Author Topic: Even more mech design decisions that make no sense  (Read 35437 times)

Orin J.

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Re: Even more mech design decisions that make no sense
« Reply #210 on: 08 August 2019, 19:27:18 »
Tell us the truth, are you disappointed people avoid the Targe?

my problem is the Targe and Mjolnir occupy the same area in my memory so it's kind of overshadowed by the other, more terrrible choice.
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MoneyLovinOgre4Hire

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Re: Even more mech design decisions that make no sense
« Reply #211 on: 08 August 2019, 21:10:31 »
Like the Storm Raider?
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mbear

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Re: Even more mech design decisions that make no sense
« Reply #212 on: 09 August 2019, 06:36:22 »
my problem is the Targe and Mjolnir occupy the same area in my memory so it's kind of overshadowed by the other, more terrrible choice.

Curse you! I just imagined a Mjolnir with ammo in the legs. Not because it needs the ammo, just because it's the only way to make it worse.
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grimlock1

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Re: Even more mech design decisions that make no sense
« Reply #213 on: 09 August 2019, 08:58:38 »
Curse you! I just imagined a Mjolnir with ammo in the legs. Not because it needs the ammo, just because it's the only way to make it worse.

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Empyrus

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Re: Even more mech design decisions that make no sense
« Reply #214 on: 09 August 2019, 09:07:28 »
Ammo on legs isn't usually very bad. I'm assuming standard rules, no floating criticals (i don't like that rule) and assuming a design doesn't have MASC for self-inflicted leg crits. Can't TAC legs, legs are usually pretty sturdily armored, and partial cover blocks damage on legs. And should there be a critical hits, legs always have four slots used up, reducing odds of an ammo explosion.

 

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