Hello,
My gaming group sat down this last weekend to make up characters for our upcoming campaign, and four hours into A Time of War, we realized it was probably going to take us another game session (4 more hours) to finish.
A simple recommendation regarding character creation: The Life Modules are not required; if you wish for faster character design, we might recommend the optional Points-Only character design approach indicated on pp. 51 and 89, AToW. (IronLiz's otherwise-excellent review missed that option, but given the Points-Only rules' proportionate size and the passing note that it may be best for key NPCs rather than PCs, it's easily overlooked.)
As to differences:
* As noted, the dice mechanics were reset to 2D6, to aid in compatibility with the tabletop wargame. For familiarity with veteran role-players, AToW refers to all modifiers as "roll modifiers", however, while TW and the other tactical rules refer to "target numbers" or "to-hit" numbers. Because the mechanics are designed for compatibility, this is only a semantic issue; a +1 to-hit modifier in TW translates to a -1 roll modifier in AToW play.
* As noted, Random Life Event effects are dropped from character creation. Also dropped were a number of redundant or unbalanced Life Paths, in favor of a more streamlined approach.
* The Skills and Traits from CBT: RPG were massively simplified between AToW and CBT: RPG (There were about 96 Skills and 92 Traits in CBT: RPG; AToW has 51 Skills and 56 Traits). Most of those dropped from CBT: RPG were actually redundancies merged into other character features or eliminated entirely for balance purposes.
* As noted, the Damage to Wounds system was simplified, eliminating the indirect character damage method of CBT: RPG, though the result is not only more streamlined, but deadlier (hence "lethality reduction" options were added).
* Comment: Hit locations rules were retained in AToW as an optional rules effect. See pp. 190-191, AToW
* AToW includes a tactical addendum intended to further integrate RPG-scale combat with tactical (Total Warfare) combat. Also incorporated are advanced rules for vehicular combat which produces a hybrid form of the discontinued BattleTroops and Solaris Rules systems.
* Virtually all personal equipment featured in previous CBT:RPG sourcebooks have been faithfully carried over in the core AToW rulebook. Only the most extreme examples (such as Manei Domini-style implant technologies) were left out.
Game Support - At present, AToW is the main rulebook for role-playing. All sourcebooks identified as Era Reports or Era Digests incorporate role-playing support compatible with AToW, to enable adventure play in those settings. The A Time of War Companion, a supplemental RPG rulebook, is slated to come out later this year.
Hopefully, that all helps.
Thank you,
- Herbert Beas
BattleTech
Catalyst Game Labs