Author Topic: MOT? - Nightsky  (Read 11333 times)

Greatclub

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MOT? - Nightsky
« on: 17 February 2020, 01:49:54 »
Nightsky.

Quote
Looks at a Hatchetman

Look at a Nightsky.

Flicks the Hatchetman over with a finger, proceeds to hug the Nightsky

Declares Nightsky is what the 3050 hatchetman (Guy doesn’t even get capitalized anymore) should have been.

Wonders why it isn’t more popular

Looks at Wraith from same TRO.

Oh yeah. Overshadowed.

The Nightsky is a medium melee mech from TRO:3055. It’s a Lyran (Initially FedCom) design produced on Hesperus. It’s an interesting looking design, angular, with a flat front and a toothy head projecting forward; depending on the paint job it can look lizard-like.

It is respectably fast for fifty tons, at 6/9/6. At The basic model is the -4S, costing 1159 BV(2.) Armor isn’t maxed, but is close, with only the arms unable to pass the gauss threshold on the front. The back is notably thinner over an XL engine, which is a handicap for a close combat mech. As such it really wants to be one of the last mechs to move.

Weapons are very short ranged; the big gun is a large pulse laser, backed up by two medium pulse lasers and a small. This lets you jump and shoot with a reasonable chance of hitting. There are enough heat sinks that you only have to worry about movement heat on an alpha. Given how often I tend to jump when using one, this is on the low side of enough, although even that is out of immediate to-hit penalties.

The Hatchet on the arm? It deals ten points. That alone endears it to me over the hatchetman, as it can do internal damage and crits if it bops somebody on the cockpit.

Don’t like the large pulse laser and think it’s the most useless thing in the game? Then wait three years until 3056 and grab a -4T. It replaces the big gun with an ER large laser, letting you reach out and touch somebody. The remaining two tons are spent... debatably. A small laser isn’t a bad thing for a berserker mech, but the anti-missile system introduces ammo vulnerabilities for minimal defensive gains. Running hotter, carrying explodium over an XL and costing roughly 115 BV more makes this a lesser option compared to the base model, IMHO. But if you gotta have a gun with range, go for it.

Remember how I said that the -4S was a bit undersinked? You can’t say that about the -5S. It is the model you want to take if you know you’ll be fighting in a desert or against inferno missiles, and never else. Three extra heat sinks means it runs iced over, especially since it gets the weight for them from the jump jets. -5S are cheaper than base Nightsky, but the loss in mobility just isn’t worth it.

-5T, first produced in ‘57, is another LPL hate mech. It replaces it with an ER-PPC. This gives you a good, heat free and mobile long range bracket, but once you get in close you’re either painfully oversinked or undersinked depending on if you drop the big gun. At two hundred BV more expensive, I will once again take the specialist over this generalist. Even more so than with the -4T, you may chose otherwise.

The -6S replaces the XL engine with a light, a significant improvement. Unfortunately, the armament passes impractical on the way to absurd. Seven ER-medium lasers completely overwhelm the cooling loop even before you jump. Replacing some with medium pulses or vanilla mediums is what I’d do if I got one in a campaign, but  stock you better have trigger discipline until it’s time to go all-in. Given that the cost is 320 points over a ‘-4s Nightsky, I’ll pick the one with weapons I can use over the survival boost.

Last is the -6T, which is the one I WOULD use over the base model. Why? Triple Strength Myomer. TSM. 20 point hatchet hits. It might cost only a hair less than a -6S, but now it is a true melee ‘mech. It sacrifices a MPL for an ER medium and a pair of ER small, letting you fine-tune the heat. Side-grading one of the smalls to a base model for still finer heat tuning would be useful, but that’s the only real quibble I have with it. Get close, heat up, and smash out somebody’s back.

And always remember – Insert Hatchet A Into Head B.




UPDATE

New Nightsky in RG27, a very good issuing for 3055 mechs. Once again it’s mixed tech... but said tech was used intelligently.

Armor tonnage was shaved but is marginally better through heavy ferro. The point the side torsos desperately needed for the dual gauss threshold was put on the legs instead. On the other hand, the XL engine became a clan XL, meaning it can survive the loss of a side torso. This will probably buy it extra turns of life, possibly even combat-effective ones. 

Weaponry was revamped across the board. The small pulse laser became a small x-pulse laser, for blending infantry at standoff distances. A large x-pulse in the left arm has some actual range and a pulse bonus, yet doesn’t do horrible things to the budget. The clan medium lasers do lose the pulse bonus, but given the much improved range (equal to the big x-pulse) they usually come out ahead.

Some of the weight saved goes into more heat sinks; the three range 15 guns are heat-neutral at a run. AES is added to the hatchet, which... it’s a hatchet without TSM, more accurate or not.

Overall the -7S Nightsky is much better. This is another one I’d seriously consider paying 320 BV for over the base model, for more options in how to fight and increased suitability.

In the event of forum crash or post loss, this post may be restored by any who have it.
« Last Edit: 11 March 2023, 14:04:25 by Greatclub »

MoneyLovinOgre4Hire

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Re: MOT? - Nightsky
« Reply #1 on: 17 February 2020, 01:52:40 »
I never understood why it took so long to get a TSM variant of this mech.
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Greatclub

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Re: MOT? - Nightsky
« Reply #2 on: 17 February 2020, 01:54:58 »
I've never understood why there are no TSM axmen or hatchetmen. (Still no capitals letters from me)
« Last Edit: 17 February 2020, 02:01:23 by Greatclub »

garhkal

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Re: MOT? - Nightsky
« Reply #3 on: 17 February 2020, 02:14:33 »
Or for that matter, an axeman with TSM.  BUT then again, i'd have liked to see MORE mechs at the sweet spots (30/45/60/75/90 tons) sporting hatchets....
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MoneyLovinOgre4Hire

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Re: MOT? - Nightsky
« Reply #4 on: 17 February 2020, 02:34:49 »
Instead, the first hatchet-packing mech we got TSM on was... the Scarabus.  Which couldn't even use it effectively due to not having enough weapons to overheat itself.
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SteelRaven

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Re: MOT? - Nightsky
« Reply #5 on: 17 February 2020, 04:01:23 »
Yes, the Nightsky. The lovechild of the Hatchetman and the Griffin Sparky
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Nikas_Zekeval

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Re: MOT? - Nightsky
« Reply #6 on: 17 February 2020, 10:25:25 »
I think the -5T works fine.  One the ER PPC gives it an option for fights that happen outside a phone booth.

Two, it can work as a alpha-jump/cool down cycle.

Say you run up to club someone, full alpha plus run in 27 heat.  Okay, movement mod, but just shy of targeting mod.

Now jump to cover (you did have a cover spot within 180 meters when you planned, this, right?).  that is 13 of 20 heat for the round.  Enough for both MPLs if someone manages to get around to you, and just plus 1 heat.

Or if ground movement is still viable?  7 heat left over, plus a run, plus the pulse lasers leaves -1 heat.

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Re: MOT? - Nightsky
« Reply #7 on: 17 February 2020, 12:44:47 »
The -4S is one of those designs where in campaign, when they become available, I would have a hard time not putting a Snub PPC in place of the LPL for the 9 hex reach.  I also think its too bad we never got a Jihad era X-Pulse or Dark Age REL version.

The main mercs I have played with have a Nightsky though I do not think it has gotten into hatchet range often, its lance mates are all PPC'ers (WVR-8K x2 & Uziel 2S) which leaves it on clean up . . . things have not survived to get hatchet'd usually.
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Re: MOT? - Nightsky
« Reply #8 on: 17 February 2020, 14:11:12 »
Great mech. It is like a P-Hawk with extra armor and a hatchet for extra friendship. The pulse weapons and the mobility are very good for flanking/counterflanking moves.  It is not a brawler mech but 6/9/6 units rarely are. The ER Medium version is crazy but it can survive using jump jets. Less good than the base one.

Also, very, very low BV. Do you want a filler unit? This one is very high in the list.
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Nightsong

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Re: MOT? - Nightsky
« Reply #9 on: 17 February 2020, 14:12:12 »
The -4S is one of those designs where in campaign, when they become available, I would have a hard time not putting a Snub PPC in place of the LPL for the 9 hex reach.  I also think its too bad we never got a Jihad era X-Pulse or Dark Age REL version.

The main mercs I have played with have a Nightsky though I do not think it has gotten into hatchet range often, its lance mates are all PPC'ers (WVR-8K x2 & Uziel 2S) which leaves it on clean up . . . things have not survived to get hatchet'd usually.

Maybe I’m weird but I like LPLs, though the X or RE options definitely have their appeal. The pulses all help counter the jumping, allowing a good way to forest/building cover until you’re in range for a depleted uranium back rub. I don’t mind long range weapons on a melee ‘mech for closing in, but I like having a nasty up close bite to sidecar the melee.

Empyrus

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Re: MOT? - Nightsky
« Reply #10 on: 17 February 2020, 14:45:24 »
Wait, so, this is basically an better Hatchetman with terrible looks? Yaaawwwnnn.
I'll stick with the classic for melee, and a Phoenix Hawk or the like for 6/9/6 movement.

garhkal

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Re: MOT? - Nightsky
« Reply #11 on: 17 February 2020, 14:47:03 »
Me neither.  Yea, it takes 2 more tons than a regular or ER large, with somewhat sucky range, but generally on hatcheters, you're wanting to be close...
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Re: MOT? - Nightsky
« Reply #12 on: 17 February 2020, 15:24:12 »
Maybe I’m weird but I like LPLs, though the X or RE options definitely have their appeal. The pulses all help counter the jumping, allowing a good way to forest/building cover until you’re in range for a depleted uranium back rub. I don’t mind long range weapons on a melee ‘mech for closing in, but I like having a nasty up close bite to sidecar the melee.
I want to like LPL, but their short range eats up the pulse modifier.  Even with everybody jumping, the snubbie gives equal or better TH at anything past 3 hexes.
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Re: MOT? - Nightsky
« Reply #13 on: 17 February 2020, 15:29:17 »
Wait, so, this is basically an better Hatchetman with terrible looks? Yaaawwwnnn.
I'll stick with the classic for melee, and a Phoenix Hawk or the like for 6/9/6 movement.

So the extra armor has no appeal at all?

I question the art decisions myself but it's far from the worse looking mech in that TRO.
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Colt Ward

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Re: MOT? - Nightsky
« Reply #14 on: 17 February 2020, 15:31:00 »
Me neither.  Yea, it takes 2 more tons than a regular or ER large, with somewhat sucky range, but generally on hatcheters, you're wanting to be close...

Is that in support of-

Maybe I’m weird but I like LPLs, though the X or RE options definitely have their appeal. The pulses all help counter the jumping, allowing a good way to forest/building cover until you’re in range for a depleted uranium back rub. I don’t mind long range weapons on a melee ‘mech for closing in, but I like having a nasty up close bite to sidecar the melee.

In which case grimlock beat me to it . . . and do not forget, it hits out further though for less damage, at 9 & under it gets 1 more damage than the LPL, and finally you get 1t back to play with in the design.

The Nightsky and Wraith have always been to me the top two candidates for Snubs replacing their Large Pulse because now I do not have to get that close to cause damage until I want to do so- I would rather be 7-9 hexes behind someone and get that first 10 point shot to strip off back armor before closing in to fire again and use my other pulse lasers.  If I have time make the play (or position/init forces the movement), it increases the chance of criticals when I do close.

But sticking with the all pulse configuration is why I mentioned X-Pulse and REL as future options that were not taken.

The other thing for me is, when I see a Nightsky . . . it becomes a target- a easier to hit Wraith.  While it may not be able to do much to me past 6 hexes, I want to focus and knock it down to help protect my flanks.  It does not draw quite the same attention as a Hunchback waddling its way forward, but its something to deal with while exchanging ranged fire.
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Empyrus

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Re: MOT? - Nightsky
« Reply #15 on: 17 February 2020, 15:44:55 »
So the extra armor has no appeal at all?

I question the art decisions myself but it's far from the worse looking mech in that TRO.

The fact it is objectively better is my major issue with it. It is 50 tons which is better for melee and durability than 45 tons of the Hatchetman, it moves considerably faster which is good for melee and survivability, it has better arranged secondary weapons benefiting the design as a whole, it doesn't have anything explosive on-board, and finally, as you say, it has better armor.
In-universe, it seems like an excellent refinement of the Hatchetman concept.
IRL, it is both unnecessary (flaws can be corrected in variants), and boring (it doesn't actually differentiate itself beyond being a better Hatchetman).

I'm not saying same concept cannot be revisited in another 'Mech with similar weight class/role, i just feel those should be more than "X done right".

Greatclub

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Re: MOT? - Nightsky
« Reply #16 on: 17 February 2020, 16:05:32 »
I want to like LPL, but their short range eats up the pulse modifier.  Even with everybody jumping, the snubbie gives equal or better TH at anything past 3 hexes.

Yeah, that is a significant hidden cost of this and similar mechs - you have to move last if you want decent bang for buck.

A snubbie Nightsky would be somewhat worse under ideal circumstances and much better the rest of the time.

Minemech

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Re: MOT? - Nightsky
« Reply #17 on: 17 February 2020, 16:49:42 »
 It is also useful effective against infantry.

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Re: MOT? - Nightsky
« Reply #18 on: 17 February 2020, 17:01:08 »
I think the second best part about the art is the little finger gun it's making. I can't get the mental image of a Nightsky going 'zoop!' while pointing at something out of my head.

Nikas_Zekeval

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Re: MOT? - Nightsky
« Reply #19 on: 17 February 2020, 19:13:07 »
Yeah, that is a significant hidden cost of this and similar mechs - you have to move last if you want decent bang for buck.

A snubbie Nightsky would be somewhat worse under ideal circumstances and much better the rest of the time.

Hence my preference for the ER PPC -5T over the -4S.  Sure, the later is marginally superior, if it gets to fight in its preferred range and style.  And helpless or nearly so if forced back or unable to close within even ten hexes.

The -5T has a higher heat load, and needs to ride the heat scale to get close to the -4S in DPM in a close in fight, but has backup options where closing is impossible or at least highly contraindicated.  And assuming the enemy will let you fight to your most advantageous is usually a recipe for a bad day.

2ndAcr

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Re: MOT? - Nightsky
« Reply #20 on: 17 February 2020, 19:17:14 »
 I have used the Nightsky in campaigns before, but the moment I get my hands on a Clan LPL and if really lucky some CMPL well, mixed tech we be.

 That upgrade does wonders for the Nightsky. Now you can reach out and tough at range until you want to make your move.

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Re: MOT? - Nightsky
« Reply #21 on: 17 February 2020, 22:42:59 »
*blows whistle louding while flinging yellow flags*

I have used the Nightsky in campaigns before, but the moment I get my hands on a Clan LPL and if really lucky some CMPL well, mixed tech we be.

 That upgrade does wonders for the Nightsky. Now you can reach out and tough at range until you want to make your move.

Violation of Apollo's Law ! . . .

Seriously, Clan weapons make most things better so its not a huge leap.
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2ndAcr

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Re: MOT? - Nightsky
« Reply #22 on: 17 February 2020, 22:52:56 »
 I always had good luck with the standard 4S. Just have to pick the perfect moment to move in for the kill. A lance of 4S focusing on a single enemy is pretty brutal in itself.

 

MoneyLovinOgre4Hire

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Re: MOT? - Nightsky
« Reply #23 on: 17 February 2020, 22:56:24 »
One would hope that 60 tons of lasers focused on the same target would, in fact, be quite brutal.
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Re: MOT? - Nightsky
« Reply #24 on: 17 February 2020, 23:00:19 »
*blows whistle louding while flinging yellow flags*

Violation of Apollo's Law ! . . .

Seriously, Clan weapons make most things better so its not a huge leap.

Yeah, not everyone has access to Clan salvage, and techs able to both maintain Clan Tech and kitbash it into an Inner Sphere non-omni chassis without ****** something up.

2ndAcr

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Re: MOT? - Nightsky
« Reply #25 on: 17 February 2020, 23:12:57 »
 Oh, my Clan tech Night Sky was a royal pain to keep everything running. Maybe 1 out of 5 battles would have everything working. If it was not an Elite rated tech, they did not breathe near that mech. And even then, it was a pain. But boy, I sure did love her.

 Only way to play, focus fire is god on the battlefield. The Inner Sphere was lucky the Clanners never played it that way from the get go. Of course if they would have, then I could see a Trinary beat down a Battalion. Nothing more demoralizing than watching your heaviest mech get melted by a Star in the first volley before you can even return fire.

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Re: MOT? - Nightsky
« Reply #26 on: 18 February 2020, 00:09:03 »
Even focus fire is going to require the IS to get into range they can hit at . . . run a Clan elite or veteran star up against two random companies using the Combat Manual series to roll it.  Bad . . . it was very bad for the IS . . .

With that said, I DO think the Nightsky was designed to fill the League, Cappie and Drac fronts to free up longer ranged designs to be transferred to the Clan front.  Clan range and pulse weapons along with their mobility just makes it too hard for the Nightsky to get into range let alone good ranges.
Colt Ward
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MoneyLovinOgre4Hire

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Re: MOT? - Nightsky
« Reply #27 on: 18 February 2020, 00:53:43 »
Depends on the battlefield.  I'd hate to use it on an open plain, but in built-up terrain or forests where line of sight is more restricted it's going to be fairly effective.
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garhkal

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Re: MOT? - Nightsky
« Reply #28 on: 18 February 2020, 01:43:54 »
Or in a city and for those saying switch the LPL out for a snubby, not everyone plays in games where each player has access to all sorts of tech to switch things out.
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Re: MOT? - Nightsky
« Reply #29 on: 18 February 2020, 02:07:23 »
Why I like the PPC on the 5T, gives you options.
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Re: MOT? - Nightsky
« Reply #30 on: 18 February 2020, 02:38:15 »
I notice nobody has said they'd take the -4T.

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Re: MOT? - Nightsky
« Reply #31 on: 18 February 2020, 02:55:21 »
The AMS was a terrible addition for a laser mech.
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Re: MOT? - Nightsky
« Reply #32 on: 18 February 2020, 07:26:13 »
Laser AMS isn't though if your careful with your heat.

I always wanted to like the Nightsky, but i think its can be tricky for newer players.   Some guy schooled me on MegaMek double blind game with laser-boat version in heavy woods.  Stop playing that guy after that.

I like Mike Plog's version of the art, reminds me of original Teenage Mutant Ninjas Turtles appearance with that angry comic like face.
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Re: MOT? - Nightsky
« Reply #33 on: 18 February 2020, 08:04:44 »
The AMS was a terrible addition for a laser mech.
It would be better off with an ECM unit

I notice nobody has said they'd take the -4T.
I like the added range for a loss of one point of damage
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Re: MOT? - Nightsky
« Reply #34 on: 18 February 2020, 08:17:15 »
Wait, so, this is basically an better Hatchetman with terrible looks? Yaaawwwnnn.
I'll stick with the classic for melee, and a Phoenix Hawk or the like for 6/9/6 movement.

Although if you look close, it keeps the hatchetman/axman feet.
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Re: MOT? - Nightsky
« Reply #35 on: 18 February 2020, 13:47:57 »
a player had a great run in a clan-era campaign I ran with the stock 4S. i've played with the TSM variant a few times and it was aight.

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Re: MOT? - Nightsky
« Reply #36 on: 18 February 2020, 14:05:43 »
It would be better off with an ECM unit

That surprises me too..  None of the original versions sport an EMS.
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Re: MOT? - Nightsky
« Reply #37 on: 18 February 2020, 14:15:05 »
That surprises me too..  None of the original versions sport an EMS.

Just because Kai had one in his borrowed Hatchetman 2nd seat does not mean other mechwarriors have their own onboard emergency medical support.
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Re: MOT? - Nightsky
« Reply #38 on: 18 February 2020, 14:40:13 »
AMS is cheaper and takes less space so it's why you see it everywhere, ECM is better by default.
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Re: MOT? - Nightsky
« Reply #39 on: 18 February 2020, 15:11:48 »
AMS is cheaper and takes less space so it's why you see it everywhere, ECM is better by default.

Two things, one that AMS version might have come out before the Total Warfare rules, which changed the AMS rules.  In the earlier BMR(r) rules you roll 1d6 (2d6 for Clan systems) which were the number of missiles you shot down, and the amount of ammo the AMS chewed through to do it.  So you could empty that 1 ton bin in as few as two uses.

Secondly?  This is a mech built to get into its target's faces.  The AMS is extra protection from at least missiles while closing.

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Re: MOT? - Nightsky
« Reply #40 on: 18 February 2020, 18:17:05 »
I now have two minis of the Nightsky and I’ve used the 6T exclusively: it works but you’re right about the rear armor. Yes a Clan Tech version would rock... but Apollo’s Law there. Also agree about the Jihad DA versions needed: a lot of the newer tech could improve this.

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Re: MOT? - Nightsky
« Reply #41 on: 18 February 2020, 19:59:02 »
The thing about Apollo's law is that the Nightsky isn't a bad mech without Clantech.  It's just a blindingly obvious swap for it.
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Re: MOT? - Nightsky
« Reply #42 on: 18 February 2020, 20:37:02 »
... Also agree about the Jihad DA versions needed: a lot of the newer tech could improve this.
According to the MUL, the Nightsky is still in production so a new variant wouldn't be crazy.
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Re: MOT? - Nightsky
« Reply #43 on: 19 February 2020, 02:03:45 »
AMS is cheaper and takes less space so it's why you see it everywhere, ECM is better by default.
An AMS with ammo takes up the same weight and space as an ECM suite.
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Re: MOT? - Nightsky
« Reply #44 on: 19 February 2020, 04:52:03 »
Although if you look close, it keeps the hatchetman/axman feet.
Interesting detail. Pity the upper body looks terrible.

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Re: MOT? - Nightsky
« Reply #45 on: 19 February 2020, 11:22:37 »
That was a serious hazard of being in TRO 3055.  That book was just a low point in Battletech artwork.
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Re: MOT? - Nightsky
« Reply #46 on: 19 February 2020, 12:26:33 »
That was a serious hazard of being in TRO 3055.  That book was just a low point in Battletech artwork.
My first exposure to TRO 3055 artwork was the little mech identification section in the back of the novels. I saw the Nightsky and Scarabus in a couple but other than "Alice moved their Nightsky up to cover Bob's right flank," they didn't get much attention.  To point that I don't think realized that either one of them had hatchets until I saw the specs, many years later.
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Re: MOT? - Nightsky
« Reply #47 on: 19 February 2020, 13:20:40 »
Same.  The Scarabus especially doesn't look like it's got any sort of melee weapon in its original artwork.
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Re: MOT? - Nightsky
« Reply #48 on: 19 February 2020, 13:29:18 »
Funny thing is people really started talking up the built in Hatchet look later, using the Night sky as a example.
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Re: MOT? - Nightsky
« Reply #49 on: 19 February 2020, 13:30:29 »
Same.  The Scarabus especially doesn't look like it's got any sort of melee weapon in its original artwork.
Judging by a pic on Sarna, i'd say it has a recognizable axe but not a rules-compliant one, no hand actuator...

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Re: MOT? - Nightsky
« Reply #50 on: 19 February 2020, 14:13:49 »
I always thought that it looked like some sort of weird industrial equipment.  Like a mech-sized stapler or something.

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Re: MOT? - Nightsky
« Reply #51 on: 19 February 2020, 14:26:30 »
I always thought that it looked like some sort of weird industrial equipment.  Like a mech-sized stapler or something.
:toofunny:

I forgot how odd those earlier pictures of the 3055 mechs looked at times. Scarabus does look like it has mech-sized stapler.
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Re: MOT? - Nightsky
« Reply #52 on: 19 February 2020, 14:28:10 »
Judging by a pic on Sarna, i'd say it has a recognizable axe but not a rules-compliant one, no hand actuator...

From the pic MLO4H posted, I can almost see a hand (mitten-covered though) wielding an old stone handaxe, just not quite the way most were held irl.

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Re: MOT? - Nightsky
« Reply #53 on: 19 February 2020, 14:38:14 »
I can't see a hand actuator, covered or not.
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Re: MOT? - Nightsky
« Reply #54 on: 19 February 2020, 15:34:00 »
Judging by a pic on Sarna, i'd say it has a recognizable axe but not a rules-compliant one, no hand actuator...
Once I knew the Scarabus had a hatchet I went back and decided that it doesn't have a "hand actuator" in the sense of a manipulator, but it does have an extra swivel below the elbow, and the blade is in a slot, so there are ways to fine tune the blade position.  In a person, the power comes from the hips and shoulder.  Gross aim comes from the shoulder and elbow, and fine aim comes from the wrist/hand. The Scarabus takes the very logical step of skipping the traditional "hand," with its 15+ separate joints and FSM knows how many components, and bolting the blade to a modified "wrist."  So, with a bit of abstraction and mental gymnastics, the Scarabus does look rules compliant, at least if ****** my head and squint a little.

I can't make the Nightsky work, though.  That blade is just bolted to the vanbrace.  No two ways about it.

Interesting detail. Pity the upper body looks terrible.
No argument, although neither the hatchetman or axman is exactly the belle of the ball, either. Although the art in later versions manages to massage the proportions so both come out looking a bit better.
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Re: MOT? - Nightsky
« Reply #55 on: 19 February 2020, 15:41:29 »
I can't make the Nightsky work, though.  That blade is just bolted to the vanbrace.  No two ways about it.
No argument, although neither the hatchetman or axman is exactly the belle of the ball, either. Although the art in later versions manages to massage the proportions so both come out looking a bit better.
There's pretty-ugly and ugly-ugly. The Hatchetman is the former, the Nightsky (and Scarabus) the latter.

I have to admit ShimmeringSword's new Hatchetman looks better than its previous depictions though.

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Re: MOT? - Nightsky
« Reply #56 on: 19 February 2020, 20:45:17 »
The nightsky is one of the 3055 mechs I wanted in the kickstarter, along with the penetrator, gunslinger, and daikyu. Still a little pissed about what they did to the Scarabus and rest of the berserker lance.

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Re: MOT? - Nightsky
« Reply #57 on: 20 February 2020, 07:53:43 »
While the Nightsky's sculpt was not so terrible to, but Penterator's mini had mix problems. It was doable, i loved the base it was on since it was city thing. 
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Re: MOT? - Nightsky
« Reply #58 on: 20 February 2020, 08:44:02 »
There's pretty-ugly and ugly-ugly. The Hatchetman is the former, the Nightsky (and Scarabus) the latter.

I have to admit ShimmeringSword's new Hatchetman looks better than its previous depictions though.
Is he the one who did the art for TRO 3087?
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Re: MOT? - Nightsky
« Reply #59 on: 20 February 2020, 08:49:08 »
Is he the one who did the art for TRO 3087?
TRO 3087...?

ShimmeringSword is making the art for the Kickstarter and the nuseen classics. (Though final lineart may be done by someone else based on SS's design.)

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Re: MOT? - Nightsky
« Reply #60 on: 20 February 2020, 10:19:11 »
You just have to cross your fingers that FedCom designs from 55/58/60 make it into KS Civil War in a year or three.  Penetrator, Falconer, Berserker, Nightsky, and others that DefHes spit out could all be revised if that was the case.  Along with the IS Omnis I would guess.
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Re: MOT? - Nightsky
« Reply #61 on: 20 February 2020, 11:48:51 »
Meh, I rather have new designs than drive Anthony crazy by asking him to redesign every mech just to have a few in the community still complain about the art decisions.
« Last Edit: 20 February 2020, 12:38:06 by SteelRaven »
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Re: MOT? - Nightsky
« Reply #62 on: 20 February 2020, 12:01:09 »
Not every mech will get a art refresh IMO, some are too niche or just not around long enough to be worth it.  But just like TRO Clan Invasion did not include every mech- and we did not get new art on them with the KS, not every mech will make it into TRO Civil War.  Only reason I was saying FedCom was its the Civil War era, I expect them to get quite a bit of representation along with the Blakists.  Among the Clans, I am not sure two of the period flagships need re-designed- Blood Asp and Savage Coyote.
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Re: MOT? - Nightsky
« Reply #63 on: 20 February 2020, 12:10:27 »
Among the Clans, I am not sure two of the period flagships need re-designed- Blood Asp and Savage Coyote.

The Blood Asp is fine.  It's had what, three tries?  The Savage Coyote, while mostly true to the art, is a little on the thin side, but being pretty niche, eh, probably way back on the back burner!

As for the Nightsky, it's a killer, no doubt about it.  Stick and move, never stop moving and flanking.

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Re: MOT? - Nightsky
« Reply #64 on: 20 February 2020, 12:48:51 »
Thin?  I know mine has casting problems but its a column of metal to me.
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Re: MOT? - Nightsky
« Reply #65 on: 01 March 2023, 02:07:47 »
UPDATE

New Nightsky in RG27, a very good issuing for 3055 mechs. Once again it’s mixed tech... but said tech was used intelligently.

Armor tonnage was shaved but is marginally better through heavy ferro. The point the side torsos desperately needed for the dual gauss threshold was put on the legs instead. On the other hand, the XL engine became a clan XL, meaning it can survive the loss of a side torso. This will probably buy it extra turns of life, possibly even combat-effective ones. 

Weaponry was revamped across the board. The small pulse laser became a small x-pulse laser, for blending infantry at standoff distances. A large x-pulse in the left arm has some actual range and a pulse bonus, yet doesn’t do horrible things to the budget. The clan medium lasers do lose the pulse bonus, but given the much improved range (equal to the big x-pulse) they usually come out ahead.

Some of the weight saved goes into more heat sinks; the three range 15 guns are heat-neutral at a run. AES is added to the hatchet, which... it’s a hatchet without TSM, more accurate or not.

Overall the -7S Nightsky is much better. This is another one I’d seriously consider paying 320 BV for over the base model, for more options in how to fight and increased survivability.
« Last Edit: 01 March 2023, 02:18:08 by Greatclub »

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Re: MOT? - Nightsky
« Reply #66 on: 01 March 2023, 19:11:46 »
I really like this one. Plus the hatchet can still force head crits, and with AES aiming high isn’t such a big ask. Running main gun barrage bring heat neutral also means jumping is at +4, so it’s pretty well done up.
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Re: MOT? - Nightsky
« Reply #67 on: 02 March 2023, 12:28:47 »
Some of the weight saved goes into more heat sinks; the three range 15 guns are heat-neutral at a run. AES is added to the hatchet, which... it’s a hatchet without TSM, more accurate or not.

TSM & AES cannot go together . . . what you get with the AES & Hatchet is usefulness . . . before, you would often times be better off kicking if you were sure of your footing because it would be easier to hit and more damage.  NOW . . . the edge for hitting is not so solidly with the kick (-2 vs AES -1), making the use of the hatchet more attractive for the chance of hitting the head and no chance of falling for missing the kick.  For some people, that decision calculus pushes to 'hatchet all the time.'
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Re: MOT? - Nightsky
« Reply #68 on: 03 March 2023, 17:12:25 »
I'm still in the bucket for the 5T / 6S.
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Re: MOT? - Nightsky
« Reply #69 on: 03 March 2023, 17:25:08 »
Sure, but are you going to kick for a 6 or swing the hatchet for a 8? vs the kick for a 6 or swing the hatchet for a 7?
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Re: MOT? - Nightsky
« Reply #70 on: 03 March 2023, 17:58:49 »
Hatchets are piloting with a -1 mod by default.  So without AES it's going to be a hatchet at 7 vs a kick at 6, or equal with AES.
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Re: MOT? - Nightsky
« Reply #71 on: 03 March 2023, 18:56:32 »
Another thing to consider is that legs are usually have the second heaviest armor on a mech, yet get hit less than the side torsos. This can result in them being low-priority targets.

Situationally.



AES vs TSM; depth of hit matters. The hatchet is "just" another 10 pointer, but nothing doesn't respect a 20 point hit that can so easily get behind them.
« Last Edit: 11 March 2023, 12:44:39 by Greatclub »

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Re: MOT? - Nightsky
« Reply #72 on: 03 March 2023, 21:00:44 »
I thought the sword was the -1 TH?
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Re: MOT? - Nightsky
« Reply #73 on: 03 March 2023, 21:25:02 »
I thought the sword was the -1 TH?

Sword is -2, with punch+1 damage.
Hatchet is -1 with kick damage
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