Thanks! As I said, I LOVE making characters!
As far as additional personnel:
4 medics (to round out a medical team with the Doc)
3 techs (so far, 1 for each 'mech and the fighter)
Since you have an Atlas, I recommend a Heavy Battlemech Recovery Vehicle (
Sarna's picture even has one carrying an Atlas!). That comes with a crew of 6 and a tech (so they don't need an infantry squad to supply AsTechs).
I also recommend an "ambulance" of some kind. This could range from a converted APC (of any flavor) to a Ferret VTOL. This would come with a driver/pilot, a tech, and require an infantry squad. Another option would be to simply install some Paramedic gear in the main APC.
Speaking of which, I recommend a Heavy APC (of some kind). That should be enough transport to evacuate the whole unit if necessary, as it has a capacity of two whole platoons. This comes with a crew of two, a tech, and needs an infantry squad to supply the AsTechs.
So far, that's 2 'mechs, 1 ASF, 1 Heavy Vehicle, and 1 or 2 Light Vehicles, supported by 4 or 5 squads of infantry, one medical team, and 5 or 6 techs. If you turn one of a Leopard's 6 cubicles into cargo, you'll have more than enough room to store all the vehicles as cargo, and have enough space for Bay quality quarters for the infantry and support staff, along with a MASH suite (core unit) and as much Communications Equipment as you want (given that a DropShip comes with the equivalent of 3 tons as part of their controls, 1 ton will be enough to link to satellites, and 4 tons will get you +2 initiative, but increase the crew requirements by 4 and they need at least Steerage Quarters at 5 tons each).
I remember you saying you wanted additional 'mechs and maybe another fighter. How many of each? Each one will have a pilot, tech, and need an infantry squad in support.