BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => General BattleTech Discussion => Topic started by: Gray_Noton_4lfe on 17 April 2024, 10:52:51

Title: Editing already made Mechs
Post by: Gray_Noton_4lfe on 17 April 2024, 10:52:51
Can you modify an already made Mech with the Techmanual?


Title: Re: Editing already made Mechs
Post by: AlphaMirage on 17 April 2024, 12:16:13
Sure why wouldn't you be able to? There are even rules for Frankenmechs if you wanted to get weird. Although if you do an engine change that might take a little while longer to calculate (not much longer but more than changing armaments).
Title: Re: Editing already made Mechs
Post by: Pat Payne on 17 April 2024, 12:39:23
Yep! In fact that's how a lot of custom mechs come about as players swap weapons and other bits to make variants that fit them. That's pretty much the real-world origin of the SuburbanMech, for instance, IINM, a non-canonical fan variant that finally got canonized in Shrapnel.

BattleTech's construction rules are purpose-built to do that exact thing.
Title: Re: Editing already made Mechs
Post by: Gray_Noton_4lfe on 17 April 2024, 18:36:35
Thanks!, I was thinking of adding a vibroblade or two to my Shadow hawk SHD-7H, that way it could be reasonably fast and deal some melee damage.
Title: Re: Editing already made Mechs
Post by: Luciora on 18 April 2024, 00:33:15
Megameklab, Solarisskunkwerks and mechfactory are some of the recommended programs for mech construction and modding.
Title: Re: Editing already made Mechs
Post by: gunner on 18 April 2024, 09:03:51
I could be mistaken, but mechfactory doesn't allow for changes to the  mechs.
Title: Re: Editing already made Mechs
Post by: Charistoph on 18 April 2024, 09:16:18
I could be mistaken, but mechfactory doesn't allow for changes to the  mechs.

It does on the Android App, just not on the website.
Title: Re: Editing already made Mechs
Post by: Syzyx on 18 April 2024, 10:33:51
If you're looking for a web-based editor:

http://mech.thompfam.net/
Title: Re: Editing already made Mechs
Post by: ANS Kamas P81 on 18 April 2024, 19:34:51
There's also Mordel.net, which will convert your CBT stats into Alpha Strike numbers and generate a card for them if that's what you want.  Have to be logged in to design 'Mechs.

https://www.mordel.net/tro.php?a=cbm
Title: Re: Editing already made Mechs
Post by: Hellraiser on 18 April 2024, 19:52:45
There's also Mordel.net, which will convert your CBT stats into Alpha Strike numbers and generate a card for them if that's what you want.  Have to be logged in to design 'Mechs.

https://www.mordel.net/tro.php?a=cbm

It does this w/ Non-Canon mechs?  Customs?
Title: Re: Editing already made Mechs
Post by: ANS Kamas P81 on 18 April 2024, 23:34:07
Yup.
Title: Re: Editing already made Mechs
Post by: Col Toda on 01 May 2024, 05:43:30
Modifying mech is very common the are even field kits for that for specific modifications such as replacing a medium laser for a C3 Slave for example . I alter mechs all the time . This may be better if you moved this to fan design .
Title: Re: Editing already made Mechs
Post by: Caesar Steiner for Archon on 01 May 2024, 11:20:06
So... yes and no.

The construction rules in the tech manual can be used to change a record sheet because everything's built in accordance with them. However, those are the rules for building a new mech from the ground up. If you're on a campaign, you would use the unit customization rules in Campaign Operations to modify an existing machine.
Title: Re: Editing already made Mechs
Post by: RifleMech on 01 May 2024, 19:44:22
Campaign Ops helps you customize mechs in a campaign but it isn't needed outside campaigns. And you still need TechManual for the details, weight, crits, special rules, etc. Tac Ops AU and IO:AE and other books may also be required depending in the item and era.
Title: Re: Editing already made Mechs
Post by: willydstyle on 02 May 2024, 16:35:51
It's worth noting that there is actually varying etiquette on whether or not custom mechs are allowed. For campaign play, where there are rules for the time/effort/cost of customizing a mech, it's very common.

For pickup games where you're playing with BV2 balancing, the generally accepted standard is that you're using canon mech variants. Similar if you're generating forces off Random Assignment Tables, etc. If you want to bring custom mechs to such a game it should be agreed with ahead of time that customizing is on the table. One of the issues with using custom mechs for pickup games is that the holes in BV2 balancing are pretty glaringly obvious, and as soon as you go down the route of customization you can end up with a lot of people fielding mechs that look very similar.
Title: Re: Editing already made Mechs
Post by: Gray_Noton_4lfe on 02 May 2024, 19:46:23
It's worth noting that there is actually varying etiquette on whether or not custom mechs are allowed. For campaign play, where there are rules for the time/effort/cost of customizing a mech, it's very common.

For pickup games where you're playing with BV2 balancing, the generally accepted standard is that you're using canon mech variants. Similar if you're generating forces off Random Assignment Tables, etc. If you want to bring custom mechs to such a game it should be agreed with ahead of time that customizing is on the table. One of the issues with using custom mechs for pickup games is that the holes in BV2 balancing are pretty glaringly obvious, and as soon as you go down the route of customization you can end up with a lot of people fielding mechs that look very similar.

I'll take note of that the next time I play, Thanks! 
Title: Re: Editing already made Mechs
Post by: Charistoph on 02 May 2024, 19:51:52
For pickup games where you're playing with BV2 balancing, the generally accepted standard is that you're using canon mech variants. Similar if you're generating forces off Random Assignment Tables, etc. If you want to bring custom mechs to such a game it should be agreed with ahead of time that customizing is on the table. One of the issues with using custom mechs for pickup games is that the holes in BV2 balancing are pretty glaringly obvious, and as soon as you go down the route of customization you can end up with a lot of people fielding mechs that look very similar.

Very true.  It's one of the reasons our scenario leader usually has a specific line on if customs are allowed or not.

Usually in cases where a MUL link is provided, it also usually means that custom builds are off the table.

Still, doing customs can be fun just to see how crazy some people get things.  If anything, there are a few items on my "personally banned" list, like 5ton hovercraft that can move 25+ carrying only a Booby Trap...  It's only like 37 BV2, so what's the problem?
Title: Re: Editing already made Mechs
Post by: elf25s on 04 May 2024, 07:52:41
yes you  can rule of thumb is it fits it sits only limit is weight and space depending on equipmen
Title: Re: Editing already made Mechs
Post by: Col Toda on 07 May 2024, 08:17:33
I found very few mech that couldn't be improved by modification . One 3025 outlier  is the Trebuchet 5N in which it was not worth it and became the stock lance in the company . I suspect quite a few others but that one in it's time and place stuck with me . Before doing anything really look at a unit as is because the bon standard parts become an issue in a campaign the more custom jobs the bigger the issue. 
Title: Re: Editing already made Mechs
Post by: Charistoph on 07 May 2024, 10:09:32
The AWS-8Q Awesome is pretty close, too, so long as you stay in the Introtech lane.  It's so effective, I have no problem using it when the tech level and Era allow for "better".

Though, the Awesomes our local campaign have set up are pretty insane in comparison, but they require DHS to handle.

A few of the Locust variants are pretty solid, again, so long as you're staying in the Introtech lane, AND keep them to Scouting duties.  I usually look at if I need Machine Guns, Infernos, or pure Energy.

Once you start getting out of Introtech, it REALLY boils down to preferences in equipment, the desired Role, and possibly Quirks of the Chassis.
Title: Re: Editing already made Mechs
Post by: klarg1 on 07 May 2024, 11:34:51
It's worth noting that there is actually varying etiquette on whether or not custom mechs are allowed. For campaign play, where there are rules for the time/effort/cost of customizing a mech, it's very common.

For pickup games where you're playing with BV2 balancing, the generally accepted standard is that you're using canon mech variants. Similar if you're generating forces off Random Assignment Tables, etc. If you want to bring custom mechs to such a game it should be agreed with ahead of time that customizing is on the table. One of the issues with using custom mechs for pickup games is that the holes in BV2 balancing are pretty glaringly obvious, and as soon as you go down the route of customization you can end up with a lot of people fielding mechs that look very similar.

This is a very good summary.

The really short version is: agree on a set of expectations with your opponent ahead of time.