more of an exploit. 

However, if Gauss ammo was ever available ANYWHERE in game, this wouldn't be necessary.  I just finished my first career, where I had 3 Gauss Rifles, but only 2 ammo bins.  I was only ever able to install 1 rifle.  Talk about lame.

Just my .02$.

Thanks, that's pretty much what I thought I'd have to do.  Strange design choice.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 07 February 2019, 20:26:02
Exactly what I thought. If it had been 55 tons, it would cover the entire medium bracket, but the 50 ton limit simply seems artificial. The rest of that Steiner flashpoint is pretty cool. It even involves naval PPCs :) Still it's weird how they thought that it would be okay to put players in 50 ton mechs or less and throw 3 to 4 lances of heavies and assaults at them.

Yeah, I would have preferred a 55 ton limit per mech as well or just cap the whole lance at 200 tons and let you figure it out from there.

I mean, it's silly since they claim you need lighter designs to be faster but my currently readied 50 ton lance (for the next time I run into that requirement) includes Centurion, Hunchback, Enforcer, & Blackjack which are slower than any of the available 55 ton designs.

Anyhow, I assume they did it so you would have to think and play differently and actually experience fights that were unwinnable in the normal 'kill everything' sense, so I was okay with there being a lower limit. I just wish it had made more sense, I preferred the other mission I did with an overall lance weight limit.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 08 February 2019, 05:56:25
Yes, Gauss Ammo is nearly non-existent in game.  I did read a way around this, on a particular mission.....

So, the FP where you chase the brother/sister team, and choose that Gauss equipped Jager that you can't salvage....

You can salvage it, if you save game in the middle of the Flashpoint, after you've tagged the Jager, but before you've killed it.  Then load back in, head shot or double leg it.  All gauss rifles and 4 tons of ammo will be salvagable.  It isn't a cheat, more of an exploit. 

However, if Gauss ammo was ever available ANYWHERE in game, this wouldn't be necessary.  I just finished my first career, where I had 3 Gauss Rifles, but only 2 ammo bins.  I was only ever able to install 1 rifle.  Talk about lame.

Just my .02$.


That exploit no longer works in 1.4 as I just noticed... Did exactly as you said, double-legged it without destroying any other location, but no Gauss Rifles/ammo in the salvage screen, only at the end of the flashpoint (1 each). Kind of a bummer.
edit: Nevermind that. I actually got two Gauss Rifles at the end of the flashpoint, not just one as it first seemed. :)

@Jay: Exactly. The overall limits were a nice change and enjoyable, since it allows for truly mixed lances. 50 max each is simply stupid, especially if the explanation is "you need to go in stealth mode". How is 4x 50 tons stealth mode? Anyways... they played unfair in this mission, so I felt perfectly fine playing unfairly (aka save scumming). I only feel bad about the wasted time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 10 February 2019, 15:23:19
I've played through -4 flashpoints by now and I have to say I'm not terribly impressed with the rewards.  Also, difficulty seems all over the place for a given number of skulls.  I've got a little less than a year left in career mode and still looking for my first assault.  Is this typical?  I left ironman mode on so I've played somewhat cautiously but so far even finding a mission with assaults is difficult. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 10 February 2019, 20:20:18
I'm OK with the Flashpoint rewards. I didn't have much in the way of expectations, and I like the linked deployments. There's a couple I want to replay just to try the other decisions.

I've got a little less than a year left in career mode and still looking for my first assault.  Is this typical?  I left ironman mode on so I've played somewhat cautiously but so far even finding a mission with assaults is difficult. 

I ran into my first enemy assault mech the very first time I was able to field 4 heavies of my own, I think it was a 3.5 skull mission. I got my first assault mech (a Highlander) with pretty much dead on 400 days of career mode remaining.

I#m now at ~330 days remaining and have just been offered access to the black market. Unfortunately I'm hated by the pirates so they was 2.5 million to buy in. Anyone think it's worth it?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 10 February 2019, 21:50:57
It's kind of a gamble. I've gotten AC/20++s and stuff that boosted damage in the same system where the only mech they had on hand was a UM-60 or COM-2D.

But I've heard of people seeing Royal Highlanders for sale, as well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 11 February 2019, 12:20:56
I've heard good things, but bought 0 items on my first career playthrough after paying 2.5 million TWICE.  Started my second career and sorely tempted to just ignore the black market, especially since I upped the difficulty and have 'stingy' contracts.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 11 February 2019, 19:49:31
I played through (I think) all but 3 of the flashpoints (I did all the normal ones and then the flashpoints for allying with Davion and Marik, but not Liao, Kurita, or Steiner) in the career mode I just finished and the rewards are kind of all over the place.

I got a Gauss Rifle+ from my first flashpoint (no ammo though). I got pieces of the Royal Highlander (and eventually collected it) after enough of them. I received a few other scattered pieces of lostech but more often than not ended up with an interesting scattering of stuff that was usually a lot more anticlimactic than the hoped for lostech. I also got quite a few pieces of the Black Knight but not royal. I did pick up a few full mechs (usually lights) as rewards and I ended up getting some nice gyros and other upgrades as well.

There were a few 'fixed' rewards that included a little more lostech and while the loot tables have some good stuff and a nice variety they almost had too much. They all have a chance to get lostech but it's far from assured, so on missions that claim Lostech as a reward you're not actually assured to get any outside of 1-2 exceptions.

As for the Blackmarket: I don't think I ever saw any lostech on it and I went to a LOT of black market stores, once I unlocked it I found myself drawn to them, hoping for more rare loot. There was some decent stuff but nothing game breaking that I saw. After being unable to afford the unlock the first time it popped up, I focused on getting on the pirates' good side and was able to buy in for 25k when it was eventually offered to me again; it was worth that price for sure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 13 February 2019, 01:08:40
I've played through -4 flashpoints by now and I have to say I'm not terribly impressed with the rewards.  Also, difficulty seems all over the place for a given number of skulls.  I've got a little less than a year left in career mode and still looking for my first assault.  Is this typical?  I left iron man mode on so I've played somewhat cautiously but so far even finding a mission with assaults is difficult.
It all depends on how big a sandbox you are playing in.  I had difficulty having the want to leave a planet and play out all the missions for extra cash or salvage since the day counter isn't ticking down after each completed mission.  The incentive is there to press through what you can and then move on. Find a planet that is 4 or 4/5 skulls and the assault mechs will finally start showing up.

The issue that I was having that kept me stalled out for a few hundred days was I couldn't seem to get any OPFOR mechs to show up that hand multiple missile ports and once i did I couldn't find a place that would sell me larger LRM missions.  I'm at the point I can play with pretty much any weapon and have no issues against the OPFOR.  The game though becomes far more difficult when the OPFOR shows up with 2 two three mechs with modest LRMs and weapons locks that just soften you up before you can draw LOS to annihilate them with your DF weapons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 19 February 2019, 16:49:54
I wish the Faction Alliance flashpoints gave you something different for each Great House. Three of them give you an ER PPC, the other two a Medium Pulse Laser.

Maybe there should be an Achievement for completing all five?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 22 February 2019, 07:57:50
No, they don't give you that, they just gave YOU that. It's random. I even got a Gauss Rifle from one of the Flashpoints additionally to the two you get if you choose a certain FP mission over another. I also got a Small Pulse as reward though...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 22 February 2019, 15:36:03
You got that gauss from a Faction Alliance flashpoint, or just a regular flashpoint?

There's two regular flashpoints where you can get a gauss (or two).


Faction Alliance flashpoints are only available once you finish all the regular flashpoints and are allied with a great house.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 22 February 2019, 18:40:50
He's right, the loot from the faction-specific 'end game' quests is random. I've completely 2 of the 5 but my loot was different from yours.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 23 February 2019, 18:11:00
Jep, I got the GR from the Steiner Allience FP, the small Pulse from the Davion FP, I think.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 05 March 2019, 16:56:06
Scored my second Gauss and threw them both on one of my King Crabs (along with a +++PPC) for a play on the "ClanBuster" variant. Really sweet counter-sniper, actually. At least in the right terrain. Takes forever to heat-up, too. Not as scary as an Atlas II with 4 PPCs and a Gauss, but...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 27 March 2019, 20:43:33
My comments in a chatroom on the mission I just played:

(9:36:10 PM) Moonsword: Good grief, what a meatgrinder.
(9:36:48 PM) Moonsword: Just had a 2.5 skull mission that had me jumped by six mediums and a Grasshopper.  I managed to get through, barely, through a combination of tactics, decent 'Mechs, and terrain.
(9:37:14 PM) Moonsword: It finally degenerated into a bunch of badly damaged 'Mechs, with the LRM 'Mech out of ammo, standing around and beating an enemy Wolverine to death with fists and feet.
(9:40:02 PM) Moonsword: So four 55 tonners scraping out a victory in some godforsaken sand pit that comes down to mobbing the last intact 'Mech with the shattered dregs of the lance.  Hell, the only autocannon was an AC/5.
(9:40:03 PM) Moonsword: I believe that one engagement sums up most of 3025 and would, if it had been on the tabletop, have been Peak Grognard.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 27 March 2019, 22:35:38
I don't think I ever had a GM that cruel back in the day.  Seriously, 1.5x your numbers PLUS a Grasshopper?  Ouch.  The fact it was only 2.5 skulls is total BS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 28 March 2019, 08:02:56
I was initially up against a medium lance that was actually slightly lighter - I had a WVR-6R, a WVR-6K, a GRF-1S, and a Kintaro fitted out as a "long endurance" Trebuchet replacement - more ammo, more armor, just one laser.  I forget all the participants but the enemy had a SHD-2D (for a round or two after serious fire started, anyway) and a Vindy, plus one or two others; I think one was another WVR-6R.  It wasn't hugely disproportionate although the way the initiative order was playing out told me there were some reinforcements running around.

Then I started taking AC/5 fire from out of sight, followed rapidly by first an LRM 5 (and I'm thinking "no PPC, so it's a GRF-1S"), then a rain of LRMs from the enemy Trebuchet.  That's kind of an "oh crap" moment.  Then, after I finished off the first lance and got a good look at the reinforcements, I discovered, "No, that's not a Griffin, it's a damned Grasshopper with an elite pilot."

The funny part is I'd actually only dropped a 220 ton lance with my back benchers inside because I figured this was not that bad.  Should've checked the fine print. :fine_print:  I wanted to do a medium-on-medium fight with some 5/8 'Mechs to do some of that great maneuver action.  And hey, only a 2.5 skull, so why not give the guys with scores of 5 and 6 a little trigger time in a live fire exercise? :crazy:

If I'd known what was waiting, I'd have dropped a heavier lance with at least the second string in the cockpit (the ones who are "only" skill 7 and 8 pilots).  Instead, I got a seriously trashed lance (everyone lost at least one limb) back, one MechWarrior scraped out of the cockpit with a spatula after being beaten within an inch of his life between major injuries and the Wolverine he was driving getting cored, and two others in the medical bay for two and a half weeks. xp

But I have a Grasshopper in my lance now! :thumbsup:  Got more than enough cash/'Mechs to sell to cover repairs (including that SHD-2D the part completed), too, and I like to think Yang took a certain evil glee in using parts of the Wolverine(s) I trashed to repair mine.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 28 March 2019, 11:31:20
Moonsword:  that sounds like an awesome, thoroughly satisfying fight!

I've enjoyed the early and mid game far more than the end game in BattleTech because those fights can still be had. 

When you have a mix of assaults and heavies, it is just to easy to auto delete an enemy mech per turn with almost no return fire.  Especially abusing reserve and the morale bar. 

However, early game, I think HBS' BattleTech truly shines. 

I started a new career with the recently modded in Wasp and Stinger so I could have a true 'bug' starting composition of Wasp-1A, Stinger 3R, Locust 1V, and Phoenix Hawk-1. 

Enemy forces ended up being a lance of Scorpions and Strikers and a second reinforcement lance of mechs that included a fully armored Shadow Hawk.  By the time the armor had been dealt with, my Stinger lost an arm and my locust a torso.  I had stingy salvage selected, so I only got 1 piece of the Shadow Hawk, but it was a thoroughly enjoyable and memorable fight.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 28 March 2019, 11:38:02
Moonsword;

Interesting little unknown facet of the OpFor. The SKULLS are only part of the equation. A 2 Skull mission that gives 300,000 CB reward is a lot easier than an 2 Skull mission that rewards 800,000 CB.

In other words, a 2 skull, 800k will have a lot more enemies than a 4 Skull 200k mission
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 28 March 2019, 17:08:55
One of the worst reinforcements I've ever run into was 2 trebuchets coming in on my back left flank while my short range infighters were both engaged.  I don't even remember what the rest of the reinforcement lance was.


The game is its best when you're at the point where an Orion is still a game changing threat.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 01 April 2019, 10:21:46
What ticks me off is when the "reinforcements" show up right away AND I'm trapped in the corner of the map.  Those are really fun.   :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 08 April 2019, 12:30:28
Is there no way to take your campaign team and do flashpoints?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 08 April 2019, 13:02:52
Is there no way to take your campaign team and do flashpoints?

You have to complete the story before they'll show up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 08 April 2019, 17:05:25
okay, so I did but I guess that means I need to move around more.  I just saw all the people talking about career so I was not sure if that was the only way.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 12 April 2019, 15:18:46
Are they still doing that Death from Above RPG twitch broadcast or they done supporting HBS in most part?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 18 April 2019, 10:18:42
I just started playing BT and ugh, what is it with set hardpoints for beam, missile and ballistic weapons on the mechs?! I wanted to make an all laser Blackjack and it wont let me!  xp

Can this be modified in any way or is it set?  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 April 2019, 10:33:54
.json modding is your friend.  Plus it doesn't run into compatibility issues like external mods do when the game is patched.

http://btmodding.warriorsblood.com/index.php?title=Main_Page

One of my favorite things to do is add energy hardpoints to the Jagermech arms and have heavier Rifleman mechs.

I just started playing BT and ugh, what is it with set hardpoints for beam, missile and ballistic weapons on the mechs?! I wanted to make an all laser Blackjack and it wont let me!  xp

Can this be modified in any way or is it set?  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 18 April 2019, 10:34:48
I'm sure there is a mod out there somewhere covering all that, but standard game wise, yer stuck with what ya got.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 18 April 2019, 12:10:46
So I gotta use mods just to allow some customizations? Meh, this is killing my enthusiasm for this game.  :-\
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 18 April 2019, 12:23:39
So I gotta use mods just to allow some customizations? Meh, this is killing my enthusiasm for this game.  :-\

I don;t know. I dont use any mods, and I enjoy just fine.

Want a BJ with lasers, yes, you can mod just fine, but it won;t be a laser boat BJ.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 April 2019, 12:59:28
Yeah, no BJ-2 possible yet.

I finally got my Steam sorted out (damn pirate) and started to play a bit . . . traveling to my first Hotspot.  Still waiting to see a Crab or Hatchetman, but I did have a funny run in with pirates.  Cross the river, go up the road towards a pass . . . Panther plays spotter, pretty good defensive pilot set up while sitting in woods . . . and then LRMs start coming out of the pass.  Scouting Grasshopper gets closer to see a Stalker . . . the Victor leaps in, aims for the LT and hits with the AC/20!  Gets internal and racks up instability, but my Stalker put it on its back with its double LRM20 barrage.  The 'lance' turned out to be a pair of mechs, but the set up was good for what the AI had on hand.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 18 April 2019, 13:03:30
I don;t know. I dont use any mods, and I enjoy just fine.

Want a BJ with lasers, yes, you can mod just fine, but it won;t be a laser boat BJ.


Huh? I never run a blackjack as anything but a laser boat and I dont run any mods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 18 April 2019, 13:48:19


Huh? I never run a blackjack as anything but a laser boat and I dont run any mods.

Not what I'm saying, I'm saying you can't make a 6x Laser BJ as it has 4 laser hard points.

So, BJ1 only, no BJ3's
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 April 2019, 14:04:27
Did I mess it up?  I meant the BJ with 2 PPCs and some MLs instead of the AC/ML BJ-1.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 April 2019, 16:10:05
Part of the reason is HBS wanted to ensure the weapons scaled and were placed correctly during the construction process, ie:WYSIWYG.  Also you can't sell expansion packs (which support them as developers, that mods do not) and keep exclusive mechs to the packs.  I'm a little disappointed that the Crab, Cyclops and Hatchetman can't be externally modified, but i'm happy with the game as it is.  Art assets still cost money after all. 

So I gotta use mods just to allow some customizations? Meh, this is killing my enthusiasm for this game.  :-\
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 18 April 2019, 17:01:24
Personally, I prefer the hard points.   Getting a Centurion isn't nearly as rewarding if you can just slap an AC10 on a Trebuchet.   Hard points keep the different chassis unique.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 April 2019, 20:53:15
Yup, gone the same sort of way with campaign customs for table top . . . one of my favorites is replacing the Wolverine 7D's SHS with Doubles and swapping the UAC/5 for a Plasma Rifle.  Now your cooking!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 19 April 2019, 00:45:28
Personally, I prefer the hard points.   Getting a Centurion isn't nearly as rewarding if you can just slap an AC10 on a Trebuchet.   Hard points keep the different chassis unique.
Tinkering with mechs is one of the reasons I like BT. I love to tailor fit my unit using my own play style like I was able to do with Mech Commander. The classic tabletop rules allow it too- so thats what they should have gone with.

Forcing the hardpoints down to specific weapon types makes these mechs seem more primitive than they are- yeah, yeah I get its 3025 and all, but I've always found the notion of lost knowledge to be a little iffy- if mechs still exist, then tech know how about them ought to progress.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nightlord01 on 19 April 2019, 07:10:25
Tinkering with mechs is one of the reasons I like BT. I love to tailor fit my unit using my own play style like I was able to do with Mech Commander. The classic tabletop rules allow it too- so thats what they should have gone with.

Forcing the hardpoints down to specific weapon types makes these mechs seem more primitive than they are- yeah, yeah I get its 3025 and all, but I've always found the notion of lost knowledge to be a little iffy- if mechs still exist, then tech know how about them ought to progress.

If HBS copied BTs construction rules, there is zero reason to have any more than one mech of each weight group. In BT if you want your Griffin to be outfitted as a Wolverine, you can, and vice versa. Eventually, HBS would run out of new things to add in with expansions so I can see why they have the hardpoints.

I'm not the biggest fan of the hardpoint system, but it's not really that bad, you can do old field refits, but no deep refurbs, without a substantial difference between mechs there's no point going for different designs in the same weight group.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 19 April 2019, 08:32:59
That's a good point.  Who cares if they introduce a new mech when you can already spec out an existing chassis the exact same way?  Without hard points, Omni Mechs become pointless too.

And customizing your units is still totally possible.  I barely run anything stock.  My laserboat hunchback is a sniper with it's large lasers while my shadowhawk is a close is brawler with its SRMs and small lasers.  The only mech you're supper limited on is their new Hatchetman.  It desperately needs a couple more hard points. Even a single missile port would help.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 19 April 2019, 08:56:29
That's a good point.  Who cares if they introduce a new mech when you can already spec out an existing chassis the exact same way?

Because Orions and Black Knights just don't have that classic Marauder strut, that's why.

More seriously, I like customizing things, although I run a mix between aggressive customization and stock.  For instance, after a certain point, I fit out Kintaros as Trebuchet replacements for the extra toughness, plus I wound up with an AC/5 and LL Centurion combo because I didn't have an AC/10 handy for repairs; that mod worked out pretty well for a long time and I've used it as a starting point for an Orion loadout, too, when I had a very good AC/5 and LRM 15 to load on.

On the other hand, my Highlander, Atlas, and Awesome are mostly stock, mainly just swapping out the basic guns for improved mounts, and I think the BNC-3M is, too.  In addition to nostalgic fondness for Atlas Cola Classic, I've found the Atlas's mix of an LRM 20, thick armor, and a brutal short-range armament makes it a great pinch-hitter in an assault lance, able to make a meaningful contribution at range while it's getting into range.  It frequently swaps into the point man role once battle is joined with a Master Tactician at the controls.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 19 April 2019, 10:10:48
If HBS copied BTs construction rules, there is zero reason to have any more than one mech of each weight group. In BT if you want your Griffin to be outfitted as a Wolverine, you can, and vice versa. Eventually, HBS would run out of new things to add in with expansions so I can see why they have the hardpoints.

I'm not the biggest fan of the hardpoint system, but it's not really that bad, you can do old field refits, but no deep refurbs, without a substantial difference between mechs there's no point going for different designs in the same weight group.
Well if you look at it from a meta standpoint, these mechs are all really just skins, so HBS can just sell expansion packs as such.

How many expansion packs are they planning anyway? With like 5-6 mechs per pack that would go on forever and most players will move on to other games.

If I were them I'd ditch the hardpoints for PvE and just sell expansion mech packs on a singular basis, say $1 for a new mech type. People will buy just skins.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 April 2019, 10:18:43
Because the expansion packs are not just new mechs.  Its new battle maps and some other dynamics.

Heck, I want to see the Clan Invasion . . . but I am not sure that is going to happen.  We got the 1st expansion and we are still in the same universe map area.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 19 April 2019, 11:09:50
Then they should treat those as separate. Sell scenario packs with maps and new mechs but also allow players to buy mechs on a singular basis, like on an online store.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 19 April 2019, 11:12:46
There's 3 expansions.  Flash points is out already, Urban warfare I believe is this summer, and the third hasn't had any info released beyond the announcement that it will exist.

I had held out hope for mini expacs with just mechs and felt $5 per mech was a fair price, but so far the closest we got was a $4 paint job and it only works for 1 mech.  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 April 2019, 11:24:57
New chassis cost money to develop in game and the existing ones from MWO would need to be licensed from them.  Unfortunately, as modders have already included them as unofficial downloads, some players may feel charging for a "free chassis" they already have would be a money grab. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 April 2019, 11:31:13
Well, I am looking for the announcement of what the release is going to be this summer . . . and really hope its a Warhammer or better yet a Marauder.  Oh and a Phoenix Hawk.  While I can make a Marauder from a Orion . . . and I think a Warhammer from a Cataphract (or go a bit heavier and use that Orion again)? . . . we do not have a medium chassis that can duplicate the Phoenix Hawk.  I would love for the Urban Warfare release coming up to have a Marauder, Phoenix Hawk, and . . . Javelin?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: XaosGorilla on 19 April 2019, 11:36:06
It is possible to put 2 large lasers, 2 med lasers, and 4 small lasers on a blackjack.  If that isn't enough overheat for you well....

As for the hard point system, I'm good with it.  I just run with the mechs that better fit my play style.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 April 2019, 12:47:34
HBS did announce no Classics for Urban Warfare, but they did say they had some other surprises in the works I believe.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 April 2019, 13:15:14
They said no Warhammer or Marauder . . . we could still see some that ended up in the latest box set.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 19 April 2019, 16:15:29
P-Hawk, and or Crusader would really melt my butter.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 April 2019, 16:49:37
I'm still waiting for an acceptable version of the Crusader that goes back to shoulder mounted LRMs instead of the cufflink launchers we've been getting.  I'm tempted to get another 8L and do another Mandrill arm kitbash if only the hips were designed to support the SRM addons.

P-Hawk, and or Crusader would really melt my butter.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charistoph on 20 April 2019, 01:46:14
It would be possible to set up a way to either move or alter a hard point, unless skins are set up to recognize the change in weapons.  The possibility comes via having the 'Mech be down for a long time while the change is made (say, 2-3 missions).  It can also be set up to require specific (and difficult/rare to obtain) resources to even consider having the chance to make the adjustment, then add on a Tech/Engineer/Scientist who can manage the work and/or a workshop that can handle such a modification.  It can even be specific to the weapon mount desired, such as a missile mount for above-mentioned Hatchetman, and you'll only get several, over all, in the entire campaign.

Where Omnimechs gain is that you don't need the mounts, per se, as they come with the Clan Weapons (kind of like CASE for their ammo), your standard repair bay can handle the conversion, and it would only be out of rotation for a single mission for the change.  Alternatively, instead of having specific mount types, they just have Weapon Mounts that anything can connect to, ala MechWarrior 4.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nightlord01 on 20 April 2019, 03:29:06
It would be possible to set up a way to either move or alter a hard point, unless skins are set up to recognize the change in weapons.  The possibility comes via having the 'Mech be down for a long time while the change is made (say, 2-3 missions).  It can also be set up to require specific (and difficult/rare to obtain) resources to even consider having the chance to make the adjustment, then add on a Tech/Engineer/Scientist who can manage the work and/or a workshop that can handle such a modification.  It can even be specific to the weapon mount desired, such as a missile mount for above-mentioned Hatchetman, and you'll only get several, over all, in the entire campaign.

Where Omnimechs gain is that you don't need the mounts, per se, as they come with the Clan Weapons (kind of like CASE for their ammo), your standard repair bay can handle the conversion, and it would only be out of rotation for a single mission for the change.  Alternatively, instead of having specific mount types, they just have Weapon Mounts that anything can connect to, ala MechWarrior 4.

IMO MWO handles the Omnimech nicely, with different configurations having different hard points, where you can change component configurations more or less on the fly.

This could change many things, with a far more agile force at play with less chassis at the ready state.

Well if you look at it from a meta standpoint, these mechs are all really just skins, so HBS can just sell expansion packs as such.

How many expansion packs are they planning anyway? With like 5-6 mechs per pack that would go on forever and most players will move on to other games.

If I were them I'd ditch the hardpoints for PvE and just sell expansion mech packs on a singular basis, say $1 for a new mech type. People will buy just skins.

From a meta standpoint, your mechs don't have interchangeable engines, so there would be enough mechs to fill out one chassis for each motive system.

But, that's not really the point, is it? I'm certain, however, that the objective isn't to use new mechs as selling points, Paradox expansions tend to add game modes as well as new units. The ultimate ideal is to make each chassis play uniquely, so that players can work out what they like to work with, using the BT construction rules means that there's nothing truly unique about any given chassis.

I'd really like it if the game forced stock mechs or upgrades, so normal energy weapons could be upgraded to ER, ACs could be upgraded to UAC or Gauss, LRMs/SRMs could have larger racks, but no swaps between, maybe a swap for MRMs when they come in.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 20 April 2019, 04:04:40
So . . . did my first flashpoint . . . and I was given a Small Pulse Laser as the rare weapon- woo hoo.  But a few interesting other things in the grab bag- a piece of a Royal Black Knight.  Wonder if I will ever get to assemble it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 20 April 2019, 07:59:47
It would be possible to set up a way to either move or alter a hard point, unless skins are set up to recognize the change in weapons.  The possibility comes via having the 'Mech be down for a long time while the change is made (say, 2-3 missions).  It can also be set up to require specific (and difficult/rare to obtain) resources to even consider having the chance to make the adjustment, then add on a Tech/Engineer/Scientist who can manage the work and/or a workshop that can handle such a modification.  It can even be specific to the weapon mount desired, such as a missile mount for above-mentioned Hatchetman, and you'll only get several, over all, in the entire campaign.

Where Omnimechs gain is that you don't need the mounts, per se, as they come with the Clan Weapons (kind of like CASE for their ammo), your standard repair bay can handle the conversion, and it would only be out of rotation for a single mission for the change.  Alternatively, instead of having specific mount types, they just have Weapon Mounts that anything can connect to, ala MechWarrior 4.

The way I see OmniMechs being implemented is to introduce omni-hardpoints - i.e. hardpoints that can take any weapon category as well as equipment - and a mechanic by which any refit that involves only omni-hardpoints is completed immediately, rather than taking a number of days.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 April 2019, 08:32:25
The is an omni flag that can be set on each hardpoint in each chassis, if you dig in the files, but at this time, i'm not quite sure how it will be inplemented.  So they quite possibly are looking at being able to add clan tech at a future time perhaps, as well as other options such as the ability to add Area Effect damage, quite possibly from how the game engine was developed. 

This means they could possibly implement LBX damage as well as a nerfed Arrow or snub cannons.  A modder could probably do it as well.

The way I see OmniMechs being implemented is to introduce omni-hardpoints - i.e. hardpoints that can take any weapon category as well as equipment - and a mechanic by which any refit that involves only omni-hardpoints is completed immediately, rather than taking a number of days.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 21 April 2019, 12:30:18
OK I got the mod and its working.  ;D

Did an assassination job and my light-medium lance went up against 2 thunderbolts, a hunchback and a griffin. I don't know how I got out of that, but I won, even though my heaviest mech the shadowhawk (which I outfitted as a griffin) went down in turn 6 or something.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Hammer on 23 April 2019, 12:30:17
This just up on YouTube

https://www.youtube.com/watch?v=SOl1CvdcOew

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Empyrus on 23 April 2019, 12:40:46
Urban Warfare DLC release date June 4
Adds ECM, urban environments, the Raven and Javelin.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 23 April 2019, 12:49:09
Underwhelmed...  :(

Hope is better than the last DLC.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Empyrus on 23 April 2019, 12:55:58
Third DLC, Heavy Metal, Winter 2019, apparently adds the Unseen.

Underwhelmed...  :(

Hope is better than the last DLC.
I'll note we don't yet know what kind of quests and other content it adds. Though i suppose it is reasonable not to expect much.

I feel that Battletech is the kind of game that gets better in a sequel, if one is ever done. First one's "almost but not quite".
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 23 April 2019, 13:06:46
I feel that Battletech is the kind of game that gets better in a sequel, if one is ever done. First one's "almost but not quite".

Oh, I am one of the few here that absolutely loves the core game. The source of many, many hours of enjoyment for me.
Flashpoint on the other hand was just a few short hours of content by comparison. I didn't feel it was worth the money.
This trailer doesn't appear promising. Looks cobbled together. And the animations of the mechwarriors in canopy-- whoa???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 23 April 2019, 13:10:20
The spores terrain was interesting in the last DLC, at least it popped up with a red icon when the cursor went over it.

Only two mechs?  Interesting that both are lights- Javelin will be interesting w/6 ML or 2 SRM6.  Wonder if we will see more UrbanMechs as opposition?

I think the Raven w/ ECM will stand a good chance of being a game changer- can it block a sensor lock?  If so that is going to change a LOT of the game for folks.  Is it BT ECM or will it be the EW suite?

Btw, anyone run into the Flashpoint mechs in the original campaign?  I am still wondering if that is possible as a random find.


Heavy Metal . . . sounds like we will get more mechs than this one- Marauder, Warhammer, Crusader, Phoenix Hawk?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 23 April 2019, 13:10:50
Urban Warfare DLC release date June 4
Adds ECM, urban environments, the Raven and Javelin.

Also adds the Rotunda, Packrat, and Gallant (from the Reunification War)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Empyrus on 23 April 2019, 13:13:47
Also adds the Rotunda, Packrat, and Gallant (from the Reunification War)
Well, you can't play those can you?
Just extra stuff to kill really.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 23 April 2019, 13:20:35
Rotunda and Packrat are interesting b/c they are also recon vehicles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 April 2019, 14:16:06
Maybe they could be limited additional deployment like how Mechcommander handled player controlled vehicles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 23 April 2019, 17:01:26
Btw, anyone run into the Flashpoint mechs in the original campaign?  I am still wondering if that is possible as a random find.


Heavy Metal . . . sounds like we will get more mechs than this one- Marauder, Warhammer, Crusader, Phoenix Hawk?
Former; Yes. I ran into at least three Hatchetmans the first go round, before they patched that. You can still find Cyclopsi and Crabs as well, both of which I *also* earned before the campaign was over.

Latter; It's all but confirmed. Apparently a listing for it says it's adding some mechs that have gone unseen for years.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 24 April 2019, 02:23:02
ayep - https://store.steampowered.com/app/799750/BATTLETECH_Season_Pass/

Quote
The third BATTLETECH expansion features a host of new BattleMechs, including several that have been unseen for decades and perhaps a surprise or two…

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 24 April 2019, 03:17:23
Anyone have any good mech builds to share?

I tried dropping the jump jets on the Quickdraw, upgrade the armor and made it all laser with two LL and two ML, but it still seems to have heat problems.

Also, Ive noticed that if you push the full armor button during refit, it adds more rear than frontal armor. Anyone else get that?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 April 2019, 06:58:44
For most of my 'mechs, I went with heavy LRM loads with a single energy weapon backup.  For the spotter, it was still mostly LRM, but once I got the Gauss Rifle, they got that too.  I found the game to be all about obtaining line of sight on the minimum number of opponents at a time.  The most hilarious game I played was set up such that the reinforcement lance came through a narrow opening one at a time, and that's exactly how they died.  Once you have assault 'mech levels of LRMs, the first one or two knock 'em down, and everyone else targets the CT to core them out.  Works even on an Atlas.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 24 April 2019, 09:24:24
Kill the meat, save the metal- I shoot off side torsos w/ammo to try to increase the salvage factor.  LRMs are the easy mode, I try to use some tweaked canon designs- for instance I recently put a VND-1SIC in the field when starting a career campaign for my 2nd Vindicator.  Right now all those mercs have is a pair of Vindicators, Panther, Jenner and Spider.

The Quickdraw is IIRC a mech with drawbacks, you are better off with one of the 55t trio.  Or go with the Dragon.

You can add more armor to the back than the front b/c it generally has more up front to begin with so less to improve.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 April 2019, 09:41:12
I started off sticking closer to canon models, but once I realized how the weapons actually worked, it was LRMs all the way.  My machine runs so slow, taking extra turns to kill things was unbearable.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Two Guns Blazing on 24 April 2019, 09:51:17
I really like this game. I love managing all the aspects of the Mercenary Company, the customisation of various parts of the game, and the actual turn based Mech combat is awesome and I really like being able to travel to so many systems, and having to actually travel to the jump ship in-system before jumping and then sometimes having to make multiple jumps to my destination...in the early game I found myself working hard with the lighter Mechs but now I have access to 4 x Assaults if I want, and the ability to gun them up how I want, the game is easier, but I'm still enjoying it thoroughly, especially with the Flashpoints, which can cause ammo dramas for some of my builds. 

I thought the single player campaign was great.

I hope we get Clans Mechs in the 3rd Expansion, though I doubt it :(

The trailer video for the Urban Expansion looks cool.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 24 April 2019, 10:00:57
No Clan mechs in the next expansion . . .

Honestly, if we were going to see the Clan mechs I think what would happen would be a narrative opening like what you get to start the Arano campaign- but where your the 2nd gen of the mercs and the 'company' plus of mechs you have get hammered down into a medium lance during the opening of the Clan invasion.  You would have to balance getting heavier mechs, adjusting to Clan tech/attitude, and getting upgrade kits all while your merc unit is getting shoved back by the mystery invaders.  I think it would make sense to be a FRR merc- flee to the Drac side run into Jags, flee to the AFFC side run into Falcons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 24 April 2019, 10:34:31
No Clan mechs in the next expansion . . .

Honestly, if we were going to see the Clan mechs I think what would happen would be a narrative opening like what you get to start the Arano campaign- but where your the 2nd gen of the mercs and the 'company' plus of mechs you have get hammered down into a medium lance during the opening of the Clan invasion.  You would have to balance getting heavier mechs, adjusting to Clan tech/attitude, and getting upgrade kits all while your merc unit is getting shoved back by the mystery invaders.  I think it would make sense to be a FRR merc- flee to the Drac side run into Jags, flee to the AFFC side run into Falcons.

That would be a hell of a campaign.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 24 April 2019, 19:12:28
No Clan mechs in the next expansion . . .

Honestly, if we were going to see the Clan mechs I think what would happen would be a narrative opening like what you get to start the Arano campaign- but where your the 2nd gen of the mercs and the 'company' plus of mechs you have get hammered down into a medium lance during the opening of the Clan invasion.  You would have to balance getting heavier mechs, adjusting to Clan tech/attitude, and getting upgrade kits all while your merc unit is getting shoved back by the mystery invaders.  I think it would make sense to be a FRR merc- flee to the Drac side run into Jags, flee to the AFFC side run into Falcons.

I don't think there was ever much question that the Clans weren't coming in the DLC, if/when we get them it will closer to a sequel.

Personally I think when we get them it would work a lot better to be on the Clan side of things - you're already fighting as a small force against larger forces, bidding would give you an excuse to use less/smaller mechs, and frankly even if you start as the IS you're just going to start salvaging Clan tech immediately anyhow (or dying). Edit: And still plenty of excuses to fight other clan forces.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 24 April 2019, 19:20:52
I don't think there was ever much question that the Clans weren't coming in the DLC, if/when we get them it will closer to a sequel.

Personally I think when we get them it would work a lot better to be on the Clan side of things - you're already fighting as a small force against larger forces, bidding would give you an excuse to use less/smaller mechs, and frankly even if you start as the IS you're just going to start salvaging Clan tech immediately anyhow (or dying).

Which is not an unreasonable thought given that the HBS team made two fairly strong narrative campaigns for Shadowrun. However, who knows what dynamics Jordan and Mitch are seeing now that they're part of Paradox.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 24 April 2019, 20:23:56
It would be interesting to see how Zellbrigin would be programmed in, not to mention just how well would a casual player adhere to it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 24 April 2019, 21:09:37
I imagine players who enjoy Mark spam and LRM IDF spam would have either a field day or/until a rude awakening when that Timber Wolf D moves at full speed into alpha strike range.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 25 April 2019, 05:49:41
If they put in the Clans for a sequel game I think it would be best if they include two campaigns, one as a Clanner and another as an IS merc. I wouldnt be too interested in playing as a Clanner myself- I find their rituals and all that boring and silly.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 25 April 2019, 16:23:06
Got me a new error message! :-D

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 25 April 2019, 16:31:28
how/why do you find out someone is in the hiring hall?  I am trying to find/get all the special pilots.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 26 April 2019, 13:48:26
I got a random event where Yang was watching two agromechs dueling and one of the options was to meet the winning pilot
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 26 April 2019, 13:49:41
Lol, what did you do and what was the result?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 27 April 2019, 16:35:03
I chose "Go with Wang and buy the winner a drink" and the result was once he learned we were with a Merc group he bought us a round and asked if we had any vacancies
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 April 2019, 18:48:11
I chose "Go with Wang and buy the winner a drink" and the result was once he learned we were with a Merc group he bought us a round and asked if we had any vacancies

A result like that should have got you a new pilot too. Or at least a chance at hiring one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 27 April 2019, 19:25:59
That one does net you a new pilot if you say yes.

A result like that should have got you a new pilot too. Or at least a chance at hiring one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 27 April 2019, 21:29:43
A result like that should have got you a new pilot too. Or at least a chance at hiring one.

At the end of the conversation I got "New pilot now available in the hiring hall" and he was there, although the name was errored out
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 29 April 2019, 09:59:28
No one in my merc unit has died yet, so Im thankful for that (my main character seems immortal since he should have died 3 times over by now), and I'm pissing off the local pirates guild to no end.

My question is, how important is the black market? It seems the pirates are now hostile to me and they refuse to allow me access to it, so I wonder what I'm missing...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 April 2019, 10:12:55
Same for a Career mode play
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 29 April 2019, 11:01:45
I've got my my pirate rep hovering at the highest rank and I cant really afford most of what they sell still.  Really starting to question why I bothered.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 April 2019, 11:12:08
What do they sell though?  On the career mode, with a pair of Vindicators, Panther, Jenner and Firestarter I found a Heat Bank ++ on one of the 3 campaign starter worlds.  I am waiting for a Black Knight or somethings energy heavy to use it- had to sell a Panther from storage to safely purchase it @ 352k cost.

I did not play career any before doing the campaigns, but pieces of mechs seem to be more common in the market.  I bought the pieces I needed for a 2nd Vindi and a Blackjack that was later cored . . . that mission pissed me off, max salvage of 2/11 . . . faced 5 meds and 2 lights, pair of CN9-A that I ended up with 4 pieces, a WVR 6K and Shad 2H, a Vindi . . . I picked 2 pieces of Centurion, got another of WVR & Shad with some weapons.  LOTS of Salvage for a 2 skull mission, but crap for options to get my hands on it- and the Blackjack was cored, which also set the PC in medbay for a LONG time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 29 April 2019, 11:16:29
In story mode I found a complete AS7-D for sale on the black market before the SL depot mission.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 April 2019, 11:22:36
That is just the market- maybe gray.  Black Market is a Flashpoint thing related to the reps IIRC.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 29 April 2019, 11:41:44
That is just the market- maybe gray.  Black Market is a Flashpoint thing related to the reps IIRC.

Nyet.  Was Black Market, not Normal Market.  I know because I paid for BM access and went around shopping at different planets for a good deal.  (I was looking for a Heavy, not an Assault but wasn't going to complain.)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 April 2019, 11:54:53
On Campaign?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 29 April 2019, 12:17:48
Yes.  On Campaign, not in career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 April 2019, 12:20:22
I am not sure I ever got a offer to buy into the Black Market, maybe it was one of those retro changes to the Campaign with the DLC.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 01 May 2019, 09:15:09
I've always managed to tick off the pirates so I haven't seen the black market yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 May 2019, 09:22:06
Okay, so I went to my newer campaign entry and see the tab to the Black Market . . . guess I now have see if I can swing it there . . . I think my Career game is too hated by the pirates to get a chance.

Still wondering if it is worth it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 01 May 2019, 09:45:39
Okay, so I went to my newer campaign entry and see the tab to the Black Market . . . guess I now have see if I can swing it there . . . I think my Career game is too hated by the pirates to get a chance.

Still wondering if it is worth it.

Even in Career if you are hated by the pirates you can get access to Black market, just need to really pay for it tho. And I mean REALLY pay for it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 May 2019, 09:58:25
No, all the options were grayed out.  The only one of the four I could select when Darius came to me was 'Pass' so it was not much of a choice.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 01 May 2019, 10:31:10
Maybe too poor?

I am absolutely hated yet have access....cost me around 13 million c-bills.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 May 2019, 10:35:59
Maybe . . . but I thought I saw 150k, 500k, and 1 mil . . . then again, I had a pair of Vindicators, a Panther and Firestarter as my main force at that point with a Jenner as back up.  But now that I am thinking about it, I am not sure I had a mil at that point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 May 2019, 11:03:09
Faction rating might be too low.  You'll have to scrounge around and find pirate missions to raise it.  Being hated will probably block access by not granting the unlock.

No, all the options were grayed out.  The only one of the four I could select when Darius came to me was 'Pass' so it was not much of a choice.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 May 2019, 11:14:28
Yeah, but what does it give?  If I get a higher incidenct of gyro mods or +++ gyro mods, cockpit mods, TTS or other rare performance enhancers . . . then worth it.  If its to buy UrbanMechs?  eh, pass
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 May 2019, 11:30:17
You do get good mods from it, and plus weapons. But you also get Panthers and such for sale as well, so it can be hit or miss.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 May 2019, 11:35:44
Also. It depends on how far you are in the game story wise.  Early game is mostly 1-2 + equipment being mostly lower tiered weapons.  I wasnt seeing TTS, heat exchangers and consistant +++ drops until after Smithon.

You do get good mods from it, and plus weapons. But you also get Panthers and such for sale as well, so it can be hit or miss.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 May 2019, 11:41:36
Yeah, the heat bank popped up early in the career mode . . . and I missed one during my original campaign early and I have not seen one again.  They would make a real Black Knight easier.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 01 May 2019, 13:12:56
Even in Career if you are hated by the pirates you can get access to Black market, just need to really pay for it tho. And I mean REALLY pay for it.
Yeah, I got that offer, but I didnt want to pay. I guess I'll just have to try and take some pirate missions and hope that the option to access it comes back...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 01 May 2019, 13:47:17
Yeah, I got that offer, but I didnt want to pay. I guess I'll just have to try and take some pirate missions and hope that the option to access it comes back...

it Does. But....it doesn;t last either ;)

I was offered:

1st - Didn;t take - no cash
2nd - Took - Had the cash
3rd - had to pay to KEEP access - Paid

So, Getting access to Black market is not a One and Done. You Pay a Liscence Fee of sorts, and it lasts until they decide to make you pay to keep access. No clue if that ends after a while or not.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 May 2019, 22:28:49
So, Getting access to Black market is not a One and Done.
Space pirates and gangsters not telling the crew that it's not a one-time deal? It's more likely than you think.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 01 May 2019, 22:39:03
Is there a way to add some portraits to the game?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 May 2019, 22:43:46
Is there a way to add some portraits to the game?
There *was* a commander custom portrait loader, but IIRC it got sucked into the black hole that is Roguetech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 May 2019, 22:48:07
http://btmodding.warriorsblood.com/index.php?title=Add_Pilot_Pictures

Is there a way to add some portraits to the game?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 02 May 2019, 04:27:40
Do you strip off all your mech's weapons and equipment before you sell them? Or does this have a detrimental effect?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 02 May 2019, 08:20:22
Do you strip off all your mech's weapons and equipment before you sell them? Or does this have a detrimental effect?

I'm usually selling spare DIY chassis that Yang's been griping about getting in his way in the cargo bay.  I'm honestly not sure what happens if you sell a kitted-out 'Mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 02 May 2019, 08:33:23
Do you strip off all your mech's weapons and equipment before you sell them? Or does this have a detrimental effect?

i believe selling a mech automatically does that, but then I always sell them from inside the Storage Bay.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 May 2019, 09:18:11
Storage bay is the only way to sell I think?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 May 2019, 11:15:22
You can sell a mech when your bays are full, also from the mech bay via the scrap option and from the sell tab in the store.  It automatically removes the equipment for you.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 May 2019, 12:14:30
Have to check full bays . . . but that scrap option does not get you as many c-bills (by like 20-60k) as putting it in storage and then to the market.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 02 May 2019, 12:46:00
After surviving the SLDF depot mission I was given a brand spanking new Highlander... yess!  ;D Does everyone get this one too or is it a random thing in the campaign mode?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 May 2019, 12:56:50
It's a given.

After surviving the SLDF depot mission I was given a brand spanking new Highlander... yess!  ;D Does everyone get this one too or is it a random thing in the campaign mode?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 02 May 2019, 13:06:34
It's a given.
Oh OK, I thought they gave it to me because it was the only mech that came through that fight without a scratch lol.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 May 2019, 13:46:50
My first thought was you were going to get the Atlas, or whomever survived the mission, but the Highlander is a good mech at that point on.

Oh OK, I thought they gave it to me because it was the only mech that came through that fight without a scratch lol.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 02 May 2019, 20:09:41
Oh OK, I thought they gave it to me because it was the only mech that came through that fight without a scratch lol.
I mean, in my playthrough it was the most pristine too.

It was also the only one to receive an entire Battlemaster fist through the cockpit.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 03 May 2019, 01:25:13
I mean, in my playthrough it was the most pristine too.

It was also the only one to receive an entire Battlemaster fist through the cockpit.
LOL that B-mer was funny. We blew both its arms off, and it kept following the Atlas around, trying to kick it. After taking out the rest of the enemy lance (that damned Awesome was a killer) , the heavily damaged and overheated Atlas finally turned and smashed its fist into the B-mer's CT, coring it with one blow.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 04 May 2019, 09:59:01
More info on Urban Warfare
https://forum.paradoxplaza.com/forum/index.php?threads/hbs-paradox-stream-notes-2019-05-03-1-6-preview-w-uw-teasers.1174057/

Looks like it comes with another free feature adding patch like Flash Points did.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 04 May 2019, 10:54:44
I just saw that the BNC-3S is confirmed. Well, I guess that means it'll be time to retire my Royal Highlander soon...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 04 May 2019, 11:58:23
Now if the free update has the free mechs in an open folder like the originals, I'd be a very happy .json tech.


I just saw that the BNC-3S is confirmed. Well, I guess that means it'll be time to retire my Royal Highlander soon...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 04 May 2019, 22:21:09
http://btmodding.warriorsblood.com/index.php?title=Add_Pilot_Pictures

Thanks!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 05 May 2019, 10:39:41
After surviving the SLDF depot mission I was given a brand spanking new Highlander... yess!  ;D Does everyone get this one too or is it a random thing in the campaign mode?

The first part of that mission (opening the doors) ended my one attempt at an Ironman campaign. I was doing really well. I had eight pilots, and none with a skill less than 5 (many had 7s!). No fatalities to that point. I went into the mission with two Orions (a K and a V) and a Hunchback, and of course Kamea's Kintaro.

Kamea proceeded to take two PPCs to the face.   xp


I did finish an Ironman career though, and with only one fatality - and that was my own stupid fault! I learned the hard way that even a 'Mech with no ammo will blow up if it gets hot enough.   :-[
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 05 May 2019, 10:41:48
And that's why ironman mode isn't a great idea for this game...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 05 May 2019, 10:44:09
Enjoy that Highlander! A called shot from it to the center torso of anything weaker than an Awesome is an instakill.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 05 May 2019, 12:20:54
And that's why ironman mode isn't a great idea for this game...

It works okay with career mode, but yeah, don't check that box for the story campaign.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 05 May 2019, 13:50:54
So I finally got a Cyclops Z, and... Wow. This made battles against hordes a loooot easier when I have my PC in a Royal Highlander running in the medium speed bracket.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 06 May 2019, 07:37:46
Enjoy that Highlander! A called shot from it to the center torso of anything weaker than an Awesome is an instakill.
Thanks, that machine is a killer. I took out the SRM6 and armored it to the max while adding in another medium laser and more LRM ammo. It's my commander's personal mech. I'll be heading into the main defense of Smithon now with a lance of 2 Highlanders, a Grasshopper and Shadow Hawk, all equipped with LRMs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 06 May 2019, 23:12:36
Well, I finally got annoyed enough to scrub a flashpoint mid-mission.

Conceptually, I like the gamemode Flashpoint added, but holy HELL is it annoying when House Davion's screaming at you to fight off about 780 tons of of mech while simultaneously planting 3 beacons across the map in completely isolated areas.

Also, House Davion can die in a fire, because that flashpoint is garbage. If you want someone to send a lance against a skilled company and win while also doing something else in about 7 turns (a minute or so IRL time), then send the Wolf's Dragoons or at least bother to provide supporting units of SOME fashion. Because I evidently failed somehow on the third try and never found out how, but I assume it's because the Grasshopper I sent as a runner got demolished by a quartet of Demolishers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 07 May 2019, 02:31:20
I've found that the trick with the beacon missions in general is that I don't worry about the opfor too much and I take faster mechs (usually griffins, wolverines and/or shadow hawks) and sprint them all for the beacon points.  Works like a charm.  May not get a lot of loot from that particular mission but I usually come out fairly clean.  Seems to catch the AI be surprise.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 07 May 2019, 06:49:21
Ive been bad, i haven't played the game more than a month. Is the City module free or do we got buy it?
Trailer for UrbanWarfare. (https://www.youtube.com/watch?v=SOl1CvdcOew)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sharpnel on 07 May 2019, 06:54:53

Trailer for UrbanWarfare. (https://www.youtube.com/watch?v=SOl1CvdcOew)
Fixed that link for you
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 07 May 2019, 07:11:20
Fixed that link for you
Thanks, was typing too fast on a phone. Didn't see spacing happening!

Do you guys know if i got to uninstall the game again and reinstall it with update?  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 07 May 2019, 07:33:47
It's not out yet,  and should update accordingly on release when it is available just like Flashpoint.

Thanks, was typing too fast on a phone. Didn't see spacing happening!

Do you guys know i got uninstall the game again and reinstall it with update?  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 07 May 2019, 12:43:31
Question: I was able to get my hands on two advanced gyros, which gives +3 on hit defense (which I mounted on my recon Shadowhawk and CO's Highlander, respectively). Does this act like evasion against ranged attacks or is it something else?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 May 2019, 12:50:19
I've found that the trick with the beacon missions in general is that I don't worry about the opfor too much and I take faster mechs (usually griffins, wolverines and/or shadow hawks) and sprint them all for the beacon points.  Works like a charm.  May not get a lot of loot from that particular mission but I usually come out fairly clean.  Seems to catch the AI be surprise.
See, I tried overrunning them with speed, but... If two Demolishers, a full Fire Lance, and a Cyclops spawn within eyesight range of the farthest objective (As in, within AC20 range), whatever I send there typically dies no matter what.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 07 May 2019, 13:11:04
What are you dropping with?  B/c the opposition afaik typically is tailored to the weight you are dropping onto the map with . . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 May 2019, 15:43:10
What are you dropping with?  B/c the opposition afaik typically is tailored to the weight you are dropping onto the map with . . .
That particular drop was with a Grasshopper, Stalker, Atlas 'II', and Cyclops Z.

Earlier attempts had similar opfors, up to and including the number of assault-weight opponents, up to and including;

- Attempt 1; Kintaro, Cataphract, Grasshopper, Cyclops Z. Opfor included; two PPC Carriers, mixed Heavy Assault Lance (Notables; Banshee and Zeus), Full Heavy Fire Support Lance, full Command Lance.

- Attempt 2; Kintaro, Grasshopper, Highlander, Cyclops Z. Opfor included; No vehicles, mixed Heavy Assault Lance (Notables; Banshee and Cyclops Z), Full Heavy Fire Support Lance, Full Command Lance.

Best as I can tell, the Command Lance always has an Awesome 8Q regardless of choice. And I think slaughtering the Command Lance is not an optional objective. The random number of vehicles are rather odd.

I'm doing an Iron Man playthrough so I wouldn't try to savescum, and this mission was irritating me enough to savescum by Task Manager force closing whenever the mission became unsalvageable. As it stands, I'm breaking my alliance with Davion and going off and joining Steiner instead, and then going back and choosing the other optional objective for the flashpoint. Because this is some garbage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 07 May 2019, 16:06:20
See, I am saying go way further down in weight . . . last time I tried it, I left all the assaults on the DS- went in with a Catapult, Wolverine, Firestarter and a med (?) which had me facing manageable mix of mechs and vehs that my Catapult could slug with while the Wolverine sprinted and leaped for one zone and the Firestarter got the other.

Then again, I had assistance from some Trinity worlds mercs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 May 2019, 16:17:56
See, I am saying go way further down in weight . . . last time I tried it, I left all the assaults on the DS- went in with a Catapult, Wolverine, Firestarter and a med (?) which had me facing manageable mix of mechs and vehs that my Catapult could slug with while the Wolverine sprinted and leaped for one zone and the Firestarter got the other.

Then again, I had assistance from some Trinity worlds mercs.
Yeah, I'm not even getting the benefit of help.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 07 May 2019, 17:15:23
Well, I finally got annoyed enough to scrub a flashpoint mid-mission.

Conceptually, I like the gamemode Flashpoint added, but holy HELL is it annoying when House Davion's screaming at you to fight off about 780 tons of of mech while simultaneously planting 3 beacons across the map in completely isolated areas.

I scrubbed that one as well.

Well, technically I beat it once but it was so Pyrrhic that I wasn't going to keep it.
For my "success" I fielded two Black Knights and two Orions, both heavily rebuilt with max front armour.
My sole survivor was a one-wound-off-dead pilot in the remains of a Black Knight. It had one leg, CT, and head with less than 30 point of internal structure left between them. the other three pilots all died in their mechs, two of them before the 3rd beacon was planted.

I tried speed with an all-medium lance and was wiped out before I got the 2nd beacon planted. The problem was that somebody had to stand still for two turns to deploy a beacon and mediums couldn't take the damage.

I tried firepower with a Cyclops 10-Z, Highlander, Battlemaster & Zeus.

I tried swapping out one assault for a CDA-3C with the PPC removed for JJs and armour to plant the far beacon quickly.

I tried several other combinations and tactical approaches but the time limit was crippling.

The lightest opposition I faced was two assaults, 7 heavies, and three mixed Schreks and Demolishers
The worst was three assaults, 7 heavies, two Demolishers.

I could probably do it without the time limit by going heavy and grinding down one lance at a time but I'd still expect to loose half my force.

I could also see it being possible with an all speedy jumper lance with the right pilot skills and the mechs refitted for armour and stability but I can't be bothered replaying to build up such a specialised unit.

Ultimately, even with my pyrrhic victory I didn't feel satisfied.
I don't mind a difficult mission but on this one the frustration factor far outweighed any sense of achievement.

Then again, I had assistance from some Trinity worlds mercs.

How did you acquire that?

I'm doing an Iron Man playthrough

Iron Man doesn't interest me but I'm glad the option is there for those who do.

I grew up with saving and reloading being normal practice and I'm not sure where this "savescum" thing came from but I don't like it. Whatever happened to letting people enjoy their games in the way they choose?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 May 2019, 20:25:31
(See above)
Yeah. That sounds pretty consistent with my experience. I mean, I have the available assaults to wipe out the opfor, but even with that much firepower, I don't have enough unless I just get stupid lucky with headshot and CT only rolls to do it fast enough to beat the mission in one go, and I'll still need to eject 3 of the 4 pilots in order to meet time quota. It's just... Offensively bad mission design, really.

And I really hope the other faction flashpoints aren't like this, because... Yeah. This is frustrating.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 07 May 2019, 20:39:03
Personally, I've found flashpoints to be a great idea but poorly implemented. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 07 May 2019, 21:13:20
Question: I was able to get my hands on two advanced gyros, which gives +3 on hit defense (which I mounted on my recon Shadowhawk and CO's Highlander, respectively). Does this act like evasion against ranged attacks or is it something else?

Yes, +3 hit defense should be equal to about 1.5 evasion pips but permanent (and stacks with normal evasion). There's also melee specific versions but they say Melee in there.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 08 May 2019, 17:01:44
I mean, I have the available assaults to wipe out the opfor, but even with that much firepower, I don't have enough unless I just get stupid lucky with headshot and CT only rolls to do it fast enough to beat the mission in one go

Never mind beating the OpFor, I found it difficult to get a 4/6 mech to the most distant beacon zone without running out of time and that was almost entirely with running and no shooting.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 08 May 2019, 17:03:36
Yes, +3 hit defense should be equal to about 1.5 evasion pips but permanent (and stacks with normal evasion). There's also melee specific versions but they say Melee in there.

So that's what "Hit defense" means! I hadn't found an explanation. I must have been having a really slow day...  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 08 May 2019, 17:38:48
I just did the Flashpoint where you have to hit the convoy then you find out it was the wrong convoy and you have to hit the right convoy (or go after the jackhammers that gave you the bad intel.)  It was supposed to be for a lostech reward.  It was... A SMALL PULSE LASER!!!!  :flame: :flame: :flame: :flame: :flame: :flame: :flame:

It was a 4 skull flashpoint and I figured I didn't have the tonnage to go head on so I dropped with 2 Griffins and 2 T-Bolts.  All 4 could jump so the first mission went fairly well and I was able to take out the convoy and the guards while coming out fairly unscathed.  Then the second drop I took the same 4 units.  This time, however, they dropped heavy reinforcements right on my flank.  I still got the convoy but they cored 2 of my units (1 Griffin (Cdr) and 1 T-Bolt)  I thought the other two would make it to the evac zone but I ended up ejecting from the other T-Bolt before it went boom.  Fortunately her sacrifice allowed my remaining Griffin to make it to the evac zone.

Something else I found out recently, fun fact, even if you make your mission objectives if you end up ejecting all your mechs it counts as a loss.  They really ought to have a warning about that when you go to eject your last mechwarrior. :P

So I got to rebuild 2 mechs and have 2 mechwarriors spend 80 days in sickbay for a SPL.  That's really annoying. 

Are the rewards hard coded or randomly generated?  I'd just as soon avoid the ones that have stupid rewards like that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 May 2019, 20:41:19
Are the rewards hard coded or randomly generated?  I'd just as soon avoid the ones that have stupid rewards like that.
They are all randomly generated, you just got unlucky.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 08 May 2019, 20:46:10
I wonder if HBS will have some sort of reward balancing.  If at the other end of the spectrum is a gauss, they should maybe reward you with 15 of small pulses perhaps.

They are all randomly generated, you just got unlucky.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 May 2019, 22:52:56
I wonder if HBS will have some sort of reward balancing.  If at the other end of the spectrum is a gauss, they should maybe reward you with 15 of small pulses perhaps.
Hell, at least six would suffice. I'd at least make some money off it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 09 May 2019, 09:17:59
Yeah, Small Pulse was my first Flashpoints reward . . . it was the other stuff I got that was pretty solid.  I want to say a Royal Black Knight piece and some other +++ stuff.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 10 May 2019, 10:48:00
Playing Battletech. My lance is squaring off against the enemy while staying in cover at the southern end of a valley floor. In comes an enemy Black Knight that charges our position, and does an alpha (fire all weapons) strike at us. It manages to blow off an arm of one of my Shadow Hawks but then overheats and shuts down in the middle of the battlefield. LOL- we take it down easily after it becomes a sitting duck. ;D

(https://i.imgur.com/ht6BOXn.jpg)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 10 May 2019, 16:43:29
I've never seen the cockpit that close before.

Ewwwww.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 17 May 2019, 12:50:45
Does anyone have a guide for attaching jump jets with relation to movement? I placed two JJ on my Black Knight but I dont think its enough to give it a 4-6-4 movement. Do I need to put in one more or two more?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 May 2019, 13:00:14
Does anyone have a guide for attaching jump jets with relation to movement? I placed two JJ on my Black Knight but I dont think its enough to give it a 4-6-4 movement. Do I need to put in one more or two more?  ???

I have assumed that each JJ gives one point of jump movement just like tabletop, and fitted 4 JJs to get 4-6-4 movement
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 17 May 2019, 13:00:47
It will tell you how much it will jump . . . but when in doubt, assume its like the boardgame . . . so yeah, you need a total of 4.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 21 May 2019, 10:17:37
Thanks. :)

On the campaign mode, when you finish the final mission does it automatically go to Career mode for your character or do you have to start it from the Main Menu? Ive got a fully equipped ship now and a company full of assault mechs, so it feels redundant if I keep playing using the character I had in campaign mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 May 2019, 11:00:52
You can keep playing, and if you have the expac,  flash points will start showing up. You wont get any kind of score though. Its just free play.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 21 May 2019, 11:19:20
Yeah, you basically port over to career mode but your ship is better than anything you can get built up to in career mode and of course you have the pair of Star League assaults you probably cannot get in career mode.  Not too sure about the last though since a Flashpoint did spit out a Royal Black Knight piece, never know if I will get another 2 to get the whole mech but can always try.

I think its interesting the new DLC will drop June 4th, 75 years since D-Day and we get urban warfare.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 21 May 2019, 19:03:28
I think its interesting the new DLC will drop June 4th
The wait is killing me. I have an entire lance of Urbanmechs Hanger Queening in my storage right now waiting for that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 21 May 2019, 21:43:57
The only ones I have seen are parts . . . I look forward to spotting them in the wild!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rebel Yell on 22 May 2019, 00:00:27

I think its interesting the new DLC will drop June 4th, 75 years since D-Day and we get urban warfare.

June 4th is almost June 6th.   ;)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 22 May 2019, 01:20:47
The only ones I have seen are parts . . . I look forward to spotting them in the wild!
I did see exactly one Urbanmech during a Flashpoint. If I recall, it was at a point during the Big Steel Claw Flashpoint.

It turns out that the Urbanmeme isn't capable of tanking two AC20s.

EDIT; Speaking of, I just realized the game's mech construction system doesn't let me make an assault mech with 3 AC20s without mods. I am upset.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 23 May 2019, 14:30:10
I did see exactly one Urbanmech during a Flashpoint. If I recall, it was at a point during the Big Steel Claw Flashpoint.

It turns out that the Urbanmeme isn't capable of tanking two AC20s.

EDIT; Speaking of, I just realized the game's mech construction system doesn't let me make an assault mech with 3 AC20s without mods. I am upset.
I think AC/20s are pretty overrated in this game. They miss a lot of the time even though my mechwarrior had a 10 in gunnery skill, plus the recoil makes it even harder. I'd love to swap out the twin AC20s on the King Crab for gauss rifles, if I could find some.

Also, I just started Career mode with Flashpoint. There seems to be a 1200 day timer on it. Does this mean the game ends the moment those days are up?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 23 May 2019, 14:34:01
I think AC/20s are pretty overrated in this game. They miss a lot of the time even though my mechwarrior had a 10 in gunnery skill, plus the recoil makes it even harder. I'd love to swap out the twin AC20s on the King Crab for gauss rifles, if I could find some.

Also, I just started Career mode with Flashpoint. There seems to be a 1200 day timer on it. Does this mean the game ends the moment those days are up?

teeheeeheeee...I have a twin Gauss King Crab, and let me tell you...holding that puppy for last round precision shot to CT has downed many a mech...even more fun if I get the headshot off :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 23 May 2019, 15:22:08
With the KGC you just have to alternate cannons I think, or do the old 2-2-1 shtick
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 23 May 2019, 16:39:30
Also, I just started Career mode with Flashpoint. There seems to be a 1200 day timer on it. Does this mean the game ends the moment those days are up?

At 1,200 days it calculates your final score for career mode but there's nothing to stop you from continuing to play after that point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 May 2019, 16:42:43
 Twin gauss crabs are super effective. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 24 May 2019, 08:22:14
teeheeeheeee...I have a twin Gauss King Crab, and let me tell you...holding that puppy for last round precision shot to CT has downed many a mech...even more fun if I get the headshot off :D
Lucky you. My King Crab with its AC/20s waded in front of an enemy assault lance, scored solid hits on the first round, missed 4 rounds in a row after that, got its arms blown off, and promptly got cored in its CT.  :'(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 24 May 2019, 09:17:10
Issue for fiedling a twin Gauss is the ammo...only 8 shots or so per ton, so not like I can buy a few extra tons of ammo to get my shot counts up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 May 2019, 09:18:11
Take the tonnage out of heat sinks... Gauss Rifles are much cooler than AC/20s...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 24 May 2019, 09:20:23
Not the issue...it's finding the actual ammo ;)

When you get a Gauss, you get 1 ton of ammo, find two Gauss, you get 2 tons.

Want to rock two Gauss with 4 tons of ammo...need to find 4 Gauss rifles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 May 2019, 09:25:38
Ah... gotcha… that's kind of a pain.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 25 May 2019, 10:51:54
WTH. My light lance takes on an anti-insurgent contract with 1.5 skulls.

So we go up against two light lances and survive with heavy damage, but then the insurgent leader shows up... in an Orion?!

So of course we get slaughtered.... I thought this was a 1.5 skull difficulty?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 25 May 2019, 12:54:41
WTH. My light lance takes on an anti-insurgent contract with 1.5 skulls.

So we go up against two light lances and survive with heavy damage, but then the insurgent leader shows up... in an Orion?!

So of course we get slaughtered.... I thought this was a 1.5 skull difficulty?  ???

Skulls is only a part of the calculation. A 2-skull mission with a payout of 600k C-Bills will be a lot tougher than a 2-Skull mission with a 200K payout.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 26 May 2019, 01:57:44
Skulls is only a part of the calculation. A 2-skull mission with a payout of 600k C-Bills will be a lot tougher than a 2-Skull mission with a 200K payout.
Ah okay, that makes sense then. Thanks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 26 May 2019, 10:03:39
No worries, I learnt the same when my Medium/Light lance took on an Orion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 28 May 2019, 09:03:01
One week out from Urban Combat, PREPARE YOUR URBIES!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 04 June 2019, 08:07:39
Any idea when it's supposed to drop today? I've got a couple free hours left this morning and was hoping to be playing already.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 04 June 2019, 09:54:19
Any idea when it's supposed to drop today? I've got a couple free hours left this morning and was hoping to be playing already.

From the HBS/BT forums:

Quote
Patch 1.6
09:00 PDT (04.06)
12:00 EDT (04.06)
18:00 CEST (04.06)
02:00 AEST (05.06)

Urban Warfare
10:00 PDT (04.06)
13:00 EDT (04.06)
19:00 CEST (04.06)
03:00 AEST (05.06)

So, it is almost 8 AM PDT, so just over 2 hours away.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 June 2019, 10:03:26
I left Steam up and chugging this morning to hopefully update while I am at work.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 04 June 2019, 12:07:21
Anyone else find it amusing Urban Warfare dropped right when Godzilla did?  Just needs an official Annihilator release to complete the package
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 June 2019, 13:04:26
Hmm, it IS a appropriate theme mech . . . like Kodiaks painted as Carebears, Barghest as hounds (my wife has hers as her terrier), Balius as My Little Pony (she plans for this), and Great Turtles as Blastoise (she already painted it).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 04 June 2019, 14:29:57
Ugh, playing career mode without the benefit of the campaign mission is tough. Im barely breaking even and my mechwarriors keep dying so I cant develop their skills. Does everyone just sort of stay in the Aurigan region to build up your unit or do you go all over the place? The flashpoints that keep popping up are way too hard in regards to difficulties.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 June 2019, 15:03:02
You need to travel back to the 'starter' area.  Not sure where you started off, but as a FWL related person I started out that direction . . . Travel to the ABC area, Alloway/Bellerphon/Ur Cruinne . . . single skulls, maybe 1.5 . . . problem is there are not a lot of parts or mech parts for sale in that area.  Career I had to buy a whole 2nd VND to get into mediums and bought a part to finish off Shadow Hawk.  I lucked into a Kintaro for salvage and found a Heat Bank I sunk money in waiting for a mech to put it in.  So now my career lance is a Shadow Hawk (AC/2, LRM10, ML & SL), Vindicator, Kintaro (No LRM), and Firestarter (4 Flamers! ML & SL) with a two 3 skill pilots and a pair of back ups.  A bit of work has been done on the DS, but not much.  I think I have a single heavy mech piece but may just have meds.

I just left UC which had four 1 skull, a 1.5 and two travel contracts for 1.5 skulls to Bellephon.  Bellephon also has a Flashpoint . . . 3 skull, not sure I will even try since it will be consecutive.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 04 June 2019, 17:07:05
40 days from the end of the career campaign and it looks like I really screwed myself.  I'm doing the Davion Alliance flashpoint and I had to choose between an base assault (I think) and a target acquisition mission.  I went with the latter and it is nasty.  A whole company of heavy and assault mechs just waiting for me to run into the targeting hexes and blow me to dust bunnies.   :'(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 04 June 2019, 18:28:39
WARNING

Before you try to start a mission, make sure all your skins are set to default.  For some reason, they're causing people to get stuck forever on the mission loading screen.

On the upside, Darius is now giving you extra info on that screen.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 04 June 2019, 18:48:40
40 days from the end of the career campaign and it looks like I really screwed myself.  I'm doing the Davion Alliance flashpoint and I had to choose between an base assault (I think) and a target acquisition mission.  I went with the latter and it is nasty.  A whole company of heavy and assault mechs just waiting for me to run into the targeting hexes and blow me to dust bunnies.   :'(
I know that flashpoint. Just cancel the op and go for the other option; Trying to fight through that horde isn't worth the effort.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 04 June 2019, 19:13:41
Hey, be sure to check your maps! If you got the new systems, your game is messed up most likely-The Aurigan Directorate likely came back into existence. Do not let your game save over it in the meantime. It's a known bug and will likely be hotfixed shortly.

If you want to prevent your Iron Man save from said fate, Simply alt-tab out and close the game by right clicking and closing; Or, use Task Manager to close it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 June 2019, 21:25:37
Looks like I megamek it tonight and wait for the fixes, not a huge deal- I do not race to be 'first!' to get the new mech.  But . . .

 . . . anyone got a Raven yet?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 05 June 2019, 01:59:26
Looks like I megamek it tonight and wait for the fixes, not a huge deal- I do not race to be 'first!' to get the new mech.  But . . .

 . . . anyone got a Raven yet?
I think they only pop up after the Flashpoint 'Prototype' for the Raven. As for other mechs, I have parts of Catapult C4s, Javelins, and Hatchetman 3Xs. But no Raven yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 June 2019, 09:16:20
They released a new Cat?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 June 2019, 09:17:45
The twin-20 version.

They released a new Cat?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 June 2019, 09:36:44
That will be painfully interesting to run into . . . not that I had not already built one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 June 2019, 09:42:49
Bit of a headscratcher for me too since the base chassis is capable of recreating it.  I'll have to goto skirmish mode and see what was changed to it and see what the new chassis can do as well.  Adding the Shad-K would have been at least somewhat different

That will be painfully interesting to run into . . . not that I had not already built one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 05 June 2019, 15:20:29
Already found a -3S Banshee in story mode.  Thankfully I had multiple assaults to drop him quickly.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 05 June 2019, 17:48:12
Bit of a headscratcher for me too since the base chassis is capable of recreating it.  I'll have to goto skirmish mode and see what was changed to it and see what the new chassis can do as well.  Adding the Shad-K would have been at least somewhat different
The Catapult C1 only had one Missile HP per arm, meaning it was outdone in the mechlab as a missile boat by the JM6-A. The Catapult C4 was added directly due to that due to it mounting a whopping 6 (3 per arm).

As for the Shadow Hawk K... Yeah, I guess. I think that more Hunchback variants would've been better though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 June 2019, 17:49:58
They honestly just should have done that to the C1 from the start.  Especially if you want to make the Butterbee config on the proper chassis.

The Catapult C1 only had one Missile HP per arm, meaning it was outdone in the mechlab as a missile boat by the JM6-A. The Catapult C4 was added directly due to that due to it mounting a whopping 6 (3 per arm).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 05 June 2019, 17:51:40
They honestly just should have done that to the C1 from the start.
I'm not disagreeing. But adding new Catapult variants at least makes it so two Mechs in the 65 ton bracket have 3 mech variants, because I was getting sick of only ever fighting Thunderbolts. Now I can be sick of two different mech chassis in half the time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 June 2019, 17:53:32
Fair.  I do rather want to use the Cat more than the Thud in my forces too.

I'm not disagreeing. But adding new Catapult variants at least makes it so two Mechs in the 65 ton bracket have 3 mech variants, because I was getting sick of only ever fighting Thunderbolts. Now I can be sick of two different mech chassis in half the time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 05 June 2019, 20:25:07
If I understood correctly, the big problem with thunderbolts is how the game decides to grab random mechs to spawn.  It looks at the full list only narrowed down by certain parameters.  For example, maybe it needs 3 general mechs and one fire support ranging from 60 to 75 tons.   It knows its options for the general purpose mechs in that category and size are 3 different Thunderbolts, 2 Quickdraws, and 1 Dragon.   You've got a 50% chance of getting a thunderbolt with this method, but a less than 17% chance at a Dragon.   

It would be really nice if they had instead had the PC pick a chassis and then randomly select a variant.  In the example above, you'd have a 33.3% chance at each mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 June 2019, 20:59:39
Or even strike one off the list of possible after it had that model selected.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 06 June 2019, 12:26:21
Well, if they had used the heavy unseen, that could be alleviated.   Rifleman, Crusader, Warhammer, Archer.

I still think they should have added the Charger, because just imagine doing the game at 1.5 or two skulls, and sensing an 80 Ton mech head your way. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 June 2019, 12:46:14
Well, if they had used the heavy unseen, that could be alleviated.   Rifleman, Crusader, Warhammer, Archer.

Its a lead time issue (and you forgot the Marauder!  SHAME!!!!) . . . they stopped working on the Warhammer & Marauder (from what was known) when they got the C&D or whatever from the lawsuit.  Which means resources shifted to replacements- which maybe why we have 3 Thunderbolts which I think has the most variants in game?  Then they have to get it back up to speed after the lawsuit settles out and they determine the best course.

Next expansion will use some heavy metal unseen for whatever.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 06 June 2019, 15:20:41
Did I forget the Marauder?  I did i leave it out?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 06 June 2019, 15:31:36
I'm more excited for Heavy Metal.  Can't wait to see what the official lineup will be.  And I'll be irked by players chiming in that so-and-so mod had it first.

Oh well.

And I need better pilots.  The AI seems to be luckier when using the Javelin-Fs against me.  Then again,I kinda am rushing the new campaign to see things right away, instead of grinding. 

So far I like that they increased variety of the opposing units, it's fun taking out Urbies and the annoying Javelins while the ai tries to flank with Locusts and Jenners. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 June 2019, 15:53:16
Said this before, my personal wish would be . . .

Wasp 1A & 1D, Phoenix Hawk 1 & 1D, Warhammer 6R & 6L and Marauder 3R & 3D . . .

Then you can get the SL/Royals like they apparently have a Royal Black Knight- Wasp 1S, Phoenix Hawk 1Kk, Warhammer 6Rb/7A/7M (I think the 6Rb wins, nothing that cannot be taken care of by a SRM++) and a Marauder 2R.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Icerose20 on 06 June 2019, 16:32:01
I hadnt really seen any of the new variants yet in my new campaign.  Yeah, i edited to use the new Urbie, Banshee-3S, Vindy AA, and BJ-1 DB

Banshee-3S is everything i expected.  Hit hard, rather robust, and can emit the heat of a star when not handled properly.  I always thought the AC/10 was on the arm, and a PPC in each torso, oh well, maybe thats the 5S, i remeber the old model having that
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 06 June 2019, 16:34:47
I saw a Javelin, but as I only have about 120 days left in my current Career Mode, it went splat pretty quick :(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 June 2019, 16:58:07
What I understand is it scores you at that date, you can keep playing but that is how long you have to get a score.  Basically, how good a merc- as warrior & commander- are you?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 06 June 2019, 17:20:46
I really hope the next expac gives us some more heavies.  I just realized that in my current run, I'm already past the point of all the new mechs(aside from the cyclops) being useful.  I did finally get my first crab though.

Soon as I figure out how to make the Raven and Hatchetman available without doing their flashpoints, I'll probably restart again.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 06 June 2019, 17:21:38
Edit the .json file to let you start with them. 

I really hope the next expac gives us some more heavies.  I just realized that in my current run, I'm already past the point of all the new mechs(aside from the cyclops) being useful.  I did finally get my first crab though.

Soon as I figure out how to make the Raven and Hatchetman available without doing their flashpoints, I'll probably restart again.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 06 June 2019, 17:54:03
Did that on this run for the hatchetman, but I don't just want to start with one.  I want them out and about in the world.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 06 June 2019, 19:13:46
Haven't had a chance to download new update. Hows Urban Update?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 09 June 2019, 00:34:08
So besides the new Cat C4, I also saw a Vindicator 1AA, Blackjack 1DB

I also noticed that lasers can get 'stray shot' and hit a adjacent target.  Missiles can also drift past their target to smack an adjacent mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 09 June 2019, 02:39:58
So can Ballistics. I've had buildings wasted by return fire from the enemy that was meant for my face.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 09 June 2019, 05:28:45
I've played one skirmish on an urban map. I lost horribly  ;D.

Leaping from roof to roof with my catapult was fun but it looked like the AI mechs were regularly shooting through buildings to hit me. I'm hoping that's a perspective problem.
It also chugged at lot more than the open terrain maps, but I'm hoping that's because I had a big file compression job running in the background because I don't think this game should be making an i7 & GTX980Ti struggle at 1080p. I'll try another game this afternoon.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 09 June 2019, 10:20:26
Where the heck is the eject button?!

Two mechwarriors died because I couldn't even find it. Jesus. Why in the hell do they make it so hidden? Such a moronic game design.  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 09 June 2019, 10:34:09
Lower left side above the selected mech's paper doll.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Gigastrike on 10 June 2019, 09:34:06
Where the heck is the eject button?!

Two mechwarriors died because I couldn't even find it. Jesus. Why in the hell do they make it so hidden? Such a moronic game design.  xp

I know, right?  It should be on the far right side of the action bar in the bottom center of the screen.  Right after the morale abilities.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 10 June 2019, 18:59:04
I'm more excited for Heavy Metal.  Can't wait to see what the official lineup will be.  And I'll be irked by players chiming in that so-and-so mod had it first. 
I've already been irked by people saying they hope that the Marauder, Warhammer, etc etc. won't be in Heavy Metal for that exact reason.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 11 June 2019, 08:29:32
I just had my first event where one of the decisions led to a warrior leaving.  Is that common?  Seems a nasty surprise to lose someone outside of a battle that you might've invested a lot of time and effort into.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 09:05:56
Not sure its common, but I like it since its more like how people react.  Did the NPC already have the rebellious tag?  or maybe something like aloof?

Caedis, I am with you . . . I do not want to mess with any mods, I would prefer them to be in the base game where they will be properly supported.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 11 June 2019, 11:06:52
I had a mechwarrior leave after being sniped by the Grey Death Legion(?).  Save scumed that one.  I think I over thought my answer.  I did find it interesting that after alt-F4ing and and redoing the trip, I got the exact same event again.  Never had that happen before.

If you look at my answer, it clearly says IF he leaves, but then right away in the results page I tell him to go for it.  That's some grade A bs.
 :crash:

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 11 June 2019, 12:57:36
I'm so darn busy i haven't updated yet. Argg... xp

Do I need uninstall the game to load the update?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 13:17:03
Nope, Steam plugs it in automatically
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 11 June 2019, 15:10:46
Still waiting to have time to purchase both updates...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 16:11:23
I'll need a new computer before I install any updates.  The first one made the game unplayable, and I had to roll back.  Though I'll say, with BS like that, I may not update even after buying a new computer.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 16:19:18
BS like what?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 16:21:40
Stripping you of pilots you invested time and money in...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 16:26:36
Why?  Its related to a decision randomly . . . just like they die, someone else could hire them away.  By 3028 I would not say the GDL might lure them away- seems a bit of a stretch- but the Dragoons, Hounds, ELH or Big Mac?  Go with them or stay in what is considered the boonies, the periphery?  Yeah, not a hard choice- Clark Kent, you want to be a reporter in Smallville or head for Metropolis to make your career?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 16:43:05
How many NPCs have you hired away from your gaming groups' units as a GM?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 16:53:46
I have used a random roll to determine about the temps/NPCs.  Same practices that exist for talent in business (best recent example was LeBron to Lakers) but we are told that some mercs have more of a revolving door than others.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 11 June 2019, 16:57:20
I think you are getting a little extreme there Daryk...it's not 100% they leave. I've had the same option/event, and I shoose the response that kept the pilot in the group.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 June 2019, 16:58:00
Yeah, I was not understanding the upset- way more likely for a pilot to die.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 17:18:33
That wasn't clear to me... the example presented appeared to only offer how to deal with a fait accompli.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 11 June 2019, 18:44:09
In the one I posted, your mechwarrior comes to you letting you know he's getting sniped, but that the other merc unit is paying 100,000 to whatever unit they snipe from.  My options were.

a) tell him to not rush and to think it over.  (I took this one after save scumming and he stuck around)
b) Tell him to go for it and wish him luck.
c) tell him the IF he decides to go for it, he should keep the 100,000. 

I figured that I'd look extra generous for telling him to keep the cash and that it might make him want to stick around.  In hind sight, I was clearly over thinking it, but I still think that it could have been WAY clearer that I was going to tell him to leave.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 19:52:07
Ah, I see... option A wasn't clearly on the table from your initial posts. Thanks for the clarification!

As a GM, I don't think I'd do that to a PC unit.  That doesn't strike me as a level of human resource management that most players are really interested in...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 11 June 2019, 20:01:13
I think it would have been better if the rewards for losing your pilot(either money or moral) were high enough to be worth it. 

I'm hoping this means there's also events that give you pilots.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 June 2019, 20:11:44
Agreed on both points... that's one of the reasons I follow this thread... To see how things are developing...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 11 June 2019, 23:48:25
The pilot is randomly selected I'm pretty sure.  When I got that one it was one of my tier B pilots.  I chose the go if that's what you want and ended up with a 100K.  I've had far more pilots die on me in those sickbay events.  It's just part of the event system.  I think you can turn the events off at the start of the game?  Not sure.  Just have to take the good with the bad. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: 00Dawg on 12 June 2019, 10:10:53
Interesting.  I haven't had a pilot die outside of battle.  BTW, I believe I went with choice A and lost him. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 12 June 2019, 11:56:44
Interesting.  I haven't had a pilot die outside of battle.  BTW, I believe I went with choice A and lost him.

I've actually had the following sequence happen.

Get mech bay event where mechwarrior is trying to modify a piece of equipment => choose to let them continue => result: mechwarrior is wounded while failing to modify equipment (lost an AC/5) => Get medical event where same mechwarrior is dying => choose to spend 50k to save mechwarrior => result: mechwarrior dies anyway.

I was a tiny bit irked by that one.  Ayep.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 12 June 2019, 12:13:00
Funny, I got a AC/5++ out of that event.  Dmg & Crit IIRC . . . though I will admit, I like the new +Ammo for flamers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 12 June 2019, 16:12:29
That's one vengeful AC.

I've actually had the following sequence happen.

Get mech bay event where mechwarrior is trying to modify a piece of equipment => choose to let them continue => result: mechwarrior is wounded while failing to modify equipment (lost an AC/5) => Get medical event where same mechwarrior is dying => choose to spend 50k to save mechwarrior => result: mechwarrior dies anyway.

I was a tiny bit irked by that one.  Ayep.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 12 June 2019, 17:44:51
Last night I got a mission where I had to attack one base as I defended another base.  Waves of reinforcements would respawn every so many rounds until the attacked base was down.

Pulled it off, but next time I get one of these I'm not taking in the B team.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 12 June 2019, 18:32:08
Attack and defend is the one mission type you don't want bring the b team.  Also hopefully your ai isn't too loaded with the scanner trait.  Mine were spamming after I ran out of lrms :(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 12 June 2019, 18:38:04
I was backed up by an LRM locust and a AC Jager that were both doing some great fire support.  I was particularly pleased with their target selection.  There was a crab there too.  I think it fired a laser once?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 12 June 2019, 19:44:41
I'm more excited for Heavy Metal.  Can't wait to see what the official lineup will be.  And I'll be irked by players chiming in that so-and-so mod had it first.
I've already been irked by people saying they hope that the Marauder, Warhammer, etc etc. won't be in Heavy Metal for that exact reason.
Mods are a stupid reason not to put something in your game officially.
Frankly, though, I am SICK AND TIRED of hearing how great Rouge tech is.
It's neat, sure, but it DESTROYS the streamlined simplicity the base game has, and as much as I enjoy shiny new equipment, Rouge tech doesn't just add a little bit, it DUMPS every single piece of whatever it possibly can in which goes beyond neat additions to straight up bloat.

To add to that (and an earlier conversation on the mech lab) I also kinda like the decision to block certain modifications (at this era it's just engine swaps, but for later eras, that would likely also cover internal structure swaps, factory grade refits basically).  It adds a bit more uniqueness to each mech, and means each chassis has more reason to exist.  Changing that and  adding every chassis imaginable pretty much turns it into a game of why bother.  There's little reason for some stuff to even exist.
That said, it would be too bad if we could send a mech off to a factory world for several months for a rebuild at great expense, but it's not something that should be allowed to casually happen in our mech bay equipped with duct tape and bailing wire where you don't even get a machine shop until the final upgrade.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 12 June 2019, 20:23:02
Mods are a stupid reason not to put something in your game officially.
Frankly, though, I am SICK AND TIRED of hearing how great Rouge tech is.
It's neat, sure, but it DESTROYS the streamlined simplicity the base game has, and as much as I enjoy shiny new equipment, Rouge tech doesn't just add a little bit, it DUMPS every single piece of whatever it possibly can in which goes beyond neat additions to straight up bloat.

To add to that (and an earlier conversation on the mech lab) I also kinda like the decision to block certain modifications (at this era it's just engine swaps, but for later eras, that would likely also cover internal structure swaps, factory grade refits basically).  It adds a bit more uniqueness to each mech, and means each chassis has more reason to exist.  Changing that and  adding every chassis imaginable pretty much turns it into a game of why bother.  There's little reason for some stuff to even exist.
That said, it would be too bad if we could send a mech off to a factory world for several months for a rebuild at great expense, but it's not something that should be allowed to casually happen in our mech bay equipped with duct tape and bailing wire where you don't even get a machine shop until the final upgrade.
Considering I will have very precious time to myself and unable to play online games with others for a long while, I might get around to making a Roguetech lite that works off the base game and doesn't do as much crazy stuff.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 12 June 2019, 20:37:39
Considering I will have very precious time to myself and unable to play online games with others for a long while, I might get around to making a Roguetech lite that works off the base game and doesn't do as much crazy stuff.
I WOULD absolutely love a light version that bumps the tech forward a few decades, and allows alternate munitions.  The basic alternate munitions are a great way to quickly tailor a force without having to outright refit them, and I had already wish the game were 4SW era.  Battletech for me doesn't start getting interesting until around that time when more advanced weaponry starts to return and new stuff starts to be developed, but it isn't ubiquitous yet, and I think it's a good balance of options without getting into so many choices the mechlab turns into fiddly bits.

Also not saying I hate rouge tech, it does have some neat ideas, I just think it's one of those too much of a good thing sort of gigs, so it gets to me too much for me personally.  My main gripe is more how much people seem to push it as THE WAY to play.


I'd also add, the overwhelming variety is partially the tabletop game's fault for having that stuff exist.  They like to keep adding new chassis that are 90% the same as the old ones, but they end up existing alongside them rather than replacing them like they should, and older tech doesn't become obsoleted by the newer tech, so we just keep getting more and more and more.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 13 June 2019, 00:49:08
Ugh the Cicada is the worst mecjh ever- 2 med lasers and tinfoil armor? WTH...  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 13 June 2019, 10:09:37
Great last two posts BirdofPrey. Excellent points. Agreed all around.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 13 June 2019, 10:28:29
It's a fast scout with bite.  You aren't meant to engage with it but screen, flank, and go for back shots using the Vigilance ability to pull it out of the back shot to reposition.

I prefer the 3C to drop the PPC, and add some jump jets 1 med laser, 3 smalls and rest into armor for a faster flying scout.

Ugh the Cicada is the worst mecjh ever- 2 med lasers and tinfoil armor? WTH...  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 13 June 2019, 11:18:29
Ok, has anyone else noticed the new (I assume it's new because I haven't seen it till I started this last game) mechanic called "stray shot"?  Apparently on a miss you can now potentially shoot an adjacent unit on accident.  You see the words "Stray Shot" flash on the screen when it happens.  I've seen it twice with one miss on the "secondary" target and one hit (different missions.)  I'm betting this mechanic has the ability to result in a friendly fire incident too.  I think it's kinda cool.   :D 

I might not like it so much if I accidentally head shot one of my own mechs but, eh, what are ya gonna do?  It does seems fairly rare.  I think I've done a half dozen missions so far in this game and seen it happen twice.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 13 June 2019, 11:32:25
Yeah, you can get friendly fire- or hit buildings on urban maps.  I like it b/c it might set up alternate ammo- Swarm LRMs!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 13 June 2019, 13:08:02
There is no friendly fire except on buildings your defending.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 13 June 2019, 15:36:03
I prefer the 3C to drop the PPC, and add some jump jets 1 med laser, 3 smalls and rest into armor for a faster flying scout.

The 3C is easy to redeem with another weapons layout.  The other, not so much.  The majority of light mechs can do what it's capable of.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 13 June 2019, 15:39:40
Yeah, you can get friendly fire- or hit buildings on urban maps.
It isn't limited to urban maps.  I've encountered friendly fire on any base structure as well.  Imagine my surprise when I leveled 4 SRM-6s at a sprinting Javelin and while I messed it up fairly well the wall behind it also got shred as well and almost collapsed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 13 June 2019, 17:01:05
From what I've read there's an attack/defend map where a friendly turret is almost guaranteed to wreck one of your buildings.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 14 June 2019, 13:45:50
I try to avoid any mission that has to do with defense or escort- those things totally annoy the heck out of me. I just go with battle or assassinate missions...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 14 June 2019, 22:42:47
Here is a theory that I have been running around in my mind for the last couple of days while playing:   they are going to add all the rest of the battlemechs from TRO 3025. Hence the name "Heavy Metal".  If they do, I hope they include the Scorpion and Goliath. Think that it would be a blast to play with those two.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 15 June 2019, 02:54:21
Here is a theory that I have been running around in my mind for the last couple of days while playing:   they are going to add all the rest of the battlemechs from TRO 3025. Hence the name "Heavy Metal".  If they do, I hope they include the Scorpion and Goliath. Think that it would be a blast to play with those two.
I imagine every non-quad is a far more reasonable expectation.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 15 June 2019, 06:06:32
The more logical and reasonable outcome would be whatever models MWO has to offer currently, plus maybe a few non-MWO designs, ie: Hatchetman, but no quads.  It's been mentioned that there is an anti-quad bias at HBS, but that would be an interesting surprise.

I'm abit disappointed a leg loss doesn't halve movement at the very least.

Here is a theory that I have been running around in my mind for the last couple of days while playing:   they are going to add all the rest of the battlemechs from TRO 3025. Hence the name "Heavy Metal".  If they do, I hope they include the Scorpion and Goliath. Think that it would be a blast to play with those two.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 15 June 2019, 18:47:37
Saw another variant . . . Urbie R90- PPC instead of AC/10.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 16 June 2019, 00:21:49
Yup, the Suburban Mech from Battletechnology Issue 19.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 16 June 2019, 00:36:24
Saw another variant . . . Urbie R90- PPC instead of AC/10.

Saw one today with an AC/20.  It was a rude shock.  Fortunately it only got one shot off before I pasted it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 June 2019, 09:53:46
Did the first Flashpoint for my Urban Warfare mercs . . . and after getting badly chewed on, I avoided the second set of drunks after blowing the dive bar.  Ran off and left them as I hauled arse for the dust off- though I got some decent salvage off the other lance I took out.

Then faced off with the Marauders in town, lance on lance- and while they offered up very nice salvage (++, +++, and gyro/signal/heat exchanger) I did not get any pieces of the mechs . . . which were all tricked out.  The Dragon was more like a Grand Dragon, the Griffin was called a Koschei and had similar weapons (LRM rack was too small & jumped), tricked out Catapult, and Shadow Hawk.

So while that Dragon was a -1N it seemed to match the Grand Dragon with weapons.- so we might see the Grand Dragon some time!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 June 2019, 11:13:43
Anyone get a Drive Train as a salvage reward?   I think they might be from the Gallant as a ultra rare piece.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 June 2019, 11:23:46
 . . . a drive train?  Since you do not get vehicles, how is that useful?

I have not seen any of the new vehicles, or played at the weights to even see a Cyclops yet really.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 June 2019, 11:48:20
It fits in the head slot only.  Gives a nice +2 init for the unit it's installed on.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 June 2019, 11:51:30
Pretty tricked out Highlander
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 June 2019, 11:57:42
I prefer keeping my commander in the rear.  And it's my farming campaign.

Pretty tricked out Highlander
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 June 2019, 12:13:45
To be honest, I used the Highlander as a real assault and the Atlas as a fire support in the campaign . . . Atlas got the Gauss Rifle, ERLLs and fancy LRM20 while the Highlander ended up with a AC/10, LL, some MLs, LRMs and SRMs.

Career I am on right now, I am collecting 2 of 3 pieces for heavies . . . two Jag LRM, two Orion, 2 Catapult K2, 2 Thunderbolt, etc
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 18 June 2019, 13:31:32
...the Highlander ended up with a AC/10...

Blasphemy!!

Gauss, two +++PPCs. Or, at least stick with the basic load-out. AC-10s are so terrible in this game.
733... yuck!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 18 June 2019, 15:51:00
I usually use my Highlander as the spotter for the LRM artillery battery installed in almost everything else (since the Gauss Rifle needs LOS).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 18 June 2019, 18:49:06
I wish equipment would show up a bit more often.
The better weapons are nice and all, but all they are is just plain better, there's no real tradeoffs or interesting decisions to be made, while equipment adds some new, interesting options for varying your weapons loadout and even adding non-weapon options for stuff.  being that this is pre-Helm Core, there really isn't all that much of that variety, so anything helps.

BESIDES.  My lance of Thunderbolt commandos really NEEDS some heat banks/thermal exchangers
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 18 June 2019, 19:13:02
Anyone get a Drive Train as a salvage reward?   I think they might be from the Gallant as a ultra rare piece.

I've heard talk of bugs allowing NPC only gear occasionally be salvageable.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 18 June 2019, 23:01:34
AC-10s are so terrible in this game.
That's a complaint I've never heard before.  I've always found them decisively average.  Outside of a Gauss Rifle though they are the only weapon with +dmg that can reliably head cap a mech in one shot in the medium range weapon bracket.  That said, by end game I usually have at least 2 Highlanders, one providing fire support and the other scouting with a the AC/10 and a battery of SRMs and a pair of medium lasers for back up.  Even with single heat sinks it doesn't get overwhelmed with heat issues which is something PPC designs can do in either lunar or volcanic environments unless you are riding a tricked out mechs with DHS and or heat banks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 19 June 2019, 02:16:53
Hell, +damage AC/10s can actually headcap things. Like tiny Gauss Rifles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 19 June 2019, 11:50:02
AC/10s in Battletech were so good that they were nerfed in the beta.  They started at 75 damage (AC/15 if you will) and folks complained that Urbies were too dominant when they were headcapping Battlemasters at long range.

Even after they were nerfed down to AC/12's and the head got an additional structure point to prevent headcappage, they are deceptively strong.  The AC/10++ at 70 damage is downright OP, as mentioned by Caedis it is basically a Gauss Rifle (14 points instead of 15) that is much easier to find in career mode.

With bad loot RNG, you can get through an entire career and get only one Gauss Rifle from a flashpoint.  In that case, you will be slapping those AC/10++ on everything and pretending they are Gauss Rifles.  It just happened to me!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 21 June 2019, 05:52:18
AC/10s in Battletech were so good that they were nerfed in the beta.  They started at 75 damage (AC/15 if you will) and folks complained that Urbies were too dominant when they were headcapping Battlemasters at long range.

Even after they were nerfed down to AC/12's and the head got an additional structure point to prevent headcappage, they are deceptively strong.  The AC/10++ at 70 damage is downright OP, as mentioned by Caedis it is basically a Gauss Rifle (14 points instead of 15) that is much easier to find in career mode.

With bad loot RNG, you can get through an entire career and get only one Gauss Rifle from a flashpoint.  In that case, you will be slapping those AC/10++ on everything and pretending they are Gauss Rifles.  It just happened to me!
Thanks for the suggestion. I'll give it a try.

Ive had phobias against ACs ever since my King Crab went down after missing two turns in a row with its dual AC/20s at close range. It looked to me that ACs were the most useless weapons in the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 21 June 2019, 08:19:54
Thanks for the suggestion. I'll give it a try.

Ive had phobias against ACs ever since my King Crab went down after missing two turns in a row with its dual AC/20s at close range. It looked to me that ACs were the most useless weapons in the game.

Well, any weapon that fails to connect isn't doing its job. If you have a true phobia though, invest in missiles, since they roll on a per missile basis, so something virtually always connects, given enough of them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 21 June 2019, 09:05:15
Odd, I typically take the AC/10 out of the Orion to put in a AC/5- decent damage, better range and better ammo count.

For a AC machine you need to make sure you have a high Guts level pilot, IIRC that is the one that negates the recoil penalties.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 June 2019, 21:25:12
Just unlocked Archangle.  Surprised a kickstarter back would be locked behind an event.  Wonder if he paid extra for it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 June 2019, 22:47:29
...  ???

Playing the flash point where you get the Raven.  I'm on the mission where you get to pilot the Raven with the help of an NPC lance that thought a stock griffon with a low tactics skill pilot in a city fight was a good idea.  After a long and brutal fight I manage to pull out a win and get the message that my pilot is on the way to pick me up.  I'm given a nice aerial view of the city and the destruction I caused.  Then the camera stops panning and the music stops. I wait.  Try to alt-tab out, but my computer refuses to show me my desktop. 

This is why Iron Man needs an option to save your game that doesn't require quitting the game.

 :crash:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rebel Yell on 22 June 2019, 10:15:28
That's why I play self-enforced iron man.  What happens in game happens and I live with it, but life is too short to start over because of a glitch.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Moonsword on 22 June 2019, 20:47:35
"This contract is not one we would offer to a lesser mercenary, but you've proven your loyalty, prowess, and dedication to the ideals of the Free Worlds League."

Really, Singh?  That's the kind of line you feed me when you're asking me to, I dunno, rescue hostages or go toe-to-toe with a Steiner recon lance.  Not for getting me to go knock over some dime-a-dozen rattletrap fort on Alloway over a licensing dispute.  What, Earthwerks misplaced a decimal and can't hire me directly?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 23 June 2019, 00:29:34
Odd, I typically take the AC/10 out of the Orion to put in a AC/5- decent damage, better range and better ammo count.
I use more AC/2s and 5s rather than 10s and 20s simply due the extra range and ammo.

Ive had phobias against ACs ever since my King Crab went down after missing two turns in a row with its dual AC/20s at close range. It looked to me that ACs were the most useless weapons in the game.
They definitely aren't horrible.  But between when you start stacking recoil and jumping together, then you will start missing a higher than average amount.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 23 June 2019, 06:35:47
ECM is the devil's greatest invention. I'm starting to get a blood pressure spike whenever I see a Packrat roaming around.

I use more AC/2s and 5s rather than 10s and 20s simply due the extra range and ammo.
They definitely aren't horrible.  But between when you start stacking recoil and jumping together, then you will start missing a higher than average amount.

Did they change those penalties at some point? I recall jumping did nothing to degrade accuracy in the stock game, only RogueTech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Reldn on 23 June 2019, 19:40:45
Well...uh, after an inordinate amount of time I FINALLY stopped cruising around, doing random jobs and completed the campaign. :-[ Now I'm just torn between whether I should continue Mercenary-ing it up through the endgame in campaign mode or start anew in Career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 24 June 2019, 00:00:32
Well...uh, after an inordinate amount of time I FINALLY stopped cruising around, doing random jobs and completed the campaign. :-[ Now I'm just torn between whether I should continue Mercenary-ing it up through the endgame in campaign mode or start anew in Career mode.
Depends. If you want a fresh start with all the challenges included, I vote the latter. I prefer the former myself though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 30 June 2019, 10:22:56
I got the event to unlock Squire in the hiring hall.  Didn't need him, but I figured why not?  Took him out on his first mission last night.  His hit percentages were well above what I would have expected for a 3 gunnery.  Like his AC5 was getting 80% chance at hitting mechs with 3 evasion chevrons at its extreme range.  Was his mech better kitted out than I remember, or is there something up with this pilot?  It's mentioned in the event that he has a lot of potential.

And why do we have two threads for this game now?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 30 June 2019, 12:47:44
I got the event to unlock Squire in the hiring hall.  Didn't need him, but I figured why not?  Took him out on his first mission last night.  His hit percentages were well above what I would have expected for a 3 gunnery.  Like his AC5 was getting 80% chance at hitting mechs with 3 evasion chevrons at its extreme range.  Was his mech better kitted out than I remember, or is there something up with this pilot?  It's mentioned in the event that he has a lot of potential.

And why do we have two threads for this game now?
Archangel does the same thing. Does Squire have the lucky tag?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 July 2019, 00:36:49
Someone made one for Urban Warfare, thought about asking them to merge it
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 01 July 2019, 04:44:05
WTH, a player at another forum just told me he was given a mission briefing by a parrot wearing sunglasses AKA trustworthy client. Anyone encounter this yet?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 01 July 2019, 15:29:51
Did they post pics?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 July 2019, 15:36:54
Found it on a FB group.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 July 2019, 15:51:16
Not sure its a parrot, unless the frigging bird appears on the holoscreen when you do the mission briefing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 01 July 2019, 15:54:02
I guess if you are playing on a smaller screen it looks vaguely avian with triangle shades?

Not sure its a parrot, unless the frigging bird appears on the holoscreen when you do the mission briefing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 01 July 2019, 17:11:06
The picture does look suspect, but the name implies a crow or raven...  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 01 July 2019, 18:12:55
Not sure its a parrot, unless the frigging bird appears on the holoscreen when you do the mission briefing.

I think I saw a picture of that in the official forums.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 July 2019, 23:01:52
A Parakeet wearing sunglasses. And considering what they are getting you into, I'd say a silly parakeet in sunglasses is more than adequate.

Seriously, I love that mission. Yang's reactions once he hears more about it are amazing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 02 July 2019, 00:15:28
Did they post pics?  ???

(https://i.imgur.com/moKEojX.jpg)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 02 July 2019, 03:28:23
That's hilarious!  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 July 2019, 09:36:34
okay . . . its a parrot!  Or something, that looks more like a hawk?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 02 July 2019, 10:03:24
Coloration around the Neck looks more like a Budgie than a Parrot:

(https://cdn.omlet.co.uk/images/originals/worlds_most_popular_pet_bird.jpg)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 July 2019, 10:35:23
(https://s-media-cache-ak0.pinimg.com/736x/46/53/35/4653352542d059d5a6022d9bc47bfe04.jpg)

Gyrfalcon, some I saw had more of a necklace but this gives a good face look.

(http://)

Unfortunately a side view, but this one does have a necklace
edit-  whoops, WAY too big.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 02 July 2019, 11:06:37
I thought they did a good job with the flavor of the new flashpoints and side missions.

One of my favorites was a mission I got from House Davion very early on that let me pilot a captured Cataphract.  Just one mission, not a flashpoint, but very fun to pilot in your starting lance when you have lights and mediums.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 July 2019, 11:29:11
You get to keep it, or did you steal it for the Feds?

I am not sure I have been able to salvage enough pieces to make a Cataphract.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 02 July 2019, 11:54:15
You don't get to keep it.  The Feds captured a Cataphract and want you to testdrive it vs. the Capellans. Pretty fun mission.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 03 July 2019, 01:39:36
I thought they did a good job with the flavor of the new flashpoints and side missions.

One of my favorites was a mission I got from House Davion very early on that let me pilot a captured Cataphract.  Just one mission, not a flashpoint, but very fun to pilot in your starting lance when you have lights and mediums.
I got one exactly like it, only it was the Liaos who wanted me to test a newly manufactured Cataphract...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 03 July 2019, 08:04:18
Since i just started (finally) playing, how do i unlock the new modules? I've not seen any signs of the urban combat etc.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 03 July 2019, 09:16:28
Since i just started (finally) playing, how do i unlock the new modules? I've not seen any signs of the urban combat etc.

First, you actually have to payfor/own the addons.

Then the game will say they are installed on the main title screen.

And if you want to make sure you see an urban map, set the filter on the star map to URBAN and they will show where available.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 July 2019, 09:56:43
Yeah, not every planet will have urban maps- you will find more of those planets in the IS Houses.  Certain periphery planets will provide the chance for that biome.  You will see the Crabs and Javelins on any world, I have only seen 2 Hatchetmen though its been a while, and the vehicles can show up on any world- just had a Rotunda give 'a ping, one ping only please' which was a rude shock.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 03 July 2019, 11:45:16
First, you actually have to payfor/own the addons.

Then the game will say they are installed on the main title screen.

And if you want to make sure you see an urban map, set the filter on the star map to URBAN and they will show where available.
oof!  I completely missed that. Thanks for the heads up. 
So i got go through Humble since that's where i original got my game from when i did the Kickstart?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 03 July 2019, 12:23:01
oof!  I completely missed that. Thanks for the heads up. 
So i got go through Humble since that's where i original got my game from when i did the Kickstart?

No sure, the URBAN and Flashpoints came beginning of this year, and not part of the Kickstarter. You'd need to prurchase through STEAM or GOG (i think. not sure as I have through Steam)

https://store.steampowered.com/app/637090/BATTLETECH/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 09 July 2019, 10:53:53
Not sure its a parrot, unless the frigging bird appears on the holoscreen when you do the mission briefing.


What flashpoint is that?


And does anyone have a list of all the flashpoints new to Urban Assault?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rebel Yell on 12 July 2019, 00:22:31

And does anyone have a list of all the flashpoints new to Urban Assault?


    Double Agent
    Succession
    House Divided
    Yang's Big Score
    Hearts and Minds
    Red Hunt
    Prototype
    Siegebreaker
    One Man's Trash
    Tournament of Champions
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 12 July 2019, 21:38:05
Question: if a flashpoint mission expires, is there a chance it will pop up again in the future or is it permanently gone for that particular career path?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 12 July 2019, 22:41:42
Question: if a flashpoint mission expires, is there a chance it will pop up again in the future or is it permanently gone for that particular career path?

It can pop again.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 13 July 2019, 14:04:06
It can pop again.
Thanks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 18 July 2019, 10:00:06
Anyone got any good King Crab builds?

I was able to recover one more or less intact because we kept shooting it in the head.

Ive also got the mod that does away with the weapon type limits on the hardpoints so I could pretty much put anything on it.

Right now I dont want to place any AC/20s on the arms and I dont have any gauss rifles, so I was thinking maybe 4 large lasers like a variation of an Awesome? With enough heat sinks so it could alpha strike of course. Any suggestions?  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Ursus Maior on 18 July 2019, 10:10:51
I recommend jump jets. Do you have ER LLs or ER PPCs? Adding lasers only, might leave you with not a lot of impact. But PPCs are good enough for downing mechs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 18 July 2019, 10:31:37
Ac/10++ paired, with damage and stability, a back up PPC with stab and damage then put the rest into SRMs also with stab and dam.  Can add jumpjets too.  You basically have gauss lite damage, and medium range that only gets more brutal as you close.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 18 July 2019, 10:51:44
Dual LRM 20s and a PPC.  :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 July 2019, 11:26:50
Dual LRM 20s and a PPC.  :thumbsup:

Lol that is the meta-game answer . . . and a fistful o' fire.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 18 July 2019, 18:58:27
Be warned though, if you ever lose a location it will be the torso with the LRMs.


Every time!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 19 July 2019, 01:06:45
Ugh I hate that.

In the campaign I put together a very nice force of thunderbolts, and have really begun to appreciate the design, but man do I hate the fact 90% of the firepower is in the left torso.  If that blows you're basically done.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 July 2019, 04:29:55
Which makes sense, the mech in that setting should be running if that happens.

I wonder if the Clan Invasion art might see its way towards HBS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 19 July 2019, 12:14:39
One thing about adding the Clans to this game.  The maps can feel small enough now.  With Clan weapons they'll feel downright tiny.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 19 July 2019, 14:30:06
HBS has stated that they will be focused on the IS for the next expansion to come.  (somewhere, that is, that I can't find at the moment)

Something about how there is plenty of storytelling to do between 3028 and 3048 before the clans start arriving.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 July 2019, 16:26:01
Yeah, that is Heavy Metal DLC . . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 19 July 2019, 17:36:39
I want to see the clans in BATTLETECH 3.  There's still plenty of history to be explored between the current game timeline and the clans, and it would be a waste for them to only be an expansion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 19 July 2019, 23:04:13
One thing about adding the Clans to this game.  The maps can feel small enough now.  With Clan weapons they'll feel downright tiny.

It isn't even only that, but also the lines of sight being shortened as well. I'm usually not outside of AC20/MLas/SRM range when I get direct line of sight and the times I am, it is almost exactly as far as my Atlas/King Crab can trundle in one turn.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 23 July 2019, 08:38:46
Yes!  My merc unit took a flashpoint job fighting the pirates (even though we're on very good terms with them) by capturing a warehouse, but the Liao commander was such a jerk we decided to take the Star League era Griffin that was in storage, so naturally the Capellans turned against us. We still beat them (thanks to my modified Orion with a AC10++ that was headcapping opponents left and right) and we got the mech. :thumbsup:

My question is: does this Griffin-N have built in double heatsinks in its engine? I was wondering because I'd like to take the double heatsinks in its torso and legs and place it on another mech, but if there is built-in DHS in the engine then I might as well keep them on the Griffin and soup it up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 July 2019, 09:00:49
You can change HS type by popping one into a mech then pulling it off.  Changes the default HS to what you put in.

Yes!  My merc unit took a flashpoint job fighting the pirates (even though we're on very good terms with them) by capturing a warehouse, but the Liao commander was such a jerk we decided to take the Star League era Griffin that was in storage, so naturally the Capellans turned against us. We still beat them (thanks to my modified Orion with a AC10++ that was headcapping opponents left and right) and we got the mech. :thumbsup:

My question is: does this Griffin-N have built in double heatsinks in its engine? I was wondering because I'd like to take the double heatsinks in its torso and legs and place it on another mech, but if there is built-in DHS in the engine then I might as well keep them on the Griffin and soup it up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 July 2019, 09:03:01
The game does offer range extenders, and strategic movement of a scout with spotting ability and proper terrain placement means you can snipe from beyond visible range.

It isn't even only that, but also the lines of sight being shortened as well. I'm usually not outside of AC20/MLas/SRM range when I get direct line of sight and the times I am, it is almost exactly as far as my Atlas/King Crab can trundle in one turn.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 23 July 2019, 11:15:09
Heat sinks are treated differently . . . for example, you can mix singles & doubles on the same chassis.  Also the base cooling ability of a mech, what we would consider the type of engine heat sinks, does not change . . .

I pulled the DHS off the Griffin, stuck them in storage and used singles- it worked well enough, and the GRF-2N has a higher base cooling ability than the GRF-1N . . . lol, I was using a Kintaro, Grif 1N(as 1S), Grif 2N and Firestarter as my urban brawlers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 23 July 2019, 12:24:22
The game does offer range extenders, and strategic movement of a scout with spotting ability and proper terrain placement means you can snipe from beyond visible range.

Oh, I know. I just think it isn't as good as plowing fours brawlers with as much of the Holy Trinity as they can fit into the enemy or a single sensor locking, max-armor brawler that allows me to rain LRMs with the other three mechs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 31 July 2019, 04:51:27
I finally did the flashpoint with the parrot- its titled One Man's Trash. Highly amusing heist that concerns grabbing SL era office supplies LOL. My only mistake was to go low on the salvage when I could have gotten a Stalker in mint condition after he took out its head- darn!  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 31 July 2019, 16:32:11
I finally did the flashpoint with the parrot- its titled One Man's Trash. Highly amusing heist that concerns grabbing SL era office supplies LOL. My only mistake was to go low on the salvage when I could have gotten a Stalker in mint condition after he took out its head- darn!  ;D
Way to spoil the fun surprise for everyone who hadn't already played it.

Like, I've already played it, but c'mon man, show some discretion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 31 July 2019, 20:19:48
Everyone gets to pot the head?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 31 July 2019, 21:21:08
Way to spoil the fun surprise for everyone who hadn't already played it.

Like, I've already played it, but c'mon man, show some discretion.
Sorry, it wasnt meant to be a spoiler. The Stalker thingy would be different since the enemies depend on your tonnage and which part of the storyline you choose- which I didnt spoil.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 August 2019, 04:30:07
Sorry, it wasnt meant to be a spoiler. The Stalker thingy would be different since the enemies depend on your tonnage and which part of the storyline you choose- which I didnt spoil.
The supplies are the spoiler, with the contents being the humor.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 01 August 2019, 08:32:21
The supplies are the spoiler, with the contents being the humor.
Anyone who accepts the mission would know about it so I wouldnt classify it as a spoiler. I found the holovid interaction with the parrot to be funny rather than the mission itself.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 01 August 2019, 14:10:23
I wondered if I'd run into this mission.  Even funnier than a parrot in sunglasses.

I'd love to read the story about how they managed to capture it. Must have been a hell of a mission  ;D

EDIT:  Turns out it was a battle+ missions.  Lyrans showed up but they never got involved.  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: glitterboy2098 on 01 August 2019, 14:56:56
clearly it was Ceres Metals stealing a prototype from Earthworks for reverse engineering purposes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 August 2019, 16:06:19
With the Thug ending up in a pair of boxes that could be labeled 'HBS' . . . anyone think we might get the Thug in Heavy Metal?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 02 August 2019, 01:01:13
While it would be cool, I'd rather not.  We can already mimic a Thug's weapons load by using an Awesome 8T chassis. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 02 August 2019, 03:53:28
Anyone who accepts the mission would know about it so I wouldnt classify it as a spoiler. I found the holovid interaction with the parrot to be funny rather than the mission itself.
That's like saying "Oh, *Ending of Avengers Endgame*. I said the ending, but it's not a spoiler because anyone who watched the movie would know the ending."

Like, you literally just described what made it a spoiler... When trying to defend how it somehow isn't a spoiler.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nightlord01 on 02 August 2019, 05:15:47
That's like saying "Oh, *Ending of Avengers Endgame*. I said the ending, but it's not a spoiler because anyone who watched the movie would know the ending."

Like, you literally just described what made it a spoiler... When trying to defend how it somehow isn't a spoiler.

So how long do players have to wait before they can no longer consider it a spoiler? I don't have Flashpoint, have never seen the mission, and I don't care, why do you?

There really needs to be a statute of limitations regarding spoilers, with movies it's traditionally viewed as 2 weeks after cinematic release, as anyone who cares enough is likely to have seen it by then, wonder what a good rule would be for PC games.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 August 2019, 09:02:08
While it would be cool, I'd rather not.  We can already mimic a Thug's weapons load by using an Awesome 8T chassis.

And I can mimic a Marauder with a Orion . . . besides, that Awesome is not going to have the cooling of a 11Eb if they release the Thug.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 August 2019, 10:55:16
It's about selling official in-game art to match specs. 

One can proxy alot of other units in the game, even more if you choose to edit hardpoints via .json to not trip the game modified errors after patching. 

But that's not the point.

While it would be cool, I'd rather not.  We can already mimic a Thug's weapons load by using an Awesome 8T chassis.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 August 2019, 11:30:21
It's about selling official in-game art to match specs. 

One can proxy alot of other units in the game, even more if you choose to edit hardpoints via .json to not trip the game modified errors after patching. 

But that's not the point.

Yup, if I wanted to be a 'Star League unit gone merc instead of Exodus' then the Thug is a pretty solid option to go with the Atlas, King Crab, Black Knight, Kintaro, Griffin 2N, Highlander, and Crab.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 02 August 2019, 16:29:45
More to my point, I would rather get another chassis that doesn't have the same type of hard points than one that already exists.  There would be no point in buying an xpansion for that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 August 2019, 16:32:10
More to my point, I would rather get another chassis that doesn't have the same type of hard points than one that already exists.  There would be no point in buying an xpansion for that.

So you do not want Marauders?  Because you can make one off the Orion chassis.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 02 August 2019, 17:51:35
That would be accurate.  I am less concerned about whether a mech is unseen or reseen.  The only way that opinion would change is if there was a hard coded stock mode.  Adding Mechs for different skins has no value to me.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 August 2019, 18:03:13
Half of the heavy metal space may not be for you then.  I dont mind paying for the chassis to match the name and hardpoints.  As I'm sure a large percentage of the folks playing.  The game doesn't make money off mods after all.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 02 August 2019, 21:23:08
That's like saying "Oh, *Ending of Avengers Endgame*. I said the ending, but it's not a spoiler because anyone who watched the movie would know the ending."

Like, you literally just described what made it a spoiler... When trying to defend how it somehow isn't a spoiler.
Thats just ridiculous. Talking about a mission briefing is in no way comparable to revealing a movie's ending. Other flashpoint missions have already been discussed in detail within this thread.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 03 August 2019, 02:48:25
Half of the heavy metal space may not be for you then.  I dont mind paying for the chassis to match the name and hardpoints.  As I'm sure a large percentage of the folks playing.  The game doesn't make money off mods after all.
I bought the season pack so I will have heavy metal once it goes live.  I have enjoyed both expansions thus far.  Flash Point was great and Urban Warfare is okay.  I like the new terrain and I like most of the mech decisions.  The Avenging Angel is not a mech that have played around with a whole lot yet, but everything else seems like it felt like it filled a niche.  The Raven is appropriate for how it was implemented, but is pretty OP when you are fighting against the AI.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 03 August 2019, 09:07:45
I bought the season pack so I will have heavy metal once it goes live.  I have enjoyed both expansions thus far.  Flash Point was great and Urban Warfare is okay.  I like the new terrain and I like most of the mech decisions.  The Avenging Angel is not a mech that have played around with a whole lot yet, but everything else seems like it felt like it filled a niche.  The Raven is appropriate for how it was implemented, but is pretty OP when you are fighting against the AI.
The Avenging Angel is... An odd duck. Just like in tabletop, it's got way too little armor for even a 45 tonner, and the speed gained is only enough to bring it on par with a Crab or a Trebuchet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 03 August 2019, 10:38:36
I do wonder what we'll get besided mechs in Heavy Metal.  Both expacs so far were released at the same time as really large free content patches and that were arguably better than the expacs themselves.

Flash Points
Xpac: flash points, , jungles, 3 mechs
Free:  Career mode

Urban Warfare
Xpac: Cities, 3 mechs.
Free: Huge map expansion, filters
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 03 August 2019, 10:49:30
You make a slower pixie out of it?  I rarely see them in my games, along with the Victor or Zeus.

The Avenging Angel is... An odd duck. Just like in tabletop, it's got way too little armor for even a 45 tonner, and the speed gained is only enough to bring it on par with a Crab or a Trebuchet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 03 August 2019, 20:42:04
You make a slower pixie out of it?  I rarely see them in my games, along with the Victor or Zeus.
It might depend on what mode you are playing.  I'm career mode I have run across a ton of AAs.  They tend to be one of the easiest things to plaster.  They are generally only issue if they come in and are screened with something bigger.

What I can't seem to get to pop up regularly are Cataphracts.  I am working on my second career mode and hand them show up less than a handful of times.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 04 August 2019, 17:13:49
You make a slower pixie out of it?  I rarely see them in my games, along with the Victor or Zeus.
I mean, yeah. But the AA in HBSBT is very much a case of 'purists need not apply' unless they feel like hosing someone out of a burning wreck at best.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 07 August 2019, 01:43:09
It might depend on what mode you are playing.  I'm career mode I have run across a ton of AAs.  They tend to be one of the easiest things to plaster.  They are generally only issue if they come in and are screened with something bigger.

What I can't seem to get to pop up regularly are Cataphracts.  I am working on my second career mode and hand them show up less than a handful of times.


I get were your coming from on the Cataphracts. I had the problem until lately with the Hatchetman. Finally got one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 07 August 2019, 16:17:54
Saw 2 at the beginning of career . . . I still have not salvaged one.  How well does it work in urban?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 07 August 2019, 16:37:10
Same-same... Had Thunderbolts coming out my ears, but couldn't ever scrape together a complete 'phract. Sadly.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 07 August 2019, 22:17:46
I had the problem until lately with the Hatchetman. Finally got one.


Hell, the first time I played a Flashpoint career mode they were so common by the time I played the flashpoint where a prototype Hachetman fights with you I already had one in my lance and one in storage!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 10 August 2019, 08:59:59
Does having the advance medical upgrades work at all? It seems my mechwarriors still die anyway even with the "improved chance of surviving a lethal attack." Has any of your people ever been saved?  ???

Also, can you remove the EW suite form the Raven and place it on another mech? I tried to take it out and place it on my Atlas but I couldnt do it.

Did anyone ever take up the one on one fight with the Steel Claw/Beast? I threw my whole lance at him, but I wonder if he stood by his promise to only fight alone.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 10 August 2019, 09:56:31
Does having the advance medical upgrades work at all? It seems my mechwarriors still die anyway even with the "improved chance of surviving a lethal attack." Has any of your people ever been saved?  ???
I don't know how you'd tell if it worked or if they would have survived anyway. I did notice that healing times are shorter.

Quote
Also, can you remove the EW suite form the Raven and place it on another mech? I tried to take it out and place it on my Atlas but I couldnt do it.
I haven't got a Raven yet, but since you can't take the BattleComp out of the Cyclops I would assume you can't take the ECM out of the Raven either.

Quote
Did anyone ever take up the one on one fight with the Steel Claw/Beast? I threw my whole lance at him, but I wonder if he stood by his promise to only fight alone.
I took the one on one fight and beat him. It was quite a while ago so my memory is fuzzy, but I'm pretty sure other 'mechs turned up. I can't remember if they were the rest of his unit or someone else who wanted in on the action though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 August 2019, 10:36:55
It's a increased chance of survival from a lethal head hit, but it's not a guarantee they will survive. 

The EW suite is built in and cannot be removed.   I kinda want to know the actual name of the equipment in the Raven .json file to see if I can manually place it into another mech via editing.

Yes, the Big Steel Claw fight is an ambush, he has buddies come help him anyways.

Does having the advance medical upgrades work at all? It seems my mechwarriors still die anyway even with the "improved chance of surviving a lethal attack." Has any of your people ever been saved?  ???

Also, can you remove the EW suite form the Raven and place it on another mech? I tried to take it out and place it on my Atlas but I couldnt do it.

Did anyone ever take up the one on one fight with the Steel Claw/Beast? I threw my whole lance at him, but I wonder if he stood by his promise to only fight alone.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 10 August 2019, 11:36:40
Is it just me or is the Zeus crap?   Last time I got one I chalked it up to just finding it too late in the game to have a use for it, but this time it was one of my first 3 assault mechs and I moth balled it anyway.   I just can't find a use for an assault mech with the offensive potential of a centurion.


Kinda had the same problem with the cyclops, but then I realized I could at least use it as a beefier catapult. The battle computer helps.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 11 August 2019, 06:45:58
The majority of the assault mechs are all faster and don't have as much tonnage to put into them.  The Zeus' pod selection isn't bad, but you need to have it tricked out with additional armor and/or have the appropriate pilot in there.  A have a few pilots with Bulwark and skilled up with manuvering ace which if you are worried about the stock version surviving is the best combination to work with.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 August 2019, 07:04:58
Yes, the Big Steel Claw fight is an ambush, he has buddies come help him anyways.
That's why I dropped with a lance and had them vaporize his backup as I went toe-to-toe with him in a Centurion.

My backup will get rid of yours, and we'll have that honor duel, whether you like it or not. Though, I don't think he expected that the last thing going through his mind would be an AC20.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 11 August 2019, 13:53:20
Is it just me or is the Zeus crap?   Last time I got one I chalked it up to just finding it too late in the game to have a use for it, but this time it was one of my first 3 assault mechs and I moth balled it anyway.   I just can't find a use for an assault mech with the offensive potential of a centurion.


Kinda had the same problem with the cyclops, but then I realized I could at least use it as a beefier catapult. The battle computer helps.
The only assault mechs I go for are the Awesome (I turn it into a missile boat), Stalker (drop one of the LLs for more armor), Highlander (I try to get double HS when I can), King Crab (dual LRM20 and 2 LL+++) and Atlas (I've replaced the AC/20 with a gauss rifle). I've got a couple of Victors in storage, but I just couldnt find a satisfactory weapons load for them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 11 August 2019, 20:52:31
Is it just me or is the Zeus crap?   Last time I got one I chalked it up to just finding it too late in the game to have a use for it, but this time it was one of my first 3 assault mechs and I moth balled it anyway.   I just can't find a use for an assault mech with the offensive potential of a centurion.


Kinda had the same problem with the cyclops, but then I realized I could at least use it as a beefier catapult. The battle computer helps.



I have found that the Zeus is pretty dang good. Right now I have it with the standard load out, but the weapons are all ++ or higher. Makes a dang good flat-backer (a concept that I came up with for a 'Mech that knocks down other Mechs.) It is being piloted by Test9 with 10\9\9\9 skill stats.

The other Assaults I am rocking is:

Command Lance
-- the Highlander with the Gauss....love this machine
--  a Cyclops-Z that I put on a Gauss Rifle that is ++ (-2 tonnes, -1 crit) instead of the A\C 20 makes a pretty good direct support ....armor still crap for an assault,
-- the Atlas II with the ER Lasers removed for LLasers (+10 damage and +3 accuracy) removed the Med Pulsers for 4 MLasers(+10 damage)....hot running but it inflicts a beating on others

Assualt Lance
-- Stalker with SRM-4s instead of the SRM-6s, upped the armor
-- the aforementioned Zeus
-- A Battlemaster, even with double heatsinks it still runs really hot

have an Atlas-D and Victor in reserve as I can not make them work for now.....
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 12 August 2019, 09:33:52
I've got a couple of Victors in storage, but I just couldnt find a satisfactory weapons load for them.
AC10+Dam and SRM12 or higher + Damage, jumpy with slightly tweaked-down armor. The AC20's nice on it, but honestly, the AC10 that can headcap is a better overall compromise between range and damage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 14 August 2019, 05:52:03
I just find any of the 4-6 assaults to be horribly inefficient when it comes to weapon loadouts- theyre essentially just slightly heavier versions of the heavies like the black Knight or the Orion, so I might as well bring those instead of a Victor or Zeus.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 August 2019, 10:34:47
But the Black Knight & Orion do not jump . . . and jumping behind someone who got too close to hit them with the AC/10++ in a rear side torso using called is a great way to end most mech's usefulness . . . especially facing the horde 'o TBolts, kill the 3 MLs and missiles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 August 2019, 11:31:45
My black knight jumps.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Ursus Maior on 14 August 2019, 11:43:53
They absolutely should. All of my King Crabs do, too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 August 2019, 11:52:49
BK jumps?  I have not messed with it in a while but since the canon one does not, I was not checking on HBS differences.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 August 2019, 13:05:23
Jump jets are equipment that can be added to any mech. Some aren't worth it though. I've always done better with grounded Orions, for example.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 14 August 2019, 13:20:20
My BK jumps too (though I use a mod to remove all the hardpoint restrictions to do it)  ;D

But then again I hardly need to worry about having an enemy mech behind my unit since my tactics always rely on massed LRM barrages at long range using sensor locks to bring the enemy down. If any of my opponents are foolish enough to get past that, I got a gauss rifle and an AC/10++ ready to headshoot them.  ;)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 14 August 2019, 14:17:21
My Black Knight has the majority of medium range weapons stripped for jumping and dfa boost.  It is armed only with 2 Large lasers and 2 small lasers.  Everything else is sinks and armor.  It is more or less my scout that gets an advanced init pilot.

Curiosity, anyone built a solid dfa build on anything?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 August 2019, 14:52:19
My BK jumps too (though I use a mod to remove all the hardpoint restrictions to do it)  ;D

See I play it straight- no mods so not everything can jump.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 August 2019, 16:58:25
See I play it straight- no mods so not everything can jump.

If you put jump jets on it, it can jump.  You don't need mods for that.  Just need jump jets.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 14 August 2019, 22:09:23
Maybe he meant he's not modding the mechs either if not catastrophically damaged?

If you put jump jets on it, it can jump.  You don't need mods for that.  Just need jump jets.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 15 August 2019, 09:11:50
No, unless it changed with a patch mechs that could not jump in BTU could not jump- for instance, no jumping Atlas b/c the AS7-D did not jump.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 15 August 2019, 10:30:30
No, unless it changed with a patch mechs that could not jump in BTU could not jump- for instance, no jumping Atlas b/c the AS7-D did not jump.
Uh... The Atlas has been able to equip Jumpjets since the game came out. Hell, I put jumpjets on a Cent the first day I even had the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 15 August 2019, 10:51:21
Looks like he's playing with canon / vanilla configs only,  hence the statement of no modding.  Everyone enjoys the game in different ways.  I prefer an all jumping force myself, yet have some jumpless mechs too.

Uh... The Atlas has been able to equip Jumpjets since the game came out. Hell, I put jumpjets on a Cent the first day I even had the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 15 August 2019, 11:38:18
No, unless it changed with a patch mechs that could not jump in BTU could not jump- for instance, no jumping Atlas b/c the AS7-D did not jump.

Unless you are playing with self imposed restrictions,  there has never been anything in the game that prevents putting jump jets on any mech.

The only restriction the game has is the type of jump jets.  There's 3 kinds. I forget what they called them all, but they're based on weight. You can't take jump jets off a light mech and put them on a heavy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 15 August 2019, 13:19:12
Hm, I would swear the little jump jet icon is grayed out for certain mechs but I have not had time to play for the last month so I could be wrong.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 15 August 2019, 15:13:07
Yes, jump jet icons for the wrong tonnage will be greyed out.  There are 0.5 ton, 1 ton, and 2 ton jump jets in the game, and there has never (yet) been a restriction on mounting them if you have the tonnage and they're the right kind for the 'mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 15 August 2019, 22:11:21
No, at the point they should hardpoint types it would lack or have grey'd out jump symbols.  But I could be mis-remembering the details.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 17 September 2019, 19:26:26
Hey just discovered that you can buy ECM and a Quasi-Beagle probe now.  They are one or the other. As in you cannot mount both on the same Mech. Not that you would want to...they are damn heavy and critical slot heavy,. the ECM weighs in at 6 tons, and the Beagle Probe is like 5.5 tons. I have encountered them in multiple shops in the CC, FS, and oddly enough the MoC. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 17 September 2019, 20:01:02
What exactly do they do, though?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 17 September 2019, 20:22:50
I'd assume they work like the raven, but with the two features separate.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 17 September 2019, 20:37:10
They do, but just not worth it IMHO.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 18 September 2019, 00:33:00
Assuming they haven't radically changed how ECM works, 6 tons is worth plugging it into a heavy or assault mech so I don't have to bring a Raven to hide behind.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 18 September 2019, 00:36:41
Assuming they haven't radically changed how ECM works, 6 tons is worth plugging it into a heavy or assault mech so I don't have to bring a Raven to hide behind.
They recently made the AI more aggressive when going against ECM'd units. No clue on how much more, though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 18 September 2019, 23:11:15
Guess I'll have to fire the game back up if I have time this week or next to see what the changes look like.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 19 September 2019, 10:37:31
What stinks is i don't get alert from humble that my HBS Battletech game had changed.  I always find out the hardway.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 20 September 2019, 16:09:35
Is the RAT still messed up?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 September 2019, 23:01:40
Considering the limited amount of mechs the game has in it as it is, not sure complaints of "X mech shouldn't be encountered" are valid. 

Is the RAT still messed up?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 20 September 2019, 23:27:21
Considering the limited amount of mechs the game has in it as it is, not sure complaints of "X mech shouldn't be encountered" are valid.

I'm pretty sure he's referring to the bug that was introduced with 1.7 that resulted in almost nothing but Commandos, Blackjacks, Black Knights, and Atlases to spawn.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 20 September 2019, 23:53:49
Hey just discovered that you can buy ECM and a Quasi-Beagle probe now.  They are one or the other. As in you cannot mount both on the same Mech. Not that you would want to...they are damn heavy and critical slot heavy,. the ECM weighs in at 6 tons, and the Beagle Probe is like 5.5 tons. I have encountered them in multiple shops in the CC, FS, and oddly enough the MoC.

Canonically, the MoC in this era has “a secret source of technology from beyond the Periphery” which other sources have hinted may be descendants of the Minnesota Tribe.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 21 September 2019, 00:39:51
I'm pretty sure he's referring to the bug that was introduced with 1.7 that resulted in almost nothing but Commandos, Blackjacks, Black Knights, and Atlases to spawn.
If that's the case, I wonder if I should report the ABSOLUTELY INSANE NUMBER OF JAGERMECHS AND THUNDERBOLTS I FIGHT.

Oh, and that one mission where I encountered three Cyclops Zs, three Cyclops Qs, and a Cataphract and Banshee. (I see Qs a lot.)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sharpnel on 21 September 2019, 02:10:52
Canonically, the MoC in this era has “a secret source of technology from beyond the Periphery” which other sources have hinted may be descendants of the Minnesota Tribe.
Well, the MoC version of the ISF or Death Commandos is called the Ebon Magistrate. Draw your own conclusions.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 21 September 2019, 04:24:11
I'm pretty sure he's referring to the bug that was introduced with 1.7 that resulted in almost nothing but Commandos, Blackjacks, Black Knights, and Atlases to spawn.

That's the one, basically alphabetical, guessing it's still there. May download one of the mods that add in all other era appropriate mechs
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 September 2019, 08:07:00
Maybe too many Cataphracts and blackknights is their solution for the problem of too many thunderbolts and quickdraws?  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 21 September 2019, 08:37:18
MoleMan - I know HBS is at least aware of the issue, not sure if there's been a patch for it yet. There is a mod someone made that corrects it to hold you over.

https://forum.paradoxplaza.com/forum/index.php?threads/battletech-mech-variety-has-disappeared.1245974 especially Reply #17 explains what happened
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 23 September 2019, 02:30:06
Brilliant, thanks!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 23 September 2019, 12:37:54
And now there's a hot fix out for it, so no mod needed:

https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-7-1-hot-fix-release-notes.1249131/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 September 2019, 15:38:54
Unless you modded your game.  ;D. It's still hilarious to me, seeing vitriolic posts from players with modded games who still complain a official patch broke their game.

And now there's a hot fix out for it, so no mod needed:

https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-7-1-hot-fix-release-notes.1249131/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 September 2019, 16:50:23
Unless you modded your game.  ;D. It's still hilarious to me, seeing vitriolic posts from players with modded games who still complain a official patch broke their game.

It is silly.  Especially since even games that fully support modding break mods with patches.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 23 September 2019, 19:24:57
Unless you modded your game.  ;D. It's still hilarious to me, seeing vitriolic posts from players with modded games who still complain a official patch broke their game.

And just imagine how much everyone would complain if they never patched the game.  ::)

People worried about stuff breaking, if they were able to figure out how to get the mods working, should be able to figure out the 5 second process for turning off auto-updates if they're that worried about it.

I say that knowing full well that I use some mods and I either choose to play without after a patch, fix them myself, or wait until they're updated again.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 25 September 2019, 11:28:53
Having gotten my game through Humble, i never get alerts about updates. I learn the hardway...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 26 September 2019, 01:07:38
Having gotten my game through Humble, i never get alerts about updates. I learn the hardway...
You already said that, Wrangler  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 26 September 2019, 06:05:51
You already said that, Wrangler  :D
I should gotten alert i already said it!  Stupid lack of alerts.  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 01 October 2019, 00:29:14
fired the game up over the weekend to catch the updates and I see they did a couple little things that I didn't see on my last career mode play through.  As mentioned earlier the enemy is a little bit smarter with their sensor locks.  In particular the enemy pays quite a bit better attention to the mechs under the effects of stealth (though not always the unit generating it).  The AI also now uses a reserve as well.  Not always intelligently, but I can't say its heart isn't in the right place.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 10 October 2019, 02:42:17
Funny story time. Might be some spoilers, might not be.

I was working on the Flashpoint with the guy that has the parakeet with huge sunglasses. I chose the option to get my lance as large as possible to take out the 2 lances of pirates. each lance had an Assault ( a Stalker and a Banshee) and 3 Lights riding shotgun. I was fielding my main lance at the time, (a Firestarter, Shadowhawk-2H, Vindicator-1R, and a Catapult-K2).

So I had killed all the lights in the enemies' Banshee lance, when the Stalker had make its appearance. I moves the Vindicator and Catapult to intercept it. I figured I  would try to capture the Stalker. So I target the legs with a precision shot to the left leg with the 2 PPCs of the Catapult. I fire and..........head-shot with both PPCs. Stalker falls. I get excited and say why not try again on the Banshee. I target the Banshee with the Shadowhawk-2H. And ............Boom head-shot to the head with a AC-5++ (+10 damage), and a ML.

So now I have 2 assaults and a rating of under 200. Living the good life at the moment!!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 10 October 2019, 05:17:57
Funny story time. Might be some spoilers, might not be.

I was working on the Flashpoint with the guy that has the parakeet with huge sunglasses. I chose the option to get my lance as large as possible to take out the 2 lances of pirates. each lance had an Assault ( a Stalker and a Banshee) and 3 Lights riding shotgun. I was fielding my main lance at the time, (a Firestarter, Shadowhawk-2H, Vindicator-1R, and a Catapult-K2).

So I had killed all the lights in the enemies' Banshee lance, when the Stalker had make its appearance. I moves the Vindicator and Catapult to intercept it. I figured I  would try to capture the Stalker. So I target the legs with a precision shot to the left leg with the 2 PPCs of the Catapult. I fire and..........head-shot with both PPCs. Stalker falls. I get excited and say why not try again on the Banshee. I target the Banshee with the Shadowhawk-2H. And ............Boom head-shot to the head with a AC-5++ (+10 damage), and a ML.

So now I have 2 assaults and a rating of under 200. Living the good life at the moment!!

Excuse me while I glare at you in naked envy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 October 2019, 10:46:26
Must have selected good salvage . . .

We get any more previews on Heavy Metal?  Its not too far off.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 10 October 2019, 16:14:28
Must have selected good salvage . . .

We get any more previews on Heavy Metal?  Its not too far off.

No, saving it all for PDXcon - https://pdxcon.paradoxplaza.com/agenda

19 October 15:30

Quote
Those Metaling Kids: A Look at BATTLETECH: Heavy Metal
Hear Mitch Gitelman and Ryan Burrell from Harebrained Schemes share details about the upcoming expansion and discuss the weight of 'Mech development.

Speakers:

Mitch Gitelman
Founder of Harebrained Schemes and Game Director of BATTLETECH
Ryan Burrell
Principal Systems Designer, Heavy Metal
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 October 2019, 22:03:51
Ok, the HBS site did not even have any graphics leading to that . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 11 October 2019, 00:19:46
Whew, I was starting to get worried. Can't wait for the 19th.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 11 October 2019, 00:30:57
Must have selected good salvage . . .


No, I was damn lucky on the salvage. I picked 3. I choose 3 Stalker parts. The Banshee parts was just on random salvage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 13 October 2019, 00:17:34
Okay, anyone have problems after the update loading a fight?  It just seems to spend forever loading on the dropship screen.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 14 October 2019, 05:52:56
Was there a recent update?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 October 2019, 09:43:52
No, I just finally DL'd the last one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 16 October 2019, 21:26:03
https://twitter.com/i/status/1184559637149954055

Hype Video from Mitch Gitelman for the Heavy Metal panel on the 19th, but he does announce that next DLC will have 470 tons of Heavy Metal.

Shall we get our TRO:3025s out and start calculating what volume of 'Mechs could fit within that number?

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 16 October 2019, 21:32:15
Pretty sure the Marauder and Warhammer are included.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 16 October 2019, 22:08:37
I'm going to guess around 8. That allows them to do a good mix of weight classes and really we're running low on assaults for the era, which helps increase the number of designs.

For Assaults, even if we include Wolf Dragoon designs we're basically just missing the Charger, Marauder II, and Imp from what I can think of.

Heavies, they all but confirmed Warhammer and Marauder already. Crusader, Archer, and Rifleman are likely other choices. Less likely: Guillotine.

Mediums: Dervish, Phoenix Hawk, Vulcan, and Assassin.

Lights: Flea, Stinger, Wasp, Valkyrie, and Wolfhound

They can't include all of those if the magic number is 470 but there's probably a good number of combinations of the above designs to come up with that number. There could be other designs but they'd be digging pretty deep into the rare 'Mechs, unless I'm forgetting anything obvious (like the Ost series).

I also assume there's a higher chance for it to appear if it was already in MWO and they can borrow the art.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 16 October 2019, 22:28:00
Low on assaults?  Since when?

I would like to see . . .

Marauder, Warhammer, Crusader, Rifleman
Phoenix Hawk, Dervish
Valkyrie

 . . . and to round it off, if they give in to the LRM mechanic, you can fit a Archer on top- but I would love a Guillotine!  Even if you CAN make one with a Grasshopper.

I also hope we get more variants like we did with Urban- I would like to get more Hunchback options.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 16 October 2019, 22:44:06
Low on assaults?  Since when?

Low on assaults not in the game already.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 16 October 2019, 23:33:38
Ok, that make sense . . . thought you were saying the 2 Zeus, 2 or 3 Highlander, Awesome, 2? Battlemaster, King Crab, Atlas, 2 Banshee, 2or 3 Stalker, Cyclops and Victor was a 'low' amount of assaults.  Feel like I am forgetting something lol.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 19 October 2019, 03:36:33
https://www.youtube.com/watch?v=282NFD5CIFs

and press release on Polygon - https://www.polygon.com/2019/10/19/20921362/battletech-heavy-metal-list-of-mechs-weapons

PDXCon 2019 main stage reveal and trailer drop - November 21st release date.

Eight new 'Mechs including the Flea, Assassin, Phoenix Hawk, Archer, Rifleman, Annihilator and a unique new original 'Mech developed by HBS, the Bullshark which looks to be an 95ton assault.

Marauder and Warhammer are free to everybody with patch that drops same day!

Each new 'Mech included a unique feature, with eight new weapon systems including Inferno, Mech Mortar, and non-Star League stuff like small and large calibur LBX and UAC autocannons and COIL Lasers?

The expansion will also include a new Flashpoint that sees you encounter Wolf's Dragoons, Natasha Kerensky and the Bounty Hunter, as well as introducing official mod support.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 19 October 2019, 04:01:46
https://www.youtube.com/watch?v=282NFD5CIFs

and press release on Polygon - https://www.polygon.com/2019/10/19/20921362/battletech-heavy-metal-list-of-mechs-weapons

PDXCon 2019 main stage reveal and trailer drop - November 21st release date.

Eight new 'Mechs including the Flea, Assassin, Phoenix Hawk, Archer, Rifleman, Annihilator and a unique new original 'Mech developed by HBS, the Bullshark which looks to be an 95ton assault.

Marauder and Warhammer are free with patch that drops same day!

Each new 'Mech included a unique feature, with eight new weapon systems including Inferno, Mech Mortar, and non-Star League stuff like small and large calibur LBX and UAC autocannons and COIL Lasers?

The expansion will also include a new Flashpoint that sees you encounter Wolf's Dragoons, Natasha Kerensky and the Bounty Hunter, as well as introducing official mod support.

COIL sounds like it'll gain more damage the further you move. Free patch with the DLC adds the Warhammer and Marauder, but I doubt the Marauder will replace my Black Knight.

Bull Shark'll probably replace my Banshee, and Annihilator will probably replace the Atlas.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 19 October 2019, 06:56:28
https://www.youtube.com/watch?v=282NFD5CIFs

and press release on Polygon - https://www.polygon.com/2019/10/19/20921362/battletech-heavy-metal-list-of-mechs-weapons

PDXCon 2019 main stage reveal and trailer drop - November 21st release date.

Eight new 'Mechs including the Flea, Assassin, Phoenix Hawk, Archer, Rifleman, Annihilator and a unique new original 'Mech developed by HBS, the Bullshark which looks to be an 95ton assault.

Marauder and Warhammer are free to everybody with patch that drops same day!

Each new 'Mech included a unique feature, with eight new weapon systems including Inferno, Mech Mortar, and non-Star League stuff like small and large calibur LBX and UAC autocannons and COIL Lasers?

The expansion will also include a new Flashpoint that sees you encounter Wolf's Dragoons, Natasha Kerensky and the Bounty Hunter, as well as introducing official mod support.

Ooh, nice! I guess its time to reinstall the game again! Been playing Bioshock Ultimate and Batman Arkham Knight for the past few months in addition to Planetside 2.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 19 October 2019, 07:37:54
Well..here are the new Mechs & weapons:

(https://lh3.googleusercontent.com/5CsT-dK-t-9sBb4IkQsV1GDODI5BG9W5jFRzO5uejUJzf-TBLleg_SV4w2dm5Li4eQjyu5yCBAsoBTejw96tW2Nz04Mo65GLrpL6C72AWSRoE_3wOsaqUa9d1Y6W6lB8A2dck_CdrTzR0KMST6lM8R-vWfg05sAd_fdHBBDY37s4S2X0Mpqz3TuMIlkjsL6Ba8-W7KEfXczWqGQRiNMC-qOIkOjWiov1G2P_3rHMKl_WX9dkZQNY4DHK-mWoiraXmpme-3r2HJvmEDy3U2Xhzk62e9ABz8sEKabX7mx9kJEwghzqHt1zLO1OPClbBFC1q6mY2kB-5yJpj4WlEPqwaa3uHGxJcD9yUJrvv8NxzDNXPwIcdTOWByMKkK6Q4XWcw__Vzvo0FPcA_MiLLcSswlY0sogMJfBhATNUcYoYHISi2paWU_E7Y2ocgPYJrmpgSqNKYEGX4K1bMgdeGcLO4JiEhcPvRmtVqphmUkxB9PcjMx8U7L5pGPQlmFrdXqM8vPGaIy_cwYnXi3LcOs286MO8fh-LOjQxbRgpdZ6T78C9IEYdbtUgwySI6J3myQM8Xq1UQG87THvMZxGjbs3_dBAjAK3jS0wXdxM1wCKIjc_xBJVMLHqua8SEEh6TFKFmbSWiqfw2Jl7UeFV_Fux6Z2g3sTKgEqLbT2oGtv7ldLzzqn_rdqkRMWf7ITpd7ddvGWu7SFqxm46-C_XOuEpj2j_ViDHT9vbJ2TKtdyTzFNWuVUGq=w1097-h536-no)

And looks like that BullShark has a Thumper Canon!

(https://lh3.googleusercontent.com/9d8_pc6kw0jzAvpUzJpbjlM5M01D5z_ye1tTxqClZ_QOUNfTBxpXPFInuvm9ddRea9sLEDBsGx1Qp5LcAVCrVQo8CuD5NFZNnSv2IzkAbisl2ThpJgfm-2q6F9OFMRfELKa29uTjqJ_12PkRI3aPliZfd85VgOlOzU03p8mKwdfAvFzMDymJ2JjxjQwixKpLHAwgR23W73atGfOsx2jj-W0tN6KlGTwuQD5cPDZxEFvrAyzJN9zYVz0Uz-B-eVdDpl-FrRTFc8Htt0PedUblfle7rns3PLaAMlrzBOcN9r8BwHKJ6zHgXU1RcLPHRZRZswJKPOd-Oq358Br_Xr9vonaViy9nwS40-u3nIV0yK6MpfSQMMl34DkCL0GVtR_e89VeC4cX8GXErtzrKtjLzyD1EhFWI6UaZ5CAQDmgQK5DC0oZ1dK33V5FQVn_yd8dCSCkUIiFus7JM1ER6AimbBThvXD9Xx8vnr6_FAfbgqe45qTEd7tA8-yApiYxBmehd3I8rkJ5tgPDK-DrhRGXesC-VI5Ak349eY_T7yBZnCq4Za45ubssZQaaWAvGfs6EAK2z7qK75h6HfOtFgC6rQwYW5ARXn8AXYXmqx1B5t-HwLr7a_CAdOq3Cy1FmhFoI3-l_Ba6aToHJHZqN6N183VEyjJhvGXqTexo1tv66_KVZ5aOVB2J6gr91O31L0B7DNgHo11e1ykXEsKTSc_4I7RZkQhpxknzUbF9Z-v8gsM8zfmJZR=w857-h421-no)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 19 October 2019, 07:40:03
I'll be interested to see how they implement it in the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: H.B.M.C. on 19 October 2019, 07:52:15
All sounds very cool except for one thing:

Vulcan.

Why? Why not a Whitworth?

BYE
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 19 October 2019, 07:56:50
The HBS game likes AC/2s rather more than table top...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 19 October 2019, 08:38:07
For anyone following the thread that doesn't have the game or released expansion DLC it is all 50-66% off until the 21st.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Vehrec on 19 October 2019, 08:51:51
I'm seeing reports that the Thumper is a 2-shot per deployment system with high AOE damage.  And reports that the Bullshark is gonna have enough Autocannon to make a Davion drool.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ThePW on 19 October 2019, 09:10:49
I'm so stoaked…  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 19 October 2019, 09:14:47
I can't believe I forgot about the Annihilator when I was guessing.

Also, I'm happy to see the Warhammer and Marauder weren't included to the '470 tons' they teased. I knew they said they'd be released for free eventually, I just expected they'd still count them all the same and didn't want to start guessing we'd get 9-10 new chassis.

The new weaponry should be interesting to try out. I'm surprised mortars made it in. And surprised that they're giving us all the sizes of the ultras and LBX but I don't mind that deviation from canon.

Also, mention of a 'mini-campaign against the Dragoons' should be fun. Curious to see if it's just a flashpoint or a bit more.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 19 October 2019, 09:16:52
Another YouTube Screen Scrape of the BULL SHARK, now with hard Points :

(https://lh3.googleusercontent.com/xAqiP4Hk6ccixWwBlcUHFYxEhLVeZFFsg-LtnYP8aXI-8XnNBW2RgjDeUYKT7tY9u-YWVXXJKmICqYcvMU2NIbTvD99uFY3PyDP5NluFYeZjprBWl2xUBJ5nmo3lrhyaZ5-mU5UweQM0DeEVNRPYSsoADjHRKpklAt7Rg99RN3xbts8_OmJa0qtgzJt96JrsaTw6nR2GlN4rUW2UyEVfd41GPFZu5YQl7oRSCxTN40fVGzrPCTURG_Xn3nRRqyKdkUZdcI80GD0Kzf6gJzXcHhtj0_LJJoSI04YhG3ejfLaM3aXIQoesm4-RxOFH5RpqIzbU13RYw2r8J6nMqWNHcGJJOZzQldNpZK5ka-dDiiOBxk3Tio-d4sE7wc9CAJ_AHDrf5eiD1vQ7kz4Dj7pRlirMFiPMD9QqzdesZ-O_dVF_nnuHUMF9vT7DM3zD9gt5n4jp_9ief4b-CAdGkNW4VwUGxrzhLRKagTRNjLWimM8jhYmlJ3PZ9C9goWsvj4d4wcASSgvpFkCspHnHxFAcXfgbJ8peyVWB9_-Se77U8Ptw7ixO8aJA9LMxOAv5Dda-Qf4eVr6uIma2C_bIYrvq2B42FQCQYxcFKESN76a4yxSAzZObo693L21WJbiVzKOyzqZCsoca_xLh9iA_TXAxN44M7jkKWhgIUjcCHpQGP5EOeNDHf4pHA84XO_IsRdKE4h7-voxD4fjm_w3xv9tAONqpwb6qmSzpK67_GixRFBIVYkF4=w669-h470-no)


And can have 3 Jump Jets???

(https://lh3.googleusercontent.com/hEPis9MBrDIAmendSBPQeZXkENCjwZ8yWQOc6zF2O_FyEDW1csYhlEk2K1tejksQLuwbcEwn1quaPCOR6M5GZOrX6hiAoRVmH83Y0_tyBpC2H0-KcMmn8_WtbER4RBJlUB7ieJx3NFPvUwwLPQa0SkwdVM6e7pQ4vOPrHRSy8AQrUKuLQyaMpKgtVIERZOBRYUlVQAhPuOihhKe8RKXiyG9M0PGGVJBEDcA3NNMsdZ8k1d8oNo0zlFn02KOUIh15-vu054K3LuWla8M_jtUUp-bEO3FOQPOIQkFtR6CDTcGyx2qq-eOtL6XL6iSyKaS0TbTzOqxNj1yO-J1x1Q6MR4n8fA-Je2NMaLzcioGbOYZux_BbjhbNpflV2-b-6DQ4C00YAuwrt98hnFsErZi4TJ36NLl6JD_ahrNnvc5sqmKU9W9W7-sMm6SYseyPFLiQ4tX5j7KM4qI8sUkJARNdYoJ7-f30aEfWFKMNJKPYhhWBi3pzODSwSrS9ThdD_q6E0zpkJMvukjD5qcHflZLQZOu2hQJWRSrn-BXfDmU2YmUvHDBZZFrF5XPfv4fOJKIcAtU6RoScXm8PR8uR9lj6PHAypg7_5UoDuLLkRdAOY3-n8gE5d42XKl-VGS0ICsLozvWKlTodTdlwR_uac24L0jBQMAgemZzPU8-_ra5_JYHCz-xqlQrsrw6FRogYtySYDm0T3GmZ7D_ogX2Q8KdUCSMLqBeICp5Hgdm-fKioiehOh0jw=w768-h595-no)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 19 October 2019, 09:33:29
AND another Screen Scrape, this time the COIL-L, a Kinetic Energy type weapon. As can be seen (sorry for the Play bar. I have NO idea how to get ride of it :() the FLEA could potentially get this weapon up to 280 Damage!  :o

(https://lh3.googleusercontent.com/Eb8n8psVQwXnzYb3ziUR84ukKEcDqvWXeHbYoWzeNBsZk6ht-eJ98MOeJ8_smqHkSVZVF3f1eF5RPLGG7feO6o3e4Ydgmff4_QhcFUTbt7HkdancVG4LlJ-I-eRjB0gcKXXbrJDRGg=w960-h584-no)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 19 October 2019, 09:43:47
Hmmm... Looks like they classify the "Thumper Cannon" as "Artillery", so it's not what we have in tabletop.  I suppose I shouldn't be surprised, but the confusion this might cause could very easily have been avoided.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 October 2019, 09:50:39
The RL player in me is happy to see Thorium Plasma Projectors in the game.  However, I get the Mechcommander: Desparate measures vibe from the new weapons.  Think any will make it into canon?  There is precedence with the Bombast Laser after all.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 19 October 2019, 10:04:27
Well I hope they sort of make gauss rifle ammo a bit more common in the future- its terrible when you have 3 gauss rifles but only 2 tons of ammo!  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 19 October 2019, 13:38:47
The RL player in me is happy to see Thorium Plasma Projectors in the game.  However, I get the Mechcommander: Desparate measures vibe from the new weapons.  Think any will make it into canon?  There is precedence with the Bombast Laser after all.
Well, the Coils will certainly be 'iffy'. I'd wager best odds on the Bullshark being canonized, for now, if anything.

A little surprised the Roughneck wasn't included, or the Corsair. Kind of disappointed, even. Who knows, maybe they will add a "Scrapmech" DLC someday.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 19 October 2019, 14:04:27
That's a pretty impressive weapon payload on there. 2x LB10X, 2x UAC5, and 4x ER ML is a lot to hold without some weight-saving tech under the hood. And that's not even considering the Thumper. Hard to imagine being able to make that in TT rules.

Also, interesting to see the er mediums. I know they were included (but not for sale / salvage previously) but I guess they aren't sticking to canon only since we're seeing all the LBX and UAC sizes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 19 October 2019, 14:35:08
A quick attempt in SSW gave me a whopping 10 tons of armor with all of that (assuming one ton of ammo for the Thumper Cannon, and the listed ammo for the others: 4 for the UAC/5s (???) and 2 for the LB-10Xs).  And that was WITH an XL engine.  Maybe it's only 2/3? ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 October 2019, 14:53:33
Theres precedence with the Annihilator.  Personally I'd want to see a Devastator or the Imp, at least you keep the 3/5 speed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 19 October 2019, 15:02:00
This all looks pretty cool.  I just hope that the introduction of all this new tech doesn't turn the game into an unplayable mess.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 19 October 2019, 15:08:27
While not unplayable, the current version makes LRMs almost required.  Before I gave up making the game run on my ancient machine, I was down to nearly all LRMs on everything except the Atlas (which had an AC/20+something) and the Highlander (with its Gauss Rifle).  The LRM battery would knock them down, and all remaining weaponry would call shots to the CT.  Guaranteed kill, every time, even against Atlases. Either the Atlas or the Highlander would be the spotter, and the victim(s) would never even see the rest.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 19 October 2019, 20:28:11
Ok after seeing the trailer and seeing the screen shots above this is my takeaways:

1. Choices of Mechs. Archer, Warhammer, Marauder, Rifleman, and the Phoenix Hawk (THANK YOU SWEET BABY JESUS!!!) are excellent choices to bring into the game. The Assassin, Vulcan, and Flea not so much as I would have rather have the Stinger, Wasp, Wolfhound, or even the Clint. The Annihilator is an interesting choice to be sure. I don't like it and I don't hate it...its just interesting. The Bull Shark, I am going to reserve judgement until I play with it or against me.

2. New Weapons. I like it, but with that being said I hope that the up the found ammo for existing weapons (looking at you Gauss Rifles), they reduce the tonnage and space requirements on the ECM and Active Probes to what they are in the table top game, and add in the half ton MG ammo option.

Overall I am thrilled and can not wait till it gets here!!!

 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 19 October 2019, 20:32:14
Sounds like the new mechs are all going to get some kind of quirk.  I hope they patch in some for the original roster too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 19 October 2019, 21:18:46
Where was a mini campaign against the 'goons mentioned?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ThePW on 19 October 2019, 21:36:24
Sounds like the new mechs are all going to get some kind of quirk.  I hope they patch in some for the original roster too.
I imagine it has to do with the stats to each design (example, all the mechs at have fluff battlefists (the 55ers and the hunchback) and do more melee damage that some special equipment...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 October 2019, 21:45:19
New Flashpoint, no mention of who the oppo is . . .

The Bullshark from what I saw in a screen shot was a 3 jump . . . which means it might end up being a Annihilator custom.  You can get close in TT as long as the speed is 2/3 . . . its just undersinked, though if the Thumper Cannon only gets 2 shots it gives you some options.

Not sure why you say you have to play with LRMs, I was working campaigns through without going 'all LRMs, all the time' but I DID have a dedicated (Catapult or Griffin) and a mass of SRMs, but I was playing to keep mostly med with a heavy or assault and a Firestarter scout.  SO looking forward to trading that in for a Phoenix Hawk.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 19 October 2019, 22:21:06
Where was a mini campaign against the 'goons mentioned?

https://www.polygon.com/2019/10/19/20921362/battletech-heavy-metal-list-of-mechs-weapons?utm_source=share&utm_medium=ios_app&utm_name=iossmf

2nd to last sentence. "There’s also a miniature campaign that brings players in contact with members of the famed Wolf’s Dragoons."
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 October 2019, 22:38:59
Wonder if its career or post-campaign?  or heck, DURING campaign could be interesting.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 19 October 2019, 22:54:47
I'd guess post-campaign like all the flashpoints.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Retry on 19 October 2019, 23:57:20
Well, the Coils will certainly be 'iffy'. I'd wager best odds on the Bullshark being canonized, for now, if anything.
I agree.  The Bullshark can easily be canonized eventually with a swipe of a TRO.  The Coil... Not happening, I wager.  Whatever explanation they come up with for a weapon that hits harder the faster you go is going to be rather contrived, and it obviously exist in HBS simply to give something that makes the faster 'Mechs more useful, and I don't see any real path to "Tabletop-ify" the Coil anyways.

Also, apparently official mod support is coming out with the expansion.  That sounds really nice for me.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 20 October 2019, 05:20:57
*snip*
Not sure why you say you have to play with LRMs, I was working campaigns through without going 'all LRMs, all the time' but I DID have a dedicated (Catapult or Griffin) and a mass of SRMs, but I was playing to keep mostly med with a heavy or assault and a Firestarter scout.  SO looking forward to trading that in for a Phoenix Hawk.
The LRM tactic meant I took minimal damage in return, even from assault lances.  In the most egregious game I played, the bot marched its assault mechs one at a time through a gap.  They died one per turn, and my spotter took a handful of damage (further minimized by Bulwark).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 20 October 2019, 07:43:25
I imagine it has to do with the stats to each design (example, all the mechs at have fluff battlefists (the 55ers and the hunchback) and do more melee damage that some special equipment...

From what I've read it's more like the Raven's electric gear and the Cyclopes' battle computer.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 21 October 2019, 11:26:02
Compare the Annihilator with the Bull Shark . . . the Shark could be a frankenmech, a very cool bit of lore to drag in.  Anni body, Rifleman or more likely Jager arms (feeds/mounts for dual ACs in the arm) and maybe bits from elsewhere.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 26 October 2019, 10:31:51
Since  I yet to finish the game  due to having some pc issues.  I want to ask does anyone else keep getting hitchhikers on the jumpship when you jump lol.  I seen many leopards and a few union ships among my many jumps lol
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 26 October 2019, 11:07:19
I mean, it's not your Jumpship.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 26 October 2019, 12:14:10
lol I know that but it be funny you end up transporting the units your attacking along to the mission.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 26 October 2019, 13:23:46
More likely they're merchant ships, not the same forces you're about to or just faced.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 26 October 2019, 13:35:08
Hey boss, didn't that guy we chatted with in dropship galley mention he piloted a beat up Catapult?  I could swear that's him there in the trees!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Insaniac99 on 26 October 2019, 20:05:08
Since  I yet to finish the game  due to having some pc issues.  I want to ask does anyone else keep getting hitchhikers on the jumpship when you jump lol.  I seen many leopards and a few union ships among my many jumps lol

You don't own the jumpship, you are renting them, just like the other random ships that are getting rides.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 28 October 2019, 10:51:46
I've been bad i've not been playing the game as much as i should be.

Question:  has people had issues trying to get into another person game?  I tried getting into the game with my brother, but his game was purchased through steam and mine was through humble bundle, but we both same version of the game but it's not linking or i get kicked out.   
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 29 October 2019, 16:17:10
I have never played or even attempted multiplayer so I can't say for certain.  Maybe post some additional details if any are available or search out details on the official game's forum?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 31 October 2019, 06:03:12
Was the Humble Bundle key for steam or another service? It shouldn't make a difference for the network though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 31 October 2019, 14:57:09
Was the Humble Bundle key for steam or another service? It shouldn't make a difference for the network though.
It was a steam key i received.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 02 November 2019, 08:43:23
Grrr...  They're not going to give older mechs special quirks/equipment. That's going to be the modders' job.   >:(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 02 November 2019, 09:26:25
Grrr...  They're not going to give older mechs special quirks/equipment. That's going to be the modders' job.   >:(
I still think that's... Really, really stupid.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 02 November 2019, 09:59:40
The excuse is dealing with save compatibility.  Didn't stop them with pilot abilities.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 02 November 2019, 10:41:45
The excuse is dealing with save compatibility.  Didn't stop them with pilot abilities.

For pilots, they just had to look for the old abilities and refund XP. It's not as easy with the 'Mechs, since all of the quirks are added via 'fixed' equipment that can't be moved/removed.

Should they strip all equipment from custom designs to make sure there's room? Assigning pilot XP is instant, refits aren't.

I wish they had added quirks for all the designs but I kind of understand why they didn't. It would be really nice if they added some additional potential quirks that can be modded in so we're not just limited to ~10 quirks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 04 November 2019, 07:09:14
The funny thing is that they had chassis quirks upon release. Go hover over a Shadowhawk and you'll see it gets a melee damage quirk, part of the reason it is actually a reasonably strong mech to have in your lineup (the others being the AC/5 having more damage and heat being a bit higher overall). Special equipment, I'll grant, but I'm less than entirely thrilled to see that show up rather than simply using built-in chassis quirks. Of course, it will hurt build diversity to some extent but since I don't have the product in hand, I'm willing to give the benefit of the doubt that HBS won't screw it up too bad and create a One True (and probably not stock) Build situation in the mech lab.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 04 November 2019, 10:49:04
They may still add quirks to the original mechs later on.  Maybe they want to see how things go with the new models and their quirks before doing the work to expand it to all units.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 November 2019, 11:12:09
Its also possible they could be putting it into place in updates but do not have it all ready for roll out with the expansion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Insaniac99 on 04 November 2019, 12:00:39
They explicitly said they aren't going to do it with the old mechs because it would invalidate people's saves and ruing their builds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 November 2019, 12:24:46
Which is a headscratcher since I have some saves that do not work after the last release- and I do not use any mods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Insaniac99 on 04 November 2019, 12:58:15
Yeah, it makes me want them to make a Version 2 for the next game, like they did with Dragonfall Director's Cut.

They've learned a lot, and are currently being held back by the game.  Once Heavy Metal releases, seeing them start working on v2 with a brand new story campaign would be great.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 November 2019, 13:08:26
Yeah, I honestly want company sized drops- even if the company does not drop together; 8 from a mod Union over here, and 4 from a Leopard over there.  Or even better- an assault drop!  Troops scattered into the wind (did everyone even land in the AO?), group up before singletons get picked off and push on to the objective.

I really hope we get a V2 before they try to introduce the Clans.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 04 November 2019, 16:20:06
Yeah, I honestly want company sized drops- even if the company does not drop together; 8 from a mod Union over here, and 4 from a Leopard over there.  Or even better- an assault drop!  Troops scattered into the wind (did everyone even land in the AO?), group up before singletons get picked off and push on to the objective.

I really hope we get a V2 before they try to introduce the Clans.
I feel like, with the people who failed to upgrade the computer to run the game (how?), it'll pop those poor things.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 04 November 2019, 18:21:57
"How" is easy... insufficient funds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 04 November 2019, 19:43:40
Of course, it will hurt build diversity to some extent but since I don't have the product in hand, I'm willing to give the benefit of the doubt that HBS won't screw it up too bad and create a One True (and probably not stock) Build situation in the mech lab.

Most of the fixed equipment seems to be in the CT or head. Not all but a lot.

Rifleman has further sensor(sight?) range and decreased recoil penalties due to a built-in head equipment. Which unfortunately limits using any of the cockpit mods. I think there's at least 1-2 others in the same situation.

Archer was one of the few that its equipment in a side torso; has improved LRM clusters and higher stability damage for SRMs and only takes up 1 critical.

I forget specific examples but a few others reportedly have their equipment in the CT, which unfortunately would remove the ability to add better gyros (I really like the + hit defense gyros).

None of the objects are big and none take up any additional weight. I would definitely prefer if they were just part of the chassis in a way that didn't take away other critical spaces or at least were like the Archer's and out of the way. Since a lot of equipment is already smaller than in TT, losing 1 crit isn't as big of a deal but I found the gyros and cockpit mods make a pretty big difference (like not having a pilot out for 2 weeks due to an unlucky missile hit).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 06 November 2019, 03:20:39
Improve your medbays, man, it's only one week at most for one hit most of the time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 07 November 2019, 02:44:16
8 days usually for single head hits, but that also depends on what your Medtech level is at too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 November 2019, 14:09:38
So, who's continuing their games today, and who's starting fresh?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 21 November 2019, 16:31:04
So, who's continuing their games today, and who's starting fresh?

I finished my Current Campaign for the PINK MENACE pirate force last week in prep for today.

Today starts the new Campaign of the mercenary company FLUFFY BUNNIES
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 21 November 2019, 17:44:17
So, who's continuing their games today, and who's starting fresh?
The Golden Disc Irregulars will be continuing the crusade against anyone and everything that looks at them funny.

Also, if you want a taste of completely overpowered; Put a Damage++ AC/10 on a Marauder and pair it with a pilot with called shot mastery, and remember to aim for the head. Your enemy will not thank you.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 21 November 2019, 19:10:16
So, who's continuing their games today, and who's starting fresh?

I have three days left in my current campaign so I'm a gonna finish it.  I have one each 4, 4.5 and 5 skull campaigns left in the command center and plenty of mechs left to trash.  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 21 November 2019, 19:54:16
New game, and going to see what I want to start with.  Gotta love .json modding.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 November 2019, 10:56:04
Should have used a Pixie and the Archer or Rifleman to start the game with, but hey, this works as the starter lance.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 23 November 2019, 12:36:32
Wait, what? When was there a mod that let you individually paint your mechs?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 23 November 2019, 12:53:44
Wait, what? When was there a mod that let you individually paint your mechs?

Not a mod IIRC.  It's a feature in the new patch. 

Quote
New Mech Viewer - Gete a close-up, rotatable view of your 'Mech and customize its paint pattern directly in the Mech Lab!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 23 November 2019, 13:22:36
Not a mod IIRC.  It's a feature in the new patch.

This existed since day 1. Was in the Mech lab under the right hand side. Just now you can rote the mech and see better the pattern that is applied.

You are still limited to the same 3 color scheme choosen in the Commanders Quarters (where you can rename your company, check finances and select Unit Decal.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 November 2019, 13:24:42
Wish they had updated that.  The Atlas model does a crap job of showing you what you're paint is going to look like on your real mechs.  I'd also like to see them improve how the paint covers the mechs.  I went with greens and browns this time to go with the camo pattern a lot of the mechs have, but I'm noticing a lot of metallic greys and blues still showing up on the mechs for some schemes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 23 November 2019, 21:25:21
This existed since day 1. Was in the Mech lab under the right hand side. Just now you can rote the mech and see better the pattern that is applied.

You are still limited to the same 3 color scheme choosen in the Commanders Quarters (where you can rename your company, check finances and select Unit Decal.

The quote was from the patch notes.  That's all I can tell you.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Reldn on 23 November 2019, 21:59:03
RNG was kind to me for once. First mission after the new patch/expansion and came upon an Archer...That I headcapped right off the bat and I negotiated for full salvage. Next contract I ran into a Marauder that I managed to destroy the head in one shot and had selected max salvage for that mission as well.  >:D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 23 November 2019, 22:12:05
Kind to you indeed!  :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 November 2019, 22:50:16
I'm on my 4th planet and so far all I've seen is two phoenix hawks, and one of them was in my free crate.  :-\

Seen a lot of partial salvage in the stores though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 November 2019, 22:57:27
I need to start playing this game again.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 23 November 2019, 23:54:19
The stores seem a lot more generous than they used to be. Lots of 'Mech parts, including big 'Mechs while on the starter planets (not that I can even afford the pieces)

I started a brand new campaign and the first planet had a pair of UAC5s and an LB10X that I nearly bankrupted myself buying. It's weird to me that the UAC5s are actually better. Weigh less than the LB10X and get 2x 45 damage hits, vs. 10x 8 damage hits. So more damage and more concentrated. No chance to jam. No cluster table to make the 2nd shot hits only 40% of the time. The LBX doesn't even seem more accurate.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 24 November 2019, 12:03:17
The stores seem a lot more generous than they used to be. Lots of 'Mech parts, including big 'Mechs while on the starter planets (not that I can even afford the pieces)

I started a brand new campaign and the first planet had a pair of UAC5s and an LB10X that I nearly bankrupted myself buying. It's weird to me that the UAC5s are actually better. Weigh less than the LB10X and get 2x 45 damage hits, vs. 10x 8 damage hits. So more damage and more concentrated. No chance to jam. No cluster table to make the 2nd shot hits only 40% of the time. The LBX doesn't even seem more accurate.

The stores are definitely more generous, I'm guessing because they realize modders will go right in and crank the difficulty back up and/or because now they have better tools for managing them. The other thing is the AC/5s have been legit in HBSTech since release (and before) so it isn't a surprise making them twice as good is a way of overshadow the LBX.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 24 November 2019, 15:04:28
I wish they would not have adjusted it . . . but it makes sense if you look at the expansions moving the timeline a bit.  I do not run mods, do not want to run mods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 24 November 2019, 16:36:11
I have picked up a few new chassis.  I have a Phoenix Hawk, an Assassin, and a Marauder 3R.  I haven't picked up much in the way of new weapons yet.  I picked up a few ER PPCs just to have back ups.  I have a few SnPPCs which to my surprise did clustering damage.  I've only run across one coil laser thus far of the Small variety.  When and if something bigger drops I'll have to give it a shot.  Right now it is just an oversized laser.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 24 November 2019, 17:31:34
The one mod I was ready to jump on hasn't updated since around 1.6   :(  Really sucks since this is a feature the game should have had patched in by now.

https://www.nexusmods.com/battletech/mods/135?tab=description
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 24 November 2019, 21:58:13
My Heavy Metal crate had a Assassin and S & M Coil . . . promptly salvaged a Assassin . . . but I have a piece of a Phoenix Hawk!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 25 November 2019, 01:45:59
So I got the Bullshark and it's certified nasty.  I also manage to get a hold of a mortar.  The mortar and artillery can outright savage your opponent with a well placed shot.  That and LB and Snubs will victimize a unit that is packed together or hiding in a line one behind the other.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 25 November 2019, 02:14:16
Well, decided to try out my ballistic Marauder build, after adding the requisite hardpoints to the arm and torso.  Since its pre-Weldry, I'm running twin AC/5s, twin meds and one of the snub PPCs.  Overall damage goes down a bit, but able to sustain fire for consecutive turns, and only needing to drop the snub to cool off is awesome.

A Centurion with the Ultra/5 frees up space for jumpjets which is an awesome build.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 25 November 2019, 10:28:22
So I was able to assemble a Marauder out of finding parts on planets . . . a few missions in- I have visited 4 planets so far!  I also lucked out and took the head off the crappy Banshee to end up with the whole chassis, taking money over salvage on a lot of the missions.  So the weird thing is, I find that mechs and bits of mechs are WAY more common . . . but the frequency of weapons is still the same, for example I have not seen a single AC for sale on two of the worlds.  But I did find a pair of Small & Med Pulse, and see the LBX ammo available.

So now after a few planetary stops I am fielding a lance of a Marauder 3R (but no AC!  So more like super WHM), Centurion 9-A, Wolverine 6R (bought from parts!), and a Assassin w/ML & 2 SL.

Really liking the Assassin's ability to hunt down the lights.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 25 November 2019, 11:06:14
I'm having the same problem I had in the last career: I can never seem to find enough medium lasers for sale and somehow don't salvage much.
I can buy all the ACs I want, and have scrap from a few chassis, but I can't repair my Jenner
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 25 November 2019, 11:50:46
Put a bigger SRM rack on it?  To me that is weird, I salvage the crap out of MLs- but that is what happens when you are popping Jenners, Fleas, Locust and Fire Javelins.  I mean I sold 7 last night before shutting down the campaign to go to bed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 25 November 2019, 15:33:39
It seems medium lasers, heat sinks, jump jets and SRM ammo are the most common things I tend to salvage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 25 November 2019, 19:08:02
It seems medium lasers, heat sinks, jump jets and SRM ammo are the most common things I tend to salvage.
That reminds me, I need to clear out my bay. I think I have like 40 something AC/20s now.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 27 November 2019, 10:42:59
Okay, so finally fielded a Phoenix Hawk (after buying all the parts) as part of a new campaign- have not even got the Argo yet, doing a stingy salvage version which does not matter as much with pieces all over.

Anyone else expect to hear 'Autobots, Roll Out!' when it goes into physicals?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 27 November 2019, 10:58:56
Okay, so finally fielded a Phoenix Hawk (after buying all the parts) as part of a new campaign- have not even got the Argo yet, doing a stingy salvage version which does not matter as much with pieces all over.

Anyone else expect to hear 'Autobots, Roll Out!' when it goes into physicals?

No, but love the fact that every time it does a physical it's almost always a RoundHouse Kick!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 27 November 2019, 11:28:12
Yeah, it just struck me as a lot of the movements from the Transformer's movies . . . the way the leg was built in Robotech style did not help.

Though the head DOES make me expect to see it gunning down Covenant goons.

I am VERY happy the new Phoenix Hawk plastic does NOT look closely like the HBS/MWO design, even more than the Marauder- Classic is so superior.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 27 November 2019, 23:57:22
I fought against a Warhammer.

That's a Warhammer?   ???

The Project Phoenix Warhammer looks more like a Warhammer than this!





Disclaimer: With the exception of the Shadow Hawk and Marauder, the Warhammer was the biggest epic fail of the Unseen Phoenix jobs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 28 November 2019, 04:20:21
I fought against a Warhammer.

That's a Warhammer?   ???

The Project Phoenix Warhammer looks more like a Warhammer than this!
Firstly, it's the MWO rendition of the Warhammer.

Second, I am genuinely baffled as to how you came to the conclusion of this Warhammer looking less than a Warhammer than that Project Phoenix trash. Really, really baffled.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 28 November 2019, 07:58:35
It looks like a Warhammer to me.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 28 November 2019, 23:19:43
Yeah, I think the Warhammer is closer to the original than the Marauder- and I love Marauders.  WAY happier with the new Classic over MWO/HBS Marauder.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 29 November 2019, 09:54:43
Steam is having a big sale on this through Dec 3rd. 66% off the game, 50% off older DLC. I've been fence-sitting for a year, time to jump in.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 29 November 2019, 10:29:46
Anyone have a good build for the cyclops?  It's become an essential lancemate, but my weapons load outs I have found to be week.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 29 November 2019, 12:01:52
Granted my experience is pre-all the patches, but I found as many LRMs as humanly possible with an energy weapon or two as back up to work pretty well.  Just keep the Cyclops back from melee.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: FedRatCowboy on 29 November 2019, 22:47:39
Anyone have a good build for the cyclops?  It's become an essential lancemate, but my weapons load outs I have found to be week.

Gauss Rifle with 2 tonnes of ammo, 2 medium lasers (one each arm), LRM-10 with 1 ton of ammo in left torso, and a SRM-4 with one ton ammo....then throw all the armor you can on it....keep it in the back sniping and fire support.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 29 November 2019, 22:57:41
Put a bigger SRM rack on it?  To me that is weird, I salvage the crap out of MLs- but that is what happens when you are popping Jenners, Fleas, Locust and Fire Javelins.  I mean I sold 7 last night before shutting down the campaign to go to bed.
That's assuming I had a bigger SRM launcher.  I made that comment at the beginning of a new playthrough where you start with nothing besides the mechs on your back, and are desperately trying to salvage a couple spares but all you're getting is locust parts.  By the time you are putting together medium mechs you've become an arms dealer for energy weapons, but at the start of the game you have to play Mad Max Tech to try and field a full lance.  Though even at this point I still have to rely on stores for ballistics since you don't start seeing ACs regularly enough in the OpFor to start salvaging it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 30 November 2019, 00:56:18
Granted my experience is pre-all the patches, but I found as many LRMs as humanly possible with an energy weapon or two as back up to work pretty well.  Just keep the Cyclops back from melee.
While that is a good course of action in most circumstances, that heavy engine prohibits stacking to many heavy LRM launchers on the design.  Right now I have an LRM-20 and 2 medium lasers.  So right now it is almost an oversized Centurion.  One that provides an initiative bonus, but week in firepower against the heavy armor in 4.5 and 5 skull missions.

Gauss Rifle with 2 tonnes of ammo, 2 medium lasers (one each arm), LRM-10 with 1 ton of ammo in left torso, and a SRM-4 with one ton ammo....then throw all the armor you can on it....keep it in the back sniping and fire support.
A single LRM and SRM really aren't worth wild.  I was originally running around with a Gauss and 4 medium lasers, which prior to the expansion was okay.  Now it looks underwhelming when you run into an opfor Bullshark or Annihilator.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 30 November 2019, 10:10:29
I just found some parts for a MAD-3R. Only 2 parts so I don't have it yet but I noticed that the MAD apparently has a PPC/ML in each arm and the AC/5 - as expected - but it also has a med laser in each side torso and a small laser in the CT. Seems to have just as many heat sinks as I'd expect and I assume armor - did they make the Marauder better than in canon? An extra 2.5 tons isn't ground breaking but it is interesting that they deviated.

Also, I know the PXH-1K has the jump boosters, which on the PXH-1 replace two jump jets and do take up extra tonnage, so I guess it in effect gets an extra ton of equipment over the PXH-1. I haven't looked into its hardpoints yet but I assume they're worse, maybe?

Edit: the files don't even support what I was seeing for the MAD - there shouldn't be hard points for energy in the side or center torso. Maybe I was very tired last night but I know that's what was showed in the preview before I bought the parts and I checked several times that it was the MAD-3R since it didn't make sense.

Edit2: Reloaded prior to buying the parts and the preview now shows as expected. All I can assume is there was some sort of graphical glitch mashing the Cicada preview and the Marauder preview together since I'd been playing for a while.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cyc on 30 November 2019, 16:45:06
Dev diary offers interesting look behind the curtain for Heavy Metal's 'Mech and weapon adds - https://forum.paradoxplaza.com/forum/index.php?threads/hbs-dev-diary-14-the-nuts-bolts-of-heavy-metal-part-2.1285041/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 01 December 2019, 03:14:22
Did they add in a lot of new flashpoints in the HM expansion? I played the game so much I'm reluctant to buy this new DLC (even though I'd love to see the new mechs they added in) unless there's tons of new missions- if there's at least a dozen new ones I'd day it's worth it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 01 December 2019, 04:32:20
Did they add in a lot of new flashpoints in the HM expansion? I played the game so much I'm reluctant to buy this new DLC (even though I'd love to see the new mechs they added in) unless there's tons of new missions- if there's at least a dozen new ones I'd day it's worth it.
Only one big one, but the main advertised draw was the battlemechs and tech, not flashpoints.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 01 December 2019, 08:59:25
The big one is supposed to be broken up into multiple flashpoints, but I don't know how many.  There's also one or two more maps.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 01 December 2019, 09:10:47
They also added some new one-off contracts as well but I'm not sure they'd be enough to actually make it new and fresh if you're burned out on the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 01 December 2019, 12:07:11
They also added some new one-off contracts as well but I'm not sure they'd be enough to actually make it new and fresh if you're burned out on the game.

I think the "B Team" and "Training Day" contracts are new - at least I don´t remember them from before Heavy Metal.

Both involve one of your guys taking three rookies out for a live fire training session. The radio chatter between the rookies alone is worth doing the contracts for.

Rookie 1: "I love the smell of coolant in the morning."
Sumire: "Coolant is toxic. If you smell it, you´ll probably die."
Rookie 2: "Does coolant smell like onions? Because I smell onions in here."
Sumire: "..."
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 01 December 2019, 16:55:17
Those have been amusing so far.

There's another one I've seen that involves getting a 'Mech infected with a computer virus or something, unfortunately I didn't take it because it would have dropped me too low with a faction and I haven't seen it since.

I suppose that could be from UW since I took a long break after a lot of play post-Flash Point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 December 2019, 03:44:33
Yeah, I have found a few new missions . . . lol, I enjoyed the banter when the 'regulars' told your mercs to let the 'professionals' handle it . . . who then get flanked.  You also have a 'escort the VIP' mission- but yeah I have seen some pretty good new ones, some different map placement and the new variety of mechs you get, both with Heavy Metal and adding in more variants.

The Spider 5K is annoying with those MGs- it has the speed to get them into range.

I am still not a fan of all the tech appearing . . . Snubs?  Really?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 02 December 2019, 07:13:30
I'm still can't unzip the mod for Heavy metal to my dismay.  Humble must have a bad version of the game loaded up. Still not been contacted yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 03 December 2019, 00:19:27
Did they add in a lot of new flashpoints in the HM expansion? I played the game so much I'm reluctant to buy this new DLC (even though I'd love to see the new mechs they added in) unless there's tons of new missions- if there's at least a dozen new ones I'd day it's worth it.
There is large amount of new mechs, but not a large amount of new mission content.  If you enjoy the game enough to replay the story or the career mode then you will probably enjoy the experience with the new mechs.  If you are planning on running through new content you will likely be disappointed.  The mini campaign story is entertaining and the missions are fun, but the last mission which is on a new map wasn't all that challenging*^. 


*disclaimer, I have 3 Bull Sharks which more or less mop the board with everything, but starting position and terrain placement make it extremely difficult for one to lose the final battle.

^sadly you don't appear to be able to salvage any of the special mechs that the opfor controls either
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 03 December 2019, 10:33:24
I saw a new Flashpoint down at the bottom of the map last night.  It's a little different from the normal ones so I think it's new.  It's rated two skulls but I need heavy mech and you don't know who the op-for is until you take it (which I haven't but I'm headed that way.)

In other news I saw a ER ML last night heat: 20, damage: 35.  It was a ++ that added +10 damage so a 45 damage ML. Also saw a Snubbie ++ with -10 heat.  The upgrades can modify just about any stat on the weapon now it seems.  Find enough weapons that are -tonnage and +damage and you can pretend you're in the Clans.   :thumbsup:

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 03 December 2019, 14:28:48
I am finally getting to play some lol  so far I jumped from a bucks of mediums to 2 heavies a assault and a medium  mech  I got the stalker though black market and purchased the archer parts lol  I am missile boating from the moon baby lol
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: nckestrel on 03 December 2019, 15:56:46
Davion faction store had ultra ac/20s with +20 damage and -2 tons. My head-hunting Marauder is happy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Deadborder on 03 December 2019, 16:35:39
I got two +Stability +Damage AC/20s

Now all I need is something to mount them on
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 December 2019, 17:13:26
Yeah, I remember how rare it was to see ANY + or ++ stuff in the store . . . and the heat equipment was even harder to find.  Now I am a year into a new campaign and I can find ERPPCs, Gauss Rifles, Large Pulse, Med Pulse and LBXs along with more mech components way easier.  I do not want to see that sort of thing so frequently . . . it was fine when it was Flashpoint drops.

Now that Heavy Metal is out, I am going through the campaign to see if it can be completed with very few assaults.


Did they nerf the Argo btw?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Insaniac99 on 03 December 2019, 17:39:47
Did they nerf the Argo btw?

I haven't noticed any changes, what do you refer to?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 December 2019, 17:59:49
Well, there is a difference in between the Argo for the campaign and for the sandbox play.  I just got the Argo to open some things up and it seems not to have all the options I remember from the first campaign play through . . . then again, I may not have unlocked them yet so I cannot see the little boxes in addition to the ones that are greyed out.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 03 December 2019, 18:01:07
Well, there is a difference in between the Argo for the campaign and for the sandbox play.  I just got the Argo to open some things up and it seems not to have all the options I remember from the first campaign play through . . . then again, I may not have unlocked them yet so I cannot see the little boxes in addition to the ones that are greyed out.

As far as I can tell all the upgrades are available though it's been a while since I last played the campaign.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 03 December 2019, 18:01:17
Did they nerf the Argo btw?

I noticed that they don't immediately show all the upgrades - they start showing up as you unlock parts. So if you need to upgrade power and structure twice before an upgrade is available, it won't even appear initially.

Don't think they got rid of anything though, if that's what you mean.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 03 December 2019, 18:18:02
That sounds familiar from my initial play through... Argo upgrades appeared as you unlocked earlier upgrades.  And my machine can't support any version past the original release (not even the first patch).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 December 2019, 10:56:36
Okay, its just been a while since I had played that portion I was wondering if it had changed.

Too many mech parts . . . or heck, just mechs! for sale.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 05 December 2019, 00:54:05
Okay I bit the bullet and got the HM DLC, so far so good! Except the mod I put in to replace the commander portraits- seems the voice part is stuck to being a woman's voice, so it's awfully weird since my portrait is that of a man so I had to disable the mod.

Anyone have a simple mod for replacing the commander portrait?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 05 December 2019, 02:43:15
Did they nerf the Argo btw?
It appears that medtech isn't as strong as it used to be.  Prior to HM dropping one pilot hit took around 7-8 days of recovery with med being maxed out.  It takes double that amount of time for recovery now.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 05 December 2019, 10:30:26
watch out world lol  I have 2 archers a stalker and 2 quickdraws  for my lance ( one draw a back up ) I am a missile tosser  from the underworld lol with a enough medium lasers to back up  to melt your mech into scrap lol and i have almost a second stalker ready only need another 1/3  lol
 I gotten to play more in three days than I have in 4 months!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 05 December 2019, 11:13:04
Is there a way to completely turn off the "zoom to the action" garbage? I found all the zoom sliders under the video settings, but it hasn't gone away.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 05 December 2019, 11:21:02
From last night's "training" mission:  "What's going on?  I just figured out how to turn my radio on."   :D :D :D :D :D :D :D :D :D :D

In other news I've come to REALLY hate having to attack with Urbies in my lance.  OMG they're slow.   :P
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 December 2019, 11:40:34
Well, you can still sprint when you get into combat . . . it gets them close.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 05 December 2019, 12:02:24
Is there a way to completely turn off the "zoom to the action" garbage? I found all the zoom sliders under the video settings, but it hasn't gone away.
it's a check box, but I forget what it's called.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 05 December 2019, 12:42:15
Well, you can still sprint when you get into combat . . . it gets them close.

It still took so loooooong.  :ticked:

The worst part is those missions are still worth doing when most of your mechs are in the shop and you want to do "just one more" before moving on to the next system.  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 05 December 2019, 13:17:55
Okay I bit the bullet and got the HM DLC, so far so good! Except the mod I put in to replace the commander portraits- seems the voice part is stuck to being a woman's voice, so it's awfully weird since my portrait is that of a man so I had to disable the mod.

I thought the commander was always silent and the only voice you heard was the 'Mech's computer system (which is a woman's voice)?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 05 December 2019, 13:38:54
It is.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 December 2019, 13:59:50
Yeah . . .

"Armor Damage Minimal"
"Warning, Damage Critical"
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 05 December 2019, 18:20:05
That's what I thought.

Back to other new missions, I've never seen this one before - escort mission but I'm escorting stolen tanks, including a demolisher.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 05 December 2019, 20:19:46
There does seem to be some old missions with new flavor.


I keep seeing people complain that there's too many mechs in the stores now, but I think we're all missing the real issue.  There's no freaking weapons.  I can't find LRM15s anywhere and most of the stores I hit are nothing but ammo and a maybe one of the new weapons.  Speaking of new weapons, I hate how they're all only in the stores.  Especially the Snubnose PPCs.  Why would you ever pay for one when the standard PPC is better in this game in all ways but the minimum range?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 06 December 2019, 00:07:35
Especially the Snubnose PPCs.  Why would you ever pay for one when the standard PPC is better in this game in all ways but the minimum range?
Because SnPPCs are energy shotguns and I don't have an alliance with the Fed Suns atm.  My standard PPCs and Ultra 10s make big holes and then my Snubs just mop up what's left.  It is also significantly easier to get incidental head damage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 06 December 2019, 04:26:36
It appears that medtech isn't as strong as it used to be.  Prior to HM dropping one pilot hit took around 7-8 days of recovery with med being maxed out.  It takes double that amount of time for recovery now.

It is a bug, apparently.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 December 2019, 10:35:02
There does seem to be some old missions with new flavor.


I keep seeing people complain that there's too many mechs in the stores now, but I think we're all missing the real issue.  There's no freaking weapons.  I can't find LRM15s anywhere and most of the stores I hit are nothing but ammo and a maybe one of the new weapons.  Speaking of new weapons, I hate how they're all only in the stores.  Especially the Snubnose PPCs.  Why would you ever pay for one when the standard PPC is better in this game in all ways but the minimum range?

Yeah, besides Snubs seeming to have the same mechanic as LBX- which I LOVE about the LBX btw- you were not always able to find weapons, or all the weapons anyway, on  a world.  The disproportionate numbers of mech components vs weapons just IMO draws attention to both extremes . . . I visited a world with 4 whole mechs and 8 or 9 mech classes of components (some with 2 or more available) and it had one missile launcher, some heat sinks and the ammo.

Are both bugs or snafu'd settings?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 06 December 2019, 13:54:41
I thought the commander was always silent and the only voice you heard was the 'Mech's computer system (which is a woman's voice)?
There's a mod which you can put in custom portraits and change the voice. I'm having trouble with the latter.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 07 December 2019, 01:21:28
Snubs also grant the same ppc debuff so if part of that scatter misses and hits a mech right behind it triggers a debuff on the second Target too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 08 December 2019, 15:05:21
I noticed that they don't immediately show all the upgrades - they start showing up as you unlock parts. So if you need to upgrade power and structure twice before an upgrade is available, it won't even appear initially.

Don't think they got rid of anything though, if that's what you mean.

I found that new upgrade options appeared as you activated the Beta and Gamma pods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 08 December 2019, 15:51:43
And they've always been that way...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 08 December 2019, 20:01:15
For those who have completed the battle royal against the Black Widow and the Bounty Hunter: What exactly are the weapons on the Bounty Hunter's Marauder that bypass armor?

I need to get me a few of those and try them out.   :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 08 December 2019, 20:28:57
Started a new playthrough and just finished the mission with the recruits in two Urbanmechs and a Commando. That was somewhere between:

(https://t00.deviantart.net/VLQxIr6zZLy0AmUuYnpnrLLNnqs=/fit-in/150x150/filters:no_upscale():origin()/pre00/c427/th/pre/f/2017/091/a/5/lolwut_by_tsitra360-db4bz1l.jpg)


and


(https://images.gr-assets.com/hostedimages/1493350389ra/22606107.gif)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 December 2019, 20:40:09
For those who have completed the battle royal against the Black Widow and the Bounty Hunter: What exactly are the weapons on the Bounty Hunter's Marauder that bypass armor?

I need to get me a few of those and try them out.   :thumbsup:
I have a secret for you.

All of them. It's a lance-wide pilot ability, not a weapon, that's caused by the sheer act of the BH being alive. The trait is called 'perfect aim'.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 08 December 2019, 20:44:27
Now I'm really glad I never got past the first patch...  ::)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 December 2019, 20:45:38
Now I'm really glad I never got past the first patch...  ::)
Why?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 08 December 2019, 20:56:45
They continue to depart further and further from table top.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: nckestrel on 08 December 2019, 21:59:56
They continue to depart further and further from table top.

They changes make the game more fun. 
I do find the coil weapons a little silly, hamster power!, but overall I think they did a great job improving BattleTech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 08 December 2019, 22:23:23
It is not and was never intended to be a perfect simulation of the tabletop game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 08 December 2019, 22:34:19
I've finally gotten some time to play with Heavy Metal and so far my feelings are mixed. I'm still early on, so I've seen a lot of Fleas, a single Wyvern, a single Phoenix Hawk, an a single Warhammer in the field. The Warhammer (it was a 6D) was a beast to put down when I was fielding Blackjack, Vindicator, Shadowhawk and Jenner, and it was backed by a Griffin and a pair of Wolverines but it was great to see it in the field. I've also seen pieces of Marauder and Archer salvage in the stores.

My biggest gripe so far is that absolutely every planet I have visited has had dozens of mech parts, and ammo for Gauss and LBx weapons, but virtually no weapons for sale at all apart from light autocannon
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 08 December 2019, 23:09:01
I've finally gotten some time to play with Heavy Metal and so far my feelings are mixed. I'm still early on, so I've seen a lot of Fleas, a single Wyvern, a single Phoenix Hawk, an a single Warhammer in the field. The Warhammer (it was a 6D) was a beast to put down when I was fielding Blackjack, Vindicator, Shadowhawk and Jenner, and it was backed by a Griffin and a pair of Wolverines but it was great to see it in the field. I've also seen pieces of Marauder and Archer salvage in the stores.

My biggest gripe so far is that absolutely every planet I have visited has had dozens of mech parts, and ammo for Gauss and LBx weapons, but virtually no weapons for sale at all apart from light autocannon

Hmm. I just lost a PPC and put a vindicator into storage till I find one and noticed the same thing on Weldry. Just ammo.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 09 December 2019, 04:12:53
It is not and was never intended to be a perfect simulation of the tabletop game.
I agree with the "is not", but the "intended" part evolved over time (yes, during the Kickstarter, and I commented on it at the time).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 09 December 2019, 13:11:37
Yeah, tons of parts but weapons are rare!  I cannot find a flamer to buy after dozens of stops.  I am more likely to find parts like Heat Exchangers or Rangefinders.  Its really weird when I went to places specifically described as having markets.

My new play through . . . seen plenty of Flea & PXH,, several Vulcans, no Wyvern- no Raven, Crab or Hatchetman either!- no Rifleman, one Archer, a allied Marauder, and a Annihilator (career).  I have seen the weapons and ammo.

Is the Victor 9S new?  I never really got into the Assault range when they gave us new variants with Urban.

My CO is running around in a Warhammer with a ERPPC, PPC +(stab), ERML and ML . . . plus a Heat Exchanger+, Heat Bank+, and a TTS for +1 Acc Energy.  I think I also slapped in a +Stab gyro.

Keep it 'small' for the campaign I am only using 8 bays right now (never buy the 3rd mech bay upgrade)- Warhammer 6R, Thunderbolt 5S, Trebuchet, Shadow Hawk (LB-5X), Phoenix Hawk 1, Centurion 9-A, Enforcer, Firestarter . . . I want a Assassin (2 parts each for the 21 & 101), leaves space for the Highlander . . . its easy for the CO to go to another mech . . . his ancestral Blackjack took a crit to the ammo bin in the CT.

The command bonuses for the Marauder make me want to replace the Thunderbolt with one, I just wish it looked closer to the Classic.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 09 December 2019, 14:00:39
Yeah, tons of parts but weapons are rare!  I cannot find a flamer to buy after dozens of stops.  I am more likely to find parts like Heat Exchangers or Rangefinders.  Its really weird when I went to places specifically described as having markets.

My new play through . . . seen plenty of Flea & PXH,, several Vulcans, no Wyvern- no Raven, Crab or Hatchetman either!- no Rifleman, one Archer, a allied Marauder, and a Annihilator (career).  I have seen the weapons and ammo.

Worth filing a report? (https://forum.paradoxplaza.com/forum/index.php?forums/battletech-bug-reports.998/)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 09 December 2019, 14:59:58
I have a secret for you.

All of them. It's a lance-wide pilot ability, not a weapon, that's caused by the sheer act of the BH being alive. The trait is called 'perfect aim'.

I'm glad I dropped him quickly then.   xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 09 December 2019, 15:30:30
Worth filing a report? (https://forum.paradoxplaza.com/forum/index.php?forums/battletech-bug-reports.998/)

Well, I saw them on the career game I started after the expansion was released but have not in the campaign- but its been a common complaint since the expansion, weapons are not in the stores like they were . . .

Which might be fine if mech bits were not thrown about like flower petals.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 09 December 2019, 17:30:58
So that others don't follow in my foot steps, allied to Steiner and loathed by the Fed Suns means you can't access the faction store because the Steiner store is on a Fed Suns planet ::)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 09 December 2019, 17:42:13
That sounds like a bug
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 09 December 2019, 20:10:13
For those who have completed the battle royal against the Black Widow and the Bounty Hunter: What exactly are the weapons on the Bounty Hunter's Marauder that bypass armor?

I need to get me a few of those and try them out.   :thumbsup:

Not sure about that fight but I noticed that Gauss Rifles now do 5 Structure Damage when I was editing weapons for my personal weapon rebalance.

Hard to notice on the GR since they tend to just remove all the armor anyhow, but I added structure damage to pulse lasers (since they were originally fluffed as penetrating armor better due to the pulses) and it's a lot of fun. Makes them a lot more unique, even if they only do 1/2/4 internal damage for small/med/large - the small chance for crits is great.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 10 December 2019, 02:06:06
They continue to depart further and further from table top.

Of course they do.

A number of tabletop elements were -- and still are -- compromises to keep the game playable on a literal tabletop. Others are more a question of preference on the table, but bad for a computer game. For one example, the firing phase resolution: there isn't really a good way to stay true to the table and display the results graphically. You have a Hunchback blowing away an enemy Wolverine to start with, great. But then that Wolverine (or, rather, its smoking remains) then core out a Jenner, followed by the hulk of the Jenner laying more fire into the Wolverine's corpse, which would be a particularly confusing visual, to say the least.

My biggest gripe so far is that absolutely every planet I have visited has had dozens of mech parts, and ammo for Gauss and LBx weapons, but virtually no weapons for sale at all apart from light autocannon

You need to go to planets that specialize in the specific weapon type, moreso than before. I suspect the people with weapons falling out of their earholes are the ones with an established rotation that takes them around the lucrative worlds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 10 December 2019, 04:53:09
Of course they do.
The amount of people who get mad about the game being deviant from the tabletop when it literally never set out to be tabletop accurate is baffling. Like, they were saying it wouldn't be an accurate representation from the start, what did you think would happen?

That's like being told your car will get towed if you park it in a certain spot, then parking it in said spot and complaining as it got towed away.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 10 December 2019, 05:06:37
Again, it wasn't from the start.  They went there during the Kickstarter.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 10 December 2019, 08:43:06
Anyone managed to find Annihilators yet? I'm coming up short; I've only seen one in the wild and couldn't down it before having to get to the evac point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 December 2019, 09:42:10
I got one last night.   Quad LB10Xs and 2 Snubs.  Lights and mediums uusually die outright from the first volley.  Heavies tend to weather the first with internals before succumbing to wounds or lancemates.  One lucky Banshee took 3 full volleys, but there wasn't much salvage from it after.

Anyone managed to find Annihilators yet? I'm coming up short; I've only seen one in the wild and couldn't down it before having to get to the evac point.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 10 December 2019, 10:51:01
Anyone managed to find Annihilators yet? I'm coming up short; I've only seen one in the wild and couldn't down it before having to get to the evac point.

Aside from the one in the Widow's lance, I only saw one in a two and a half skull mission. Unfortunately none of my pilots were good enough at called shots at that time to headcap it (and I didn't have my Marauder yet).

My headcapping Marauder: lose the AC 5 for more heatsinks, armor, and a +1 accuracy (energy) TTS. Upgrade the PPCs and Mediums to +10 damage versions. Add gyro and cockpit mods as they become available.

The thing is a headhunting beast!

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 10 December 2019, 10:55:06
Aside from the one in the Widow's lance, I only saw one in a two and a half skull mission. Unfortunately none of my pilots were good enough at called shots at that time to headcap it (and I didn't have my Marauder yet).

My headcapping Marauder: lose the AC 5 for more heatsinks, armor, and a +1 accuracy (energy) TTS. Upgrade the PPCs and Mediums to +10 damage versions. Add gyro and cockpit mods as they become available.

The thing is a headhunting beast!

Well, I'm trying to find an Annihilator to become my prime headcapper, with damage-boosted UAC/10s and UAC/5s.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 10 December 2019, 11:48:31
Again, it wasn't from the start.  They went there during the Kickstarter.

Very early on.  Long before the game  was actually released.  So them having stuff that isn't tabletop accurate now shouldn't be any sort of surprise.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 10 December 2019, 12:39:17
Very early on.  Long before the game  was actually released.  So them having stuff that isn't tabletop accurate now shouldn't be any sort of surprise.

Well, I'd say that it's fine to have an imaginative vision for something and not get what you expected in the end. That disappointment is perfectly valid and I'm not going to denigrate it. So I'll throw out the following for posterity and to work out my own experience watching the project make it to release, what my expectations and experience were and so forth. Intended to be reflective and not aimed outward. Two discussion points:

Point, the first: I pretty much saw this coming from a mile away. Much of that comes from following game dev and reading books, class lessons, columns, and conversations within the game design world. It's something that's become formal/academic for a good while now and attitudes about what good design is and how to get a game to ship *and* be successful is recognizable at this point. A flashier MegaMek, that is something very faithful to the board game but packaged up with good art direction, was never going to happen.

There are expectations buried deep within game designers now about what will 'read' to a wide audience (not dumbing down, but what will naturally engage people and keep them drawn into your game). This involves things like how many mouse-clicks it takes to accomplish any action, how information is distilled, what the core game loop is and should be and how long each iteration of the loop should take, what kind of metaphor or story the game mechanics are trying to sell, etc.

Knowing that kind of motivation and background in designers tells me that they're coming from a completely different place than a decades-long Battletech fan. A Battletech fan has the board game and its rules firmly in mind and all natural decisions and expectations follow from that. A video game designer incorporates the board game into his/her decision-making process, but the envisioned experience is never going to stem from the board game unless you're making a strict adaptation like mobile versions of Agricola or Carcassonne. HBS's game was never trying to be that and, while I'm sure they cracked open MegaMek at one point, never trying to be MegaMek either.

I think that's where the conflict in expectations primarily happened. Basically the board-game fan is from Mars and the game designer (Mike McCain, Kiva Maginn, and on down) is from Venus.



Point, the second: I interpreted assurances that we were going to have a board game experience was not an assurance that this *was* going to be the board game. It was that it would be very much a Battletech board game experience as compared to, say, MechCommander RTS or even a Mechwarrior sim. The context was the video game series that are out there. It might be a fine distinction, but it made a lot of difference for me. Especially as I had in mind what Harebrained had done previously. Shadowrun was probably closer to its ruleset than Battletech is, but that's probably an artifact of the natural flexibility of GM-run P&P RPGs.

One of the biggest distinctions of the Shadowrun trilogy was the incorporation of elements from the very successful XCOM, which showed both designers and the audience what a modern turn-based strategy game could do to generate urgency, excitement, and polish. The main thing was how they communicated cover mechanics (directional shields), but there were other subtle bits and bobs that showed off the game's artistic heritage. That was an amalgamation of the tabletop rules and game-design trends in the industry. I fully read that as the context for what Battletech would be in the end and more easily rolled with the changes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 10 December 2019, 13:26:11
Again, it wasn't from the start.  They went there during the Kickstarter.

All I can say is that I followed the Kickstarter from the start and I never saw the devs say they were there to recreate the tabletop experience.  The original concept as stated by the devs was: 
Quote
Our goal is to craft a combat system for BATTLETECH that’s the perfect blend of tactical depth, speed of play, and meaningful unit customization. As we did with our Shadowrun games, we intend to capture the *spirit* of the original tabletop rules, while designing the best PC game we can.

This comes from their Kickstarter Campaign page which as far as I know they can add to (usually for stretch goals or additional information) but not change content once the Kickstarter goes live.

They even mention using the same process as for the Shadowrun game which certainly doesn't conform to any PnP Shadowrun rules I know of.  To the best of my knowledge any inference that the game would be a faithful replication of tabletop play was based solely on assumptions made by some backers rather than anything the devs said.  They promised to make a game that captured the spirit of the tabletop game as much as they could, nothing more.

If there are statements by devs that say  otherwise I will of course stand corrected.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 December 2019, 13:45:08
There was already a thread or two that were screeds about this, needless to say it's already been discussed to death and people that were unhappy were not going to change their minds. 

Now I want to get 2 King Crabs and see what havoc a twin LB20 and a twin Ultra20 would to.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 10 December 2019, 13:50:16
I haven't gotten far enough to use one of the advanced AC's but if they both use the missile formula to determine cluster hits then WOW that's going to be terrifying.   :yikes:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 10 December 2019, 13:58:25
The game has advanced ACs beyond LB10-Xs and Ultra 5s?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 December 2019, 14:06:13
They have.  Swapping the AC/5s for the Ultra/2 let's you add armor and sinks and helps the Rifleman immensely.

The game has advanced ACs beyond LB10-Xs and Ultra 5s?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 10 December 2019, 14:07:00
The game has advanced ACs beyond LB10-Xs and Ultra 5s?
Yup. It's vaguely hinted that the more advanced models are part of a certain Clan's old spoils, but for the most part, it's like a soft retcon (I mean, as far as you can have in a non-canon game).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 10 December 2019, 14:11:49
There was already a thread or two that were screeds about this, needless to say it's already been discussed to death and people that were unhappy were not going to change their minds. 

Fair. I said my piece and will refrain further.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 December 2019, 14:37:31
Yeah, I have a LB-5X on a Shadow Hawk . . . which is a awesome tool when I have opened up a location (or three) on a mech.  I now picture the table top gun going off that way- which is a tight shotgun blast!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 10 December 2019, 15:52:12
Regarding the weapons disappearing from shops, I added a couple posts to two pre-existing threads over on the Paradox bug reports forum. So they should know about the issue if it is an issue.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 10 December 2019, 16:02:08
There was a patch for the game this morning.  Don't know if it was for that issue, though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 10 December 2019, 17:10:37
Anyone managed to find Annihilators yet? I'm coming up short; I've only seen one in the wild and couldn't down it before having to get to the evac point.

I've seen two in my new campaign - one was exceptionally early on. I got a mission to hunt down two 'very heavy' 'mechs piloted by war criminals and then found out another lance was already hunting them, so it became a three-way fight between an Annihilator, Banshee, vs. a medium ComStar lance, vs my medium/heavy lance. I lucked into a take down that let me salvage the beast.

Saw the 2nd a few missions later but didn't get more than a single piece.

I was basically just following along the campaign missions and visiting one or two side planets along the way and doing all the contracts available.

Edit: I want to say the first Anni I saw was on Mechdur, it was an urban map for sure either way.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 December 2019, 17:30:34
I would like to see the Campaign games randomize the non-boss mechs . . . Grim Sybil still pilots her Quickdraw, the Warden has a Jager, Victoria her Kurita Cat, etc but . . . give me a Archer defending the drop port on Panzyr instead of the Dragon . . . or a Javelin instead of the Jenner?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Insaniac99 on 10 December 2019, 17:49:41
For one example, the firing phase resolution: there isn't really a good way to stay true to the table and display the results graphically. You have a Hunchback blowing away an enemy Wolverine to start with, great. But then that Wolverine (or, rather, its smoking remains) then core out a Jenner, followed by the hulk of the Jenner laying more fire into the Wolverine's corpse, which would be a particularly confusing visual, to say the least.

Sorry, but that simply isn't true and is a lie they told during the kickstarter.

  There is an entire genre of games that do just this and they have manage to handle the effects and results quite well.  RoboSport, Laser Squad Nemesis, and Frozen Synapse are just three examples of simultaneous turn-based tactics games that are much more complex and many in that genre handle more than the 4 mechs that Battletech does.  They often use a cinematic camera and breaks down the simultaneous action between the distinct groups involved so you see the fire coming slow-mo style before it impacts the enemy but it's zoomed on just those two.

It is more than possible to make a good simultaneous resolution on PC that shows information in a clear way.  The real reason HBS didn't is because that genre is a niche one, even more so than the IGOUGO of modern XCOM and HBSTech.  That's not necessarily a bad thing, but it's dishonest to pretend it's not possible to have very clear visuals of what is happening.

Bedwyr is also correct in that point, the "pro" game developers reduce games down to a science of clicks, attention span, and so forth then they end up creating bland games that sell well, it's one reason I play a lot more "indie" games nowadays, they don't know the "right way" and take risks that result in, at least to me, much more enjoyable games. 

I would like to see the Campaign games randomize the non-boss mechs . . . Grim Sybil still pilots her Quickdraw, the Warden has a Jager, Victoria her Kurita Cat, etc but . . . give me a Archer defending the drop port on Panzyr instead of the Dragon . . . or a Javelin instead of the Jenner?

That would make it much more replayable,  and a better way to do difficulty with different weights (or more optimal mechs in the weight class) for different difficulties.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 10 December 2019, 18:25:46
To be clear, I only expanded on my initial post in response to a query from another poster.  Having started one of those threads Luciora mentioned, I'll shut up now, with the single addition (for Jim1701's benefit) of there having been discussion about what the Kickstarter would be before the Kickstarter opened.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 10 December 2019, 18:39:39
Sorry, but that simply isn't true and is a lie they told during the kickstarter.

  There is an entire genre of games that do just this and they have manage to handle the effects and results quite well.  RoboSport, Laser Squad Nemesis, and Frozen Synapse are just three examples of simultaneous turn-based tactics games that are much more complex and many in that genre handle more than the 4 mechs that Battletech does.  They often use a cinematic camera and breaks down the simultaneous action between the distinct groups involved so you see the fire coming slow-mo style before it impacts the enemy but it's zoomed on just those two.

It is more than possible to make a good simultaneous resolution on PC that shows information in a clear way.  The real reason HBS didn't is because that genre is a niche one, even more so than the IGOUGO of modern XCOM and HBSTech.  That's not necessarily a bad thing, but it's dishonest to pretend it's not possible to have very clear visuals of what is happening.

Bedwyr is also correct in that point, the "pro" game developers reduce games down to a science of clicks, attention span, and so forth then they end up creating bland games that sell well, it's one reason I play a lot more "indie" games nowadays, they don't know the "right way" and take risks that result in, at least to me, much more enjoyable games. 

That would make it much more replayable,  and a better way to do difficulty with different weights (or more optimal mechs in the weight class) for different difficulties.

I find it pretty insulting you want to just accuse HBS of actually lying about something you have absolutely no inside knowledge about.  You don't know what their resources are.  You don't know if they could or how long it would take to reverse engineer a mechanic used in some random game I certainly haven't heard of.  It's not like they can just call up a competing company and ask to borrow a 250,000 lines of code, please and thank you. 

RoboSport appears to be nearly 30 freakin years old.  Frozen Synapse is a single player game where multiplayer is limited to hotseat mode according to their website and it's nearly a decade old.  You can't just lift concepts out of one application and dump them into another and hit frappe.  It don't work that way. 

Build a game that someone would actually buy then come back and accuse someone of lying about what they can and cannot do.   :rant:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 10 December 2019, 19:33:17
++MOD DIRECTIVE++

Alright y'all. I dropped the subject in good faith and you will too, seeing how quickly it got heated. Fidelity to the board game is now a closed subject.


edit: You can still talk; that wasn't meant to scare everyone off. Just don't talk about the alignment with the board game. That's touched off flamewars in the past and got heated again so quickly in the last page so I put the kibosh on that. Everything else is fair game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 11 December 2019, 12:56:54
So is the plethora of mech parts in the periphery considered a bug?  It does seem weird there is so much salvage for sale in the planetary stores.  I can understand the black market and faction stores having more stuff but does seem weird I can buy heavy mech chassis parts on a backwater planet.  I'm not quite to the point of heading into House territory so I don't know if the planetary stores inside the various Houses' territory have more/less/same stuff for sale. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 December 2019, 13:22:01
I want to say their frequency setting is off . . . weapons are rare, mech parts are frequent . . .

Finally got a ride to put Infernos on . . . its a Flaming Kintaro!  The pyro in me is SO excited to use that . . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 11 December 2019, 13:40:41
FWIW, one of the two bug report threads I added to: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-system-store-does-not-have-any-weapon-systems-for-sale.1288421/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 12 December 2019, 08:24:34
I think that the Black Market prices may be wonkey as well. Most 'Mechs cost over a hundred million!

Weapon and component prices are similarly outrageous.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 12 December 2019, 10:13:42
I think that the Black Market prices may be wonkey as well. Most 'Mechs cost over a hundred million!

Weapon and component prices are similarly outrageous.

Check your faction with pirates.  That affects your costs though I haven't seen any quite THAT high.  I currently have a 50% mark up and complete assault mechs are around 18-20 million that I've seen.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 12 December 2019, 10:46:58
I liken the market and black market to the extent of car shopping while only having enough money for a no frills bike.   

Or unlike an RPG where the stores only open up more stock as you progress through or uncover new areas.  The store always has X item in stock, you just can't afford it.  Yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 12 December 2019, 11:32:33
I think that the Black Market prices may be wonkey as well. Most 'Mechs cost over a hundred million!

Weapon and component prices are similarly outrageous.

tell me about it a atlas 2 was listed like 30mil on my game i not even made the money to finish final upgrades to the ship.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BigDuke66 on 12 December 2019, 13:16:48
Was there an expansion announced after Heavy Metal or can we assume that it was the last expansion?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 12 December 2019, 13:37:25
Well . . . no further expansions were announced, but I am not sure I would call it dead.  We only knew about the 3 b/c they were announced and offered as a bundle . . . 6?  8 months?  after the game was initially released.

They still have some things they can add in even staying with pre-Clan . . . but with more tech out it looks like it might go that direction.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 12 December 2019, 14:02:28
I think that's most likely it for this game. Going by their earlier pattern in Shadowrun, if they want to tell more stories using the systems they created in this project, it would be through a new game as with Shadowrun: Dragonfall and Hong Kong (latter via a fresh Kickstarter). I'm not *that* confident they'll do the same again, however. This will depend on what their association with Paradox means. The publisher may give them the funds to do entirely new things, who knows. Also, Jordan Weisman is a serial entrepreneur who gets itchy fingers when he's been building the same business for long enough. I'm confident that's the source of Golem Arcana, a greenlighted project from a game designer/entrepreneur wanting to try something new.

So it's kind of a who knows ¯\_(ツ)_/¯.

Be cool if they created a game digging into later eras. The siren call of the Madcat is a strong one for sure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 12 December 2019, 15:35:54
If that's it DLC-wise for the game, I'm kind of sad but fine with it. Was a nice adventure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 12 December 2019, 17:26:45
If the modding potential is high enough who needs more DLC lol
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 12 December 2019, 18:44:05
While I'm happy enough with the last 3 that I'd buy another DLC, at this point, I rather they started working on a sequel.  There's still things I'd like to see them do with the game that are probably too much for just a patch or DLC.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 12 December 2019, 20:03:45
I have a feeling if they do more with Battletech (and I hope they do) it will be a sequel.

The fact a lot of the ++ lostech is basically Clan spec makes me suspect that's the direction they'd go.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 12 December 2019, 21:16:13
I've given up on the assassin and I think I'm about ready to give up on the Vulcan.   I just can't seem to find a load out for either that I like.  The Assassin gets taken out easily by the same light mechs it's suppose to be hunting!

Loving both Archers though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 12 December 2019, 22:12:54
Loving both Archers though.

The only changes I made to my 2R was to replace the torso mediums with an extra ton of LRM ammo and a heat sink (neither in the CT). Cockpit/gyro mods and + damage weapons came as I acquired them.

It worked so well I never bothered with a missile TTS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 13 December 2019, 01:43:37
I think that the Black Market prices may be wonkey as well. Most 'Mechs cost over a hundred million!

Weapon and component prices are similarly outrageous.
If you are loathed by the pirates, then you will pay through the nose on the black market.  With the new gear found in the various house stores though the black market the only benefit it has is the abundance of planets that host it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 13 December 2019, 10:38:02
Pirates need to stop being so sensitive.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 13 December 2019, 12:31:45
I've given up on the assassin and I think I'm about ready to give up on the Vulcan.   I just can't seem to find a load out for either that I like.  The Assassin gets taken out easily by the same light mechs it's suppose to be hunting!

Loving both Archers though.
I've only really had problems when outnumbered by heavier mechs.
The trick is to treat them more like light mechs than medium mechs.  You always want to be moving at top speed from cover to cover to keep evasion as high as possible abusing your jump jets as needed or just sprinting if there's no good shots.  Similarly, don't try to burn through a mech from the front, try and get behind them or at least to the side.  That's less effective against light mechs, but also a bit less necessary.

As for loadouts:  I have an assassin with 1ML, 1SL and 2 SRM-4s, one with 1 ML, 3 SLs and 1 SRM-6, a vulcan with 4ML and 2SL and another with a COIL-M and 4 SL
Just run fast, unload into the rear of whichever mech has presented it, and keep running.  No focus fire, just taking opportunities.  Again, though, when you're outnumbered evasion stripping starts to become hazardous for the vulcans at least, they can't build up as much evasion and don't have room for a gyro. 
Again, though, haven't had trouble with lights really.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 13 December 2019, 13:00:15
I finally got a Assassin last night, I am going to use it as a back up spotter to my Phoenix Hawk which means its going to have a lot of close range stuff while moving a lot.  I had one in career (since I got 1 of each nearly right off) with a ML, 2 SL and a SRM for jumping about and killing those lights.  I want that ML, with a spotter that can multi-target so that it can get a better chance of a hit on a mobile light with the -3 Evasion equip.

But yeah, if you get behind a light and then focus fire on a location . . . the ML & 2 SL are going to punch through that rear armor.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 13 December 2019, 18:27:12
Pirates need to stop being so sensitive.

All the factions do.  They all take it way too personally when a merc outfit attacks them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 16 December 2019, 19:30:51
Switched over to one of my ironman games and managed to get a hold of two Annihilators which I tricked out with ultra 2s or ultra 5s respectively.  It rally isn't a fair match.  Both are a buzzsaw against any mech that doesn't have 60% dr.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 December 2019, 21:07:43
That is hella scary.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 16 December 2019, 21:17:45
That is hella scary.

Triple UAC/10s are beastly, especially because you can fit TWO ballistic TTS comfortably, along with ammo to spare. Absolutely shreds mechs, even through bulwarked cover.

I call mine Gunsmoke.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 December 2019, 21:51:49
When you need more dakka.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 16 December 2019, 22:46:28
When you need more dakka.

To be fair, quintuple UAC/5s are more damage, and not by a little either. But being able to extend into long range, through cover and more-less ignore recoil while still consistently taking heads is a powerful thing.

If that isn't to your liking, a triple UAC/2 build for the MAD-3R is probably the steadiest headcapper you can manage. Three ++ UAC/2s (thanks FedSuns faction store!) plus a pair of +10 damage medium lasers means eight chances to knock the head with a 35% chance. You can even add two more medium lasers to make it near-guaranteed with a Tactics 9 pilot.

Right now, HBSTech has converted things to BallisticsTech. I love it.

edit: But for maximum cheese, I'm going to try out quintuple UAC/2s, a brace of ++ medium lasers and enough heat sinks to support the whole mess of them. It should be interesting, if nothing else.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 17 December 2019, 12:28:51
Pirates need to stop being so sensitive.

If the mission has Pirates as opfor, then I always decline it. The black market is the best store in the game so I always take Pirate mission jobs lol.  ;)

Currently playing my first career mode with the new HM DLC, and an Assassin just plopped into my unit after we get a floating cargo container (I think this is automatic- we got a snub PPC and coilgun too). After a few trial runs I think I got the best loadout by getting rid of all of its weapons and jump jets, maxing out the armor and adding the coil gun to it. Seems to work well as long as I dont let it run too far past its other lancemates.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 18 December 2019, 17:12:08
By way of an update, a quint UAC/2 + quad ML Anni isn't quite the mech eater that its class-5 sibling manages, but it will still shred through a an assault class CT or rip a head clean the hell off under the right circumstances. And it has more range than it knows what to do with to boot, making for a very strong back liner.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 18 December 2019, 17:48:14
Finally got into the Black Market . . . the interesting things you see.  I am really hoping they get the mech parts to weapons thing sorted out- I need flamers!  The Inferno missiles are interesting but I am not sure they are a better application.  Though I DID get a Inferno hit on a Rifleman's head . . . so, head hit, +10 heat and it looked like the cockpit was on FIRE! . . . at least until the flame went out.

Anyone know how the Infernos work in HBS?  I really wish they had the old BMR mechanic where the gel coats them for X turns instead of a 1 turn heat spike.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 23 December 2019, 10:07:12
Was playing one of the new escort missions where you get some heavy tanks to escort.  I had a lot of fun the first few times I got this mission as it's nice to see the enemy get a LRM Carrier in the face for a change.  However, this last time sucked hard.  It was one of the hilly maps and the tanks were moving super slow.  Then the LRM carrier gets stuck on a piece of terrain.  I spent 10 turns circling it with my mechs trying to guide it out but I finally gave up.  That was really annoying. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 23 December 2019, 15:12:00
Well looks like they tweaked some of the generic missions- like attacking a mech manufacturing base with my light-medium lance, and we end up encountering two Orion prototypes- lost my commander's Wolverine mech but at least he didnt die lol.

Is it me or does every mechwarrior who ejects ends up with the unstable quirk? I wonder how I could get rid of it?

Also, it seems lasers are less accurate than before. I wonder if they nerfed that bit or are my mechwarriors just missing because their gunnery skills arent high enough?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 23 December 2019, 15:17:00
Pilots have quirks now?  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 23 December 2019, 16:25:56
Hope they don't have weird ones like the Snord's Irregulars have, like breaking contact with the enemy to rifle though building for a long-lost magazine collection of Mad Magazines preserved in air-tight chest.  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 December 2019, 18:00:03
Pilots have quirks now?  ???

Traits.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 23 December 2019, 18:06:01
Ah, ok... thanks!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 23 December 2019, 22:55:01
Anyone know how the Infernos work in HBS?  I really wish they had the old BMR mechanic where the gel coats them for X turns instead of a 1 turn heat spike.
I playing through a career mode atm and haven't come across to many inferno launchers yet that I can say how effective they are against light and medium mechs.  I can tell you in my end game saves they are fairly nasty.  I have a couple different designs that carry 4 infernos launchers who's sole task it is to run in an light mechs on fire.  It works fairly well.  The enemy unit is either shut down my volley or so hot they take structure damage and/or move and elect to cool down.  It's pretty much a lock down situation.  The down side is you have to get in close to the target, but that really isn't a bad situation if your opponent is singled out an can't fire back.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 28 December 2019, 01:50:48
OK, I got enough salvage to build a Rifleman. Anyone have any good builds for it? UAC5s or LB-Xs?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 28 December 2019, 03:09:33
Twin Ultra5s and ER Meds if you can find them.  I like a quad UAC/2 build also.

OK, I got enough salvage to build a Rifleman. Anyone have any good builds for it? UAC5s or LB-Xs?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 28 December 2019, 13:55:48
Go with the quad Ultra 2s and ammo.  There is no reason that you need any additional back up weapons.  Just sit on the opposite side of the field and take aimed shots for heads or something else that's been softened up by the other three units.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 28 December 2019, 18:20:16
Anyone know how the Infernos work in HBS?  I really wish they had the old BMR mechanic where the gel coats them for X turns instead of a 1 turn heat spike.

1 turn heat spike.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 31 December 2019, 03:28:23
Go with the quad Ultra 2s and ammo.  There is no reason that you need any additional back up weapons.  Just sit on the opposite side of the field and take aimed shots for heads or something else that's been softened up by the other three units.
A long ranged plinker? Nah, not my style. I've managed to get a UAC5, so all I need is another one then I can go medieval on the enemy.  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 31 December 2019, 11:06:49
A quartet of UAC/2s is not plinking.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 31 December 2019, 11:34:13
On one hand, I've been enjoying that I actually see enough lostech to use it. On the other hand, once I unlocked the Blackmarket it became almost too prevalent.

I've picked up multiple gauss rifles ++, ER LLs ++, Ultras and LBX (both of which remove any point in taking standard ACs, even the +++ ones it seems) but I've also bought an Atlas II, royal Highlander, and Black Knight and I've seen even more for sale. I've seen them as whole 'Mechs and parts (usually with 3-6 parts available almost each time it seems). I was able to buy most of those for a huge discount by just buying the pieces.

Really feels like there needs to be an option to limit just how frequently lostech pops up in stores.

It also still feels weird that the stores don't stock the 'standard' equipment by default like before and you need to go to specifically tagged planets just to pick up regular lasers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 31 December 2019, 11:37:15
Like I said, I think its a update problem . . . and I really hope they straighten it out.  When its easier to find ERPPC ++ than it is to find flamers or medium lasers, its a problem.  The other thing is some chassis seem to be more prevalent than others- for example the last 6 worlds I have visited had whole or parts of Victors, but nearly no medium mechs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 31 December 2019, 13:55:46
Yeah, I can't imagine this was the intended result of their shop overhaul. I'm sure at some point in the new year it'll be retweaked.

Just going through the files it looks like there's just a lot less chance to pull down the 'weapons_common' item collection and for some reason it isn't on the default list to always show up like ammo, jump jets, heat sinks, etc.

I only found a true crush of lostech equipment after I unlocked the blackmarket and then my friendly relationship with the pirates has paid dividends.

I think the other problem is just the sheer number of 'Mechs that are generated for each shop now. Frequently it's nothing too exciting but then you get the blackmarket and it pulls from a smaller list of 'Mechs and all of them are very good. Which feels excessive when you're getting like 3-5 complete 'Mechs and parts for as many more and there's maybe a dozen for the shop to choose from.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 31 December 2019, 15:15:29
A quartet of UAC/2s is not plinking.

It can bore through the CT and deep into structure of some heavies, or take a side off with a called shot/flank position.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 02 January 2020, 12:58:07
On one hand, I've been enjoying that I actually see enough lostech to use it. On the other hand, once I unlocked the Blackmarket it became almost too prevalent.

I've picked up multiple gauss rifles ++, ER LLs ++, Ultras and LBX (both of which remove any point in taking standard ACs, even the +++ ones it seems) but I've also bought an Atlas II, royal Highlander, and Black Knight and I've seen even more for sale. I've seen them as whole 'Mechs and parts (usually with 3-6 parts available almost each time it seems). I was able to buy most of those for a huge discount by just buying the pieces.

Really feels like there needs to be an option to limit just how frequently lostech pops up in stores.

It also still feels weird that the stores don't stock the 'standard' equipment by default like before and you need to go to specifically tagged planets just to pick up regular lasers.

The pirates hate me so my markup is 1000%.  Not so prevalent then.   :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 January 2020, 13:47:04
Yeah, I was cautious about the pirate hunting contracts so I did not loose much rep . . . and take any pirate contract against local governments or Taurians.  The Bulls are going to hate me anyway, so why not?

I am trying to get a Marauder and Catapult for my company, but right now it looks like I will field . . .

Marauder
Warhammer
Catapult
Phoenix Hawk

Griffin
Enforcer
Kintaro
Assassin

Shadow Hawk
Wolverine
Centurion
Firestarter

Replacing the Enforcer with the Highlander would happen eventually . . . and it might be interesting to get a Rifleman instead of the Centurion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 04 January 2020, 14:02:33
OK, I got a Warhammer with a pair of PPC++ that do +10 damage each. Now on paper this ought to be enough to headcap enemy mechs with the 20% damage bonus, but in actual combat it isnt working. Seems I need to land multiple shots to the head for this to work and not just one. Is this a glitch or something?  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 04 January 2020, 19:03:27
OK, I got a Warhammer with a pair of PPC++ that do +10 damage each. Now on paper this ought to be enough to headcap enemy mechs with the 20% damage bonus, but in actual combat it isnt working. Seems I need to land multiple shots to the head for this to work and not just one. Is this a glitch or something?  xp
Defensive damage reduction (cover, guarded, bulwark) of 20% up to 60% plays a big role unless you're using breaching shot. And in that case, you only get one shot at an 18% chance max. Get a Marauder for 35% chance max. You won't have the energy weapon damage bonus, but odds of hitting are much better.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 05 January 2020, 11:15:43
Defensive damage reduction (cover, guarded, bulwark) of 20% up to 60% plays a big role unless you're using breaching shot. And in that case, you only get one shot at an 18% chance max. Get a Marauder for 35% chance max. You won't have the energy weapon damage bonus, but odds of hitting are much better.
Thanks for the explanation. It just seemed easier to headcap when using a gauss rifle the last time I did this.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 05 January 2020, 15:05:15
Modded a Highlander chassis to support the Mauler loadout and ended up making a Daboku with medium lasers in the arms.  It's fun seeing quad ultra2s and twin LRM10s impact all over, and even better watching it buzzsaw off torsos.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 05 January 2020, 17:07:20
It just seemed easier to headcap when using a gauss rifle the last time I did this.
It is. A gauss does 5 structure damage in addition to the 75 points of standard damage. That's enough to head-cap even with a 20% defensive damage reduction.

Max head armor + structure = 61 points
Gauss damage to head with a 20% reduction = 64 points
PPC++ combined with energy weapon bonus of Warhammer = 72... with a 20% reduction is 57.6
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 06 January 2020, 07:41:26
plenty of higher mechs (running a lrm squad of archers ans stalkers)still not getting a tone of restrictive missions so I not get to do all the missions and I have like a 365 rating with mrb.. I only up to the  mission to go get the star league base now as i been doing a ton of side ones for parts and  money lol..
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 07 January 2020, 04:26:25
Can anyone give me a quick run down of what each dlc adds that isn't included in the big updates? What I'm trying to work out is if the game is still excellent without the dlc, or if I need to blow all that money and get all of the dlc's
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 January 2020, 04:55:28
Can anyone give me a quick run down of what each dlc adds that isn't included in the big updates? What I'm trying to work out is if the game is still excellent without the dlc, or if I need to blow all that money and get all of the dlc's
Cliffnotes from the Steam Page

=Flashpoint=
- Adds a bunch of new Flashpoints, essentially Mini-Campaigns. Great for a vanilla run because this adds hours of playtime.
- New Mechs. Hatchetman, Cyclops, and Crab. The first and third are both neat to get in career runs.
- Adds a new mission type that's honestly not very noteworthy, but is way better now that they tweaked it.
- New Biome; Jungles. Jungles are pretty neat to be honest, and essential if you want more variety.

=Urban Warfare=
- Basically adds the entire Electronic Warfare system. ECM, Active Probe.
- Adds the Raven and Javelin. Neither are endgame content, but both are neat.
- Adds a few more Flashpoints. I don't know if said flashpoints actually require Flashpoint. One of which is a straight-up Urbie Derby.
- Adds a new mission type; Attack/Defend. A more interesting mission type.
- Urban Terrain Biome. Exactly as the name describes. Pretty cool.
- Three new *enemy* vehicles.

=Heavy Metal=
- First big draw; A huge load of new Mechs. Flea, Vulcan, Assassin, Archer, Rifleman, Phoenix Hawk, Annihilator, and the HBS-made Bull Shark.
- Adds a bunch of new toys to put on your new mechs. Infernos, COIL weapons (Basically super special lasers), Mortar Launchers, the works.
- A long campaign, where you get to put the Black Widow and Bounty Hunter in their place. Or wuss out and take a hefty payout.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 07 January 2020, 05:11:41
Oh wow, all that is locked behind dlc? I guess it's pretty much essential then
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 07 January 2020, 13:23:21
Quote
- New Mechs. Hatchetman, Cyclops, and Crab. The first and third are both neat to get in career runs.

I wouldn't rule out the Cyclops. At least the one with the battle computer letting your whole lance move a round earlier compensates pretty well for the limited room for weapons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 07 January 2020, 13:31:52
Never messed with one . . . but with the right pilot you could be moving a heavy during the light mech phase.  It could be rather painful with the right mech . . . jumper or fast moving like a Dragon, kill another heavy with a backshot before it even gets one in.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 07 January 2020, 13:55:47
I had that as the OpFor reinforcement wave once.
Combined with a few sniper turrets, it was a slaughter.

Mine.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 07 January 2020, 14:33:12
Yeah, I guess that is a pretty solid conversion of the Init bonus of Com Gear . . . I mean, assaults could move with mediums.  Nightmare reinforcement would be a Cyclops with that equipment, Stalker with the skilled pilot (moving as med), and another assault or heavy.  Yeah, get knocked down and then torso targeted . . . bad bad.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 07 January 2020, 14:40:11
I wouldn't rule out the Cyclops. At least the one with the battle computer letting your whole lance move a round earlier compensates pretty well for the limited room for weapons.
I filled the missile variant with SRM4's. Wish I had more of the +2 damage versions, but it was enjoyable to run.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 07 January 2020, 14:57:54
Maruaders with an Ace Pilot, multi shot, drive train and backed up by a Cyclops means you can headshot and possibly win most scenarios by turn 2 or 3 if you have line of sight to everyone even before the enemy lights can move.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 07 January 2020, 17:22:02
Anyone seem to be suffering more head hits than normal since the last patch?  Seems like I can't get through a mission anymore without at least one pilot taking a shot to the head.  It's weird to go through 3-4 missions and while I have no mech damage I don't have enough healthy pilots left to field a lance.   :bang:

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 07 January 2020, 17:59:28
I made my Cyclops my LRM boat and kept it in the back.  I think it only got 2 LRM20s, but the early activation made it worth taking a smaller LRM barrage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 07 January 2020, 18:28:02
Anyone seem to be suffering more head hits than normal since the last patch?
I only started playing last month, but I learned quickly to forgo all cockpit additions except for the cockpit mods. + or ++ in all of my Mechs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 07 January 2020, 18:46:54
I only started playing last month, but I learned quickly to forgo all cockpit additions except for the cockpit mods. + or ++ in all of my Mechs.

I forget the name, but I always take the morale one in my LRM boats.  If it's taking head, or any other kind of hits, it's my fault anyway.   I've never found the range finders worth it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 07 January 2020, 19:14:36
I wouldn't rule out the Cyclops. At least the one with the battle computer letting your whole lance move a round earlier compensates pretty well for the limited room for weapons.
Oh, no, I kind of said that wrong. The Cyclops is essential. The first and last are outdone by other machines, but I guess I was trying to make them sound salvageable compared to the Cyclops.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 07 January 2020, 21:10:30
Anyone seem to be suffering more head hits than normal since the last patch? 

I accidentally started a campaign in Ironman but decided to continue with it anyway. I've had more pilots killed in this one campaign than in my previous two full mercenary careers and three runs through the campaign.

I'll also add my frustration at the vast supply of mech parts and almost total absence of any weapons on every planet I've visited so far. I bought a Marauder and an Archer to get my first heavy 'mechs but I have yet to see a single +rated weapon in any store anywhere and have picked up maybe half a dozen from salvage
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 07 January 2020, 23:03:54
Anyone seem to be suffering more head hits than normal since the last patch?
I started a new career mode a few weeks ago and my pilots were getting nailed in the head left and right.  I decided from the outset that I was going to get allied with the FWL first to get cockpit improvements and I did eventually. I hired a few extra pilots which helped, but it was a rather slow build until I got the first two armored cockpits.  Once that finally happened I had improved med bays which made the occasional head hits more manageable.  I'm thinking next go around I attempt to get allied to the pirates first and then others later.

I forget the name, but I always take the morale one in my LRM boats.  If it's taking head, or any other kind of hits, it's my fault anyway.   I've never found the range finders worth it.
You can get by without them, but I always recommend taking 1 or 2 100m+ range finders.  Anything less is IMO, pointless.  The morale cockpits are good, but the LRM boat is the only place to really put one, and I'll be honest, I don't use but one LRM boat anymore.  Ultra and LB ACs are just far better than LRMs now unless you need to take out a convoy and can't get a solid sustained LOS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 08 January 2020, 00:08:06
It is. A gauss does 5 structure damage in addition to the 75 points of standard damage. That's enough to head-cap even with a 20% defensive damage reduction.

Max head armor + structure = 61 points
Gauss damage to head with a 20% reduction = 64 points
PPC++ combined with energy weapon bonus of Warhammer = 72... with a 20% reduction is 57.6
Gotcha. Thanks again. Maybe I'll try scrounging for a Marauder (I only have 1 partial salvage so far) and put a gauss rifle on it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 08 January 2020, 00:39:01
Oh, no, I kind of said that wrong. The Cyclops is essential. The first and last are outdone by other machines, but I guess I was trying to make them sound salvageable compared to the Cyclops.

I'm taking head hits from single LRM barrages.  Not sure how that's my fault. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 January 2020, 10:39:11
I'm taking head hits from single LRM barrages.  Not sure how that's my fault.
I dunno what you are talking about, but could I interest you in a Cyclops Z?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 08 January 2020, 13:20:12
I want to say I read something about a mechanic where if you were being shot at from above you were more likely to get hit and be hit above.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 08 January 2020, 15:57:50
I dunno what you are talking about, but could I interest you in a Cyclops Z?

Never mind.  I quoted the wrong quote which is why that didn't make any sense. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 09 January 2020, 10:51:26
I started a new career mode a few weeks ago and my pilots were getting nailed in the head left and right.  I decided from the outset that I was going to get allied with the FWL first to get cockpit improvements and I did eventually. I hired a few extra pilots which helped, but it was a rather slow build until I got the first two armored cockpits.  Once that finally happened I had improved med bays which made the occasional head hits more manageable.  I'm thinking next go around I attempt to get allied to the pirates first and then others later.
You can get by without them, but I always recommend taking 1 or 2 100m+ range finders.  Anything less is IMO, pointless.  The morale cockpits are good, but the LRM boat is the only place to really put one, and I'll be honest, I don't use but one LRM boat anymore.  Ultra and LB ACs are just far better than LRMs now unless you need to take out a convoy and can't get a solid sustained LOS.

Didn't realize that FLW was the home of the cockpit resist but good advice.  My rep is already pretty good with the FLW and I've already picked up 2 +2 injury resist mods.  Thanks!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 10 January 2020, 18:01:20
Very much like the manage tasks button they added.  Anyone know when they did that?  I only noticed after Heavy Metal came out so I hope it was done with accompanying patch.  I hate it when I miss stuff like that. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 10 January 2020, 18:47:52
Very much like the manage tasks button they added.  Anyone know when they did that?  I only noticed after Heavy Metal came out so I hope it was done with accompanying patch.  I hate it when I miss stuff like that.

Somewhere around version 1.0.    ;)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 11 January 2020, 11:59:22
I am Ironman.

Just finished an ironman campaign. I did it without losing a pilot or 'Mech (I did have to eject twice to avoid doing so). Oddly I finished it in less than 20 hours. For my side missions I stuck mostly to battles and assassinations, and was able to acquire heavy 'Mechs relatively quickly. I also was able to get into the black market while indifferent to the pirates so stuff was cheap. After the Grave Robbing contract I was flush with cash and the black market had an Annihilator for 13,992,000 - but partial ones for only 1,397,000! And they had 6! Needless to say I picked up the parts for one then and there and came back for another a bit later.
Let me just say that even unmodified the Annihilator headcaps at almost the same rate as the Marauder!

In the final duel with Victoria, they seriously pimped out her King Crab similar to how they did the Black Widow and the Bounty Hunter. There seems to be damage reduction going on, and called shots won't hit the head. The AC-20s inflict "Devastating Damage" (that's the description that pops up, and it's damned accurate!) and the +++ Flamers are a rude shock. Finally, it won't let you get even a partial salvage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 12 January 2020, 15:05:58
Ugh, one of my unstable mechwarriors just attacked and held the cook hostage. I gave him a verbal lashing since he is one of my elites and now he's out for 2 weeks while in the brig. Is there a way to get rid of this unstable quirk?  xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 12 January 2020, 15:39:04
I don't think so. I mean, nothing you can do. I've seen traits go away or get added due to random events.

On the upside, since there seems to be one or fewer events each time you travel and they seem to draw randomly from your crew and their traits and all the other events, you're unlikely to run into that too frequently.

It has been really nice to see how many more events there are now, compared to my original play through on launch. Back then I felt like there were the same ~dozen or so events. I don't think I've had a single repeat yet and almost all of them have been completely new to me, other than the hard scripted campaign ones.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 12 January 2020, 21:43:14
Ugh, one of my unstable mechwarriors just attacked and held the cook hostage. I gave him a verbal lashing since he is one of my elites and now he's out for 2 weeks while in the brig. Is there a way to get rid of this unstable quirk?  xp
i had one go from untrust-able to trust-able  during a later pop up event lol so can get lucky to have it removed, I just finished grave robbing and I seeing a lot of mission where rating not high enough but dang it  I got over 450 rating
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 13 January 2020, 10:12:34
Do the tags even effect gameplay at all?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 13 January 2020, 10:33:34
'Lucky' might. I mean, I've had a lucky pilot actually *be* lucky more often than not.

It also affects some events.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 13 January 2020, 10:55:35
Yes, depending on the trait and results you get a tag of 'High Spirits' or 'Low Spirits' which means your morale using abilities take less or more morale to execute respectively.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 14 January 2020, 06:29:17
so been running the highlander ( gauss version) and  I head shot a marauder and a banshee  for kills,  I am so happy lol  they only need repair to the cockpit lol. now if I  can do that to a kingcrab lol
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 14 January 2020, 13:00:57
OK, been trying out the Rifleman with an UAC5++ and so far... its underwhelming.

Even with its increased rangefinder, you still need to get somewhat close in order to get a proper LOS for your weapons. A mech with LRMs and spotters to sensor lock is still more effective. Also, for some reason my mechwarriors get hit in the head a lot whenever they use a Rifleman, so it seems to be a bad luck mech too lol.

My next experiment is a Marauder with a gauss rifle and two LL for a heavy mech that can headcap.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 14 January 2020, 13:12:42
OK, been trying out the Rifleman with an UAC5++ and so far... its underwhelming.

Even with its increased rangefinder, you still need to get somewhat close in order to get a proper LOS for your weapons. A mech with LRMs and spotters to sensor lock is still more effective. Also, for some reason my mechwarriors get hit in the head a lot whenever they use a Rifleman, so it seems to be a bad luck mech too lol.

My next experiment is a Marauder with a gauss rifle and two LL for a heavy mech that can headcap.
ERPPCs with sufficient pluses would be better, I would think?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 January 2020, 13:14:27
Huh?  Your shooters should never really have to worry about LOS . . . My current lance is-

Marauder 3R (AC/2 instead of AC/5)
Warhammer 6R as a 6D
Trebuchet (LRM15 & LRM10)
Phoenix Hawk 1, 3 ML & 2 SL, with a sensor lock pilot

When moving to threat its usually a 1-2-1 formation, the PXH on point either sprinting (to make contact) or jumping (once making contact) which extends the LOS for all the shooters.  My thinner skinned Treb finds a spot behind a hill with some woods and can direct fire half the forward arc and IDF the other since the PXH can see what its shooting at usually.  The Marauder & Warhammer pilots vary, but they are there to absorb some damage while also punching big holes.  When the Oppo gets mixed up, then the PXH stops spotting and attacks- physical + 2SL, jump behind to Rear focus fire, or run around to get the open torso shots on knocked down.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 January 2020, 13:46:33
I tried starting a new game last night.

The first mission after you become a mercenary, everything focused on attacking my commander.  Badly crippled my Blackjack and caused multiple head hits on my character.

Think I'm just going to scrap it and start over.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 14 January 2020, 14:49:26
Lol, must have done something in the story-building part to invite some headhunters . . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 January 2020, 14:57:13
I guess.  My character's out of commission for two months.

Oh, I know what it was.

I hit "random callsign" and it came up Wombat.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sharpnel on 14 January 2020, 23:03:33
 ;D ;D ;D ;D ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 14 January 2020, 23:17:07
OK, been trying out the Rifleman with an UAC5++ and so far... its underwhelming.
2 Ultra-5s are decent enough weapons, but really I can find no better combination for the mech than running multiple Ultra-2s and or LB-2 combos

Even with its increased rangefinder, you still need to get somewhat close in order to get a proper LOS for your weapons. A mech with LRMs and spotters to sensor lock is still more effective....

My next experiment is a Marauder with a gauss rifle and two LL for a heavy mech that can headcap.
You still have to worry about damage spread.  Lasers and standard/ultra ACs don't spread shot and you simply shred opposing armor with aimed shots far better.  LRMs IDF just means you won't be taking to many shots back.  The Marauder is at this point the MVP of the game and its not even close.  The aim shot bonus and stacking with a TTS and height advantages make shooting off heads a breeze.  Right before I ended by most recent career run I was managing a combination of 2 Marauders with 3 Ultra-2s with the other 2 mechs being swaps between a Banshee 3M/Catapult and Griffin/Vulcan for spotting.  I could take 5 star missions and clean house with maybe one mech taking internal damage.



Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 15 January 2020, 12:29:33
ERPPCs with sufficient pluses would be better, I would think?
I tried a Warhammer with dual PPC++ and TTS++ but as Cache said, if the enemy has cover plus bulwark, so you cant headcap them with one hit even with the 20% bonus, so it didnt turn out very well.

2 Ultra-5s are decent enough weapons, but really I can find no better combination for the mech than running multiple Ultra-2s and or LB-2 combos
You still have to worry about damage spread.  Lasers and standard/ultra ACs don't spread shot and you simply shred opposing armor with aimed shots far better.  LRMs IDF just means you won't be taking to many shots back.  The Marauder is at this point the MVP of the game and its not even close.  The aim shot bonus and stacking with a TTS and height advantages make shooting off heads a breeze.  Right before I ended by most recent career run I was managing a combination of 2 Marauders with 3 Ultra-2s with the other 2 mechs being swaps between a Banshee 3M/Catapult and Griffin/Vulcan for spotting.  I could take 5 star missions and clean house with maybe one mech taking internal damage.

My Archer (dual LRM20++) and Catapult (dual LRM15++) can core an enemy mech's CT with consecutive called shots using a sensor spotter mech. I'm gonna try with a Marauder now.

Aargh, I tried to put on 4 UAC/10s on my brand new Annihilator, and I had to choose between running out of ammo or overheating due to not enough heatsinks. I like to maximize armor on all my mechs, so this is not feasible. I guess I'll have to strip my Rifleman in order to put 6 UAC/5s on it.  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 15 January 2020, 16:58:44
The really nice trick is to knock them down first... then anyone can do free called shots to the CT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 15 January 2020, 18:39:30
If I want to kill a mech quick, the last thing I aim for is the head.   I'd rather most of my guns hit the center torso than just hoping enough hit the head.  Not as good for trying to get salvage, but a quick end means less repair bills.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 15 January 2020, 18:52:48
Knock down + CT called shots would routinely kill assault mechs in one round for me...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 15 January 2020, 19:35:53
I guess I'll have to strip my Rifleman in order to put 6 UAC/5s on it.  ???
Stick with UAC2's. The damage vs heat and weight is skewed towards it. In tabletop the AC2 does 1/10 the damage of an AC20. In this game it does 1/3 the damage, IIRC.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 16 January 2020, 09:56:49
Stick with UAC2's. The damage vs heat and weight is skewed towards it. In tabletop the AC2 does 1/10 the damage of an AC20. In this game it does 1/3 the damage, IIRC.

Quint UAC/2s augmented by a secondary battery of ++dmg MLas only gets you around 455 damage. Quint UAC/5s alone manage 450.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 16 January 2020, 11:06:42
If I want to kill a mech quick, the last thing I aim for is the head.   I'd rather most of my guns hit the center torso than just hoping enough hit the head.  Not as good for trying to get salvage, but a quick end means less repair bills.

I have a Grasshopper build with 6 ML's and 6 SL's which is remarkably effective at head shots.  The quality of quantity.   :D

It's also quite good at coring Assaults with called shots to CT(R).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 16 January 2020, 12:28:49
Gents,

If you haven't tried a Marauder with 3 UAC2's and two to 4 medium lasers, you haven't seen the most broken head shot machine ever invented.

There is no comparison, trust me.  Honestly, it is way OP and needs to be toned down. If you thought the 6 ML/6 SL Grasshopper was a headshot machine, try doing it from across the map.  It's downright silly.

I think they need to hotfix something there so the Marauder gets a bonus with big weapons like a Gauss or AC/10, but with that weapon only.  Because the current bonus system gets a bit daft in its current iteration.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 16 January 2020, 12:46:38
I've been doing a career run-through with the Battletech Extended 3025-57 (commander edition) mod, plus a couple of others: Mission Control, Bigger Drops, and a pair of user-made flashpoints.

Doing ok, but now I'm pretty pumped up to try out a Marauder - I powered through "The Periphery is a Harsh Mistress" user-made flashpoint last night. There was a fairly amusing scenario on a lunar map where you had to face off against a lance of four Marauders (followed up by four mediums). The allied lance is pretty helpful but they focus their fire when they should spread it out (it'll become obvious why when you play that mission).

It's a pretty tough flashpoint overall (three missions with no break in between), so I'd recommend having a full lance of mediums, plus a few spares. Over the course of those three missions, two of my mechwarriors were injured, and I had to start cycling in Firestarters once my Phoenix Hawk and Shadow Hawk "became inoperable due to extensive damage" (aka the arms and legs started coming off). Which was just as well, I don't think the Shadow Hawk would have been able to keep up in the last mission of that flashpoint.

Anyway, long story short, I wound up being able to salvage a Marauder (playing with 5-part mechs and I wound up getting exactly 5 parts), which will be my first heavy this career run. My "random crate" at the start of the game featured a pair of UAC/2s, so maybe I'll give those a shot, since I don't have the spare PPCs at the moment anyway.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 16 January 2020, 17:36:08
Quint UAC/2s augmented by a secondary battery of ++dmg MLas only gets you around 455 damage. Quint UAC/5s alone manage 450.
That'd be an Annihilator. For that I use the weight savings of UAC/2s for jump jets, max armor, and enough ammo and heat sinks to fire constantly. Backup weapons really aren't necessary, nor is 450 damage per alpha. Called shots with 350 damage work just fine to keep the bad guys out of ML range.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 16 January 2020, 18:15:25
Got my mortar last night.  No clue what I'm going to put it on.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 16 January 2020, 18:41:20
I put it on an Archer, using LRM15s to free up the needed mass.  Wish it was more than one shot though.

Got my mortar last night.  No clue what I'm going to put it on.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 16 January 2020, 19:41:56
I fought an Archer today.  Went back to my original game and had one spawn on the mission- the 2S variant.  Man, that thing was painful to fight (the heaviest mech I have is a Thunderbolt).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 16 January 2020, 20:55:49
I love both of mine.  One mounts 2 LRM20s, a TTS, and 2 Medium lasers.  The other mounts 4 SRM6s, 2 medium lasers, and whatever 0 weight arm mods I have at the time.  The arm mods rarely last more than one mission.  I'm trying to get +stb damage SRMs, but I keep finding +4 damage.  Not that that's a bad thing.

Went ahead and down graded my catapult to LRM15s and took out a slot of ammo and it made just enough room for the mortar.  First shot I got with it was only able to hit 1 mech(I had forgotten I had it the whole fight), but it was worth it.  that mech was a raven and I took out it's ECM with one mortar shot!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 16 January 2020, 23:56:25
That'd be an Annihilator. For that I use the weight savings of UAC/2s for jump jets, max armor, and enough ammo and heat sinks to fire constantly. Backup weapons really aren't necessary, nor is 450 damage per alpha. Called shots with 350 damage work just fine to keep the bad guys out of ML range.

350 dmg probably won't punch through something like an Annihilator in cover (20% DR + whatever damage goes away the head/CT), that's why I push higher (400+) builds for endgame, because stock Annihilators are the headcap menaces that keep killing my pilots.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 17 January 2020, 08:13:02
I just don't let them get in range. I park 2 snipers and a missile boat in the first good cover I find then use a spotter to find and draw in targets. The spotter stays out of visual range and my firing line is out of sensor range. Can't remember the last time an Annihilator got off a shot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 18 January 2020, 02:38:48
Back to playing my original game.  From when the game was released (yeah, I never finished- got distracted about the time Flashpoint was released).

Took a contract to take out two big Taurian mechs.  Dropped in, discovered they were also being hunted by a Davion lance.

The Taurian mechs turned out to be a C4 Catapult and an Atlas.  Given that my heaviest mechs were a heavily modified Jagermech and a Thunderbolt, this was a bit alarming.  Ended up killing the Cat fairly quickly (got lucky and took out the pilot, so the mech was left intact), then fell back to let the Davions soften the Atlas up for me.  The Davions hit it with a Locust, Kintaro, and C1 Cat.  I took out the Locust once the Kintaro got LOS to the Atlas to keep it from spotting against me, then the Cat charged me so I ended up focusing on it.  By that time, the Atlas had killed the Kintaro.

Got my Shadow Hawk and Jenner around behind the Atlas and kept shooting it in the butt- didn't pay much attention while it was focused on my Jager (which seems to be the computer's favorite target).  It took out the Right Arm on the Jager, annoyingly costing me the AC 10 ++ I had installed in it- thankfully I had a backup.  Finally killed the Atlas- I was hoping to kill the pilot and recover the whole mech but no such luck.

Ended up getting the final piece needed to put up a Kintaro, took the one piece of the Atlas, and salvaged 2/3rds of each Catapult.  Think I'm getting close to boosting my force's average mass.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 18 January 2020, 09:55:54
Last night I finally got my first Annihilator out of the shop last night.  Put in an AC10, UAC10, LBX10, and an AC5.  First shot it gets, I head cap a hunchback.  Second shot I take is an aimed shot at the center torso of a thunderbolt. Head capped it too!


Kind of disappointed to find it in a store though.  Seems like all my upgrades come out of the store in spite of having salvage set to generous and cash set to stingy.  Warhammer, Annihilator, Atlas II, Marauder, and Archer all came from the store. The first 3 were before I ever saw one on the battlefield.

I am starting to wonder if my settings got reversed somehow. Salvage rewards don't seem much more than normal and I'm getting oddly high payouts.  Any way to verify it?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 19 January 2020, 00:51:51
I've fought P-Hawks twice now.

Those things are mean.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 19 January 2020, 03:06:42
Quint UAC/2s augmented by a secondary battery of ++dmg MLas only gets you around 455 damage. Quint UAC/5s alone manage 450.
Gents,

If you haven't tried a Marauder with 3 UAC2's and two to 4 medium lasers, you haven't seen the most broken head shot machine ever invented.
Honestly I don't bother with Medium lasers on the Annhilator or the Marauder.  There really is no need.  My back up is a pair of Small Lasers on the Marauder and none for the Annhilator.  You just usually eat away the armor or shoot off the head before anything becomes a threat to get in medium range with 3-5 Ultra-2s.  I just jack up the Annhilator's front armor, put enough on the back to take a couple medium lasers.  It is all AC/2, a massive amount of ammo, a mortar, and a couple jump jets for that extra maneuverability.  The Marauder is just 3 Ultras and several tons of ammo with jets.  Marauders are pretty much all you need when you have high gunnery and tactics skill.

Knock down + CT called shots would routinely kill assault mechs in one round for me...
You can still do it, but it overall has less of a chance of happening in one volley from one mech when compared to ACs.  Environmental conditions in lunar or volcanic drastically reduce the effectiveness of your heat sinks and ACs and Gauss come out ahead in those environments because there is little, if any, environments to duck into cover.  Missile weapons are more likely to cause collateral damage which I want to avoid in order to create more salvage.

Got my mortar last night.  No clue what I'm going to put it on.
Anything you can. fit it on and have a few medium lasers in reserve.  I had a Griffin that had 3 Medium lasers and a Mortar.  It would spot and wait for the AI bunch up and then launch the mortar.  Usually that would create holes in their rear armor and would flatten light mechs to the point all that remained was mop up duty.
I fought an Archer today.  Went back to my original game and had one spawn on the mission- the 2S variant.  Man, that thing was painful to fight (the heaviest mech I have is a Thunderbolt).
Archer's are quite a bit more painful than LRM Jagers or Thunderbolts.  If I find one, I go out of my way to kill it as quickly as possible.

Last night I finally got my first Annihilator out of the shop last night.  Put in an AC10, UAC10, LBX10, and an AC5.  First shot it gets, I head cap a hunchback.  Second shot I take is an aimed shot at the center torso of a thunderbolt. Head capped it too!

Kind of disappointed to find it in a store though.  Seems like all my upgrades come out of the store in spite of having salvage set to generous and cash set to stingy.  Warhammer, Annihilator, Atlas II, Marauder, and Archer all came from the store. The first 3 were before I ever saw one on the battlefield.

I am starting to wonder if my settings got reversed somehow. Salvage rewards don't seem much more than normal and I'm getting oddly high payouts.  Any way to verify it?
The majority of good stuff in the game is going to be store bought now.  There is not that much reason, if any at all,  to salvage anymore unless you are going for goals in career mode or certain chassis.  On the current careers mode I am in I took cash payouts over salvage.  You will still get other mechs slowly and I got a single gifted mech, an Assassin in the most current career mode.  I wasn't able to obtain that many COIL weapons in the last play through.  I have a a few of them this go around and the Assassin is the MVP with a single mounted Large COIL.  If I don't vaporize a light mech or leg a medium in open terrain it is a shock.

I've fought P-Hawks twice now.

Those things are mean.
The AI seems to use them fairly effectively.  2 of them served me well for a bit on my last play through.  I haven't obtained one in this play through.  Once I do though I'm going to see how dastardly a couple of coil weapons on one mech can be. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 19 January 2020, 04:21:39
I just don't let them get in range. I park 2 snipers and a missile boat in the first good cover I find then use a spotter to find and draw in targets. The spotter stays out of visual range and my firing line is out of sensor range. Can't remember the last time an Annihilator got off a shot.

I always move one initiative phase before them, so they never get a shot off on me either. Other units, I'll just tank but four headcappers is about four too many to avoid the Eye of Sauron from all my autocannons.



Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 19 January 2020, 20:39:36
oh man watch out I have a caper in my lance, I now done several head-shots with this guass rifle ( instant death with it for every head hit)  I taken a a cyclopes out with a single shot to the head and made enough extra ( one of hold out x rounds for win) so right before the final round  I finally got enough of the light guys taken care of with ammo explosions  in 3 of them. that i start to aim at cyclopes and figure I pop off with a called shot and a single weapon  and boom dropped him with a head shot.  now I need to refit it into a good mech to support my atlas 7d, 2 highlanders and the banshee ( might drop the last for the cyclopes )
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 19 January 2020, 23:22:47
Is there a strategy for beating the "assist our noobs" missions? I always end up fighting a Dragon or Wolverine that instagibs the sucky little mechs I'm supposed to be taking care of.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 20 January 2020, 00:10:39
What do y'all think of snub PPCs? Worth it or just stick with the normal ones?

Right now my King Crab has got 2 LRM20++ and 2 LL (+10dmg, +3 accuracy) with DHS, but I'm thinking of switching the lasers to the snub PPC- more heat, but hopefully a more powerful alpha strike.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 January 2020, 00:41:26
What mech are you leading with?  I usually keep them behind my Marauder, reserve them let them mob a single isolated target while the Maruader tanks everything else.

Is there a strategy for beating the "assist our noobs" missions? I always end up fighting a Dragon or Wolverine that instagibs the sucky little mechs I'm supposed to be taking care of.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 January 2020, 00:43:16
It's a energy shotgun, I like them alot.  There is a Snub ++ that is lower heat also, which is nice.

What do y'all think of snub PPCs? Worth it or just stick with the normal ones?

Right now my King Crab has got 2 LRM20++ and 2 LL (+10dmg, +3 accuracy) with DHS, but I'm thinking of switching the lasers to the snub PPC- more heat, but hopefully a more powerful alpha strike.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 20 January 2020, 01:12:45
What mech are you leading with?  I usually keep them behind my Marauder, reserve them let them mob a single isolated target while the Maruader tanks everything else.

My Thunderbolt, it's my best mech.  I tried using the T-Bolt as bait but the computer ignores it in favor of going after one of the Urbanmechs or Commandos or whatever and usually kills it in one or two rounds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 January 2020, 03:01:17
Depending on what you have the Tbolt retrofitted with, maybe try and target off left and right torsos on enemies to deprive then of firepower first, and try and keep the trainees out of direct sight as much as possible and just ambush. 

My Thunderbolt, it's my best mech.  I tried using the T-Bolt as bait but the computer ignores it in favor of going after one of the Urbanmechs or Commandos or whatever and usually kills it in one or two rounds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 20 January 2020, 09:01:22
What do y'all think of snub PPCs? Worth it or just stick with the normal ones?

Right now my King Crab has got 2 LRM20++ and 2 LL (+10dmg, +3 accuracy) with DHS, but I'm thinking of switching the lasers to the snub PPC- more heat, but hopefully a more powerful alpha strike.

I like it but the snub is probably too hot for most designs to be honest. If you have ++ versions, I'd say it's completely worth it. Mostly the + damage ones or even the reduced heat versions.

The + damage version is basically firing 5x medium lasers, at which point it is relatively heat efficient for all the damage it does.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 20 January 2020, 11:35:35
My Thunderbolt, it's my best mech.  I tried using the T-Bolt as bait but the computer ignores it in favor of going after one of the Urbanmechs or Commandos or whatever and usually kills it in one or two rounds.
Use the Commando to find the enemy and keep the rest of your units at long range.  Put your biggest unit between you and them.  That should solve the problem.  If they ignore you to go after the weenies then they get shot in the back.  Otherwise you still pummel them.

If you don't have a heavier mech at the time you just run 3 in a pack, spring the OPFOR and have them chase you into the guns of the other 3.  Use terrain.  At most you should only lose one guy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 20 January 2020, 11:39:07
What do y'all think of snub PPCs? Worth it or just stick with the normal ones?

Right now my King Crab has got 2 LRM20++ and 2 LL (+10dmg, +3 accuracy) with DHS, but I'm thinking of switching the lasers to the snub PPC- more heat, but hopefully a more powerful alpha strike.
I'd keep what you have given the two options.  SnPPCs are good early with the +dmg and flog light mechs and to a lesser extent medium mechs.  Otherwise I'd use it as a crit seeker on a larger mech.  I can't say that I found them a good combination with LRMs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 21 January 2020, 10:07:21
I've fought P-Hawks twice now.

Those things are mean.
I have a Phoenixhawk in my storage but havent used it yet.

What's the proper build for it?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 21 January 2020, 11:22:21
I have a Phoenixhawk in my storage but havent used it yet.

What's the proper build for it?
Beamspam, I'd assume.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NickAragua on 21 January 2020, 15:20:43
I have a Phoenixhawk in my storage but havent used it yet.

What's the proper build for it?

I've played around with it quite a bit, and the standard build is a little under-armored. And also overheats a lot. I've had pretty good success replacing the large laser with a medium - that gives you plenty of free tonnage to up the armor and stick in a heat sink with what's left.

The Vectored Thrust systems also work in your favor if you want to ditch the normal weapons loadout and drop in a PPC, which turns the mech it into a hole puncher.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 January 2020, 18:30:46
I gave mine 3 medium lasers and two machine guns.  I think I also knocked off a jump jet or two.  I use it as a back stabber.  Heat isn't really a problem because if I'm not behind something then I'm probably not going to bother shooting.  That's why I went with machine guns.  They give me an a heat free option to still get some use out of the mech when activated.  Even if it is just to knock off a point of evade on a mech or two.  Also adds some more damage when I cool off by going into melee.  For that reason I also often put some 0 weight arm mods on it.

I gave up on trying to find a less heat intensive load out.  You just can't do it without handicapping it some other way.  Bad heat is easier to manage than no armor or guns.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 21 January 2020, 22:07:08
I finally salvaged the last piece I needed to put a Quickdraw together.

Any suggestions on how to customize it, since the standard config really isn't sufficient.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 21 January 2020, 22:26:59
I have a Phoenixhawk in my storage but havent used it yet.

What's the proper build for it?
I went with 3 mediums and a couple small lasers.  I also packed as many 0 weight melee/DFA buffs as I could on the thing.  Ideally you want to get a COIL laser or two on them and go to town.   Nick's suggest of one large PPC also works.

I finally salvaged the last piece I needed to put a Quickdraw together.

Any suggestions on how to customize it, since the standard config really isn't sufficient.

I never really had a killer version of the Quickdraw I enjoyed and haven't had one in my inventory since heavy metal dropped.  Assuming you have the expansion, I'd suggest looking at 4 medium lasers and TAG.  The rest you put into heat sinks and/or jump jets.  Your success or failure with the design is going to entirely depend on what your pilot's skills are that you a dropping into the design.  Coolant Vent is probably ideal, but Ace Pilot is almost always good.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 21 January 2020, 22:37:28
I've got all the expansions but I'm still relatively early in the game.  I assume that the space savings from removing the missile pods should go into armor and heatsinks?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 21 January 2020, 22:57:08
Its 5 speed make it useful for target acquisition mission. Max the jump jets and armor then fill what's left with medium lasers and heat sinks. It doesn't need to kill, just survive.

Out side of that, it's garbage. I've never found a decent load out and I've never brought one to battle without leaving half of it littering the battlefield after the mission. Meanwhile, enemy quickdraws never seem to die...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 21 January 2020, 23:42:21
Its 5 speed make it useful for target acquisition mission. Max the jump jets and armor then fill what's left with medium lasers and heat sinks. It doesn't need to kill, just survive.

And even then, only if you're short on 55 ton designs. A 60 tonner at 5/8 has 29 free tons vs 28 on the 55 - but the JJ weigh twice as much, so effectively 24 vs 25.5 in the lighter design's favor.

Marginally more armor potential on the 60 tonner but they're also slightly easier to hit, since mediums have an innate +1 Hit defense.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 21 January 2020, 23:52:24
Given that I've already got a Shadow Hawk, a Wolverine, and a Kintaro, I'm hearing that I should just sell the thing or put it in storage?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 22 January 2020, 02:26:27
Excellent.  A couple of good missions netted me enough salvage to put a Trebuchet and a Griffin 1S together, and I nabbed part of an Atlas II out of the Hell of a Deal event.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 22 January 2020, 05:16:45
I've got all the expansions but I'm still relatively early in the game.  I assume that the space savings from removing the missile pods should go into armor and heatsinks?
I would just sell it. The only 60 ton mech worth keeping imo is the Rifleman. The Quickdraw for me was pretty disappointing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 22 January 2020, 06:10:35
so I been upgrading my pc ( swapped out my fx cpu to a new rzyen 9 3950 cpu and a gaming board.  and I seen a large improvement  in my system lol ( better right ) but. I was playing a mission where the spy had a atlas mech and I shot it in the head with a ac 20+++ and baby it sweet to get a second one lol  so I am running around with a assault lance and I manage to not lose a single pilot so far ( got to love the cockpit mod++ I have it in every mech and I couple spares
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 22 January 2020, 08:19:58
I disagree on salvsge.  I get lots of good stuff in salvage.  I do pick up some stuff in the stores but the majority of my stuff is from salvage. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 22 January 2020, 11:24:56
I would just sell it. The only 60 ton mech worth keeping imo is the Rifleman. The Quickdraw for me was pretty disappointing.

Thanks, I was starting to lean in that direction anyway given the medium mechs I just salvaged.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 22 January 2020, 14:13:49
My PXH has 3 ML and 2 SL, max JJ, and I put on the heat exchanger and I think bank.  I have to watch the heat anywhere but polar regions, but I can get behind some heavies & down to core them in a turn.  But its mostly my spotter and using the MLs to knock off some evasion if the spotter has the multi-target ability.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 24 January 2020, 08:20:14
Has anyone tried to put 4 gauss rifles on an Annihilator?  :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 24 January 2020, 22:24:21
Has anyone tried to put 4 gauss rifles on an Annihilator?  :D
I haven't yet had 4 Gauss Rifles at the same time to try it in roughly in any of my 7 or 8 play-throughs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 24 January 2020, 22:55:12
I picked up a gauss rifle with -2 tons and -1 slot from the black market.  Before I could buy the ammo, the market glitched and everything but the energy weapons disappeared.  :ticked:  Luckily my next planet had a normal guass rifle and 1 ton of ammo.

Anyone else notice that Mortars only do damage to the rear armor no matter where the mech was in the blast zone?  Really annoying.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 24 January 2020, 23:24:11
Do NPCs mount mortars?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 24 January 2020, 23:34:52
None of the new gear appears on enemy mechs. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 25 January 2020, 06:11:50
I haven't yet had 4 Gauss Rifles at the same time to try it in roughly in any of my 7 or 8 play-throughs.

Ah OK. Gauss rifles are plentiful now it seems. I have 4 in my inventory- two are on my mechs and another two are in reserve.

Does anyone know if there's any built in differences between the IS Black Knight and the SLDF version? I've got a bunch of double heatsinks and a rebuilt IS BK, but not the SLDF version, and I'm wondering if I could replicate the SLDF loadout.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 25 January 2020, 14:11:56
Ah OK. Gauss rifles are plentiful now it seems. I have 4 in my inventory- two are on my mechs and another two are in reserve.

Does anyone know if there's any built in differences between the IS Black Knight and the SLDF version? I've got a bunch of double heatsinks and a rebuilt IS BK, but not the SLDF version, and I'm wondering if I could replicate the SLDF loadout.

The tabletop BL-6b-KNT has endo steel (+4 tons, baked into the fixed component weight) and active probe (+1.5 tons as compensation for omitting the non-existent gear) for a total of +5.5 tons of warload relative to the IS BK and other 4-jump-cap 75 ton 'Mechs.

The downgrade loses 2.5 tons from the armour, and 4 tons from swapping LPLs to LLs; but compensates 1 ton for an extra heat sink.

To retro-upgrade, you'll need nine DHS, one ERPPC++ (Snub PPC also works), and two LPL++.  Armour will still be lighter than expected, but you'll have the main weapon suite; this works because those ++ weapons have a -1 ton buff, making them all 6 tons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 26 January 2020, 00:16:02
The tabletop BL-6b-KNT has endo steel (+4 tons, baked into the fixed component weight) and active probe (+1.5 tons as compensation for omitting the non-existent gear) for a total of +5.5 tons of warload relative to the IS BK and other 4-jump-cap 75 ton 'Mechs.

The downgrade loses 2.5 tons from the armour, and 4 tons from swapping LPLs to LLs; but compensates 1 ton for an extra heat sink.

To retro-upgrade, you'll need nine DHS, one ERPPC++ (Snub PPC also works), and two LPL++.  Armour will still be lighter than expected, but you'll have the main weapon suite; this works because those ++ weapons have a -1 ton buff, making them all 6 tons.

( double HS? Hooboy, I dont think I could fit all of them into the chassis. I guess this was a bad idea lol.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 26 January 2020, 00:44:14
( double HS? Hooboy, I dont think I could fit all of them into the chassis. I guess this was a bad idea lol.

Yeah, nine.  1 in each leg (HBS has four crit slots in each leg), 1 in the right arm, 2 in the left arm, and 2 in each side torso.  (The ERPPC is normally the right-arm weapon, preventing a second DHS from going there.)  You even have room to spare.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 26 January 2020, 16:59:40
My annihilator is now up to 5 headcaps and only one of them was an aimed shot.  The target of the aimed shot was a center torso.  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 03:21:35
Found a problematic bug tonight.

Was working an escort mission.  When the vehicles I was supposed to escort spawned, I immediately got a message stating that they couldn't find me even though all four of my mechs were right there, then one of them drove up to a wall and proceeded to sit there.

All the enemies that spawned after that proceeded to run around in circles and never shot at me, either.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 27 January 2020, 06:37:07
My annihilator is now up to 5 headcaps and only one of them was an aimed shot.  The target of the aimed shot was a center torso.  ;D
What's your loadout?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 January 2020, 10:19:24
What's your loadout?

LBX10
AC10
UAC10
AC5

Might be some + in there, but I don't remember which or what.

Found a problematic bug tonight.

Was working an escort mission.  When the vehicles I was supposed to escort spawned, I immediately got a message stating that they couldn't find me even though all four of my mechs were right there, then one of them drove up to a wall and proceeded to sit there.

All the enemies that spawned after that proceeded to run around in circles and never shot at me, either.

Word is they're heavily redoing the escort AI in 1.9.  As a safety measure they're also making the mission finish once you've killed all the enemies even if the tanks aren't done yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 11:41:13
That's good to hear.  Though I might have to reset this mission or worse, go back to before I accepted it (only a real problem because I got the Black Market Invitation event on the way to the planet).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 27 January 2020, 11:50:57
I know sometimes they mess up how close you have to be from time to time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 27 January 2020, 12:27:13
I know sometimes they mess up how close you have to be from time to time.

Yeah, I´ve been getting the occasional "we need to stay close to the transports" message despite having mechs no further than three or four hexes from every transport.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Netzilla on 27 January 2020, 12:29:17
On the escort mission, it seems that message also gets delivered if the route to the pickup site is blocked (and I've seen them box themselves in on occasion).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 12:55:07
In my case, the message got delivered the instant they spawned, while my mechs were right next to them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 January 2020, 12:58:17
That's the worst I've ever heard of it. 

Supposedly the transports will also be able to pass through each other in 1.9. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 27 January 2020, 13:10:11
I had that happen to me last night,  I usually sweep the area, then group my mechs enmasse on the rendezvous site.  I think my mech placement must have broken the spawning pattern, as one of the trucks went off the programmed path and got stuck on some rocks and would not move, no matter where I moved the one mech overwatching it.

Reloaded and this time positioned my mechs along the projected route and only had 1 mech trigger the spawn.  Went very smooth after that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 27 January 2020, 14:31:17
On the escort mission it seemed to me they don't seem to be able to back up.  I got a LRM Carrier I was escorting stuck on a piece of terrain.  After the opfor was eliminated I surrounded it while giving it space, all it had to do was reverse a little and it would've been fine.  Sat there for 10 rounds moving mechs around to see if it would do any good before I gave up.  Very annoying.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 14:36:08
Reloaded and this time positioned my mechs along the projected route and only had 1 mech trigger the spawn.  Went very smooth after that.

I tried doing the same and it also worked.

Think I'm going to avoid escort missions until patch 1.9 releases.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 January 2020, 14:45:30
Prussian Havoc posted notes form the last stream.

https://forum.paradoxplaza.com/forum/index.php?threads/a-fan-discussion-of-battletech-free-update-1-9.1315770/

Surprised I don't see him more in this forum.  He's really active in the Paradox one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 17:00:35
Wow.

I just managed to bring down a Griffin 1N, a Dragon, and an Archer intact in one mission.  Salvaged the Archer, of course.  I also ended up finishing a Blackjack.  Had the RNG been feeling especially generous I could have also wound up completing a Catapult and Spider as well as a ++ Medium Laser (+10 damage), but such was not to be.  The mission was still extremely profitable.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 27 January 2020, 21:47:49
What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 January 2020, 22:04:57
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 27 January 2020, 23:05:56
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

Sell, unless you're in utterly desperate need of a heavy for whatever reason. By which I mean you need a heavy's armor, because there is nothing else heavy about the Dragon and it is worse than a lot of the mediums you're probably fielding.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 27 January 2020, 23:10:23
I tried doing the same and it also worked.

Think I'm going to avoid escort missions until patch 1.9 releases.

I attempted 3 different escort quests yesterday and each of them glitched out on different maps.  At this point I'd say until they patch it, don't bother.  Sometimes it won't glitch out, most of the time they will.

So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

It depends on what you have access to equip it with.  I often stripped out the AC and Mediums for a Large Laser and a single LRM-15.  I put the rest into armor and maybe an additional heat sink.  Treat it as an overweight medium mech and you will probably do just fine.

Sell, unless you're in utterly desperate need of a heavy for whatever reason. By which I mean you need a heavy's armor, because there is nothing else heavy about the Dragon and it is worse than a lot of the mediums you're probably fielding.
I'd have to disagree, it's utility is that it has a hard point for most any type of weapon in the game.  It won't overwhelm you in any way, but the distribution of where those hard points are in some ways makes it better than the Shadow Hawk 2D.  You can put ACs or lasers in the arms which helps with accuracy. If you value jumping, then the Shadow Hawk is clearly better.  If you don't then the Dragon is a better platform. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 27 January 2020, 23:31:49
I am in the middle of my most recent career mode play through and it started a bit slow but picked up about 1/3 of the way through.  I went the route of trying to get higher reputation pirates and keeping it there.  The side benefit to this is in order to do that you are pretty much hanging out territory that is not aligned to any faction, but has plenty of missions that don't generally conflict with any factions in particular. So even if you aren't smart about you are going to develop a decent reputation with the FWL, CC, and LC without trying.

The goal behind allying with the pirates was to obtain cheaper entry point to the Black Market, but also the hope was to obtain cockpit buffs so as not to rely on the FWL store.  Whether it was just blind luck or poor RNG, I didn't come across many, if any cockpit mods.  I picked up a few Ultra, LBs, and a couple Gauss Rifles (but only 1 ton of ammo :().  What the Black Market did provide was a decent supply of Annihilator parts.  The majority of my missions in the first 450 days were nearly all cash.  On the occasion the max cash wasn't great I'd drag it down a notch for additional salvage.  Around that point and time managed to put together two Marauder 3Rs and a Cyclops.  Within 100 days of that the Annhilator joined them.  I've had a few missions where the reinforcements got the drop on me and did substantial damage, but never destroyed anything.

I've done the flashpoints exclusively to unlock Raven, Hatchetman, and Bullshark.  I'd recommend doing all of those again simply because the loss in rep was inconsequential.  I would not recommend doing the last battle against the Black Widow and BH until later in your career.  The rep gains you get, while substantial, should be used at a later point when you might be struggling to get out of a rep hole with a faction.  Also chose your alliances carefully.  Once you ally, you lose all that rep with the pirates.  I took my alliance with the FWL to get the cockpits I needed and then dropped them.  The plan now is to work up rep with the Lyrans or CC again and then travel to the FS/TC side of the map.  The other added benefit to taking the pirates is that it fills up your routes fairly well, so if you are trying to obtain points for most planets flown to, it seems to help you out significantly when you have to fly to out of the way places for rep.

Also, amending my previous conversation about Ultra ACs, a base level Ultra 5 trumps the Ultra 2.  When you start adding + for damage though the Ultra 2's range surpasses in the Ultra 5 IMO.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 28 January 2020, 00:00:50
It's interesting looking in the Black Market stores and seeing blatant Clantech for sale.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 28 January 2020, 00:46:15
It's interesting looking in the Black Market stores and seeing blatant Clantech for sale.
This probably being the last or next to last expansion for the game, might as well put it in there.  The only sad thing is you only face off against in one mission.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 28 January 2020, 09:40:28
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?
I find the Dragon meh myself. A Shadowhawk, Wolvie or Griffin missile boat beats it.

What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner

I put it on my Assassin (maxed the armor and dropped all the other weapons and JJ). With the special ability negating evasion penalties, it would regularly kill light mechs in 1-2 rounds. Just make it go full speed each turn to max the damage.

Right now Im testing my Annihilator with 5 UAC-5++, and it kills everything in sight. Took down a Zeus in one turn by coring the CT. In fact it took out a whole lance of heavy and assault mechs all by itself. Wow, its way too OP.  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 28 January 2020, 10:09:47
Right now Im testing my Annihilator with 5 UAC-5++, and it kills everything in sight. Took down a Zeus in one turn by coring the CT. In fact it took out a whole lance of heavy and assault mechs all by itself. Wow, its way too OP.  :o

Five ballistic hardpoints in a world where the medium-weight ballistic option has been boosted is going to lead to some, ah, unexpected performance. Anni with Quint UAC/5++ in HBSTech is beyond running five UAC/10s on the TT, in terms of raw damage. Then they take away the cluster table eating almost half your shots and the potential for bad rolls to jam your guns.

And UAC/5s don't even suffer from much recoil (maybe none at all) so there isn't even that holding them back.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.

I'd have to disagree, it's utility is that it has a hard point for most any type of weapon in the game.  It won't overwhelm you in any way, but the distribution of where those hard points are in some ways makes it better than the Shadow Hawk 2D.  You can put ACs or lasers in the arms which helps with accuracy. If you value jumping, then the Shadow Hawk is clearly better.  If you don't then the Dragon is a better platform.

Well, I don't find the utility to be all that compelling. The Dragon can fit any sort of weapon hardpoint, but it doesn't have the free tonnage to make use of its second ballistic hardpoint, the two missile hardpoints are in the CT so you're giving up a defense gyro to mount anything bigger than a single LRM5/SRM4, and it only has two energy hard points, only one of which gets the arm bonus. There is stuff you can do to make it good; ML/SRM JJ backstabber is fun and viable, but at that point you're basically running a Griffin-1S with slightly better armor and/or heat management in exchange for total damage.

It basically doesn't do a heavy's job in the early-mid game, which is extra armor on the field, and it isn't all that superior to mediums you want to or are fielding at that point in the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 28 January 2020, 10:57:46
Drive Train and the Cyclops battle Computer in the lance.  You might even be able to out init a light mech every so often.  I think the drive train might even increase base speed as well.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 28 January 2020, 11:19:19
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

The Dragon is an over-sized Shadow Hawk.  It can be useful if it's what you have; but the initiative penalty and jump jet breakpoint hurt its case.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 28 January 2020, 14:25:02
What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner

I put it on my Assassin (maxed the armor and dropped all the other weapons and JJ). With the special ability negating evasion penalties, it would regularly kill light mechs in 1-2 rounds. Just make it go full speed each turn to max the damage.

I've done the same with the Jenner - stripped the SRM & JJs in favour of armour. Hopefully I'll get to try it out tonight
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 28 January 2020, 14:26:10
Is everyone else still seeing stores overflowing with 'mech parts but next to no weapons anywhere?
Or is that because I'm playing the campaign again rather than career mode at the moment?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 28 January 2020, 14:53:50
Five ballistic hardpoints in a world where the medium-weight ballistic option has been boosted is going to lead to some, ah, unexpected performance. Anni with Quint UAC/5++ in HBSTech is beyond running five UAC/10s on the TT, in terms of raw damage. Then they take away the cluster table eating almost half your shots and the potential for bad rolls to jam your guns.

And UAC/5s don't even suffer from much recoil (maybe none at all) so there isn't even that holding them back.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.



Well the game as it stands now is pretty much broken.  xp

I can empathize that they felt buffing the low end autocannons to keep them competitive seemed fair when the game was in its infancy, but with the additional special abilities of the Rifleman and the Annihilator combined with the LBXs and UACs, there's really no chance anyone can go toe to toe with such monsters anymore.

Let's hope they make some changes for more balance in the second iteration of this game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 28 January 2020, 16:29:24
I just want all the LosTech to go away.  MGs, MLs, AC/5s, LRM10s should be more plentiful than ERPPC, Gauss Rifles, UACs and LBX.  Hell, I see more ASSAULT MECH parts than I do lights or meds.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 28 January 2020, 17:08:27
I just want all the LosTech to go away.  MGs, MLs, AC/5s, LRM10s should be more plentiful than ERPPC, Gauss Rifles, UACs and LBX.  Hell, I see more ASSAULT MECH parts than I do lights or meds.

I think I agree. Is there a mod that lets you change the availability of stuff in the stores?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 28 January 2020, 17:36:06
Lol, I was just thinking my statement qualified for grognard-ship.  I look forward to a Clan Invasion expansion, lol.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 28 January 2020, 18:05:17
They did say the upcoming patch will include a checkbox to return stores to the pre-Heavy Metal amount of Lostech.

It wasn't clear if they meant shops would return entirely to pre-HM settings or if it would still be the planetary-tag driven shops but just without the influx of SL tech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 28 January 2020, 18:06:54
Speaking of Assault Mechs, I just got my first one.  An AWS-8Q Awesome.  I love parking it in woods and watching enemy mechs vainly plink at it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 28 January 2020, 18:31:54
They changed it so weapons are more likely to be at certain kinds of planets instead of every planet having every kind of weapon.   They also increased the number of mech parts probably because more mechs makes it harder to finish one from salvage.  I don't know why they decided heavy and assault mech parts on 1 skull planets made sense.   

The lost tech in the black market starts to make more sense after the first Heavy Metal flash point, but sadly, it just made the black market way too important.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 29 January 2020, 01:41:07
Well the game as it stands now is pretty much broken.  xp

I can empathize that they felt buffing the low end autocannons to keep them competitive seemed fair when the game was in its infancy, but with the additional special abilities of the Rifleman and the Annihilator combined with the LBXs and UACs, there's really no chance anyone can go toe to toe with such monsters anymore.

Let's hope they make some changes for more balance in the second iteration of this game.

Broken? This is what it looks like when the medium laser is no longer the best weapon to field for pure effectiveness and the weapon triangle is balanced between ballistics, missiles and energy weapons.

Also, a Rifleman is still pretty bad. Most of the good mediums can drop it in a single turn.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 29 January 2020, 08:02:20
Broken? This is what it looks like when the medium laser is no longer the best weapon to field for pure effectiveness and the weapon triangle is balanced between ballistics, missiles and energy weapons.

Also, a Rifleman is still pretty bad. Most of the good mediums can drop it in a single turn.
My Rifleman eats medium mechs for breakfast. It's got dual UAC-5++, 2 ML (+10 dmg) and max armor. It cores medium and light-heavy enemy mechs in 1-2 turns. Of course, I use it in conjunction with my Archer, Crusader and Griffin 4N, but the latter three are more for indirect fire support. My mechwarriors are all elite (10 on all stats) with Master Tactician abilities, so that helps too. 8)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 29 January 2020, 12:53:18
My Rifleman eats medium mechs for breakfast. It's got dual UAC-5++, 2 ML (+10 dmg) and max armor. It cores medium and light-heavy enemy mechs in 1-2 turns.

It had better: it is a heavy mech.

Anyway, new patch is dropping soon. Supposed to include over a dozen new variants and some bug fixes, so I'm holding off on another playthrough.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 29 January 2020, 13:04:25
My Rifleman eats medium mechs for breakfast. It's got dual UAC-5++, 2 ML (+10 dmg) and max armor. It cores medium and light-heavy enemy mechs in 1-2 turns. Of course, I use it in conjunction with my Archer, Crusader and Griffin 4N, but the latter three are more for indirect fire support. My mechwarriors are all elite (10 on all stats) with Master Tactician abilities, so that helps too. 8)

Agreed.  I've had good luck with the Rifleman.  It was the second heavy I found, and I'm currently running a similar config, less armor with 2 more ML for a higher alpha.

Current squad (In mid Campaign) is Rifleman, Marauder, Archer, and the LosTech Highlander.  I'm definitely noticing that the Ultra Autocannons unbalance the campaign big time.  Rifleman and Marauder are deleting mechs left and right, and I even quit headshotting because it felt too easy.  I would have skipped the missile boats, but the Archer fell in my lap off the bat, and never found the Warhammer I was hoping for. 

Last mission 3 Firestarters spawned and were closing at top speed, when my whole lance was pretty much topped out on heat.  Even at 5 chevrons, 2 called shots and a normal round from the 2 other mechs, and they were all deleted.  Made me think the Ultra ACs and new mech perks were a bit...strong.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 January 2020, 13:20:05
New variants?  I am trying to remember if I have seen any of them or the new mechs as fillers outside the story scripted mechs.

Honestly, its been a bit easier with all the heavy mech components . . . though I waited quite a bit before getting into the storyline, built up my own inventory.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 30 January 2020, 00:12:59
New variants?  I am trying to remember if I have seen any of them or the new mechs as fillers outside the story scripted mechs.

The new variants are in the upcoming patch, so not released yet.

As for thew new chassis from HM (+ Warhammer and Marauder) I've seen plenty of them in combat in random missions. Honestly, the only one I don't think I've seen in the wild is the Raven from UW.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 30 January 2020, 00:20:38
The new variants are in the upcoming patch, so not released yet.

As for thew new chassis from HM (+ Warhammer and Marauder) I've seen plenty of them in combat in random missions. Honestly, the only one I don't think I've seen in the wild is the Raven from UW.

Ravens won't appear until you've done Flashpoint: Prototype.  After that, Ravens, and some ECM vees like the Packrat, can start showing up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 30 January 2020, 00:51:55
Fought a Warhammer in a random mission.  I *thought* I'd taken it down intact but I only got one piece of salvage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 01 February 2020, 13:52:09
OK, I got my hands on an AS7-D-HT Atlas and wow, its got more tons to spare than the usual one. I put in a gauss rifle, LRM20, 2 snub PPCs and the medium pulse lasers. Anyone got a good build for it?

I'll also try and put the COIL on my Phoenixhawk. Does anyone know if jumping generates more heat than moving at maximum speed during combat, or is it less?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 01 February 2020, 15:18:00
Jumping generates a lot more heat.  It may or may not show up on the mech depending on how many heatsinks its packing and what terrain you're in, though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 01 February 2020, 15:26:30
The COIL generates an awful lot of heat, too, though. In combination with jump, it may well put you in the danger zone after the first shot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 01 February 2020, 15:54:28
I'll also try and put the COIL on my Phoenixhawk. Does anyone know if jumping generates more heat than moving at maximum speed during combat, or is it less?
Jumping generates a fair bit of heat, especially in a Phoenix Hawk which jumps very far.

COIL doesn't work with jump jets, though.  Probably for the best, a max distance jump and firing a COIL with that level of evasion would probably cause your mech to explode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 01 February 2020, 19:38:10
OK, I got my hands on an AS7-D-HT Atlas and wow, its got more tons to spare than the usual one. I put in a gauss rifle, LRM20, 2 snub PPCs and the medium pulse lasers. Anyone got a good build for it?

I'll also try and put the COIL on my Phoenixhawk. Does anyone know if jumping generates more heat than moving at maximum speed during combat, or is it less?

Yep.

1.  Walking generates no heat. 
2.  Sprinting generates 5 heat, and you can't attack   
3.  Jumping generates 1 heat per 6 meters moved (with a minimum of 5 heat), with the distance calculated as a simple line between the takeoff and landing points.  Each jet grants up to 30 meters of movement.  Note that pop-tarting (jumping 0 distance) is possible, but still generates 5 heat. 

COIL normally doesn't count evasive pips from jumping; this is a setting in Combat Game Constants.

"COILUsesJumping": false,

Feel free to set that to true; but as hot as a 210 damage pinpoint alpha sounds, your Phoenix Hawk will generate 158 heat in the process.  Luckily, in HBS, overheating only causes internal structure damage; but you don't take that damage if you shut down from the shot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 01 February 2020, 19:39:54
You'd just better hope that nothing can shoot you the round that you're shut down.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 February 2020, 00:51:00
Question: do Ultra autocannons use standard autocannon ammo or do they have their own ammo?  Because I see Ultras for sale on some planets but never seem to find Ultra ammo anywhere.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 02 February 2020, 00:52:11
Question: do Ultra autocannons use standard autocannon ammo or do they have their own ammo?  Because I see Ultras for sale on some planets but never seem to find Ultra ammo anywhere.
Ultras use standard autocannon ammo.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 02 February 2020, 01:32:00
Ultras use standard autocannon ammo.
That confused me at first as well as I was sitting on Ultra's for a few months of game time before I tested it out and realized I'd been sitting on what I needed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 February 2020, 01:33:57
Very good to know.  Guess I can stick those Ultras I bought on some of my mechs, then.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 February 2020, 01:59:18
I'm loving the Daboku build I modded the Highlander with.   Quad UAC/2++, 2 ER Meds+ and 2 LRM/10+++.  Absolute murder and for some odd reason I think the UAC/2s are more effective than the UAC/5s.  Also stuffed with heat exchangers.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 February 2020, 02:45:07
Are the effects of heat exchangers cumulative?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sandslice on 02 February 2020, 02:57:07
Are the effects of heat exchangers cumulative?

Yes.  Where N is the total tonnage of your heat exchangers, your weapon heat generation is reduced by a total of 5N%.  At 20 tons of heat exchangers, your weapons will fire cold (which is probably excessive.)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 02 February 2020, 03:02:26
Absolute murder and for some odd reason I think the UAC/2s are more effective than the UAC/5s.
Once you start getting into the ++ gear the UAC/2s become better than the UAC/5 if you can stack 3 or more on a mech.  Slightly less recoil and far better range.  Plus with the weight saved between the two you can toss a mech mortar on larger mechs.

Are the effects of heat exchangers cumulative?

Yes, that said, they are only going to be useful with high heat builds and multiple exchangers.  If you have the cash to blow, go for it.  If you are attempting to career mode and need the points, save the cash.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 03 February 2020, 13:07:51
Jumping generates a fair bit of heat, especially in a Phoenix Hawk which jumps very far.

COIL doesn't work with jump jets, though.  Probably for the best, a max distance jump and firing a COIL with that level of evasion would probably cause your mech to explode.
Ugh, Looks like my Phoenixhawk is now a white elephant. I even put leg and arm actuators for DFA and melee respectively on it too.  :-\
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 03 February 2020, 15:41:19
I'm on the Served Cold story mission and man, the computer really seems to have it in for Glitch.

I've restarted twice due to Glitch getting killed so far, once because the enemy just ganged up on her and the second time because she took three head shots in a row.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 03 February 2020, 18:02:24
Ugh, Looks like my Phoenixhawk is now a white elephant. I even put leg and arm actuators for DFA and melee respectively on it too.  :-\

There's still plenty of uses for the hawk, just not coil lasers.  The zero weight arm mods are actually a good idea since it runs really hot. Gives you some offensive options for when you need to cool off.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 03 February 2020, 18:21:01
There's still plenty of uses for the hawk, just not coil lasers.  The zero weight arm mods are actually a good idea since it runs really hot. Gives you some offensive options for when you need to cool off.
I ran my P-Hawk with 3 mediums, a couple smalls, and DFA and Melee boosters.  I can't say it was awesome, but it did some decent damage.  P-Hawks are heavy scouts or harassers.  If you try and do much more than that then you will likely be disappointed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 03 February 2020, 19:31:44
I ran my P-Hawk with 3 mediums, a couple smalls, and DFA and Melee boosters.  I can't say it was awesome, but it did some decent damage.  P-Hawks are heavy scouts or harassers.  If you try and do much more than that then you will likely be disappointed.

That's pretty much what I did except I went with machine guns to avoid even more heat.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 03 February 2020, 21:25:59
Ugh, Looks like my Phoenixhawk is now a white elephant. I even put leg and arm actuators for DFA and melee respectively on it too.  :-\
I wouldn't call it a white elephant.  It's a pretty good backstabber and dodge tanker, and is wonderful for recovery and target acquisition missions.  I'd certainly be willing to sub one or two into to my "get in, get out again, and none gets hurt" team of paired vulcans and assassins.  Its ability to position itself is second to none
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 03 February 2020, 21:53:28
Finally completed Served Cold without losing a mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 03 February 2020, 21:56:19
I forget which one that is?
Is it the one where you're being shelled by that Fortress dropship while trying to escape the SL cache?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2020, 01:04:03
Before that.

It's the one where you're supposed to blow up the dropship's fuel port before it takes off, then you do the boss fight against Victoria in her K2 Catapult.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 04 February 2020, 01:47:23
Oh that one (Cold made me think it was one of the Ice planet missions).  yeah that was a bit nasty.  I found that my #Priority has to be disabling the turrets and setting up a pull for Victoria's faster goons or you'll get dog piled.
Nothing is as bad as Smithon, though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2020, 01:54:02
I didn't have an issue with the Smithon fight.  That was the one where there were all the turrets, right?  I just pulled back to the hill and turtled outside of the turrets' range.  Having an Awesome on my team probably helped there.  On this mission it didn't do so well because of the extra heat.

I do wish that there was an option to have Victoria slightly flung out an airlock after her capture so that I can skip the final battle.  But of course, plot armor.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 04 February 2020, 02:05:39
Well problem with Smithon is that if you want those bonuses, you have to step headlong into the meatgrinder, and my heaviest mech was a Dragon.
I feel you on the heat.  I managed to make it out with all my mechs, but they were all beat to shit, and I'm pretty sure most of the damage I did was from punches.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2020, 02:12:58
Oh, the bonuses for stopping the trucks?

I have a Wolverine with an Ace Pilot I use as a spotter and an Archer.  I smoked both of them in one round.  The rest of the battle was just letting them come to me in ones and twos and getting obliterated by my massed fire.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 February 2020, 13:44:55
With the amount of heavy mech parts available in stores . . .

I did the Smithon dropship & ammo truck mission with a Marauder, Warhammer, Trebuchet and Phoenix Hawk . . . only popped 1 ammo crate- I mean when you plant 3 mechs next to it, its worth blowing it to avoid damage or losses.

Really wish they would go back and let some of the newer mechs into the story missions instead of hard-coded.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 05 February 2020, 01:50:50
Fought against my first Battlemaster tonight.

It was a "kill this one mech" contract that ended up getting having a third group interrupt with their own lance.

The Beamer had the starts with 25% armor debuff and I was trying to bring it down as intact as possible but a freaking Spider ran up and shot it in the back, destroying it.  So I crushed the Spider and the rest of the spoilsport lance (which I was planning to do anyway).

I noticed in the Black Market of the planet I'm currently on there's enough parts that I could assemble a Banshee 3S or a Highlander 733P.  Wondering if I should spring for either one.  My next contract mission just unlocked- Grave Robbing.

IIRC, a Royal Highlander is the reward for completing that one, right?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 05 February 2020, 08:15:02
Yes it is.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 05 February 2020, 23:39:19
Got a Banshee 3S.  Needed it (or any assault mech, really) for a random mission.  I was supposed to babysit a Restoration lance and a Canopian lance.  Went up against a medium lance of enemy forces, then a reinforcement lance dropped.  As soon as the last of the original enemy lance was destroyed, all of the Canopian and Restoration mechs immediately turned and bugged out to their evac zones, completely ignoring the enemies that were shooting at them.  Thankfully, the enemy reinforcement lance was just three Griffins and a Thunderbolt and I took them all out easily but man, it was annoying watching eight mechs that were all relatively undamaged run from a fight against three enemies that they outweighed by at least two to one.

Anyone have suggestions for customizing the Banshee?  I was thinking about replacing the AC 10 with an Ultra 5- I've got a ++ model with -2 tons and -2 recoil, which I can use to add extra heatsinks.  I've also got a +++ SRM 6 pod with +4 damage and +2 Stability damage, and a whole mess of ++ medium lasers.  Still need some improved PPCs, though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 06 February 2020, 03:01:24
I still kind of wish you could set up a more permanent base of operations (As in, a ground facility you own) instead of just the Argo. Would've been nice.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: phoenixalpha on 06 February 2020, 03:52:20
So you could have space for the 70 plus mech chassis that are sitting in storage somewhere in the Argo not to mention the untold number of partials? :)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 06 February 2020, 16:01:03
The cargo hold of the Argo is dimensionally transcendental (i.e. it's bigger on the inside.)  :D 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 06 February 2020, 16:04:10
The cargo hold of the Argo is dimensionally transcendental (i.e. it's bigger on the inside.)  :D

It´s a spacegoing TARDIS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 February 2020, 17:15:29
Well . . . its bigger than a Overlord by looks, cannot remember its mass from the book.  It only has craddles for half the mechs the Overlord has on board so it should have plenty of cargo . . .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 06 February 2020, 17:34:27
Well . . . its bigger than a Overlord by looks, cannot remember its mass from the book.  It only has craddles for half the mechs the Overlord has on board so it should have plenty of cargo . . .

I'm pretty sure they fluffed the cargo bay as like 70k tons or something. While I'm sure some people have gotten close to that much between weapons and 'Mechs in very long-term careers, most games are going to be under that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 06 February 2020, 17:57:56
See, I never activated the 3rd mech cubicle row- so I only had 12 slots available and tried to keep it at 10 to keep maintenance costs down.  I know I was selling off bits and chassis early on to scrape for an upgrade in your chassis but there comes a point in the career that you do not have problems with cash-flow.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 06 February 2020, 18:10:56
Is it the point where you decide to install a swimming pool in Gamma pod?  Or the point where you decide to install Gamma pod?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 06 February 2020, 19:10:48
Is there a mod that would let me change the costs and times for Argo upgrades? I'd be interested in trying a playthrough with tweaks that made things like mech bay & repair upgrades harder to afford and lounge & living quarters cheaper.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 06 February 2020, 22:11:11
I think the upcoming update will give the option to reduce the cost of Argo mods by half.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 06 February 2020, 23:23:37
Ive never understood why one has to pay a fee to keep mechs in their launch bays- doesnt your character own the Argo? Who is he paying the rental fees to?  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 06 February 2020, 23:43:16
Probably all the astechs keeping your rides in good condition?

Ive never understood why one has to pay a fee to keep mechs in their launch bays- doesnt your character own the Argo? Who is he paying the rental fees to?  :o
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 07 February 2020, 00:41:28
I think it's just the routine maintenance costs needed to keep the mechs in combat readiness level.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 February 2020, 04:08:17
I think it's just the routine maintenance costs needed to keep the mechs in combat readiness level.
I can't see how it'd be anything else. I imagine it takes a ton of C-Bills to keep even a single Battlemech running, let alone a stable of 18-experience with even the most rudimentary motor pool's budget secondhand is enough to know that it takes a LOT of money to keep war engines running 24/7.

Gotta pay for ammo (You're just installing the bins, the ammo's gotta come from somewhere), armor panel replacement, replacement wiring harnesses, maintaining actuators and myomer bundles-even replacing the vast array of filters a battlemech's certainly got is going to come with a massive expenditure (I'm sure most Astechs have a horror story relating to replacing/fixing the onboard toilet in most IS Mechs). It's not maintaining a 2005 Honda Pilot. That's not even paying for Yang and his motley crew of random Astechs he hired on your dime or the raw materials you need once they finally add a machine shop. You also need to pay for the replacement tools and expansive tool crib you'd need or the endless thirst for fluids like coolant, hydraulics, various oils or refrigerants...

Honestly, I almost wish they charged you for storage space-even if it's a pittance, it'd show you're still paying Astechs to at least check once a month that those mechs you put in giant connexes were under some form of maintenance. I don't envy the Mechtech told to change the oil in the AS7-D after it had been sitting in the Argo's likely depressurized auxiliary storage for two years. Or perhaps that would fall under general Argo maintenance costs. Not to mention the potential event of finding a crate with some random collection of small lasers and machine guns in it that they found out in the back of the storage bay between the stacks of a billion medium lasers and the fourteenth Catapult K2.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 08 February 2020, 11:42:50
Well, we do know that properly mothballed, a mech can sit in storage for centuries and be prepped and ready to fight in a couple hours at most, hence all the Lostech caches.  So having no fees to store mechs that aren't combat-ready makes sense.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 08 February 2020, 13:44:15
Well, we do know that properly mothballed, a mech can sit in storage for centuries and be prepped and ready to fight in a couple hours at most, hence all the Lostech caches.  So having no fees to store mechs that aren't combat-ready makes sense.
Yeah, that lore regarding battlemechs being stored combat-ready that long is best ignored. Even if some can, the majority probably couldn't. And if they could, that's some atomic-weapons grade crappium.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 08 February 2020, 13:55:12
Nearly all BT lore falls apart if you look at it too long or too deeply. FASA phiziks and FASAnomics alone are horrendous abstract paeans to the Battletech aesthetic and rule of cool. It would never be just that little tidbit holding back a consistent understanding of the world. Battletech just has cracks in it and always has.

My starting point for head canon is to multiply all economies, armies, space fleets, and so forth by at least 10, making it look more like Dune than the personality driven universe we have.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 09 February 2020, 01:17:57
Well, completed Grave Robbing.

I do like the way the Commando Pilot at the start of the second half of the mission soils himself when he sees what's coming out of the bunker.

I also now have Behemoth, Glitch, and my main character maxed in all stats.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 09 February 2020, 07:27:55
The one thing that bugs me about the game now is looking in the store and finding Jihad tech during a campaign that is supposed to be pre CI. Oh well, can refuse to buy it at least.

Has anyone tried the oversized BAP or ECM? are they worth the price tag?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 09 February 2020, 10:43:02
What Jihad tech?

The Snub-Nosed PPC was experimental Star League tech and implied to have come from a crashed Clan Wolverine ship.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 09 February 2020, 11:53:59
ECM is worth it, just for the fact it will stop the AI from getting indirect LRM shots on you.

The one thing that bugs me about the game now is looking in the store and finding Jihad tech during a campaign that is supposed to be pre CI. Oh well, can refuse to buy it at least.

Has anyone tried the oversized BAP or ECM? are they worth the price tag?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 09 February 2020, 12:33:02
I may try to put one on my next Atlas II if I find one by then.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 09 February 2020, 13:36:47
Ecm mounted on other Mechs is worth it's cost if you get one.  The BAP not so much.  The weight is what kills its value.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 09 February 2020, 15:21:10
What Jihad tech?

The Snub-Nosed PPC was experimental Star League tech and implied to have come from a crashed Clan Wolverine ship.

ER Medium Laser, ER Small Laser. Neither of those are SLDF tech, though I could be a little off on the date for those, I know FCCW saw some new weapons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 09 February 2020, 16:13:51
Those, along with the ultra and LBX autocannons are from the same source as the SN PPCs.  And the Inner Sphere developed those in the late Clan Invasion.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 09 February 2020, 16:23:56
ER Medium Laser, ER Small Laser. Neither of those are SLDF tech, though I could be a little off on the date for those, I know FCCW saw some new weapons.

They, and the various LB-X and Ultra AC sizes, are all from 3060 or so. Were introduced in the TRO 3060, at least.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 09 February 2020, 17:08:03
They were actually introduced in the Field Manuals a couple of years before that.  The intro date is 3058 for most of them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Charlie 6 on 11 February 2020, 20:19:31
Mildly surprised at the lack of comments given today's "Campaign Complete" update.  I sure hope the fix the store and normal weapons for sale bug in the late February update.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 11 February 2020, 20:54:22
When you start a new game you'll have an option to choose between the new stores or the old way.

I do hope we keep seeing bug fixes even if there's no new content.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 February 2020, 20:56:32
I thought the file visualization map was awesome, personally... just hadn't got through all my other threads yet...

Speaking of which, here's the link for the masses: https://www.youtube.com/watch?v=uYR0HLUYxsk&feature=youtu.be
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 11 February 2020, 23:36:22
I got the email while at work and generally avoid posting to the forums while I'm at work.  It doesn't really surprise me that this next patch will bring this version of BT to a close, but I have a feeling we will see it again.  I think it achieved much more than what most expected and while there are certainly folks were disappointed that it wasn't a pure translation  it seems to have generate interested some new or returning blood into the universe.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 12 February 2020, 00:26:10
I'm not surprised that 1.9 is the close for this version of Battletech but I am surprised and definitely disappointed to hear that they aren't going to be working on a sequel immediately.

I thought they did a fantastic job with it and have enjoyed the hell out of the game. 100+ hours with the base game, another 150 after flashpoint, then a skip until UW and HM were both out and I've added another 100 hours and I'm just about to start up a new career.

Other than a few small things (like wanting to deploy more than a lance) it's basically the closest we've come to 'everything I could ask for in a battletech game that doesn't involve a living GM'. So if nothing else, cheers to HBS for making a game I'm sure I'll be coming back to for years to come and I hope they follow up with something eventually.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 12 February 2020, 07:15:22
Well according to.PC Gamer HBS won't be doing another BT game anytime soon.

https://www.pcgamer.com/amp/with-battletechs-expansions-complete-hairbrained-schemes-is-focusing-on-two-brand-new-projects/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ThePW on 12 February 2020, 07:49:32
I would imagine they wantNeed to take a break at least. The running of 11 AI lance mates might be too much code (and although the idea of 3 PCs each running a lance appeals to me, I wonder if that's even practical: How often does anyone play the multiplayer mode?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rebel Yell on 12 February 2020, 12:54:08
Clearly BT didn't meet the financial goals HBS had in mind or they wouldn't be done with it and on to two non-BT projects already.

Their comments are suitably vague that they *might* come back around eventually, but I wouldn't count on it.

Very disappointing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 12 February 2020, 13:34:36
Citation needed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 12 February 2020, 15:21:03
Clearly BT didn't meet the financial goals HBS had in mind or they wouldn't be done with it and on to two non-BT projects already.

Their comments are suitably vague that they *might* come back around eventually, but I wouldn't count on it.

Very disappointing.

Shadowrun Returns had it's Kickstarter in 2012, was released in 2013, had a major update/sequel in 2014 and Shadowrun: Hong Kong was released in 2015. It was by all accounts a breakout success but they moved on anyway. HBS Battletech had its Kickstarter in 2015, released in mid-2018 and had its last major content update late 2019.

I wouldn't use moving on as evidence that they didn't get the sort of sales they wanted from HBS BT. If anything, this is a return to the "Golden Era" of gaming before DLCs, when games went and got maybe one major expansion or two if they were extremely fortunate, then the developers went on to work on something else to keep the lights on.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 12 February 2020, 18:49:10
I have to agree that sales are most likely not the cause here. The cause is most likely opportunity that's come with the breathing space that being now owned by Paradox brings. Frequently, being bought up (hi Origin/EA, hi Blizzard/Vivendi/Activision) means some complex interference resulting in the decline of the studio. If I had any good feelings about a publisher purchase, it would be this one by a publisher that supported an arcane turn-based strategy game about kingships, dynasty, and medieval politics through stupid amounts of subsequent content for years: Crusader Kings II. My guess is that HBS found an opportunity and want to run with it through some new experiments and projects in line with what Paradox is known for. Given how I've seen HBS manage its way through two successful Kickstarters, they've earned the right in spades and I look forward to seeing what comes out of this.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 12 February 2020, 19:02:11
I really don't think sales is the problem either.  There are a number of other reasons that are more plausible.

Just off the top of my head:

1. Paradox has another project for them to work on.  Now that they're part of a bigger company there are probably a lot more irons in the fire these days.
2. They may need time to figure out how to introduce the Clans without completely breaking the game. Given the power upgrades from Heavy Metal I can't see how they could introduce Clan weapons without breaking the game entirely but I'm sure they'll come up with something in time.
3. The game is built on the Unity Engine.  They may be waiting for some needed upgrades or some other tech before starting on Battletech 2.0.
4. Maybe their experience with Shadowrun taught them they really don't want to work on the same IP two games in a row. 
5. There could be issues with the IP vis-a-vis Microsoft. 

Everything I can find says sales of Battletech were good relative to the size of HBS and the IP.  They are a privately held company so speculation on just how profitable it was is just that, speculation. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 12 February 2020, 20:33:18
The only real disappointment I had with BattleTech was the 3d character editor.

Shame that Renegade Legion was sold off, that could have been a project that might have done well with what they learned doing BT. Not sure how well it might have sold as there are fewer RL fans but still.

Perhaps they picked up a license for Crimson Skies? Who knows, but whatever the next project is it will probably sell well based on the work they've done to date.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 12 February 2020, 21:26:08
The other possibility about the game is that after having worked on it for more than two years, by now they'd simply like to take a break and do something else before working on the sequel.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 12 February 2020, 21:46:55
All games, even MMOs have a lifespan.  The devs can only realistically provide support for so long.  I've worked directly with devs as part of both QA and Customer Service with EA and have seen games from birth to death.  It is unrealistic to expect a small studio to keep covering a game 2-3 years out that isn't bringing in money, all while fans are clamoring for free updates.  Expansions can keep things going only for so long and realistically doesn't bring in the same cash influx that a new release does.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 13 February 2020, 07:53:18
I really don't think sales is the problem either.  There are a number of other reasons that are more plausible.

Just off the top of my head:

1. Paradox has another project for them to work on.  Now that they're part of a bigger company there are probably a lot more irons in the fire these days.
2. They may need time to figure out how to introduce the Clans without completely breaking the game. Given the power upgrades from Heavy Metal I can't see how they could introduce Clan weapons without breaking the game entirely but I'm sure they'll come up with something in time.
3. The game is built on the Unity Engine.  They may be waiting for some needed upgrades or some other tech before starting on Battletech 2.0.
4. Maybe their experience with Shadowrun taught them they really don't want to work on the same IP two games in a row. 
5. There could be issues with the IP vis-a-vis Microsoft. 

Everything I can find says sales of Battletech were good relative to the size of HBS and the IP.  They are a privately held company so speculation on just how profitable it was is just that, speculation.

Good post and many plausible explanations.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 13 February 2020, 10:26:17
All games, even MMOs have a lifespan.  The devs can only realistically provide support for so long.  I've worked directly with devs as part of both QA and Customer Service with EA and have seen games from birth to death.  It is unrealistic to expect a small studio to keep covering a game 2-3 years out that isn't bringing in money, all while fans are clamoring for free updates.  Expansions can keep things going only for so long and realistically doesn't bring in the same cash influx that a new release does.

I think most were expecting hoping they would announce a Battletech sequel rather than any expectation to keep expanding on the current game.  Personally I'm an eternal optimist.  For example, I always hold out hope the next Master of Orion sequel is just over the horizon.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 13 February 2020, 18:03:17
All games, even MMOs have a lifespan.  The devs can only realistically provide support for so long.  I've worked directly with devs as part of both QA and Customer Service with EA and have seen games from birth to death.  It is unrealistic to expect a small studio to keep covering a game 2-3 years out that isn't bringing in money, all while fans are clamoring for free updates.  Expansions can keep things going only for so long and realistically doesn't bring in the same cash influx that a new release does.

People were expecting a sequel with the Clans.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 13 February 2020, 18:17:22
People were expecting a sequel with the Clans.

Which is funny since they had said they'd explore the time between the current game and the clan invasion first.

Either case is still possible, just not in the near future.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 13 February 2020, 18:21:30
Hmm... if they did the 4th SW, I might just be tempted back into the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 13 February 2020, 18:38:45
People were expecting a sequel with the Clans.

For myself, much as I want BattleTech 2: Clan Invasion, I wasn't expecting it.
I was also hoping for a return to the Shadowrun games.
In practice though I was expecting them to do something totally different for the next year or two then hopefully come back to a new BT or SR game after that. Sometimes you need time away in order to recharge the creative batteries properly.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 13 February 2020, 19:22:11
For myself, much as I want BattleTech 2: Clan Invasion, I wasn't expecting it.
I was also hoping for a return to the Shadowrun games.
In practice though I was expecting them to do something totally different for the next year or two then hopefully come back to a new BT or SR game after that. Sometimes you need time away in order to recharge the creative batteries properly.

Like Bethesda. They were doing an Elder Scrolls, Fallout tick tock pattern for a bit, but it's clear the leaders (Todd, Pete, etc) want to do something different in Starfield.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 13 February 2020, 20:22:36
Like Bethesda. They were doing an Elder Scrolls, Fallout tick tock pattern for a bit, but it's clear the leaders (Todd, Pete, etc) want to do something different in Starfield.

I feel it IRL as well. After 20 years of switching back and forth between Liquid Effluents and Vitrification I'm being sent off to Advanced Fuel Cycles next FY.

Still, I'd love to see HBS do a new SR game followed by BT2
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 13 February 2020, 20:24:29
Has anyone had a bug where you can't load the Contracts screen on the Argo?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 13 February 2020, 20:33:45
Yes.  It can also affect the Hiring Hall, Store, and Navigation Map.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 14 February 2020, 02:25:54
The other possibility about the game is that after having worked on it for more than two years, by now they'd simply like to take a break and do something else before working on the sequel.
I can relate to that. It takes me months to write a new novel, and when its done I'm usually so sick of that universe that I want to write something completely different for awhile.

On a side note: I defeated the Black Widow and the Bounty Hunter, and all I got was a measly AC5++ for a reward.  :(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 February 2020, 19:58:20
Looking at gyro mods, am I correct in thinking that +1 Hit Defence increase the TN for someone else to hit you in melee and +1 Melee Hit increases your chance to hit in melee?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 17 February 2020, 20:07:30
Yes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 February 2020, 20:11:42
Thanks
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 17 February 2020, 20:17:11
Take a Vulcan and give it a Gyro that has +3 Hit Defense and a pilot with 10 piloting ability and it's practically immune to melee attacks.

I'm not sure why you'd want to bother, but you could.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 17 February 2020, 20:43:17
It could be fun in the early game  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 17 February 2020, 21:23:57
How are you going to get an ability score that high early in the game?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 17 February 2020, 21:32:40
Take a Vulcan and give it a Gyro that has +3 Hit Defense and a pilot with 10 piloting ability and it's practically immune to melee attacks.

I'm not sure why you'd want to bother, but you could.
But you can't, the CQC suite takes up 2 of the 4 slots and gyros take up 3 slots.
Which is a real shame since the Vulcan is a speed tank medium, and without the ability to mount gyros it's a glass cannon
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 17 February 2020, 21:53:55
Oh.

Oh well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 18 February 2020, 00:23:55
I can tell you without the gyro it is still pretty damn effective.  Just load down the arms with 0 mass enhancements and a couple point weapons.  Even if the melee doesn't hit, you are still going to inflict some modest damage and on a light mech it doesn't take much. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 24 February 2020, 01:13:33
So the final content patch has been live for a few days but I've just now fired it up and...

1) ...holy hell, the SLDF mechs have engine doubles now.
2) There is an Inferno Carrier.
3) Proto-TSM Raven.
4) ECM Cataphract.
5) Can confirm the escort missions now clear once you kill all of the OPFOR.

It is pretty nice for a send-off.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 24 February 2020, 10:43:01
Please explain engine doubles.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 24 February 2020, 11:11:55
I think they mean the the engines are now counted as having DHS.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 February 2020, 17:54:18
That would almost make that Atlas usable...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 24 February 2020, 17:58:35
I really wished rear weapons were a thing in this game.  Imagine a light mech catching a face full of snub ppc, or running past a mech, then backstabbing them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 24 February 2020, 18:01:32
That would almost make that Atlas usable...

That Atlas II?  I don't have any double heat sinks pre patch and I'm still wrecking things with it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 February 2020, 18:13:16
With both ER Larges? How??  ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 24 February 2020, 18:44:57
Easy, I use regular lasers.

Playing with unequiped salvage means I miss out on a lot of the fun toys.  Double heat sinks being one of them.  :(
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 24 February 2020, 18:47:41
Ah, you're not using that 'mech right out of the box, then.  I can see that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 25 February 2020, 00:38:34
Please explain engine doubles.

DHS in the engines, weight- and crit-free, like on the table.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 29 February 2020, 11:20:55
finally beat the game ( since flashpoint came out ) ( between all my issues I never got to complete the game until now since expansion packs came out)  So i didnt realize the flashpoint missions came once completed the main game lol.. so now i can play those more. during my entire gme play I didnt see the raven mech in my battles.but then again I running 3 atlas and a ann and it a auto cannon mine field lol.. and I have like 3 ac 20  6 ac 5  plus various lrm15/20 mixes and a  few energy weapons lol..

 I need to fine replacement guass rifles and some ultra ac 20 ammo lol and work on getting last of my kingcrab built.   funny part was  I kill Victoria in her KC with a head shot but got none of it to salvage on the final mission..
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 29 February 2020, 11:49:34
Like the Hatchetman, the raven won't show up until you finish the flashpoint for it(I still hate that).   As for Victoria, I thought her hit table was rigged against head shots?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 29 February 2020, 11:52:53
Even if you did salvage it,  you won't get the inherent bonuses she has, same with the Bounty Hunter's Marauder and Natasha's Warhammer.  Those abilities seem locked to the pilot. Vick's KGC has some interesting hardpoint choices though,  if you mod your game to start with it.

Like the Hatchetman, the raven won't show up until you finish the flashpoint for it(I still hate that).   As for Victoria, I thought her hit table was rigged against head shots?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 01 March 2020, 00:13:16
The best you can ever salvage off of Victoria's King Crab is the weapons.  By the time you reach the end though her medium pulse lasers don't really have any noticeable benefit.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: pheonixstorm on 01 March 2020, 02:09:39
Especially not if you farm contracts and rep before you hit the Weldry contract. I managed to get into the black market really early with c-bills to burn. Picked up some nice loot to start the war off right.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 01 March 2020, 03:09:59
I need to fine replacement guass rifles and some ultra ac 20 ammo lol and work on getting last of my kingcrab built.   funny part was  I kill Victoria in her KC with a head shot but got none of it to salvage on the final mission..

Ultra autocannons just use standard autocannon ammo of the appropriate size.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 05 March 2020, 23:44:35
Got my third assault mech tonight.

Royal Battlemaster.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 06 March 2020, 00:18:02
Got my third assault mech tonight.

Royal Battlemaster.
I've been figuring that the Royal Battlemaster's gotta be downright broken.

Not quite 'Royal Marauder with Headcapping aimbot' broken, but pretty broken.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 06 March 2020, 00:22:02
Haven't had a chance to try it out yet, but I sure hope it's powerful given how much I spent buying the pieces in the Black Market.

Unfortunately, it left me too broke to afford the Gauss Rifle ++ or the two pieces of the Atlas II on the next planet I visited.  Oh well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 06 March 2020, 06:59:13
I completed what will probably be my side of the campaign last night and got my "Dekker survives" achievement  :thumbsup:

This is the first time I've completed the game since the final patch came out and I noticed Victoria's King Crab is now much nastier thanks to the Devastating Blow effect of her AC20++’s

If I want to try the new flashpoints am I best off starting a career mode game or just carrying on from the end of the campaign?

Also, I have not yet tried any mods. Does anyone have any than can recommend, or warn me away from?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 06 March 2020, 11:24:08
I like doing the Flashpoints after the campaign, so I have goodies already to start with.  Can't recommend any mods as I do not play with any external ones, and use my own .json tweaks.

I completed what will probably be my side of the campaign last night and got my "Dekker survives" achievement  :thumbsup:

This is the first time I've completed the game since the final patch came out and I noticed Victoria's King Crab is now much nastier thanks to the Devastating Blow effect of her AC20++’s

If I want to try the new flashpoints am I best off starting a career mode game or just carrying on from the end of the campaign?

Also, I have not yet tried any mods. Does anyone have any than can recommend, or warn me away from?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 06 March 2020, 15:49:45
I have to say that it can be pretty hilarious to watch Behemoth have her Awesome put a fist through the cockpit of an enemy mech, then miss with the small laser and morosely report that she inflicted no damage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 07 March 2020, 01:16:19
Question: is there any pattern to what enemy mechs show up based on region?  Like will some planets have more Orions than others of the same challenge rating?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 07 March 2020, 03:06:29
It's based on the opfor.

Each mech has a list of what factions can use it, and then different planets have different factions who can offer missions, so the pattern of what shows up where is more or less the territorial map.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 07 March 2020, 04:37:10
Ah.

Well, I bagged a Marauder intact tonight.  Accepted a mission to fight a Taurian lance, ended up taking on a Taurian company.  Dropped the Marauder and an Orion via incapacitating the pilots, plus wound up with luck of the draw that saw me get another Phoenix Hawk and Jenner (sold both of those).  In the previous mission I'd captured a Cyclops intact but unfortunately it was the variant model without the comm system so why bother, you know?  Well, an intact assault mech was worth a heck of a lot in resale value, so that was nice.

I came close to dropping a Grasshopper intact- killed it with a head shot but unfortunately there seemed to have been some other shots that destroyed the center torso so wasn't able to grab it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 07 March 2020, 19:52:59
Started a new career mode and drew 2 stock Centurions, 2 Commando 1Bs, and an stock Urbanmech.  Only a few missions in I ran across a stock Javelin with an LRM-15 which was somewhat of a shock.  Had I not done a full sprint with my Commandos the volley probably would have sheared off a limb. After I left the first planet I loot boxed a Lb-2X and a Vulcan.  So thus far I'd say it's pretty solid unit.  Flew over to Lyreton and found a Large Coil Laser (which I'll equip when I leave to the next planet).  Now I just need to find a SnPPC and I should be pasting pretty much any light mech with little to stop me with a single volume or two.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 08 March 2020, 17:25:45
I did a campaign specifically to get the Professional Scavenger achievement (Eight salvage parts to complete a 'Mech, and build ten).

I actually wound up making 14 'Mechs.

The first one I made (a Jenner D) I sold. It turns out you don't get credit toward the achievement unless you keep them is seems. So in order here's what I made that counted:

Javelin10A
Crab 20
Javelin 10F
Spider 5K
Another Javelin 10A
Locust 1M
Commando 1B
Jenner D
Panther 9R

And on my final mission I get three:

Locust 1S
Javelin 10N
Commando 2D

My four pilots finished with 8 in all skills. Medusa never went on a mission. Nobody was ever hurt longer than two weeks, I just advanced the time 'till they healed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 08 March 2020, 18:46:50
I completed Defense:Smithion last night.

Thankfully the AI is dumber than a post on that mission. I bagged an intact Battlemaster to boot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 08 March 2020, 23:35:19
I did a campaign specifically to get the Professional Scavenger achievement (Eight salvage parts to complete a 'Mech, and build ten).
Did the achievement actually trigger successfully for you?  The one play through I did for the achievement it was glitched and don't really want to give it another shot unless I know it's working.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 09 March 2020, 06:24:08
Did the achievement actually trigger successfully for you?  The one play through I did for the achievement it was glitched and don't really want to give it another shot unless I know it's working.

It worked for me a few weeks ago.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 09 March 2020, 11:10:30
Did the achievement actually trigger successfully for you?  The one play through I did for the achievement it was glitched and don't really want to give it another shot unless I know it's working.

Fixed a while back, unless a more recent patch borked the fix. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 09 March 2020, 12:16:01
Just make sure you keep everything you build. After I got the Crab I should have been up to three.  But when I checked my progress on Steam, it was only tracking two. I figured it was no longer counting the Jenner since I sold it. After that, everything went into storage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 09 March 2020, 12:47:31
Did the achievement actually trigger successfully for you? 

It worked for me, but that was on v1.8
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 09 March 2020, 13:49:36
lol finally got bull shark and what I do strip  it down lol...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 09 March 2020, 22:55:49
lol finally got bull shark and what I do strip  it down lol...
Honestly if there is anything you need outside of the Ultras and the LB-Xs then you have a problem.  You should rightfully strip anything else off of it to increase the ammo and armor.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 10 March 2020, 00:35:16
So, I'm at a point where I can buy either two parts of an Atlas II (which is what I need to put one together), three parts to an Annihilator, or three parts to a Royal Warhammer.

Anyone got any arguments over which one to focus on buying?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 10 March 2020, 04:53:26
The Annihilator without a doubt. For some reason it delivers headshots  more than any other ' Mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 10 March 2020, 08:54:13
The Annihilator without a doubt. For some reason it delivers headshots  more than any other ' Mech.

The BSC's 20% ballistic damage bonus means that it has four headcappers with its AC/10s.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 10 March 2020, 11:03:40
If you don't have an Annihilator, you'll want one.  They're beasts whether you use them to wade in with big cannons or snipe with smaller ones. I'm not sure if I'd ever bother taking more than one. They're slow speed and lack of other weaponry makes them a little too niche in my opinion.  How's that line go?  Specialization breeds weakness.

After that, you want the Atlas IIs for the insane amount of weapons you can carry on them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 March 2020, 11:23:58
I think you get more DHS from the Atlas II than the Royal Warhammer.  And you can never have enough of those, even if your crit space disagrees.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 10 March 2020, 12:23:46
So, not having kept up with patch release notes . . . if I want the old pre-Heavy Metal type store I have to select it?  Its not going to be applied to a current campaign?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 10 March 2020, 12:42:08
I believe that with 1.09 you can toggle the availability of advanced equipment in stores from the options menu in your game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 10 March 2020, 13:57:41
I think you get more DHS from the Atlas II than the Royal Warhammer.  And you can never have enough of those, even if your crit space disagrees.

Unless you make the same mistake I did and take unequipped salvage.  I believe both come with them in the engine though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 10 March 2020, 14:50:14
The BSC's 20% ballistic damage bonus means that it has four headcappers with its AC/10s.

I meant that they seem to hit the head with much greater frequency. Even if you're not aiming at it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 10 March 2020, 17:57:32
Javelin with LRM15?? :o

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 10 March 2020, 17:58:30
It could be done... not sure why you'd want to, but yeah...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 10 March 2020, 18:37:53
Javelin with LRM15?? :o

I just ran into one for the first time. I think it's designated as the JVN-10A
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 10 March 2020, 21:19:17
Single lrm15 and a ton of ammo. Mobile light fire support.

Just looked it up, it's a succession wars era refit.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 11 March 2020, 00:54:46
Turned out that after selling off a bunch of mechs I had in storage that I was never going to use anymore anyway, I had enough C-Bills to get both the Annihilator and the Atlas II together.

I'm working on collecting enough ++ Ultra ACs to fully outfit the Annihilator.  Though I may go with two Ultra 10s and two LB10-Xs.

Sadly, this meant that I can't able to afford the ++ Gauss Rifle on the planet I'm currently on, but I figure that a few more side missions and I'll be able to grab it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Empyrus on 11 March 2020, 01:09:09
You know what's hilarious?
An Annihilator with quad UAC/5++, a lot of ammo, quad medium lasers (+/++dmg), a couple of jump jets, a ballistic targeting system, and a maxed out pilot. It can shred apart anything up to 60 tons in one attack, before medium lasers.
Gotten quite a few headshot kills with that to boot, due to sheer volume of fire.

Not even gonna bother trying to use class-10s, wouldn't add anything and cost range.

Pity i only have one Annihilator, it is quite possibly my most efficient killing machine. Everything else feels sub-par for some reason....
The only thing that came close was my Marauder 3D thanks to its OP headshot ability. I now have a 2R but it doesn't seem to work nearly as well, the heat seems to be an issue despite all the double heat sinks and massive heat bank. Probably need to ditch the ERPPC++s for lesser PPCs and a bigger AC or maybe quad-large laser++.
None of my other Assault 'Mechs seem to work well. The Atlas II carries a lot of powerful ++ weapons, as do my Highlander and dual-Gauss King Crab yet they seem far less effective than the Annihilator.

And i need to resurrect my weird Trebuchet 7K. Snubby++ and LB-5X++ made weirdly powerful combo, though i suppose i could cram the same weapons to some other platform.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 11 March 2020, 05:50:43
I meant that they seem to hit the head with much greater frequency. Even if you're not aiming at it.

Four times the chances is four times the fun!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Thantos13 on 11 March 2020, 06:28:09
My current lance consists of
Annihilator: 2 UAC10 , 2 LB10X (2 tons ammo each gun), 2 ML+++, BSC system
Atlas II : AC20 ( 2 tons), 2 Snub PPCs, LRM 20 (2 tons), SRM 6+++ (1 ton)
Highlander II: Gauss Rifle (2 tons), 3 ErMLs, LRM20 (2 tons), SRM 6+++ (1 ton)
Annihilator: 4 UAC5 (12 tons), 3ML+++, 1 X-1 ECM, BCS system

With precision shot, I have taken down a Awesome in one shot with the UCA10 Annihilator.
Victors loose their AC20 and right torso with the UAC5 Annihilator and precision shot. But where it really shines is against Devastators and SRM Carriers. They never get a shot off.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 11 March 2020, 10:32:13
That's overkill against an SRM Carrier- you can one-shot them with an Awesome.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 March 2020, 10:38:00
You know, that is one thing I do like . . . the SRM Carrier is a legitimate threat . . . if you stumble into one thinking its something else, and in range.  It hurts a LOT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 11 March 2020, 10:43:34
Yeah, I only made that mistake once.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 11 March 2020, 10:53:25
Three vehicles to always kill on sight:

SRM Carrier
LRM Carrier
AC-20 Demolisher

And always air on the side of caution when deciding what to shoot at them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 11 March 2020, 12:12:46
Is there a AC Carrier?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 11 March 2020, 12:15:50
Nope.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sharpnel on 11 March 2020, 13:51:33
Is there a AC Carrier?
Nope.

Actually, there is. It has five AC/2 with 4 tons off ammo. It's in TRO3039u
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 11 March 2020, 15:45:39
But it's not in the computer game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 11 March 2020, 16:49:25
I think they added an inferno carrier. I have yet to see one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 11 March 2020, 17:07:38
seen   it several times plus  mechs with rounds
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 11 March 2020, 17:33:58
I kill them on sight, so never seen what they can do to me.

I think they added an inferno carrier. I have yet to see one.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 11 March 2020, 20:24:17
I think they added an inferno carrier. I have yet to see one.

I've seen one but assumed it was an SRM carrier and killed it from range before I realised
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 12 March 2020, 00:43:15
I kill them on sight, so never seen what they can do to me.

Heat spike for 2 rounds and minor damage.  Scary, but not pants-browning like a SRM carrier.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 12 March 2020, 21:01:08
Has anyone tried making a Gauss Annihilator?  How did it work?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 12 March 2020, 23:13:21
Okay, just had my first encounter with a Schrek Snub-Nose PPC Carrier.

That was something of an unpleasant surprise.  It was in an Ambush Convoy mission against "The Professional," an elite mechwarrior in a Warhammer.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 12 March 2020, 23:22:41
4 is scary.  5 is death incarnate.

Has anyone tried making a Gauss Annihilator?  How did it work?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 13 March 2020, 14:52:25
Has anyone tried making a Gauss Annihilator?  How did it work?

It was totally fine, but some of the goodies (JJ, maxed armor) had to give because quad guass is a LOT of weight. On the plus side, you never really need to move because of the range.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 13 March 2020, 16:19:31
With quad GRs, do you really need max armor?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Apocal on 14 March 2020, 03:48:44
With quad GRs, do you really need max armor?

If you want to share armor for some of the more difficult mission types (attack and defend, in particular), then yes. You want every mech to have max armor. At least max frontal armor. I'm not exactly running especially thick rears, because getting backstabbed happens so rarely in single player.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 March 2020, 11:32:49
I avoid the Attack & Defend missions.  The payoff isn't worth it for how much damage I usually end up taking.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 14 March 2020, 12:53:22
not able to play laid my self out  stupid staph infection in my foot and the laptop wont run game and my desktop is not really comfortable  to use with leg propped up
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 March 2020, 13:04:31
I avoid the Attack & Defend missions.  The payoff isn't worth it for how much damage I usually end up taking.

Yeah, but they're some of the most fun missions.

not able to play laid my self out  stupid staph infection in my foot and the laptop wont run game and my desktop is not really comfortable  to use with leg propped up

Have you tried streaming it to your laptop?  Still a little system heavy, but shouldn't be as much.  You'd need the Steam version though.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 14 March 2020, 13:33:59
Yeah, but they're some of the most fun missions.

I've run two of them and didn't find them particularly fun.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 14 March 2020, 17:32:21


Have you tried streaming it to your laptop?  Still a little system heavy, but shouldn't be as much.  You'd need the Steam version though.
  the laptop is a joke I did get to sneak up ( while wife at work ) and soaked my foot and get a couple games in lol  I took out 3 mechs in the bounty-hunter and widow flashpoint with head shots  but still didn't get to salvage the mechs.  I really likie that armor bypass he had lol that be fun to do with called headshots 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 17 March 2020, 19:14:55
All right, finally got myself a Warhammer!  A 6D, even.

I have to say, the Marauder's bonus to called shots really pays nice dividends when it comes to headshots.

Also got a ++ Gauss Rifle (-2 tons, -1 crit slot)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Empyrus on 18 March 2020, 01:41:05
I have to say, the Marauder's bonus to called shots really pays nice dividends when it comes to headshots.
It is utterly broken. At best it allows 35% chance of hitting the head. Something like a triple PPCs with extra damage and medium lasers with extra damage allows reliably decapitating enemy 'Mechs. (Resolve pays itself back easily enough, so there's no need to knock down enemies first.)

And the 10% damage reduction for your lance is very good as well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 18 March 2020, 01:44:20
Yup.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Cache on 18 March 2020, 09:58:02
Add in the Cyclops with initiative bonus so the enemy seldom gets off a shot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 20 March 2020, 17:35:34
Someone uploaded all the blacklisted mech files without the blacklisted tag so they'll show up as the opfor.   Not sure how to link to the actual post, but here's the thread.  Just scroll down until you see the attached file.

https://forum.paradoxplaza.com/forum/index.php?threads/whitelist-the-blacklist.1339637/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 23 March 2020, 11:15:50
Got to play some Battletech this weekend.  Nice to see they finally split out ammo from weapons.  That's a nice touch.  In other news where the heck can you find UAC's for sale (or drop?) 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 23 March 2020, 11:18:12
Mining planets usually.  How early are you in story game however?  They start appearing after the second to 3re story mission.

Got to play some Battletech this weekend.  Nice to see they finally split out ammo from weapons.  That's a nice touch.  In other news where the heck can you find UAC's for sale (or drop?)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 23 March 2020, 14:38:21
Mining planets usually.  How early are you in story game however?  They start appearing after the second to 3re story mission.

I'm doing career mode.  I think I have around 400 days left this time around.  I'm going to do the campaign again after I finish this game.  I haven't done the campaign since the first expansion pack I think. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 28 March 2020, 10:55:14
Is anyone else noticing that Yang is now constantly telling you that you need to do repairs before the next mission even when you don't have any damaged mechs?   ???
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: NeonKnight on 28 March 2020, 11:18:48
Is anyone else noticing that Yang is now constantly telling you that you need to do repairs before the next mission even when you don't have any damaged mechs?   ???

Is your full tonnage used? If a mech has 54.9 Tons of 55 used, the PC could view that as being needing repairs.

Also, click on all mechs and double check to ensure there is not 'damaged' components
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 28 March 2020, 11:25:29
I notice that I get that message any time I do a mission while I've got a mech that's being repaired or upgraded.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 30 March 2020, 04:26:49
Yeah I'm pretty sure quite a few people are getting that, it's a bug
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 30 March 2020, 09:54:25
I notice that I get that message any time I do a mission while I've got a mech that's being repaired or upgraded.

Yep, its about every 4th mission that the warning pops up.  I'm at the end of my career, and rarely suffer more than one or two hits on my forces for the entire mission.  It's pretty funny to get the warning from Yang when you've been hit by one AC/2 on an Atlas as your only combat damage. 

I think these bugs that crept in at the end of the development cycle might be with us for good, or at least for a long time.

At least I'm not seeing the error string on every contract payout that has extra contract bonuses, like I did right after the patch. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 30 March 2020, 10:11:23
It's better than being stuck with the AI pathfinding glitch on escort missions, I think.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 30 March 2020, 10:56:31
Well, I finally got the Bull Shark this weekend and I have to say that is one cool mech.  Also, now that I've seen the sweet, sweet horror of massed UAC/5 fire in action I am totally hooked.  I'm also kind of ticked I've found so few UAC's for the whole game.  Me want moar DAKKA!!!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 30 March 2020, 11:08:18
has the last update come out?  I forgot get the latest release.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 30 March 2020, 11:44:08
Yeah, the final patch was released early March or late February.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 30 March 2020, 12:00:05
has the last update come out?  I forgot get the latest release.

Yep, latest, last and best is 1.9.1.  Couple bugs left in, like the one that tells you your lance needs repairs when they weren't even scratched in the last mission.

Otherwise, game is in a good place.  And still my favorite game to play by a mile. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ThePW on 17 April 2020, 18:18:30
because I'm curious:

1) Narc Ammo. Is there a launcher item required (like you would think so BUT...)? If the Striker Narc has it, why is the launcher itself not appearing as salvage?

Also, how does it work IG?

2) TAG. How that work IG? I've seen several units fire what looks like a SL beam to a range farther than a SL goes but not seen the effects (as of yet)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 17 April 2020, 21:04:14
Narc does have a launcher.  I haven't seen TAG yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 17 April 2020, 22:07:13
When you TAG a target, all subsequent attacks with ballistic and laser weaponry that turn deal (%) bonus damage.

NARC is the same, only for missile weapons and a higher % than TAG.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 17 April 2020, 23:17:27
+damage SRMs from an archer to a NARC'd unit is a thing of beauty.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 18 April 2020, 13:12:28
Didn’t mess with NARC much in my last career because by the time I found it, I had two Marauders, a Warhammer, and a Rifleman.  For direct fire, a TAG++ does dirty, dirty things to enemy mechs if you want to paint one as the first of four mechs firing.  I used it on my Rifleman to great effect! :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 22 April 2020, 23:23:53
I thought there was a way to fix the markets in the last patch?  Am I missing a setting somewhere?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 23 April 2020, 17:00:44
I thought there was a way to fix the markets in the last patch?  Am I missing a setting somewhere?

I'd like to know this as well. There's mech parts everywhere but a severe shortage of weapons!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 23 April 2020, 17:33:31
Haven't tried yet, but as I understood, it's one of the options when you start a new game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 April 2020, 20:11:46
It's also in the settings menu in the game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 23 April 2020, 20:52:02
Which settings on a new game?  I have tried both career and campaign, and besides the choices still being too big type wise, I found a few new options but nothing to restrict the market.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 April 2020, 21:07:29
I could have sworn I found a switch somewhere to return the markets to their pre-Heavy Metal levels.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 24 April 2020, 06:45:56
Its disappointing the HBS is abandoning ship of Battletech.  I would thought they would try another stab at it with another kickstart, like trying to do the Dark Ages era or Jihad or something random. (Clans been sort done now.  ;D)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 24 April 2020, 07:28:11
I don see it as abandoning BattleTech any more than I see them as abandoning Shadowrun. I think it's more a matter of after 3+ years of making BattleTech and three expansions they just need to work on something different for a while. I'm hoping that after their current project they will feel creatively refreshed enough to come back and give us another game for SR & BT.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 24 April 2020, 09:14:27
Yeah, there are people who are fans of their other games and not Battletech who deserve to have HBS produce something they'll enjoy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 24 April 2020, 09:40:26
Yeah, to be honest right now the limited fan base is probably on MW5 . . . so it makes sense to stagger it out a bit.  IIRC, even with Micro$haft was putting out MW/MC series it staggered the expansions and releases.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 27 April 2020, 13:54:19
I hate seeing the Javelin 10A . . . running into too many of them in my latest career.

But I also see we got some new vehicles?
Scorpion II- UAC/5 w/o a MG
Striker (NARC)- NARC++ and a LRM10
Galleon (TAG)-  TAG & 2 SL
Alsvin? APC- TAG? MLs? missiles? a version on the two APCs created for the game- I blew it up too quickly before I realized it was a new


And really I do not know if others are floating out there since I have only gotten to the light stage since the last update.

Anyone have saved pictures of their favorite maps- ones you would like to duplicate for MM or table top?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Alexander Knight on 11 May 2020, 08:15:07
Colt, there's also the Inferno Carrier.  Exactly what it sounds like.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 11 May 2020, 12:33:35
Yeah, I just saw that yesterday . . . but I am not sure it counts, since its a HBS/TW program difference.  For instance, every Striker (NARC) I have seen has had NARC++.  Heck, I was actually checking to make sure the Galleon did not have a TAG variant.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 20 May 2020, 09:35:44
Once you have driven your reputation all the way down to -100 with a faction is there any way you can redeem it?
I happily min-maxed as many reputations as possible to boost my career-mode score but I'd now kind of like to be able to access the black market without the 1000% mark-up without having to start a new game.

Also, does anyone know how to identify black market worlds that are more likely to have specific tech, or if which allied faction stores are good for which types of tech?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 20 May 2020, 10:05:28
On my second play through, I only took contracts against Local Government or Directorate targets, so everybody loved me (though that meant I had to stay in the Frontier). 

I took my time Before going to Weldry to launch the Restoration, putting in a good two years doing contracts on every independent system in the Frontier.  Worlds with Former Star League presence, like Kimi, were selling Gauss Rifles even before I got access to the black markets.  I also picked up COIL weapons and an ECM unit on a world rimward of Independence.

One interesting note about the COIL weapons - the maker brand is “Herakleion,” implying that they didn’t originate from the Dobrev, but were Blakist prototypes from Jardine/Herakleion, possibly being field tested in remote regions of the Frontier.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 20 May 2020, 10:11:36
Not knowing all the Jihad stuff since I was not able to buy SBs at that time . . . what makes you say that?  I was reading it, and seeing the Greek thinking Herotitus.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 20 May 2020, 10:21:51
Though it may just be a coincidence, Comstar made Jardine disappear by renaming it Herakleion on the star charts.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 20 May 2020, 10:24:44
I have to look at the stats, but the Coil weapons for some odd reason remind me very strongly of VSPs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 20 May 2020, 10:39:15
Not knowing all the Jihad stuff since I was not able to buy SBs at that time . . . what makes you say that?  I was reading it, and seeing the Greek thinking Herotitus.

Herakleion was one of ComStar’s five hidden emergency fallback worlds that ended up being used for weapons R&D.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 20 May 2020, 10:42:48
I knew Jardine was one, but the shift to calling it something else was in 2SW time frame?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 20 May 2020, 11:46:26
Once you have driven your reputation all the way down to -100 with a faction is there any way you can redeem it?
I happily min-maxed as many reputations as possible to boost my career-mode score but I'd now kind of like to be able to access the black market without the 1000% mark-up without having to start a new game.

Also, does anyone know how to identify black market worlds that are more likely to have specific tech, or if which allied faction stores are good for which types of tech?

I think grinding out half skull contracts are your only option short of Json editing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 20 May 2020, 13:24:50
I think grinding out half skull contracts are your only option short of Json editing.

I can live with that. It might even be fun to spend a couple of hours squishing light 'mechs with assaults before going back to serious challenges
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 20 May 2020, 18:50:45
Sadly I didn't think to take a screenshot, but doing the Marik Alliance flashpoint I just put a gauss slug right through the cockpit of a DCMS Zeus piloted by a Chu-i Tetsuhara...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 22 May 2020, 15:58:46
finally got around to installing the game after buying in 2018 on sale and playing the first mission. had to replay the second mission because something something heat blows up mechs even without ammo dekker's spider exploded and he died something something.



Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 22 May 2020, 16:42:26
Dekker was my first casualty too...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 22 May 2020, 17:23:17
I think it was my fourth campaign before I managed to get to the end with Dekker still alive. When I did I found that HBS actually had "Dekker survives" as an achievement  ;D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 22 May 2020, 17:37:54
Being they put him in a Spider in their game, I'm not surprised at all...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 22 May 2020, 18:11:46
I believe that achievement was patched in later as players began to notice how prone he was to dying even when given a better mech.  He became the game's first meme.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 22 May 2020, 18:13:25
I wouldn't doubt that, but I think the base statistics are skewed by how often he dies in that first mission...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 22 May 2020, 18:24:55
I think there's another one you can get if all 4 of the starter pilots survive.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 22 May 2020, 19:25:09
I think there's another one you can get if all 4 of the starter pilots survive.

If there is I'm going to have to have another try!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 22 May 2020, 20:32:34
I wouldn't doubt that, but I think the base statistics are skewed by how often he dies in that first mission...
I still don't get how it's easy to have him, or anyone else, damaged enough to be near death in that mission. It's really not that hard, imo.

Like, I feel like you'd have to be downright suicidally aggressive.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 22 May 2020, 20:46:07
On one of my play throughs Dekker got headcapped by a panther's PPC on first turn of shooting on my second or third mission even though he'd jumped max distance. Sometimes RNG happens.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 22 May 2020, 20:49:05
I still don't get how it's easy to have him, or anyone else, damaged enough to be near death in that mission. It's really not that hard, imo.

Like, I feel like you'd have to be downright suicidally aggressive.

yeah it was fine in the second runthrough once i understood how not to commit suicide via overheat
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 22 May 2020, 21:41:50
I ALMOST lost Dekker my first playthrough because I knew exactly how fragile a spider is and how bad an idea it is to leroy jenkins one into the enemy.  He was standing right in the middle of the base when it went turncoat because that WAS away from the front lines.

Nothing quite beats this achievement, though:
Quote
You Can't Kill Me
Have a 'Mech and its Pilot survive being knocked down, shutdown, and shot in the head
After that, Firestarters were a priority 1 target even among heavier forces.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 22 May 2020, 23:31:47
it got a little dicey for dekker earlier this evening - i was tasked with destroying a pirate convoy and while my mediums tried to brush off the light lance acting as cover, the spider ended up on classic flanking duty. no problem, i said to myself. vees get stomped. well, this convoy had a manticore and SRM carrier. shit stings. thank goodness for jump jets. fortunately the internal damage was fixed up on the way to the jump point
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 May 2020, 00:34:17
On one of my play throughs Dekker got headcapped by a panther's PPC on first turn of shooting on my second or third mission even though he'd jumped max distance. Sometimes RNG happens.

The first iteration of the game's AI seemed to have something against Dekker, too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 23 May 2020, 03:07:01
I still don't get how it's easy to have him, or anyone else, damaged enough to be near death in that mission. It's really not that hard, imo.

Like, I feel like you'd have to be downright suicidally aggressive.
That first mission, most people are still figuring out the interface.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 23 May 2020, 09:34:34
That first mission, most people are still figuring out the interface.

Definitely! One time I lost Dekker early on was because I mis-clicked and instead of jumping him out of trouble, froze him in place with his back to the enemy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Caedis Animus on 23 May 2020, 13:03:51
Weird. Maybe I just picked up the controls oddly quickly.

Though I've done the 'back facing the enemy' bit a few times, usually when drunk.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 May 2020, 13:29:15
My general issue with controls has been when it's decided to jump to a different target than the one I was actually trying to select and causes my mech to spontaneously face in the opposite direction of an enemy heavy mech with only one pip worth of movement instead of facing it with four.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 25 May 2020, 11:23:02
it got a little dicey for dekker earlier this evening - i was tasked with destroying a pirate convoy and while my mediums tried to brush off the light lance acting as cover, the spider ended up on classic flanking duty. no problem, i said to myself. vees get stomped. well, this convoy had a manticore and SRM carrier. shit stings. thank goodness for jump jets. fortunately the internal damage was fixed up on the way to the jump point

Sartris:

Glad you started into HBS’ Battletech.  With the DLC included, I think it is probably the best BattleTech game I’ve played.  It is really enjoyable, both the single player campaign and then career mode once you have the game down and need to ramp up difficulty.  I hope you enjoy it as much as I did!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 25 May 2020, 17:58:53
Turn based strategic and tactical games on PC have never been my favorite (I could never get into any of the Civ entries, for example). If weren’t BattleTech-branded I probably wouldn’t even have looked at it. HBS is lucky I’m a sucker

If I can get through the restoration campaign I’ll consider it money well spent.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 27 May 2020, 20:17:16
Who knew that MoC was a such a huge hotbed of LosTech
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 27 May 2020, 21:59:27
The same people who knew that pirates are an excellent source of Star League mechs so rare that the best military people in the Inner Sphere didn't even know those mechs existed.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 27 May 2020, 23:47:36
yeah a striker narc'd me. i showed it who's boss with a ridiculously OP Snub Nose +
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 29 May 2020, 10:36:23
Started a new campaign play through with lots of mech parts required (7) and stingy salvage and a couple other difficulty increases for funsies.

Most recent mission had 3 of my starting 4 pilots get an injury from head shots.  Time to find some cockpit mods....
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 29 May 2020, 11:26:15
yeah a striker narc'd me. i showed it who's boss with a ridiculously OP Snub Nose +

Yeah, it gets greater sensor dampening?  My point got caught between a pair of Schrek Snubs that were in some woods . . . the 1.5 skull mission I decided to send in the B team to get them some experience . . . my 3 gunner on the Treb trying to get through the draw was not getting a very good TH for the LRMs.  Then the Schreks switched to the Kintaro that landed between them- all that targeting degradation from the Snubs made him have a harder time hitting.

I think I might have to get into the files like some folks say . . . turn off some of the 'advanced' weapons that start showing up everywhere.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 29 May 2020, 17:38:26
I have yet to complete the main story line (almost though!) and I was wondering: how high do you need to get your faction with another power (in my case the Magestry) before you can travel there?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 29 May 2020, 17:47:24
I have yet to complete the main story line (almost though!) and I was wondering: how high do you need to get your faction with another power (in my case the Magestry) before you can travel there?

The story restricts travel.  You should be able to go anywhere once you've beaten it.  Flashpoints will start opening up afterwards too.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 30 May 2020, 01:05:20
been grinding a lot of 1 and 1.5 skull missions and my lance is now Centurion (weird config since i didn't have an AC/10), Pixie K, Vindicator, Shadow Hawk with about $6.5m in the bank. Snub+ on the PXH and VND mean i can reliably put 140+ damage on a target and the PXH's TAG gives an extra boost. the SHD pilot is 9 gunnery and the other three are at 8. a rifleman 3C showed up in the last drop and lost both its arms the turn it came into LOS.

one skull missions are a total joke and two skull are starting to average toward a cakewalk.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 30 May 2020, 01:20:04
Not designed for pilots of that skill level.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 30 May 2020, 01:31:22
obviously, yeah. also i'm assuming the LosTech wasn't in the base game this early. the two skull missions i imagine would be a lot tougher i couldn't hit so ridiculously hard
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 30 May 2020, 03:25:03
Yeah.  Of course, difficulty ratings can be rather random anyway.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 30 May 2020, 09:47:21
Yeah, honestly its why I was looking for a off switch . . . before the latest DLC, you were skewing your contract to salvage options b/c that is how you got the larger mechs.  Now its just get cash and then hop around until you find all the parts you need.

I do not really want Snubs, LBX, Ultras or anything else that did not come from that Castle Brian- especially in career.  You did get some flashpoints were you uncovered a sort of cache- how the Cyclops came into play IIRC?  I need to play through more of the flashpoints!  I have never gotten that one, though I finally DID get the Raven chain.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 30 May 2020, 10:43:26
yup. i ran into a two-skull escort mission the other day where an entire third lance got dropped on top of me when i reached the LZ already pretty beat up. there was also the one with two heavies and an entire lance of big-racked LRM indirect support (strikers and javelin As i think)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 31 May 2020, 10:56:34
After 15 hours of ****** around I finally tackled the prison break mission. When the big bad lance appeared from the courtyard I burst out laughing because it was spearheaded by a jagermech. The one outrage was when Kamea breached the walls and stole not one but two kills by going full kintaro into the rear arc. I am overqualified for this work.

Picked up a griffin to replace the vindicator and a Wolverine. Unfortunately the only energy hard point is in the head so it can’t carry the ridiculous snub+. Dekker will ride on in the pixie for at least the foreseeable future

So far this is climbing the power rankings of my favorite bt games

1. Mech Commander 1
2. MW2 / Mercs
3. HBS Game
4. Crescent Hawk’s inception

It has a shot at 2nd place but it’s going take a magical experience to replace my homies gunman, hitman, and gator
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 31 May 2020, 12:46:55
I can still remember their voices to this day.  Hah!

After 15 hours of ****** around I finally tackled the prison break mission. When the big bad lance appeared from the courtyard I burst out laughing because it was spearheaded by a jagermech. The one outrage was when Kamea breached the walls and stole not one but two kills by going full kintaro into the rear arc. I am overqualified for this work.

Picked up a griffin to replace the vindicator and a Wolverine. Unfortunately the only energy hard point is in the head so it can’t carry the ridiculous snub+. Dekker will ride on in the pixie for at least the foreseeable future

So far this is climbing the power rankings of my favorite bt games

1. Mech Commander 1
2. MW2 / Mercs
3. HBS Game
4. Crescent Hawk’s inception

It has a shot at 2nd place but it’s going take a magical experience to replace my homies gunman, hitman, and gator
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 31 May 2020, 18:13:24
After 15 hours of ****** around I finally tackled the prison break mission. When the big bad lance appeared from the courtyard I burst out laughing because it was spearheaded by a jagermech. The one outrage was when Kamea breached the walls and stole not one but two kills by going full kintaro into the rear arc. I am overqualified for this work.

Picked up a griffin to replace the vindicator and a Wolverine. Unfortunately the only energy hard point is in the head so it can’t carry the ridiculous snub+. Dekker will ride on in the pixie for at least the foreseeable future

So far this is climbing the power rankings of my favorite bt games

1. Mech Commander 1
2. MW2 / Mercs
3. HBS Game
4. Crescent Hawk’s inception

It has a shot at 2nd place but it’s going take a magical experience to replace my homies gunman, hitman, and gator

Exactly the same thing happened on this play through - Jagermech and lance came bursting through to face... my Quickdraw, Warhammer, Centurion and Vindy.
It was a farce - PPCs and heavy AC fire ripped the enemy Mechs apart, while my CO jumped all over the place, trick shooting with LRM salvos that ignore guarded and cover or sandblasting off armour with masses medium laser fire.

And then the princess turns up and fires everything into the Jag that was down a leg and about to lose the other - giving me decent salvage - and blows though the centre torso

It really goes to show what grinding out some easy contracts does. My first play through, I damn near lost the whole lance having Grim Cybil and her pirates because my stock lance was so green. This time, the only real damage we took was from heat as four experienced warriors tore through the pirate scum
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 31 May 2020, 18:28:12
You’ve had more metal than me, dang

I just upgraded my pixie to a griffin 1n. I’m about to do the second liberation contract with a shadow hawk / griffin 1s / griffin 1n / centurion. Granted I have a pair of snub ppc+ and gunnery skills of 8-10 so I can usually effectively slag a heavy in two or three turns of concentrated fire.

All my units besides the CNT are 5/8/5 so I do a death circle where I can pound one side until the CT pops
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 31 May 2020, 18:59:14
The trick I found before the patches exceeded my system resources was LRMs to knock them down, then called shots to the CT.  That made short work of even Atlases...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 31 May 2020, 19:49:47
The trick I found before the patches exceeded my system resources was LRMs to knock them down, then called shots to the CT.  That made short work of even Atlases...

Or knock them down and work on the legs - great way to get two salvage slots
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 31 May 2020, 20:08:01
The trick I found before the patches exceeded my system resources was LRMs to knock them down, then called shots to the CT.  That made short work of even Atlases...

I think they have changed stability damage since then. On my first campaign playthrough massed LRMs let me get intact heavy & assault mechs by knocking them down til the pilot was incapaciated far quicker than I could actually kill the 'mech. I think that stopped working after the first DLC
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 31 May 2020, 20:19:29
Never saw that effect... The first 'mech or two would knock down the enemy, then the rest would just drill the CT...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 31 May 2020, 20:21:40
Somewhere along the way, they gave mechs improved stability based on their weight.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 31 May 2020, 21:32:30
Makes sense, big mechs were too easy to knock over before.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 31 May 2020, 21:50:48
On my second playthrough, I took enough contracts to level up and convert my gear to mostly LRMs, then spotted with the Spider and rained down death from outside Grim Sibyl’s perimeter wall.

Then, I went around the entire Frontier, taking anti-Local Government contracts on every world.  By the time I hit Weldry to start the Restoration campaign, I had two Marauders with Gauss Rifles, an Archer, and a Banshee, elite pilots, and was adored by the Magistracy, the FWL, the CC, and the Pirates.  It made missions that had crushed me on the first playthrough (charging into Weldry ASAP) a pushover.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 31 May 2020, 23:21:14
I’m having pretty much the same experience - big ticket missions that previously scared the hell out of me or left me battered are just cake walks because I’ve got far better equipment.
My only issue this time is how much I’ve pissed off the local pirates. No chance I’ll be able to access the black market as I keep taking anti piracy contracts
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 31 May 2020, 23:31:45
On my first run, I took all contracts in every system.  Turns out, transit costs aren’t too burdensome, and the shop discounts from Pirate love more than compensate for being picky.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 01 June 2020, 10:35:03
Somewhere along the way, they gave mechs improved stability based on their weight.

Yep, in the initial release, you would salvage more assaults and heavies than anything else because it was so easy to knock one over and injure the pilots.

Lights and mediums would die from all the damage, but heavies and assaults were sturdy enough to survive the knockdowns but their pilots would die.  Hence all the salvage.  Happily, HBS was smart enough to adjust the system based off the unintended consequence of assaults being easier to salvage than lights and mediums.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 01 June 2020, 14:47:58
You’ve had more metal than me, dang

I just upgraded my pixie to a griffin 1n. I’m about to do the second liberation contract with a shadow hawk / griffin 1s / griffin 1n / centurion. Granted I have a pair of snub ppc+ and gunnery skills of 8-10 so I can usually effectively slag a heavy in two or three turns of concentrated fire.

All my units besides the CNT are 5/8/5 so I do a death circle where I can pound one side until the CT pops

To be fair, the campaign is a lot harder without the special gear and the glut of chassis you can buy now.  Look back earlier in this topic or the original one and you will see the recommendation to get max salvage b/c you could not buy replacement/upgrade mechs.  I am thinking of changing the settings to require 5 pieces to build a mech- I already have turned off that they come equipped.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 01 June 2020, 15:27:03
To be fair, the campaign is a lot harder without the special gear and the glut of chassis you can buy now.  Look back earlier in this topic or the original one and you will see the recommendation to get max salvage b/c you could not buy replacement/upgrade mechs.  I am thinking of changing the settings to require 5 pieces to build a mech- I already have turned off that they come equipped.

Indeed.  I'm playing the campaign again (honorman) with no LosTech and 7 pieces of salvage per mech.  Really cranks up the difficulty.  I'm currently fielding a Centurion, Shad-H and Shad-D both configged as SRM bombers and punchbots, and a an Orion (OINK!) as my tank.  I have two more heavies that I just can't seem to land that 7th piece of salvage:  a Thud and a Rifleman.  Either one would make a good replacement for me Centurion. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 01 June 2020, 19:27:11
To be fair, the campaign is a lot harder without the special gear and the glut of chassis you can buy now.  Look back earlier in this topic or the original one and you will see the recommendation to get max salvage b/c you could not buy replacement/upgrade mechs.  I am thinking of changing the settings to require 5 pieces to build a mech- I already have turned off that they come equipped.

yeah that was my assumption.  as soon as i saw the damage value on the snppc vs the other weapons i knew it was way out of place. also in the argo recovery mission when the one pirate comes out in the quickdraw and everyone is like "that's a big mech" - i had two 55 tonners and was like "uh guys settle down"
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 02 June 2020, 13:25:56
yeah that was my assumption.  as soon as i saw the damage value on the snppc vs the other weapons i knew it was way out of place. also in the argo recovery mission when the one pirate comes out in the quickdraw and everyone is like "that's a big mech" - i had two 55 tonners and was like "uh guys settle down"

The real game breaker tech wise is a 5 ton Ultra-2 (The +++ version) that hits for 7 TT damage per hit that is easily boated.  I’m looking at you, MAD-3R.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 02 June 2020, 13:30:56
what's wild to me is the effectiveness of the regular AC/5. five less damage than a ppc and only fifteen less than an AC/10.

which of course led me to see a hunchback 4G for the first time and exclaim "oh, how bad could it be, 75? nope. ow. owowowowow.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 June 2020, 14:09:15
BUT . . . without specialized pilots, your damage falls off on the ACs . . . its a neat mechanic sort of like MASC/SC/RHS and actually reminds me of MW3 where your ACs would ride up after firing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 June 2020, 15:18:15
I've never noticed substantial penalties from repeatedly firing ACs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 June 2020, 15:27:41
It may have stepped down . . . but I know someone in the first thread threw out the math- your 5th shot in a row at 90% probability of hitting then has a X% chance deducted for that b/c of repeated firing.  If you check . . . the bottom skill?  It has offsets for repeat AC firing.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 02 June 2020, 15:46:40
At the start of my most recent playthrough it looked like AC accuracy dropped by 5% with each repeated firing but it reset if you didn't fire for a turn. in the late game my pilots were good enough that either it didn't matter enough or I had the morale to throw a called shot at it.

I will add that an Annhilator with 5x uAC/5++ is absolutely brutal - 10 shots for 54 points each, plenty of ammo, and near-max armour.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 02 June 2020, 16:17:53
i'm getting the impression that since you only ever get once lance and the stakes keep getting pushed higher and higher that i'm going to just end up with four bulky assaults, huh.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 June 2020, 16:26:09
Not quite . . . I had a play through until the latest DLC- and I have not gone back to pick up the campaign- where I was trying to limit it to the SL Highlander, and a few heavies as the option . . . I had not reached the Star League mission yet, but was trying to build a Catapult to go with my Kintaro, Griffin and . . . Firestarter?

Might get back to it and try to get through the campaign with a Marauder, Kintaro (SRM Spam), Phoenix Hawk and some other medium as the core force.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 02 June 2020, 18:11:39
i'm getting the impression that since you only ever get once lance and the stakes keep getting pushed higher and higher that i'm going to just end up with four bulky assaults, huh.

There is some of that, but I've also run into flashpoints where I'm limited to lights & mediums only, or a maximum dropweight of 200 tons or so, so I keep a lance of PXH, RVN, HBK, SHD around
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 02 June 2020, 18:14:27
Yeah I’ve got two pixies a Jenner and a javelin F. Leftover paranoia about drop weights, timed missions, and escort assignments from the MC1 days
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 02 June 2020, 21:30:50
So the refire penalty is based on the weapon specifically.
UACs naturally have a higher one, and larger autocannons have more of one than smaller ones do (I don't think a basic AC/2 even has a penalty, but not sure)

Really though, anything smaller than an AC/20 or UAC/10 you really don't notice.  it only really ever makes already marginal shots bad ones.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 02 June 2020, 21:43:43
Sorry to change tact, guys - but anyone had any luck building a jumping Marauder?
I’ve captured two Mad bits and just saw a third on the market. My only issue is that, when I played through my Ironman career version, I ended up with a Marauder early on... and it was just ok.
Good for laying down the wall of PPC Fire, but I found it a bit... meh.

My current campaign CO is a “lancer” - lots of jumping and shooting multiple targets, etc.
So I was thinking I could re-jig the Marauder as a jumping cavalry Mech for him.
Any thoughts?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 02 June 2020, 22:11:55
Large Lasers+++ maybe a UAC2 or 5 and Meds+++ with DHS would definitely free up enough tonnage.  You'd just loose the PPCs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 02 June 2020, 22:22:02
Marauder is sort of supposed to be meh- solid wall of firepower but with that command bonus.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 02 June 2020, 22:50:56
Marauder is sort of supposed to be meh- solid wall of firepower but with that command bonus.

Getting that. Might wack in some ++PPCs and just go with it
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 02 June 2020, 23:00:13
Marauders are core for me - they serve as my scouts and assassins.  Once a pilot has Tactics 9, they get a 35% chance of pulling off called shots to the head.  I don’t use more than two, since the morale bar can only recharge so fast, but I’ve used those guys for innumerable Assault decapitations.

My ideal loadout is a MAD-2R with a Gauss Rifle and two ERML++ in each arm, along with max armor and jump jets.  If even two lasers connect, the target goes down and I get three salvage chunks.  A Heat Bank++ keeps them in action long enough to get the job done.

You can do the same thing, albeit less efficiently, with the 3R, using ML++ (extra damage version) and an AC/5 in the ballistic slot.  When I got those Marauders, I was able to immediately switch to max salvage for most missions, since I could guarantee a bountiful harvest of chassis chunks.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 03 June 2020, 00:10:32
The -2R exists in the game?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 03 June 2020, 00:59:25
The -2R exists in the game?

I bought it whole at a Black Market, since I’d been careful to keep in the Pirates’ good graces.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 03 June 2020, 10:45:19
The Mad-2R is in game, and extremely stronk due to its double heat sinks.  I'd say it just as strong as the game breaking MAD-3R, but with more lasers and less autocannons.

MAD-2R with 6 ER Mediums (the 35 damage ones) and an Ultra AC/2 (35 damage version gets 8 chances at headshot at 35%.  Also, excellent cooling.
MAD-3R with 4 ER Mediums and 3 Ultra AC/2 gets whopping 10 chances at headshot at 35%. 

I actually prefer the 3R.  Thing is, it really make you notice that HBS broke the Ultra AC's when they offer versions that are 2 tons lighter with 10 extra damage.  I also think the head shots should be toned down to 25% tops.

As it stands now, in my last career that I was really going for it, I got Legendary and almost Kerensky by having each of those Marauders in my lance.  I was headshotting entire lances in consecutive turns.  It was pretty brutal, game breaking, and honestly took the fun out of mech combat.  Especially when you could do it outside AC/20 range.  There was nothing I actually feared with that lance.

The result is now I'm replaying the original campaign with no advanced technology, and upped the pieces of mech to 7.  It slows down the process a great deal.  Sad note:  I found my namesake mech in game:  The Marauder 3D.  So I moved one PPC to the torso mount, and went with Larges over mediums and an additional ton of front side torso armor.  Thing is just too hot as is.  I did headshot a pesky Grasshopper, which was fun.   :thumbsup:
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 04 June 2020, 11:08:40
I have a Banshee 3E and a 3M in storage on my Dropship. Has anyone made a decent variant in the game? Right now they are there as an emergency cash source but I'd love to put another 95 ton hull to use but they just don't seem to be that good.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 04 June 2020, 11:17:45
Can you make a -3MC?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 04 June 2020, 12:32:22
I have a Banshee 3E and a 3M in storage on my Dropship. Has anyone made a decent variant in the game? Right now they are there as an emergency cash source but I'd love to put another 95 ton hull to use but they just don't seem to be that good.

As long as you have a cockpit mod, I think you can make a really mean punchbot with the 3M.  Is that the model with 6 support hardpoints? 

If so, 60 melee damage arm mods, 6 small lasers (obviously the more plusses the better) and max armor.  JJ's if you feel like it.  Run in, brace when you can't melee, and keep up your evasion as you wreck shop.  You'll tear apart assaults in two hits.  It's actually pretty fun, and I like the Banshee model in game to boot.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 04 June 2020, 12:38:44
I use mine as heavy scouts.  Load them up with lasers and point weapons.  I once got lucky and put an ecm suite in one.  Nothing like dashing up unseen to punch things in the face.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 04 June 2020, 12:40:26
this is going to take a while for me because my computer gets VERY ANGRY when i play more than two or three missions in one sitting
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 05 June 2020, 11:12:50
this is going to take a while for me because my computer gets VERY ANGRY when i play more than two or three missions in one sitting

Not to derail the thread, but most of the time fixing a computer is as easy as upgrading one or two components.  If you use a last generation motherboard or video card, it can tend to be cheap and extremely effective.  Do you know the source of your issues?

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 05 June 2020, 12:25:58
Its a six year old laptop and it struggles with high end games made 2018 and later. Ive looked into upgrading the video card but for as much as theyre asking Im just better off getting a new one

Ive got a fund going but a certain hobby continuously intercepts all the funds... not unlike old timey train bandits

It%u2019s doing that thing again with the apostrophe thing again
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 05 June 2020, 12:32:48
To be honest, that is part of why I prefer towers . . . its a LOT easier to upgrade- just stuck more memory in my wife's computer so it runs a game for her smoother and I noticed streaming TV works better.  Then again . . . with her work computer we have . . . 3 functional towers, 4 lap tops and parts of 3 towers.  I buy parts that are just behind the curve since its more wallet friendly and the performance is close enough.  My tower is getting a new motherboard & chip for birthday/Christmas I was told.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 05 June 2020, 20:17:29
lol yes towers are my prefer weapon lol I swapped out dual 580 gpus to a single 2080 superclock..  temps went down and  less noise (and wattage used) and the little mining I doing almost doubled alone.  gaming wise I can mine and play some games at same time..  if i turn the miner off and I can double the fps.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 05 June 2020, 20:34:50
Yeah it was my grad school laptop I needed something to cart back and forth between home and campus. Priorities.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 08 June 2020, 16:59:11
Laptops are way tougher to upgrade, but portability is its own reward.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: mechnut450 on 09 June 2020, 20:14:03
Yeah it was my grad school laptop I needed something to cart back and forth between home and campus. Priorities.


lol build a med tower on wheels or they make make some nice portable little guys now too.. I did go over kill ( wife says) in my thermal take the tower 9000 case and i wish it had wheels, cause as bad as my back and legs have gotten I doubt i will ever move it off the desk with out some help .
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 09 June 2020, 20:27:00
yeah no.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Phobos on 10 June 2020, 15:48:58
I have successfully integrated the Commander's Edition mod with the CBT values mod, Heavy Metal Plus mod and my own adapation of a CBT values mod for the Heavy Metal equipment and I must say I'm enjoying it quite a bit. Even managed to adapt the Commander's edition mod to work with my existing campaign save game, which works flawlessly after a bit of tinkering. Enjoying this expanded universe and rofl-stomping the Jade Falcons and Steel Vipers is quite a bit of fun for a while at least.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 10 June 2020, 16:51:25
I've run mostly Vanilla with a few quality of life mods, but considering running some of the "expanded universe" mods to see if I enjoy them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 10 June 2020, 17:16:26
I've run mostly Vanilla with a few quality of life mods, but considering running some of the "expanded universe" mods to see if I enjoy them.

I've not run any mods yet. What sort of QoL mods can you recommend?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 10 June 2020, 17:21:53
I've not run any mods yet. What sort of QoL mods can you recommend?

SkipTravelCutscenes is a big one--I'm a father of two and when I play I'm afraid I don't have the time to watch jumpship animations.

Can't remember what it is called, but another one skips the intro cinematic and just loads the game faster.

I'll check in the morning and post some more.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 11 June 2020, 08:46:16
SkipTravelCutscenes is a big one--I'm a father of two and when I play I'm afraid I don't have the time to watch jumpship animations.

Can't remember what it is called, but another one skips the intro cinematic and just loads the game faster.

I'll check in the morning and post some more.

AddYeartoTimeline (January 1, 3025 instead of week/day)
AlternativeReputation (this one is amazing, you can always take contracts, your rewards just get worse when you have negative rep)
GiveMeDeath (Fixes the mechs on the Gray Death Flashpoint to include unseen)
GiveThemKell (Gives Morgan Kell his Archer on the corresponding Flashpoint)
SkipIntro
SkipTravelCutscenes
NavigationComputer

That is what I'm currently running.  None really add or change anything to the game, the just correct things. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 11 June 2020, 11:05:16
AddYeartoTimeline (January 1, 3025 instead of week/day)
AlternativeReputation (this one is amazing, you can always take contracts, your rewards just get worse when you have negative rep)
GiveMeDeath (Fixes the mechs on the Gray Death Flashpoint to include unseen)
GiveThemKell (Gives Morgan Kell his Archer on the corresponding Flashpoint)
SkipIntro
SkipTravelCutscenes
NavigationComputer

That is what I'm currently running.  None really add or change anything to the game, the just correct things.

Thank you. I'll give those a try
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 11 June 2020, 11:27:18
I currently run

Alternative Rep (i *may* have a hated rep with the pirates)
Career Extension (i'll tell you when my career is over, thanks)
Skip Intro
Skip Travel Cutscenes
Turbine (it changes how the game processes data. i've seen big improvements in eliminating the gaps in play like the pause between when a mech takes damage and when it falls over)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 11 June 2020, 11:56:48
In order to keep from being kicked in your immersion jimmies, the Kell/Death mods are great.  Seeing Kell pilot an Orion or Carlisle pilot a Black Knight and McCall a Jagermech (puke) really irked me.

On top of it, those Flashpoints are really fun.  They need the Unseen mechs in there.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 11 June 2020, 14:41:07
Anyone tried one of the mods that prevent evasion from degrading?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 11 June 2020, 14:58:34
Anyone tried one of the mods that prevent evasion from degrading?

Yes.  You need to also use a "betterAI" mod.  Because once over 5  (I think) Chevrons, the computer will do nothing but shoot a single medium laser at you, presumably to degrade chevrons until you are hittable.  So if you install Permanent Evasion (I think that is the name) without BetterAI, you will just cheese the computer by keeping a max evasion jumping Griffin in front of your heavy/assaults.  AI will ping at Griffin, never hit it, never do any damage, all while you are wrecking house with the three units in the back.

Try out both together.  Note that with BetterAI, the computer will reserve all the time, and generally makes things trickier for you. 

Side benefit:  using a single sensor lock pilot becomes helpful early on in the game.  Later, when enemy units are slow and fat, sensor lock isn't necessary anymore.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 11 June 2020, 15:14:03
trickier wouldn't  be awful. as it stands i can use a couple precision strikes to absolutely decimate a heavy's ct.

i do like having a sensor locker in my non missile boat mech to ping something without having to expose armor. especially early in the mission where you want to avoid taking a lot of damage because you know there's going to be another ****** company dropped on you in ten turns
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 12 June 2020, 09:02:47
my spotter / recon mech is now a royal highlander.

i didn't choose the lyran life the lyran life chose me, apparently
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 12 June 2020, 10:29:00
I've always hated the Highlander with a passion.  The boxy rockem-sockem robot head, the 3/5/3 movement profile, the whole 9 yards. 

That being said, in the campaign, there is no saying no to ANY assault mech with a gauss rifle and double heat sinks.  They are just incredibly rare (less so now with the Heavy Metal update) and incredibly strong.

Before heavy metal, I believe the highlander had single heat sinks in the engine and doubles on the body.  Now they've corrected that, and the thing can jump shoot with impunity for about 8 rounds before heating up.  Crazy OP in the 3025 setting. 

In my last career, I found a MAD-2R and went full munchkin with 6 clan spec ER medium lasers and a UAC5++.  The cooling on that thing was so strong it was a holy terror, besides being a headshot monster.  By the end of the career I was bored of the OP-ness of the mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 12 June 2020, 11:23:41
i am rather enamored with the notion that if i click on precision shot, then on the target, it dies unless it's an awesome or some other slab of armor. i'd like to get a battlemaster or something with some more speed, but no one has been gracious enough to field one i can blow the legs off. generally the only assault parts that show up right now are stalkers. i am starting to get 3-4 skull missions more consistently now so it should be a matter of time.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 12 June 2020, 12:28:25
i am rather enamored with the notion that if i click on precision shot, then on the target, it dies unless it's an awesome or some other slab of armor. i'd like to get a battlemaster or something with some more speed, but no one has been gracious enough to field one i can blow the legs off. generally the only assault parts that show up right now are stalkers. i am starting to get 3-4 skull missions more consistently now so it should be a matter of time.

They're something to be said for sticking with 4/6 movers as long as possible.  Once your main 4-6 pilots get piloting 7 and can sprint that extra 20%, the difference between sprinting 7 hexes and jumping 3 becomes really noticeable.  3/5/3 just feels too slow.  I preferred Marauders, Archers, and Warhammers to the Awesome/Stalker crowd for just that reason.  More fun and challenging to use cover and speed rather than brute forcing it anyway.

The BattleMaster, Zeus, and Cyclops all move fast enough, but the Cyclops is really hamstrung by low payload weight.  The Battle Computer on the Z is pretty fun if you can pick one up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 12 June 2020, 18:55:35
i am rather enamored with the notion that if i click on precision shot, then on the target, it dies unless it's an awesome or some other slab of armor. i'd like to get a battlemaster or something with some more speed, but no one has been gracious enough to field one i can blow the legs off. generally the only assault parts that show up right now are stalkers. i am starting to get 3-4 skull missions more consistently now so it should be a matter of time.

My favourite thing about it is how it ignores cover. Mechs take cover in a tree line, confident they’ll get 40-60 per cent damage reduction.
And then I come along in a Victor with a AC20 that doesn’t care about all that cover...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 13 June 2020, 02:53:30
I decided to limit my pilots to skill 6 across the board precisely to prevent those things. In the same way that I sell most assault parts I get. It breaks my suspension of disbelief to be too good in the periphery.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 13 June 2020, 08:23:43
Gear wise I get it, but location wouldn't have any affect on a mechwarrior's skill.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 13 June 2020, 09:15:56
I have a campaign I am working on now . . . I will get through it with just the Highlander (when I get it), trying to get a Marauder and a Catapult- maybe a 3rd heavy like the Cataphract or Rifleman- and the rest will be mediums.  I know a Phoenix Hawk will be my scout, the design is just too useful with its blend of mobility, (up)armor, and melee options.  Assassin or Firestarter as a back up scout.  The rest will be a mix of Griffins, Wolverines, a Crab, and maybe a Kintaro.  I want to see about finishing the campaign with a 'medium' company of mostly regular pilots- they will get the 3rd skill but that will be the highest/cap.

No LBX, no Snubs, nothing else except the limited SL tech recovered in the cache.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 13 June 2020, 13:56:12
Skill thing is to prevent playing Stackpole chacrscters. I do not like gods on the battlefield. Removes the challenge and the fun.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 13 June 2020, 18:07:40
Not going to lie, I’m pretty terrible at pretty much everything and need the help from 10 gunnery murder machines. Could I play a lot and get more competent? Yeah but I got 400 other games to play that keep getting piled on from humble monthly and other stuff so this like most things is just another stop. The only replay option I would probably try is reverting to the vanilla game pre lostech to see how that compares

It will likely get more play than most things in my library as time goes on but I’m not above obliterating computer controlled characters. Chances are good I’ll have extracted my money’s worth and largely moved on before I get bored of doing it
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Greatclub on 17 June 2020, 03:37:24
I finally got around to finishing the campaign, and got an award for keeping Dekker alive.

Didn't seem so hard. Early on jump a lot and target lock from the rear. I don't think I actually lost anyone.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 17 June 2020, 04:03:08
No. The basic campaign is quite doable. You can do it with medium/heavy mechs quite easily in fact. Using default settings I ended it using 2 thunderbolts, and 2 shadow hawks, and I am far from a master tactician when it come sto computer games. I assume this easiness is by design.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 17 June 2020, 04:06:05
On a totally unrelated note I just found that the planet of Peratallada is south of the Aurigan Reach.
Peratallada is the village where I have a summer house, around 150 km north of Barcelona. A very nice village if you ever go around the area; medieval, with the external wall still in place and a moat carved out of living rock.
So my fellow villagers seem to have colonized a planet in the periphery. Go them.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 18 June 2020, 09:24:58
i've was pretty close to there when i took a group of students in 2010. we stopped in Figueres for an afternoon and spent our last day on the beach at Pineda de Mar (it was the off season so the dutch party contingent hadn't shown up yet, thank goodness). i really do love Catalunya




finished the campaign last night. the last couple missions were pretty enjoyable. my steiner scout highlander saved the day by jumping up the mountain to take out the bravo generator before time expired. i was pimped out to the max at the end as i had done a bunch of missions to fix my reputation with the pirates and had a ton of cash to spend on the black market. ridiculousness ensued. my finishing lance was

Royal Black Knight
Warhammer 7A
Cyclops
Gifted Highlander

i'll probably try running a career or the story again with a less super hero-y lance now that i actually understand how the game works.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 18 June 2020, 10:12:21
On a totally unrelated note I just found that the planet of Peratallada is south of the Aurigan Reach.
Peratallada is the village where I have a summer house, around 150 km north of Barcelona. A very nice village if you ever go around the area; medieval, with the external wall still in place and a moat carved out of living rock.
So my fellow villagers seem to have colonized a planet in the periphery. Go them.

Not totally sure about Peratallada but I visited a friend of a friend in San Sebastian back in the early 2000's.  It was crazy beautiful and the food was delicious. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 18 June 2020, 10:18:59
my finishing lance was

Royal Black Knight
Warhammer 7A
Cyclops
Gifted Highlander

i'll probably try running a career or the story again with a less super hero-y lance now that i actually understand how the game works.

At end game, in both Campaign and Career mode, any 'losTech' mechs with integral engine DHS are so absurdly OP it is laughable.  The Royal Warhammer and Black Knight are great examples of them.  With the Black Market, you can now upgrade those even further with Clan-spec Pulse Laser+++ or PPC+++.  Then you take those up against a stock 3025 opponent.  Massive Ouch.

I was finally able to get Legendary and Kerensky in Career mode precisely that way.  Star League Marauder, Star League Warhammer, etc.  My heavy lance was so upgraded that I marched through missions, headshotting everything and selling everything on the market.  While it was fun about 900 days in, the last 300 days became so "Monty Haul" campaign-ish that I wouldn't have finished it out if I didn't want the achievement. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 18 June 2020, 13:11:11
yeah the black knight and the highlander would basically core anything under 70 tons at close range. the marauder 7A has the 20% energy weapon increase on top of the absurd bonuses from high quality weapons was also a menace. add the cyclops with the battle computer so i had glitch with the tactics initiative passive power in the black knight moving with the lights. it was pretty clear the static difficulty of the campaign missions were not built with that level of firepower in mind  :)) in the locura upload mission i only had one mech take internal damage, and that was due to drawing fire from the turrets at the beginning of the mission so my apcs didn't eat it.

i had a zeus for a bit with three SRM-6s++ that had the +4 damage bonus and and LB-10. just casually dropping 300+ damage tightly clustered with very little heat issue was kind of absurd.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 12 July 2020, 16:28:11
Ja chimming in to say that I got an urbie. I refitted it with 2 large lasers (and small laser)

The machine is The Blazer and the pilot is called Daryk. I cannot make a blazer in this game, but this is the closest I can do.

One of my main core-achievers so far.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 12 July 2020, 16:34:24
LOL!  Glad I could (almost) help!  I'm sure someone will eventually get around to making a Blazer Cannon for the game...  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Corky on 27 July 2020, 10:24:15
Can some one suggest a build for me? I have 2 shadow hawks  how should I outfit them?
Also seems every one seems to put jump jets on everything?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 27 July 2020, 11:20:43
The movement ability of jumpjets is too useful to pass up generally. 

A single ac/10, med laser build is nifty for a breacher pilot, otherwise you are looking pretty much at a Griffin clone.

Can some one suggest a build for me? I have 2 shadow hawks  how should I outfit them?
Also seems every one seems to put jump jets on everything?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 27 July 2020, 11:52:35
Can some one suggest a build for me? I have 2 shadow hawks  how should I outfit them?
Also seems every one seems to put jump jets on everything?

Alternatively, Shads make excellent SRM Bomber 'punch-bots' and it helps you learn the heat mechanics in HBS' version of BattleTech.

Take Shad--strip all weapons.  Max armor to TT max (torsos in HBS BT can hold way more armor than they should.  No need to overload them, if you want suggestions on proper side torso armor on a shad, I'd split it 105 front 25 rear).  Add SRM4 to the head and SRM6s until out of missile slots.  Pull heat sinks and load 5 JJs.  Add medium laser and small laser.

Jump fire as you approach enemy lance until you are in the red zone or near the red zone on your heat dial.  Then next round, use the bonuses to Shadow Hawk's innate punching abilities and punch the bejesus out of an enemy mech.  You will do massive damage, and your heat will drop rapidly.  Then jump fire again until you need to cool off. 

Aggressively ride the heat curve without overheating by alternating firing and jump firing and melee.  It is super fun.  It also takes advantage of all the stability damage of SRM's and melee to knock your foes over, which in the beginning of the game will incapacitate the enemy pilots. 

Super effective and fun.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 27 July 2020, 17:57:37
If I remember correctly, my preferred load out was 2x SRM4 2x medium lasers, 2x small lasers, and all the arm mods it could hold.  I always had jump jets, but I don't remember if I maxed them out or not.   I tried other load outs, but those always ended up just taking up space in my hanger until I either matched them with the normal load out or mothballed them.   Often one of the last mechs to be replaced with a heavier unit in my lance, but I always kept it around just in case.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 28 July 2020, 03:10:35
55 tonners are good fast mechs. You can pretty much configure them however you want and they will do fine. And yes, jump jets are very useful. it is my only gripe with the Centurion mech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 28 July 2020, 08:38:52
55 tonners are good fast mechs. You can pretty much configure them however you want and they will do fine. And yes, jump jets are very useful. it is my only gripe with the Centurion mech.

The Cent's relative strength is the payload.  50 tonner moving 4/6 can really load on the weapons compared to the 55 ton trinity.  And I know you already know that!

I think the forgotten mech in HBS game is the Rifleman.  When the Vanilla version shipped, we had the 5/8 Dragon and the 5/8/5 Quickdraw.  Both with sad little payloads and pretty mediocre weapon loadouts.  But with the final patch and Heavy Metal, the Rifleman is a true 'Heavy' mech that you can add a solid loadout.  In my first career after the final patch of the game, I landed a Rifleman on the first planet and was able to equip the Ultra-5 on it.  It was a game changer by the time I reached my second set of contracts, it was wrecking face.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 28 July 2020, 09:37:04
Quad UAC/2s on a Jager absolutely rule at range.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: S2pidiT on 17 August 2020, 07:55:09
I've been playing a career with the BattleTech Extended: Commander's Edition mod. 4 parts, unequipped mechs. Pizza's Delivery Company started in 3049 in Marik space, and I started traveling toward the invasion hoping that by time I arrived, there would be enough together to do some low-skull Clan missions. 200 days in, and the heaviest mechs we've pieced together are a Crusader, a Catapult, three Wolverines, and a Dervish. They've each got a variety of +/++/+++ equipment and full front armor.

I attempted a 1-skull Battle mission against Clan Wolf, and I was overwhelmed. I didn't even see the full OpFor, but there were three Timber Wolves. Well, maybe a half skull will work then...

So I enabled Bigger Drops (hoping to get a little help from the second lance, even if it was AI-controlled) and attempted a half-skull Destroy Base mission.

This time, I faced a Viper, an Adder, a Timber Wolf, and two Gargoyles! I'd sent the Crusader, Catapult, Dervish, and one Wolverine; a lance of APCs joined me. I knew it was going to be a good one when I had six evasion pips and the Wolverine lost its RT to two Clan ERPPCs and an LPL from one Gargoyle...  :facepalm: During the battle, the Crusader got cored, and the Catapult and Wolverine pilots both ejected. Two of the APCs were also destroyed. I managed to keep the Dervish alive to finish off the second Gargoyle and the Puma, but it was missing its right arm. The Dervish and the remaining APCs arrived at the base to find... four turrets, each between 250-500+ points of structure/armor. :o Nope nope nope nope. I guess I'm going to have to get some heavier mechs before I attempt any more Clan missions.

tl;dr BEX Clan mission: :thumbsup: ??? :o :'( xp
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 07 September 2020, 12:57:35
Wow, Battletech just came in at number 29 in PCGamer's top 100 list.

https://www.pcgamer.com/top-100-2020/8/
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Seer on 08 September 2020, 05:57:54
I'm currently playing Battletech Revised. It's got a lot going for it because it utilizes the Mission Control (helps with repetitiveness) and Bigger Drops mods, as well as the Community Asset Bundle ('mechs galore). I opted out of the flashpoint campaign so I didn't feel tied to House Arano. What irritates me is that you'll stumble across lostech semi-regularly and even absurdly out-of-timeframe mechs (https://i.imgur.com/MKLiaXi.jpg). But the benefits outweigh the drawbacks imo. Suppose I could always do the hard work of blacklisting certain 'mechs... just a matter of finding the will.

Tangentially, what would be the appropriate number of parts to salvage a 'mech? I've gone with 8 in BTR because those are all the major components, but it can go as high as 12. It helps slow down 'mech acquisition, especially with stingier salvage settings.

LOL!  Glad I could (almost) help!  I'm sure someone will eventually get around to making a Blazer Cannon for the game...  ^-^
It's in BTR but I haven't seen one yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Firesprocket on 13 October 2020, 23:51:54
Decided to fire up the game after not playing it months (maybe even the last year *shrug*).  Had to take some time off from paid sub gaming and decided to go after my 8 part achievement).  Managed to get that down while still running around in lights and mediums.  After a few Assassination missions and several more random missions with opfor getting a 1-1.5 star higher difficulty I managed to nab a Rifleman 3C as my first heavy and a Catapult K2 as the second.  I could not for the life of me get salvage to line up with mech parts in the store so the majority of items were earned through combat.

The MVP though was in random travel finding a Gauss Rifle which for the longest time was the sole weapon that Shadow Hawk would tote around.  Several head caps later I managed to salvage a Banshee 3S which I really never had a chance to play with in previous plays through the game.  I had a build in mind for it, but couldn't commit until I had the double heats sinks to make it work.  After raiding the Star League Cache mission I stripped them out of the Highlander and went to work. I plugged in an LB-10, a Snub, a Large Laser, and 4 Medium Lasers with 2 20% heat exchangers.  Once a target is in medium range things just die.  Unless I end up on a volcanic planet or vaccum it just never overheats.

Other surprises I walked into included the Trebuchet 7K.  Captured one, but I didn't really come up with a configuration I liked for it. It has ports for a little bit of everything which is nice.  I think the issue is I just simply didn't have the necessary parts to tweak it.  The other rude surprise I can into was LBX Demolishers and Snub toting Schrecks.  Having two of them right next to each other and getting target locked sucks when you are in a medium mech.  I believe I'm down to 3 or 4 campaign missions left, but I'm fairly certain the rest is a breeze.

Does anyone know if the Guldra campaign mission has changed?  I did it tonight and rather than rushing to beat up escorts and rescue Lord Maderia from the starting from the south I came in from the west side of the board and walked into a ambush that came in from the south instead?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 16 October 2020, 12:36:34
They did change the Guldra campaign mission.  It seemed different to me too, no racing the wrong transport, etc.

As far as your first heavy, the Rifleman 3C is amazing.  4/6 60 tonner with lots of room for ballistics.  That one is fun to play with and looks amazing to boot.  Enjoy.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 11 November 2020, 15:52:54
I think that's most likely it for this game. Going by their earlier pattern in Shadowrun, if they want to tell more stories using the systems they created in this project, it would be through a new game as with Shadowrun: Dragonfall and Hong Kong (latter via a fresh Kickstarter). I'm not *that* confident they'll do the same again, however. This will depend on what their association with Paradox means. The publisher may give them the funds to do entirely new things, who knows. Also, Jordan Weisman is a serial entrepreneur who gets itchy fingers when he's been building the same business for long enough. I'm confident that's the source of Golem Arcana, a greenlighted project from a game designer/entrepreneur wanting to try something new.

So it's kind of a who knows ¯\_(ツ)_/¯.

Be cool if they created a game digging into later eras. The siren call of the Madcat is a strong one for sure.

Sorry for the bump, but in a recent interview with Mitch Gitelman, Mitch states taht Golem Arcana was Weisman's idea (and it unfortunately failed) - so you were correct.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ArkRoyalRavager on 14 November 2020, 09:54:19
Is there going to be a Battletech II? It seems such a wasted opportunity if CGL and HBS doesn't coordinate a Clan Invasion-themed game to coincide with the kickstarter minis
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 14 November 2020, 10:02:56
Sadly I don't expect to see another BT game from HBS. If they wanted to do something to line up with the KS they'd have announced it by now.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 14 November 2020, 10:09:32
They're working on another game now.  All we know is it is NOT battletech related.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 14 November 2020, 15:15:44
Is there going to be a Battletech II? It seems such a wasted opportunity if CGL and HBS doesn't coordinate a Clan Invasion-themed game to coincide with the kickstarter minis

No. Paradox owns Harebrained Schemes now and they are no longer willing to put the studio on the Battletech universe. You have to consider that Paradox has  to pay a royalty fee to Microsoft for even using the Battletech IP, so already Paradox would rather have HBS use their talents on growing an in-house IP like World of Darkness that Paradox owns themselves rather than having to pay Microsoft money and increase project costs.

Unless something drastically changes, I don't think HBS will ever return to the Battletech universe.

They're working on another game now.  All we know is it is NOT battletech related.

They're actually working on two games, both not Battletech related. I wouldn't expect any sort of intention towards taking on another Battletech project for at least the next 5 years - if ever. There is little incentive for Paradox the publisher to pay royalty fees to Microsoft for using their IP instead of Paradox' own IP. With their own IP they not only save money, but also build and improve via the use of HBS' work.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ArkRoyalRavager on 15 November 2020, 02:25:27
Such is life.

The Stellaris engine would be great for running a BT-themed grand campaign with all the factions to pick and lead
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 15 November 2020, 02:51:45
I'm not so sure, since space combat doesn't factor much into the landscape of Battletech, and Stellaris ground combat has no nuance.

Anyway as far as future games go, they didn't take it off the table, they just want to not do JUST battletech, hence other projects.  We'll have to see if they come back to it, but it doesn't seem impossible.  At any rate, to have hit at the same time as the clan invasion kickstarter, they'd have had to have been working on it not long after the last game released unless they wanted to just plop in a new campaign and call it a new game.  That would have required a significant heads-up from CGL
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ArkRoyalRavager on 16 November 2020, 07:10:26
It would factor much with WarShips for each faction, although the ground combat mechanics will have to be greatly expanded into something like Hearts of Iron's.

Whatever the reason, the lack of a companion game with the kickstarter is a big missed opportunity.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 16 November 2020, 07:57:48
Such is life.

The Stellaris engine would be great for running a BT-themed grand campaign with all the factions to pick and lead

I´d say the Crusader Kings series would be a better match. Unlike Stellaris, they have a focus on ground combat. And, more importantly, Crusader Kings is already pretty much "Feudalism: The Video Game", and as we all know, the BattleTech universe is feudalism in space.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: jasonf on 16 November 2020, 11:06:34
I´d say the Crusader Kings series would be a better match. Unlike Stellaris, they have a focus on ground combat. And, more importantly, Crusader Kings is already pretty much "Feudalism: The Video Game", and as we all know, the BattleTech universe is feudalism in space.

It would factor much with WarShips for each faction, although the ground combat mechanics will have to be greatly expanded into something like Hearts of Iron's.

I've always thought that you'd want a combination of the two games. A CK-style system for diplomacy, feudalism, etc., and the HOI4 combat, research, and production, etc., mechanics for the rest.

Either way, it looks to be nothing more than a pipe dream for the forseeable future.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: ArkRoyalRavager on 16 November 2020, 19:53:27
With BT's vast universe, the Stellaris engine would be able to support all those planets. CK-style diplomacy, feudalism, perhaps. Though diplomacy between factions is a feature in all Paradox games.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Niopsian on 17 November 2020, 09:01:41
Paradox appears to be all in on Microsoft's Game Pass strategy - it might not be impossible to see the two work out a sweetheart deal on the IP in exchange for Game Pass exclusivity.

The more likely scenario is MS starts sorting out all of their underused IPs and assigns a new MechAssault game to one of the bajillion studios they bought this year.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 17 November 2020, 11:40:55
There was a good interview with Mitch Gitelman linked somewhere on the forums lately--he is the head of HBS now I believe.  Guy has made like 4 BattleTech games--between MechCommander, MW4, HBS BattleTech, etc.  When asked if there would be another, he said, not right now.

That being said--this guy clearly makes a lot of BattleTech games, and I hope he makes more in the future.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 17 November 2020, 15:07:07
There was a good interview with Mitch Gitelman linked somewhere on the forums lately--he is the head of HBS now I believe.  Guy has made like 4 BattleTech games--between MechCommander, MW4, HBS BattleTech, etc.  When asked if there would be another, he said, not right now.

That being said--this guy clearly makes a lot of BattleTech games, and I hope he makes more in the future.

I wouldn't count on HBS returning any time soon. Paradox doesn't own the IP and has to pay a royalty fee to Microsoft. And Paradox would rather use HBS to improve and increase the value of their own IP rather than a third-party. It doesn't make much business sense to own a studio and have their resources allocated to another party's IP portfolio.

You're going to see HBS release a World of Darkness game, that's for sure.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Wrangler on 19 November 2020, 10:43:11
I'd give up on HBS foreseeable future. While I'd like them to carry on, the guy who HBS running it wasn't that into Battletech. That said i have little faith that another company will want to specialized off shoot of Battletech sadly. Id love seeing Battletech style game such as space game. Probably more likely a strategy game has a better hopes of being made.

In the past fan mods were made like using Homeworlds engine i found that wasn't finished or a Independence War (i think it was called) mod using Battletech aerospace ships were made.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 19 November 2020, 10:57:29
A single game does not keep a company in business for long. 

So many people only see games from the finished package and think they can create a better one picking and choosing feature from other games and have absolutely no knowledge of what it takes to actually put one together, and make sure it doesn't break under all the requested features, or machines for that matter.

It was never developed as a micro transaction or mmo type game, and they wisely left it to modders to keep it going, even if the majority of them don't quite interest me.

In the end HBS is still a game company that wants to survive and thrive, one game won't do it for them, especially a niche one like Battletech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Colt Ward on 19 November 2020, 15:05:43
There was a good interview with Mitch Gitelman linked somewhere on the forums lately--he is the head of HBS now I believe.  Guy has made like 4 BattleTech games--between MechCommander, MW4, HBS BattleTech, etc.  When asked if there would be another, he said, not right now.

That being said--this guy clearly makes a lot of BattleTech games, and I hope he makes more in the future.

MechCommander or MechCommander2?  With MW4 being mentioned, its timeframe is closer to MC2 than the original.  MC2 was a Micro$haft game, MC was Activision before they got bought up . . . last one looked pretty but had problems, second one looked pretty for the time, but still plays well.

I always wished for a Total War style game.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 19 November 2020, 16:14:01
I'm not writing off the possibility of getting another BattleTech game from HBS.  They aren't a huge studio and they are working on a couple other games right now as we all know.  But if the final sales numbers were good I'm sure they'll be willing to develop a sequel at some point even if they pay a royalty for it. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 02 December 2020, 15:14:33
I picked up Flashpoint awhile back and I have really been enjoying it.

Of the other downloadable content offerings are there any that you would recommend?

I have also been looking for new portraits / voice packs on Steam but apparently there are none.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 December 2020, 15:19:31
Personally, I recommend all the expansions.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 02 December 2020, 16:24:59
The final expansion gets you the Pixie, Rifleman, Archer and a couple other classics.  It is a must have.  Honestly, each one contains some flashpoints and really add value to the overall career game.

I've played through about 10 careers, and despite the fact I haven't fired it up much since the kids have been home with distance learning, I plan to play a few campaigns this spring.  They are really great and recommend all three expansions highly.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 02 December 2020, 18:56:36
The final expansion gets you the Pixie, Rifleman, Archer and a couple other classics.  It is a must have.  Honestly, each one contains some flashpoints and really add value to the overall career game.

Is that the Urban Warfare DLC?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 02 December 2020, 19:26:00
The final expansion gets you the Pixie, Rifleman, Archer and a couple other classics.  It is a must have.  Honestly, each one contains some flashpoints and really add value to the overall career game.

I've played through about 10 careers, and despite the fact I haven't fired it up much since the kids have been home with distance learning, I plan to play a few campaigns this spring.  They are really great and recommend all three expansions highly.

Is that the Urban Warfare DLC?

The Heavy Metal DLC is the one that gives you the Archer, Marauder, Warhammer, Rifleman, Phoenix Hawk & a couple of others. It also has a great flashpoint campaign
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 03 December 2020, 02:49:11
Weren't the Marauder and Warhammer patched into the base game?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 03 December 2020, 04:34:05
Yes. They said that those mechs were iconic enough that they wanted to add them as a free patch for everyone.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Greatclub on 03 December 2020, 10:19:44
Marauder are the most dangerous thing in the mid to late game. Aimbot for the win
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 03 December 2020, 11:12:35
Weren't the Marauder and Warhammer patched into the base game?
Yes. They said that those mechs were iconic enough that they wanted to add them as a free patch for everyone.

My mistake. I got them at the same time as I got the Heavy Metal DLC (I'd bought the season pass) so I assumed they were part of the DLC rather than a patch.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 03 December 2020, 11:30:30
The Marauder is a wee bit overpowered, IMHO, since its innate called-shot bonus, if paired with a pilot that also adds a called-shot bonus, results in a 35% chance of a head-hit per weapon.  Once I had mine trained up and optimally configured, I routinely one-shotted enemy 100-tonners as part of my opening engagement "howd'ja do?" volley.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 03 December 2020, 12:06:04
The Marauder is a wee bit overpowered, IMHO, since its innate called-shot bonus, if paired with a pilot that also adds a called-shot bonus, results in a 35% chance of a head-hit per weapon.  Once I had mine trained up and optimally configured, I routinely one-shotted enemy 100-tonners as part of my opening engagement "howd'ja do?" volley.

Very much this.  Put a regular Marauder and Star League Marauder in your lance for headshot hilarity.  It totally creates a Monty Haul vibe like a D&D campaign where you get all the salvage you want whenever you want it.  Despite the fact it was so unbalanced, I was never strong enough to play a career without using headshots.  I guess I like winning more than I like a challenge?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Elmoth on 03 December 2020, 13:09:43
Try the campaign with only official configurations instead of mecha being whatever you want. It adds a challenge. I enjoyed my run much more using this auto-limit
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: jasonf on 03 December 2020, 17:48:40
I also recommend all three expansions. I've been trying one of the mods (Commander's Edition). It's pretty good, too, and nerfs the Marauder head-hunting bonus.

I agree that Marauder + 9 tactics skill in the base game gets pretty ridiculous.

Overall, though, between the added flashpoints, maps, and Mechs of the three expansions, the game is almost becomes very re-playable in career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 03 December 2020, 20:32:53
I picked up Heavy Metal and began a new campaign. I have already seen quite a few new mechs and weapons.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 03 December 2020, 21:00:24
I agree with getting all of them.  In my opinion they all added enough to be worth it.  Although, they were each paired with a great free patch so I honestly couldn't tell you 100% what came with what.  ;D

My only issue was the addition of special tech to get the Heavy Metal mechs quirks.  It made sense at the time as it made the new mechs worth grabbing no mater what you already had.  After all, why bother with a Marauder if you already have a K2 Catapult?  But all it did was turn the same problem around.  Why bother with a K2 Catapult if you've already got a mech with a similar load and a head shot buff?

Making weapons harder to find than mech salvage was a questionable choice too, but that was a patch.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Seer on 04 December 2020, 09:19:40
HBS might be done with Battletech but the modding community is very active, which is great to see, and I'm happy to be contributing to it in a small way. If you're looking for new content then any of the major overhaul mods (https://www.nexusmods.com/battletech/mods/) will do. Roguetech (https://www.nexusmods.com/battletech/mods/79) is the most popular and has content stretching out to the Dark Age, but it is very demanding on your PC. Advanced 3062 (https://www.nexusmods.com/battletech/mods/452) is, as the name suggests, set just as the FedCom civil war is kicking off with Clan content included. Battletech Extended 3025 (https://www.nexusmods.com/battletech/mods/387) is another that includes the Clan invasion and is tied with 3062 for popularity. Then you have the non-Clan mods: Battletech Revised and XAI. The latter (https://www.nexusmods.com/battletech/mods/391) is the best if you want to dip your toes in and play through the official campaign with modded content; Battletech Revised (https://www.nexusmods.com/battletech/mods/567) goes into a bit more detail and includes the campaign as a Flashpoint rather than a non-career option. There's also the dark horse, Hyades Rim (https://www.nexusmods.com/battletech/mods/473), which is all about the Periphery and is full of character. Many require the expansions so keep that in mind, but the expansions are all well worth getting.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 04 December 2020, 11:15:34
@Seer,

Can you have several of these mods installed at once or do you have to take one off to try the next?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 04 December 2020, 11:41:41
@Seer,

Can you have several of these mods installed at once or do you have to take one off to try the next?

Overhaul mods are one at a time.  They alter the base game, and can be a bit labor intensive to set up.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 04 December 2020, 19:28:58
HBS might be done with Battletech but the modding community is very active, which is great to see, and I'm happy to be contributing to it in a small way. If you're looking for new content then any of the major overhaul mods (https://www.nexusmods.com/battletech/mods/) will do. Roguetech (https://www.nexusmods.com/battletech/mods/79) is the most popular and has content stretching out to the Dark Age, but it is very demanding on your PC. Advanced 3062 (https://www.nexusmods.com/battletech/mods/452) is, as the name suggests, set just as the FedCom civil war is kicking off with Clan content included. Battletech Extended 3025 (https://www.nexusmods.com/battletech/mods/387) is another that includes the Clan invasion and is tied with 3062 for popularity. Then you have the non-Clan mods: Battletech Revised and XAI. The latter (https://www.nexusmods.com/battletech/mods/391) is the best if you want to dip your toes in and play through the official campaign with modded content; Battletech Revised (https://www.nexusmods.com/battletech/mods/567) goes into a bit more detail and includes the campaign as a Flashpoint rather than a non-career option. There's also the dark horse, Hyades Rim (https://www.nexusmods.com/battletech/mods/473), which is all about the Periphery and is full of character. Many require the expansions so keep that in mind, but the expansions are all well worth getting.

I just wish the game was better optimized. Roguetech especially shows how weak the game's engine is. A lot of stuttering and minor freezes even on a very powerful rig (i7 10700) with a high-end GPU (2080) and 32 gigs of ram and on a fast SSD.

I have AAA games that are less taxing in 4K than this game, unfortunately.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Kerfuffin(925) on 04 December 2020, 19:41:50
I just wish the game was better optimized. Roguetech especially shows how weak the game's engine is. A lot of stuttering and minor freezes even on a very powerful rig (i7 10700) with a high-end GPU (2080) and 32 gigs of ram and on a fast SSD.

I have AAA games that are less taxing in 4K than this game, unfortunately.

I’ve heard it comes down to unity engine having a memory leak, and what they did with the game made it worse. If you restart the game after every mission it makes it much better.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: jasonf on 04 December 2020, 20:55:32
@Seer,

Can you have several of these mods installed at once or do you have to take one off to try the next?

I think that some of these mods use the same base submods because the RougeTech and BT Extended 3025 mods have a lot of the same features. I think there may be some community mod that forms the base of several of the overhaul mods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 05 December 2020, 02:23:24
Is BT extended particularly demanding on anyone else's computer? My laptop can't handle it which is a shame, I thought it was reasonable quality
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 05 December 2020, 03:34:13
my laptop is about five years old an it was pressing on the fringes of runability. the urban maps got really slow sometimes. the fan was running on max at most times
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 05 December 2020, 03:49:46
My laptop is four years old and struggled with it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Seer on 05 December 2020, 04:47:30
@Euphonium: what everyone else said, they're one at a time. But thanks to modtek it's not as much of a chore as it used to be to install or switch.

I’ve heard it comes down to unity engine having a memory leak, and what they did with the game made it worse. If you restart the game after every mission it makes it much better.
That's Unity for you. Great for modding but terrible performance. The Roguetech devs have done a bunch of performance fixes and it barely keeps it all running, even then not very well. I can't recommend it for most people for this reason. Advanced 3062 is less taxing and has a lot of what Roguetech offers.

I think that some of these mods use the same base submods because the RougeTech and BT Extended 3025 mods have a lot of the same features. I think there may be some community mod that forms the base of several of the overhaul mods.
This is true. A lot of mods draw from the work of the Battletech Modders' Collective (https://github.com/BattletechModders). There's also a discord hub (https://discord.com/channels/314428399340879872/498116122365788170) for BT and MW5 modding with links to everywhere.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: PyreLight on 06 December 2020, 18:23:08
I’ve heard it comes down to unity engine having a memory leak, and what they did with the game made it worse. If you restart the game after every mission it makes it much better.

No, it's not the memory leak bug (which was also fixed), this is stuttering.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 10 December 2020, 18:31:45
Oh man.  Got a new 2 TB SSD so it was time to move Steam to the new drive.  Games migrated no problem.  Sad thing is I forgot to back up my mods.  They got tossed in the trash, and I’d been curating them for a while. NO IDEA what I had in there.  Couple mods by AMECHWARRIOR like better AI.  Better reputation by Edmon, but man, I must have had 30 mods.  Tracking them down and installing them will be a fun task.

Doh!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 January 2021, 12:06:32
So the hard drive on my computer has a problem and needs to be replaced.

This is basically the only game I have that I actually want to keep my saves from, how can I transfer them?

I got the game on GOG, if that makes a difference.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 02 January 2021, 12:09:55
If you have cloud saves activated in gog galaxy they should update when you log in after putting in the new hdd
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 02 January 2021, 12:42:43
If you have trouble with cloud saves, or want a manual backup just in case, this website: https://www.pwrdown.com/gaming/battletech-save-location-for-steam-gog-mac/ (https://www.pwrdown.com/gaming/battletech-save-location-for-steam-gog-mac/) says that the savefiles are located at C:/Users/USER/AppData/Local/GOG.com/Galaxy/Applications/50593543263669699/Storage/Shared/Files/C#/SGS# which is correct on my PC
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 January 2021, 18:02:07
I'm pretty sure I've got cloud saves active.  Think I'll transfer a few save files to my flash drive just in case.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Top Sergeant on 05 January 2021, 10:48:52
The only DLC that I have not picked up yet is Urban Warfare.

Does that add in any new voices / portraits?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Deadborder on 05 January 2021, 16:44:54
The only DLC that I have not picked up yet is Urban Warfare.

Does that add in any new voices / portraits?

Plenty, including a few more familiar faces
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 23 January 2021, 04:14:27
Well, back into this game again.  What did you have to do to get a Heavy Metal Lootbox?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Kerfuffin(925) on 23 January 2021, 05:33:33
Well, back into this game again.  What did you have to do to get a Heavy Metal Lootbox?

It should come the first month iirc.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Triptych on 23 January 2021, 08:43:40
The only DLC that I have not picked up yet is Urban Warfare.

Does that add in any new voices / portraits?

If you want portraits, just go to BT Nexus and grab one of their portrait mods, you can get hundreds of new faces for your mechwarrior.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 26 January 2021, 01:20:41
I’ve got a Flashpoints question, well a couple of questions.
I’ve finally caved and downloaded the first of the ad on, but I’m wondering how exactly to go about it.

I’ve finished the main story campaign three times and completed a full Iron Man campaign as well.
So, do I need to pull up one of those saved files and start from there to access the new Mechs and Flashpoint contracts?
Or can I just start a new campaign and gain access to them, etc?
It’s just that all of those “completed” campaigns are pretty old and I’ve not touched them in awhile. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 26 January 2021, 13:54:27
If you do a Campaign the flashpoints don't pop up until after you finish the storyline.

You get access to them earlier via Career Mode - though I will say several of them are tougher than their difficulty level would indicate - so you may want to wait until you're at least somewhat settled before jumping into them. You don't need to be "just finished the campaign" levels of prepared though.

And mechanics-wise some of them do have maximum drop weights (overall lance and/or per mech) so you have incentive to keep some lights and mediums handy.

The other two expansions add even more flashpoints as well, so you'd have quite a bit of material to keep a Career-mode interesting if they're all new at the same time.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 26 January 2021, 16:27:46
I’ve got a Flashpoints question, well a couple of questions.
I’ve finally caved and downloaded the first of the ad on, but I’m wondering how exactly to go about it.

I’ve finished the main story campaign three times and completed a full Iron Man campaign as well.
So, do I need to pull up one of those saved files and start from there to access the new Mechs and Flashpoint contracts?
Or can I just start a new campaign and gain access to them, etc?
It’s just that all of those “completed” campaigns are pretty old and I’ve not touched them in awhile.

Definitely use the career mode.  They'll pop after 100 days or so?  I can't recall the exact moment. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 26 January 2021, 17:16:36
Thanks guys! I pulled up a save from an Ironman Career campaign - after I’d finished the thousand days and straight away saw several flashing planets in the star map.
Tried my first flashpoint - combined Steiner-Davion op against Liao, that required me to take a Hatchetman.
Apart from losing the Hatcheman early on, it was good fun! That axe carves through armour!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 26 January 2021, 17:49:53
And mechanics-wise some of them do have maximum drop weights (overall lance and/or per mech) so you have incentive to keep some lights and mediums handy.

I got caught out on that. I went into a flashpoint that said it was restricted to medium-weight units because of the need for speed, so I planned on using my class of '55. When I arrived it gave me a 200 ton drop limit, but I thought no worries, I'll just swap the Wolverine out for a Jenner. 55x3, +35, should be good, right?

Nope.

It was 200t total and 50t maximum per mech, so I had to replace my 5/8/5 55-tonners with 4/6/0 50-tonners, which proved far too slow and I failed the mission horribly.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 26 January 2021, 18:03:03
Yep that's why I brought it up.

I ran into the same problem. I had a few 55 tonners and only 1-2 lights when I got that one and then suddenly had to pull things out of storage and do quick refits to put anything on the field after wasting time traveling there.

Even better was the reasoning "We need to be fast and maneuverable!" So of course we can use 50 tonners but not 55. So I had my 4/6 Centurion and Hunchback because my Griffin/Wolverine/Shadow Hawk were all too slow  ::)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 27 January 2021, 18:50:51
I’ve had kinda the opposite so far with Flashpoints - I’ve only played that Steiner/Davion team up with the Hatcheman and the Kurita defector one so far.
But both times, the first mission seems an exercise in slogging through a combat heavy mission against heavies and assaults, leaving you with a battered primary lance.
Then the second mission is just as stacked with heavies, but now you’re throwing in your secondary lance with a lighter tonnage.
Either way, I’ve scrapped by with two very beat up lances and the occasional pilot kill.

Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 28 January 2021, 05:11:17
The tonnage restrictions were the only things that made the Flashpoints challenging, so I appreciated that. 

I'd gone against what the campaign script expected and spent about a year bopping around the independent worlds of the Periphery, grinding missions - almost always just taking whatever contracts targeted the planetary governments, so my rep grew with all factions, including the pirates.  By the time I showed up for the first Restoration mission (which they expect you to go to immediately, given the dialogue), I had pilots with max skills and LosTech-equipped rides.  Due to my 'death to planetary governments' approach, I got into the black market cheaply and got deep discounts on LosTech, allowing me to assemble super-optimized death machines, which turned even the final campaign battles into an execution, rather than a challenging fight. 

So having to use light-weight rides made it challenging again.  (And, got to admit, using a lone Hatchetman to smoke the custom Crab and his back-up cheat squad was pretty sweet.)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 28 January 2021, 13:32:12
So having to use light-weight rides made it challenging again.  (And, got to admit, using a lone Hatchetman to smoke the custom Crab and his back-up cheat squad was pretty sweet.)

Agreed, I enjoyed that solo fight quite a bit.  The Hatchetman was perfect.  Would have been even better if I had an LBX-10, but hey, nothing's perfect.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 29 January 2021, 00:11:54
I’m actually really enjoying the Flashpoints. I switched from my completed Ironman career to my last save after completing the campaign. Which means I can save at will and load if I screw up too badly.
Best of all - it gives me my Lostech and heavily customised Highlander.

The tonnage restrictions were the only things that made the Flashpoints challenging, so I appreciated that. 

I'd gone against what the campaign script expected and spent about a year bopping around the independent worlds of the Periphery, grinding missions - almost always just taking whatever contracts targeted the planetary governments, so my rep grew with all factions, including the pirates.  By the time I showed up for the first Restoration mission (which they expect you to go to immediately, given the dialogue), I had pilots with max skills and LosTech-equipped rides.  Due to my 'death to planetary governments' approach, I got into the black market cheaply and got deep discounts on LosTech, allowing me to assemble super-optimized death machines, which turned even the final campaign battles into an execution, rather than a challenging fight. 

So having to use light-weight rides made it challenging again.  (And, got to admit, using a lone Hatchetman to smoke the custom Crab and his back-up cheat squad was pretty sweet.)

I did much the same with my most recent play through. I think I might have taken the first priority mission after close to a year of grinding out contracts and boosting my skills.
When Grim Sybil comes waltzing out in her bolted together Quickdraw I almost laughed - as my four mediums with veteran pilots started raining down LRMs on her...

Later on, some of the campaign scenarios are almost laughably easy because it expects you to jump straight to, as opposed to spending a year working away so you can start buying/salvaging heavies and assaults
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 31 January 2021, 02:27:31
I just ran Priority: Panzyr tonight.  Dropped my assault lance- Wolverine (scout mech), Royal Highlander, Awesome, and BNC-3S Banshee.

It was a hilariously one-sided fight given that the heaviest things the opposing side had were a Wolverine and a Trebuchet.  Shooting vehicles with a Gauss Rifle is just too much fun.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 31 January 2021, 23:06:21
Ran the Defector Flashpoint the other day - two Awesomes (one up gunnedLRM variant, one standard Q model but with +++PPCs, Stalker and an up gunned Grasshopper boasting +++medium lasers over flamers and a ++PPC, against...
And entire Liao armour company.

I actually felt sorry for the lances of Demolishers and Schrecks as they were butchered by my lance.
Not to mention the lance of Scorpions and Strikers who didn’t even get any shots off.
It was pure, beautiful carnage as an assault lance of Mechs ripped tank after tank apart...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 31 January 2021, 23:53:15
I've reached the point where I'm using an Atlas II as a backup mech in case my mechwarrior's normal ride is being repaired.

Of course, part of that is because I haven't refit it all the way yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 01 February 2021, 00:27:35
Agreed, I enjoyed that solo fight quite a bit.  The Hatchetman was perfect.  Would have been even better if I had an LBX-10, but hey, nothing's perfect.

I like giving the Hatchetman max armor and jump jets, +++Leg Mods that reduce damage (allowing me to DFA with no damage to myself), and a battery of ERSL++s.  That way, I can either hatchet the bad guys or DFA them, then double down with the support weapon array. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 02 February 2021, 21:56:12
I’ve managed to capture two Hatchetmen so far, but in both cases... no hatchets.
So one I still in storage and the other is a stripped done chassis in the Mechbay, taking up space.

Every planet I’ve dropped into so far has not had a hatchet for sale
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 02 February 2021, 22:32:25
I didn't realize that the hatchet was rendered as a distinct piece of equipment in the game.

I thought it was just a part of the mech's arm due to the limitations of the game engine.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 02 February 2021, 23:22:04
I believe the hatchet is fixed special equipment, like the command computer in the Marauder or Cyclops.  It's functionally equivalent to an Arm Mod +++, but takes up less space, and you can't move it around.  So, if you're feeling particularly brutal, you can fill all the arm space with Arm Mods of various shapes to maximize your damage when you do hatchet your foe. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 03 February 2021, 02:31:11
I believe the hatchet is fixed special equipment, like the command computer in the Marauder or Cyclops.  It's functionally equivalent to an Arm Mod +++, but takes up less space, and you can't move it around.  So, if you're feeling particularly brutal, you can fill all the arm space with Arm Mods of various shapes to maximize your damage when you do hatchet your foe.

You’re kidding... that Hatchetman has been just sitting there in the hanger doing nothing and all this time....
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 03 February 2021, 10:37:34
You’re kidding... that Hatchetman has been just sitting there in the hanger doing nothing and all this time....

This is correct--unless you are running some very specific mods, all your hatchetman have the hatchet built into the right arm.  Just pull them out and configure.  If memory serves, the really bonkers variant is the 3X, which has a bunch of support hardpoints that you can fill with MG's, Small Lasers, or flamers and make a short range murder variant.  Not very flexible, but incredibly fun to wreck shop with.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Greatclub on 03 February 2021, 14:39:10
I actually burned through a ton of ammo with a full load of +5 shot mgs
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 03 February 2021, 15:30:57
I love the -0.5 ton MGs.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 03 February 2021, 18:44:53
This is correct--unless you are running some very specific mods, all your hatchetman have the hatchet built into the right arm.  Just pull them out and configure.  If memory serves, the really bonkers variant is the 3X, which has a bunch of support hardpoints that you can fill with MG's, Small Lasers, or flamers and make a short range murder variant.  Not very flexible, but incredibly fun to wreck shop with.

Yep... now running a Hatcheman in my pursuit lance. It had its first outing last night.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: paulobrito on 03 February 2021, 18:52:59
For me, I use the BEX-CE / BTX / Extended 3025-57.
Includes several new FPs, Clan invasion, new nations, like the FRR, OWA, The new, advanced mechs and weapons only appear at the correct time, etc.
Very stable, with plenty of other-mods working with the core system (improved/extended contracts hubs for example).
Is the one that respects more the Lore and time progression by a wide margin.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: truetanker on 03 February 2021, 23:11:19
I still haven't been able to download the first one, even when I have the keys from being a backer...

My system is so slow, until it crashed ( Damn feline overlord! )... and of course I got a new computer that well... I don't have enough bandwith to play on.

Do you think it would work on a X Box 1? ( After all it is a computer... )

If that can be had... I'd pay for the data next check! ( might be two weeks, gotta dig it out of storage first, if I remember which corner it's in... and move some heavy stuff to reach it first!  xp

TT
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2021, 03:13:28
Hey, is there any point in keeping the PPC Cicada?  There any way to mod that into being a useful mech?  The ballistic hardpoints seem pointless because it lacks the tonnage to use an autocannon, it's only got one energy hardpoint, and only four support weapon hardpoints.  I salvaged one a little bit ago but I can't really figure out anything to do with it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 04 February 2021, 11:18:12
Could use it as a coil laser carrier.  I used one modded out with full jump, a med laser and the rest into armor to get an achievement where you use a single mech to complete a mission.

Hey, is there any point in keeping the PPC Cicada?  There any way to mod that into being a useful mech?  The ballistic hardpoints seem pointless because it lacks the tonnage to use an autocannon, it's only got one energy hardpoint, and only four support weapon hardpoints.  I salvaged one a little bit ago but I can't really figure out anything to do with it.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2021, 12:37:00
Hmm, haven't seen any coil lasers yet.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 04 February 2021, 17:47:25
Could use it as a coil laser carrier.  I used one modded out with full jump, a med laser and the rest into armor to get an achievement where you use a single mech to complete a mission.

I found a Jenner with a single large coil laser and extra armour to be a great scout & sniper. I'd normally only shoot every other turn, but 105pt called shots are brutal  >:D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2021, 19:24:55
Man, I need to find a planet that sells Coil guns.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Nav_Alpha on 04 February 2021, 21:31:03
So, riddle me this - you’ve completed the campaign and you’re now playing through the Flashpoints.
So you’re going to have some fancy rides (Atlas II, SLDF Highlander and a bunch of assault Mechs).
You’ve also got some elite pilots.

But I’ve also got a light/medium lance and hired up some newbies with the idea that a) j can slowly train them up to also be an elite scout/recon lance and b) have some fun with light Mechs to get away from the Grind that is “assault lance v heavy company... boom, boom, bang!”.

But for the life of me - I can’t find any planets offering low skull contacts. The best I’ve seen are a handful of three skulls. And when I tried to roll on them with a light lance, I got the “you’re picking way too low a tonnage, boss” message from the XO.

I’m just seeking a couple planets for training missions to get some green pilots in light Mechs up to speed
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 04 February 2021, 22:29:55
Why are you trying to train green pilots in light mechs?

Why not stick them in heavies and assaults?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 04 February 2021, 22:50:54
So, riddle me this - you’ve completed the campaign and you’re now playing through the Flashpoints.
So you’re going to have some fancy rides (Atlas II, SLDF Highlander and a bunch of assault Mechs).
You’ve also got some elite pilots.

But I’ve also got a light/medium lance and hired up some newbies with the idea that a) j can slowly train them up to also be an elite scout/recon lance and b) have some fun with light Mechs to get away from the Grind that is “assault lance v heavy company... boom, boom, bang!”.

But for the life of me - I can’t find any planets offering low skull contacts. The best I’ve seen are a handful of three skulls. And when I tried to roll on them with a light lance, I got the “you’re picking way too low a tonnage, boss” message from the XO.

I’m just seeking a couple planets for training missions to get some green pilots in light Mechs up to speed

I tend to train my greenies up by pairing them with one or two of my elites in tricked-out murder machines (while also putting the greenies in fully armored tricked-out murder machines), and let the greenies provide supporting fire while my A-team one-shots most of the enemies with alpha-strikes to the cockpit (Marauder 2Rs are great for this).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: paulobrito on 05 February 2021, 03:57:30
In vanilla, after you finish the campaign don't exist low skull planets.
In BEX-CE / BTX / Extended 3025-57 if you go the campaign path, after ending the campaign just save the game, exit, and reload and the planets have reset to start values.
BEX-CE / BTX / Extended 3025-57 is the same supermod, is just called one of those ways.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 21 February 2021, 16:09:16
I'll stick one green pilot in with three vets and it seems to work out pretty well. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Luciora on 21 February 2021, 16:18:07
I have a Highlander that I modded the .json so it could theoretically carry the loadout of the Mauler.  2 LRM10+++ and 4 UAC/++ means it wrecks mechs at range.  The 2 arm medium lasers are there just to add insult to injury.  I stick greenies in it to get them to level up faster.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Fat Guy on 23 February 2021, 22:48:31
Well, seeing how it doesn't matter what a pilot actually does in a mission (Get all the kills/basically do nothing. They all get the same experience just for participating.), I stick the noob I'm trying to level up in a missile boat and keep him/her in the back.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 24 February 2021, 12:32:57
Well, seeing how it doesn't matter what a pilot actually does in a mission (Get all the kills/basically do nothing. They all get the same experience just for participating.), I stick the noob I'm trying to level up in a missile boat and keep him/her in the back.

The late game trick I found for leveling noobs is to stick them in an assault in the back.  Stick two vets in the 3 UAC marauder variant in front and headshot galore in front.  It feels very, very cheap but is pretty damn effective for both salvage and leveling XP. 

Having targeting computers for the lurms helps your noobs get hits as well, as I'm sure everyone here already knows!
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 03 March 2021, 16:26:16
So how long has Victoria had that devastating blow ability?  I admit it's been quite a while since the last time I played through the story campaign but holy crap suddenly my crack gunner can't hit the broad side of a barn.  That's some whacky stuff right there and how can I get some?  :)
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 03 March 2021, 16:29:54
I'm pretty sure that's just a boss-only ability that she gets the second time you face her.  Only way to get it yourself is with mods.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 03 March 2021, 17:39:40
I'm pretty sure that's just a boss-only ability that she gets the second time you face her.  Only way to get it yourself is with mods.

Yeah, I figured it was a boss ability but I played though the store campaign at least a half dozen times pre-expansions but I never remembered seeing that ability before.  Since the expansions started coming out I've pretty much stuck to playing career mode so I figured it was something "new" from one of the expansions. 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jayof9s on 03 March 2021, 17:49:16
Yeah, I figured it was a boss ability but I played though the store campaign at least a half dozen times pre-expansions but I never remembered seeing that ability before.  Since the expansions started coming out I've pretty much stuck to playing career mode so I figured it was something "new" from one of the expansions.

It was, though I also forget exactly when they added it. They definitely made that last fight feel a little more epic than it was originally! I played through again a few months ago after not having done the campaign since right after release.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Mendrugo on 04 March 2021, 02:53:22
Natasha and the Bounty Hunter also have unique special abilities that can really mess up your team.  The first time I did that encounter, I hid on a ridge and pelted anyone that came in sight with long range fire, then finally descended to finish off the survivors once both battling lances were depleted.  The second time through, I was more confident, circling around to put the wrecked ship at my back and forcing the Widows to come through the Bounty Hunters if they wanted a shot at me (while getting rear-armor shots on the Hunters all the while).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: KuzeFanAcct on 05 March 2021, 03:38:09
I reinstalled this game with the Battletech Extended 3025 mod after having only played it at launch - it's what got me into tabletop Battletech back in 2018! And wow... wow! It's utterly amazing what they've done with this game in the meantime. I'm starting the campaign in 3039 to build my forces up before the Clan Invasion, which has been a rather exciting challenge.

(https://i.imgur.com/ahqBF56.png)
(apologies for the potato camera phone shot, I was showing an IRL friend real fast)

More than anything - the regular newsfeed updates, is one of those small features every Battletech universe game needs. Especially Mechwarrior 5, which I feel like was released half-finished. Hopefully the Steam release and the mod community really take that game to the next level this year, I did really enjoy the base combat in MW5.

My big complaints with HBS Battletech is the variety in stuff like falling and melee. Where's my charging and displacement, damnit?! 
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoleMan on 05 March 2021, 03:50:14
I agree about the universe stuff, I absolutely love updates in the wider universe
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 05 March 2021, 18:51:23
It's almost enough to make me want a new computer so I can install something past the original version...
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rince Wind on 08 March 2021, 19:45:23

My big complaints with HBS Battletech is the variety in stuff like falling and melee. Where's my charging and displacement, damnit?!

Roguetech has charging, punching, kicking and physical weapons as different options when you melee the enemy, so maybe there is a chance Extended gets it as well.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 08 March 2021, 20:26:25
Roguetech always sounded cool, but I feel like they added too much.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 08 March 2021, 20:31:38
Someday, I hope to be able to make that judgment for myself...  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Rince Wind on 09 March 2021, 06:47:08
You can customize it to a degree by not activating all the stuff.
But that still leaves a lot.  :P

The new(ish) melee system is neat though, it also takes into account the height difference when calculating what options you have.
And you can shoot the proper weapons into melee as well, not just the support weapons (they got rid of that mechanic, now you can put stuff like AMS and TAG in support slots).
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Akamia on 09 March 2021, 06:59:31
You can customize it to a degree by not activating all the stuff.
But that still leaves a lot.  :P

The new(ish) melee system is neat though, it also takes into account the height difference when calculating what options you have.
And you can shoot the proper weapons into melee as well, not just the support weapons (they got rid of that mechanic, now you can put stuff like AMS and TAG in support slots).
As it should be.

I cannot wait to run these mods when I have a Windows PC to play on instead of my Mac. I don't feel confident in my Mac's ability to run RogueTech. BattleTech-related games are among the very few games I'm willing to install mods for when playing by myself; most other games, I'm a vanilla purist. ;D

Though, I'm still achievement hunting, and I don't expect achievements to be unlockable on a modded game...

... Oh yeah, if anyone's wondering about the current state of my campaign save, I'm in the postgame doing flashpoints. Dekker is still alive. Maxed out all his skills, too, and the abilities I picked for him are Sure Footing, Sensor Lock, and Master Tactician.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: KuzeFanAcct on 10 March 2021, 23:28:37
Roguetech is, in my personal opinion, an incoherent mess of "let's throw everything against the wall and see what sticks" then proceeding to leave what doesn't stick in the latest release. Battletech Extended & Advanced are the best bridges between the reduced scope of the HBS/Paradox original release and the tabletop game, and I say this as someone with a lot of complaints over what the HBS/Paradox game did to stuff like melee, falling, etc. that stripped a lot of the meatyness that makes Battletech, well, Battletech.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: paulobrito on 11 March 2021, 03:18:46
Roguetech is, in my personal opinion, an incoherent mess of "let's throw everything against the wall and see what sticks" then proceeding to leave what doesn't stick in the latest release. Battletech Extended & Advanced are the best bridges between the reduced scope of the HBS/Paradox original release and the tabletop game, and I say this as someone with a lot of complaints over what the HBS/Paradox game did to stuff like melee, falling, etc. that stripped a lot of the meatyness that makes Battletech, well, Battletech.
For me BEX/BTX (Extended) is the best, trying to stay close to lore. It includes ops against Comstar, the Clan invasion, GDL Flashpoints. The last version - 1.9.2 - includes about 300 know units, to get several hardware only been allied with the faction that produces it, etc. Many mechs only appear in the planets that have the factories that build then.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: rjhancock on 11 March 2021, 07:38:03
I cannot wait to run these mods when I have a Windows PC to play on instead of my Mac. I don't feel confident in my Mac's ability to run RogueTech.

Depending on how old the Mac is, if it's time for an upgrade I've been told the new M1's run it on highest settings with no fans.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 March 2021, 19:11:27
No fans??  ???

How is that even POSSIBLE?
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sartris on 11 March 2021, 19:29:30
you could say it was running

Ice cold  8)

YEEEEEEEEEEEEAAAAAAAAAHHHHHHH
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 11 March 2021, 19:49:54
Heh... but then I'd be looking for the pump noise...  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: rjhancock on 11 March 2021, 21:24:59
No fans??  ???

How is that even POSSIBLE?

The new M1's are just that good. Apple has over a decade of experience and trounced many CPU's at a much lower temp and wattage. And it's JUST generation 1 of their desktop CPUs.

Although it does have fans, they are quiet when running.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: truetanker on 11 March 2021, 21:27:23
So, gone are the days of dry ice and a " cool " place?

Yeah!  xp

TT
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: rjhancock on 11 March 2021, 22:36:45
... And it's not even running natively on the M1's. It's having to be translated/emulated to run so roughly 30% slower than it could.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: KuzeFanAcct on 11 March 2021, 23:31:51
For me BEX/BTX (Extended) is the best, trying to stay close to lore. It includes ops against Comstar, the Clan invasion, GDL Flashpoints. The last version - 1.9.2 - includes about 300 know units, to get several hardware only been allied with the faction that produces it, etc. Many mechs only appear in the planets that have the factories that build then.

Yeah, I just downloaded that update and it rules. The variety is just staggering, I hope something like that happens for Mechwarrior 5 one day.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: IAMCLANWOLF on 09 April 2021, 15:01:37
Yep. I will also echo; Battletech Extended Commander's Edition is brilliant. Highly recommend it as well.   
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Jim1701 on 29 May 2021, 18:18:23
So I started a new career game and I happened to get a small COIL in my heavy metal box.  I hadn't really used a COIL before now.  I either never found one or I was past the point where I used fast mechs so I just didn't bother.  I have to say I've never voluntarily used a Locust so much in years. :D

I'm now looking forward to finding a m COIL and jamming it into a Cicada C or maybe a Jenner. :D
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 29 May 2021, 18:44:30
I'm now looking forward to finding a m COIL and jamming it into a Cicada C or maybe a Jenner. :D

I had great fun with a single COIL-L on a Jenner. It could frequently OSK light mechs, and a lucky aimed headshot on a Marauder got me my first heacy mech of that campaign.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 30 May 2021, 15:55:12
I had great fun with a single COIL-L on a Jenner. It could frequently OSK light mechs, and a lucky aimed headshot on a Marauder got me my first heacy mech of that campaign.

Put a COIL on an Assassin, if you can get one. The bonus to hitting fast targets is worth a LOT early in the campaign.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 30 May 2021, 16:53:59
Put a COIL on an Assassin, if you can get one. The bonus to hitting fast targets is worth a LOT early in the campaign.

I've yet to salvage an Assassin early enough for it to be worth using  :-\
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: DarkSpade on 30 May 2021, 18:25:00
I've yet to salvage an Assassin early enough for it to be worth using  :-\

The game has a lot of mechs like that.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Greatclub on 30 May 2021, 19:50:00
I've yet to salvage an Assassin early enough for it to be worth using  :-\

I found it worth using well into the late game. It was Dekker's mech, and I didn't lose Dekker.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: BirdofPrey on 31 May 2021, 00:47:04
I like the Assassin for those one's you gotta mark a target and be out in like 8 turns
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Euphonium on 31 May 2021, 06:31:44
I found it worth using well into the late game. It was Dekker's mech, and I didn't lose Dekker.

On this playthrough I still have Dekker, but he's spent more time in the med bay than everyone else combined!

I like the Assassin for those one's you gotta mark a target and be out in like 8 turns

Righ now I'm using a pair of Jenners, a Phoenix Hawk, and a Shadowhawk for those, and contracting for all the money & none of the salvage.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Sir Chaos on 31 May 2021, 09:45:02
I've yet to salvage an Assassin early enough for it to be worth using  :-\

Isn´t there also a ´Mech in the starting goodies you get from Heavy Metal? It´s been a while, but I kind of remember getting an Assassin that way in Career mode.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MarauderD on 31 May 2021, 10:31:35
I restarted the career about 10 times to get the Assassin/Coil-L combo I wanted for testing.  It is hilariously game breaking in the early game.  Everything sub 50 tons becomes one shot legged or killed.  Fun, but fairly broken.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 31 May 2021, 12:42:11
There are a number of possible rewards from the Heavy Metal crate that are disc one nukes.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Daryk on 31 May 2021, 12:46:49
Care to list them?  I'll get a new machine some day...  ^-^
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: MoneyLovinOgre4Hire on 31 May 2021, 15:27:31
Any heavy or assault mech, for starters.  I believe that it's possible (but extremely rare) to actually draw an Annihilator or Bull Shark, at which point you can easily obliterate virtually anything you come across.
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: truetanker on 31 May 2021, 16:13:26
Let's start lookin' fer a new place, this ones kinda got crowded fast!

Page 50 already, dem's da breaks! Mod'z rulez!

TT
Title: Re: HBS Expansion Thread- its time for II (spoilers)
Post by: Bedwyr on 31 May 2021, 17:46:47
Indeed we did zay zo. Continue your dizcuzzion in the next thread.

https://bg.battletech.com/forums/computerconsole-games/harebrained-battletech-silly-rabbit-mechs-are-for-kids/