1. Players like progression. The numbers as they are now keep progression from being too fast while also allowing XP to be XP in that it spends the same at character creation as it does at character advancement. Simply dividing by 10 makes this a much trickier proposition. Personally I appreciate this approach.
2. It is more a concession that TPTB know no matter what they put in print it'll never stop min maxers and taking this approach actually grants greater freedom in campaign styles that can be played.
3. Revise? TPTB do seem interested in that. Rework it so that the easily thousands of combinations of modules possible never result in mid points between attributes, traits, and skills seems another all together.
4. The hardest part of this would be layout and page count considerations for sure.
5. Never said it was harder to understand. Just that the way my mind works it prefers to build up rather than down and as stated it is something I can deal with if the decision is made to go that route.
1. Let me be clear, I am not against the 5,000 points system because it is a large number. I'm against the fact that this large number is not really used for anything as most of what comes out of it is rigidly set to 100 point increments. As for skills, there is no real needed for the system to have to have skill progression be the same in character creation as it is in play. Actually, most RPGs don't have it set up that way.
Now I am going to say something that most will not find agreeable.
I actually like the
3rd edition Character creation system. The issues with the system where never the Lifepaths, it was the split of the Gunnery skill into 3 skills, the low skill points provided, and the random event tables.
2. The problems with the Traits right now is the fixed 100 points limits the variation that the Traits can have as higher level can drive the cost out of reach of a starting player. So you windup with Alternate ID and Ambidextrous costing as much as a Light Mech. You also run into the issues that you can't really mod them without seriously under/over pricing them.
4. this is just here for completeness as I believe the writers have already acknowledged that this needs to be fixed.
3/5. Ok, let me put it to you within the system.
Per the book pg.35 (An Attribute score of 4 defines the level an “average” person may expect). Now this opens a bigger can of worms, as Basic training requires a min of (WIL 3, INT 3) and Mechwarrior requires a min of (RFL 4, DEX 4) so this tells me that the military takes below average soldiers and average mechwarriors. 8) Now I will assume this in in error and it should be 3 for the stats below and edge only needs to be 1.
I will also do this as a run through with one Tour of Duty and just what is assigned to the Attribute, extra bonus specifically to Attribute will be assigned to RFL and DEX a mechwarriors main Attributes.
Noble born Federated Suns MechwarriorPath: Fedsuns-Nobility-Military School-Military Academy-TOD (Innersphere) Total cost: 2,735
Final Attribute totals; STR: 125, BOD:125, RFL: 175, DEX: 150, INT: 150, WIL: 250, CHA: 250, EDG: 50
Total extra XP needed just to reach minimums and human norm: 1,125
Mercenary Brat MechwarriorPath: Mercenary-Born Mercenary-Mercenary Brat-Family Training-TOD (Innersphere)Total cost: 2,530
Final Attribute totals; STR: 250, BOD:225, RFL: 300, DEX: 150, INT: 80, WIL: 210, CHA: 30, EDG: 125
Total extra XP needed just to reach minimums and human norm: 970
Clan Wolf Trueborn MechwarriorPath: Clan Wolf-Trueborn Creche-Trueborn Sibko-TOD (Clan) Total cost: 3,163
Final Attribute totals; STR: 200, BOD:275, RFL: 350 (+100*), DEX: 310(+100*), INT: 125, WIL: 245, CHA: -5, EDG: 100
*Clan Mechwarrior Phenotype Trait.
Total extra XP needed just to reach minimums and human norm: 725
Total cost to finish paths and have Human Norm + MinimumsNoble born Federated Suns Mechwarrior: 3,860
Mercenary Brat Mechwarrior: 3,500
Clan Wolf Trueborn Mechwarrior: 3,888
All the paths I ran required points to be added just to bring them to Human Norm + Minimums.
This is what I am talking about when I say the Lifepaths are at best light templates and at worst broken.
And lets not get into the wasted points that are all rebated at the end.