The tonnage restrictions were the only things that made the Flashpoints challenging, so I appreciated that.
I'd gone against what the campaign script expected and spent about a year bopping around the independent worlds of the Periphery, grinding missions - almost always just taking whatever contracts targeted the planetary governments, so my rep grew with all factions, including the pirates. By the time I showed up for the first Restoration mission (which they expect you to go to immediately, given the dialogue), I had pilots with max skills and LosTech-equipped rides. Due to my 'death to planetary governments' approach, I got into the black market cheaply and got deep discounts on LosTech, allowing me to assemble super-optimized death machines, which turned even the final campaign battles into an execution, rather than a challenging fight.
So having to use light-weight rides made it challenging again. (And, got to admit, using a lone Hatchetman to smoke the custom Crab and his back-up cheat squad was pretty sweet.)