BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Sartris on 15 February 2018, 22:20:42
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if there's one principle i try to live by, it's being a jerk at all times.
Concept
IS advanced
60 tons
BV: 608
Cost: 15,125,750 C-bills
Movement: 6/9 (Wing in Ground Effect)
Engine: 220 Light
Internal: 10
Armor: 128
Internal Armor
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Front 2 33
Right 2 25
Left 2 25
Rear 2 20
Turret 2 25
Weapon Loc Heat
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Sniper TU 10
Ammo Loc Shots
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Sniper Ammo BD 10
Sniper Ammo BD 10
Sniper Ammo BD 10
Equipment Loc
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Active Probe (Beagle) BD
CASE BD
Remote Sensors/Dispenser RR
Combat Vehicle Chassis Mod [Flotation Hull] BD
Troops - 2.0 tons
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I'll applaud anyone that adds more WiGEs to the game. And it seems a really well rounded artillery vehicle. I'd use it.
(I'm just not seeing anything really jerk-ish about it.)
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It drops its own spotters and shoots from the middle of lakes
It’s as jerkish as I could get since I can’t make it submersible
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It drops its own spotters and shoots from the middle of lakes
It’s as jerkish as I could get since I can’t make it submersible
That's just excellent design and channeling your inner Capellan. :D
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Ooh, I like it!
(And I'd not even seen the troop compartment when I wrote that reply.)
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I wouldn't characterize it as jerky either... It's very specialized, and good it at what it does.
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O0 I like it
It sneaks in shells the target and the head to the next one }:)
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Since you are already using a fusion engine, you could make a variant dropping the active probe for an ECM and equip it with vehicular stealth armor.
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Since you are already using a fusion engine, you could make a variant dropping the active probe for an ECM and equip it with vehicular stealth armor.
http://i0.kym-cdn.com/photos/images/newsfeed/000/975/464/97d.gif (http://i0.kym-cdn.com/photos/images/newsfeed/000/975/464/97d.gif)
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It has vehicular stealth. Does that require an ECM? I didn’t bother to look at the rules
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It has vehicular stealth. Does that require an ECM? I didn’t bother to look at the rules
Yes, it needs a Guardian or Angel ECM to work.
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Ooh, I like it!
(And I'd not even seen the troop compartment when I wrote that reply.)
I thought you needed at least 3 tons for platoon of gropos?
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With the special ops nature of the craft, I was envisioning squad-level deployment
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Another option would be to drop to a Thumper, and use the 5 tons for 3 tons of Communications Equipment (4 tons equivalent for satellite downlinks) and the aforementioned ECM suite.
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Tweaked it a bit. Since cost isn't a factor with spec ops toys like this, I upgraded to an XL engine to preserve the tube size, add the required ECM for the stealth armor, and expand the infantry compartment to four tons to tote a BA squad or jump platoon. It can spot for itself with the beagle and remote sensors or use the infantry. You could drop to a thumper allows for a light fusion engine instead, as well as the ability to upgrade the electronics to the bloodhound / angel standards.
Concept Production
IS advanced
60 tons
BV: 632
Cost: 19,460,750 C-bills
Movement: 6/9 (Wing in Ground Effect)
Engine: 220 XL
Internal: 10
Armor: 112
Internal Armor
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Front 2 29
Right 2 22
Left 2 22
Rear 2 17
Turret 2 22
Weapon Loc Heat
----------------------------------------
Sniper TU 10
Ammo Loc Shots
----------------------------------------
Sniper Ammo BD 10
Sniper Ammo BD 10
Sniper Ammo BD 10
Equipment Loc
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Active Probe (Beagle) BD
ECM Suite (Guardian) BD
Remote Sensors/Dispenser RR
Combat Vehicle Chassis Mod [Flotation Hull] BD
Troops - 4.0 tons
Here's the downsized gun with upgraded equipment. It gains a ton of field endurance due to the deeper bins on the thumper
Concept Production 2
IS experimental
60 tons
BV: 675
Cost: 20,015,375 C-bills
Movement: 6/9 (Wing in Ground Effect)
Engine: 220 Light
Internal: 10
Armor: 120
Internal Armor
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Front 2 29
Right 2 24
Left 2 24
Rear 2 19
Turret 2 24
Weapon Loc Heat
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Thumper TU 5
Laser AMS RR 7
Ammo Loc Shots
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Thumper Ammo BD 20
Thumper Ammo BD 20
Thumper Ammo BD 20
Equipment Loc
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Combat Vehicle Chassis Mod [Flotation Hull] BD
Remote Sensors/Dispenser RR
Angel ECM Suite BD
Bloodhound Active Probe BD
CASE BD
Troops - 4.0 tons
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It needs anchors . If after every shot the artillery piece moves even a little then you can Never correct the firing solution and even if you hit the target because the recoil will move a floating gun you would have to roll to hit an immobile target with every shot . A ground based unit once it hits the target you can automatically hit it over and over again no further rolls to hit needed . So you eithier use anchors or a less recoil artillery piece like the Arrow IV.
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which book are anchors in?
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NOT TRUE...
WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.
TT
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NOT TRUE...
WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.
TT
this was the assumption was working under re: landing to fire
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Question, does it really need stealth armor?
If you get close enough for anything but a Fighter or maybe a VTOL to be shooting at it, you have done something wrong with an Arty Unit. The idea is to park Shell and Go, This has the advantage of being very mobile compared to a Ground based Arty unit. Plus it has no guns to return fire at any unwelcome guest who come crashing the "let it rain party".
Now if your "let it rain party" is more then 1 unit, might I suggest for cover band.
Concept Production 2Gunship
Loose the Thumper, Swap the Turret for Twin Ultra AC2 (and 2 tons of ammo) and a SRM2 (with 1 ton)
Would have gone with a LL backed by a Ultra AC2 but without pulling the Laser AMS you needed more Heat Sinks
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NOT TRUE...
WiGE have to land to fire Tube Artillery, you can't fire on the move. Unless your using Arrow. Anchors are not needed since you've landed in a hex ( assume a 30 meter circle ) a few meters drift wont matter anyway. You'l still need to move to change hexside as needed.
TT
Page number and book, please... some of us haven't memorized all the books yet...
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WIGE are essentially flying boats . Any number of means to address my perceived problem . First Fluff text fire control to account for recoil on water . Second buy navy support fire control that Does account for it . Third lash it to the dock then it does not move . Third back in a shallow or sand bar and just the use and loss of weight with the use of ammo would get it to float . It is not being in a water hex I see as a problem it is the middle of lake that seems off . Hell even saying it uses GPS to taxi back to a set location would fix it. The choice is. Any of the above solutions gets it to pass the I can believe this test .
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On the surface a nice enough idea . But a single artillery piece unless it is firing copperhead , chemical , or nucular rounds is of limited use . The minimum effective number is 3 pieces . So a 240 ton Support WIGE with 3 Snipers would be a proper battery . The posts suggesting. That steath armor and other combat hardware is truely needed is valid . All a single sniper truly does is convert a TAG to an AC 10 .
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since you are getting close enough for infantry to spot for is, switching to A4
gives you a better punch, and sine it doesnt need to ground you can fire from water/marshes etc
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A4 gives more ammo type options as well .