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Dear C’Thulhu, is it war crimes o’clock yet?
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Kind of reminds me of what I read about the German economy during WW2. While all praise the technology Germany used apparently the companies made most stuff not to last as they were certain it would be destroyed rather quickly on the battlefield. Though perhaps noit in all cases as for example those Pak 40 were certainly build to last. Would perhaps fit in Clan culture as you have asociety that is always in a level of low level warfare or rather trialing
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Fan Designs and Rules / Re: Billions C-Bill Challenge
« Last post by Sir Chaos on Today at 04:08:42 »
A difficulty with the max-ASF approach is that forces are virtually blind.  You need military large craft to get significant detection ranges.  An invading force could block resupply to every off-planet location on the cheap with a few smallcraft.  Then they could mass on each in turn and execute a high speed strike with minimal losses to them and maximal to your force.  Or they could skip the strikes and just leave the outlying stations to die slowly without resupply. 

The planetary force will have many blindspots in coverage due to the size of the planet, so you can imagine an invasion force landing units and advancing overland to take out ASF bases or executing ASF strikes for defeat in detail if ASF bases are dispersed across the planetary surface.

This does bring up a question: what is the dispersion of planetary assets in need of protection?  One giant city?  A continent?  Multiple continents?

With the all-ASF approach, I have so many ASF that I can afford to split them between multiple locations. Even with several moons and several inhabited continents on the main planet, in the unlikely case that the raiders pop up so close that the defenders cannot mass against them, each location will still be defended by well over a hundred ASF.
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Fan Fiction / Re: The Kapteyn Universe
« Last post by Blacknova on Today at 03:52:15 »
Here is an example of how we might pull together the naval side of a KU TRO down the line.

To make sense of the discussion of the Lola III below, there are some initial notes about how naval technology in the KU works going forward - which does mean we'll need to do some updates to existing designs for the TRO.

KU WarShip Overview


Rules Notes
KU naval technology has more variance to it than that of canon, making WarShip generations far more important than the case for canon. For example, certain armor and other technology only becomes available as technology advances. Also, capital weapon technology improves as well, making for far more effective vessels as technology advances.

The list below outlines what technologies are available at each level of naval technology.
  • Inner Sphere Tech - Standard Capital and non-capital weapons, screen launchers, standard armour, grav decks
  • Star League Tech - Improved Ferro-Aluminium armour, standard Capital weapons, Star League non-capital weapons, L-F Battery, HPGs
  • Advanced IS / Golden Century Tech - Ferro-Carbide armour, KU Advanced Capital weapons, KU Advanced Tech non-capital weapons
  • Clan Tech Lamellor Ferro-Carbide armour, KU Clan Capital weapons and Clan Tech non-capital weapons.

The following tach is available to the various powers.
Inner Sphere Tech All other nations
Star League Tech Federated Suns, Lyran Commonwealth, Capellan Confederation,
Advanced / Golden Century Tech Terran Hegemony
Clan Tech All Clans, Wolf’s Dragoons

In Universe Piece
General Wolf,
We have finally been able to penetrate the Terran’s naval databases and can finally make an assessment against the other realm’s and the Clan’s naval technology. We had wished to make this breakthrough sooner, however, since the return of Warships to the Inner Sphere a little more than a decade ago, every state has guarded its knowledge against outsiders, delaying our ability to analyse the true extent of naval advancement and technology. To provide an initial working overview of the differences in technology, we have undertaken a comparison of the Lola III-class destroyer, which is deployed by the Hegemony (Lola 33), Clans (Lola III-C) and ourselves (Lola III-W).

All of the Lola III variants mass 680,000 tons and are able to accelerate at a maximum of 3-g’s. The original vessel has an endurance of 76 days with 1,200 tons of fuel, which is retained by the Clan version, and increased to 152 days (2,400 tons) for the Hegemony vessel and 367 (5,800 tons) for the Wolf Dragoons variant.

Structurally, the original Lola III had been reenforced by a factor of 8.33, which enabled it to carry 680 tons of armor, though only 322 tons of Improved Ferro-Aluminium were installed. Again, the Clan version retains this approach, though the armour is upgraded to Lamellor Ferro-Carbide. The Lola 33 saw an increase in structural strength of 20% and a much heavier armor belt of 816 tons of Ferro-Carbide, due to the focus of the Hegemony’s Mark 3 program being on survivability. Our own version saw the retention of the original structure, but the upgrading and increasing of protection to 680 tons of Lamellor Ferro-Carbide.

Transport for each version varies as well, with the original Lola III carrying no DropShips, four small craft and six aerospace fighters. The Lola 33 and Lola III-W increase the fighter capacity to a full Wing, plus a command section (20 fighters), while the Clan version has ten small craft and a Star of ten fighters. The Lola 33 does not add DropShip collars, though in keeping with Clan naval doctrine, which places an emphasis on carrying capacity and DropShip support, eight docking collars are added. Our own W variant is influenced by Clan design philosophies, though to a lesser extent and carries only four DropShips.

The weapons load of the original Lola III is twelve NL/55, four NL/45, two White Shark and five Barracuda capital missile tubes, and sixteen NAC/10. The Lola III was not able to utilise its full firepower due to the heat system being only 89% effective.

The Hegemony Lola 33 upgrades the weaponry to the more advanced models produced by Terran yards, as well as doubling the entire weapons layout, providing for more than twice the capital firepower of the original vessel. For close in protection, the Lola 33 adds the standard ComStar designed anti-missile and anti-fighter defences, with thirty-two F-MIDS, sixteen Anti-Missile Systems, and eight quad mounted Large Pulse Laser batteries. The Lola 33 generates more than twice the heat burden of the Lola III, but a vastly expanded heat dissipation system is able to manage the load.

The Clan version of the Lola III also upgrades the weaponry. In this case four NL/55, four NL/45, and four NAC/10 are added, along with a full upgrade of all weapons to Clan capital grade models. Anti-Fighter defences are extensive, including thirty-two ER Large Laser, thirty-two Artemis equipped LRM-20’s, and eight of the Clan’s long range anti-fighter defence Arrow X SAM systems, which are designed to take our Clan strike fighters before they can deliver their short range Raptor anti-ship rockets. Like the Hegemony version, the Lola III-C can manage its heat load effectively.

Our own version of the ship, the Lola III-W, add nine Nl/55, four NL/45, eight NAC/10, and four Barracuda, as well as an upgrade to Clan standard capital weaponry. The close in defences consist of eight layered anti-missile networks, each with an Arrow X, F-MIDS, and a Clantech Anti-Missile System, the F-MIDS copied from the Hegemony. Making life difficult for fighter, shuttles and DropShips are sixty-four Clan spec Ultra AC/10’s. Running the hottest of all four models, the heat system was again upgraded to manage the load.

As can be seen, all three upgrades of the venerable Star League Lola III do away with the excessive cargo of the original model, focusing the additional mass to the priorities of each’s doctrine. In the case of the Hegemony, structure and armor are the highest priority, then weapons, where the Clans place a premium on transport capacity. Our own needs fall in between this, making for a more versatile variant of the ship.
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Clan Chatterweb / Re: Clan Nova Cat - Zombie Catgirl Extravaganza
« Last post by parable on Today at 03:47:03 »
The real reason we got kicked out of the Clans. Our ceremonial rizz was to strong for the rest of them. :D

I mean, Clan Blood Spirit's red Cobra Commander ceremonial uniform is pretty baller, ngl.  But the Nova Cat leaned into the "leatherdaddy furry" side of things and it hit the other clans' insecurities a bit too hard.  It mightn't be a stretch to say that the Nova Cats are the Rob Halford to the Clans' metal scene.
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Scroll down to the Forcepacks section on the Kickstarter campaign page and they're listed there:

https://www.kickstarter.com/projects/cgl/battletech-mercenaries/description

Alternately you can go to the Sarna page for the kickstarter campaign, scroll down to the list of products and click in to each one that says Battlefield support

https://www.sarna.net/wiki/2023_Mercenaries_Crowdfunding_Campaign
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Fan Designs and Rules / Re: Record Sheets: Beyond the Frontier!
« Last post by Daryk on Today at 03:28:36 »
That's a feature, not a bug! :)
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Akamia on Today at 03:26:45 »
Craft
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Off Topic / Re: Naval Pictures X: Underway on Nuclear Power
« Last post by Daryk on Today at 03:22:40 »
Awesome indeed! :)
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The Periphery / Re: Fall of the Aurigan Coalition
« Last post by Daryk on Today at 03:15:04 »
I thought Iberia was Ostergaard's Fortress?
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