BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => Strategic Operations => Topic started by: Acolyte on 08 June 2014, 05:44:30

Title: (Answered) (Errata) Abstract Aero (Radar Map) and Advanced Anti Aero
Post by: Acolyte on 08 June 2014, 05:44:30
On pg 19 under Attacks it is discussed that one uses the rules on pgs 242-247TW for ground attacks and return fire, but what happens if you're using the Advanced Anti Aero from pg94-96SO?

Specifically, what's the velocity of the ASF for purposes of return fire?

Thank you
   - Shane
Title: Re: (Research) Abstract Aero (Radar Map) and Advanced Anti Aero
Post by: Xotl on 09 February 2015, 11:38:07
The problem is that units using abstract aerospace don't have velocities, and in any case, the recent aero errata changes to TW have made that SO rule largely redundant and unnecessary. 

Maybe keep the bit about only counting hits that beat the armour threshold towards the lawn-dart roll, if you think fighters are underpowered, but I think you can largely ignore the rest.