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BattleTech Player Boards => Non-Canon Units => Topic started by: Takiro on 12 January 2017, 17:58:34

Title: The Sohei: O5P Warrior Monks
Post by: Takiro on 12 January 2017, 17:58:34
Hey gang, long ago this idea popped into my head and has had many different versions in my home campaigns. With your help I'd like to bring everything together into a unified vision for my alternate BT setting.

So first off the idea. O5P brings together a Mech unit which is similar to the Capellan Warrior Houses and Clans in some ways which of course is utterly devoted to the Draconis Combine (House Kurita). Yes it has that mystical tinge which pervades O5P and takes on a traditionalist overtone which is geared towards the 'Japanification' of the realm. Mechwarriors are all about the art of their trade in much the same way as samurai and martial artists who refine said skills over the ages.

I am not sure if this will go full fledged as the opposite of the St. Marinus House on Zaniah III which was said to be a Christian monastery which served as a sanctuary for Mechwarriors particularly those with the Phantom Mech Ability. Certainly would be an interesting base for the unit/group.

For their headquarters or base I was thinking Soul near New Samarkand. In the Lancelot BattleMech fluff (TRO2750) it said the planet was home to Major SLDF Proving Grounds. And a Crockett/Katana factory (Blackenberg Industries I think) is also located there. I had named it the Sanctum Bellorum which is like the O5P HQ except in latin would mean War Sanctuary.

It could have existed for years prior I was thinking but again resistance from the DCMS who would not approve of organizations like the ISF, O5P, or DCA fielding Mech units of their own. However events culminate in such a fashion in my story for such an event to take place.

Name wise I had long gone with the Brotherhood of the Sword which was taken directly from Star Trek DS9 and the Klingon special order. To that end the Sword Brothers, or Kensai was another name which of course was from D&D. So I would like to come up with something better if possible. What does MechWarrior translate to in Japanese for example? That could be one possible idea.

Another story seed was the Blood Lineage Project also called the Tiamat Project. Essentially the Combine’s own attempt to produce genetically bred soldiers similar to the Clans Eugenics program. So many of the last names in the unit you'd be familiar with like Kurita, McAlister, Sorenson, basically any notable Draconis family mentioned in the texts. Candidates would be carefully selected by O5P although recipients of the Order of the Dragon would be automatically chosen for the honor.

Also had special ranking conventions for the unit

   Illuminati
High Master   Commander of the Brotherhood
Master      District Liaison
Overseer           Prefecture Liaison
Sage              Forward ARC Commander
   Adepts
Paragon      Regiment / Aero Regiment
Exemplar           Battalion / Wing
Vindicator      Company / Squadron
Attendant      Lance / Flight / Platoon
   Neophytes
Votary      Chief Noncommissioned Officer
Adherent      Mechwarrior / Pilot / Squad CO
Disciple      Experienced Warriors
Initiate      New Warriors

So please let me know what you think. Love to get your input!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 12 January 2017, 18:15:33
I could see it as a plausible experiment the Combine might take in an alternate timeline to address the Trueborns of the Clans.... sort of an ironic turn of fates where the Kuritans are now starting up their own Gunslingers program analogue to address the DCMS's deficiencies vs the descendants of the SLDF.  I mean, is it less "unrealistic" than, say, allowing your domestic organized crime cartels train & equip a sizeable portion of your army? :D


I agree that the DCMS would spit and cry over someone else coming in on their turf of fielding MechWarriors... but in my own headcanon I like the idea of DCA Marine units fielding tanks & Mechs, so I can certainly excuse the poaching on DCMS turf :D  Given the differences in politics between the DC and the CC, I think that a O5P "Warrior House" analogue wouldn't get to go fully autonomous like the Warrior Houses are from the CCAF.  The Department of War (which controls both the DCMS and DCA) would surely not permit such a separation... even the Coordinator's own "private" regiments, the Swords of Light, are subject to such oversight even if they do have a large degree of independence from DCMS Warlord control.  There'd probably be some DCMS liason office/officer, who probably has a not-necessarily unstated interest in seeing the O5P project fail.  Not to mention chronic "can't keep their hands to themselves" shenanigans (covert sabotage and overt politicking) from the ISF who certainly wouldn't like to see their rival get established as a mech force in their own right.

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 13 January 2017, 20:17:11
Great point TDC, I had not considered the interesting historic parallels such a program would draw from the Ronin v. Gunslinger conflicts of the Star League era. I don't want to get sidetracked on a conversation on the Ghost Regiments or a Marine unit which I am thinking about too.

The idea for a Draconis Warrior Born Program would not start until 3051 at the earliest and has several hurdles to overcome. They certainly don't have access to Clan Breeding Tech (aka the Iron Wombs) or their Refined Genetic Materials (over 200 hundred years or 10 plus generations). You need set up time and it is going to be 16+ years (3067+) before the first 'Dragonborn' would enter service.

So the first generation of this unit would be select recruits and volunteers.

Agreed that the unit would have to be part of the Department of War like the Sword of Light, not sure what their exact relationship would be to the DCMS. Would a Warlord have any control over them? Likely if posted to their Military District, perhaps this gives the Galedon Warlord a special unit he can call upon and he actually approves? But yes there has to be some nefarious DCMS and ISF oversight present here perhaps making those two rival organizations allies in this respect.

I am not an expert on Japanese translations but what would you think of Mechasenshi? It takes 'Mecha' which was originally a Japanese abbreviation and adds 'senshi' which means warrior.

Over on OBT Ice Hellion pointed out that O5P is the center for martial arts training in the Draconis Combine. So why not have MechWarrior as just another martial art?

To that end he suggested applying the Dan system to their ranks which I did along with some other Japanese terms.

 Illuminati (Flag Officers)
Sosho          Grand Master      Commanding Officer
Wakasosho  Young Master      Successor and Executive Officer
Roshi           Old Teacher       
Senpai         Senior or Upperclassman
   Adepts (Field Officers)
Judan
Kudan
Hachidan
Schidan
Rokudan   
   Neophytes (Enlisted Personnel)
Godan          Master Level Practitioner (Shidoin)  Chief Noncommissioned Officer
Yondan
Sandan        Instructor Level (Sensei)                 Sergeant / MechWarrior
Nidan
Shodan        Beginning Level                              Entry Level Recruit

Most of these were pulled directly from Wikipedia, link below.

https://en.wikipedia.org/wiki/Dan_(rank)

Also as a side note I am researching Yorinaga Kurita more who was exiled to a zen monastery on Echo V. The Kurita dueling system is very interesting as well. Reading up on the battles between Kurita and Kell there are several 'honors' observed which could serve as the core for a codified zellbrigen for these Draconian warriors.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 14 January 2017, 01:00:30
Over on OBT Ice Hellion pointed out that O5P is the center for martial arts training in the Draconis Combine. So why not have MechWarrior as just another martial art?

To that end he suggested applying the Dan system to their ranks which I did along with some other Japanese terms.

I just wanted to say that the DCMS and the O5P might be closer than we think and that it could be a lesser problem for them to be allowed to field 'Mech units.
And the other ranking system was to be consistent with the martial arts training while giving them a more Japanese feeling.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 14 January 2017, 02:40:25
We know that the O5P trained MechWarriors since Tomoe, Theodore Kurita's wife, was one, so it would come as no surprise that the O5P might keep a unit handy.  However, they would, more than likely, keep such a unit small and would rarely deploy it lest they attract official scrutiny, less by the DCMS than the ISF, who would be very unhappy that the O5P would once again be getting involved in matters beyond their mandate.

As a result such a unit wouldn't have their own official unit insignia or colors but would instead disguise themselves as somebody else perhaps a DCMS unit, a mercenary unit or maybe even an ISF black ops unit.  Masquerading as other units would have the added benefit of misdirecting attention to somebody else.  Hey if it worked for ComStar for more than two centuries, why wouldn't it work for the O5P?

Why an ISF black ops unit after what I said above?  Easy, who would dare question the commander of an ISF black ops unit?   ;)  If a DCMS commander or an ISF agent needed to know then they would have been told.  If not then it is none of their business and asking too many questions about classified ISF ops is a sure way to end up in an ISF interrogation cell.

I see them fielding perhaps a 'Mech battalion, a battalion of jump infantry/special forces troopers and maybe a squadron of aerospace fighters.  While they would use standard O5P ranks at their home base, in the field they would use whatever rank system the unit they were masquerading as at that time uses.  Finally the 'Mech battalion would from time to time reconfigure its sub-units and rarely deploy at full strength to help make identification more difficult.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 14 January 2017, 07:36:47
I was not aware that Tomoe Sakade was O5P trained. Link below for those interested;

http://www.sarna.net/wiki/Tomoe_Sakade

Reading up on O5P last night Archangel you are certainly right that O5P has for years infiltrated nearly every level of Draconis society and continues to hide just about everywhere else so why not as a military unit. Your idea certainly fits. Who knows this unit could have a rich secret history going far back. Very interesting.

The size you suggest also fits with a 'Mech battalion (I was thinking two at most in the early 3050s anyway), an infantry battalion (moving towards Armored Infantry), and an aerospace wing.

Still need a name and I would like an insignia perhaps designed by someone else obsessed with proving their existence.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 14 January 2017, 15:23:24
The size you suggest also fits with a 'Mech battalion (I was thinking two at most in the early 3050s anyway), an infantry battalion (moving towards Armored Infantry), and an aerospace wing.

You just need to transform those numbers into a multiple of 5  ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 14 January 2017, 16:02:03
I could see five companies of 'mechs supported by a squadron of fighters and a battalion of infantry each.  Throw a company of tanks and a battery of artillery at each, and it's 5x5...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 14 January 2017, 21:06:45
Okay guys while we are throwing around ideas anyone care to throw in some names? Lets start with family names who would be a credit to the Dragon. I've already mentioned some like Kurita, McAlister, Sorenson. Any other big family names I am missing who really stuck out in Draconis history and are a credit to the Combine?

Still looking for unit name suggestions as well.

How does Aerospace Pilot translate into Japanese?

What do you think their views on LAMs would be??
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 15 January 2017, 22:59:54
Combine society/culture is full of symbolism and given the O5P's role in combine society any unit (whether official or unofficial) would likewise be full of symbolism.  There are plenty of mystical creatures, gods, guardians, heroes and demons in modern Japanese culture to choose from.

Side note:  I would keep in mind that unlike most of Combine society, the O5P is largely female dominated and any sub-unit (whether official or not) would likely be likewise mostly comprised of females.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 16 January 2017, 15:37:43
Something with Komainu in? They were the guardians of the shrines.
Or name the units after the Gods created during the Kamiyonanayo (they were 12 of them).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 16 January 2017, 18:13:10
Big Names in the Combine:  Other than THE family name, they tend to not be so very generational in prominence.  Or rather, the names that ARE important over generations tend to not get too prominent in the public consciousness.  It's Space North Korea afterall... not Space Japan ;)  There's only room for one family name to be perenially lauded in every Voice of the Dragon broadcast!

However, for the purposes of identifying Draconian heroes who might have been chosen as the founders of your bloodhouse analogues:
Amanda Kazutoyo: Hero of the First Hidden War.  She's the first ronin who successfully smack-talked a SLDF pilot out into accepting her challenge, and subsequently curbstomped him in front of his entire garrison.  (see FM:SLDF, pg 8 )

Miyamoto Musashi (yeah, they did) and Rikkard Svenson are mentioned along with Kazutoyo as being fellow famous ronin duellists (House Kurita, pg 46)

Chosokabe Motochika was commander of a Mech regiment in the 2nd Succession War who might still be held as a paragon of bushido even in the 31st century.  His tale is told on page 63 of House Kurita, under The Dahar IV incident (short version: he led his troops offworld in retreat but due to a comms bungle he didn't successfully secure permission to retreat beforehand.  So instead of falling back, he led his troops on a suicide mission deeper into the FedSuns and sacked Dahar IV).


Mythology of Five:  That's totally a thing in the Combine, and it's HUGELY a thing in the O5P.  Especially if their mech program is supposed to counter the Clans, it makes complete and perfect sense that they adopt Clan-like 5 mech "lances".
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 16 January 2017, 22:57:43
Thanks guys, please keep the ideas coming.

The idea of naming the unit after a Japanese Deity is horrible. Is there one that has a special relationship to the number 5?

Ice that is not a bad idea at all with Komainu, for the Guardians of the Temple. I am designing a Mech for this unit called the Sohei so I think we are all on the same page.

That is an excellent note Archangel on females in the unit. Right now many of the Mechwarriors I had in mind were male and generally I was thinking of those who had served with the DCMS prior to this unit however as the story has evolved here females would be an unexpected asset to them.

Good thoughts on the duelists Tai Dai Cultist, I'd still love to establish some sort of Kurita Dueling Guide which would be similar to zellbrigen. How about heroes of the Clan invasion? What was the name of that one Kurita errant MechWarrior who fought the Jaguars in the Periphery? Folks who maybe stuck out during the war.

For their 'Mech Battalions I was going to go with 40 Mechs (10 Lances or 8 Stars). Not sure about aerospace pilots or infantry though. If you go with an Overlord or three Unions carrying the bulk of the unit into battle you still need another transport for a lance of Mechs, infantry and any additional fighters.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 16 January 2017, 23:06:21
Shin Yodama would be the most noteworthy hero of the Clan Invasion who isn't named "Kurita".

Another SW era name: Michi Noketsuna was one of Yorinaga's disciples before he joined the Kell Hounds.  He might still serve as inspiration, or even come back to help with the project.  And when we're going there, perhaps the most illustrious Draconian not named Kurita in fiction is Minobu Tetsuhara.  He's a legend even to Wolf's Dragoons.


Tanks & ASFs:  It's your idea, but I like the idea of a project that's solely about making superior mechwarriors.  I'd think it's hard to reconcile tankers and ASFs as being anything more than distractions.  It'd also help differentiate this project from a Capellan Warrior House.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 16 January 2017, 23:21:53
IF they did have a unit, I doubt it would be ever be used in its entirety. The O5P operates in the shadows outside its official role. We know they fought the ISF several times in Kurita on Kurita strife but those were hidden wars and would not be seen by the public.

I could see up to 3 companies of Mechs, a wing of ASF and 3 battalions of Infantry but they would be more special forces an used in ad-hoc groups as needed. You could go with the 5 for spiritual /thematic reasons but the O5P would operate more like Comstar before 3028. They would identify enemies of the combine and its purity and work to eliminate them in the shadows. Also most of these warriors would be cross trained in at least specialities.

I've attached the symbol that I think could work. It is for a modern (19th century) Japanese religion, Tenrikyo. Shiro was all about cultural appropriation and he only took the parts of Japan he liked. After all, he was from a  world named after a Central Asian city. Omi Kurita (the first one, not Victor's love slave) would do the same when she created the Dictum Honorium and later when Keeper of the House Honor Sanyu Kurita formed the O5P she surely did the same. So the first symbol would have each circle be after one of the five pillars, jade, gold, grey, ivory, and brown (teak). The second symbol is one often used but its not so martial/simple (unit designs tend to be simple)

Also for ranks, these are the ranks within the Order

Neophyte
That is the lowest ranks of the O5P. The hunters, traders, the security forces, warehouse-men and artisan are the workforce which bring the order the wealth. The order posses also an independent jump-ship fleet with its own space marine for security duties. All naval personal are also Neophyte.
Adept
One level above are the members with more responsibility. That includes the monks which monitoring the locals about their believes and also planetary circuit riders. In the outer reaches they are also teachers.
Illuminati
The members which receive knowledge through mediation or other religious ways are considered as Illuminate. They are the living example for the strength of the order. The monks guide the subordinates with a wise hand.
Abbess
That is the highest rank with in the order beneath the Keeper.

I'd say an Abbess is the head of the military, Illuminati are company commanders, Adepts Lance/platoon commander and Neophytes are everyone else.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Kidd on 16 January 2017, 23:33:03
O5P certainly had Mechwarrior members and would presumably find use for them on all sorts of black ops, Mechs after all are very well suited for certain black missions.

Expect O5P to keep a selection of iconic non-DC Mechs from other States as convenient false flag devices, such as Enforcers and Zeus. Nor do they "have" to operate in a lance, operatives are perhaps more comfortable working solo than regular Mechwarriors would be.

@TDC: minor objection, the Draconis Combine is more like Space Ancient China. Coordinators are not exactly divine, mistakes are made and the Coordinator's mandate to rule can be revoked. Just say the words "Von Rohrs" and see how fast the Friendly Persuaders come a-calling ;)

As I understand, O5P itself is a manifestation of this, being much like Heimdall, empowered to "discipline" any Kurita found not to be serving the nation's greater good.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 17 January 2017, 00:36:14
As I understand, O5P itself is a manifestation of this, being much like Heimdall, empowered to "discipline" any Kurita found not to be serving the nation's greater good.

But official, not a shadow organization, per se.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 17 January 2017, 15:49:03
The idea of naming the unit after a Japanese Deity is horrible. Is there one that has a special relationship to the number 5?

I think Ninigi-no-Mikoto. I read somewhere he came on Earth with 5 rice seeds but I can't find the reference anymore.

Good thoughts on the duelists Tai Dai Cultist, I'd still love to establish some sort of Kurita Dueling Guide which would be similar to zellbrigen. How about heroes of the Clan invasion? What was the name of that one Kurita errant MechWarrior who fought the Jaguars in the Periphery? Folks who maybe stuck out during the war.

It was against Clan Ghost Bear and it was MechWarrior Uchi Tikidomo.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 January 2017, 06:37:08
Thanks Ice, good research there.

Ninigi no Mikoto sounds interesting although I'll probably name one of their dropships that. I saw the wiki entry on the subject but it just mentions a rice plant not 5 seeds.

Interesting idea about appropriating ideas such as 'Tenrikyo'. Not sure that is a winner per say but definitely worth some thought O5P_Ghost. As for ranks I have been developing with Ice Hellion specific Japanese ranks based on the Orders organization. I figured there is only one Abbess in O5P so we split of the next three ranks into five sub ranks, Illumanti were high sounding titles while Adepts and Neophytes were based on the Dan system.

 Illuminati (Flag Officers)
Sosho          Grand Master      Commanding Officer
Wakasosho  Young Master      Successor and Executive Officer
Roshi           Old Teacher       
Keijin           Living treasure
Hanshi         unified mastery
   Adepts (Field Officers)
Judan
Kudan
Hachidan
Schidan
Rokudan   
   Neophytes (Enlisted Personnel)
Godan          Master Level Practitioner (Shidoin)  Chief Noncommissioned Officer
Yondan
Sandan        Instructor Level (Sensei)                 Sergeant / MechWarrior
Nidan
Shodan        Beginning Level

This would free up Senpai (mentor) and make this traditional role of that and the Kohai (protégé) which can be used more generally in the unit. What do you think of having each warrior take on an apprentice as part of their training?

Also how does Deshi (Disciple) fit for Trainees?

Another infantry support aspect for the unit would be the space marines that O5P uses for security duties as O5P_Ghost points out.

I am also going through my old notes and found another special unit called the Tenshi or 'Heavenly Warriors'. I know this was probably inspired by another sci fi universe (thinking traveler but could be wrong) but it got me thinking. Looked them up on wikipedia and see there is another female exclusive term for angel. Tennyo, now that I was thinking could be a good unit name especially if it were a group of all women aerospace pilots that O5P has gathered to help escort the main unit.

I am still beating around the idea of the main O5P unit itself. I do have to admit that it is an appealing idea to make it an exclusive MechWarrior unit. While the secret history of O5P Mechwarriors is good angle I think what I am going for is a 'spotlight' command which is geared to inspire the nation. So that could lead to new naming suggestions if the Coordinator expects them to step out into the public lime light and serve as exemplars.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 18 January 2017, 12:46:48
There is more than one Abbess (see Heir to the Dragon) but only one Keeper. You could keep the Abbess as flag ranks, Illuminati as lower officers, Adepts as NCOs and Neophytes as enlisted.

It would be cool for the Coordinator to 'reveal' this secret unit as an exemplar of Combine values.

"When Omi Kurita first created the Dictum Honorium to guide us, we have had a path to honor and duty. In 2420, the Order of the Five Pillars was founded to maintain the purity of the realm. They have done so through education, charity and example. What my people do not know, they have also secretly been protecting the realm from enemies external and internal.

The "INSERT UNIT NAME HERE" has conducted secret but vital operations, using BattleMech, Infantry, Space and other forces keeping the Dragon pure and safe. The Yellow Bird fears the "INSERT UNIT NAME HERE". In this time of conflict, I Coordinator "INSERT NAME" have decided that the "INSERT UNIT NAME HERE" must no longer be a shadow guardian but one that operates in the light. Therefore I give you, my people, the Blood of the Dragon, the "INSERT UNIT NAME HERE"

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 January 2017, 17:21:44
I love it O5P_Ghost! Now we just need the "INSERT UNIT NAME HERE". ;)

What do you guys think the best unit name is?

Really, I thought there was only one Abbess? Could you illuminate what 'Heir to the Dragon' reveals? It has been awhile since I read that novel.

I like the subranks which we have created thus far but it may make better sense to just keep the existing O5P ranks. I mean if there is 5 subranks for every level of O5P it would be way too many for just the small size of the unit.

Thinking about it more today I love the idea which Tai Dai Cultist hit upon. The ironic turn of fates which now sees House Kurita quickly trying to match Clan Trueborns in much the same way the Star League had to counter the Ronin with Gunslingers. Traditionalists especially Takashi would love the idea of creating a unit that was entirely capable of beating the Clans at their own game. Dueling. Such a unit with the very best personnel and high tech equipment could possibly lower the cost of combat between the Combine and Clans to acceptable levels.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 18 January 2017, 18:03:38
Possible names for the "Warrior House" mechwarriors or their unit:

"Kensai" screams appropriateness, but its use in the already extant Kensai Kami "Top Gun" school for the DCMS may diminish its attractiveness.

Sohei is another spiffy candidate for mechwarriors with an exceptional emphasis on mysticism and/or martial arts.

Iaijutsu is the Japanese name for a formal sort of duelling (with katanas).  It's actually very similar in concept to "Gunfighting" in wild west movies/lore: you stand perfectly still until both participants "draw!" and the slower one ends up dead.  Due to this similarity to "Gunslinging", using Iaijutsu (or some derivitave) in the name might be a fun way to tie the project back to the SLDF Gunslingers.

However, I am gonna jump franchises with what I really like for a name that applies both to the unit as a whole and an individual member of the team/project: Kenshinzen.

It's a term (http://l5r.wikia.com/wiki/Kenshinzen) from the Legend of the Five Rings franchise that describes the absolute best of the best when it comes to duelling (although students of the Mirumoto Dojo would certainly have grounds to object...).   Part of me cringes to suggest it, since I hate the effete bouffants of the Crane Clan the way I hate House Davion of BattleTech fame, but Kenshinzen would be a killer title for a O5P duellist (with Kenshinzo being the name for the entire cadre).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 18 January 2017, 22:38:28
The Keeper of House Honor is the head of the O5P. In the book, sorry I don't have page numbers as mine is Kindle, there is a meeting with Florimel Kurita is meeting with Constance Kurita, and she sees 4 Abbesses and an Abbot. Then Tomoe (not named at this point) comes in to report on her wounding of Theodore.

I believe, but am too tired to look it up, there is another spot in the book where Constance (now Keeper) is meeting with multiple Abbesses.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 January 2017, 06:45:05
Some excellent suggestions Tai Dai Cultist.

I wanted to change Brotherhood of the Sword which I originally took from ST DS9 (the Klingon special order) and Kensai or Sword Saints from D&D into something better because they were more descriptive terms for elite Swordsman not Mechwarriors. To that end I’d like to stay away from the ‘Sword’ driven themes. Even with that said ‘Iaijutsu’ as the dueling art is extremely solid.

Sohei is an interesting possibly as was Komainu (Guardians of the Temple) suggested by Ice Hellion. Tenshi (Heavenly Warriors) was inspired from GURPS Alternate Universe is also not horrible but since I was going to go with Tennyo for their aerospace escort was going to stay away from that.

How about a direct Japanese translation? What would did you guys think of Mechasenshi? Takes 'Mecha' which was originally a Japanese abbreviation for mechanical and inspired the term Mech in the first place. Originally I added 'senshi' which means warrior but we could class up the term with high ranks we may not use any longer. Sosho (Grand Master), Keijin (Living treasure) or Hanshi (unified mastery) would all be good especially placing ‘Mecha’ in front.

Thanks for the details O5P_Ghost. Does it ever say why there is five? One for each pillar I assume? If so Steel would be excellent as the commander.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 19 January 2017, 14:15:08
Five is just the mgic Kurita number.

I wouldn't go with Steel being the commander. The Pillar of Steel is the DCMS. Ivory is the O5P. Its would separate the two organizations to have Ivory be in charge. Remember too, the O5P has a monopoly on Ivory trade in the Combine and they draw their primary funding from that source.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 19 January 2017, 16:13:04
How about a direct Japanese translation? What would did you guys think of Mechasenshi? Takes 'Mecha' which was originally a Japanese abbreviation for mechanical and inspired the term Mech in the first place. Originally I added 'senshi' which means warrior but we could class up the term with high ranks we may not use any longer. Sosho (Grand Master), Keijin (Living treasure) or Hanshi (unified mastery) would all be good especially placing ‘Mecha’ in front.

I wouldn't put the emphasis on the Mech part. This unit is a combined-arms unit designed to show what true Warriors can do and not only Mechwarriors (even if the emphasis is on Mechs).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 21 January 2017, 22:48:57
Well folks after consulting with my friends today and much contemplation I have decided the best name for this unit going forward is the Sohei. I mean it just makes the most sense to me. This will pretty much be an order of MechWarrior Monks and as Kurita does draw on history I think it is most appropriate. So the Sohei it is and they shall start off with the forty (40) best Mechwarriors that O5P can recruit. Now I already have some names in mind which I will give the commanders for now  and detail some more later but if any one would like to add a character please do so. Just need your name and some details.

While the Sohei will be the main draw these MechWarrior Monks do also need support and O5P will be providing various supporting units to do just that. The Tennyo will be the aerospace company (12 fighters) composed of all women aerospace pilots which O5P has gathered to help escort the Sohei into battle. The giant Oniwaka (Demon/Orge Child) have also been recruited from around the Combine for their massive physical size and infantry skill. Thought to be Kurita's answer to Clan Elementals this unit is under development as the Sohei and Tennyo begin their service. The availability of Battlesuits is the largest obstacle to fielding this 40 man unit (10 squads).

Daniel McAlister - As a member of the prestigious McAlister line Daniel was on the fast track for a high ranking position in the DCMS. However after fifteen years of exemplary service with tours in the 4th Prosperina Hussars and the 2nd Sword of Light during the War of 3039 he choose to retire. Searching for fulfillment he turned to O5P and a life of devotion. During the Clan War he struggled with the urge to return to the DCMS in order to defend his homeland. Many believe it was at his urging the Sohei were assembled to combat the Clans. Now in his mid-40s the new Zasu or Abbot of the Sohei looks forward to demonstrating the superior honor of the Dragon to the Clan invader.

Noriki Sorenson - What should have been a highborn life changed forever after the independence of Rasalhague and the Ronin Wars. Her family was noble scions of this military district and distant relatives of the ruling Kurita line but certain treasonous members ruined that life. O5P became Noriki's savior after that and she devoted her life to the Order. After showing prowess as an aerospace pilot she was trained by the Pillarines and became an exceptional fighter pilot. While escorting transports is not exactly combat experience she brings a level of professionalism and skill to the new Tennyo to which she serves as a commander and mother to.

Kenji Minamoto - The mysterious commander of the Oniwaka was apparently recalled from his Periphery wanderings by the Order during the Clan Invasion. This mountain of a man journeyed the desolate reaches of the frontier in search of prefect moments. During these travels he helped isolated settlers and hunted down bandits all the while looking for something more. The need of his homeworld has drawn him back to the Dragon and blessed with extraordinary size and superb combat skills he became an ideal candidate for the new unit.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 22 January 2017, 11:36:29
If I may, is like to submit a lance for this unit along with mech suggestions. Also what is the exact year this unit comes into being?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 22 January 2017, 12:02:56
Certainly 05P_Ghost, the exact year for the Sohei coming into being would be 3053. I should also fill you in on the setting details behind this too which is really starting to change from the canon BattleTech timeline. Thanks to a powerful source the existence of the Black Dragon Society has been revealed to the Coordinator and Gunji no Karnei. Its leadership has been dealt with but the fact that a reactionary segment of the Combine exists is enough to spur several traditionalist moves like the creation of the Sohei to serve as examples of the gloried heritage that is the Dragon's.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 23 January 2017, 01:21:27
Send me a PM about the details but how about this?

Bravo Lance

Rokudan Aika Gunma. An orphan from Marlowe's Rift in the Galedon District, Gunma lost his family to a AFFS raid in 3024 (age 3). Taken into the Order he was noted for his martial skills and leadership. However, he had a temper and hated all things Davion. Gunma was sent to the Sun Tzu School of Combat and excelled in Mech combat. He received his first Mech, a Panther just in time to fight in the War of 3039. He was assigned to the 2nd Galedon Regulars. He survived the war and was promoted to Gunsho and was transferred to multiple units in his salvaged Warhammer (converted to the 6K model). While transferred he continued to work as an informant for the O5P without the knowledge of his DCMS superiors. At the beginning of the Clan War, he was a Tai-i in  the 4th Pesht Regulars and one of the few survivors of combat against the Smoke Jaguars. While recuperating on Pesht, during which he spent hours in sims to gain important skills for a rematch against the Clans, he was removed from the unit and placed in the new Sohei due to his Clan combat experience. He was assigned a Warhammer 7K for his new role as a Lance Commander.

Sandan Hyi-joo Wantanabe Archer 5K

Nidan Leo Mertens Venom SDR 9K

Shodan George Hayashi Crab 30

(I'll fill in those when I'm less tired)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 23 January 2017, 06:28:04
Looking good so far 05P_Ghost. The only change I'd make is the Venom to a Spider as in this setting it might not exist yet. I have a few more characters to detail myself when I get some time. Other personalities are welcome!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 25 January 2017, 15:58:14
Looking good so far 05P_Ghost. The only change I'd make is the Venom to a Spider as in this setting it might not exist yet. I have a few more characters to detail myself when I get some time. Other personalities are welcome!

I will.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 25 January 2017, 16:27:04
Great Ice! Over on OBT I put up two more high officers of the Sohei and I think I will limit myself to just one more.

Tanaka Nakamora – Called the Shadow this native of Dieron is secretive and very quiet which is common for life long monks of O5P. Approximately 35 years of age this elite MechWarrior who pilots a Warhammer serves as one of the Sohei's battalion commanders. Apparently his skills in a BattleMech are only outdone by his martial arts skill and outstanding physical attributes. His demeanor belies the fact that he is a respected leader in the Sohei as he serves as the unit's second in command.

Iraho Tagai - Recently recalled from mercenary service this former covert agent of O5P served with various mercenary commands since 3043 and gathered quite an impressive resume. An extremely gifted Mechwarrior in his Shadow Hawk many outsiders were shocked to discover his O5P loyalties which were only revealed when he appeared on the Voice of the Dragon as a battalion commander in the Sohei. As the public face of the new unit he brings an impressive amount of cache and outside contacts to the unit.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sir Chaos on 26 January 2017, 05:52:57
Shodan George Hayashi Crab 30

The CRB-30 is introduced in 3061, and it´s a ComStar/WoB model with C3i computer. You´ll probably want a CRB-20 or -27 - or go for the CRB-C with C3 Slave unit.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: O5P_Ghost on 29 January 2017, 13:38:15
The CRB-30 is introduced in 3061, and it´s a ComStar/WoB model with C3i computer. You´ll probably want a CRB-20 or -27 - or go for the CRB-C with C3 Slave unit.

You are correct sir, its the 27 I'm thinking of
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 29 January 2017, 23:08:57
Speaking of the C3 Computer I was just talking with someone about the Sohei and their tendency to embrace high tech innovations that the rest of the DCMS is reluctant to. Despite wanting to duel honorably and beat the Clans at their own game the Sohei realize they have to utilize every new piece of technology they can to achieve victory. Indeed their willingness to use almost any weapon to get the job done such as the Hatchet (physical attacks being viewed as dishonorable to the Clans) and the C3 Computer (which essentially has a lance of Mechs team up which again is dishonorable to the Clans) shows they have their own rules for dueling which while similar to the Clans are very different. Love to hear your comments on the tactics and dueling style that they will adopt and codify.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: glitterboy2098 on 30 January 2017, 01:29:51
having skimmed the thread, a few thoughts.

the O5P warriors we see in Heir to the Dragon come across as a sort of "poor man's DEST". Tomoe for example is not just a Mechwarrior, but also highly skilled in Infiltration, Espionage, Special Operations, Infantry Tactics, and Melee fighting. basically on par with a real world Special Forces type training. (practically a high tech ninja, with how things are shown in the book)

while i doubt that they receive quite the same degree of cross-training the DEST do (it is doubtful they each would be trained to operate ASF's and battle armor as well as mechs), their military training seems to be a cross between the DEST and ISF skill focuses.

if the O5P was to create a dedicated combat force, it seems liekly to me that they would stick to this sort of 'special operations' emphasis, rather than making a conventional combat force. so i would assume they would deploy in smaller units, with integral Combined Arms in the form of Aerospace fighters, Platoons of Battle Armor, Commando Teams, and whatever transport these require for best effect.

i can see Vehicles being used in fact. while not large MBT's, smaller scouting units like the Pegasus Hover Tanks would make sense, as well as APC's for transporting Battle Armor and Infantry.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 30 January 2017, 07:54:32
The idea of naming the unit after a Japanese Deity is horrible.

I wasn't talking about naming the unit specifically after a Japanese Deity but rather some aspect or virtue they are known for.  For example naming a unit after Thor is doesn't really explain much, but naming a unit Thor's Hammer...

Kannon (aka Guanyin/Guan Yin in Chinese), the Goddess of Mercy, is known for seeing all suffering of the people and being there to help.  To symbolize this one of the ways s/he is depicted is having 1,000 arms and hands each with an eye in the palm (eye sees and hands help).  I was thinking of how this could symbolize the O5P as a whole with the hands and eyes being the members of the O5P while the organization as whole could see itself as a benevolent organization.  While Hands of Kannon doesn't sound like a combat group, Fists or Guardians of Kannon on the other hand....

Seeing as you have already chosen another name for your unit, I think I will keep this name in mind if I ever get around to forming an O5P unit of my own.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 30 January 2017, 16:53:02
Yikes, I gotta read what I write more. That is a typo Archangel. Naming the unity after a Japanese Diety IS NOT a horrible idea. My bad. That is an interesting take on an O5P unit or even a Draconis mercenary unit with an A-Team like mission set. If you can find them maybe you can hire the Fists of Kannon!

Thanks for the thoughts glitterboy, I do have to agree with your 'poor man' DEST on the group as they wouldn't be cross trained as such but all O5P martial training begins with the arts they have kept under their purview for so long. I would think that the martial arts are at the core of any warrior academy run by 05P.

Vehicles (btw, Fists of Kannon here sounds awesome) would be any interesting addition but that leaves me with four units of this O5P creation - what would be the fifth?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 30 January 2017, 16:56:03
Artillery... preferably self propelled.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 30 January 2017, 18:30:48
Artillery I could see as part of the vehicle component actually. It would be a nice addition to the infantry fighting vehicles and fast strike tanks like the Pegasus. They'd be a nice supporting element if the Sohei got into trouble.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 30 January 2017, 18:33:39
If you consider artillery part of the vehicle group, where would you put VTOLs?  They could also form a 5th "arm".
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 30 January 2017, 18:41:01
You could place VTOLs and Conventional Aircraft into their own group, yes. Not a bad idea as they aren't necessarily (ground)vehicles or aerospace fighters. Any other ideas?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 30 January 2017, 18:43:51
I'd generally keep Battle Armor and Conventional Infantry together, but a case could be made for Marines being separate.  How big of a DropShip fleet were you considering?  A Naval arm isn't out of character for the Combine...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 30 January 2017, 19:19:36
True but aerospace is the purview of the Tennyo and I wasn't going to go for any other naval group. I did consider marines but ultimately the Oniwaka should one day be able to cover that infantry area.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 30 January 2017, 19:32:14
Makes sense... speaking of infantry, here's an idea for your conventional organization, splitting the difference between a base 5 organization and standard 7 trooper squads:

5 Intek Laser Rifles and 1 Automatic Grenade Launcher per squad
5 squads per platoon (25 Inteks plus 5 Auto Grenade Launchers)

This gets them 3 points of damage per squad (2.54, rounds up to 3) at range 3/6/9 with no movement penalty.  When lumped together as platoons it's only 13, but that's still not bad.  Inteks are hyper efficient, and can be made more so by applying the custom weapon rules form the AToW Companion (i.e., down to only 1 Power Point per shot; see page 161).  This means the troops can carry truly ridiculous amounts of ammunition, giving them tremendous staying power.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: glitterboy2098 on 30 January 2017, 21:01:08
fifth pillar would be Dropships/space transport.  no point to setting them up as a self-contained force if they don't have transport. this would include whatever aerospace fighters the ships can carry, as an escort.

O5P is a very secretive order despite it's official standing, and is often at odds with the DCMS, ISF, and ruling family. so them having their own dropships and fighters separate from the navy is not much a stretch, particularly since in this scenario they are also setting up mechwarriors, BA troops, infantry, etc separate from the DCMS.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 31 January 2017, 01:06:17
And here is a pilot.


Born in a ‘MechWarrior traditional Kuritan family, Yoko Kijō was educated in the traditional ways of a samurai family with duty coming first.
When her father ordered her to take a vow and to serve the Draconis Combine as a nun, she obeyed not without much questions and internal debates, leaving her promising career as electrical engineer  together with her interest in glider piloting. She even found some happiness in the peaceful life experienced there and the time she managed to keep on working on a diverse pallet of skills.
When all her brothers were killed during the Clan invasion, her father, eager for his family to keep on serving the Dragon “through steel and blood” made a rather surprising request for such a traditionalist man and asked her to join the DCMS and to fight.
Once again, Yoko hesitated but in the end, the honour of her family requested her that she sacrificed for the second time her personal feelings. When informed of her intentions and seeing potential in her, the Abbess of her order decided to pull a few strings and to request for her a place in the newly formed Tennyo, the Aerospace support the Order of 5 Pillars was gathering to help escort their BattleMech forces into battle.
After going through a crash piloting test (as there was no time for her to master everything needed to pilot a BattleMech),  the now Sandan Yoko Kijō was sent to the Order of the 5 Pillars where she received a brand new Sai christened to “honour one of virtues of any samurai and one that she had displayed during all our life, familial piety.”
Even if she is still progressing in her mastery of her Aerospace Fighter, she has already shown her dedication and concentration in combat where she flies “for all hers” and her tech skills have already been put to good use.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 31 January 2017, 06:37:14
Welcome to the Tennyo, Yoko Kijō. Nice job Ice, still looking for more potential recruits!

A Black Navy arm is an interesting idea glitterboy. Any name suggestions? That would leave a single Conventional Vehicle arm (hopefully Archangel will allow me to use the Fists of Kannon) along with the Mechwarriors (Sohei), the Aerospace Fighters (Tennyo), and the Infantry (Oniwaka).

That would also see the incorporation of VTOLs to the Fists of Kannon.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sir Chaos on 31 January 2017, 08:04:59
The fifth arm could be the support personnel. The O5P, in contrast to those samurai jocks of the DCMS, realizes that in this era of technological warfare, the best warriors are nothing without those who maintain and repair and supply their equipment, right?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 31 January 2017, 18:39:39
I'd actually like to stick to battlefield combatants as the Sohei (the central unit and heck it is O5P so they are all warrior monks) so while valuable support personnel like techs and doctors will not be the fifth arm. I think a Black Naval unit with Dropships and Small Craft escorts to counter the Clan advantage might be the winner. The Combine manufacturers Achilles and the O5P does take its security serious perhaps they could scare up a few. :)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 31 January 2017, 19:59:03
Achilles are very cool!  Not exactly low profile, though...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 31 January 2017, 23:38:35
Who said anything about a low profile!

Now all we need is a name for this fifth and final Sohei naval force. Any suggestions??
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 01 February 2017, 04:04:50
How about the "2nd Fleet" (Dai-ni Kantai)?  It's a nod to Admiral Kurita, and a play on the fact they're separate from the DCMS.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 01 February 2017, 06:26:17
Not bad, anyone else?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 01 February 2017, 07:44:25
They will need a jumphip an PWS or two along with transport for the combat elements. Five droppers should do, plus one for the tech crew and supplies. That means two jumpers of one large one (Monolith or Leviathan[a nice hook])
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 01 February 2017, 15:53:51
Shuinsen ? ie red-seal ships, like the Japanese armed merchant sailing ships bound for Southeast Asian ports with red-sealed letters patent issued by the early Tokugawa shogunate in the first half of the 17th century (source https://en.wikipedia.org/wiki/Red_seal_ships)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 01 February 2017, 16:58:37
An excellent suggestion Ice! Two good ones so far, anyone else?

Sharpnel this is a wee bit before Pocket Warships but it would be interesting if I militarized a Jumpship. Part of a Combine experiment to develop a pseudo warship that may have existed even prior to the Clans, rushed development afterwards which really didn't work out, and somehow became the center piece of this fleet. See if I can find my old TRO. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sir Chaos on 01 February 2017, 17:53:20
An excellent suggestion Ice! Two good ones so far, anyone else?

Sharpnel this is a wee bit before Pocket Warships but it would be interesting if I militarized a Jumpship. Part of a Combine experiment to develop a pseudo warship that may have existed even prior to the Clans, rushed development afterwards which really didn't work out, and somehow became the center piece of this fleet. See if I can find my old TRO. ;)

I like that idea. Maybe they let the O5P handle this so no enemies spies in the DCA could get wind of it? Such ships could make a nice surprise in the expected next war against the FedCom.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Kidd on 02 February 2017, 06:55:43
^ This is starting to sound more like the kind of heavy assets available to DEST rather than either ISF or O5P. Remember that the latter two are usually less about direct action, and would probably keep those dedicated assets to the minimum, 'borrowing' what is needed from other Combine forces from time to time.

IMHO I thought an ISF/O5P agent-Mechwarrior would more commonly be equipped with a device loaded with codes capable of jacking any DCMS Mech within seconds or hacking non-DCMS Mechs in a handful of hours. Much more spylike.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 02 February 2017, 12:08:42
I agree with you Kidd but the Sohei are undergoing a fundamental change from their old established canon selves in this version.

Here they are being publicly acknowledged for the first time by the Coordinator while simultaneously starting to compete with the Clans one on one aka dueling.

So for the units being discussed here funding is being expanded as well as their pool of available equipment.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 02 February 2017, 12:37:00
I agree with you Kidd but the Sohei are undergoing a fundamental change from their old established canon selves in this version.

Here they are being publicly acknowledged for the first time by the Coordinator while simultaneously starting to compete with the Clans one on one aka dueling.

So for the units being discussed here funding is being expanded as well as their pool of available equipment.

I'm curious about something else, related to being a "Clanbuster" unit.

ComGuard's Invader Galaxy used Clan mechs and a familiarity with (the vulnerabilities) of Clan military doctrine.
Shadow Divisions used Cybernetics.  And had the Jihad gone as WoB planned, they probably *would have* succeeded in exterminating the Clans.

Sohei will use.. I'm guessing metaphysical prowess to offset superior hardware and pilot training?  The "Phantom Mech Ability" is controversial but in your game it can be whatever you want.  A "super sentai" made up of pilots with that or similar abilities, if that's what your angle is, might be a neat new way to theme some ClanBusters.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 02 February 2017, 16:53:08
Essentially, yes Tai Dai Cultist. We are doubling down on everything old school BattleTech would have to fight the Clans genetic superiority. There were three key contributors to gaining the Phantom Mech Ability - genetics, training and philosophy. Now the Combine has proven MechWarrior families and solid training but when you add in philosophy that is where the Sohei shines. They can draw on ancient martial arts honed and refined by O5P for centuries. The Sohei are after all devoted Kurita MechWarrior Monks who kind of harken back to the original soul of the Draconis Combine (circa 3025 when the game was launched). That is what I am trying to capture here.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: glitterboy2098 on 02 February 2017, 21:58:50
doesn't have to be Phantom Mech though. could just be intensive training, study, and meditation. which would result in just high piloting/gunner skills. or edge, or other such more conventional results.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 03 February 2017, 06:20:37
Exactly in much the same way that Battletech has done. I can see folks who don't like the PMA using other means such as Sixth Sense, Natural Ability  (Mech/Gunnery or Piloting), etc to explain why the Sohei are so gifted.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 03 February 2017, 17:30:00
Who said anything about a low profile!

Neither the ISF nor the DCMS would be happy with the O5P meddling in their area of responsibility (the ISF especially given their long-standing rivalry).  The ISF would engage in a campaign to see the O5P forced to disband the unit and might even go so far as to quietly support mercenary/raider/pirate attacks against the unit (could actually be a plot hook in the campaign) like they did against Uncle Chandy.

Exactly in much the same way that Battletech has done. I can see folks who don't like the PMA using other means such as Sixth Sense, Natural Ability  (Mech/Gunnery or Piloting), etc to explain why the Sohei are so gifted.

Or it might simply be the 'Hand of Kannon' guiding them.   ;D
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 03 February 2017, 20:29:32
Hopefully we will have some Fist of Kannon stuff (fluff and perhaps something else) for you soon Archangel. Hopefully it will meet with your approval. ;)

Oh yeah that is certainly a plot hook to come my friend.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 04 February 2017, 16:52:19
I was actually putting a play on the leaders of House Kamata repeatedly saying that "the will of Kamata" guided them in key moments in battle.  It seemed appropriate given the similarities between House Kamata and the O5P.   ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 04 February 2017, 16:57:00
ClanBusters have two dimensions to address: inferior tech and inferior skill.

Investing in TSM & Melee Weapon variants of mechs could be a fun angle for the tech side of the Clan-Superiority Sandwich.  What's doubly nice about that is it's already within the grasp of the Combine in your timeframe.

Clans don't like getting into melee, and if your Sohei have abilities that let them do in mechs what martial arts experts can do unaugmented (how about snapping a mech in half like a master breaks a rock?)... that might catch up on the other half of the equation.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 04 February 2017, 17:11:47
Interesting... when you put it that way, it sounds like Protoss vs. Terran in StarCraft II...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 04 February 2017, 22:03:44
Well we are still working on the Hand of Kannon stuff I spoke about earlier Archangel. I like the name a lot. Not sure you saw but I've decided to make them the Vehicle Contingent of the Sohei. They will have VTOLs, Infantry Fighting Vehicles, fast attack Hovertanks, and heavy artillery. Thinking of making them the largest unit within the Sohei at least to begin with possibly regimental size. As they are a secondary (conventional) force almost utilized as back up or support for the Mech unit I was picture a lot less Warrior Monk from them and possibly more soldier. Not to say that they are not O5P but I think they would be more of volunteers drawn from planetary militias and the DCMS. Hence not products of O5P directly in most cases. What are your thoughts??

Triple Strength Myomer and the Hatchet actually play into the first Sohei BattleMech which I have in mind. Named the Ono (Japanese Hatchet) it is basically a 3050 version of the HKZ-1F Hitotsume Kozo. Also don't forget about the C3 Network which was under utilized by the DCMS in my opinion. Could provide a vital edge to the Sohei.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 05 February 2017, 17:25:04
IMHO I would keep all the supporting elements small.  Otherwise you are just turning the unit into a standard DCMS unit with fancy names.  No more than a fighter wing and a reinforced battalion of armor and infantry each.  Should a mission require additional support, then their superiors would pull them from other assignments (guarding O5P facilities, jumpships, safehouses, etc) across the district (or even the Combine).  For example, most of the O5P's aerospace fighters are assigned to merchant escort duty in contingents numbering no more than a squadron each.  Infantry are likewise spread across dozens, if not hundreds of different assignments, ranging from guarding O5P facilities to marine contingents aboard their merchant fleet to bodyguard duty and like their aerospace brethren are usually in smaller detachments no more than a company.

For example, a DCMS regiment usually has no more than a regiment of armor and a regiment of infantry assigned to it on a semi-permanent basis.  If ordered to invade a planet, they would frequently be assigned additional conventional forces on a temporary basis.  Once the invasion was complete, the surviving forces would return to their previous assignments or be given a new assignment on the newly acquired planet.  The only supporting elements to be permanently assigned to the DCMS would be those requested by its commander and whose transfer was approved by his/her superiors or the DCMS High Command.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 05 February 2017, 17:49:23
IMHO I would keep all the supporting elements small.  Otherwise you are just turning the unit into a standard DCMS unit with fancy names.  No more than a fighter wing and a reinforced battalion of armor and infantry each.  Should a mission require additional support, then their superiors would pull them from other assignments (guarding O5P facilities, jumpships, safehouses, etc) across the district (or even the Combine).  For example, most of the O5P's aerospace fighters are assigned to merchant escort duty in contingents numbering no more than a squadron each.  Infantry are likewise spread across dozens, if not hundreds of different assignments, ranging from guarding O5P facilities to marine contingents aboard their merchant fleet to bodyguard duty and like their aerospace brethren are usually in smaller detachments no more than a company.

I'm for no organic support whatsoever.  Not even transport... the O5P has an entire navy of spacecraft as is.  Any one of their jumpships or dropships can be assigned to transport the Sohei for whatever mission they're on... and the allegedly civilian transports are a great way for the Sohei to show up by surprise virtually anywhere.

Quote
For example, a DCMS regiment usually has no more than a regiment of armor and a regiment of infantry assigned to it on a semi-permanent basis.  If ordered to invade a planet, they would frequently be assigned additional conventional forces on a temporary basis.  Once the invasion was complete, the surviving forces would return to their previous assignments or be given a new assignment on the newly acquired planet.  The only supporting elements to be permanently assigned to the DCMS would be those requested by its commander and whose transfer was approved by his/her superiors or the DCMS High Command.

See Forward ARC (http://www.sarna.net/wiki/Inner_Sphere_Military_Structure#Forward_ARC), the Combine's alternate approach to FedCom RCTs.
I think the Sohei would work better as a Death Commando style unit rather than a crack/frontline formation.  I'm talking 3rd/4th SW style Death Commandoes, before they became just another elite Mech outfit.  The kinds of guys who do their killing outside the cockpit even more often than inside.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 05 February 2017, 22:55:02
I'm for no organic support whatsoever.  Not even transport... the O5P has an entire navy of spacecraft as is.  Any one of their jumpships or dropships can be assigned to transport the Sohei for whatever mission they're on... and the allegedly civilian transports are a great way for the Sohei to show up by surprise virtually anywhere.

I disagree.

No transports means waiting for sufficient transports to reach them potentially adding weeks/months to the trip.  If you want to have them sneak on-planet in civilian transports they can meet the transports enroute rather than wait.  Dedicated transports would provide significant advantages over transports thrown together on short notice including dedicated facilities (repair, medical, C3, etc), faster loading/unloading (vital if conducting such operations while under fire) and crews that are more experienced in conducting military operations, such as boarding hijacked DropShips/Jumpships, and other risky maneuvers such as using pirate points.

Marine infantry is better suited/trained to regaining control of hijacked/captured spacecraft/station or seizing control of enemy vessels.  Scouts can land on-planet weeks ahead of the main force, meet with local assets, perform reconnaissance of the target area and have the information ready for when the main force arrives.  A MechWarrior battalion would be hard-pressed to secure a captured DropShip, rescue its crew from the holding facility (including any crew that were injured when their vessel was captured) AND fight off any enemies that try to intervene.

Quote
I think the Sohei would work better as a Death Commando style unit rather than a crack/frontline formation.  I'm talking 3rd/4th SW style Death Commandoes, before they became just another elite Mech outfit.  The kinds of guys who do their killing outside the cockpit even more often than inside.

The problem there is that the Death Commandos can draw their recruits from any unit within the CCAF, the O5P or more specifically the Sohei have a much smaller pool to draw from.  Replacing each lost MechWarrior would be more difficult unless one lowered the qualification necessary to join the unit.  Replacing groundpounders is far easier.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 06 February 2017, 00:30:47
I disagree...

I wasn't saying no transports.  I was saying no transports that are "on the books" as the Sohei's permanent rides.  The O5P possesses an entire navy of jumpships and dropships.  An O5P paramilitary force could just use the O5P's existing fleet, and blend in with the commercial traffic to hide their movements.  If a frontal military style assault is called for, the DCA can provide transportation just like they do for the DCMS.  But O5P's merchant space fleets allow for much more discreet maneuver when a frontal banzai charge isn't called for.  The O5P has been moving spies across the inner sphere at their whim for centuries; a small(ish) mech force seems like a plausible extension of this power.

But the smaller the force, the more plausible it is.  That's part of why I don't like the idea of armies of conventional support forces permanently attached.  12 individuals and 12 mechs?  those can be smuggled just about anywhere in a merchant tramp.  Not so much an entire army.

Quote
The problem there is that the Death Commandos can draw their recruits from any unit within the CCAF, the O5P or more specifically the Sohei have a much smaller pool to draw from.  Replacing each lost MechWarrior would be more difficult unless one lowered the qualification necessary to join the unit.  Replacing groundpounders is far easier.

Well, I was actually referring to the Death Commandos prior to when they accepted CCAF recruits.  The O5P is an entity that spans not just the entire Combine, but most (if not all) of the Inner Sphere itself.  They'll have a pool of personnel in their organization larger than real-life countries' entire population.  if we're talking 12, even 36 exceptional individuals to be Sohei, that's still less than a drop in the bucket of the O5P's manpower, to say nothing of an entire Successor State's.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 06 February 2017, 23:18:06
Now how big is the Sohei going to be?
And will they every fight as 1 total unit, or will they normally fight as small units.  Units that can hid as Merc or Corporate Troops.  If so I can see them having "company" transports assigned to them.

As for assets, limited amount of Aerospace Assets, Ground Forces (once again limited amounts) if you need more vehicles or areospace assets borrow them, on the otherhand I can see them having access to Elite level Inf and BA for to provide for Spec Ops missions as well as security for the unit.

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 07 February 2017, 00:02:46
Hey folks, I have been following Archangel and Tai Dai Cultist discussion as well as working on some things I can now share with you all concerning the Sohei.

Good question Doc Argen. I’ve decided to make the Hand of Kannon a battalion of (36) Vehicles (VTOLs, Fast Attack Hovertanks, and Large Artillery Tanks) which follows the Forward ARC principle that Tai Dai Cultist pointed out. I suppose this gives the Sohei more vehicle support then the standard Mech unit which is a regiment opposed to the battalion (40 Mechs) the Warrior Monks begin with. Please also remember that every Sohei receives martial arts training so in and out of their equipment they are pretty bad ass.

Before I comment on the rest of the Sohei’s strength I have made a decision on a name for their supporting naval arm. Ice Hellion’s suggestion for the Shuinsen (Red-Seal Ships) really won me over so I decided to go with it. I figure these armed merchantmen from history would work well specially permitted parts of the O5P fleet now militarized for the Sohei’s use. I have not determined their exact size as of yet but I figure they may just be the largest part of the Sohei. I figure the Shuinsen will include Jumpships, Dropships, Small Craft, Marines, and maybe even wet navy vehicles used for training.

Of course, the Shuinsen’s numbers will be determined by the number of transports needed by the Sohei. With 40 BattleMechs, 12 Aerospace Fighters (Tennyo), 252 Infantry (Oniwaka battalion is mostly conventional due to the limited amount of Battlearmor available), and 36 Vehicles (Hand of Kannon has 24 Light and 12 Heavy Vehicles) it gives us a number of possible dropships to consider. They would go along with a few Assault Dropships like the Achilles. I’d love to hear what you guys think.

So, on January 25th I messaged Flieger here on the forums being a fan of his art work which can be seen in the link below. I was interested in creating logos for the Sohei which I explained to him and thankfully grabbed his attention. Got to say it was a real pleasure working with Flieger who listened to all my nonsense and real ran with it nicely. Hopefully we can collaborate on more intriguing concepts soon.

http://bg.battletech.com/forums/index.php?topic=47591.0

Starting with the most basic color palette (ivory white, red, and gold) we quickly moved to the core symbol for the Sohei, the Five Rings. Based on imagery drawn from the Book of the Five Rings by Miyamoto Musashi these iconic interlocking circles are simple and elegant. Using this base pictorial representation for the Warrior Monks of 05P seemed to be a lock for me and hence my new avatar.

From there we went to the unit insignia for the Sohei which like the rest of the DCMS is the overall name for the unit and Mech formation. Offsetting the Five Rings against a gray Kurita Dragon bought out the best in all aspects of the images not only visually but historically. The gray speaks volumes to the Sohei's past which is shrouded in mystery and probably always will be. Existing in the shadows doing O5P’s bidding these warriors in the dark have a gray logo that works perfectly IMO.

The other four supporting subunits also got their own insignias too which keep that signature grey background as well as the core Five Ring symbol. The Tennyo have angelic wings surrounding their five rings denoting their aerospace role and illuminating their Japanese name.

The massive Oniwaka infantry are representing by crossed Kanabo war clubs which Flieger thought was part of an underrepresented motif (maces and clubs) for BattleTech insignias. He later added demon horns and a tiger stripe background to fill in their gray backdrop as well as eluding to the Oni’s traditional depictions.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 07 February 2017, 00:04:25
The Hand of Kannon symbol is fairly easy to imagine with its five hands and palm set eyes surrounding the Five Sohei Rings per the Japanese deity which this conventional vehicle force is named in honor of.

Finally, the Shuinsen naval arm is based on the IJN flag with the rising sun replaced with the Five Rings along with waves added below to reflect its role within the Sohei.

I hope you guys like these symbols as much as Flieger and I do. I had a bunch of fun creating them and really can’t be happier to share them all with you. Thanks again Flieger, great work!!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Kidd on 07 February 2017, 00:21:28
Kwannon.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 08 February 2017, 00:48:02
And here is someone for the Onikawa

Born on Rasalhague, Olgr Gangleri was an oddity in the ‘Mech oriented DCMS as an expert infantry leader, able to stubbornly defend any position in spite of overwhelming odds or to launch and take fortified positions and stay there until reinforcements came.
He proved it time after time during the War of 3039 and the early battles of the Clan Invasion, leading whole platoons and earning for himself the nickname of Fudō for the protective deity in Buddhism, the Immovable One.

In spite of being born on what became the capital of the Free Rasalhague Republic, Shujin Gangleri decided to stay with the Draconis Combine seeing this as “his duty” and never displayed any lack of motivation to perform it.
However because of his noticeable Scandinavian origins (Olgr Gangleri is a blonde giant more akin to a Viking warrior of old than to a Samurai) and of an obscure reference written in his personal file about “the Arteson’s mark”, he was sent on some Periphery worlds facing only bandits and pirates, until he came across Kenji Minamoto that brought Fudō with him in the Oniwaka unit.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 February 2017, 06:34:26
Kidd it appears that there are several different spellings for Kannon. This one which does appear to be valid was suggested by Archangel so I think I am going to stick with it.

Very nice Ice, that is the seventh (7) character bio we have thus far for the Sohei. I have at least three more planned myself and would love to add more. I did three of the Sohei's high officers, the commander of the Tennyo, and the commander of the Oniwaka. O5P_Ghost has completed one MechaSenshi (MechWarrior) and has listed three more (members of the same lance). Ice has did a Tennyo pilot and a Oniwaka giant, so a good mix so far. No Hand of Kannon or Shuinsen characters yet. Love to get more!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 08 February 2017, 12:07:11
Might I offer up a member
Makiko Itagaki
callsign: Mu-onna (無女 lit."nothing woman"?)

Makiko Itagaki, is the most forgetable bland woman, you will ever meet, 10 mins later you will struggle to remember anything about her, even if shown photos most time you will pick out the wrong women.  She was former adept in the O5P serving along the periphery of the in the Draconis Combine, trained as both an intelligence operative as well in many other skills.  When the Clan overran the planet her family was on, she lost everyone.  She survived and preyed on her enemies with her family owned PHX-HK1, until she was able to be extracted.

She has never been the greatest Aerospace Pilot, consider green, yet in a Mech she is consider at Vet pilot.  She wants to stop the Clans for taking other parents children, and will do rash things when kids are threatened.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 February 2017, 12:14:46
Fantastic Doc! Still looking for more potential members. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Kidd on 08 February 2017, 14:44:45
Kidd it appears that there are several different spellings for Kannon. This one which does appear to be valid was suggested by Archangel so I think I am going to stick with it.
indeed. but Kwannon is the romanised spelling used in Battletech.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 February 2017, 16:06:20
I was not aware Kwannon was used in the BattleTech universe. Be happy to adopt it if that is the case. ;)

Flieger has posted the Sohei insignias over on his art thread on these forums for anyone looking for a better look at them. I did have one person tell me that he couldn't see the attachments I posted to this thread.

http://bg.battletech.com/forums/index.php?topic=47591.msg1294861#msg1294861

Once again special thanks to Flieger for great work on these images.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 09 February 2017, 01:45:56
Which of the five sub-units is the infantry arm?

Nevermind, found it.

Character Submission for Onikawa

Shizuko Lofgren

Shizuko is of Rasalhagian stock, with her grandfather maintaining his loyalty to the Dragon following the creation of the Free Rasalhague Republic. Her grandfather was a former Battalion in a Rasalhague Regulars regiment, but would later command a Battalion in one of the Alshain Regular before retiring in his early 50s due to cancer. Her maternal grandmother was a member of the O5P, as well as an aunt, several distant cousins and her mother. Shizuko is a large woman at just under two meters in height and weighing in at about 120kg. She initially began her training as a MechWarrior, but washed out of the prior to graduation due to an inner ear infection that through off her center of balance. The Order still saw a use for her and trained her as an infantry warrior and later as a battle armor trooper, where the side effects of her infection were less of a concern. Over the years, she has become quite proficient in all the battle suits available to the DCMS and O5P, though she has a hatred for the Kage as it is a bit too confining for her height and mass. She is also quite competent in unarmed combat (Karate and Krav Maga) as well as armed combat.

Height: 1.96m (6' 5")

Weight: 120kg (265lbs)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 09 February 2017, 03:34:37
Very nice Sharpnel. That is the tenth (10th) completed character bio I have and let me further breakdown the total numbers for what we need to fill in the unit.

36 Sohei Mechwarriors
4 Sohei LAM Pilots
12 Tennyo Aerospace Pilots
252 Oniwaka Infantry (mostly conventional due to the limited amount of Battlearmor available)
36 Hand of Kannon Vehicle crews (24 Light and 12 Heavy Vehicles)

Haven't broken down the exact number of Shuinsen personnel yet but I figure here is a rough look at what that unit has.

Monolith class Jumpship (modified)
Overlord class Dropship
Seeker class Dropship
2 Achilles class Dropships
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Flieger on 09 February 2017, 23:21:08
Shizuko is of Rasalhagian stock, with her grandfather maintaining his loyalty to the Dragon following the creation of the Free Rasalhague Republic. Her grandfather was a former Battalion in a Rasalhague Regulars regiment [...]

... just some blue sky thinking: what if the deep roots of the O5P Sohei would be found in the Ronin?

I mean the Ronin are professional and highly dedicated troops, who believe adhering to their honour and serving the Dragon. Recruiting those people after the Ronin War has several advantages: you professionals with no love for the DCMS, and their defeat opens their mind for new ideas (defeats tend to have this effect; see post WW1&2 Germany). They get a second chance by meditating over their failing in the monastry under the auspicies of the O5P, and then by serving the Dragon in their own ways - and in rivalry to the DCMS. When the Clans enter, they'd feel vindicated by the need of non-DCMS troops with other ideals to combat the Clans.

Of course, only few Ronin would consider serving the O5P in the 3030ies, but you don't need many. You only need a few who begin their rehabilitation in an O5P monastry. Those few 'open minded' officers can then lay the military-logistics ground work of the Sohei as a military unit.


Again, just some brain storming by someone who is not totally familiar with the DraCom. But you know, military units don't come out of nowhere. Some pre-Clan Invasion seeds are needed, imo. If not the Ronin, the O5P may recruit from other sources (Yakuza? Some warrior cults?). Also the O5P may well unite different groups.


PS: Shrapnel, I am honoured that you chose the Oniwaka badge as a your avatar.   :)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 12 February 2017, 19:37:15
Thanks again Flieger for the great artwork!

The second incarnation of the Ronin would be a tough sell to me. Loyalty is a big deal to the Sohei perhaps surpassing all other concerns. That being said I suppose there might be a way to fit such a character in (an undercover agent who was Ronin only to betray them yet may still be distrusted by even his brothers). Be an interesting idea I suppose.

The yakuza would be a tough sell as well as I see them more traditional mind. Women maybe the vast majority of Sohei as O5P is composed of many females in this male dominated society. You'll notice that so far most of the high officers are male however, thought that would be proper given the Combine.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sir Chaos on 13 February 2017, 04:05:28
Thanks again Flieger for the great artwork!

The second incarnation of the Ronin would be a tough sell to me. Loyalty is a big deal to the Sohei perhaps surpassing all other concerns. That being said I suppose there might be a way to fit such a character in (an undercover agent who was Ronin only to betray them yet may still be distrusted by even his brothers). Be an interesting idea I suppose.

How about members of units that went Ronin who deserted or otherwise did not take part in active rebellion, but were swept up when those units were struck from the DCMS roster?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 13 February 2017, 08:18:52
While the unit's campaign might take place in the latter half of the 31st century, who is to say that the unit hasn't secretly existed for centuries?  After their near destruction by the Von Rohrs, the O5Ps leaders would want to put backup plans in place in case they were needed.  A clandestine military unit loyal to the O5P first and the Combine second would merely be one of them.

(Note:  During the Von Rohrs era, the Von Rohrs' Coordinators WERE the Combine and they sought to permanently remove the O5P.  If the unit placed the Combine first they might not be willing to move against the Coordinator or, even worse, could potentially reveal O5P secrets to the ISF.)

Which brings us to another reason why the unit having its own transports/support assets makes sense.  Most of the O5P JumpShip/DropShip crews are non-O5P civilian crews who aren't trusted enough to have access to classified O5P information/operations.  The unit's base location is likely a highly guarded secret not to mention that the unit likely engages in an operations that they don't want outsiders to know about (such as the kidnapping and torture err questioning of an important Combine official/noble who has ties to the Black Dragon Society).  The same goes for support assets.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 13 February 2017, 13:37:57
2 proposed menber of the Shuinsen, possible for command roles of the Monolith class Jumpship (modified) "Darkside Lily" (my proposed name for it)

Terada Kitakazu
Know as the old man, he has served within the O5P within it space operation since he was a young boy, as he was born to a spacer family.  He has served in just about every position on spacecraft rising from spaceman up to the rank of Captain.  He was former in command of the Union Dropship "Mongol Transport" that used travel the Inner Sphere moving cargo and supporting O5P operation.  After that he moved on to the O5P Invader Jumpship "Herald of Varpentaria" during which time he learned all he could about moving about the Inner Sphere.

Johnny Semer
Johnny was born on the planet Midway to a family who worked in the Midway Shipyards, attended the schooling there then slipped away into space and finally end up as the Navigator for the Invader Jumpship "Herald of Varpentaria", where he became an expert at plotting Pirate Point Jumps.  He believes in the Loyalty his captain 1st, then to the O5P which is the only thing keeping the Draconis Combine safe.

to correct spelling of Lily
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 13 February 2017, 17:21:03
Nice DOC_Agren, I have added both the characters to our growing personnel pool! I will take the 'Darkside Lilly' for serious consideration. Do you have any reasons for choosing that name? I do have thoughts on the Monolith as a primitive naval experiment for the House Kurita which was going from an experimental test bed to serve as the Coordinator's flagship.

Other than the one special Jumpship I have in mind there will be an Overlord to carry the Mechs, a Seeker to carry the Hands of Kannon and the Oniwaka, two Achilles to serve as naval escorts, and a Mule to supplement any transportation needs (extra cargo and what ever else the Sohei needs). The Jumpship and five dropships would bring the total number of crew to 233. The only other name I have in mind for a ship is Ninigi-no-Mikoto (from Ice Hellion) who was a Japanese diety that came on Earth with 5 rice seeds. So besides characters I could use some ship names.

Excellent thoughts on the early history (almost pre-historic) of the Sohei. I was sure how really to write it up but you have some very good points detailed Archangel. I think the key is making it vague, no one is sure but there are certain ideas out there. I do have a delicious sidebar concept I am working on with Irose detailing a Robinson native which has a conspiracy theory tone to it in which he speculates with certainty on the existence of some super secret O5P strike team which he is sure he faced off against during the 1st Succession War.

Regarding bases, O5P no doubt has numerous secret facilities all throughout the Combine from which to stage operations. Not saying they are all capable of supplying the Sohei but some no doubt would be. They might be key to fighting the Clans these covert staging areas. The Sanctum Bellorum on Soul is their main base revealed after their acknowledgement by the Coordinator and it (at least much of it) was originally a Star League facility that O5P took over after the Exodus.

Also regarding the Hands of Kannon I was speaking to my friend this weekend about the unit and he thought that the 'helping hands' was for their techs, medics, and support personnel. It would not be a bad idea I thought if these supporting elements were all part of this fifth conventional unit. however, I wanted to see what you all thought of that  intriguing idea first

O5P_Ghost if your still out there I got a copy of Heir to the Dragon from my buddy and is Chapter 4 the one you were eluding to with the five Abbots? It seems like an excellent book for details on the Draconis Combine I have to say. I don't remember reading it, so I am going over it now. However, I do have to say that this could be viewed as contradictory information especially if you are looking at the Guide to Covert Ops which lists a Keeper, an Abbess, and five Illumanti as their top people.

http://www.sarna.net/wiki/Order_of_Five_Pillars
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: deathfrombeyond on 13 February 2017, 17:44:21
I briefly skimmed over this thread, so apologies if this has already been suggested.

Instead of the O5P fielding separate units like the canon Ghost Regiments and Warrior Houses, what if instead they reached an agreement with the DCMS so that each Sword of Light regiment fields at least one company staffed and trained by the O5P?

You know, similar to how there are USMC squadrons serving on US Navy carrier wings?

I mean, you already have the symbolic attachment of each SoL regiment to a particular Pillar, so you could have Adepts with particular affinities to certain Pillars stationed with the appropriate Sword of Light regiment.

This closer affiliation/cooperation sets these O5P units from merely being O5P Warrior House closes.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 13 February 2017, 22:01:56
Quote
Nice DOC_Agren, I have added both the characters to our growing personnel pool! I will take the 'Darkside Lilly' for serious consideration. Do you have any reasons for choosing that name? I do have thoughts on the Monolith as a primitive naval experiment for the House Kurita which was going from an experimental test bed to serve as the Coordinator's flagship./
Quote

Darkside = because the ship is a Black Ops unit and operates in Deep Space
Lily = Because the Japanese is a Hardy plant that can grow well in a number of areas

And I like the idea of it being experiment, can you refit it with Lithium-Fusion Battery?


Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 13 February 2017, 23:09:21
Other than the one special Jumpship I have in mind there will be an Overlord to carry the Mechs, a Seeker to carry the Hands of Kannon and the Oniwaka, two Achilles to serve as naval escorts, and a Mule to supplement any transportation needs (extra cargo and what ever else the Sohei needs). The Jumpship and five dropships would bring the total number of crew to 233. The only other name I have in mind for a ship is Ninigi-no-Mikoto (from Ice Hellion) who was a Japanese diety that came on Earth with 5 rice seeds. So besides characters I could use some ship names.

Two possible sources of inspiration - Imperial Japan's navy (not just WW2 but Russo-Japanese war - Battle of Tsushima) and the islands of Japan.

Quote
Excellent thoughts on the early history (almost pre-historic) of the Sohei. I was sure how really to write it up but you have some very good points detailed Archangel. I think the key is making it vague, no one is sure but there are certain ideas out there. I do have a delicious sidebar concept I am working on with Irose detailing a Robinson native which has a conspiracy theory tone to it in which he speculates with certainty on the existence of some super secret O5P strike team which he is sure he faced off against during the 1st Succession War.

Well like the Sons of the Dragon, the Sohei could be a secretive sub-group within the O5P with many 'knowing' they exist but only a handful outside their immediate ranks know their history, who their members are or how to contact them.

Quote
Also regarding the Hands of Kannon I was speaking to my friend this weekend about the unit and he thought that the 'helping hands' was for their techs, medics, and support personnel. It would not be a bad idea I thought if these supporting elements were all part of this fifth conventional unit. however, I wanted to see what you all thought of that  intriguing idea first

Just a FYI.  In Black Dragon, Takura Migaki had two of his Sewanuki ("Helping Hands"), retired Sumo wrestlers, 'escort' a drunken Sho-sho from a reception before he (1) embarrassed the Dragon and (2) got his guts handed to him by Cassie Suthorn.

"Helping Hands-sewanuki-was yak-speak for a strong-arm man but its main, arch sense was "drunk-roller.""  (Black Dragon, Ch 6, p95-96, paperback)

While I don't know how accurate this is realistically, you might want to find another name for them.   ;D
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 16 February 2017, 00:53:02
And one Scimitar commander, one

That Azami should be encountered in the Order of Five Pillars is an oddity as the Order is known for being extremely sceptical towards strangers. However, since the reign of Coordinator Urizen II and his policy of imposing the culture of feudal Japan on all his subjects, a couple of Azami have been forced each generation into service either in the ISF, the DCMS and/or the Order of Five Pillars to become later on liaison officers with the Arkab Legions.
This is what happened to Jasmine Auliya as she was enlisted in her early childhood in the Order and offered a training in the tank programme of the DCMS. Unwilling to leave the Order when requested and pledging her loyalty to House Kurita, she was sent to the Hands of Kannon where her daring approach at the command of her Scimitar “Sirocco” has showed all that she is the equivalent of any member of the Arkab Legions when it comes to lightning reconnaissance and raiding.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 16 February 2017, 06:26:56
Welcome to the thread deathfrombeyond, do you mean a commissar type in a Sword of Light unit? I suppose it is possible and somewhat interesting to have O5P assign personnel to particular DCMS folks to certain units. Heck you could have a Coordinator in the future disband the Sohei sort of like happened to Ryuken and Genyosha spreading their brand of fighting to the wider DCMS. Right at the moment I have no such plans as the unit assembles. Perhaps in the future it is an interesting idea.

Very good Doc Argen, the Darkside Lily will no doubt be a name for one of our ships like the Ninigi-no-Mikoto. Any other specific name suggestions for the 'Red Seal Fleet'?

I was not trying to be so literal in calling support staff 'helping hands' Archangel just saying how I saw them fitting into the Hands of Kannon if you will. Do you think grouping techs, medics, and combat support personnel with conventional vehicle assets is appropriate?

Very nice Ice Hellion, it is hard to fit the Azami into O5P but I think you've done a nice job while bringing one of their specialties to the table. ;)

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 16 February 2017, 15:02:47
Well might I offer to the  'Red Seal Fleet'
for 1 of the Achilles-class Assault Droppers: Fukuryu (Japanese: 伏龍)  The name  means "Crouching Dragon."
For the other one Yakaze (Japanese: 矢風)  The name  means "Arrow Wind."

And the Darkside Lily (Japanese: Dākusaidorirī or  ダークサイドリリー)  or at least according to the online Japanese translator program I used

And Takiro, I do hope that my help is useful, I will be honest when I submit my 1st submission with a LAM I was wondering if you would resign her to another mech.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 16 February 2017, 17:13:16
Very nice DOC_Argen, lets go with those ship names and I have dubbed their Overlord class Dropship the Ninigi-no-Mikoto. That leaves a Seeker and Mule to be named. Any suggestions??

Your help is very useful - if you didn't notice way back in the thread I asked -

What do you think their views on LAMs would be??

The Sohei are trying to use the best possible equipment they can with their high skill to defeat the Clans. After you submitted Makiko Itagaki I also posted a unit breakdown which called for a lance (4) of LAMs in this O5P unit. I think they would still have access to these advanced Star League technologies even though Irece was recently captured by the Clans and LexaTech Industries destroyed. So there are three more LAM pilots to come up with. I was thinking of the lance commander who would be a very old veteran of the 3rd Succession War but I have yet to name this character. Think a veteran in both areas (who could truly master both) and someone who has learned that LAMs have limitations in combat.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 17 February 2017, 00:44:13
I also posted a unit breakdown which called for a lance (4) of LAMs in this O5P unit.

I have an idea for a pilot. I will submit it this week-end.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 17 February 2017, 01:39:08
Well might I offer to the  'Red Seal Fleet'
for 1 of the Achilles-class Assault Droppers: Fukuryu (Japanese: 伏龍)  The name  means "Crouching Dragon."

Can we have a 隠された虎 (Kakusareta Tora)[Hidden Tiger], too? ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 17 February 2017, 05:48:47
Look forward to it Ice!

Sharpnel were you thinking of another Achilles or the unnamed Seeker/Mule Dropships we currently have planned? Be funny if the Mule was a Q-Ship with that name. :)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 17 February 2017, 06:56:28
A Mule Q-Ship would be good with that name, though I would likely stick it on the Seeker or Achilles. I assume the Mule will be logistics ship with all the tech crews, ammo and other supplies plus whatever doesn't fit on the combat droppers. How much cargo space does the Mule lose when it's the Q-Ship version
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 17 February 2017, 12:44:19
隠された虎 (Kakusareta Tora)[Hidden Tiger], I like that as the Seeker, bring the ground forces in.

Your help is very useful - if you didn't notice way back in the thread I asked -
Quote
Quote from: Takiro on January 15, 2017, 01:06:45

    What do you think their views on LAMs would be??

The Sohei are trying to use the best possible equipment they can with their high skill to defeat the Clans. After you submitted Makiko Itagaki I also posted a unit breakdown which called for a lance (4) of LAMs in this O5P unit. I think they would still have access to these advanced Star League technologies even though Irece was recently captured by the Clans and LexaTech Industries destroyed. So there are three more LAM pilots to come up with. I was thinking of the lance commander who would be a very old veteran of the 3rd Succession War but I have yet to name this character. Think a veteran in both areas (who could truly master both) and someone who has learned that LAMs have limitations in combat.
Ice Hellion, I can't wait to see who you submit, hopefully yours close to be full quailified in a LAM, and yes Takiro, it is important that whoever leads the LAM Lance knows the limits of what they can and can't do.  They work great as a special ops unit dropped behind the lines to hit and raid, but if you get them into stand and fight battle you will get hurt fighting.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 17 February 2017, 16:42:32
Okay folks we just need to name that Mule! ;)

The LAM lance will be a special recon force which will help project the power of the technologically advanced Sohei. I was thinking of calling the commander Shepherd or something like that in Japanese. Might be one of the oldest combatants in the unit.

Interesting though that LAMs, C3 Computers, and Hatchets are all tools they will use with honor that the Clans consider dishonorable. Can't wait to see how the two systems clash once we get together.

Well it does look to be shaping out for the Sohei but we also have room for one more pilot so if anyone wants to contribute please do. Other submissions are also possible just post away to join!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 17 February 2017, 16:50:11
How about "Kobayashi Maru"? ::)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 18 February 2017, 00:58:38
Okay folks we just need to name that Mule! ;)

The LAM lance will be a special recon force which will help project the power of the technologically advanced Sohei. I was thinking of calling the commander Shepherd or something like that in Japanese. Might be one of the oldest combatants in the unit.
Well I had this guy just pop into my head
or might I suggest Cowboy or Kaubōi  カウボーイ
Jay Paul Retilter
Was born in 2996 on Basiliano, and he was part of the Seventeenth Rasalhague Regulars.  During his time there he captured a LAM * and has made keeping it in working order a chore of love for him.  Once the Free Rasalhague Republic, was formed he was consider "questionable" by the ISF and he was forced from service and endup at a the monastery on Echo V.  He became a monk and tried to focus his mind and body to serve the Draconis Combine's strict tradition of Bushido style of combat.   Instead because of his background he was trained to be a shinobi to waging irregular warfare in manner that were deemed "dishonorable" and "beneath" the Samurai.  Even his own LAM helps with this way as  in disguise, before transforming and taking off.  It was from here that he was recruited into O5P and has traveled the Inner Sphere using his LAM to appear where no one expected him to slip in strike and fade away or rescue operatives in need. Considered a Veteran in both Ground and Aerospace Combat and a fairly competent Tech at least with his LAM.

Jay Paul keeps on him at all time 2 10mm Magnum Revolvers and wears a special custom made gunbelt with 24 shells.  He is considered an expert pistol shot and very decent with the Cavalry Saber he carries.

* Phoenix Hawk LAM PHX-HK1 (with the ER LL replaced to LL, hopefully vrs the Clan reupgraded and drop 2 ML for Beagle Active Probe and .5 ton of armor)

One more comment combat on LAMs that whole comment I made on Stand and fight Battles, applies to both ground or aerospace combat. 




Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 18 February 2017, 01:37:10
The LAM lance will be a special recon force which will help project the power of the technologically advanced Sohei. I was thinking of calling the commander Shepherd or something like that in Japanese. Might be one of the oldest combatants in the unit.

I still think we need to focus on the Japanese side of things (this is the Order of 5 Pillars after all).
Therefore, I looked at a list of Kami and other deities in Japan and found several that could go with your idea Takiro and that would be fit for a nickname or the name of his/her LAM:
- Hachiman, the tutelary god of warriors and the divine protector of Japan, Japanese people and the Imperial House,
- Izanagi, the "father" of many Japanese islands (there is also a mother if you go for a woman),
- Ame-no-Koyane, the "First in charge of divine affairs" (whatever that might means),
- Aizen Myō-ō that transforms earthly desires into spiritual awakening,
- Idaten, guardian of Buddhist monasteries and monks,
- Jizō known as the protector of the vulnerable,
- Bishamonten, the god of fortunate warriors and guards, as well as the punisher of criminals.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 February 2017, 11:09:59
How about "Kobayashi Maru"? ::)

Sorry Daryk, I don't believe in a no win scenario.;) However Maru is frequently attached to Japanese ship names so I would not be opposed to the ________ Maru. So still looking to name that Mule, any suggestions?

Very gunslinger DOC_Agren, I like JP and have added him to our LAM lance. Ice just sent me his pilot so my commander below will make our lance. Any special name for them as a group?

Daiki Jiro – Approaching seventy years of age LAM Commander Jiro is perhaps the oldest member of the Sohei. A veteran of some repute with the DCMS during the 3rd Succession War he chose to retire long ago hoping to take up a simple life of piety with O5P. While his reflects may have dulled over time no warrior alive possesses the knowledge or seat time that Jiro does with LAMs. Five decades of experience have taught him full capabilities of these fantastic war machines as well as their limitations. The declining amount of sophisticated parts and the recent destruction of LexaTech Industries means that he could be the last of his kind. He spends most of his time carefully maintaining his prized Stinger LAM named Aizen Myō-ō, mediating, and trying to pass on the lessons he has learned. 
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 18 February 2017, 11:39:09
Sorry Daryk, I don't believe in a no win scenario.;) However Maru is frequently attached to Japanese ship names so I would not be opposed to the ________ Maru. So still looking to name that Mule, any suggestions?

Hoshimaru? I would translate it as Circle of Star (I don't know how plural works in Japanese).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 February 2017, 12:07:32
That is an interesting idea Ice, any others for the name of that Mule?

Also I just did a numerical breakdown list of the characters we have so far, twenty with fifteen posted as complete. * indicates these characters are planned but not yet finished.

Sohei (12 out of 40 accounted for with all LAM slots taken)
Daniel McAlister – Mechwarrior, Unit Commander (Hatamoto Chi)
Tanaka Nakamora – Mechwarrior, Battalion Commander (Warhammer)
Iraho Tagai – Mechwarrior, Battalion Commander (Shadow Hawk)
[unknown*, Takiro] – Mechwarrior, Battalion Commander (?)
Aika Gunma – Mechwarrior, Lance Commander (WHM-7K Warhammer)
Hyi-joo Wantanabe* – Mechwarrior (Archer 5K)
Leo Mertens* – Mechwarrior (Spider SDR-C)
George Hayashi* – Mechwarrior (Crab CRB-27)
Daiki Jiro – LAM Commander (Stinger LAM)
Makiko Itagaki – LAM Pilot (PHX-HK1 Phoenix Hawk LAM)
Jay Paul Retilter – LAM Pilot (PHX-HK1 Phoenix Hawk LAM)
Takashi Mitsuko* – LAM Pilot (Stinger LAM)

   Tennyo (2 out of 12 accounted for)
Noriki Sorenson – Aerospace Pilot, Commander (Slayer)
Yoko Kijō – Aerospace Pilot (Sai)

Oniwaka (3 out of 252, or 3 out of 9 if we count just platoon commanders)
Kenji Minamoto – Infantry, Battalion Commander
Olgr Gangleri – Infantry, Company Commander
Shizuko Lofgren – Infantry, Company Commander

Hand of Kannon (1 out of 36, 24 Light and 12 Heavy Vehicles)
Jasmine Auliya – Vehicle Crew Commander (Scimitar)

Shuinsen (crew total is 233, not counting marines, or small craft pilots)
Terada Kitakazu
Johnny Semer

Since we had three infantry characters, all very good, I appointed them company commanders so we have six more spots for potential platoon commanders.

Also Ice Hellion and myself were thinking we could nickname the LAM Lance - Ryuunosuke which means Forerunner/Herald of the Dragon. We both went to name our LAM pilots with that name and I think it fits the whole unit. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: deathfrombeyond on 18 February 2017, 12:39:09
Welcome to the thread deathfrombeyond, do you mean a commissar type in a Sword of Light unit? I suppose it is possible and somewhat interesting to have O5P assign personnel to particular DCMS folks to certain units. Heck you could have a Coordinator in the future disband the Sohei sort of like happened to Ryuken and Genyosha spreading their brand of fighting to the wider DCMS. Right at the moment I have no such plans as the unit assembles. Perhaps in the future it is an interesting idea.

No, my idea wasn't really to have the O5P sub unit behave as commissars.

It was to have the O5P sub unit(s) fill out a line company (or whatever) at a time when the DCMS proper might be experiencing a manpower shortage.

I again reference USMC units serving within US Navy and US Army formations, such as the modern CVW-11 and the 2nd Infantry Division during World War 1. The Marines certainly did not serve in a commissar role in either example.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: deathfrombeyond on 18 February 2017, 12:46:11
Sorry Daryk, I don't believe in a no win scenario.;) However Maru is frequently attached to Japanese ship names so I would not be opposed to the ________ Maru. So still looking to name that Mule, any suggestions?

Kagoshima Maru, using Japanese conventions.

The word preceding Maru is typically a destination/place.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 18 February 2017, 13:00:10
No, my idea wasn't really to have the O5P sub unit behave as commissars.

It was to have the O5P sub unit(s) fill out a line company (or whatever) at a time when the DCMS proper might be experiencing a manpower shortage.

I again reference USMC units serving within US Navy and US Army formations, such as the modern CVW-11 and the 2nd Infantry Division during World War 1. The Marines certainly did not serve in a commissar role in either example.

It's actually a very apt reference, btw.  I don't know how many people know this, but (per FASA's House Kurita SB) the DCMS actually draws upon the USMC as inspiration for organizational doctrine.  Despite some of the Combine's other parallels with the Soviets, Commissars are not likely seen in Kurita military service.   More Starship Troopers (Heinlein, not Verhoeven) and less Enemy at the Gates.

But that's DCMS.  For the Sohei, it sounds like we're talking about lifelong 'mech-martial-arts masters.  They're going to have the sort of self-motivation to not require task masters to drive them into combat or even oversee political orthodoxy, as the ISF (and O5P!) does for the DCMS/DCA.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 18 February 2017, 13:25:23
Hmmm... How about "Heisei Maru"?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 18 February 2017, 14:01:28
Takashi Mitsuko has all the qualities required by the Order of Five Pillars and is in fact the paragon of every virtue a Kuritan citizen should have, nothing in his history or his actions shows the slightest deviation of the Dictum Honorium. He pilots skilfully his STG-A5 Stinger LAM “Kistune” taking great pride taking great pride in his capacity to master this difficult ride “like only a true Samurai of the Draconis Combine can” and transforming  it quickly even in combat to confuse his opponents.
However the truth is that Takasi Mitsuko is a total mystery and that few and little is known about his past. Some go as far as to believe that he is a completely made up identity, a plot by the Order of Five Pillars to spread their influence and ideas in the Kuritan sphere of influence. The answer of the Order was to paint on “Kitsune” a Pillar of Monodon Ivory.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 February 2017, 23:49:56
Ah, I got ya deathfrombeyond. Right now even though the Clan invasion has left the Sword of Light regiments with a manpower shortage I would not place the Sohei with them yet. It is an interesting story possibility though say for a large deployment with a SoL unit to undertake a good size campaign.

Well what would be a suitable destination for the Sohei regarding their Mule? I like the Maru part. Ice not bad with the Hoshi Maru. A planet the Clans have perhaps taken and awaits liberation or something that needs to be avenged, Alshain or Edo Maru for example? I looked up your suggestion Daryk and Heisei is interesting but I don't know... Any thoughts gang?

Tai Dai Cultist can I use lifelong 'mech/martial-arts masters? Very appropriate description. They'd be more of a philosophical commissar but yeah I guess your right the Sohei are more actual combatants then religious overseers at least at the moment.

Very nice Ice Hellion! Still waiting to hear from Doc_Argen on the nickname for the LAM Lance - Ryuunosuke - which means Forerunner/Herald of the Dragon. Ice and I both went to name our LAM pilots with that name and I think it fits the whole unit.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 February 2017, 13:52:53
Before I forget, I wanted to thank you... This thread is what got me looking at opposition for my Glenmora Planetary Militia after a few months of lying fallow.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 February 2017, 18:22:06
My pleasure to help in anyway I can Daryk! If you like please make a character for the Sohei - love to have a part of you in the unit. Ice Hellion has thought up another great character concept he will post next week no doubt. Just a word of advice for folks wishing to post any characters especially Mechwarriors, please start making them female as they probably compose the bulk of the personnel even if the leadership is male dominated.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 February 2017, 19:51:45
Thanks!  I have tomorrow off, so I'll take a crack at it.  I started a Kurita character in my spreadsheet to double check Maelwys' creation walkthrough, so I'll probably use that as a template.  He was using one of Matt Plog's portraits for inspiration, but I don't think she quite fits the O5P model...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 19 February 2017, 20:14:07
I was not trying to be so literal in calling support staff 'helping hands' Archangel just saying how I saw them fitting into the Hands of Kannon if you will.

I just found the coincidence of you talking about 'helping hands' amusing given the circumstances.  ;)

Quote
Do you think grouping techs, medics, and combat support personnel with conventional vehicle assets is appropriate?

Depends.  With support vehicles like technical support vehicles, recovery vehicles or MASH vehicles?  Absolutely.  Combat vehicles?  Depends upon those vehicles assigned tasks.  If their orders are to protect the support personnel from attack or otherwise stay nearby, then yes.  If their orders are to leave them behind and hunt the enemy, then what is the point of grouping them together in the first place?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 19 February 2017, 21:10:06
Very nice Ice Hellion! Still waiting to hear from Doc_Argen on the nickname for the LAM Lance - Ryuunosuke - which means Forerunner/Herald of the Dragon. Ice and I both went to name our LAM pilots with that name and I think it fits the whole unit.
I like the Herald of the Dragon name

Makiko Itagaki – LAM Pilot (PHX-HK1 Phoenix Hawk LAM)  will call her LAM Tengu
Jay Paul Retilter – LAM Pilot (PHX-HK1 Phoenix Hawk LAM) will call his LAM Apache
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 February 2017, 21:40:02
What's the time frame exactly again?  I'm looking at "War Orphan", "Adolescent Warfare" and "Guerilla Insurgent" modules prior to Stage 3 (Rasalhague and Kurita affiliations... fought the Clans to the point of losing both her legs (I haven't decided whether it's above or below the knee yet), then was evacuated off world to her Kurita grandparents, who in relatively short order sent her to an O5P monastery to get over her PTSD, where her "natural" talents were channeled into "more productive" uses).  If you go with "Heisei Maru" for the Mule, that would be her perfect ride out of the ex-FRR...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 09:07:36
Here are is the timeframe and certain details once again Daryk. Sounds like a rough beginning for your character. I am still deciding on the Mule name, haven't made a decision yet.

Certainly 05P_Ghost, the exact year for the Sohei coming into being would be 3053. I should also fill you in on the setting details behind this too which is really starting to change from the canon BattleTech timeline. Thanks to a powerful source the existence of the Black Dragon Society has been revealed to the Coordinator and Gunji no Karnei. Its leadership has been dealt with but the fact that a reactionary segment of the Combine exists is enough to spur several traditionalist moves like the creation of the Sohei to serve as examples of the gloried heritage that is the Dragon's.

Excellent Doc_Argen I will add your info to the LAM Lance.

I figured Archangel but to address the techs and medics being grouped with the Hands of Kannon I figure they including the Vehicles are all viewed equally as important auxiliaries. Actually I was thinking of it the other way around - would these support personnel be able to fight? They are motorized (MASH Vehicle, Coolant Truck, Recovery Vehicle, Engineering Vehicle, Flatbed Truck, Ordinance Transport, etc) certainly and we know standard O5P training imparts martial arts but wouldn't the Sohei go further? I mean after all the Mechasenshi can fight outside their cockpits so why not the Techs, Medics, and Support Personnel attached to the unit? Could make for a very nasty surprise for any would be opponent.

Currently as I envision the Hands of Kannon you'd have an artillery company of slow heavy vehicles that would almost never see frontline action. Then you have two fast companies (one VTOL, one Hover) that would go forward and serve but they are more recon assets than actual combatants. A Tech/Engineer Company could also serve in forward areas recovering vital salvage, building necessary field works, etc and Medics are key to maintaining the highly trained personnel that unit depends on. Each has a different task true but they are all vehicle driven combat support personnel.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 20 February 2017, 09:58:18
Ah, thanks!  I looked for it last night, but obviously missed it.  3053 will make it tough... I think I'll have to go for a normal childhood and just squeeze all the Guerilla Insurgent stuff into the last year or two of that six year module.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 12:12:09
Don't forget that the Sohei are not the Clans. You don't have to make a young character per say, elder warriors are present. In fact they may have the oldest and most female composition of any DCMS unit around. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 20 February 2017, 14:05:56
True, but the trick is getting in that six year Guerilla Insurgent module with a follow on 3 years of O5P school between 3050 and 3053.

That said, here's my stab at Akane Oshiro:

Akane Oshiro was born in the waning days of the 4th Succession War.  When she was six, her father's unit went Ronin, and the family ended up as fugitives at the conclusion of the Ronin War.  After moving from world to world for almost four years, they settled on Damian and retreated to that world's backwoods.  Living away from the defended population centers made the small family responsible for its own defense, and Akane spent most of her adolescence learning to shoot raiders and other criminals.

When the Ghost Bears invaded in 3050, resulting in the death of her parents, she put her skills to good use and taught herself how to bring down a BattleMech.  Her resistance cell was crushed alongside the Black Omen mercenary unit when the Bears retook Damian later in the year, and while she managed to fell a Clan Hagetaka with her "platoon" of insurgents, its enraged star-mate (a second Hagetaka) virtually wiped them out and a close laser blast carried off both her legs.  The Black Omen lance that suddenly found the odds in its favor thanks to her efforts destroyed the second 'mech, and one of them scooped up her broken body in the retreat.

Away from Damian, the mercenaries quickly discovered she was going to be too expensive to repair, but expressed their gratitude with a one way ticket to her grandparents in the Combine.  The horrified couple quickly packed her off to an O5P monastery to recover from her wounds, where her unique, self-taught skills came to the notice of the embryonic Sohei.  Offered new legs and formal training that aligned with her father's long held loyalties, Akane leaped at the chance to serve the Dragon and redeem his honor.  Fortunately, the Sohei were more interested in her than her father's past, and didn't ask how she'd ended up on Damian in the first place.

Her perseverance through a brutal physical therapy regime to accustom her to her new legs cemented her reputation among her classmates, and she graduated basic training near the top of her class (only having to learn to read Kanji held her back from the top spot).  Finally mastering written Japanese, she was the honor graduate during Advanced Individual Training, which earned her a place in Officer Candidate School.  Now she's a platoon commander in the Oniwaka, and doubles as the company's (or whole battalion's) S-7, responsible for training an entire company (or battalion) in the Anti-Mech skills she learned the hard way.

I used Intelligence Operative Training (with Basic Training, Scout, and OCS fields) vice a Military Academy or Enlistment to keep costs down (though she ended up with 500 points in Rank; that's why I'm proposing she do double duty as an S-7). Plus it seemed to fit her earlier life better (Fugitives, Adolescent Warfare and Guerilla Insurgent modules).  Her Type 4E legs (+10 TP to cancel the -10TP for having lost both legs) have climbing claws built in, which gives her a bonus in "unarmed" combat too.  At the end of character creation, she's 25 and completely devoted to serving the Dragon (In for Life), even while desperately hoping nobody asks too much about her father (-1 TP Dark Secret).  Her (+1 TP) reputation is for being unstoppable.  Her senses have been honed by a lifetime of combat (Combat Sense), but almost to the point of full blown Paranoia (-1 Compulsion/Paranoia).  Only her iron will (WIL 7) keeps it from showing.

If you'd like her complete AToW stats, I can forward the spreadsheet.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 14:40:20
Nice Daryk, I like her a bunch. One thing for the Oniwaka though you have to be in tremendous physical shape and meet height requirements (6 feet plus) much like the Potsdam Giants from history. I would like to know her other infantry skills like small arms, support weapons, etc.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 20 February 2017, 15:10:47
Six feet is easy to cheat when you have prosthetic legs... :)

Is 5 STR, 5 BOD enough?

Her infantry relevant skills are:
Code: [Select]
Skill Levels TN
Martial Arts 5 3
Demolitions 5 4
Small Arms 4 3
Melee Weapons 4 4
Climbing 4 3 (2 with claws deployed)
Perception 3 4
Support Weapons 3 4
Tactics/Infantry 3 5
MedTech 2 5
Running 2 5
Stealth 2 6
Prestidigitation 2 5
Security Systems 2 7
Survival/Forest 2 7
Career/Soldier 1 6
Acrobatics/Free-Fall 1 6
Acrobatics/Gymnastics 1 6
Navigation/Ground 1 6
Technician/Mechanical 1 8
Technician/Myomer 1 8
Tracking/Wilds 1 6
Communications/Conv. 1 6
Training 1 8

If they need a boost, I can drop Combat Sense easily enough...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 16:25:28
Lol, just make her six foot before the prosthetic legs or that maybe her dark secret. :) Seriously though a 5 STR and 5 BOD are rated good which is above average so I think that is good. Is there a minimum for Battlearmor? That would be a determining factor in the very near future. Since I am a MechWarrior 2 RPG dinosaur I also broke down the MechWarrior 3 numbers (5) into my olde scale (3.75) which is close enough.

Prestidigitation ??? Never seen that before. ;)

I think Platoon Commander Akane Oshiro is pretty much set.

Any other characters? I hope so folks, my recruitment drive continues!!

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 20 February 2017, 16:39:56
Prestidigitation comes with Guerilla Insurgent, and covers things like "Quick Draw".  The BA requirement is 6 STR/5 BOD.  I'll figure out where to scrape up an extra 100 points (or 200; if I'm going to 6, it's silly not to go for the Link Attribute bonus).

EDIT: OK, I dropped Combat Sense and bumped STR up to 7.  Would it be better for her to have "Fit" or buy off "Unlucky"?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 16:53:00
Awesome Daryk, I thought the Battlearmor physical requirements were much lower for MW2? I just looked it up in MechWarrior Companion (FASA1671 page 95) and a Build attribute of 3 or higher was required for Piloting and Gunnery/Battlesuit. Good refresher on page 95 to 100 for Oniwaka actually as they are starting to learn their craft. Don't get me wrong 6 STR/5 BOD sounds good and all especially with the strenuous demands for Armored Infantry. I am just saying...

So yeah I am afraid I will have to ask you for the minimum Battlearmor requirements as well as the minimum height requirement. Sorry kids you have to be 6 feet or taller to ride. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 20 February 2017, 17:13:34
I'm going by the skill field requirements on AToW, page 84 for the "Pilot - Battle Armor" field.

As for her height, I'm figuring 5' 11" before the legs (heck, she was probably 4' something when she showed up in a wheelchair), and since they didn't have her medical record anyway, they never bothered to tell her why they assumed she was 6' when they installed them. She lost her legs above the knees after all, and they knew 6' would be a requirement, even if she didn't... ::)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 20 February 2017, 21:27:14
LOL, sounds good Daryk. I think Ice is currently working on another member of the Sohei. So keep them coming please!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 21 February 2017, 07:28:00
I figured Archangel but to address the techs and medics being grouped with the Hands of Kannon I figure they including the Vehicles are all viewed equally as important auxiliaries. Actually I was thinking of it the other way around - would these support personnel be able to fight? They are motorized (MASH Vehicle, Coolant Truck, Recovery Vehicle, Engineering Vehicle, Flatbed Truck, Ordinance Transport, etc) certainly and we know standard O5P training imparts martial arts but wouldn't the Sohei go further? I mean after all the Mechasenshi can fight outside their cockpits so why not the Techs, Medics, and Support Personnel attached to the unit? Could make for a very nasty surprise for any would be opponent.

Currently as I envision the Hands of Kannon you'd have an artillery company of slow heavy vehicles that would almost never see frontline action. Then you have two fast companies (one VTOL, one Hover) that would go forward and serve but they are more recon assets than actual combatants. A Tech/Engineer Company could also serve in forward areas recovering vital salvage, building necessary field works, etc and Medics are key to maintaining the highly trained personnel that unit depends on. Each has a different task true but they are all vehicle driven combat support personnel.

If the unit is desperate or was surprised then I could maybe see them deploying their techs in combat roles but infantry tend to have a high attrition rate and replacing trained and experienced techs isn't easy especially if the O5P limits their recruiting to those they trust.  Add to that the duties of the support personnel aren't likely to leave a lot of time free for infantry training.  After all they can't be expected to enter the field of battle for several hours then, if they survive, expect them to spend hours repairing damaged machines which can be exhausting, complex or both.

As far as your Tech/Engineer Company is concerned it seems to be simply all (or at least most of) the support personnel lumped together rather than an actual combat formation.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 21 February 2017, 19:58:30
So that is a no? Just an idea Archangel. I guess we can keep them separate. Any other further thoughts on the Hands of Kannon?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 21 February 2017, 20:29:37
I like to use my infantry formations as AsTechs... It's cheaper than training the Techs for combat, or risking them.  Although Cray agreed with me that 3 levels of Tech is a bit high, it's totally doable on top of a competent infantry trooper, even at something less than 5,000 XP each.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 22 February 2017, 16:33:43
Here is a new member.

Noriko “Anjin” Haruka began her life as Wilma Embla, a JàrnFòlk and was aboard a JumpShip that mysteriously jumped into the system of Nowhere after going through a solar storm that had killed almost everyone and that left her crippled.
Unable to give any proof that she was not a pirate, she was sent to a prison (where her health went even worst) and was almost hanged but was saved by an Adept of the Order of Five Pillars hailing from Rasalhague that with great difficulties understood part of her Old Norse language.
Sent to a Order monastery to be healed and to rest, her honor forced her to serve the people that had saved her, people she began to respect and understand as the days of rest turned into months and then years. After some time, she requested to become a member of the Order of Five Pillars under the new name of Noriko Haruka to symbolize her rebirth as a child of the Draconis Combine.
Making the best of her capacities, the Order assigned her to a trading ship where over the years she progressively earned her marks as Tai-sa and captain of a JumpShip until she was assigned to the Shuinsen.
In spite of her fragile and old appearance and her harsh accent when speaking Japanese, the Pilot as she is nicknamed has earned the respect of all the crews that have served under her thanks to her total loyalty to the Order and to the Dictum Honorium  and to her capacity to sail through the stars, with an unnatural gift to use the Dākusaidorirī, an armed JumpShip as a true pirate would do (something that she always claimed she never was).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 22 February 2017, 17:39:44
Very nice Ice Hellion I like her and the bondsman like quality of the character is really neat. Not saying the Sohei take bondsman per say but the 'Adoption' example set here based on historical 'Western Samurai' is really cool.

This does bring up another matter for ship commanders. Doc Argen gave us two (Terada Kitakazu and Johnny Semer) possible commanders or were they serving on the same ship? I would like to reconcile all three if possible by having one as the Jumpship commander and the other two as dropship commanders. What do you guys think??

         Sohei Spaceships
Monolith class Jumpship: Dākusaidorirī (Darkside Lily)
Overlord class Dropship: Ninigi-no-Mikoto (Japanese Diety)
Seeker class Dropship: Kakusareta Tora (Hidden Tiger)
Mule class Drosphip: [STILL HAVEN'T DECIDED ON A NAME]
Achilles class Dropship: Fukuryu (Crouching Dragon)
Achilles class Dropship: Yakaze (Arrow Wind)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 23 February 2017, 21:57:58
Here is my thought on Shuinsen Fleet
Terada Kitakazu "the Old Man" was proposed to be the Captain of Dākusaidorirī, which I also see as Sho-sho (Commodore) of the Shuinsen Fleet.   As he having command experience with both Space and Aerospace [Dropship] he knows the ways of both, plus having been born into 05P family of spacers.  So he has served in the service since he was just a young adult.

Johnny Semer an the expert Navigator who knows hidden systems and expert at pirate point jump points, I see him more as a Dai-i (Lieutenant Commander) or the 3rd officer of the Dākusaidorirī.

I would be honored to have Captain Noriko “Anjin” Haruka, based on her background as the 2nd officer of the Dākusaidorirī, plus it will be nice to another life long Spacer around the old man. 

Between the 3 of them and the long experience with ship operations shown, we should have no issue getting the force where it needs to be.  Given that the Dākusaidorirī is to have extensive command center which is equipped with advanced communication, analysis and simulation equipment, if we can add a retrofitted with a Lithium-Fusion Battery and some Weapons it would be interesting ship to command. 
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 24 February 2017, 05:37:56
Let's do it this way. I just need to update the fluff.

And Takiro, did you find an idea for the Mule?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 24 February 2017, 06:23:33
Thank you Ice Hellion and DOC_Agren, that is the core of one fine naval crew for the Shuinsen. I am going to be working on the Dākusaidorirī which will be an armored jumpship with an LF Battery (the basis is a Monolith with some docking collars removed). Well I have several ideas for the Mule but haven't settled on a name.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 24 February 2017, 07:57:30
I will work on a captain for the Kakusareta Tora.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 24 February 2017, 16:03:02
Go for it Sharpnel! ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Archangel on 25 February 2017, 01:11:43
So that is a no? Just an idea Archangel. I guess we can keep them separate. Any other further thoughts on the Hands of Kannon?

Personally I would limit the number of conventional warfare task the support units are meant to fulfill.  After all the O5P is an powerful and influential organization.  What good is that power and influence if one doesn't use it from time to time?  One of the community service tasks the O5P likely undertakes is disaster relief/war relief and I wouldn't be surprised if the O5P has several construction/engineering groups and other relief groups (including medical teams) spread throughout the Combine.  As far more direct combat roles, the O5P likely has a permanently assigned security detail stationed at your unit's home base not to mention the O5P likely having a lot of influence with the planetary ruler and the militia.  While largely ignored by the DCMS, the O5P would likely provide some support to increase their influence and increase planetary security.  While the Sohei mostly uses them as OpFor, they might occasionally borrow them if the mission calls for additional conventional support.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 25 February 2017, 20:29:26
So that is a no? Just an idea Archangel. I guess we can keep them separate. Any other further thoughts on the Hands of Kannon?

Takiro, I would not have the majority of my Techs, Medics, and Support Personnel, given true combat training.  The reasoning is I need them more for the roles they are doing.  Now in a pinch yes I have used them to deploy but really as a "Green level" Unit.  Now that Tech/Engineer Company who has assets that will be going into the battlefield to recovering vital salvage and pilots, you either want to pair them with a real Security force or spend the time to at least give them advance inf training.  Now on the individual level you might have some of them with real advanced training from prior combat role.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 25 February 2017, 20:31:15
2 more proposed members of the Shuinsen,
Another member of the Dākusaidorirī
Bosun Timothy Ellender Jr.
He has served with the Old Man since his time on "Herald of Varpentaria", where he served as the Bosun, when the Old Man transferred his command, he took Timothy with him.  Timothy serves as the senior Enlisted on the Dākusaidorirī, in charge plans the day's work and assigns tasks to the deck crew.   He also regularly inspects the vessel and handles assigning deck crews to a variety of routine, skilled, and semi-skilled duties to maintain all areas of the ship not maintained by the engineering department.  His preferred weapon is a short pump shotgun http://www.serbu.com/super-shorty-aow-shotgun-12-gauge.html (http://www.serbu.com/super-shorty-aow-shotgun-12-gauge.html) as a handgun on his right hip.  In melee he prefers a Boarding Axe.

and
Sho-sa (Commander) Tamiko Yukimura
She rose from nothing in the DMA to becoming Commander of the Achilles class Dropship: Fukuryu.  Her favorite attack method is coast in showing very limited emissions until springing into attack mode.  Her loyalty to the Draconis Combine is without a question, because of the way it allowed her to come from nothing to where she is today.  She is also a master of Aikido and Aiki-jō, and carries with her a Jō staff that she pretends to need for walking while off her vessel.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 26 February 2017, 22:36:40
Thanks for the input Archangel and DOC_Argen. I was just looking for a place for these valuable support personnel and the Hands of Kannon seemed like a good one. We can definitely set them aside as separate personnel altogether. Are there any other things we should add to the Hands of Kannon? Right now we have a company of fast strike hover craft which I would think are primarily recon experts along with the company of VTOLs, both of which can help the Oniwaka transverse the battlefield effectively. Only the heavy company of artillery really hangs back in support of the Sohei waiting to provide bombardment when required. Should we add two other elements (companies)??

Archangel you are certainly correct about the O5P being an omnipresent support apparatus for the Sohei especially in the Clan Occupation Zone. Links to an underground there might provide invaluable intelligence and support for their anti-Clan operations. I'm not thinking Wolverines (ala Red Dawn) but it might be fun to see elements of a Kurita resistance cell included in the Sohei eventually. Hell, we already have a few characters here and there that build on that theme.

Very nice DOC_Argen on two more members of the Shuinsen. I have to make time to work on the Dākusaidorirī soon.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 27 February 2017, 20:00:36
Okay a company size force I would add to the Hands of Kannon is a company (or 2) of Heavy Tanks to act as a security/defensive force for the LZ.

Also a name for the Tech/Engineer Company who has assets that will be going into the battlefield to recovering vital salvage and pilots.  The Suzumebachi (スズメバチ) or [Sparrow Bee(hornet)], Look up the Japanese Giant Hornet, nasty creature.  This force can and in my mind should be included in the Hands of Kannon, because you do need these Techs, Medics, and Support Personnel to have the ability to deploy with the force.  It maybe rated only a green combat ranking at best regular rating, but then their role is recovery ops not combat.  Do you have any idea how this force will be set up?  In my own games I used VTOL to get this force rapidly into battlefields to recover vital salvage (my own and enemies) and pilots.

Lastly you could include the remaining of the these valuable support personnel, into Hands of Kannon as as auxiliaries, but rate them as Green combat.  Given they cover all (MASH Vehicle, Coolant Truck, Recovery Vehicle, Engineering Vehicle, Flatbed Truck, Ordinance Transport, HQ staff vehicles as well etc)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 27 February 2017, 20:40:32
I like that idea a lot DOC_Argen! Sounds like a really cool force and VTOLs could work well as recovery vehicles which should probably be an important part of the Sohei TO&E. You'd want to safeguard such highly trained warriors and give them every chance to survive an engagement.

Your Suzumebachi (スズメバチ) or [Sparrow Bee(hornet)] could be a lot like the 160th Special Operations Aviation Regiment (Night Stalkers) but narrowly focused on recovery ops as you say. They could be elite pilots and have exceptional skills other than combat in this case. Perhaps insertion of the Oniwaka could also be a secondary mission role but never actual combat IMO.

Any idea for the recon force? I don't mind a tank company to support the artillery and defend the LZ either but I think another 5th conventional vehicle support force should be included.

I'd love to hear what Archangel has to say before I sign off on it. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 06 March 2017, 00:58:38
Mochi Chihiro was left as a baby in front an abbey of the Order of Five Pillars where she was educated. Pretty soon, she began having nightmares about “strange beasts attacking a Steel Dragon.”
Unable to find a solution, her teachers only managed to calm her down through the teaching of how to focus on the moment and on her inner-self. Finding peace in her focus on her mastery of the “now and then” without being distracted, Mochi Chihiro grew to like being alone for long periods of time, focusing on the world around her and on her perception of every little detail in it..

Willing to make the best use of this newly found ability, the Order of Five Pillars tried to enrol her into its newly formed unit but her focus on herself disturbed the reading of her brainwaves Transferred to the Hand of Kannon, the long patrols deep inside the lines of the simulated enemies where the missions where she shined, being able to stay away for weeks in her Beagle, Taiyō
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 06 March 2017, 19:08:38
The 4 Claws of the Dragon

The siblings Ryu, Jin, Ryo and Wo are a mysterious force with the organization. Found on an unregistered Dropship, the Outward Bound a Monarch class dropship, in the periphery between the Draconis Combine and the Outworlds Alliance by a member of O5P masquerading as the jumpship captain on an important trade negotiation between a major Draconis trading corp and their counterparts in the OWA. Declaring the dropship as salvage rights the expedition found the 4 young children all alone on the seemingly battle damaged dropship. The system was seldom used and was abandoned at the time of discovery causing wonder why it and the 4 children were left all alone. With none of the crew willing to take on the responsibilities of the toddlers the O5P operative on his return from his successful mission left the children at a O5P orphanage on New Samarkand.

Within a few short years at their new home the brothers Ryu and Jin were able to impress their elders with having photographic memory and exceptional hand eye coordination while the sisters Ryo and Wo impressed with their seemingly empathetic powers and fine motor skills. After a few short years the 4 were transferred at the age of 8 to the main O5P headquarters on Luthien as they had already grasped everything their mentors could impart upon them. Breezing through the curriculum they graduated at the age of 14 from the same program others sometimes never are able to tackle. The 4 teenagers are now masters at insertion, counter espionage, hand to hand combat and mech combat. With each having expertise in other areas. Ryu is the tactician of the group, Jin is a natural born technician, Ryo is a trained doctor and Wo is the expert on all matters of charm often taking the lead on all matters of negotiations or communications with others. The fours only seeming weakness is that they cannot operate well without each other, attempts to utilize them separately or in mixed units has caused poor results. Outsiders watching them operate on the battlefield often comment that their movements are flawless yet eery with the group seeming to move and operate as one without the seeming need for communication amongst themselves.

Ryu Shi(2/3) NA Gunnery
AS7-CM Atlas

Jin Shi (2/3) NA Gunnery
FLS-8K Flashman (m) Removes Flamer adds C3 slave

Ryo Shi (2/3) Sixth Sense
LNC25-01 Lancelot (m) Removes M. Laser adds C3 slave

Wo Shi (2/3) Sixth Sense
PXH-3D Phoenix Hawk (m) Removes M. Pulse adds C3 slave and 1 DHS
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 06 March 2017, 21:40:29
Very nice Ice Hellion and Bradshaw! Could you supply a last name for the Four Claws of the Dragons? Just a formality. Then I will add them to the list. Also asked Calderon and my buddy Gus to submit characters for what might be are next BattleTech get together. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Calderon on 06 March 2017, 21:54:46
Tai Maeda

This war orphan was a warrior from birth trained by the Order of Five Pillars who honed his natural abilities into an elite Mechasenshi. Following his warrior’s heart to seek glory for House Kurita he convinced the Order to place him among the Gladiators of Solaris where he could fulfill his destiny. Nominally assigned to observe the Dragon’s faithful he went onto establish quite a reputation for himself on the Game World. Despite his overseers’ best attempts to keep him out of the spotlight an undefeated record and a growing fan base promoted major stables like DeLon and Silver Dragon to approach him with lucrative contract offers. Thankfully the formation of the Sohei necessitated his recall to the Draconis Combine where he eagerly awaits his chance to fight the Clans. Currently thirty-eight years of age Tai is still eager to challenge these ‘unstoppable invaders’ convinced he will overcome them as well.  He was issued a prototype SOH-E1 Ono BattleMech upon his return to Soul.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 07 March 2017, 16:42:12
Shizukana Kaze
A seventh generation member of O5P, Shizukana has always had a heavy weight on her shoulders trying to live up to her ancestors legacies. Choosing to differentiate from them she had decided to break away from past family tradition of being an elite mechwarrior and make her name as an aerospace pilot. Causing some tense family drama by doing so, it was only recently at the urging of her Sofu (grandfather) on his death bed that the family forgave this transgression.

Having graduated as salutatorian of her class from the prestigious Sun Zhang Academy she went on to serve three years in the DCMS on the frontlines fighting against the Smoke Jaguars culminating with an impressive 13 Kills at the Battle of Luthien including 7 aerospace, 5 Battlemechs and 1 one heavily damaged dropship to her credit. Ultimately she was shot down and captured, but luckily enough for her she was freed at the conclusion of the battle when the basecamp she was held at was secured by a DEST team. Following the battle she was offered by the DCMS Admiralty an opportunity for promotion to Dai-I and a position aboard one of the newly christened DCMS warships, but she chose to resign her active commission to return for her Sofu's funeral and ultimately take her family place within the Sohei.

Shizukana Kaze (1/1)
Stuka Customized
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 07 March 2017, 16:46:51
Very nice, thank you Calderon and Bradshaw. I asked my friends (Bradshaw, Calderon, and Gus) to contribute some personages to the Sohei as it might be our next BattleTech event. Today I wrote up a few more Mechwarriors (21 out of 40 now accounted for) and did a character write up for Gus. Hope you enjoy it and please keep them coming!

Walter Kato is a Mechasenshi with many talents. While rated as a Veteran combat pilot he often outperforms expectations. He is also one of the Order's finest Technicians and serves as the Sohei's official test pilot for new war machines. Aside from practicing martial arts Kato enjoys playing the ancient Terran game of baseball which has begun to catch on throughout the unit. He can most often be seen around the Sanctum Bellorum quietly going about his business with little fanfare. Currently he is reviewing one of the two Ono BattleMech prototypes.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 07 March 2017, 20:27:44
Patricia "Trish" Roselyn
Patricia or Trish as her friends call her has been an operative for O5P for three decades now. Starting off as a deep cover operative within Comstar the diminutive woman was forced to leave when her identity was compromised while posing as a Demi Precentor under Precentor Sharilar Mori. Assisting the Precentor during Operation Rosebud with the securement of advance tactical gear amongst the stripped down versions intended for distribution to the DCMS. She faked her own death to take the fall as ROM investigators  were nosing around with evidence that may or may not have led to higher operatives within Comstar. Demi Precentor Allison Voight "died" in a tragic VTOL crash and the new Patricia Roselyn appeared within the DCMS.

Choosing to leave undercover operations after her successful operation she assumed her new role as a Lieutenant in the DCMS piloting her Royal variant Cyrano in both the Ronin Wars and the War of 3039. Serving admirably as both a scout and spotter until 3041 she then choose to retire from active duty and took up her new position as Professor at the University of Proserpina teaching new pilots the ins and outs of operating VTOLs. Upon the Clan invasion she stepped down as Professor and has concentrated on training exclusively members of O5P in preparation for the grand unveiling of the new Sohei.

Patricia Roselyn (2/2)
Cyrano VTOL Royal variant


Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 08 March 2017, 10:33:02
Is there a headquarters for O5P? If not can we make one? I have an idea for another character and it plays into this question. I read about the Sanctum Arcanum on Luthien but I don't think is there true headquarters as its too out in the open for them.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 March 2017, 12:09:34
Nice job Bradshaw on Patricia 'Trish' Roselyn.

The headquarters for O5P is indeed the Sanctum Arcanum on Luthien but there are many other bases throughout the Draconis Combine as it is a vast organization. The headquarters for the Sohei has been the Sanctum Bellorum located on Soul since 2785. Drawn by several Star League facilities located on world (Major SLDF Proving Grounds mentioned in TRO2750 Lancelot fluff, the Crockett Factory, and I am still looking to mine new data from newer sources) the Order carefully collected and concealed all useful materials it could here in the process establishing its 'Sanctuary of War'. It has quietly served in this capacity for the past two hundred sixty eight (268) years with no one the wiser until the public activation of the unit in 3053.

Working on a roster for the unit as we speak which should show what we need to complete. Hopefully be up later today.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 08 March 2017, 16:33:04
On a role.

and the role ends....Deleted to not meeting requirements.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 March 2017, 17:13:46
Yeah I am going to have to axe that one Bradshaw. No Clan Bondsman please. Ice Hellion did a nice job with Noriko “Anjin” Haruka of the Shuinsen outlining how 'adoption' for the Sohei would work basing it on 'foreign samurai' found in history. While it may happen going forward with this unit a candidate's devotion to House Kurita must be unquestioned and they must have fully immersed themselves in Draconis culture. Being permitted to enter the Order is a large time consuming step in itself (learn to speak and think in Japanese terms, facing down the label gaijin, mastering the martial arts) and being reborn as a Kurita citizen (i.e. taking on a Japanese name) is probably the final step.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 08 March 2017, 23:18:03
Okay folks I came up with a real rough version of the unit roster as it is forming up in 3053. Please let me know if you spot any mistakes or oversights and as always if you like to claim some spots please do!

Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Takiro]

      Assault Company
   Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna Takahashi (Katsuo), Elite, Marauder [Takiro]
Naomi Ishikawa (Chika), Elite, Hunchback [Takiro]
   Assault Lance 2
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Assault Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Heavy Company
   Heavy Lance 1
Tanaka Nakamora, Elite, Warhammer [Takiro]
{open billet}
{open billet}
{open billet}
   Heavy Lance 2 (Bravo Lance)
Aika Gunma, ,WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, , Archer 5K [O5P Ghost]
Leo Mertens, , Spider SDR-C [O5P Ghost]
George Hayashi, , Crab CRB-27 [O5P Ghost]
   Heavy Lance 3
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}

      Medium Company   
   Medium Lance 1
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
{open billet}
{open billet}
   Medium Lance 2
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Medium Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
   Flight 1
Noriki Sorenson, Elite, Slayer [Takiro]
Shizukana Kaze, Elite, Stuka [Bradshaw]
{open billet}
{open billet}
{open billet}
{open billet}
   Flight 2
{open billet – Flight Commander}
{open billet}
{open billet}
{open billet}
{open billet}
Yoko Kijo, Veteran, Sai [Ice Hellion]

Hand of Kannon
VTOL Company (Sparrow Bee / Suzumebachi)
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Hover Company
{open billet – Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Artillery Company (Heavy Vehicles)
{open billet – Company Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
{open billet}(Platoon Commander)
Olgr Gangleri (Company Commander) [Ice Hellion]
{open billet}(Platoon Commander)
{open billet}(Platoon Commander)
Shizuko Lofgren (Company Commander) [Sharpnel]
{open billet}(Platoon Commander)
{open billet}(Platoon Commander)

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc Argen]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc Argen]
Bosun Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc Argen]
Tamiko Yukimura (Captain of the Fukuryu) [Doc Argen]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
{open billet} (Captain of the Ninigi-no-Mikoto)
{open billet} (Captain of the Yakaze)
{open billet} (Captain of the undecided Mule)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 09 March 2017, 00:14:09
Abishok Fonseca - Captain of the Kakusareta Tora

Now in his mid-50s, Captain Abishok Fonseca has been serving the O5P since he was medically retired from the DCA at the age of 24 after losing half of his left and his left hand (he now has prosthetics) due to injuries suffered at the hands of the Lyrans. Descended from Portuguese colonists who took to space during the early days of the Terran Alliance, his ancestors have been serving aboard JumpShips and DropShips for better than a half a millennia.

While serving as first officer aboard the Nagasaki Maru, he was part of the operation that transported several key members of the O5P off of Alshain during Clan Ghost Bear's conquest of the world. While manning a gunnery station he managed to shoot down a pursuing Batu fighter. For this service and his dedication to the Order he was awarded command of the Kakusareta Tora. As captain, he's been trying to convince the Order to upgrade the weapons on his ship.

While his injuries kept him from serving in the DCA, he still manages to keep flying aerospace craft when not aboard the Kakusareta Tora. He mainly flies around in KR-61 shuttle when one is available. If he's planetside, he flies his own little propeller-driven plane
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 09 March 2017, 10:38:04
Name for Mule should be something simple like Seikatsu Maru

Seikatsu Means: life; existence; livelihood; living. Not a Japanese expert but it might translate into something like the cycle of life.

EDIT
Found a little interesting read on Japanese ship naming patterns

Quote
Names of Japanese ships must sound strange to foreign readers. Many Westerners during the Pacific War called a Japanese ship “Maru.” It must be noted, however, that warships or other government ships do not have names ending with Maru. Maru has always been and still is used only for merchant ships or fishing boats.

Maru literally means circle, round or chubby. In medieval Japan, Maru was frequently used for childhood names of boys. For example, in his childhood Hideyoshi Toyotomi, the famed warlord of the 16th century, often considered Japan’s Napoleon, was called Hiyoshi Maru, which may be translated literally as “chubby (or lucky) sunny boy”; and as a youth Yoshitsune Minamoto, the great 12th century general, was called Ushiwaka Maru, meaning “healthy and strong as a calf.”

The Japanese people, by way of personification, came to add Maru to ship names. In the last 100 years Maru has been dropped from the names of all government ships. Japanese warships, like those of other nations, are classified so that all ships of a given type have names of the same category. Hence anyone familiar with the system can tell at once from its name whether a ship is a battleship, cruiser, destroyer, and so on.

Japanese battleships were always named after ancient provinces or mountains. Famed Yamato was christened for the province of Japan’s most ancient capital city, Nara, in Central Honshu. This word was also used in ancient times to mean the whole country of Japan. This may explain the close attachment felt by the Imperial Navy for the greatest battleship ever built. Her sister ship, Musashi, was named after the province immediately north of Tokyo. […]

Heavy cruisers were traditionally named after mountains, and light cruisers were given the names of rivers. Carriers usually bore poetic names having to do with flight. Hosho, the world’s first keel-up carrier, built in 1921, means “Soaring Phoenix.” Hiryu and Sory, of the Pearl Harbor attack, may be translated “Flying Dragon” and “Blue Dragon,” respectively.
https://faroutliers.wordpress.com/2016/08/27/japanese-navy-ship-names/

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Calderon on 09 March 2017, 11:19:14
You still looking for a battle armor unit?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 09 March 2017, 16:24:47
I like weird characters I've decided

Nao Deguchi

Tank Commander and unofficial spiritual leader for the Hand of Kannon he is a strong believer in the Oomoto maxim that it is humanity's duty to move forward together, bringing about a new age of existence in the universe. Nao is known for often being quite flamboyant, taking delight in wearing richly textured costumes of his own design and posing as a wide variety of deities, mostly Buddhist or Shinto. He will also dress as a shaman, and often even take up the appearances of divinities. His outlook on life tends to be eclectic, sometimes even to the point of being outrageous. At varying points he's claimed to be an incarnation of Onisaburo Deguchi, and often refers to himself as a remodeller of the universe. He is rumored to have given some prophetic visions most notable are his prophecies of the return of Kerensky's children and the Comstar victory at Tukayyid. The current rumor is that he has had a prophecy that some believe will be the Golden Age returning in the near future as a return of the Star League.

Nao Deguchi (3/4)
Thumper Combat Vehicle (M) Remove 2 ER Small and one MG for Guardian ECM suite.


Just a comment but the varieties of Battlemechs vs Vehicles available in the time period is stupid. I know Battlemechs are kings of the battlefield but the lack of choices for vehicles doesn't make sense as the costs associated between the two would make one think more types and varieties would be around. I'm glad according to sarna.net they added a lot more choices later on but I'd like to see more choices for pre clan.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 09 March 2017, 16:32:13
Very nice Sharpnel, I updated the personnel roster this morning. ;)

A good suggestion Bradshaw. So I have the Seikatsu Maru, Hoshi Maru (Ice Hellion), Heisei Maru (Daryk), Kagoshima Maru (deathfrombeyond), and the Edo Maru (Takiro). Maybe I will use all five on a rotation system? As Archangel points out O5P has resources everywhere especially Dropships for the Ivory Trade. I like the 'Maru' name for its Zen quality especially attached to the Sohei, maybe that will be the common theme when it comes to Mules attached to the unit.

I also like your new vehicle character even if he is a bit of a nut. Unfortunately I can't sign off on the Alacorn as of yet. Just don't think that many would be around. Plus the idea of a Tank company has not been fully embraced yet. It might not be a bad idea especially to defend the LZ and artillery units. I am also looking for artillery vehicles though....  Thanks for fixing that Bradshaw. Yeah wider variety could be useful.;)

Yes Calderon, there are five (5) open billets for platoon commanders in our unit here. Unfortunately the Draconis Combine does not have enough Battlearmor to permanently equip any active combat unit as of 3053. So the Oniwaka are still conventional infantry at this point in time but the foundation is being laid for this future Armored Infantry contingent. All candidates must be in tremendous physical shape and meet minimum height requirements (6 feet plus) much like the Potsdam Giants from history. These physical requirements under the current RPG rules are a 6 STR/5 BOD but in MW2 they were lower. MechWarrior Companion (FASA1671 page 95) you needed a Build attribute of 3 or higher for Piloting and Gunnery/Battlesuit. Good refresher on page 95 to 100 for Oniwaka actually as they are starting to learn their craft.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 09 March 2017, 18:05:12
So... how custom can we go with custom 'mechs?  I'm thinking of a 10/15/10 Spider with a BAP, a Recon Camera, and a pilot with Melee Specialist and Melee Master SPAs...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 10 March 2017, 17:16:10
Not too custom to begin with Daryk, please keep every submission to a known variant at this point. In the future we may see some level three whacky stuff or even Clan equipment but for now just the base models or known variants please.

If I may change the topic slightly should the Sohei deploy any light mechs at this time or rather have a bare minimum? We have LAMs, VTOLs, and Hovercraft already which fulfill that scout/recon role so why would we need Light BattleMechs? The whole point of the Sohei is to successful out duel the Clans and I just do not see a Light Mech doing that. A Spider and Jenner with a C3 Slave could work famously if used sparingly but what the heck is a Panther going to do? Other than serving in a Training Units, which would never see combat versus the Clans, I see no other role for them in the Sohei. I am leaning toward Heavy Mechs with a good mix of Assaults and Mediums with just a pinch of Lights for our 40 Mech unit. What do you guys think??
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 10 March 2017, 18:43:35
Dialing it back as we speak, though I have to ask... how much would you really charge for a stock Charger?

For 7 Trait Points, I can get a WVR-6M (Medium 'Mech for 3, any IS affiliation for 4) which will adequately leverage Melee Specialist and Melee Master (and be begging for TSM, even if it's Industrial).  By the straight rules, "upgrading" to five small lasers would cost 10 TPs (Assault 'Mech for 8, own IS affiliation for 2)... ::)

As far as your question, the purpose of light 'mechs in the Sohei is going to be recon and calling down artillery and indirect fire from the support units, which will only happen after the dueling phase.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 11 March 2017, 08:40:38
If I may change the topic slightly should the Sohei deploy any light mechs at this time or rather have a bare minimum? We have LAMs, VTOLs, and Hovercraft already which fulfill that scout/recon role so why would we need Light BattleMechs? The whole point of the Sohei is to successful out duel the Clans and I just do not see a Light Mech doing that. A Spider and Jenner with a C3 Slave could work famously if used sparingly but what the heck is a Panther going to do? Other than serving in a Training Units, which would never see combat versus the Clans, I see no other role for them in the Sohei. I am leaning toward Heavy Mechs with a good mix of Assaults and Mediums with just a pinch of Lights for our 40 Mech unit. What do you guys think??

My question to better answers yours is. Are the Sohei new or have they been around but more of a scattered force used more for defense ala the old Comguards just defending the HPGs

If they are newly formed as a means to fight the clans. I don't seem them having many vehicles maybe a mixed company. Spotters mixed with artillery. I see a lot of infantry as thats something easily formed.

I see them as an Assault or Battle Battalion to fight the clans. Maybe concentrating on fastest or ones with jump jets. Smoke Jaguars prefer larger mechs and Nova Cats prefer flexibility in their style. If being created to fight those 2 forces I'd probably have 2 Heavy and and a Assault Company.

If older I see them having more vehicles but securing newer Battlemechs with their vast resources but its a project in the works more than a finished project as of this moment. But this depends on when you say they started this and what year you are saying this Roster is for.

I would think they'd want younger or nontraditonal older Mechwarriors due to the mindset of the DCMS prior to Theodore. I don't think they have the same issues with warriors from the other branches.

We can talk more when we have our gaming session today but figured Id post this on here for outside thoughts.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 11 March 2017, 14:10:59
If you want an outside view, I would say that the Sohei, could have existed in some form before the clans arrived, as a Special Mission style force.  So yes there might be older/lighter units in play still but to defend the DC vrs Clan units they are going to need to replace their lighter units with heavier designs ASAp.

The ground forces being assembled into this force, I can see them being drawn from O5P assets that they control.

It is known that O5P has naval assets used to support operation in the inner sphere, but even I have a hardtime seeing them having 2 Achilles Attack Dropships, instead it makes sense they "borrowed" them from DCA.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 11 March 2017, 14:30:59
That replacement angle was what was making think about a Charger... It's the kind of the thing the DCMS would cheerfully part with when presented with a demand to provide some assault 'mechs...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 11 March 2017, 18:24:39
 2 proposed member of the Shuinsen
Sho-sa (Commander) Kaya Hishikari
He was born to a O5P, spacer clan and served both in the covert fleet before when needed he transferred into the DCA and rose to command the DCS Yakaze, which he covertly with O5P help staffed with a large # of O5P spacers.  Considered a master of Kenjutsu and Iaijutsu, it would not be wise to challenge him to a sword fight.  What many people are unaware of, is Kaya is also a decent shot with pistol he keeps holstered on him.

Yasuo Mutsu, Chief Engineer of the Dākusaidorirī
or Chip as most people call him, he is the resident genius that keeps all this wonderful equipment working at peak preformance levels.  To those outside the Engineering Staff, he either Tech Wizard or Mad Man or both and they have learned never to ask questions if they don't want a long tech babble story that not many people can understand.  But between him and Bosun Timothy Ellender Jr. they keep their home plying the space lanes.  He was assigned to the Dākusaidorirī for many years before even the Old Man came on board, and knows the vessel inside and out.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 12 March 2017, 16:22:20
Here's another MechWarrior itching to get her 'mech's hands on a Clanner or two:

Katsumi Watanabe is from a family that has long served the Order, but covertly.  Growing up, she went to the same (Order-sponsored) military school as her mother, and learned how to pilot a 'mech from her grandmother after graduation.

Being an independent MechWarrior, she counted herself "lucky" to find a posting with the 5th Amphigean Light Assault Group, and luckier still to come into possession of a Marik Wolverine during her years with that unit.  She was, of course, keeping her family posted of all the goings on in the unit, using her letters home as a cover.

When the 5th was finally shattered by the Ghost Bears on Krenice, she was one of the few survivors, but refused to join "The 48th" mercenary unit with the others, instead returning to her family (with "her" 'mech) .  This caused no little friction with her former comrades, and the XO of the The 48th is holding a particular grudge while actively smearing her reputation.  As she led one of the assaults on Ghost Bear supply lines, there's also a Ghost Bear Star Captain looking for her.  Fortunately, her cover held throughout her time with the 5th, so the Order's involvement with her posting was never discovered.

She's spent the last year and more honing her considerable piloting skills under the tutelage of her grandmother, and leapt at the chance to join the Sohei.  The considerable time she's spent training in martial arts has translated well into her ability behind the controls of her 'mech, Suto.

Selected AToW Stats:
Age: 27
Modules: Blue Collar, Military School, Family Training, Tour of Duty, Covert Ops (both of the latter with the 5th LAG)
Mech: WVR-6M
SPAs: Melee Specialist (+1 to hit and damage with physicals), Melee Master (one extra physical attack per turn)
Notable Ability: 7 RFL
Significant Skills:
Code: [Select]
Skills Level TN
Martial Arts 6 1
Piloting/Mech 6 1
Sensor Operations 4 4
Gunnery/Mech 4 3
Perception 4 3
Protocol/Combine 4 5
Small Arms 4 3
Technician/'Mech 4 5
Career/Soldier 3 4
Computers 3 5
Navigation/Ground 3 4
Gunnery/Artillery 3 4
Acrobatics/Gymnastics 3 3
Climbing 3 4
Communications/Conventional 3 4
Tactics/Land 3 6
Language/Japanese 3 5
Leadership 2 6
MedTech 2 5
Melee Weapons 2 5
Survival/Forest 2 7
Interrogation 2 7
Investigation 2 7
Streetwise/Combine 1 7
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 12 March 2017, 19:18:43
Very nice Doc Argen and good stuff Daryk! Can I place Katsumi Watanbe in the Medium Company with her Wolverine? I am thinking Medium Lance 1 with Tagai (Shadow Hawk) and Maeda (Ono).

Sorry I have been quiet lately. Busy weekend. Hopefully I will have some time tomorrow to work on the Sohei. Got to post the Ono and the Dākusaidorirī. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 12 March 2017, 20:12:29
Katsumi is just happy to be working for the Order out in the open... wherever you put her will be just fine with her. O0

As for her tactics, the normal WVR-6M cycle is jump+alpha strike followed by jump+hide, rinse and repeat.  With her physical attack skills, it becomes jump+alpha+physicals to jump+physicals, repeat as necessary.  I expect her to horrify some clanners with that routine... >:D
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 13 March 2017, 23:41:42
Excellent Daryk, now I just need one more 55 tonner to round out that lance. Your Wolverine fits well with the Tagai's Shadow Hawk and Maeda's Ono. Unfortunately I have not finished detailing the Ono which did have a C3 Slave Computer. I am thinking taking that off however given the lack of space for a C3 Master let alone the Dual C3 Master for the Medium Company and going without. Any suggestions on the final Mech for the Double Nickel lance? A Griffin? A Dervish?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 14 March 2017, 04:33:33
If you really want a C3 Master, how about a Kintaro?  I'd rather have a 5/8/5 'mech, but I think the Kintaro would be easier to justify with the advanced tech.  If not, I think a Griffin would be a better choice.  The Dervish is just too fragile in that lance.  BTW, is that Shadow Hawk a "K" variant?  If it is, the Griffin is a perfect partner for it.

Actually, looking at that company, a Kintaro with a C3 Master might be a good candidate for Lance Leader for the second lance.  Stuff in a Dervish with maybe a Wolf Trap and something else fast with Slaves and you'd have a decent Maneuver lance.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 14 March 2017, 13:44:16
Jak Warren "Two Guns" Vet Mechwarrior
Jak been a loyal O5P operative who cover has been in the service of the DCMS and was transferred into 9th Pesht Regulars based on Schwartz on May 24, 3049 to determine loyality of the unit.  In March 3050 the Ninth faced the Smoke Jaguar's Nineteenth Striker Cluster.  Jak attempted to hold back the unknown mechs when his grandmother's Mech "Popcorn Popper 2" Warhammer 6K was destroyed ammo explosion, but he successfully ejected and was able to E&E and escape with rest of the unit and Tai-sa Mark Graham.
Now a member of the dispossessed, and well not in line in the 9th to getting new ride, he left the DCMS.  Now he been preparing to deal with clanner mech combat, and through the O5P he was able to gain a Warhammer 6D which he has plans to upgrade with ER PPC and Double Heat Sinks ASAP.  He calls he new ride "Popcorn Popper 3".
Jak is naturally ambidextrous, carries twin magnum autopistols which he uses with equal skills. as well as being a 2nd Kyu in Kyokushin (Brown Belt)

corrected for spelling
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 14 March 2017, 17:02:20
I was thinking about this today... How about a Grand Dragon for that "something else fast"?

The mods required for the C3 option would be:
Kintaro (KTO-19) drops Narc and ammo for C3 Master
Dervish (DV-7D) drops Streaks to regular SRM-2s for a C3 Slave
Grand Dragon (DRG-5K) drops a rear Medium Laser for a C3 Slave
Wolf Trap (WFT-1) drops the LRM-10 to two LRM-5s for a C3 Slave
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 14 March 2017, 17:57:50
I didn't even think about the Kintaro for the 55 ton lance. That is a good call Daryk. I could switch out Tagai's Shadow Hawk for the Kintaro mod you suggest. Just to be clear I was talking about a medium with two C3 Masters to link a company but that is not practical especially when you factor in the LAM Lance which lacks any sort of C3 equipment.

One of the Mechs for the remaining medium lance should be a Wolf Trap. I know Ice Hellion will be posting another fine Mechasenshi soon that will likely join Medium Lance 2.

Another nice Gunslinger themed MechWarrior for the Sohei which try to match the Clans the same way the Gunslingers matched the Ronin. Very nice Doc Argen!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 14 March 2017, 18:12:18
Thank you Takiro, I have enjoyed helping to staff this unit
2 LAM Pilots (1 barely qualified as a aerospace pilot, the other experienced in operations)
1 Mech Warrior
2 Dropship Commanders
and helping to Crew out the Dākusaidorirī
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 14 March 2017, 18:33:42
I'd be hesitant to put the Kintaro in the otherwise jump capable first lance.  I think it would fit better in the lance with the Wolf Trap and a Grand Dragon (both of which are 6/9/0).
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 14 March 2017, 22:32:57
Not only have you helped staff the unit Doc Argen but you've also come up with some pretty cool sub unit concepts as well as help define the unit as a whole. Hope you will keep it going!

Ah ha, I got ya Daryk! That does sound like a good lance wonder if we can make it work. What and see Ice Hellion MechWarrior and her ride. I planned to station them in the one Medium Lance remaining. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 15 March 2017, 00:51:37
Erased for clarity and updated on a later post
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 15 March 2017, 12:56:06
Takiro
some thoughts, Two Guns and Kaubōi will either be fast friends or develop a rivalry over pistol shooting or both. 

Also would you be willing for Kaubōi to transfer his LAM from PHX-HK1 to a Munin LAM http://www.sarna.net/wiki/Munin (http://www.sarna.net/wiki/Munin) still with his plan to upgrade it with a ER LL replaced to LL and drop 2 ML for Beagle Active Probe and 1 SL, and DHS if possible)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 15 March 2017, 13:01:16
Not only have you helped staff the unit Doc Argen but you've also come up with some pretty cool sub unit concepts as well as help define the unit as a whole. Hope you will keep it going!

Ah ha, I got ya Daryk! That does sound like a good lance wonder if we can make it work. What and see Ice Hellion MechWarrior and her ride. I planned to station them in the one Medium Lance remaining. ;)

A good mech you could finish the jump capable Lance would be a CLN-7W Chameleon.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 15 March 2017, 18:14:47
An upgraded Avenging Angel could work too.  Using DHS would let you put the armor back up to normal for a Vindicator and leave enough room for CASE and maybe upgrading the small laser to pulse...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 15 March 2017, 19:00:36
I forgot that the Vindicator was so slow. Do you think an upgraded Panther would be a good partner in Medium Lance 2 along with slower mediums and lights? I have to look up the Avenging Angel - wow that is some light armor but the speed increase is certainly interesting - is a nice match for a Phoenix Hawk and possibly an upgraded Chameleon if I remember correctly.

Bradshaw I like the Chameleon especially for the Sohei but perhaps they are being reserved for a training company not yet active teaching the next wave of Mechasenshi that will either grow the unit or replace the losses from engagements with the Clans.

The Munin are an interesting story Doc especially one that shows the Sohei can learn from an enemy of the Dragon if they use the 'Munin configuration'. Also make for an interesting story of rebels versus the Clans.

 
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 15 March 2017, 20:24:14
Yeah, the Vindicator has always been over-sinked, but the Avenging Angel really drives that aspect home.  An upgraded Panther is still 4/6/4, so you're not really gaining any speed there.  I'd shoot for at least 5/8/0 for that 2nd lance.  That means it can keep up with the 5/8/5 lance on the ground.  You want that company to be at least that fast as a whole to maintain cohesion (at least between the first two lances... the LAMs are in their own category). The jump jets in the first lance give them a little bit of an edge, but not too much.  Half of the second lance being 6/9/0 (Grand Dragon and Wolf Trap) will help them keep up in most terrain.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 15 March 2017, 21:05:11
The Munin are an interesting story Doc especially one that shows the Sohei can learn from an enemy of the Dragon if they use the 'Munin configuration'. Also make for an interesting story of rebels versus the Clans.
Thank you

Yes but also consider Kaubōi was born on Basiliano, and he was part of the Seventeenth Rasalhague Regulars.  He survived but was considered tainted by the ISF.  But serving there is where he captured the Munin LAM which he keeping it in working order, a chore of love for him.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 15 March 2017, 22:46:31
Suzumebachi Lance
Tech/Engineer unit that will be going into the battlefield to recovering vital salvage and pilots. 

Green combat experienced, well all but the 2 security guards on the recovery teams who are Vet inf, packing Assault Rifle with undermounted GL

Standard deployment will be for the Bushmaster to come in and drop off the ground teams, who scan the battlefield.  If they recover pilots they call in Red, if they find valueable salvage they call in Thor and Hercules.

Karnov UR Transport       Callsign Bushmaster
Pilot: Tamio Kamiya
   Flight Engineer: Mao Kudo
   2 Ibex RV (Militarized; MG) [Or close copies]  [3 Tech, 1 combat medic, 1 security guard each]
   Chief Tech = Sousuke Komori
   Adtech #1 = Isamu Guldi
   Adtech #1 = Ranka Buraun
   Medic = Kikuko Inoue
   Security = Ivan Polyanski

   Chief Tech = George Yamamori
   Adtech #1 = Rex Jenilok
   Adtech #1 = Micheal Kridanik
   Medic = Arihiro Hase
   Security = Tomomichi Hirano

Karnov UR Transport       Callsign Hercules
   modified with 2 Life Hoists (recovery of important gear)
Pilot: Coran Wimbleton
   Flight Engineer: Allura Bandor

Karnov UR Transport       Callsign Thor
   modified with 2 Life Hoists (recovery of important gear)
Pilot: Frank Chaney
   Flight Engineer: J.J. Douglas

SOAR (Search-Over And Rescue) VTOL   Callsign Red
Pilot: Kai Shinobu
   Medic: Tatsuo Izumo

edited to correct the # of SOAR VTOLs
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 16 March 2017, 13:20:47
Well Ice has pitched me an upgraded Avenging Angel that looks pretty good but I did say no customs earlier on. He has also offered to go with one of my favorites, the Cataphract, which we can stick into Heavy Lance 1 instead? What do you think Daryk? We could save Medium Lance 2 for the composition you suggest in that case.

Nice job once again DOC_Agren on the Suzumebachi Lance! I was thinking of something a little different but this works very nicely.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 16 March 2017, 14:01:23
Nice job once again DOC_Agren on the Suzumebachi Lance! I was thinking of something a little different but this works very nicely.
So Takiro, what did your recovery force look like? 

Mine is just a rapid recovery deployment force, who I consider part of the combat arms.  And I discovered the Ibex RV, yesterday
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 16 March 2017, 16:45:36
I was just going to integrate them into an existing vehicle command like the 1st Company for example but I like what you have here much better. I had to look up the Soar VTOL, looks very appropriate. Where is the Ibex RV, same TRO?

Ice Hellion signed off on the Cataphract, so I am going to go over everything we have thus far and do a 2nd version of the roster. :)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 16 March 2017, 17:05:18
Just to keep things up to date  O:-)

Born in the Capellan Confederation from parents serving in the Shin Legion, the girl who would become Shiori Noriko was a small child when the unit fled the Capellan Confederation. She was one of the hostages taken in custody by the Dragon to ensure the loyalty of the Shin Legion and educated as a perfect and loyal Kuritan citizen.
When the time came she was sent back to the Shin Legion to serve as a loyal observer and this is when she fought on Cyrenaica against Clan Nova Cat during the retreat to and the siege of Lasner, earning them some experience against the invaders.
Eager to have ‘MechWarriors both loyal to their ideals and with combat experience against the Clans, the Order of Five Pillars requested her to “come back home”, which she did. Today, her CTF-1X  Cataphract “Kōan” can be seen on the training fields teaching the Sohei newest recruits how to fight.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 16 March 2017, 17:46:29
Takiro, I think the C3 lance is going to be all customs anyway, so that's one way around the Avenging Angel issue, but there's another way too: create a "canon" upgrade for the Avenging Angel in your game.  Seriously... the Capellans threw double heat sinks at the stock Vindicator, and not their very own variant that actually NEEDS them??

Here's the 34th Design Bureau's proposal (I think this is OK here since this is still the fan section):

Code: [Select]
Avenging Angle Upgrade

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 4,187,020 C-Bills
Battle Value: 1,344

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER PPC
    1  Medium Laser
    1  LRM-5
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
LRM-5                                        LT        2         1         2.00
ER PPC                                       RA        15        3         7.00
Small Pulse Laser                            LA        2         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5j         2       2       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Like the other Capellan upgrade, it only improves two weapons (in this case, the PPC and Small Laser vice the Medium), switches to DHS, and adds CASE.  It also retains the small laser that the art for the 3050 Vindicator kept even if the design didn't.  For a C3 variant, the Medium Laser could be swapped out, or you could switch to Ferro-Fibrous armor.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 16 March 2017, 20:18:39
I was just going to integrate them into an existing vehicle command like the 1st Company for example but I like what you have here much better. I had to look up the Soar VTOL, looks very appropriate. Where is the Ibex RV, same TRO?
I found it here
http://www.sarna.net/wiki/Ibex_RV

Once more the SOAR is one of those designs that should have always been in the cbt universe
I used to use Ferrets for the same role

Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 17 March 2017, 01:05:31
Here's the 34th Design Bureau's proposal (I think this is OK here since this is still the fan section):

I had a Medium Pulse Laser replace the two other lasers but my idea was more or less the same.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 17 March 2017, 16:56:52
A Medium Pulse Laser is what the 3050 Vindicator does, so that makes sense as a variant of that model.  I was trying to make a hybrid of the new and old, and an anti-infantry capability made sense for a Capellan machine.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 17 March 2017, 17:20:38
Okay folks was just updating the roster for the Sohei today and I wanted to post the latest characters of mine before that.

Takehiko Kurita - A distant relative of the ruling dynasty is a new relatively new member of the Order of Five Pillars transferred to the Sohei by special order. Always fascinated with the dueling arts this young battalion commander with the Sword of Light regiments was an admirer of the old-school philosophies of Coordinator Takashi Kurita. Outspoken in his critiques of the Gunji no Kanrei this superb Mechwarrior often found himself at odds with many reform minded supporters in the DCMS. His position was not helped when Takehiko voiced admiration for the Clan style of warfare which he found similar to the old ways. Luckily the Order safeguarded him from official sanctions and took him in as a part of the still assembling Sohei. Kurita has become one of the foremost experts on the Clans reviewing all data from the Combine and allied sources. While never having faced them in combat he looks forward to the challenge even while some fear he maybe a Clan sympathizer. He pilots a Highlander which was originally sold to the Draconis Combine by ComStar nearly twenty years ago.

Haruna ‘Katsuo’ Takahashi – This quiet unacclaimed hero of the Clan War is perhaps the most experienced combat veteran to face the invaders on behalf of the Draconis Combine. After several campaigns and a number of engagements this ultra-elite Mechwarrior has become one of the few InnerSphere ‘Marksman’ taking down more than five OmniMechs in her advanced Marauder. The recipient of many honors shocked many when she requested assignment to the Order of Five Pillars rather than taking another more prestigious posting. At first she was even reluctant to accept a place in the Sohei disclosing her personal inner struggles and frowning upon the foolish attention lavished upon her by some. Appeals by Siriwan Kuna and Daniel McAlister changed her mind thankfully adding a renowned warrior to the Sohei. Driven to teach her brethren the harshness of combat with the invaders she can frequently be seen dispatching would be challengers on the Proving Grounds.

Siriwan Kuna - At ninety-three years of age Siriwan Kuna is the oldest active member of the Sohei. Hailing from a long line of Kurita devotees she could have commanded the entire unit if she wished. Rather than taking up command of a new combat formation she chose instead to become the unit’s Senior Enlisted Person and one of McAlister’s foremost advisors. Always on the go she is in impressive physical shape for her age and still can outperform much younger members of the forming contingent. Many simply do not believe her age or the number of times she has bested much faster opponents in Mech combat in simulations and in actual duels. She admits that even though her reflexes have been slowed by the years that experience has a way of compensating for speed. Embracing new technologies her family’s BattleMech was upgraded recently to a Grand Dragon making her even more formidable on the field of battle.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 17 March 2017, 17:23:41
And the updated roster as promised. Let me know if this checks out ok folks. I still have three Mechwarriors to detail myself who are listed. Also if you'd like to detail some sub units or comment on the effectiveness of possible lances please do so. ;)

   Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Assault Company
   Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna Takahashi (Katsuo), Elite, Marauder [Takiro]
Naomi Ishikawa (Chika), Elite, Hunchback [Takiro]
   Assault Lance 2
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Assault Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Heavy Company
   Heavy Lance 1
Tanaka Nakamora, Elite, Warhammer [Takiro]
Jak Warren, Veteran, Warhammer [Doc Argen]
Shiori Noriko, Elite, Cataphract [Ice Hellion]
{open billet}
   Heavy Lance 2 (Bravo Lance)
Aika Gunma, ,WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, , Archer 5K [O5P Ghost]
Leo Mertens, , Spider SDR-C [O5P Ghost]
George Hayashi, , Crab CRB-27 [O5P Ghost]
   Heavy Lance 3
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}

      Medium Company   
   Medium Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{open billet - Griffin}
   Medium Lance 2 (upgraded with C3 network)
{open billet – Lance Commander – Kintaro}
{open billet – Dervish}
{open billet – Grand Dragon}
{open billet – Wolf Trap}
   Medium Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
   Flight 1
Noriki Sorenson, Elite, Slayer [Takiro]
{open billet}
Shizukana Kaze, Elite, Stuka [Bradshaw]
{open billet}
{open billet – Lance Commander}
{open billet}
   Flight 2
{open billet – Flight Commander}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet – Lance Commander}
Yoko Kijo, Veteran, Sai [Ice Hellion]

Hand of Kannon
VTOL Company
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Hover Company
{open billet – Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Artillery Company (Heavy Vehicles)
{open billet – Company Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Special Recovery Force (Sparrow Bee / Suzumebachi)
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
{open billet}(Platoon Commander)
Olgr Gangleri (Company Commander) [Ice Hellion]
{open billet}(Platoon Commander)
{open billet}(Platoon Commander)
Shizuko Lofgren (Company Commander) [Sharpnel]
{open billet}(Platoon Commander)
{open billet}(Platoon Commander)

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc Argen]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc Argen]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc Argen]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc Argen]
Tamiko Yukimura (Captain of the Fukuryu) [Doc Argen]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc Argen]
{open billet} (Captain of the Ninigi-no-Mikoto)
{open billet} (Captain of the undecided Mule)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 17 March 2017, 17:32:01
I found it here
http://www.sarna.net/wiki/Ibex_RV

Once more the SOAR is one of those designs that should have always been in the cbt universe
I used to use Ferrets for the same role
Looking at the stats on Sarna, I think I'd rather stick with Ferrets.  They're faster, lighter and are basically the UH-1 with 31st century armor plating.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 17 March 2017, 21:55:18
Quote
   Special Recovery Force (Sparrow Bee / Suzumebachi)
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL
Tatsou Izumo, Green, SOAR VTOL

Takiro

Tatsou Izumo is the Medic on Kai Shinobu's  SOAR VTOL (Red)

Looking at the stats on Sarna, I think I'd rather stick with Ferrets.  They're faster, lighter and are basically the UH-1 with 31st century armor plating.
Yep..  But the SOAR is a DC design so...   I used it, Plus Takiro realy didn't want Custom designs


Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 March 2017, 11:16:43
So who is the second pilot for the SOAR VTOL then? BTW Doc if you'd like to expand to a full company with the Special Recovery Service you certainly may. :)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 18 March 2017, 12:38:13
So who is the second pilot for the SOAR VTOL then? BTW Doc if you'd like to expand to a full company with the Special Recovery Service you certainly may. :)
The SOAR, only needs 1 Pilot.  Medic might be "qualified" fly in a pinch.  I see the Issue for some reason it is listed with 2 SOARs not 1

SRS company, I might be able to expand it..  give me some time to think about it.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 18 March 2017, 13:06:09
Okay Doc, so there is only one SOAR VTOL in the Special Recovery Force. Very good, I will make the changes.

I finished the last of my 12 planned characters for the unit and want to share them with you all first.

Hitomi Barca – Born in the poor slums of New Samarkand she was left by her mother on the doorstep of a local Abbey of the O5P. Recognizing her natural mental acuity the Order provided her the finest schooling possible which Hitomi soaked right up. Dedicating herself to House Kurita she took every opportunity to enhance her genius level intellect even learning to operate a BattleMech. Emulating the founder, Shiro Kurita, she also mastered tactical and strategic concepts as well as several martial arts in order to repay the Dragon. Taking the surname Barca in honor of her favorite ancient General this young thirty year old serves as the Sohei’s Chief Planning Officer and is a close personal advisor to Daniel McAlister. ‘The Brain’ as she is often called can be seen calculating complex equations or reading books in various different languages during her off hours.

Jirou Sainze – The presence of Jirou Sainze in the Sohei raises several questions which the Order is in no rush to answer despite the recent public début of their military unit. Linked by family name to the Clans he is an elite Mechwarrior who expertly pilots a Shogun BattleMech. Other than a fascination with the Exodus, the Wolf Dragoons, and Clan society in general little else is known about this enigmatic warrior monk. He prefers to ask questions rather than answer them and many think he would be an excellent interrogator which is quite possibly correct. He has become fast friends with Takehiko Kurita and together there is little they do not know about the Clans apparently. Some speculate his family has long served the Order while others suspect his links to a Bloodnamed Warrior House and the Clans. None however doubt his martial prowess which he does display during training matches with younger Sohei.

Naomi ‘Chika’ Ishikawa – This twenty-four-year-old is one of the youngest and most beautiful members of the Sohei. Widely known as a model prior to her shocking announcement where it was revealed she was indeed a member of the Order of Five Pillars and a trained BattleMech warrior. This pretty face has quickly proven to be a talented opponent to many would be sceptics both within the unit and outside it. Despite her public prestige, she does not serve as just another public affairs officer but rather as a bodyguard to Takehiko Kurita. In the field her Hunchback BattleMech can be seen right beside his Highlander.

Now lets talk numbers as I went and broke it down for the entire unit thus far. We have 42 out of 45 Character Bios completed, I just have to run down O5P_Ghost to see if he will finish his lance. Ice Hellion has given us 7, DOC_Argen is currently at 9 - not including the Sparrow Bees, Sharpnel wrote out 2, Daryk got 2, Bradshaw is at 7, Calderon has 1, and Gus got his 1 guy. Thank you all for your contributions and hopefully more will follow.

If anyone out there would like to create a character for the Sohei we would love to have you! Currently 62 spots remain available for the taking. For the Sohei themselves (Mechwarriors) we have 14 more billets left with 4 Assaults, 5 Heavies, & 5 Mediums opened. Daryk and I have equipment suggested for the Medium Company but the Assault and Heavies are completely up in the air. Only the 4 LAM slots have all been taken, sorry! For the Tennyo (Aerospace Pilots) there are currently 9 female aces unaccounted while the Oniwaka (Infantry, Battlearmor qualified) need 5 more giant platoon commanders to finish up and the Shuinsen (Space Fleet) requires only 2 additional Dropship commanders. The Hand of Kannon (Vehicle Force consisting of a company of VTOLs, a company of hovercraft, and a company of artillery) is easily the most in need of characters with 32 additional characters to be generated. I will commit to creating the overall commander of this force myself but the rest remains wide open.

Please help us out, I think you will have fun seeing where the story takes your creations. Thanks again for your interest!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 07:09:51
Takiro, here's an idea for your second Assault Lance:

Since the Combine captured Quentin in the War of 3039, they've had their own Victor factory, so I propose a pair of Victors (one new, one old), a new Charger, and a Guillotine (unless you'd rather go for one of the new sexy Marauders that jump).

So:
VTR-9K
VTR-9B
CGR-3K
GLT-5M (or MAD-5D/-5M)

What do you think?

EDIT: Also, for the Hover Company:

I think a pair of upgraded Pegasus would round out the Command Lance well (ALL the electronics!), and one lance with two Drillsons and two Plainsmen would be 9/14 (with all those SRMs) while the last lance could be 8/12 with two Saracens and two Saladins (hole punchers and two hole fillers...).

For VTOLs, would you be opposed to using the original (fractional accounting, from 3026) stats for the Warrior H-7?
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 March 2017, 09:11:30
Some nice suggestions Daryk, I like them. Don't want to restrict anyone's options regarding Mechs they want but some nice ideas.

I like the idea of a mobile (ala jumping) assault lance capable of 4/6/4 movement. The Victor, the Charger, the Marauder, and the Guillotine would all work. The Grasshopper would be another interesting outside of the box idea for such a movement profile. Or perhaps if you want a similar Heavy Lance (#3) we could transfer our Cataphract there with the Marauder, a Guillotine, and a Grasshopper. I could also put a Katana (Crockett) into the Assault Lance 1 replacing the Marauder or Hunchback in an effort to get to a 3/5/3 profile.

And hey what about the Mauler (3/5)?

For Heavies we still do not have a Quickdraw (Luthien Armor Works) or Orion (Theodore Kurita's Mech). These two could give rise to a 4/6 lance in at least one remaining formation.

Some very nice hover suggestions and yes incorporate our lone Beagle Hovertank at 12/18 with a few Pegasus could make for an exceptional recon command lance. We could then put our Scimitar in that Holy Third Lance with the other Scimitar and Saracens. Good stuff!

What does the redone Warrior look like? We could also use the Ripper, Nightshade, and Cyrano when assembling the VTOL company.

Yesterday Ice and I started thinking of the Artillery Company which could include Mobile Long Tom Artillery (Long Tom 3/5 rare), Chaparral Fire Support Tank (Arrow IV 4/6 new production from ComStar), Thumper Combat Vehicle (Thumper 4/6 just out of production), and Ballista Self-Propelled Artillery Tank (Sniper 3/5 old but available). What were the premier artillery units of the BattleTech universe and the Draconis Combine? All I can remember off hand is the Star Guard and perhaps the 18th Dieron Regulars using artillery at Irece versus Nova Cat.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 10:46:12
The Mauler? :shudder:  I thought you said wanted 'mechs that could duel with the Clans? ::)

I really like the idea of a 3/5/3 assault lance alongside the 4/6/4+ one.

For hovers, don't forget the Saladins!  8/12 AC/20s have a quality all their own...

The original Warrior is little bit faster (10/15) due to throwing the unrounded fractions into the engine.  AC/2s that can move 10/15 are much more survivable against the Clans than anything slower or shorter ranged.

Artillery was an afterthought for the designers I think.  I suspect the easiest way to add artillery to a Kurita formation would be with infantry.  Since Mechanized infantry can only be carried by large support vehicles, it's probably best to go with Motorized and throw them on the back of a large truck for mobility.

Actually, the best way to do it would be to throw a full battery (six guns, either Motorized or Mechanized) into two Mark VII Landing Craft (once the rules are fixed so they can take off and land vertically without destroying themselves... I have hopes that this will be fixed "soon"; an interim fix is to revert to the original fighter based design).  By defining the cargo bays in the Mark VIIs as "Infantry Bays", they can load and unload quickly, and by limiting it to three guns per ship, you leave room for extra ammunition.  Field artillery is "shoot or move", so a "shoot and scoot" cycle would look like:

Craft lands, dismounts field artillery into adjoining hexes, and they are unable to fire (for two reasons: a) dismounting, and b) having moved).  On turn two, they fire.  They could do so for any number of turns until they run out of ammunition.  On turn 3 (or the turn after they fired last), the mount the landing craft and it can take off.  So a minimum cycle is 30 seconds, and the "scoot" phase is at aerospace speeds.  I think I'll wander off to the design forum for a bit...

You may also want to consider the fact that a Karnov can airlift a single gun and its (Motorized) crew.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 19 March 2017, 11:03:31
Artillery was an afterthought for the designers I think.  I suspect the easiest way to add artillery to a Kurita formation would be with infantry.  Since Mechanized infantry can only be carried by large support vehicles, it's probably best to go with Motorized and throw them on the back of a large truck for mobility.

Probably but I think it would be too slow or too restrictive to follow the other Sohei units.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 11:08:54
A hover truck that can cart 20 tons of cargo (per gun) would be enough to keep up, I think.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 March 2017, 11:53:36
Perhaps we can move to an all Jump (Assault and Heavy) Company versus a Faster (Mixed) Company?

Don't worry we will not forget the Saladins along with the Saracens - I am liking that Holy Third Hover Lance.

I did some quick artillery research based on three books, see below.

   House Kurita SB
Mentioned in the University of Proserpina

   Invading Clans
41st Dieron Regulars used artillery versus Ghost Bear on Marawi
Halesowen Protectors (militia) used artillery versus Ghost Bear on Halesowen
Alberio Militia used artillery versus Smoke Jaguar
3rd Benjamin Regulars utilized round the clock artillery barrage on Asgard against Smoke Jaguar and managed to escape the planet, primarily infantry based
18th Dieron Regulars used artillery against Nova Cat on Irece
1st Shin Legion used artillery against Nova Cat on Cyrenaica and escaped off world

   FM Draconis Combine
Genyosha uses artillery harassment as a part of its coordinated control strategy, 2nd Infantry is the only unit (battalion sized) mentioned with heavy artillery
3rd Luthien Guard is said to have heavy support vehicles attached to 2nd SoL
99th Lancers: Thor’s Hammers (battalion) defends from a city or contains an enemy to single area attached to 7th SoL
Steel Rain (battalion) attached to the 7th Amphigean LAG uses Arrow IVs to support of fast paced assaults
Ryuken-yon Armor has special pods fitted for SRM Carriers enabling them to accept Arrow IV launchers if necessary

As you say Daryk most Draconis artillery appears to be infantry field guns however there are a few exceptions. I think we can get a company of artillery vehicles going out of what is currently available and plant a few seeds going forward to see the introduction of more. 
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Ice Hellion on 19 March 2017, 13:09:34
“A Yakuza girl” is the first thought when one sees Sakura Rei as with all her tattoos she just looks one. Knowing how loyal and rancorous for those who betrayed them, the Yakusas can be, this is rather unlikely. Some veterans have taken her for a member of the 6th Ghost Regiment, a Chihiro Ayumu, that fought battles against the Federated Suns and the Smoke Jaguars on several planets like Biham or Marshdale and was reported killed in action on the latest.

Sakura Rei joined the Sohei right after their creation after some time in the hospital to deal with the consequences of a severe car incident that cost the life of three other members of the Order of Five Pillars on Luthien. These 3 people were Neophytes on a pilgrimage to see the Sanctum Arcanum and after regaining conscience, she swore to serve the Dragon “to pay for her mistakes”.

In the Hand of Kannon, Sakura Rei has displayed a reluctance to use calculations but also an almost unnatural capacity to make her rounds  or those of her battery land when and where they are needed bringing the wrath of the “God of War”  on the enemies of the Draconis Combine; an expertise she keeps on using in her brand new Thumper “Raijū”.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 13:25:31
Good idea Takiro... I usually try to have my companies move at the same speed to avoid the temptation to split them up.  It also avoids stringing them out when trying to rush a company somewhere.

As for artillery vehicles, what I'd like to do is stuff a Thumper into a Saladin.  8/12 should do the trick.

I'm almost done generating the stats for a 60 ton fighter artillery "system".  I'm down to weighing armor against ammunition for the Thumper.  I'm inclined to think 80 rounds is enough for a 5-ton fuel tank.  Since the Thumper doesn't need all four squads of the infantry platoon to operate, I'm fluffing the fourth "squad" as the pilot, communications equipment crew, medics and an exoskeleton operator to move the ammo around.  I should have it posted soon...
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Tai Dai Cultist on 19 March 2017, 14:04:02
A list of artillery units canonically available to House Kurita as of the Clan invasion can be seen here (http://masterunitlist.info/Unit/Filter?Name=&HasBV=true&HasBV=false&MinTons=&MaxTons=&MinBV=&MaxBV=&MinIntro=&MaxIntro=&MinCost=&MaxCost=&HasRole=&HasBFAbility=art&MinPV=&MaxPV=&Role=None+Selected&BookAuto=&FactionAuto=&Factions=27&Factions=55&AvailableEras=13).  (the Ballista is an interesting tank, as near as I can tell it's a class that was retconned into having always been in use throughout the Succession Wars despite coming from a book published way after that being the "current" timeline)

Nothing particularly fast, of course if you decide to go with custom designs then the sky's the limit.

Interesting note:  the MUL doesn't do cards for spacecraft larger than ASFs.  Fortresses are rare craft and you may not want to say the O5P uses those, but if you are willing to do custom designs who's to say they wouldn't refit a craft designed to support their Sohei with some artillery mounted right on the dropship itself just like a Fortress-class.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 March 2017, 15:29:00
Ice, I have added Sakura Rei as the commander of the 2nd "Thumper" Battery of our Artillery Company. Nice job!

Two things Daryk, you have an interesting idea there but again I want to limit custom designs. That being said I still look forward to seeing the final product, it does seem innovative. Second, while quick Hovercraft still have terrain restrictions that could somewhat limit their useful deployment.

Thanks for the list Tai Dai Cultist, as far as I can tell both the Ballista and the Thumper are retcons. The Chaparral is only available cause ComStar started producing and selling them in 3053 (the current year I'm looking at). That would leave only the Long Tom available in the good olde days for this idea. The Fortress or a design like it are good ideas that may come to fruition some time in the future for the Sohei.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 17:21:12
Yes, sorry... I should have been more clear that the Saladin idea was just pie in the sky given the desire to limit customs.  I posted my "artillery system" down in the general design forum since it encompassed both infantry and aerospace.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 19 March 2017, 18:59:52
No need to apologize Daryk. If anyone wants to check out his interesting concept just click on the link below.

http://bg.battletech.com/forums/index.php?topic=56825.0

I am continuing to update the roster and have some neat ideas going forward. Working on some things now. Hopefully will have more to post soon!

Please keep those characters coming. ;)
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 19 March 2017, 19:32:22
Thanks for the cross post!  I didn't want to unnecessarily distract from the excellent work going on here, but it's your thread... O0
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 28 March 2017, 21:33:13
So I was doing some brainstorming on our Infantry Forces and keeping with the theme of 5 being important to us

Each platoon of 25 men
1 Squad - Platoon Leader, Platoon Sgt, Medic, RTO, Grunt (rifle/gl)
Squad 2, 3, 4: Rifle Squads
5th Squad - Heavy Weapon Team

Thoughts
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 28 March 2017, 21:43:44
An interesting idea but wouldn't that cut into their effectiveness being only 25 men? And once they go to battlearmor would they stay base 5?

The other forces have not done that reorganization remaining at InnerSphere/Draconis standard.

I do like your infantry breakdown though.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 28 March 2017, 22:48:13
Not really loss of effectiveness and what they gain is 3 maneuver element (the rifle teams) to close on the target while the Heavy Weapon unit pins them in place, and command leads.  Yes when they go to armored Infantry they would stay a 5 man squads.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 28 March 2017, 22:55:13
Well 5 more members of the Dākusaidorirī

Kenji “Kong” Araki, Commands the O5P Marines of the Dākusaidorirī
Kenji was born in space around the planet Chatham, He has became an expert in ship security operations.  He is known to his men, as the strict task master.  He drills them until they can handle their roles even in their sleep.  Going into battle he wears a Senninbari, to bring good luck, confer courage, and make him immune from bullets.  He carries a Wakazashi O-12 ShotStun 177 when in combat ops in space backed by Nambu Pistol.   

Natasha Vasquez “La Llorona" ("The Weeping Woman”) Vet Aerospace   She calls her ride "Maxulaw"
Natasha has served within the O5P Naval trading fleet for years growing up within it.  If it is capable of Aerospace flight she can pilot it or run the guns on it.  Her shooting style is that of a Zen Archer - aiming by deliberately not taking aim.  Yet it works for her.  She is currently the command pilot of a well maintained TIG-15 “Tigress” Close Patrol Craft assigned to the Dākusaidorirī along with her 3 person crew.
   Copilot: Rachel “Angel” Lee
   Flight Engineer: Alyssa Kawolski
   Gunnery Specialist: Lyndsey “Rose” Tokugawa
The TIG-15 “Tigress” Close Patrol Craft can be used for boarding operations by the onboard marines from the Dākusaidorirī as well serve as the Captain’s gig with it’s 7 ton cargo bay.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 29 March 2017, 05:23:16
Very nice Doc Argen! I shall add them to the roster. I know Calderon was thinking of a Marine type character and Bradshaw has another Oniwaka character on the way.

I will consider the 5 man squad, it does make sense to keep the organization from standard infantry to full Battlearmor though.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Daryk on 30 March 2017, 17:43:31
If you want to split the difference on squad sizes, you could go with my post #45 idea, which also works with 4 Auto-Rifles and 2 Inteks per squad if cost is a concern.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 30 March 2017, 17:53:34
Makes sense... speaking of infantry, here's an idea for your conventional organization, splitting the difference between a base 5 organization and standard 7 trooper squads:

5 Intek Laser Rifles and 1 Automatic Grenade Launcher per squad
5 squads per platoon (25 Inteks plus 5 Auto Grenade Launchers)

This gets them 3 points of damage per squad (2.54, rounds up to 3) at range 3/6/9 with no movement penalty.  When lumped together as platoons it's only 13, but that's still not bad.  Inteks are hyper efficient, and can be made more so by applying the custom weapon rules form the AToW Companion (i.e., down to only 1 Power Point per shot; see page 161).  This means the troops can carry truly ridiculous amounts of ammunition, giving them tremendous staying power.

Quoted for ease of discussion sake. ;) I will check out some infantry weaponry.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Bradshaw on 01 April 2017, 09:44:03
(https://s-media-cache-ak0.pinimg.com/236x/0b/3d/15/0b3d15621c3f4509b88f5a896f9d6b56.jpg)

Tetsujin
No longer answering to his birth name, the man known as Tetsujin is more metal than man. Current speculation has it that over 70% of his body is implants or replacements. His very age is thought to be over a hundred as its hard to tell with what little that is human left of him.

He is known for his self deprecating humor, often saying things like he doesn't need a medic anymore he needs a mechanic or he's too smart to be a grunt and too stupid to be an officer. What can't be argued though is that when the bullets are flying there's no man that any infantryman would rather have by his side then him. Often taking young recruits under his wing, many infantry officers throughout the Pesht District can claim to have either attended one of his  lectures on tactics or served under him at one time.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 02 April 2017, 21:19:20
Nice Bradshaw, I have to add him to the list.

I've been working on Operation Restoration lately as Bradshaw knows but do not fear as the Sohei is gonna be a part of the same story line. ;) Can't wait until we are all set.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 03 April 2017, 01:23:19
I've got a few more characters I'm working on,

A pair of ASF pilots and a MechWarrior.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 03 April 2017, 05:09:48
Great news bud, the commander of the Hand of Kannon should be done pretty soon as well.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 03 April 2017, 22:12:58
Well I might have some more I'm working up as well.  They might not be best combat guys and gals, but the can do a job need of them.

Part was expand the SRRS or Special Recovery Rebuild Service.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: DOC_Agren on 06 April 2017, 20:06:57
A mechwarrior

Tomoe Yoshinaka "Banshee" Vet Mechwarrior      She calls her new ride "Shi no hana” 死の花 Death Blossom
Tomoe, has been loyal O5P operative, who in 3049 was assigned to the 14th Legion of Vega to act as security for Hohiro Kurito, assigned to his 3rd Battalion.  During the Battle for Turtle Bay was shot out of her Longbow 7Q protecting Hohiro.  She escaped with Hohiro and was able to Evac then the yakuza operatives got us off planet.  Now using an Archer ARK-5R as new ride, she is looking forward to a 2nd chance at killing some Clanners.
She is well skilled at the art of Kyūjutsu, which is also how she aims her LRMs.  As part of her E&E gear in her mech is a Compound Bow and 8 arrows.  She also keeps a well used Rorynex RM-3/XXI near by at all time.  Keeps her hair normal dyed Red.
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Takiro on 07 April 2017, 00:21:22
Very nice DOC_Agren, I'll try to post an updated roster tomorrow along with our Vehicle Commander.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 April 2017, 19:05:38
Okay folks here is the latest unit roster. Included some suggestions for Mechs and Vehicles in spots where appropriate (thanks Daryk for your help there). Switched the Lance 3s from Assault and Heavy Companies to create a Mobile Assault Company and Battle Company also renamed Medium Company to Strike Company. I also changed the name of the thread to better reflect the work we have done and contacted a few of you with reminders. Still working on the Vehicle Commander (I hope Archangel will be pleased with Miyuki Suzuki who commands the Hand of Kannon) and our Jumpship (many thanks to Doc_Argen who has been helping). As always let me know what you think!

SOHEI (as of 3053)

   Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1 (Mobile)
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2 (Mobile)
{IN THE WORKS – Lance Commander – VTR-9K Victor} [Daryk]*
{open billet – VTR-9B Victor}
{open billet – CGR-3K Charger}
{open billet – GLT-5M Guillotine}
   Mobile Assault Lance 3 (Mobile)
{open billet – Lance Commander – MAD-5D Marauder}
Shiori Noriko, Elite, Cataphract [Ice Hellion]
{open billet – Grasshopper}
{open billet – Crusader}

      Battle Company
   Battle Lance 1
Tanaka Nakamora, Elite, Warhammer [Takiro]
Jak Warren, Veteran, Warhammer [Doc Argen]
Tomoe Yoshinaka, Veteran, ARK-5R Archer [Doc Argen]
{IN THE WORKS – Thunderbolt} [Doc Argen]*
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{open billet - Griffin}
   Strike Lance 2 (upgraded with C3 network)
{open billet – Lance Commander – Kintaro}
{open billet – Dervish}
{open billet – Grand Dragon}
{open billet – Wolf Trap}
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
   Flight 1
Noriki Sorenson, Elite, Slayer [Takiro]
{open billet}
Shizukana Kaze, Elite, Stuka [Bradshaw]
{open billet}
{open billet – Lance Commander}
{open billet}
   Flight 2
{open billet – Flight Commander}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet – Lance Commander}
Yoko Kijo, Veteran, Sai [Ice Hellion]

Hand of Kannon
   Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]*
   VTOL Company
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
{open billet – Lance Commander}
{open billet}
{open billet}
{open billet}
   Hover Company
{open billet – Company Commander – Pegasus}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
{open billet – Pegasus}
{open billet – Lance Commander – Drillson}
{open billet – Drillson}
{open billet – Plainsmen}
{open billet – Plainsmen}
{open billet – Lance Commander – Saracen}
{open billet – Saracen}
{open billet – Saladin}
{open billet – Saladin}
      Artillery Company (Heavy Vehicles)
   1st Battery (Long Toms and Ballista)
{open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – Ballista Self-Propelled Artillery Tank}
{open billet – Ballista Self-Propelled Artillery Tank}
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet – Thumper Artillery Vehicle}
{open billet – Thumper Artillery Vehicle}
   3rd Battery (Chaparral)
{open billet – Lance Commander – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}   
      Special Recovery Force (Sparrow Bee / Suzumebachi)
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)
Dubhlainn O’Malley, Regular, [Doc_Argen]*
Aya Fujioka, Regular, [Doc_Argen]*

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
{IN THE WORKS} (Platoon Commander) [Calderon]*
{IN THE WORKS} (Platoon Commander) [Doc Argen]*
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
{open billet} (Platoon Commander)*

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc Argen]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc Argen]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc Argen]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc Argen]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc Argen]
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc Argen]
Tamiko Yukimura (Captain of the Fukuryu) [Doc Argen]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc Argen]
{open billet} (Captain of the Ninigi-no-Mikoto)
Kevin Sinclair (Captain of the Juraki Jakku)

Support Personnel
   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Argen]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Argen]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 09 April 2017, 19:17:29
Did you decide that your Sohei are going to field battle armor in squads of five?  If so, the Turhan would be a very suitable APC: it can do squads of that size and it's domestic to the Combine.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 09 April 2017, 19:54:32
Looking good Takiro!  I'll have to see what inspiration I can find this week.  Liam's got my hooked on his Baronies of Foxhaven at the moment, but I'd like to think I can come up with at least one more MechWarrior here...
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 April 2017, 21:02:53
Another Shuinsen member and my preposed name for the Mule
Mule-class Dropship: Juraki Jakku (Japanese: ジュラ紀ジャック)  The name means “Jurassic Jack”
This ancient dropship has served the O5P, since 2804.  While the ship looks old to anyone doing a quick look, it has been well maintained but the look was keep to keep prying eyes away.
Sho-sa (Commander) Kevin Sinclair
Kevin while he sounds like he is from the Davion Outback is in fact from Pondicherry born in 2990.  He has served in the Covert Arm of the O5P fleet for years traveling the stars.  Working his way up from mere crew member to becoming the Captain of the Juraki Jakku 10 years ago.   
To help keep up the image as a ex-pat Davion he packs a Serek 7875D and he has a old battered Zues Heavy Rifle that he a decent shot with.

and then an edit
Kai Shinobu, Green, SOAR VTOL  (callsign Red)

and then 2 questions
the MHQ is standard or a Daimyo HQ 67-K?

and what is an Ono Mech?  I see we have 2 in the force?

and last but not least, 2 members of our engineering sappers.    These 2 are not here for combat but to provide support, even though they both use mechs.  And as part of the Support Forces they travel in the Mule as Cargo.
Dubhlainn O'Malley, "Clipper" Reg Mechwarrior      He calls his ride “Bobby the Builder"
Born on Tok Do Jan 7, ’23.   Dubhlainn is a master of his craft, but that not warfare instead he is an engineering sapper.  In his mech or on foot he is skilled at build, repair and destroying building and fortifications.  He is here to help the Sohei in anyway he can.  His mech is a captured Lyran Hatchetman HCT-3F, that he turned into an effective Field Engineering Unit, by swapping the AC10  both ML and a Heatsink for AC20 and a Flamer.  He carries a sawed off Pump Shotgun when out of Mech and is an expert in Jungle Survival.

His ride “Bobby the Builder"
================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT, 4 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     14           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            11       
                                             L/R Leg     11           11       

==============================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
Autocannon  20                               RT        7        10      14.00
AC20 Ammo                                    CT        -         2         2.00
Hatchet                                            RA        -         3         3.00
Flamer                                             LA        3         1         1.00


Aya Fujioka, Hime 姫 "Princess" Reg Mechwarrior   Calls her Firestarter FS9-K 放火狂 “Pryo"

Aya, has been trained in the arts of an engineering sapper as well as a mechwarrior.  Born on Sawyer on 10 Oct ’27 to a O5P family she was sent away to learn when she came of age with her mother’s mech, she has had no info on her family, since May ’50 when Clan Smoke Jaguar captured it.  She loves to use of fire to solve her problems.  When not in the field, she loves to “Dress up”, which lead to her nickname also leads people to not take her skill set serious until they see her in action.  Train in the art of Jujutsu.  Out of her mech in the field she carries a carbine.

Aya and Dubhlainn are a couple.


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 April 2017, 22:30:22
Tai Dai Cultist, I am still hashing over the 5 man squad issue. Haven't decided yet.

Thanks Daryk, its coming along. Good luck on Foxhaven, I look forward to seeing whatever your inspiration can come up with for future character.

Wow Doc_Argen a lot of good stuff! First off I love the Jurassic Jake and Kevin Sinclair, very nice. Sorry about the oversight on the SOAR (Red) now added.

We could use the Daimyo HQ 67-K I suppose. It does appear to be available in limited numbers. What do you think?

The Ono is a prototype design based on the Hitotsume Kozo first seen in MWDA. My buddy Gus got the miniature and we both really liked it. So I went to work fitting it into the time period using what is available to produce a pretty solid Mech, at least I think so. Love to hear what you guys think. I am still working on the fluff but the stats are below for your inspection.

I like the two new member but where should I post them with the Hand of Kannon? If so I'd prefer to get them in Combat Vehicles rather than BattleMechs. The characters I like very much. I will hold off on posting them until I hear from you.

SOH-E1 ONO

Mass: 55 tons
Chassis: Geometric Class 55 EndoSteel
Power Plant: Hermes 330 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97 kph, 119 kph w/TSM
Jump Jets: Geotec 300
   Jump Capacity: 180 meters
Armor: Durallex Special Medium
Armament:
1 Lord’s Light 2 Extended Range Particle Projection Cannons
2 Blankenburg Medium Pulse Lasers
Manufacturer: Blankenburg Technologies
Primary Factory: Soul
Communications System: OmniComm 3 with C3 Slave
Targeting and Tracking System: Starbeam 3000

Type: Sohei
Technology Base: Inner Sphere - Level 2
Tonnage: 55 tons

Equipment                        Mass
Internal Structure:         EndoSteel         3
Engine:            330 XL         12.5
Walking MP:         6 (7)
Running MP:         9 (11)
Jumping MP:         6
Heat Sinks:            12 (24)            2
Gyro:                           4
Cockpit:                         3
Armor Factor:            184            11.5

Internal Structure   Armor Value
Head            3         9
Center Torso         18         26 / 9
R/L Torso         13         20 / 6
R/L Arm         9         18
R/L Leg         13         26

Weapons and Ammo      Location      Critical   Tonnage
Hatchet         Right Arm      4      4
ER PPC         Left Arm      3      7
Medium Pulse Laser      Right Torso      1      2
Medium Pulse Laser      Right Torso      1      2
Triple Strength Myomer   Right/ Left Arm   3/3      0
C3 Slave         Head         1      1
Jump Jets         Center Torso      2      1
Jump Jets         Right Torso      2      1
Jump Jets         Left Torso      2      1


OK, folks I went back and updated the roster one more time. Glad to say we have some commitments already, marked {IN THE WORKS} [claimant]*. Kind of a cool thing I wanted to note is that seven of nine Oniwaka platoon commanders have already been finished or claimed by seven different writers. I'd like to get two more different writers to finish the final two infantry COs, please let me know if your interested.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 April 2017, 23:20:13
Quote
SOH-E1 ONO
My only issue with it is at this time the DC mechwarriors had issues with Hatchets, to quote Sarna
"Among the other realms the Draconis Combine managed to capture a few examples of the Hatchetman and successfully copy most of the design to produce their own following the War of 3039, however the 'Mech proved to be unpopular and the program was canceled. Hoping to salvage the project Independence Weaponry experimented with the design and eventually created a variant more palatable to Kuritan pilots."
"HCT-5K
    The Draconis Combine captured many HCT-3Fs, but could not convince their samurai to pilot a 'Mech that wielded a "barbaric" axe. It would be many years before the Combine engineers developed a more elegant weapon and even more until they modified their Hatchetmen to utilize it. Developed by Independence Weaponry in 3075, the 5K is protected by nine tons of armor and swaps out the signature Hatchet for a more graceful and accurate Sword."


Quote
Daimyo HQ 67-K
My vote is yes, to be honest it a better MHQ

Quote
I like the two new member but where should I post them with the Hand of Kannon? If so I'd prefer to get them in Combat Vehicles rather than BattleMechs. The characters I like very much. I will hold off on posting them until I hear from you.
To be honest, they should be grouped with our support personnel, Along with Combat Engineering, Medical, Admin staff, Tech Staff.  Yes they have Mechs, but well they use them do their JOB.  Hatchet makes a good building/modify or digging tooI.  That why I had them in Mule as Cargo.  But this couple jumped out of my head and well needed to get out.  Now the rest of the Combat Sappers will be vehicles or infantry.

Quote
I love the Jurassic Jake
O0   It would make sense that the Mule was transferred from the Covert O5P fleet.  And well Kevin is a covert operative as well

Title: Re: The Sohei: O5P Warrior Monks
Post by: O5P_Ghost on 09 April 2017, 23:39:38
Update to Bravo Lance 2

Rokudan Aika Gunma (Elite 2/3). An orphan from Marlowe's Rift in the Galedon District, Gunma lost his family to a AFFS raid in 3024 (age 3). Taken into the Order he was noted for his martial skills and leadership. However, he had a temper and hated all things Davion. Gunma was sent to the Sun Tzu School of Combat and excelled in Mech combat. He received his first Mech, a Panther just in time to fight in the War of 3039. He was assigned to the 2nd Galedon Regulars. He survived the war and was promoted to Gunsho and was transferred to multiple units in his salvaged Warhammer (converted to the 6K model). While transferred he continued to work as an informant for the O5P without the knowledge of his DCMS superiors. At the beginning of the Clan War, he was a Tai-i in the 4th Pesht Regulars and one of the few survivors of combat against the Smoke Jaguars. While recuperating on Pesht, during which he spent hours in sims to gain important skills for a rematch against the Clans, he was removed f
rom the unit and placed in the new Sohei due to his Clan combat experience. He was assigned a Warhammer 7K for his new role as a Lance Commander.

Sandan Hyi-joo Wantanabe (Veteran 3/4): Born in 3019 on Kaesong in the Rasalhague District, Wantanabe was conflicted by the various cultures on her home world. He mother’s side was Jopal, her father was of Japanese descent and a police officer and there was a significant Rasalhague presence as well. In 3028, her mother’s family murdered her father and killed her mother and several guest visiting the family. She survived but was taken in by an O5P orphanage. Noting her quick wit and anger when pushed into tight situations, the order trained her in various martial arts (SOMEONE ADD THREE HERE! I’M AT A LOSS) to focus her anger. In 3034, during the Ronin Wars she started receiving Mechwarrior training. She was assigned a Whitworth and took part in several operations against Ronin to protect various O5P facilities. While the purpose of the mech was to use her LRM’s in support she often charged in to finish off opponents with her lasers. She captured an Archer 2K and viewed the mech as a natural upgrade. The Order then had her assigned her to the 27th Dieron Regulars. Due to her gender, mixed heritage, crime history and temper she never was promoted higher than Gunsho and was often demoted. However her good looks enabled her to gather plenty of information from officers, enlisted and local leaders.  During the Clan War she was one of the few survivors of the Clan Ghost Bear attack. After rescue she was recalled to the Order and assigned an.    Archer 5R

Nidan Leo Mertens (Elite 2/3) The rich scion of a joumu torishimariyaku of the Diplan Mechyards on Aix-la-Chapelle, Leo would not seem to be a typical recruit for the Order of Five Pillars. Raised from birth (3021) to take a place in the corporate hierarchy as the past seven generation of his family had, Leo rebelled at every opportunity. He would spend most of his days play simulator games in lower class slums to escape his father. In 3039 a DCMS recruiter noticed his high scores and asked his father permission to send him to the University of Proserpina. Hoping that a military experience would give him discipline and scare him back into business, his father agreed. The War of 3039 postponed his time at Proserpina and he was sent to Galedon to train there. After the war Mertens found he was an excellent light mech pilot and sniper. When not in his mech, he would travel the wilderness of whatever planet he was stationed on to practice his sniper skills. However in a mech Mertens preferred to use his Spider’s mobility to backstab larger more dangerous prey. Also at University he was inducted into the Order at the urging of his lover. He often served as an overwatch for her on missions. Graduating in 3043 Mertens was assigned with his lover to the 1st Proserpina Hussars as a Scout Lance Chu-i. His lover was killed on Port Arthur against the Smoke Jaguars. While on refit he was assigned an experimental Venom SDR 9K and used it to take down a Jaguar Masakari while on a raid. After this he was sent to rejoin the Order’s newest elite unit.

Shodan George Hayashi (Veteran 2/4) George is huge man, who rarely speaks. Born in 3031 on Dieron, George was the son of poor Eta laborers. George was noted for his size and strength as well as his single mindedness to solve problems. He often spent time at the local Order monastery and would quietly meditate at the shrine. The Abbess began to test George, mentally, emotionally and physically. Impressed with what she saw, she inducted George into the Order in 3045. While his size (He stands 2.12 meters tall and weighs 120kg) would imply that he would be best suited for infantry or marine service, as would his small arm scores and hand to hand skills, George was extremely accurate at long range shots in mech simulations. Known that the need for a well-rounded Order his Abbess had him enrolled in the Dieron Military Gymnasium. Graduating in 3050 George was assigned to the 3rd Benjamin Regulars and took part of their stand on Asgard. After withdrawl he was removed from duty with the DCMS and assigned a custom Crab 27 (2 ERLL, 1 ML, 1 tag, 1 SL, 14 DS, extra ton of armor.) While he pilots his mech, he still likes to spar with infantry and has an extensive collection of small arms.

Bravo lance tactics: Bravo lance will form with Gunma and Hiyashi in line with 90m between them. Wantanabe will be between them but 60-90 behind. Mertens holds a flank position depending on terrain and operate as a scout or flanker as needed. The lance prefers to mid range skirmish under the umbrella of Wantanabe’s LRM’s once the enemy closes they focus fire and create distractions for Mertens to jump and backstab. Often Wantanbe is inclined to close and then Hiyasha will fall back as a long range sniper.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 April 2017, 05:34:55
Okay folks, the roster has once again been updated to reflect O5P_Ghost's Bravo Lance (which is now completed) and suggestions by Doc_Argen (added Support Personnel and changed the Mobile HQ to a Daimyo HQ 67-K).

Regarding the Ono and new technologies in general the DCMS seems slow to adopt anything innovative. Even C3 Computers really didn't take off that fast in my opinion but here in the Sohei whose mission is to engage the Clan's in duels and win technological innovation is a must. The Ono reflects this effort well as it showcases several level 2 innovations like the hatchet, triple strength myomer, and C3 Computer that the samurai of the DCMS will not do immediately. There is also a historic link about the hatchet and the Sohei with its usage being an old norm.
Title: Re: The Sohei: O5P Warrior Monks
Post by: O5P_Ghost on 10 April 2017, 12:58:25

Anna Sokolov born 3020 on New Samarkand is a lifelong member of the Order. She never knew her parents but is not an orphan and is in fact a 13th generation Order member. Raised from birth to serve the Order, Anna received a traditional education and was expected to enter the medical arm of the Order. As she became a teenager her martial arts instructors noticed her skills and shifted her to the martial side of the order. She became a traveling instructor in Krav Maga, Aikidio and Wing Chun. She also excelled at small arms and small unit tactics and spent a tour in 3045-3047 as a space marine protecting ivory shipments. In 3050, she was trapped on Turtle Bay by the Smoke Jaguars. She led a resistance group after the events of the Orbital Bombardment. She was extracted with some survivors in late 3051 and after recuperation was transferred to Soul and the Sanctum Bellorum as an infantry platoon leader. She was also assigned an experimental new Battle Armor, the Kage, to work out any bugs and difficulties.

Anna stands 1.81 m tall and is not a typical Combine female. She is blonde haired and blue eyed and outside of combat extremely bubbly and talkative. She collects baby dolls and children’s toys, and enjoys to wear the highest fashion, including 10 cm heels. However, in combat she rarely speaks and has a single minded focus. Her preferred small arm is a Blazer rifle and a stun staff. She also likes a Clan vibrosword she took from Edo. for close in work. She can move quite silently for her size. She has started learning demolitions after the events on Edo.

(Stole pic from Pinterest https://www.pinterest.com/pin/548102217126104962/)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2017, 17:34:48
I just got the lance commander for the Mobile Assault Lance to balance in AToW (no mean feat with an assault mech)... now all I need is a back story and a name...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 April 2017, 19:57:23
Absolutely fantastic O5P_Ghost, I have added Anna Sokolov to the Oniwaka. Now I just need one more writer and one more platoon commander. Maybe Tai Dai Cultist or Archangel would like to contribute? ;)

I have reserved the Mobile Assault Lance Commander for you Daryk! :)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2017, 20:03:19
Thanks Takiro!  My oldest daughter sucked me into StarCraft tonight, so I didn't have enough time to do a proper back story.  And what the heck?  The autocorrect camel cased StarCraft automatically, but still doesn't do "Battlemech"...
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 April 2017, 20:52:55
Regarding the Ono and new technologies in general the DCMS seems slow to adopt anything innovative. Even C3 Computers really didn't take off that fast in my opinion but here in the Sohei whose mission is to engage the Clan's in duels and win technological innovation is a must. The Ono reflects this effort well as it showcases several level 2 innovations like the hatchet, triple strength myomer, and C3 Computer that the samurai of the DCMS will not do immediately. There is also a historic link about the hatchet and the Sohei with its usage being an old norm.

I think part of the reason in canon that most nations screwed up the technological innovation was how the 3050 Tech Readout was done.  How many of the "upgraded this on this design, and see what happens.  I mean a warhammer 6D logical upgraded, never done was 2 ERPPC and DHS.  Instead of logical upgrades it was "oh look new Shiny" lets put it on our mech.  The Panther gained a ER PPC and found a heat issue.  Could have been fixed with DHS in canon it took way to long to make the correct fix a real design.

I like the Ono mech design my only issue was the Hatchet at that time based on DCMS attitudes. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 11 April 2017, 05:31:21
Daryk enjoy StarCraft, its a good game. Have played it in a while but I love the Thor and Odin. ;)

Just remember Doc that the Sohei are not the DCMS a fact that will be made obvious to them. One it is needs based; they look at the Clans and realize in order to keep the Sohei needs every innovation the Combine has. Two they are setting an example for the entire Combine; in many ways their public coming out and very attempt to stand up to the Clans are powerful statements to the entire Draconis nation that we can beat the Clans. Three a sped up futuristic theme; the Sohei (along with the Ono) ties in with other story angles to show that events have begun to overtake everyone including those who believe themselves ahead of the game.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 11 April 2017, 15:59:40
Kris Stuer Hantā ハンター “Hunter"   (https://s-media-cache-ak0.pinimg.com/236x/aa/24/70/aa24709b1e72d60785636481b1f984de.jpg)
She is leads the Recon Commandos or the Burakkureidāsu.  In the field she carries a suppressed SMG and pistol and a VibroSword as well as 3 balanced razor sharp throwing blades, while wearing a Combo Sneak Suit (Camo/ECM/IR) and carrying explosive equipment for demolition duty.  She has no clue where she is from or who her parents might be, instead all she knows as family is O5P.  She stands all of 5'6" and 145lbs.


Recon Commandos or the Burakkureidāsu ブラックレイダース (Black Raiders)   Elite Infantry
based on this idea http://www.sarna.net/wiki/Commando_(Infantry) (http://www.sarna.net/wiki/Commando_(Infantry))
Ours are trained Anti-Mech Jump Infantry with Combat Engineering Training all wearing a Combo Sneak Suit (Camo/ECM/IR) and carrying explosive equipment for demolition duty, their weapons are normally suppressed weapons and edged weapons.  They are all Orphans raised in O5P monasteries, and taught the ways of waging irregular warfare in manner that were deemed "dishonorable" and "beneath" the Samurai.  They were assigned to support the Sohei as O5P knows that all means of bringing death to Clans are needed.

If you see the Burakkureidāsu when they are not engaged in the field you might think they are anything other then highly trained commando.  You might think they are Joy Girls, Nurses, Astechs, or other Support Staff Roles, but never does the idea that they highly trained killers.  These shinobi are highly trained in the arts of espionage, sabotage, infiltration, assassination and guerrilla warfare.  They are all skilled in hand to hand, as well armed and ranged combat. 

updated wih picture
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 11 April 2017, 18:10:03
I really like the idea Doc! I could maybe lower the height requirement a little for them but they have to make it physically. Other than that I really like this platoon a lot.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 11 April 2017, 18:15:03
Thanks Takiro!  My daughter and I managed to gain two Mastery levels in Co-Op last night, but the default Terran faction doesn't have access to Thors or Odins.  Medics and Siege Tanks rock, though! O0

For Doc's latest idea, I think the height requirement should definitely be relaxed.  These are the people dedicated enough for special forces, but simply not big enough to pilot BA.

As far as that lance commander...

Hisoka Matsumoto is a very unassuming man.  Barely 155 cm tall, he easily blends into average Combine society, though his well concealed martial arts skills would put paid to those assumptions.  As a scion of a family that has long served the O5P covertly, it was relatively easy to insert him into the 5th Galedon Regulars.  What wasn't easy was pulling him back from the shattered remnant that retreated off Jeronimo in 3050.  The 5th Galedon 'mech he piloted at that point (a Charger) was little more than a wreck, but his cover remained intact until he was safely back among the Order.  His conduct on Jeronimo reflected his personality: quiet professionalism.  Since Turtle Bay, the few who know him would characterize his demeanor as "implacable".  His parents lived in Edo.  The Order was sufficiently impressed by his conduct on Jeronimo to send him to OCS upon his return, and he now leads the 2nd Mobile Assault Lance of the Sohei's 2nd Mobile Assault Company piloting a brand new Victor-9K.  He focused on improving his gunnery during OCS with impressive results, and the gauss rifle of his new 'mech is perfectly suited to killing Clanners.

Selected AToW Stats:
Age: 28
Modules: Blue Collar, Military School, Family Training, Tour of Duty, Covert Ops (both of the latter with the 5th Galedon Regulars), OCS
Rank: Lance Commander (Chu-i)
Mech: VTR-9K
Significant Skills:
Code: [Select]
Skill       Level TN
Gunnery/Mech 6 2
Martial Arts 5 3
Piloting/Mech 5 3
Protocol/Combine 5 4
Perception 4 3
Small Arms 4 3
Sensor Operations 3 5
Technician/'Mech 3 6
Career/Soldier 3 4
Computers 3 5
Navigation/Ground 3 4
Tactics/Land 3 6
Language/Japanese 3 5
Leadership 3 5
Melee Weapons 3 4
Climbing 2 5
MedTech 2 5
Interest/Homeworld History 2 6
Survival/Forest 2 7
Interrogation 2 7
Training 2 7
Acrobatics/Gymnastics 1 6
Communications/Conventional 1 6
Investigation 1 8
Streetwise/Combine 1 7
Interest/Military History 1 7
Stealth 1 7
Cryptography 1 8
Running 1 6
Swimming 1 6
Gunnery/Artillery 1 7
Administration 1 7
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 12 April 2017, 00:05:04
What if we went for pure Japanese unit names?

The Command Lance would become the Tsukai Dokoro (the aides-de-camp units, since I don't speak Japanese I don't know if Dokoro is only plural or can also be singular), the Mobile Assault units would become the Yabusame or Kasagake Dokoro (Yabusame and Kasagake being the name of mounted archery techniques in Japan).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 12 April 2017, 08:05:39
Great job Daryk, I will add your Mechasenshi when I get home.

Awesome topic to discuss Ice. I'd love to hash over subunit names. Some have some already. Like the concept!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 12 April 2017, 13:10:25
I really like the idea Doc! I could maybe lower the height requirement a little for them but they have to make it physically. Other than that I really like this platoon a lot.

To be honest and blunt, they will most likely run the rest of your infantry forces into to the ground.  They just not Amazons or Viking Warriors and if you were to put them into Battlearmor you will have taken them into a role they are not designed for.  They are designed to blend into the background and strike from the shadows if need be.   So I do hope that you would consider their role and give them an pass to the height requirement.

For Doc's latest idea, I think the height requirement should definitely be relaxed.  These are the people dedicated enough for special forces, but simply not big enough to pilot BA.
Thank you for your support here
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 12 April 2017, 15:19:33
Doc I do like your infantry platoon for sure, I suppose we could relax the requirements slightly.

How about this - I see it there is two ways to go in regards to infantry. One keep the Oniwaka as the evolving Armored Infantry arm of the Sohei or should we have a new overall infantry force with the Oniwaka as a part of them?

What do you think of Ice Hellion's Japanese subunit names??
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 12 April 2017, 19:05:25
Thanks Takiro!  I like Hisoka, so I'm glad he's found a home that will help him hit back at the Clans for his parents.  Also, thanks for making me find out a 2 gunner/3 pilot was possible in a chosen (faction) Assault 'mech with OCS.  It's not something I would have considered otherwise.

As far as the infantry question, I like the idea of a larger force that the Oniwaka are just a part of.  There are a HUGE variety of infantry roles that don't require giants to do, and Doc's is definitely one of them.

I also like Ice Hellion's idea, but not being a native speaker (or any kind of speaker, for that matter) of Japanese, I'm not sure how useful they'll be.  English is still the default language of the BattleTech universe, so there's nothing inherently wrong with using "standard" names.
Title: Re: The Sohei: O5P Warrior Monks
Post by: O5P_Ghost on 13 April 2017, 10:58:55
Thanks Takiro!  I like Hisoka, so I'm glad he's found a home that will help him hit back at the Clans for his parents.  Also, thanks for making me find out a 2 gunner/3 pilot was possible in a chosen (faction) Assault 'mech with OCS.  It's not something I would have considered otherwise.

As far as the infantry question, I like the idea of a larger force that the Oniwaka are just a part of.  There are a HUGE variety of infantry roles that don't require giants to do, and Doc's is definitely one of them.

I also like Ice Hellion's idea, but not being a native speaker (or any kind of speaker, for that matter) of Japanese, I'm not sure how useful they'll be.  English is still the default language of the BattleTech universe, so there's nothing inherently wrong with using "standard" names.


3 of my characters have non English names. I was going to chose an Azami too but I figured since the Order was about Combine culture and the Azami are a Nation within a NAtion they would be less inclined to be part of the Sohei. Hell, THEODORE Kurita is Coordinatoor so why not a George Hayashi or a  Hyi-joo Wantanabe (Korean/Japanese mix)  or Anna Sokolov (lots of Russians in Combine space)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 13 April 2017, 22:02:36
A second Oniwaka member

Tanya “Xena” Skrypnikova  (https://i.ytimg.com/vi/11--Vdz4_vY/hqdefault.jpg?custom=true&w=168&h=94&stc=true&jpg444=true&jpgq=90&sp=68&sigh=ddz83tE2oXTeniuw_5q-CyFzRD4)
Born on Dnepropetrovsk in 3027 and standing in at 6’4” and just under 200 lbs. she has been mistaken before more as a man then woman.   Her hand to hand training is in Sambo.  As well as being a crack shot with her Sternsnacht Claymore Heavy Pistol.  She command a platoon of Motorized Heavy Armored Infantry or as they are known Heruhaundo

Motorized Heavy Armored Infantry or Heruhaundo  ヘルハウンド “Hellhounds”    Vet
based on this idea http://www.sarna.net/wiki/Heavy_Infantry (http://www.sarna.net/wiki/Heavy_Infantry)
Ours will be carrying Laser Rifles backed by Semi-Portable Particle Cannon.  If they are deployed correctly they can hold off a lance, and require you to send a Company worth of assets to dig them out.  They were raised by the O5P as a defensive force, yet have been transferred to Sohei as a combat unit against the clans.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 13 April 2017, 22:34:43
O5PGhost   Anna Sokolov and Aya Fujioka I can see becoming friends over dress up.

Ice Hellion's idea of going with Japanese names, I do like.  I have done a bunch of research into Japanese to name my units, most of the “Fleet” and  both callsign for people and their rides.  Yet Daryk does point thet most of us speak/write english and it the default language for CBT. 


3 of my characters have non English names. I was going to chose an Azami too but I figured since the Order was about Combine culture and the Azami are a Nation within a NAtion they would be less inclined to be part of the Sohei. Hell, THEODORE Kurita is Coordinatoor so why not a George Hayashi or a  Hyi-joo Wantanabe (Korean/Japanese mix)  or Anna Sokolov (lots of Russians in Combine space)
I have a #of people here, including 1 who is “Irish” Dubhlainn O’Malley yet from Tok Do.  Another Kevin Sinclair has been acting the part of a Fed Sun expat for so long he is convincing.. Part of the charm of the universe just because your name is ex, doesn’t mean you aren’t from here.

As for renaming our over all Infantry force making the Oniwaka just part of it
Keibi-tai: Guard Unit
or give that the O5P has marine forces of their own already let go to from history of WWII
Rikusentai: were an interwar advance by the IJN toward true marines, away from a World War I practice of simply forming shore parties from ships’ crew.
https://weaponsandwarfare.com/2015/12/31/rikusentai-special-naval-landing-forces/ (https://weaponsandwarfare.com/2015/12/31/rikusentai-special-naval-landing-forces/)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 14 April 2017, 11:31:42
Hey gang been pretty busy of late just a quick check in now. Doc I added Tanya “Xena” Skrypnikova to the Oniwaka but have placed the Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) in limbo. Yes I want them in the Sohei - just trying to place them as either a support force or one of five infantry forces. What do you think of them having a rivalry with DEST? I imagine O5P have had such special commandos for years. And what of the Nekakami, any relation?

I have plans for the Rikusentai as well - think you may see the DCA field some regiments soon. Any other subunit names for the Mech companies?

The benefits of have such a massive star empire with a population of billions is a certain cosmopolitan diversity. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 14 April 2017, 12:38:13
Hey gang been pretty busy of late just a quick check in now. Doc I added Tanya “Xena” Skrypnikova to the Oniwaka but have placed the Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) in limbo. Yes I want them in the Sohei - just trying to place them as either a support force or one of five infantry forces. What do you think of them having a rivalry with DEST? I imagine O5P have had such special commandos for years. And what of the Nekakami, any relation?

I understand Takiro, Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) are going to require a special place to call home.  You could slip them into support arm, I would not object much.  Yes I could very well see the Burakkureidāsu and DEST having a rivalry much like SEAL6 and Delta Force.  Two groups of highly skilled and nearly fanatic operatives who might have been assigned to same mission by different commanders both loyal to the same state.  The Nekakami  8)  who are these people you speak of mere rumors.. 8) :-X

Quote
I have plans for the Rikusentai as well - think you may see the DCA field some regiments soon. Any other subunit names for the Mech companies?
I will be interested in how you use them.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 14 April 2017, 12:45:24
Hey gang been pretty busy of late just a quick check in now. Doc I added Tanya “Xena” Skrypnikova to the Oniwaka but have placed the Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) in limbo. Yes I want them in the Sohei - just trying to place them as either a support force or one of five infantry forces. What do you think of them having a rivalry with DEST? I imagine O5P have had such special commandos for years. And what of the Nekakami, any relation?

I have plans for the Rikusentai as well - think you may see the DCA field some regiments soon. Any other subunit names for the Mech companies?

The benefits of have such a massive star empire with a population of billions is a certain cosmopolitan diversity. ;)

I'll do a shameless plug (http://bg.battletech.com/forums/index.php?topic=49981.0) for a DCA combat formation I once posted.  You may find inspiration or relevance in how I named & organized the organic Marine Battalion (as opposed to DCMS infantry).  Then again, maybe not.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 14 April 2017, 15:45:35
Plug away Tai Dai Cultist!

I don't want to get off topic but I had planned to use the Rikusentai (Naval Landing Forces) as Draconis Marines for this campaign in the future. Assembled by the DCA these formations take pride in their ability to fight in almost any kind of environment. Yes, I had envisioned them with 'Mechs.

Would the Burakkureidāsu fit with the Kunoichi? I was thinking female ninjas would fit nicely with the O5P. ;)

https://en.wikipedia.org/wiki/Kunoichi
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 14 April 2017, 16:09:07
I don't want to get off topic but I had planned to use the Rikusentai (Naval Landing Forces) as Draconis Marines for this campaign in the future. Assembled by the DCA these formations take pride in their ability to fight in almost any kind of environment. Yes, I had envisioned them with 'Mechs.
I'm think I might suggest the name to Dragon Cat for his DCA force using LAMs.   

Quote
Would the Burakkureidāsu fit with the Kunoichi? I was thinking female ninjas would fit nicely with the O5P. ;)

https://en.wikipedia.org/wiki/Kunoichi
I have no idea what you might be talking about   8) :-X  All the great Ninjas clans disappeared many hundreds of years ago.  Don't you remember Storm Shadow's Original File Card  (http://www.i-mockery.com/minimocks/stormshadow/stormshadow-card.jpg) and the quote at the bottom. ;D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 15 April 2017, 19:30:29
Yes such a LAM force would be ideal for Marine operations like the Rikusentai (Naval Landing Forces) would engage in.

Exactly, so who can say if the Burakkureidāsu exist at all. ;)

I just finished up the commander of the Hand of Kannon, hope you guys enjoy the write up!

Miyuki Suzuki – The commander of the Hand of Kannon is simply known as On'na Ienaga or Matriarch by the Sohei. Only a few years younger than Siriwan Kuna she is one of the oldest members of the entire unit and perhaps the most well liked. Her kind voice and charming attitude endear her to many people almost instantly which she uses effectively in her command role. Working from a state of the art Daimyo Mobile Headquarters she effectively directs the Hand of Kannon while coordinating with local forces to maximize the Sohei’s combat operations. This coordination can range from intelligence gathering to recruitment of auxiliary troops where possible. Suzuki’s newest venture off the battlefield is a business-related partnership with Independence Weaponry which owns most of the industry on Soul. Drawing upon her family’s ancient roots as a premier motor company the joint enterprise could soon see a new vehicle manufacturer being established to provide equipment for the Sohei and the DCMS.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 20 April 2017, 15:49:26
Two more to join the force
Jeremiah “Bullfrog” Bullton Vet Mechwarrior      He calls his ride “Raganok"
Jeremiah has served O5P a mech operative for 10 years.  He has served the order as a spy, he was born in Styx in 3020.  Serving as a Merc has allowed him to “see” the stars and report back via the Covert Fleet intel he gathered.  His Ride is an older Thunderbolt built in the TC that has been upgraded to the 7M model standards (if possible swap the ER LL and 2MG and ammo for ER PPC).
Jeremiah is loud and uncouth individual, most of this comes from his cover as Merc.  Those wild color on the shirts he wears off duty are a sight to behold, and yes he can tell great stories and no one is 100% sure if they are complete tails or main of truth and lies.  He carries a well used and loved Sternsnacht Python Auto-Pistol on his right hip, and on his left hip cross draw is a .454mag Revolver that he claims he once brought down a Locust mech with 4 shots.  Jeremiah is his real 1st name, but Bullton is not his last part of a well designed cover by the O5P claiming he was from the Grossbach in the TC, but he will answer to it now as if it is his own, honestly much better then his own.

Kim Mi Sun Nikkō 日光 “Sunshine”      Vet Pilot
Born on Nykvarn in 3020, it was obvious from birth that she had a natural ability to think like a pilot.  Her Aunt who was a O5P watcher managed to get her into Aerospace & Interstellar Institute and get her trained as an Aerospace Pilot.  She served 8 years in service to DCA most of that time flying a Sai and doing double duty filing O5P reports.  After her homeworld was lost to Clan Smoke Jaguar and she found her that her brother was dead at their hands along with the rest of Nykvarn Armored Battalion, she sort of lost it.  She started to try to upgrade her fighter anyway possible in order to kill the Clan Smoke Jaguar.  When the failure to keep grain vital to overcoming the planet's annual plagues, occurred she lost rest of her family on Nykvarn. 
When she is ready to fly, wears a Bright Yellow Flight Suit and Helmet the reason for her callsign.  Her Current Sai has been modified with a ER PPC and 12 DHS installed and still backed with 4 ML.  Her Sai is painted to look like the Rising Sun.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 20 April 2017, 22:32:42
Nice job Doc! I'd like to place Kim Mi Sun with Yoko Kijo [Ice Hellion] in the Tennyo's Second Flight Third Aerolance. Both are veteran aerospace pilots who fly a Sai but I am undecided of just who to make the Lance Commander and who gets to be the wing person in this case. I am leaning toward Kim cause she seems to have more experience in the DCA and an aerofighter while Yoko seems to be a newbie from their bios. I'd love to hear what you both think on the matter.

Bullton fills out not only Battle Lance 1 but the whole of Battle Company as well. Before we talk about the company as a whole I'd like to discuss Lance 1 as we have all the characters. What is our nickname, tactics, quirks, interpersonal relationships, etc...
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc Argen]
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc Argen]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc Argen]

Still waiting on Calderon to finish up David Sakamoto who will be a platoon commander in the Oniwaka.

Ice Hellion is currently working on a lance for VTOL Company in the Hand of Kannon.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 22 April 2017, 12:10:58
Okay on Kim Mi Sun with Yoko Kijo, who should be Flight Lead in our Sais, I think Yoko might be a better Flight Lead, given Kim hatred of all Clanners and Yoko might be able to act as a break on her rash behavior. 

1st Battle Lance      Name: Surejjihanmā   スレッジハンマー Sledgehammer
Jak ‘Two Guns’ Warren and Tomoe ‘Banshee’ Yoshinaka have faced Clanners as professional soldiers of the DCMS, and are looking for payback.  Jan is trying to get his mech upgraded to a logical upgrade (never done in canon WTF, take a 6D upgraded the PPC to ER PPC and HS to DHS)
Tanaka ‘Shadow’ Nakamora and Jeremiah ‘Bulldog’ Bullton not listed with Clanner Fighting Experiences.  With Tanaka having served as Warrior Monk and Jeremiah as a Merc. 

My idea: Banshee stays back and provides fire support, covered by Two Gun and Shadow in a forward V and Bulldog in Tbolt will tip of the Spear.   But honestly how we fight will depend on how much Shadow and Bulldog listen to what Two Guns and Banshee have to say about fighting Clanners. 

Jak and Tomoe, are combat vets from O5P ops in the DCMS, as such they will be able interact as the quiet professionals.  Jak and Jeremiah will have a friendship over slug throwing pistols.  Honestly reading their histories Tanaka  and Jeremiah are complete opposites (they will either love or hate each other).  I will be honest and say Tomoe finds Jeremiah an annoyance, and he finds her interesting.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 22 April 2017, 13:11:54
I did some more researches on air units and here is what I found (I hope I got it right).

IJNASIJAASInner Sphere equivalent
KantaiHikoshidan
SentaiHikōdanRegiment
KōkūtaiSentaiWing
HikōtaiChūtaiSquadron
ShotaiShotaiFlight
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 April 2017, 07:05:50
Doc, I like the Sledgehammer Lance. Don't forget they are also a command lance for Battle Company as well. Tanaka is just an archetype bad ass with crazy skills and a quiet demeanor. I really picture him as respected or feared by all. Kind of an above it all attitude.

Ice, any thoughts on who should be Flight Lead in our Sais? Either Kim Mi Sun or Yoko Kijo? Very good with the Japanese unit names, is there a translation for Lance and Company?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 23 April 2017, 13:56:20
Doc, I like the Sledgehammer Lance. Don't forget they are also a command lance for Battle Company as well. Tanaka is just an archetype bad ass with crazy skills and a quiet demeanor. I really picture him as respected or feared by all. Kind of an above it all attitude.

Yep, I got that about Tanaka, Jak ‘Two Guns’ Warren and Tomoe ‘Banshee’ Yoshinaka will have no problem dealing with him, but I see Jeremiah ‘Bulldog’ Bullton being hard for Tanaka to deal with because of his brash manner, like I said before they are 180 degree apart in personallity.  Now Jeremiah ‘Bulldog’ Bullton will try his hardest to bring out the inner Tanaka personality, you know he will want stories
(There I was odds 3 to 1, Battlemaster, Wolverine, and Enforcer.   Having no choice but to hold this line, so civilians could get out of the battlezone.  Reaching out with my LRM I slam into the head of Wolverine dropping it, ducking around the woods I was able to get a LL shot into the Enforcer torso soon there was a Explosion blowing the Enforcer in too.  Then I chased off the Battlemaster ripping parts off him.)


As for how to tie in the battle company, I can give some IMHO answers but I don't want to appear to be stepping on other peoples toes: 
Bravo lance tactics: This is O5P_Ghost Bravo lance will form with Gunma and Hiyashi in line with 90m between them. Wantanabe will be between them but 60-90 behind. Mertens holds a flank position depending on terrain and operate as a scout or flanker as needed. The lance prefers to mid range skirmish under the umbrella of Wantanabe’s LRM’s once the enemy closes they focus fire and create distractions for Mertens to jump and backstab. Often Wantanbe is inclined to close and then Hiyasha will fall back as a long range sniper.
As for the Battle Lance 3 (Four Claws of the Dragon)
They appear to be well design unit to close and bring heavy fire on directed enemies.



Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 23 April 2017, 14:40:42
Ice, any thoughts on who should be Flight Lead in our Sais? Either Kim Mi Sun or Yoko Kijo? Very good with the Japanese unit names, is there a translation for Lance and Company?

I do agree with Doc, so let's make Yoko the Flight Leader.

And for the organisation, here is what I found

Section      Buntai or Han
Platoon      Shotai
Company      Chutai
Battalion      Daitai
Unit         Tai or Butai
Regiment      Rentai
Group      Dan
Brigade      Ryodan
Division      Shidan
Army         Gun
Area Army      Homengun
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 23 April 2017, 14:57:16
And here is my Convention Fighter Lance:

John “Diver” Tamura accepted to come out of retirement after On'na Ienaga visited him. A veteran Conventional Fighter Pilot (with his Inseki II Mimiaka) and former teacher at the Sun-Tzu School of Combat, John Tamura even after his retirement always sought ways of using his experience to better serve the Draconis Combine.
Drawing on his experience and what he could learn from the reports gathered on this new invasion, “Diver” saw potential for an unit made of Conventional Fighters acting in support of the ground forces while the Aerospace Fighters from both sides would try to win an edge.
Target focusing and training are his two mantras and he leads his unit of Inseki II according to this two principles without any break.

A Son of the Dragon like so many others, Byron Conrad comes from a long line of loyal servants of the Order of Five Pillars and was pleased to serve in the DCMS. An Aerospace Fighter specialising in ground support missions, he was assigned to the 9th Pesht Regulars. Injured in the gambit made by Tai-Sa Graham on Schwartz, he was however among the survivors that managed to escape Clan Smoke Jaguar.
Disgusted by the attitude of his superior, he agreed to the request of the Order of Five Pillars during his recovery and agreed to join their new Sohei unit (even if he feels a little frustrated that he couldn’t join an Aerospace unit and was “relegated” to a Conventional Fighter one). In spite of his efforts, his piloting skills are not back to the level they used to be and the sibilance caused by a mouth injury suffered on Schwartz complicates his relationships with the members of his unit.

Igor and Sophia Hisashi’s parents decided that the best for their latest children would be to become members of the Order of Five Pillars and gave them away to secure the best future for their twins.
During their training, something unusual happened as their masters soon found out that Igor and Sophia seemed to share a special link allowing them some extraordinary feats like shooting or jumping both exactly at the same place.
When John Tamura heard about them, he asked for them to join his unit as the capacity to strike twice at the same location was something that could be useful to support the ground forces of the Sohei.
The twins eagerly accepted, seeing this as an opportunity to repay the Order for all it had given them. As foreseen by “Diver”, even if their piloting skills are for now not really up to his standards, their precision more than makes for it.


John Tamura is an old Veteran that knew better days (P 5/G 4).
Byron Conrad is a Regular with some coordination troubles following his injuries (P 6/G 3).
Igor and Sophia Hisashi are Green with the ability to hit both at the same place (P 6 / G 4).

If you want you can change these skills (I just rolled them).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 April 2017, 16:15:29
I might improve the siblings to Regular and Conrad to Veteran otherwise I don't think they would cut it Ice. Nice job bud.

Yoko is locked in as Flight Leader of the Sais.

Any suggestions for a Battle Company rename or nickname?

Thanks for the Japanese unit names Ice, they will come in handy. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 23 April 2017, 19:54:26
I do agree with Doc, so let's make Yoko the Flight Leader.
Good Luck Yoko, keeping Kim on a leash when there are Clanners around to kill  ::)

And Ice Hellion I love the Conventional Air Force Unit, as it unexpected.  And well as a Conventional unit, even one assigned to a group like this I can see how their skill levels would work as is.  Byron Conrad, is struggling to regain his skill set as a pilot, following an injury.  I'm guessing when back to normal he would be a Veteran Pilot.  The Twins are project in training, that John “Diver” Tamura recruited to train up.  And John “Diver” Tamura, skills back when he was active might have been elite.

Battle Company Name: Tanaka's Tanegashima
Tanegashima (Japanese matchlock) = Used by the samurai class and their foot soldiers, within a few years the introduction of the tanegashima in battle changed the way war was fought in Japan forever.  What we will do for the DC, and they way fight.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 25 April 2017, 23:05:19
I like it Doc for a nickname, any thoughts on a formal designation? Battle Company is a little dry and especially if we can do something with a Japanese translation.

Gonna try to come up with a few more characters myself probably next week.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 26 April 2017, 00:00:01
I like it Doc for a nickname, any thoughts on a formal designation? Battle Company is a little dry and especially if we can do something with a Japanese translation.

I would look at official names and samurai units.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 April 2017, 11:43:28
Okay guys I am working on two more Mechwarriors (Reika Sato and Gregory Kawamura) to help finish up that group. Hopefully have them up on Sunday for your review.

Ice I was thinking of something far more general. Strike, Assault, Battle, Dragoon, Light Horse, Hussar, etc designations are all western themed monikers applied to units describing their weight and capabilities. You see it for the Clans, the SLDF, FedCom, Mercenaries but are their Japanese themes we can do for companies?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 28 April 2017, 14:48:26
Takiro,

Can we see the roster as it currently stands?

And instead of Battle Company what about: Raijin Gurūpu  or Raijin Group

Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 April 2017, 20:02:16
Sorry I was on weekend holiday. What would be the significance of Raijin? Here are the two new characters I promised....

Reika Sato – As a female commoner from Buckminster she had little chance of ever becoming a Mechwarrior despite showing an early natural aptitude. Recognizing that all things were possible to the Order of the Five Pillars she joined and soon became part of the Sohei after undergoing training. Not only has she become one of the best Marauder pilots in the InnerSphere but she is also a lance commander as well. She prefers to remain unrecognized and speaks fondly of the good old days not so long ago when the unit remained entirely clandestine. Many women in the Sohei look up to this thirty-seven year old as a role model a position she also realizes but states she has no desire to foster. While her devotion to House Kurita cannot be questioned, she is well aware of the contradictions of life.

Gregory Kawamura – This native of Midway is an ethnic Hawaiian whose family settled there before the birth of the Draconis Combine. Despite his homeworld’s oceanic environment and deeply ingrained naval traditions he joined the Order of Five Pillars becoming a Mechwarrior. Highly athletic Gregory has been blessed with fantastic reflexes and high level intuition making him a natural in the Sohei. Now in his mid-thirties he commands a lance which focuses on team work and the innovative new C3 system. While a born team leader he has had to become a technical expert in order to facilitate this equipment effectively. He regularly assists techs as they repair and maintain his lance making them part of the team.

And the updated roster....

SOHEI
(as of 3053)

Unit Status: Elite
Unit Insignia: the five ivory rings surrounded in three different shades of red set against a gray House Kurita crest itself circled in red
Uniforms: Standard traveling grab resembles that of other O5P members with certain exceptions. The hood and collar of their robes are lightly armored just in case they have to fight in unforeseen circumstances. Their trademark visors which appear to be one-way mirrors are rumored to be similar to DEST commandos. Also concealed beneath their robes are Ivory Blades which are rarely ever seen. The style of knotting the belt and collar tie indicate the rank of the Sohei. On the battlefield, they wear simple and relatively common combat apparel.
Unit Type: Heavy
Equipment Rating: A (Excellent)
Specialty: Dueling Masters

Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
{open billet – VTR-9B Victor}
{open billet – CGR-3K Charger}
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc Argen]
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
{open billet – Grasshopper}
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc Argen]
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc Argen]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc Argen]
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{open billet - Griffin}
   Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
{open billet – Dervish}
{open billet – Grand Dragon}
{open billet – Wolf Trap}
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc Argen]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
{open billet}
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
{open billet}
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird
      Flight 2
   1st Lance
{open billet – Flight Commander}
{open billet}
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
   3rd Lance
Yoko Kijo, Veteran, Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, Sai [Doc_Argen]

Hand of Kannon
Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]
VTOL Company
   VTOL Lance 1
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
   VTOL Lance 2 (Kaze no Senshi)
Hehiro Sumitomo, Veteran, Warrior H-7A [Sharpnel]
Inara Fillion, Veteran, Warrior H-7A [Sharpnel]
Boris Kamarov, Elite, Warrior H-7C [Sharpnel]
Tae-jin Kwan, Veteran, Warrior H-7 [Sharpnel]
   Conventional Fighter Lance
John “Diver” Tamura, Veteran, Inseki II Heavy Strike Fighter [Ice Hellion]
Byron Conrad, Regular, Inseki II Heavy Strike Fighter [Ice Hellion]
Igor Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Sophia Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
      Hover Company
   Hover Lance 1
{open billet – Company Commander – Pegasus}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
{open billet – Pegasus}
   Hover Lance 2
{open billet – Lance Commander – Drillson}
{open billet – Drillson}
{open billet – Plainsmen}
{open billet – Plainsmen}
   Hover Lance 3
{open billet – Lance Commander – Saracen}
{open billet – Saracen}
{open billet – Saladin}
{open billet – Saladin}
      Artillery Company (Heavy Vehicles)
   1st Battery (Long Toms and Ballista)
{open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – LT-MOB-25 Mobile Long Tom Artillery}
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
{open billet – Ballista Self-Propelled Artillery Tank}
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet – Thumper Artillery Vehicle}
{open billet – Thumper Artillery Vehicle}
   3rd Battery (Chaparral)
{open billet – Lance Commander – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}
{open billet – Chaparral Missile Artillery Tank}   
      Special Recovery Force (Sparrow Bee / Suzumebachi)
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
{David Sakamoto} (Platoon Commander) [Calderon]*
Tanya ‘Xena’ Skrypnikova (Platoon Commander) [Doc_Argen]
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
{open billet} (Platoon Commander) *

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc Argen]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc Argen]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc Argen]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc Argen]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc Argen]
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc Argen]
Tamiko Yukimura (Captain of the Fukuryu) [Doc Argen]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc Argen]
Seiichi Tomioka (Captain of the Ninigi-no-Mikoto) [Doc Argen]
Kevin Sinclair (Captain of the Juraki Jakku) [Doc Argen]

Support Personnel

   Medics
Doctor Quincy Tsenovi, Elite Doctor [Doc_Agren]

   Technicians
Nishizo Hogogaya, Elite, Master Tech for the Surejjihanmā Lance [Doc Argen]

   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Argen]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Argen]

Recon Commandos or the Burakkureidāsu (Black Raiders)
Kris ‘Hanta’ Stuer, Elite, Infantry Platoon [Doc_Argen]
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 02 May 2017, 00:43:33
Quote
What would be the significance of Raijin?
Raijin (雷神) is a god of lightning, thunder, and storms in the Shinto religion and in Japanese mythology.  You wanted something different then Battle Company.  Raijin Gurūpu or Raijin Group we bring the Thunder and the Lightning to our enemies

The Final Shuinsen Commander as I noticed we were missing one. 
Sho-sa (Commander) Seiichi Tomioka   Veteran Dropship
He was an experienced DCA Dropship commander, who loss his dropship to a Smoke Jaguar who cut the engine out and off his ship.  Shigemi  茂み (Briar Patch) was a sent spinning to the planet.  He and his command crew managed to barely control crash the ship.  Cost him his Left Arm and Leg but the Shigemi was done for.  Now back and serving with O5P Sohei force.  He has command of the Overlord Ninigi-no-Mikoto, and he is doing all he can to prepare it for the Clans.  If possible he would like to upgrade it to nearly the same as the 3056 upgrade model.

Tech Support
Nishizo Hogogaya   Elite Tech/Reg Inf
Is now the master tech for the for Surejjihanmā Lance - (Sledgehammer).  This man is a genius with keeping mechs functioning, and has been since 3020 serving O5P covert forces.  He has also been trained to act as a “Marine” while serving on O5P as both ground support and boarding operations.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 May 2017, 05:15:37
Got ya Doc, sounds pretty good.

Very nice, I will add your latest characters to the roster this afternoon.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 02 May 2017, 11:07:27
For the Tennyo:

Haruka and Asuka Uehara are cousins who were raised as sisters when Haruka's parents were killed n a car crash while returning from a second honeymoon. Haruka's father was Asuka's mother's brother and she was staying with the Uehara family when her parent's were killed. Haruka was adopted in short order and the girls forever joned. Haruka is one year older than Asuka and the two have been nearly inseparable over the last 20 years. Together they competed in gymnastics and synchronized diving were the collective nickname Tenshi no Megumi (Angels of Grace). Their father, Koji, was a test pilot and engineer at Wakazashi Enterprises and instilled in them a love of flying' He taught them how to fly his very own small single-engine plane. Once both girls graduated primary school they attended the Dover Institute for Higher Learning and then the Aerospace and Interstellar Institute and its fledgling fighter program. Upon graduation they were assigned to a Benjamin Regulars unit made up of Slayers. Shortly before being contacted by the O5P they did do battle with Clan Ghost Beat, barely escaping with their lives. Their Slayers destroyed, the O5P supplied them with refurbished SL-25 Samurai fighters.

For the the 3rd Lance of the Mobile Assault Company, Arturo Santiago Guzman plots the Crusader which has been converted to the jump-capable 3L variant using parte made in the Combine wherever possible. Arturo is from Tabayama and s descended from a group of families that fled Santiago after Massacre. However, instead of heading into Alliance space, their Jumpship, through navigator incompetence or subterfuge, jumped in the opposite direction into Kuritan space. Detained by the DCA and later imprisoned, his ancestors would eventually be released after the Reunification War and would eventually become productive, if not loyal, citizens of the Combine. He's a twenty-year veteran having served n several of the Galedon Regulars mech regiments before retiring to serve in the O5P. His middle name honors his family's roots and he wears proudly. Arturo is an accomplished rifleman, especially with a bolt-action rifle (a modern version of SMLE Rifle No. 4 [Removable Box magazine, modern optics, and no wood anywhere)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 May 2017, 15:27:36
Very nice Sharpnel, three more excellent characters for the Sohei. I will try to add them tonight to the roster along with Doc Argen's.

Great job, please keep them coming!

Roster is updated!!!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 02 May 2017, 23:44:38
I have one more who came to me tonight
Kasia “U~izādo” (Wizard) Derdowski   Vet Mechwarrior/ Vet Inf
Born in 3023, on Wheel. my mother was O5P, undercover as a buyer of rare items, assigned to watch over one of Chancellor Takashi Kurita's concubine.  Unfortantly in July 3028, an explosion killed both of them.  My father who served as government clerk, and unaware of my mother other life, was unable to handle me, so he sent my to my mother family {the O5P}.  I ended up being raised in O5P monastery, I have been taught the fine arts of be a shinobi to waging irregular warfare, both in and out of mech, in manner that were deemed "dishonorable" and "beneath" the Samurai.  My 1st Mech I used in combat was Stinger, it didn’t survive the 1st mission for O5P, but the mission was successful.  I have moved from 1 O5P Mech to the next, never keep one long enough to get comfortable in one.  Here current Mech is a GLT-5M Guillotine assigned to the Mobile Assault Lance 2.
In close in she prefers to use Rope Darts or if range allows a suppressed auto pistol.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 03 May 2017, 05:16:40
Very nice, Doc Argen! Adding her to the roster now. Thought I'd give you all a list of what is left opened. We are getting down there. Let me know if you have any planned.

Open billets for Mechasenshi (7 - 3 in Mobile Assault Company, 4 in Strike Company)
Open billets for Tennyo (6)
Open billets for Hand of Kannon (27 - 7 VTOL Company, 10 Hover Company, 10 Artillery Company)
Open billets for Oniwaka (1 - need one new contributor for this one)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 03 May 2017, 15:36:25
Ice I was thinking of something far more general. Strike, Assault, Battle, Dragoon, Light Horse, Hussar, etc designations are all western themed monikers applied to units describing their weight and capabilities. You see it for the Clans, the SLDF, FedCom, Mercenaries but are their Japanese themes we can do for companies?

I will do some research on it.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 May 2017, 14:37:12
Very nice, Doc Argen! Adding her to the roster now. Thought I'd give you all a list of what is left opened. We are getting down there. Let me know if you have any planned.

Open billets for Mechasenshi (7 - 3 in Mobile Assault Company, 4 in Strike Company)
Open billets for Tennyo (6)
Open billets for Hand of Kannon (27 - 7 VTOL Company, 10 Hover Company, 10 Artillery Company)
Open billets for Oniwaka (1 - need one new contributor for this one)
Takiro, 1st it is Doc_Agren not Doc_Argen   ::)

and well I didn't preclaim them but I have a "Mother/Daughter" team of Tennyo Pilots
Zuzanne Būmubūmu (Boom Boom) Agnika        Elite Pilot/Regular Dropship/Green Jumpship
She was born somewhere around the CC/TC/FS border to a O5P spacer clan back in 3001 or so.   She learned her way around space long before she ever saw land.  Still has a slight phobia about getting stuck on a planet, and prefers to keep the company of other spacers.  Tends to dress when not in a flightsuit, like a pin up model.  Is qualified to pilot anything up to a dropship in a pinch, and does understand why and how of a Jumpship operations.  Her callsign Boom Boom, is both from her off duty look and her habit of closing and giving the enemy all she got.  Her current ride is a TC made Thunderbird modified to D36b standards.

Mariah Pikushī (Pixie) Cassetti         Regular Pilot/Vet Aerospace Tech
Was born 3024, in orbit around Midway, 2 months early.  Her parents said it because she really liked space.  Since she was born she was fascinated by space and the stories of traveling or fighting in.  You named it she collected if it had to do with space, need someone to id a part of a Age of War spacecraft she might be the one person who can.   While still fascinated by space and tales there of, she has become a decent fighter pilot, but an even better tech.  She is currently piloting a Thunderbird that she has personally restored to the D46 standard.

Boom Boom recruited Pixie 6 years ago from a rundown group of Merc where she was flying a Sabre that well, had seen better days like 1000 years ago.  She kinda looks after her like a mother would her daughter, teacher her the art of a being pilot.  Woo be it to anyone who tries to sweep her off her feet, if Boom Boom doesn’t like them.
In combat Boom Boom flies in and unloads on enemy targets, she prefers to go hunting bigger things like enemy command sites, dropships, etc..  Pixie job as her wing woman is to sweep for Boom Boom and provide limited long range support.

and then the Sohei medical staff
Doctor Quincy Tsenovi      Elite Doctor
Born 3/23/2981 on Leiston, DC.  He was trained as a doctor, served the DCMS for 30 years.  Before he retired to Luthien, where he was building a good private practice.  Still while serving in the DCMS he had been recruited to make reports to O5P on the officers and soldiers he served with, and he continued to do so then he arrived on Luthien.  After the clan invasion attempt of Luthien, when O5P decide to bring Sohei to full combat status, they brought him in to the ranks full-time, was easy to do as his wife Lynda died on Luthien when a clan fighter hit the camp they were helping out at.  He now commands the MASH truck, and 4 other doctors, and 20 Nurses and assistants.  When in the field he carries a saw off pump shotgun, not killing the enemy but for protecting the wounded under his care. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 May 2017, 15:13:51
I'll call you whatever you like if you keep cranking out these cool characters! ;)

Seriously though nice job and I am so sorry about that Doc_Agren.

By my count you have created over 25 characters for the Sohei and are blowing away the competition. I am slacking behind with only 15 created, Ice Hellion has done 12, Bradshaw has got 8, O5P_Ghost and Sharpnel have each contributed 5, Daryk did 3, and both Calderon (another in the works) and my buddy Gus (not on the forum, perhaps another in the works).

Plus I don't even think I counted your Sparrowbees in your overall count. I have to look through the bios again.

Great stuff!!!

Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 04 May 2017, 15:58:34
I didn't find anything about the units names in the Japanese Army following the Meiji era.
They did name their units but not along the usual lines (and cavalry was always a small part of it).

Here are the names of the different arms:
Artillery   Yahohei
Cavalry      Kihei
Reconnaissance   Sobaku
Infantry   Hohei
Engineer   Kohei

A solution might be to look at Lo5R or take another look at Samurai armies and try to find similar units.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 May 2017, 17:27:19
Sorry I haven't been more active... I don't usually do Kuritans, and I'm trying not to repeat templates if I can avoid it (though the two MechWarriors are pretty similar under the hood).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 04 May 2017, 20:06:10
For the entirety of VTOL Lance 2 (Kaze no Senshi)

Commander Hehiro Sumitomo (Pilot) and Junipero Massa (Gunner) - Warrior H-7A
Inara Fillion (Pilot) and Rumiko Carmody (Gunner) - Warrior H-7A
Boris Kamarov (Pilot) and Tamara Kamarov (Gunner) - Warrior H-7C
Tae-jin Kwan (Pilot) and Nobuhiro De Witt (Gunner) - Warrior H-7

Commander Sumitomo is a veteran of the Fourth Succession War, the Ronin War and the War of 3039 and had retired from military service into the monastic life following the 3039 war. With the Clan invasion, Sumitomo knew it was time for him to once again to fight for the Combine and its people. Still wishing to serve the Order, Hehiro sought out those who were willing to take up arms for the Order and the Combine and that is when he discovered that the Order had already begun forming specialized units to take the fight to the Clans and other enemies of the Combine. Hehiro sent out messages to some of his former unit member and got responses from three of his former comrades,, Tae-jin Kwan, Nobuhiro De Witt and Junipero Massa. After the three completed their initial O5P training they began recruiting more VTOL pilots and gunners from within the Order to fill out a full VTOL lance.

Inara Fillion was a pilot of civilian VTOLs that were used to ferry various Order dignitaries on New Samarkand prior to her being accepted into the Sohei, while her gunner, Rumiko Carmody, was a technician who kept her VTOL flying and in good working order. Boris and Tamara Kamarov are a husband and wife team that flew humanitarian supply and rescue missions for the Order along the Federated Suns border. Both are qualified pilots, with Boris being the more skilled of the two. Tamare has turned into a proficient gunner under the tutelage of Junipero Massa.

All members of the Kaze no Senshi have all had training in dismounted combat to include small arms and unarmed combat, courtesy of some members of the Oniwaka.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 04 May 2017, 20:55:19
This is for one of the Ballista Artillery Tanks.

Yoriko Detlefsen was once a commander of a Behemoth tank during the War of 3039, but it was lost to a Davion Dervish in combat on Proserpina. Descended from a Rasalhagian that had emigrated to the Galedon District in the early 30th century. Her family has provided soldiers to the DCMS for better than three centuries and she's just one of many in a long line of servants to the Combine and the Order. The crew of the Ryoshi no Taiyō have served their commander since the War of 3039, but crewing the Ballista is a relatively new experience for them. However under the stern instruction of Yoriko the crew has become masterful in the employment of the Sniper artillery piece.

Yoriko Detlefsen - Vehicle Commander/Gunner
Hector Genda - Secondary systems Gunner/Loader
Kazuo Shigeta - Loader
Satoru Nakajima - Driver
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 May 2017, 11:34:24
More good stuff -

Ice are there any BattleTech sources were Draconis units are broken down into their component units (battalions, companies, lances, etc.) in detail??

Daryk don't worry about it. I really appreciate your additions to the Sohei. Again I go back to the good old days of MechWarrior 2 RPG when all your characters had 6 Reflexes and 6 Intuition with Build, Learn, and Charisma being the only variables. If you'd like to contribute more please do. Perhaps if you tried a vehicle commander things might change a little bit by the numbers.

Awesome Sharpnel! I will have to incorporate these new characters this afternoon.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 May 2017, 12:32:30
I'll call you whatever you like if you keep cranking out these cool characters! ;)

Seriously though nice job and I am so sorry about that Doc_Agren.

By my count you have created over 25 characters for the Sohei and are blowing away the competition. I am slacking behind with only 15 created, Ice Hellion has done 12, Bradshaw has got 8, O5P_Ghost and Sharpnel have each contributed 5, Daryk did 3, and both Calderon (another in the works) and my buddy Gus (not on the forum, perhaps another in the works).

Plus I don't even think I counted your Sparrowbees in your overall count. I have to look through the bios again.

Great stuff!!!
Never considered it a contest your unit just happened to come along when my mind was having PC design work and ideas.   And don't think the Sparrowbees have bios.  Just a design plan for operations.

Dark, I have to be honest, I have just 1 time to play of a DC PC, normally as loyal son of House Steiner, they are my enemies, and I don't want names just their stuff. O0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 May 2017, 15:51:34
Well just think of your worst possible Kurita enemy and we are sending them up against the Clans. ;)

With the latest five character units by Sharpnel we have created over 80 characters for the Sohei and their supporting assets! Quite an impressive job folks.

Gonna update the roster above after this post. So the remaining open billets we have are 7 Mechasenshi (3 Mechwarriors in Mobile Assault Company, 4 Mechwarriors in Strike Company), 4 Tennyo (1 Flight Commander and 3 Aerospace Pilots), 22 Hand of Kannon (3 VTOL Company, 10 Hover Company, 9 Artillery Company), and 1 Oniwaka (need one new contributor for this one). That is a total of 34 Sohei characters still needed to complete the initial unit so please keep them coming.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 05 May 2017, 15:57:36
...
Ice are there any BattleTech sources were Draconis units are broken down into their component units (battalions, companies, lances, etc.) in detail??
...

The only sources that go into that level of detail are the very early FASA stuff.  A dozen or so DCMS regiments are spelled out down to the lance in the NAIS Atlases of the 4th SW.  Albeit, those rosters are more of a BattleForce (1st ed) resource than a fluff "phone book", so lance/company/battalion names aren't always given.  The sources that do come to mind list DCMS forces as having names much like the rest of the House Armies: So and So's Battalion, Insert Role Here Company, etc.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 05 May 2017, 17:08:27
Thanks Takiro... I'm away from my books until Tuesday night, but I'll take another crack then!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 06 May 2017, 01:06:37
The only sources that go into that level of detail are the very early FASA stuff.  A dozen or so DCMS regiments are spelled out down to the lance in the NAIS Atlases of the 4th SW.  Albeit, those rosters are more of a BattleForce (1st ed) resource than a fluff "phone book", so lance/company/battalion names aren't always given.  The sources that do come to mind list DCMS forces as having names much like the rest of the House Armies: So and So's Battalion, Insert Role Here Company, etc.

That was my thought too. And it was prior to a wave of back to the roots, meaning that names were more English than anything else.

I looked and found a reference to search units but I need to check how they were named in Japanese and if they were tank or cavalry.

Part of the problem is that we are thinking too much in terms of Western traditions, which Japan did not really follow.
I will see what I can find.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 07 May 2017, 12:18:03
Here are my latest findings:

Teishin Shudan = Raiding group
Kaigun Tokubetsu Rikusentai = Special Naval Landing Forces
Sōsaku-rentai = Reconnaissance regiment
Denrei = Messengers
Keibitai = Surveillance forces
Bokutai = Anti-aircraft unit
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 07 May 2017, 13:40:10
Very nice Ice, those we can certainly use.

We could call the 3rd Mech Company the Raiding Company rather than Strike Company.

Is there any thing for heavier units; like Attack, Assault, Battle, Cavalry, Heavy...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 07 May 2017, 14:23:44
Very nice Ice, those we can certainly use.

We could call the 3rd Mech Company the Raiding Company rather than Strike Company.

Is there any thing for heavier units; like Attack, Assault, Battle, Cavalry, Heavy...

Don't forget to change the unit size or to put it there.

And for your other request, I will keep on looking.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 07 May 2017, 14:25:37
Thanks Ice, I will refer to your notes on unit size. Shouldn't be a problem. ;)

Also just finished a pilot for the Tennyo.

Nana Yamada – Perhaps the single most experienced aerospace pilot in the Tennyo she has served the Order for more than two decades. Her duties have taken her all over the Combine where she has amassed over twenty kills against a variety of opponents including the Clans. Pressed into action at Luthien she shot down two Nova Cat OmniFighters in her Slayer helping to win that pivotal battle. While her reflexes have somewhat slowed since her rookie years she has maintained her elite status by learning all there is to know about piloting fighters and constant practice. Now entering her forties she flies alongside Noriki Sorenson offering her extensive counsel while supervising the training of new Tennyo pilots.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 08 May 2017, 13:12:08
I have other ideas/names.

- Kensai for the masters of martial arts/duels,
- Hatamoto (those under the banners),
- Yojimbo for bodyguards,
- Daidoji meaning the Defenders of the Doji, we could use Dai with something else.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 09 May 2017, 18:58:41
OK, here's my shot at the hover company commander:

Sho-sa Arisu Maki was serving the Order covertly as a hover lance commander in the 9th Pesht Regulars when the Smoke Jaguars hit Schwartz in March of 3050.  Her amazing grasp of the tactical situation enabled her and her crew to become some of the few survivors that managed to get off planet with the 'mech forces.  It was her report of Tai-sa Graham's use of his aerospace, armor, and infantry forces as "bait" that earned him what little opprobrium the DCMS showed him in the aftermath.  Needless to say, she made a powerful enemy by filing that report, but the Order was able to pull her (and her crew at her request) back before the enraged Tai-sa could make good on any of the number of dire threats he'd levied against her.  Even so, she is persona non grata among DCMS MechWarriors.  Among the Sohei, her tactical genius is well known and was recognized by her promotion to Sho-sa and command of the hover company.  She's not much of a gunner herself, but she's a more than passable driver, and that's what her elite crew is for in any case.

EDIT: Forgot the mandatory Clan hatred: Part of what motivated Arisu's particularly inventive use of colorful language in her report was the sheer brutality of the Smoke Jaguars.  The other three tanks in her lance were immobilized and annihilated before their crews could escape.

Selected AToW Stats:
Age: 28
Modules: Blue Collar, Military School, Family Training, OCS, Tour of Duty, Covert Ops (both of the latter with the 9th Pesht Regulars)
Significant Attribute: 7 INT
Significant Traits: Enemy -6 (Tai-sa Graham himself, Commander of the 9th Pesht Regulars), Reputation -1 ("ratted out" Tai-sa Graham), Combat Sense (+4)
Rank: Company Commander (Sho-sa)
Vehicle: Pegasus (Crew of 3: Gunner and Driver are base 2, and intensely personally loyal since she got them off Schwartz alive)
SPA: Tactical Genius (can reroll side initiative without burning EDG, forces immune to "out of contact" rule)

Significant Skills:
Code: [Select]
Skills Level TN
Tactics/Land 6 2
Leadership 5 3
Martial Arts 5 3
Protocol/Combine 5 4
Driving/Ground 4 4
Perception 4 2
Small Arms 4 3
Sensor Operations 4 3
Artillery 4 3
Career/Soldier 3 3
Computers 3 4
Navigation/Ground 3 3
Language/Japanese 3 4
Melee Weapons 3 4
Survival/Desert 3 5
Gunnery/Ground Vehicle 2 6
Technician/Mechanical 2 6
Communications/Conventional 2 4
Climbing 2 5
MedTech 2 4
Interrogation 2 7
Acrobatics/Gymnastics 1 6
Investigation 1 7
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 May 2017, 21:37:27
Nice job Daryk, a very good hover company commander. I have added to the roster and bios.

Ice Hellion has claimed a Mechasenshi in Strike Lance 2 piloting a Dervish which is in the works.

Please keep them coming folks! ;)

Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 May 2017, 22:42:50
Well now we have 2 PC from the 9th Pesht Regulars and the battle of Schwartz
Mine: Jak Warren "Two Guns" Vet Mechwarrior
and
Daryk's: Arisu Maki

So I got shot out of my mech, and E&E to escape.  But both of us made an enemy of Mark Graham.  Glad to see you and your crew as part of this project.
 [cheers]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 May 2017, 03:10:22
Nice to know not all of Graham's Mechwarriors agreed with his tactics... O0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 May 2017, 13:27:09
It is interesting that the 9th engaged in old school duels with their Clan opponents and were considered honorable something the Sohei are hoping to pull off albeit more successfully.

Sacrificing your support assets I would hardly call combined arms tactics. Plus losing such duels is hardly desirable.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 May 2017, 14:27:01
It is interesting that the 9th engaged in old school duels with their Clan opponents and were considered honorable something the Sohei are hoping to pull off albeit more successfully.

Sacrificing your support assets I would hardly call combined arms tactics. Plus losing such duels is hardly desirable.

Oh it is combined arms tactics, if you consider them beneath you and not worth it. :'(

Sadly I've met a number of BT players who considered combined arms worthless
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 May 2017, 17:04:35
That's exactly why I made Arisu a Tactical Genius (which was VERY expensive).  She recognized the problem, and survived it anyway, even if the rest of her lance didn't.  They would have if the Smoke Jaguars hadn't been quite so thorough about wiping out "lowly" tanks.  They're the half of the equation Arisu can actually do something about.  Graham is a politician through and through, and very powerful up until he dies on Idlewind in 3062 at the hands of the Ghost Bears.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 13 May 2017, 09:36:30
Ok gang, there are three characters currently in the works for the Sohei by Calderon (Oniwaka), Ice Hellion (Mechasenshi), and Bradshaw (Tennyo). Maybe I will try one this weekend as well. Here is the latest roster, enjoy!

SOHEI
(as of 3053)

Unit Status: Elite
Unit Insignia: the five ivory rings surrounded in three different shades of red set against a gray House Kurita crest itself circled in red
Uniforms: Standard traveling grab resembles that of other O5P members with certain exceptions. The hood and collar of their robes are lightly armored just in case they have to fight in unforeseen circumstances. Their trademark visors which appear to be one-way mirrors are rumored to be similar to DEST commandos. Also concealed beneath their robes are Ivory Blades which are rarely ever seen. The style of knotting the belt and collar tie indicate the rank of the Sohei. On the battlefield, they wear simple and relatively common combat apparel.
Unit Type: Heavy
Equipment Rating: A (Excellent)
Specialty: Dueling Masters

Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
{open billet – VTR-9B Victor}
{open billet – CGR-3K Charger}
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc_Agren]
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
{open billet – Grasshopper}
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc_Agren]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{IN THE WORKS - Griffin} [Sharpnel]
   Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
Kiyamora Takashi, Veteran, Dervish [Ice Hellion]
{IN THE WORKS – Grand Dragon} [Ice Hellion]
{open billet – Wolf Trap}
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
{IN THE WORKS} [Bradshaw]
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
      Flight 2
   1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}
Donna Black, Elite, TR-16 Transgressor [Takiro]
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
   3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]

Hand of Kannon
   Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]
      VTOL Company
   VTOL Lance 1
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
   VTOL Lance 2 (Kaze no Senshi)
Hehiro Sumitomo, Veteran, Warrior H-7A [Sharpnel]
Inara Fillion, Veteran, Warrior H-7A [Sharpnel]
Boris Kamarov, Elite, Warrior H-7C [Sharpnel]
Tae-jin Kwan, Veteran, Warrior H-7 [Sharpnel]
   Conventional Fighter Lance
John “Diver” Tamura, Veteran, Inseki II Heavy Strike Fighter [Ice Hellion]
Byron Conrad, Regular, Inseki II Heavy Strike Fighter [Ice Hellion]
Igor Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Sophia Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
      Hover Company
   Hover Lance 1
Arisu Maki, Elite, Pegasus [Daryk]{Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
Adriana Hibiki, Elite, Pegasus Scout Hovertank [Ice Hellion]
   Hover Lance 2
{open billet – Lance Commander – Drillson}
{open billet – Drillson}
{open billet – Plainsmen}
{open billet – Plainsmen}
   Hover Lance 3
{open billet – Lance Commander – Saracen}
{open billet – Saracen}
{open billet – Saladin}
{open billet – Saladin}
      Artillery Company (Heavy Vehicles)
   1st Battery (Long Toms and Ballista)
{open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – LT-MOB-25 Mobile Long Tom Artillery}
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
{open billet – Ballista Self-Propelled Artillery Tank}
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet – Thumper Artillery Vehicle}
{open billet – Thumper Artillery Vehicle}
   3rd Battery (Chaparral)
{IN THE WORKS – Lance Commander – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
      Special Recovery Force (Sparrow Bee / Suzumebachi) [Doc_Agren]
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
{IN THE WORKS - David Sakamoto} (Platoon Commander) [Calderon]*
Tanya ‘Xena’ Skrypnikova (Platoon Commander) [Doc_Agren]
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
{IN THE WORKS} (Platoon Commander) [Gus]*

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc_Agren]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc_Agren]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc_Agren]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc_Agren]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc_Agren]
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc_Agren]
Tamiko Yukimura (Captain of the Fukuryu) [Doc_Agren]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc_Agren]
Seiichi Tomioka (Captain of the Ninigi-no-Mikoto) [Doc_Agren]
Kevin Sinclair (Captain of the Juraki Jakku) [Doc_Agren]

Support Personnel

   Medics
Doctor Quincy Tsenovi, Elite Doctor [Doc_Agren]

   Technicians
Nishizo Hogogaya, Elite, Master Tech for the Surejjihanmā Lance [Doc_Agren]

   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Agren]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Agren]

   Recon Commandos or the Burakkureidāsu (Black Raiders)
Kris ‘Hanta’ Stuer, Elite, Infantry Platoon [Doc_Agren]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 14 May 2017, 23:35:04
Here is my latest character.

Since her childhood and her seeing a piece of theatre, Kiyamori Takashi studied to become a Kabuki actress. However when the Federated Commonwealth struck in 3039 and hit Alnasi where she was studying, she decided like so many others to strike back and “show these invaders the true mettle of the Kuritans” (in the words of Coordinator Takashi Kurita). She ended the war in a captured Dervish, the Kabuki-Odori, mixing the mobility of her new ride and her training in an unique piece of theatre as she saw it, one about war.
At the end of the invasion,  she went to a desert planet  to try to find back her true self and the inner peace she needed to get back to her old job. This quest ended in 3048 when she joined a Kabuki Troupe that began a tour among the Draconis Combine.
This is when disaster struck again House Kurita with the invasion of the Clans and the different defeats suffered by the Draconis Combine Mustered Soldiery. Feeling that her duty laid again with helping “her” people, Kiyamori Takasu tried to enlist herself once more, only to endure time after time refusals.
One day, an Abbess of the Order of 5 Pillars, before which she was performing, upon hearing her story, decided to offer her an opportunity to join the Sohei and even to give her back Kabuki-Odori. Even if she is still struggling with the concept behind the C3 technology that equips her lance and probably thanks to her years of training and meditating, Kiyamori Takashi skills are coming back and her Dervish is once more dancing on the training grounds, eager to play a new piece of theatre for new spectators… the Clans.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 18 May 2017, 05:20:56
Good job Ice. I eagerly await your next character. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 27 May 2017, 11:05:33
And here she is.

Native of Turtle Bay, Adriana Hibiki is bearing the burden of feeling guilty for 2 things. Assigned to the 14th Legion of Vega, she was on his planet when Clan Smoke Jaguar hit it. A competent tank commander, she first lost his crew when her tank was caught in the first straffing by the Clan Aerospace Fighters units. Surviving by mere luck (she had her hatch open to check the surroundings and was ejected from his tank by nearby hits), she retreated to Edo to keep on the fight and was in the end captured alongside the other surviving Kuritans.
Escaping alongside Hohiro Kurita, Adriana Hibiki later learned of what had happened to Edo and felt guilty for failing to protect her crew and her planet.
Fearing that this might happen, she kept people apart from her and didn’t manage to fit in the 16th Legion of Vega until her commanding officer requested her to get into a different unit as she was making the morale of his unit go low.
Unable to fin a place in the DCMS but still eager to serve, she was approached by a member of the Order of 5 Pillars that offered her a place in a new unit that “would take back the fight to the Clans”. Assigned to a scouting role where her tank can fight alone over extended periods of time, Adriana Hibiki has become known as the “Ice Queen” by her crew but she is dedicated to protect them from any harm.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 27 May 2017, 12:15:00
I'm laying claim to the Griffin in Strike Lance. I'll have something in a couple days.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 May 2017, 21:33:30
Excellent on both counts.

I think I will take a stab at crossing of whole units left to be done.

Put me down for the 1st Lance of Flight 2 in the Tennyo. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 31 May 2017, 14:03:29
Ok folks I finished up my two pilots for the 1st Lance of Flight 2 in the Tennyo.

Cecilia Utchakov – Placed in the care of O5P as an infant by the honored Shelia Utchakov so her mother could continue to faithfully serve the Dragon. Who exactly her father is remains unknown but Cecilia was fully immersed in the ways of our Order and that question seems to matter little to this faithful servant. A naturally gifted pilot and leader she was sent to the Aerospace and Interstellar Institute on Midway to refine her talents. Upon graduation, she was presented with a new SL-17R Shilone which went onto service near the Outworlds Alliance. Here she was part of bandit hunting operations and training with some of the Alliance’s best. Recalled by Noriki Sorenson for duty in the Tennyo she was ordered to take command of Flight 2. She has quickly proven herself among the finest in this new elite fighter group and eagerly awaits a chance to gauge her abilities against Clan opponents.

Donna Black – Apparently another undercover agent of the Order recalled to serve with the Tennyo her service or lack thereof has raised some questions. More than thirty years ago Donna along with the rest of her unit defected from the Combine in order to assemble the Hell’s Black Aces. She served with this renowned aerospace group of mercenaries until recalled by Noriki Sorenson for duty in the Tennyo. Many outside the Sohei question her loyalty and the Order’s methods but none question her skill. Despite being in her 50s she is one of the best fighter pilots around and in her TR-16 Transgressor she is nearly unstoppable.


Gonna update the above roster. Currently Ice Hellion, Sharpnel, Bradshaw, Calderon and Gus are all working on single characters which should appear as in the works on the roster in a few minutes. My next project is going to be the 3rd Battery (Chaparrals) of Artillery Company in the Hand of Kannon. So I will claim all four of those characters. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 05 June 2017, 22:54:07
Ryu Master is born from unknown parents and was trained from an early age by the Order of 5 Pillars to become part of their future military unit. Seeing a gift for BattleMech in this young infant, they managed to give him a private trainer in the person of Uchi Tikimodo before having Ryu Master sent to the Dieron District Gymnasium, earning precious real combat experience.

Focusing on combat and BattleMech, Ryu Master always seeks a bigger challenge and gets the job done but at the same time shows respect for his opponents and keeps on focusing on his training in his Grand Dragon, named Fūrinkazan, which depicts on its arms and legs the three passages of Sun Tzu’s famous verse as a summary of what he strives to achieve.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 20 June 2017, 01:31:18
My buddy Gus just finished up his second character tonight.

James Swanson (Oniwaka)
This lifelong member of the Order of the Five Pillars is a relatively new infantryman with the Oniwaka. Trained from a young age as a martial artist because of his physically imposing size James became one of the most feared Pillarines. Swanson went onto train hundreds of Draconis soldiers, a number that allegedly includes some DEST commandos, on behalf of O5P after attaining a mastery in these arts. He volunteered for Battlearmor testing during the Clan Invasion because he had the requisite size and wished to serve. Receiving basic infantry training along with some of the best of O5P martial artists which he selected personally James filled out his new command with combat veterans. Now in his late thirties this self-admitted adrenaline junky now awaits his chance to face the Clans even though he lacks any real combat experience like most of his platoon. An avid gambler Swanson likes to gamble and engage in risk taking behavior.

Also Ice Hellion has claimed Hover Lance 2 from the Hand of Kannon. Hopefully I will complete the 3rd Battery (Chaparrals) of Artillery Company soon. Additionally there are three other characters which have been claimed.
Mechasenshi - Strike Lance 1 {IN THE WORKS - Griffin} [Sharpnel]
Tennyo - 2nd Lance {IN THE WORKS - Heavy Aero Fighter} [Bradshaw]
Oniwaka - {IN THE WORKS - David Sakamoto} (Platoon Commander) [Calderon]

So looking everything up that means there is a total of 16 characters unaccounted for - 4 Mechasenshi and 12 Vehicle Commanders for the Hand of Kannon - listed below.

Mobile Assault Lance 2 {open billet – VTR-9B Victor} {open billet – CGR-3K Charger}
Mobile Assault Lance 3 {open billet – Grasshopper}
Strike Lance 2 {open billet – Wolf Trap}
VTOL Lance 1 {open billet – Company Commander} {open billet} {open billet}
Hover Lance 3 {open billet – Lance Commander – Saracen} {open billet – Saracen} {open billet – Saladin} {open billet – Saladin}
1st Battery {open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery} {open billet – LT-MOB-25 Mobile Long Tom Artillery} {open billet – Ballista Self-Propelled Artillery Tank}
2nd Battery {open billet – Thumper Artillery Vehicle} {open billet – Thumper Artillery Vehicle}
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 17 July 2017, 11:13:15
Hey guys, just wanted to update everyone concerning the Sohei. Given the forum outages here work continued over on OBT.com. I finished five characters over the weekend and Dragon_Cat contributed three new ones. Please come on over and join the discussion at the link below if your interested.

https://www.ourbattletech.com/forum/index.php?topic=3219.msg42288#msg42288

In a few days I will try to update everything here. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 17 July 2017, 15:20:26
Nice to see even Dragon_Cat got sucked in.. ;D :))


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 17 July 2017, 15:33:11
Yup, the more the merrier Doc. And thank you for being our top character creator as well as jumpship designer. This wouldn't be half as fun without you.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 17 July 2017, 16:05:35
Your Unit came along at a period when my Character Ideas were flowing nicely.  And much like the Dragon_Cat, I normally look at the DC as targets not PC ideas.

But I feel I gave the unit many good operatives and well many of the Shuinsen should bring much joy to the unit and well anyone with good salvage or needing extraction from damaged units will love to see the Suzumebachi come by.

oh and Gus, "or more to the point AKA James Swanson" Tanya “Xena” Skrypnikova  (https://i.ytimg.com/vi/11--Vdz4_vY/hqdefault.jpg?custom=true&w=168&h=94&stc=true&jpg444=true&jpgq=90&sp=68&sigh=ddz83tE2oXTeniuw_5q-CyFzRD4) thinks you will be a fun match up.


Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 18 July 2017, 17:27:13
Well I was inspired again Takiro

I have 2 Vehicle Commanders (1st Artillery Battery; 2 LT-MOB-25 Mobile Long Tom Artillery - one is company commander the other a close assistant}
between them the Arty going to fall on target or else.

Tai-i Frederica “Annie” Sasaki                Elite Artillery/Elite Inf
Born in 3019 on Macksburg, She has always liked guns and became an expert at ballistics at a young age.  Regularly won every shooting contest on her homeworld.  Served with Honor in the DCMS for 10 years, rising to rank of Tai-i and commanded a Support Unit with Artillery Pieces.  But her commanding officer, Toshiyuki Ohta would not promote her higher as well he didn’t want women serving above men.  She left the service and kinda bounced around the Draconis Combine.  Before she was discovered winning a shooting contest to pay her way, by a O5P recruiter.  It was here that Frederica was given new prepose in her life, she was going to use her natural talents to bring down the greatest threat the Draconis Combine has had.
She carries with her a pair of old battered Nambu pistols at all times and an old battered Lever Action Rifle  But just because she doesn’t have one, doesn’t mean that she can’t use any ballistic weapon with deadly skill.

Michie Cisneros                   Elite Artillery/Reg Vehicle/Green Inf
Born in 3027 on Kufstein, to a O5P family whose cover was that of a Merchant.  During the Operation GÖTTERDÄMMERUNG in late ’29, her mother died when she was caught in between armed units.  Her father also injured in the encounter, made the decision as soon as possible he would ship her to an O5P “Home” as he wasn’t able to both keep her and do his job.  He died in ’34 on the Kulstein.
She is a Nerd with a head for turning range charts into direct hits.  What is truly scary is to watch her direct a team firing excise and have her fire all her guns with no spread over the target and watch Direct Hits.  While her head can perform math to hit with Artillery faster and better then most computers, the same is not to say for the rest of her “Combat skills”.
When in the Field she carries a saw off Pump Action shotgun that she uses to “point in the direction of the enemy and fire, mostly for effect.

Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 18 July 2017, 23:25:52
Well there goes the slimmest chance of me ever catching you for number of character produced for the Sohei.

By my count you have completed 31 or more characters, very impressive. I am currently on my 24th with Ice Hellion on his 20th.

Well there are 8 more characters who have yet to be claimed so I could come close to a tie. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 19 July 2017, 13:18:43
Here's the Griffin pilot and I may have been a bit too ... enthusiastic

Irena Petrova-Kawamoto is a graduate of the grueling Galedon Military Academy (Class of '34) and a veteran of the War of 3039, fighting with the 17th Galedon Regulars after her stint with the 2nd Galedon Regulars. As a result of the Battle of Kaznejov, she earned the Bushido Blade and the Foundation of Galedon  awards for her actions against the 1st Albion Cadre. Rising to the rank of Tai-i, she went on to become an instructor at the Academy following the war. It was at the Academy that she was recruited to join the O5P. Following her training with the O5P, she took part in several clandestine operations. She married Takeo Kawamoto, a fellow O5P agent, in 3047. Her husband was killed while on an O5P on the planet of Schuyler when Clan Smoke Jaguar attacked. The news of his death led to an adverse emotional and physical reaction that eventually led to the miscarriage of the child she was carrying. Upon her recovery, she dedicated herself to getting back into full military fitness. Through grueling physical training reminiscent of her time at GMA, she achieved her physical goals. Her fitness as a MechWarrior was tested by several retired Mechwarriors, many of whom served in one of the Sword of Light regiments. While training on Luthien, she was present for the Clan invasion and attached herself to the 54th Luthien Defense regiment where she saw action against forces from Clan Nova Cat. Her Griffin was destroyed in the ensuing action, but she did take part in defeating two clan Mechs before she went down. Following the battle she was asked to join the Sohei and given a new GRF-1S Griffin to pilot. It has been modified to carry an ER Large Laser. Her Griffin will always be painted with silver and blue bands on the upper arms in recognition of the Foundation of Galedon award she has earned.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 19 July 2017, 15:14:08
Never such a thing as being too enthusiastic. I like her, nice job!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 19 July 2017, 19:35:52
Well there goes the slimmest chance of me ever catching you for number of character produced for the Sohei.

By my count you have completed 31 or more characters, very impressive. I am currently on my 24th with Ice Hellion on his 20th.

Well there are 8 more characters who have yet to be claimed so I could come close to a tie. ;)

Well here is 1 more, and I think she has an interesting concept

Sonya “Raijin (雷神)” Kuroshima               Vet Mechwarrior/Reg Inf
She is a Veteran Light Mech Pilot and born into O5P Trader family, who lost her family Stinger 3G “Ashidakagumo”, during a disagreement over trade with another Spacer Trader Clan in 3049.  She joined Sohei to get back into a Mech Seat.  She was transferred to a CGR-3K Charger “Tsudzukeru 続ける or Goon, of which she still learning the in and out of operations. 
Out of her mech she has studied Bartitsu as her HTH fighting style and carries an older Nakjima Hand Laser as her sidearm of choice.  If she needs a long gun she has an old Zeus Heavy Rifle she can break out.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 20 July 2017, 05:36:27
Ok folks going over it real quick cause unfortunately I don't have much time this morning only Hover Lance 3 of the Hand of Kannon remains completely unaccounted. If you'd like to work on a part or the whole of this remaining unit just lets us know. I appreciate all of the tremendous entries we have gotten!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 20 July 2017, 08:43:13
Thanks Abele, who finished up Hover Lance 3 over on OBT.com

That concludes are open billets in unit. If anyone likes to contribute any trainees or teachers coming for the next wave of Sohei you certainly may.

I'm gonna finish up my character and move on to the Jump ship and unit fluff.

Awesome job everyone!
Title: Re: Order of Five Pillars Mechwarrior Unit
Post by: Sharpnel on 20 July 2017, 12:23:03
He was issued a prototype SOH-E1 Ono BattleMech upon his return to Soul.
Are there any stats for this Mech?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 20 July 2017, 12:47:02
Are there any stats for this SOH-E1 Ono BattleMech?
http://bg.battletech.com/forums/index.php?topic=56029.msg1313434#msg1313434
It is in this post, I asked earlier
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 20 July 2017, 14:59:31
Stats yes, fluff no. Gonna work on that too after I finish my final character.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 20 July 2017, 15:08:38
Before I write down my final character, here is my Hover Lance.

Son of civilian technicians working as private contractors for the Draconis Combine Mustered Soldiery, Zmeu Făt-Frumos lost them at an early age during a raid by Ronins during the battles of the Ronin Wars. Raised by a relative, he was a troubled teenager unable to decide if he wanted to avenge his parents or forget all about it. This led him to run away from everything and to become a racing pilot in the hovercraft competition.
After disaster strikes with his car being completely destroyed for the 3rd time in the same season, the sponsor of his team knowing his background approached him with a proposal for Zmeu to keep on piloting hovercrafts  while one day perhaps getting a revenge for his parents: the solution was to join the unit the Order of the Five Pillars was raising.
Without any other contract available, Zmeu Făt-Frumos accepted and was assigned to the Hands of Kannon where he brought his pilot skills but also his troublesome attitude, which made him a perfect candidate for Alex Booth’s team and the piloting of a Plainsman.

Y.T. Hiro was the best virtual swordmaster in the whole Draconis Combine. This is until one day during Operation Revival, she met someone with as much inner strength as her, an unknown Smoke Jaguar Warrior. When they were about to draw their swords after hours facing each other, the network went down. Frustrated, Y.T. Hiro decided to try to find this Warrior and to settle one and for all who the best swordmaster is.
Turning to whoever would accept her, she was rejected by the military as she lacked the proper training and was only focusing on her revenge. Frustrated, she decided to find someone who would train her and found her way towards the Order of 5 Pillars who was in the middle of their recruiting for their Sohei unit. Because of her lack of experience, she was assigned to Alex Booth’s lance who had to make her focus all her anger and skills on the hovercraft and working with others. Unwilling to fight at distance, she was delighted when she realised that her Plainsman “Snow Crash” can only fight at closer ranges where she can focus and feel her opponents just like she did in her virtual duels.

Viktoria Wightman is what can be called an armchair general. In spite of not going through any formal military education, she is a practitioner of wargames since an early age. She studied every information she could find on the Clans to help them being vanquished. This focus earned her the nickname of « Hachiman » as she was seen by some as the future protector of the Samurais in their fight against the invaders.
In spite of her readings and gaming, Viktoria Wightman has not been prepared to face the horrors of war and she is growing afraid of the consequences of her plans on the battlefield, a fear that slows her down. Assigned to Alex Booth’s lance, she is being slowly eaten by a sense of failure and this in spite of the work done by her commanding officer that has been assigned the mission to give her and the other recruits some experience and to “blood” them.

Alex Booth is a veteran of several combats against both the Lyran Commonwealth, the Ronins and the Clans and always in a hovercraft unit making with speed what they lacked in raw holding power. Having requested to be enlisted again at the end of his 2 former periods after his honourable discharges, he was sent by the Draconis Combine Mustered Soldiery to the Sohei as the Coordinator wanted veteran soldiers loyal to the Dragon to help officering the unit.
Not the brightest tactician, “Evocatus” (as he was nicknamed by Viktoria Wightman) is strict in exercising and keeps proper discipline among his unit. He still needs to find how to cope with the different individualities that make his lance, how to turn them into a team while making the best use of each one of them.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Bradshaw on 21 July 2017, 13:52:25
Ju Juan, Veteran Aerospace Pilot, Transgressor TR-13A

Raised in the Capellan Confederation, Ju's mother has been an O5P agent under deep cover in the Cappellan Confederation for the past 25 years going so far to even marry a Cappellan citizen to deepen her cover. Ju's father is in the dark on his wife's and daughters leanings and thinks she is part of a warrior exchange program with the Draconis Combine, meanwhile she has been brushing up on the skills taught to her by her parents both pilots of the CAF. After being activated herself and assigned to the Sohei she is eager to show her dedication to the unit.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 July 2017, 15:01:39
Got them Ice, thanks!

Very nice Bradshaw!!!

Thanks to the fury of activity only three characters remain to be created. Calderon is working on his Oniwaka platoon commander and should be done by tomorrow, Ice Hellion is doing the final Mechasenshi piloting a Wolf Trap, and I got the VTOL Commander in the Hand of Kannon. Hopefully I will have time on Sunday to complete my character rounding out the unit.

Again if anyone would like to contribute additional characters not listed - like instructors not in the field, students who are learning, or supporting personnel such as analysts who think strategy and study the Clans, publicists who promote the unit, etc please do so now or forever hold your peace.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 22 July 2017, 17:50:38
Support Staff, how will I know when the Ideas will flow for me!!!  I claim a # of to be named later support staffers 8)

Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 22 July 2017, 18:12:33
I may go for some support staff eventually... the outage kind of put a crimp on my creativity, and work has been pretty rough.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 23 July 2017, 12:36:47
Hikaru « Blue » Maya lost everything in An Ting in 3028 where both her parents were killed in the fights against Wolf”s Dragoons. Educated by relatives that were “Friendly Persuaders”, she swore to take her revenge on the “Gaijin” that had destroyed everything around her.
In spite of her loyalty to House Kurita, she was at the same time too full of hatred and too focused (her only hobbies were all related to training and she never made any friend during her childhood) for the DCMS or any other official agency of the Draconis Combine to recruit her. Unwilling to let such potential go to waste, an Adept offered her the opportunity to enter the security forces of the Order, promising her that in due time, she would get her revenge.
Hikaru Maya kept on training and training, eager to perfect her skills for the day she would be given the opportunity to strike back. This went on and on until she heard rumours about invaders and learned of the Outreach Conference. Her hatred expanded to all the members of these Clans and she jumped to the opportunity when the Sohei were formed and she even managed to become a Mechasenshi, training and training again and again so that her Wolf Trap “Kiba” might be able to “bite the Clans and make them pay for everything.”

However even if she seems happy for almost the first time in her life, her superiors in the Order of Five Pillars are worried that the truth about her origins might destroy Hikaru Maya and this is why no one ever told her that her nickname comes from the eye colour of her father, a member of the Wolf’s Dragoons.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 July 2017, 05:26:36
Great job Ice!

Calderon gave me a preview of his characters over the weekend so we are only waiting on me to finish. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Calderon on 30 July 2017, 10:17:23
David Sakamoto (Oniwaka) and Serina Akiyama
When growing up, David was always larger than all the other children.  He found himself being picked on and bullied by the other children for his size quite often.  When he was 13 years old and already well over 6 foot, this not only continued but got worse.  At this point in his life he was in a much better position not to take it anymore.  He started fighting back against these bullies and fought back effectively.  No matter how well trained his adversaries his brute force always made him the victor on the playground.  But since he was usually the victor over the children from more influential families he tended to come out the loser with school policy.  It wasn’t until he put four boys in the hospital (including a Duke’s son) when he was 14, that they decided to send him to a special school for children with disciplinary problems.
Now Serina was one of those girls who was never really noticed.  She took this to her advantage and was the class prankster.  When she pranked the wrong person, she was noticed that day.  She was badly beaten and after that her parents enrolled her into martial arts, self-defense classes.  She took to this training quite well and paired it with her abilities to blend in and vanish in the crowds to enhance her pranks.  One of these pranks got her a one-way ticket straight to the very same school that David found himself a part of.
David experienced the same issues in the new school that he had in regular schools until he met Serina.  The two were practically inseparable.  Serina began to train David in the martial arts she knew and in turn David offered her protection when those pranks were noticed by the other students.  Eventually they were both noticed and recruited by the Sohei. David now measuring at 7’10” was a shoe in for the Oniwaka.  Serina with her small physical size and training become a marine with many special talents including zero-g fighting.  To keep the bond that these two had together, David’s infantry unit is usually travels with Serina’s ship.
 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 31 July 2017, 18:24:20
Thanks Calderon, that will do!

Well folks with this character I pronounce the Sohei fully staffed! Since I posted the first three characters on January 21 a total of 123 characters from 11 contributors (Takiro – 24, O5P Ghost – 5,    Ice Hellion – 20, Doc_Agren – 35+,    Sharpnel – 11, Daryk – 4, Bradshaw – 9, Calderon – 3, Gus – 2, Dragon Cat – 3, Abele – 7) have been detailed in various ways. I'd like to thank everyone who took part and remind you again there is still time to get more auxiliary characters in if you'd like. I know I am working on four more characters who will soon join the Sohei but for now are simple students. Hope you enjoy the VTOL Commander for the Hand of Kannon.

Satomi Kisarazu
Always looking for action the beautiful commander of VTOL Company of the Hand of Kannon maybe the most experienced helicopter warrior in the Draconis Combine. Beginning with her first campaigns in the War of 3039 she showed an early propensity to destroy ground combatants of all types including BattleMechs. Satomi built on this early success volunteering for service in the Ronin War and even transferred to planetary militias along the Federated Commonwealth border during the 3040s. Moved to Luthien in order to bolster the planet’s defenses during the Clan Invasion she managed to down a Smoke Jaguar Koshi during that great battle. While all of these battles have resulted in an impressive kill list it has her more than a few choppers. Miyuki Suzuki recruited her for the Hand of Kannon where she hopes Kisarazu will finally settle down. Her sister Shun serves as her pilot in their Cyrano (colorfully decorated with traditional magna decal) named Mechslayer and is blessed with extraordinary reflexes.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 September 2017, 20:08:26
Here some more support staff for the Sohei

Yukari “Kaizoku or Pirate” Tamura   Elite Spy
She is long term O5P operative whose specialty is securing intelligence on targets.  She is not a warrior, but what she does, can provide the difference life and death for a mission.  What she does is whatever is required to blend into the target zone to gain intelligence.

Caitlin Ortega             Elite Logistics/Green Inf
She is what you would call a gifted logistics expert within the O5P.  If you need something she the person to see.  Well unless what you need is combat support, when she is next to useless.

Ruth Helen Prescott             Reg As-Tech/Reg Mech Pilot/Vet Inf
She is from a O5P family, who used to operate as the Merc Group “Prescott’s Pistols”.  When they were forming the Sohei, her family unit was lost in operation against Smoke Jaguar, as she would have been had she not been away undertaking specialized O5P training.  She is qualified to pilot a mech.  As from her family unit, she has been fully cross trained in Infantry Tactics as well as an AsTech.  She carries an auto pistol on her hip, and if things go down hill she has a Rorynex RM-3/XXI SMG handy.  Currently serving as an As-Tech with the unit and is looking for revenge assigned to work under Nishizo Hogogaya, on the Surejjihanmā Lance - (Sledgehammer) primary assigned Tomoe Yoshinaka’s ride "Shi no hana” 死の花 Death Blossom

Yoshiyuki “Vigdis” Kimura         Reg As-Tech/Elite Inf
Known as “Vigdis” (meaning “war goddess”) she is the Small Arms Instructor for the Sohei.  Original she was not to travel with the force but stay home and train replacement members, but when the unit pushes off she was with them, claiming there are members who still need her help.
She is either natural Ambidextrous or has trained herself to be able to use both hands equally.  She carries 1 auto pistol  in a shoulder holster, an snub nose revolver in an ankle holster, a Sunbeam Pistol on her left hip and 10mm mag Pistol on her Right.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 September 2017, 20:13:48
Very nice DOC!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 16 October 2017, 22:45:56
Takiro,

So any updates on this unit?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 17 October 2017, 15:20:59
Unfortunately Doc not at this time been crazy busy with other stuff. I am opened to suggestions of course and once the Sohei mission draws closer work will undoubtedly increase. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 18 October 2017, 11:13:13
Just had to ask, I understand crazy
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 15 January 2018, 00:13:04
Just checking to see if you done anything with this?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 15 January 2018, 03:09:53
You know what bud, let me gather up everything and see where we are at.

We just did another part of the campaign today and I want to get to the Sohei's first mission soon.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 15 January 2018, 13:11:13
Cool
I'm interested to see how they do in the field..
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 15 January 2018, 15:47:49
Cool
I'm interested to see how they do in the field..

Me too.
Title: The Battle of Rockland: The Sohei’s First Mission
Post by: Takiro on 23 February 2018, 06:36:47
Rockland was a quiet Draconis world lying near the Periphery before the coming of the Clans. Brutally subjugated by Clan Smoke Jaguar during the first wave of the invasion in 3050 this sleepy backwater was now a key occupied world. As an initial stopover between the InnerSphere and the distant Clan Homeworlds the Jaguars would continue to tighten their hold over the planet establishing a vital supply point.

This made it the ideal target of opportunity that the Order of Five Pillars (O5P) was looking for to prove its newly assembled military unit, the Sohei. Their numerous intelligence assets on world indicated Rockland was garrisoned by a second line unit which could demonstrate their worth to the Dragon. With the approval of the Coordinator these warrior-monks set out on their first anti-Clan operation without any fanfare.

If they succeed they will be hailed as heroes and if they fail no one will ever know they existed. Will this first mission mean victory or death for the Sohei?
_________________________________________________________________________________________________________

Right now I am data mining for all useful material on the planet of Rockland as well as accepting ideas for this setting. I'd really appreciate your help in getting this scenario assembled for my local RPG to play. So please let me know what you think!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 23 February 2018, 14:24:50
we are going in!!!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 23 February 2018, 18:09:41
Woo!  I can't wait to hear more! O0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 23 February 2018, 18:29:21
Takiro do you have access to the 25 Years of Art and Fiction book?  Rockland has a writeup on page 145.  Looks like most of the info has already made it onto Sarna, but you never know what you might infer from what didn't get uploaded.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 February 2018, 18:33:29
Thanks guys. I looked over the entire planetary profile last night Tai Dai Cultist along with the short story Vector. Here is what data mining has revealed.

ROCKLAND (Planetary Profile: BattleTech: 25 Years of Art and Fiction, page 145)
Star Type (Recharge Time): G9V (190 hours)
Position in System: 3
Time to Jump Point: 5.82 days
Number of Satellites: 1 (Haven)
Surface Gravity: 1.11
Atmospheric Pressure: Standard (Breathable)
Equatorial Temperature: 45o C (Warm-Temperate)
Surface Water: 50 percent
Recharging Station: Nadir
HPG Class Type: B
Highest Native Life: Plants
Population: 1,370,000,000
Socio-Industrial Levels: C-C-A-B-C

A small rocky world, Rockland is aptly named for the mountain ranges criss-cross its surface. Clan Smoke Jaguar captured the world in March 3050, during the first wave of the Clan invasion. A mere two Stars of Jaguar ‘Mechs destroyed the defending Rockland People’s Army – a poorly-equipped mechanized infantry regiment – within minutes of landing in Liberty Park.

Rockland’s primary industries were mining and the export of the bountiful stone that gives the planet its name. The stone quarrying and carving industry surprisingly experienced a huge upturn after the world’s capture, as the arrogant Jaguars had countless monuments to their martial greatness erected all across their Inner Sphere Occupation Zone. Rumor has it some pieces were even shipped back to the Clan Homeworlds.

Rockland has two major continents, and countless rocky islands strewn across its seas. The southern continent of Granite has the capital of Maverick, along with the majority of the Rockland’s population. Scattered mining and quarrying settlements are dotted across the remaining continent of Limerock.

Specifics for Socio-Industrial Levels
Tech Sophistication – C – moderately advanced world. Average local education and medical
care, minimal microelectronics
Industrial Development – C – basic heavy industry. Equivalent to roughly 22nd century tech,
fusion tech possible, no complex production
Raw Material Dependence – A – fully self-sufficient. System produces all needed raw materials
and may export large quantities
Industrial Output – B – good output. World’s industrial and commercial base is sufficient for
modest product export
Agricultural Dependence – C – modest agricultural. Most food is locally produced, though some
agricultural needs rely on imports

Invading Clans (page 64, Invading Clans Sourcebook)
ROCKLAND [March 3050]
Clan Smoke Jaguar Forces: Alpha and Bravo Stars (Galaxy Trinary Command, Delta Galaxy)
Defending Forces: Rockland People’s Army (1 mechanized infantry regiment)
Major Battle Sites: Liberty Park
Outcome: Clan Smoke Jaguar invaded Rockland during the Clan Invasion, which was defended only by the Rockland People's Army. Determined to make their stand on the patch of land which served as a memorial to their freedom, the RPA chose Liberty Park to confront Alpha and Bravo Stars of the Skyriders Keshik. Their valiant fight would last but minutes as the Smoke Jaguar's heavy OmniMechs completely decimated the defenders shortly after landing.

Operation Bulldog (August 3059)
Rockland would be attacked during the Third Wave of Operation Bulldog by the Eleventh and Sixteenth Legions of Vega, Com Guards 91st Division, Stirling's Fusiliers and the Northwind Hussars. The Jaguars Tenth Garrison Cluster offered only token resistance to the invading SLDF forces, and then abandoned the world.

VECTOR (short story – September 5, 3059 – locations on Rockland)
The Rockland Furies (Mountain range with numerous tunnels beneath, secret Jag outpost)
Red Devil Mesa (other side of the planet from Liberty Park)

Travels of the Sohei
Soul (Homeworld of the Sohei – about 170 light years to McAlister and the border – 6 jumps)
McAlister (border crossing, last world before the OZ – about 80 light years to cluster – 3 jumps)
Brocchi’s Cluster (33.65 light years or a little over one jump from Rockland – 2 jumps)
Rockland
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 February 2018, 19:09:48
So I am trying to put a finer point on all that with a few of these points, love to hear what you think!

1. Origins. Rockland is a fairly common name for places in America, Canada, and Britain so I was thinking that the initial settlers to this world would hail from North America and the British Isles. Very Western Alliance but....
2. Colonization. Rockland is not on the map when the Draconis Combine is founded in 2319 (HKHB pg 18) but following the Age of War in 2571 (HKHB pg 31) appears near the Periphery border. That is a 252 year gap when the planet could have been founded.
3. Japanification. During the Star League era the Combine embarked on program of cultural reformation turning their entire interstellar realm into a model of ancient Japan. This effort would impact the populace some I would think.
4. Freedom? Mentioned in the Invading Clans SB and repeated again in the summary there seems to be a spirit of liberty and independence here unusual for a Draconis world. With the capital called Maverick it seems to be almost American or Periphery like than a Kurita world.

So do you think this world was settled independently of the Combine and absorbed with a degree of autonomy afterward?
Would the Combine use it as a dumping ground for undesirables? People breaking rocks per say - hard labor.
Given the degree of cultural differences would the O5P have a large presence here?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 23 February 2018, 19:47:53
As a rule of thumb, I always consider the majority of "Space America" planets to have been within the Terran Hegemony.  That being said, we have a very explicit example of a former "Space America" planet inside the Combine: Annapolis.  So Rockland could easily be another one.

That possibility aside, I prefer to think that there's a proximity bias worked into the BTU as the game creators are (almost all) American and it's mainly written for an American audience.  (Germans:  I said "mainly" ;) )  By default planets have names that sound familiar or easily evoke imagery to American tastes.  Only when a planet has a distinctly "ethnic" sound do we imagine some sort of otherness to the culture of the planet.  Wheras Rockland may well have been settled during the Age of War by North Americans, it's even more likely it was settled from anywhere else than North America specifically, because by then English has been standardized as the lingua franca of the Human race.  Well after the Exodus, Rockland could easily have been colonized by settlers from a planet besides Terra.  Surely there are loads of dissatisfied colonists around the Inner Sphere who found out their new home in the stars isn't as rosy as originally advertised...

Would it be a Kuritan penal colony:  At a population of over a billion, I'm thinking unlikely.  It's a fairly important planet. Then again that's how anglic Australia got started, so maybe it's got a similar history where it only originated as a rock-breaking camp.  Maybe it even still served as the home to prefectural/district gulags prior to REVIVAL.  Quite possible, but given the description that the quarries are small and distributed across vast areas, it sounds like a security nightmare to administer and ultimately I find it unlikely they're penal in nature.  Besides it was the Jaguars who ramped up the quarrying; for the Combine quarrying was probably a local industry only by the sounds of things.

Japanification:  I'm a big proponent of the point of view that the Handbook series are particularly heavy on the Unreliable Authorship factor.  Yeah the "party line" is that the Combine has one monolithic culture, but that's an in-universe impossibility.  And it's demonstrated as false anyway (Rasalhaguian and Azami identites being exhibits A and B).  Going back to the Annapolis example:  I don't view Annapolis being the completely Japanified planet as a "typical" Combine planet at all.  It's exceptional because it so neatly meets the fantastical standard that virtually every other Combine planet "falls short" of to some degree.  I guess it'd come down to whether or not you WANT Rockland to be another Annapolis or not :)

Something that caught my attention is the REVIVAL era indig militia.  Being far from the F-C borders it didn't rate a mech garrison.  No surprise, even given it's a fairly major world and close to the Periphery pirate kingdoms.  But it apparently didn't rate a conventional DCMS garrison, either.   The absence of mention of a DCMS garrison can mean lots of things, but one's POV about how many lesser conventional regiments there should be in the House Armies isn't something that's worth going into here.  May be for the best to presume that no mention of a DCMS garrison does not equate to no presence of a DCMS garrison in the history of the Jaguar conquest: it suffices to say that whatever DCMS forces (if any) present played no meaningful role in the defense of the planet.

So what to make of the Rockland People's Army? It was quite possibly up-gunned industrial/mining mechs, of the sort we'd again see in the Dark Age.  If there were DCMS troops onworld and didn't fight in the Trial of Possession, stands to reason that they didn't because the "mechs" of the RPA, such as they were, were the best bet to face off against invading mechs.

More interesting to me is the particular nomenclature chosen for the force.  "People's Army" may not be a loaded term a thousand years in the future, but the name was invented again in a real-world context in which it DOES have implied meaning.  And as the 4th Donegal Guards regiment's history shows, Commies are still alive and well in the future of the BTU.  It may be interesting to postulate a neo-Communist world government that's repeated their own Red Oktober and canned the planetary hereditaty nobility.  Obviously the lack of an mention of a DCMS occupation implies that the Pesht Warlord was fine with the status quo on Rockland, so perhaps so long as the Rockland Commies did as they were told from off-planet they were free to do what they wanted on-planet.  Kind of a fun irony to the founding names like Maverick and Liberty, imo :)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 23 February 2018, 21:29:27
Well not having a major DCMS presence, isn't that odd most planets on the rim don't.  There was most likely a small DCMS liaison officer presence just enough that you knew that you were a DC force, but nothing more.   

The name, just might have been selected by the original explorer, based on the description of planet.  Until they found that mining was great.

as for the government style I will back Tai Dai Cultist idea of a neo-communist style.  And yes there might be political prisoners used for mining labor, and yes they might have been shipped in by the DC.

O5P might have an asset or 2 here, but no more really, hate to say but this unimportant world. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sir Chaos on 24 February 2018, 05:08:15
4. Freedom? Mentioned in the Invading Clans SB and repeated again in the summary there seems to be a spirit of liberty and independence here unusual for a Draconis world. With the capital called Maverick it seems to be almost American or Periphery like than a Kurita world.

Could be a 1984-ish thing. You know, "Ministry of Love" and all that.

Give the people some very conspicuous things that *look* like freedom, and at the same time make them get used to not having anything that *is* freedom.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 February 2018, 08:38:38
A lot of good input gang, some further thoughts.

Proximity: Given its proximity to Rasahalgue it could well be that the Combine first colonized the world as an outpost during its conquest of the Principality. It is relatively simply named Rockland denoting the type of planet it is rather succinctly to the higher ups who probably never end up going there in any event. The other option is a Periphery world that was colonized by an independent group and was occupied by the Dragon at some point in history.

Penal Colony: To clarify I don't think the entire population is there breaking rocks in a labor camp but rather it is a part of Rockland's history. It is just too tempting of angle for me to completely ignore given the Combine's history and traditions that at least some of the populace was transported here to undergo rehabilitation through hard labor. This is likely in the distant past given the lack of interstellar transportation during the Succession Wars which was only on the decline up until the 4th Succession War.

Technological Recovery: This brings up the lostech recovery of recent years which if you look at the militia (described as poorly equipped) seems to be something of a distant event. Stagnation rules here with little true innovation occurring, tools and techniques for industry have evolved little, and I doubt there was much of a focus on improving the adequate level production.

State of the Militia / Mentality of the People: Given the single infantry regiment that defended Rockland which was poorly equipped and its proximity to the Periphery which had many bandits nearby I'd have to conclude that the natives would probably have a well earned reputation of being hard headed stubborn folk. The thing of greatest value here to me for pirates would be the people for slave labor IMO. Your not after rocks and the tech level seems to be poor for export but there are plenty of people for involuntary labor. However given the militias response to the Clans which showed right up to meet them in combat I doubt that bandits would be after such a difficult fight for the return of labor that is just damn difficult to make work.

Communism: The name People's Army does suggest some sort of neo-communist government and really doesn't (IMO) conflict with the independent (Liberty/Maverick) themes already fleshed out. Every People's Republic always plays up the freedom angle no matter how totalitarian it really is anyway. I'm sure it could be spun as collective freedom in any event. Which brings us back to hard labor of the planet's primary industry; rock breaking. Could strong organized labor (union) approach have begat this type of planetary organization and local government?
And here is a big reach but could there have been a Liao 'outreach' here during the Star League or the Concord of Kapetyn given the possible governmental similarities? Given the importance of Rockland I doubt it but hey I will pitch it to you guys...

Rebellions and Patriotism: There seems to be a natural hard headed populace that is developing in my mind that could have resisted or rebeled against Kurita at one time (Von Rohrs administration?) but at the same time there seems to be an acceptance by the Dragon of the people which could foster a natural patriotic feeling. The Japanification of the Combine during the rule of Urizen II may have just moved folks from planets like Annapolis to Rockland, all the bad apples in one basket idea).

My general conclusion so far is that Rockland was a remote planet with little importance, before the Clans, that had a large degree of autonomy mostly because the Combine didn't really care.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 February 2018, 08:44:51
I think the Liao angle is a bridge too far, but the rest all sounds reasonable...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Tai Dai Cultist on 24 February 2018, 12:24:14
My general conclusion so far is that Rockland was a remote planet with little importance, before the Clans, that had a large degree of autonomy mostly because the Combine didn't really care.

Well, saying a planet objectively has a large amount of autonomy is probably a stretch.   Surely though it could have a comparably large amount of autonomy for a Combine planet :D

On the planet's origins:  If you like the idea that mining/quarrying is part of the foundation of the colony, you could say that it was an early case of TH/DC cooperation that'd become more common later on during the Golden Era of the Star League.  Being hemmed in on all sides with no room to expand, it's established that the TH co-funded colonization efforts across the surrounding 5 Great Houses for a share of the mineral/industrial output of those colonies.  Being co-colonized by the TH can also help explain some "Space America" aspects to the planet's character, as well.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 25 February 2018, 21:51:49
So we will see how much resistance the Tenth Garrison Cluster, will offer to our forces.  I hope our forces give a good showing. 

Now while Rockland, is a good starting target.  Are we going to fight the Smoke Jaguar by Clan Honor rules or by KILL THEM ALL AND LET GOD SORT THEM OUT rules.  And do we have a followup attack plan?


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 February 2018, 21:05:00
Well consent of the governed does come into play. I see neither the Combine or the Jaguars as liberal rulers letting the denizens set their own policies but rather autocrats who must show some sort of respect for those they mean to govern. Kurita has probably earned that relationship to the proudly 'independent' people of Rockland whereas the Jags have not. This aspect will of course be important to the scenario going forth. Certainly I expect the Jags to bring in Labor Caste representatives to integrate the populace but will that result in culture shock or some degree of assimilation?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 March 2018, 16:10:41
Any update?

Have we hit the Tenth Garrison Cluster on Rockland yet
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 March 2018, 11:25:14
Negative my friend. Still setting up. I'll try to throw more details out soon.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 22 May 2018, 17:01:31
Inquiring Minds want to know

Have we hit the Tenth Garrison Cluster on Rockland yet, and taken them down, securing not only Clan Tech, but better still Clan Intel and Codes
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 22 May 2018, 17:22:47
This years RPG season came to an end April 29th and sadly we didn't fit our Coyote Khan Trial, Battle of Rockland (Sohei vs. the Clans), the Battle of Sadurni (initial battle of the Marik Civil War), or our annual Solaris matches.

On the one hand it really stinks as 2017-2018 was very busy and hard to find to time for my circle of friends to get together for gaming. Perhaps we might gather for a summer session but things usually don't pick up till after November 1.

Rockland needs a lot more prep before it is ready to go as the Khan Trial will likely be first with Sadurni next.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 22 May 2018, 20:20:43
I remember know those days to well my friend, as it is 1 of my gaming group has met once since December because of scheduling and weather conflicts.

I'm just interested as invested many PC/NPC for the unit. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 22 May 2018, 21:59:54
I'm just interested as invested many PC/NPC for the unit.

As am I.

When I get some free time I will run some of the setup by you guys here for your input. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 October 2018, 19:19:34
knock knock
just looking to see if we have date for this
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 October 2018, 22:36:38
This is number three in the adventure que my friend. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 22 October 2018, 19:43:29
 :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 28 January 2019, 20:34:48
So how is things coming with your gaming group?  any update on this?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 29 January 2019, 01:16:20
Entire unit was destroyed in space when they ran into a Clan Warship



















j/k     >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 January 2019, 06:37:39
That would not be funny with all the work we put in.

Well Doc let me give you a bit of an update on things. Been working on the entire BattleTech: Salient Horizon (see my new avatar for the logo and link for details) setting over on OBT lately which currently is seeing the Quicksilver Upgrades conclude, at least for OmniMechs.

https://www.ourbattletech.com/forum/index.php?topic=3686.0 (https://www.ourbattletech.com/forum/index.php?topic=3686.0)

Gaming wise we had to postpone last weeks session which would have concluded our Solaris events for the year. After this we have our first mission for Sadurni (opening phase of the Marik Civil War) and Rockland (the Sohei vs the Smoke Jaguar) planned. The PCs are anxious to get to both and we are talking turkey on them.

For Rockland a lot of deciding has yet to be done as two of my four guys have said they'd prefer to play out the Clan side of things. I will keep you posted.  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 29 January 2019, 17:17:36
Well given we might if for bad luck, find a real warship...  and well we got 1 shot of "surprise" it sadly could happen.


Thanks for the update Takiro, and your BattleTech: Salient Horizon looks interesting.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 January 2019, 17:51:58
Thanks bud, if I ever get time to jot it all down you'll be the first to know. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 31 March 2019, 12:24:18
Okay gang I wanted to put you all on notice that the first battle of Rockland is next up in our gaming que.

The first scenario will see a Clan style Trial agreed to by both sides which plays out in Great Refusal style (company of Sohei Mechs vs. binary of Smoke Jaguars).

Love to hear your thoughts on who will be participating for the Sohei (aka pick the 12 best Mechwarriors and their rides which can win such an engagement). ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 31 March 2019, 12:46:00
I think Matsumoto definitely needs to be in the 12.  Watanabe is probably in too light of a 'mech...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 31 March 2019, 17:38:32
So noted Daryk. I would probably agree with your sentiments regarding Light Mechs as their survivability is most questionable in this engagement. Assaults maybe best suited here but I could see Heavies maybe Mediums.

Also as dueling is the plan I will allow customization of these 12 Mechs for the express purpose of maximizing their capabilities against Clan tech. PLEASE NOTE: I'd like to choose the 12 dueling masters before we begin customization talks!!!

Now please continue with your personnel recommendations.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 31 March 2019, 18:37:08
Hmmm... if customization is on the menu, then Watanabe should probably be on the list too.  Put a melee weapon in her hand, and she'll be deadly.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 31 March 2019, 19:11:47
Yes we are go for battle!!! :thumbsup:
Here are my thoughts for our 12

Hitomi Barca, Elite, Battlemaster [Takiro]
Born in the poor slums of New Samarkand she was left by her mother on the doorstep of a local Abbey of the O5P. Recognizing her natural mental acuity the Order provided her the finest schooling possible which Hitomi soaked right up. Dedicating herself to House Kurita she took every opportunity to enhance her genius level intellect even learning to operate a BattleMech. Emulating the founder, Shiro Kurita, she also mastered tactical and strategic concepts as well as several martial arts in order to repay the Dragon. Taking the surname Barca in honor of her favorite ancient General this young thirty year old serves as the Sohei’s Chief Planning Officer and is a close personal advisor to Daniel McAlister. ‘The Brain’ as she is often called can be seen calculating complex equations or reading books in various different languages during her off hours.
Takehiko Kurita, Elite, Highlander [Takiro]
A distant relative of the ruling dynasty is a new relatively new member of the Order of Five Pillars transferred to the Sohei by special order. Always fascinated with the dueling arts this young battalion commander with the Sword of Light regiments was an admirer of the old-school philosophies of Coordinator Takashi Kurita. Outspoken in his critiques of the Gunji no Kanrei this superb Mechwarrior often found himself at odds with many reform minded supporters in the DCMS. His position was not helped when Takehiko voiced admiration for the Clan style of warfare which he found similar to the old ways. Luckily the Order safeguarded him from official sanctions and took him in as a part of the still assembling Sohei. Kurita has become one of the foremost experts on the Clans reviewing all data from the Combine and allied sources. While never having faced them in combat he looks forward to the challenge even while some fear he maybe a Clan sympathizer. He pilots a Highlander which was originally sold to the Draconis Combine by ComStar nearly twenty years ago.
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
is a very unassuming man.  Barely 155 cm tall, he easily blends into average Combine society, though his well concealed martial arts skills would put paid to those assumptions.  As a scion of a family that has long served the O5P covertly, it was relatively easy to insert him into the 5th Galedon Regulars.  What wasn't easy was pulling him back from the shattered remnant that retreated off Jeronimo in 3050.  The 5th Galedon 'mech he piloted at that point (a Charger) was little more than a wreck, but his cover remained intact until he was safely back among the Order.  His conduct on Jeronimo reflected his personality: quiet professionalism.  Since Turtle Bay, the few who know him would characterize his demeanor as "implacable".  His parents lived in Edo.  The Order was sufficiently impressed by his conduct on Jeronimo to send him to OCS upon his return, and he now leads the 2nd Mobile Assault Lance of the Sohei's 2nd Mobile Assault Company piloting a brand new Victor-9K.  He focused on improving his gunnery during OCS with impressive results, and the gauss rifle of his new 'mech is perfectly suited to killing Clanners.
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
Born in the Capellan Confederation from parents serving in the Shin Legion, the girl who would become Shiori Noriko was a small child when the unit fled the Capellan Confederation. She was one of the hostages taken in custody by the Dragon to ensure the loyalty of the Shin Legion and educated as a perfect and loyal Kuritan citizen.
When the time came she was sent back to the Shin Legion to serve as a loyal observer and this is when she fought on Cyrenaica against Clan Nova Cat during the retreat to and the siege of Lasner, earning them some experience against the invaders.
Eager to have ‘MechWarriors both loyal to their ideals and with combat experience against the Clans, the Order of Five Pillars requested her to “come back home”, which she did. Today, her CTF-1X  Cataphract “Kōan” can be seen on the training fields teaching the Sohei newest recruits how to fight.


Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]
Jak been a loyal O5P operative who cover has been in the service of the DCMS and was transferred into 9th Pesht Regulars based on Schwartz on May 24, 3049 to determine loyality of the unit.  In March 3050 the Ninth faced the Smoke Jaguar's Nineteenth Striker Cluster.  Jak attempted to hold back the unknown mechs when his grandmother's Mech "Popcorn Popper 2" Warhammer 6K was destroyed ammo explosion, but he successfully ejected and was able to E&E and escape with rest of the unit and Tai-sa Mark Graham.
Now a member of the dispossessed, and well not in line in the 9th to getting new ride, he left the DCMS.  Now he been preparing to deal with clanner mech combat, and through the O5P he was able to gain a Warhammer 6D which he has plans to upgrade with ER PPC and Double Heat Sinks ASAP.  He calls he new ride "Popcorn Popper 3".
Jak is naturally ambidextrous, carries twin magnum autopistols which he uses with equal skills. as well as being a 2nd Kyu in Kyokushin (Brown Belt)

Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
Jeremiah has served O5P a mech operative for 10 years.  He has served the order as a spy, he was born in Styx in 3020.  Serving as a Merc has allowed him to “see” the stars and report back via the Covert Fleet intel he gathered.  His Ride is an older Thunderbolt built in the TC that has been upgraded to the 7M model standards (if possible swap the ER LL and 2MG and ammo for ER PPC).
Jeremiah is loud and uncouth individual, most of this comes from his cover as Merc.  Those wild color on the shirts he wears off duty are a sight to behold, and yes he can tell great stories and no one is 100% sure if they are complete tails or main of truth and lies.  He carries a well used and loved Sternsnacht Python Auto-Pistol on his right hip, and on his left hip cross draw is a .454mag Revolver that he claims he once brought down a Locust mech with 4 shots.  Jeremiah is his real 1st name, but Bullton is not his last part of a well designed cover by the O5P claiming he was from the Grossbach in the TC, but he will answer to it now as if it is his own, honestly much better then his own.

Katsumi Watanabe, Elite, Wolverine [Daryk]
Katsumi Watanabe is from a family that has long served the Order, but covertly.  Growing up, she went to the same (Order-sponsored) military school as her mother, and learned how to pilot a 'mech from her grandmother after graduation.

Being an independent MechWarrior, she counted herself "lucky" to find a posting with the 5th Amphigean Light Assault Group, and luckier still to come into possession of a Marik Wolverine during her years with that unit.  She was, of course, keeping her family posted of all the goings on in the unit, using her letters home as a cover.

When the 5th was finally shattered by the Ghost Bears on Krenice, she was one of the few survivors, but refused to join "The 48th" mercenary unit with the others, instead returning to her family (with "her" 'mech) .  This caused no little friction with her former comrades, and the XO of the The 48th is holding a particular grudge while actively smearing her reputation.  As she led one of the assaults on Ghost Bear supply lines, there's also a Ghost Bear Star Captain looking for her.  Fortunately, her cover held throughout her time with the 5th, so the Order's involvement with her posting was never discovered.

She's spent the last year and more honing her considerable piloting skills under the tutelage of her grandmother, and leapt at the chance to join the Sohei.  The considerable time she's spent training in martial arts has translated well into her ability behind the controls of her 'mech, Suto.

Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
An orphan from Marlowe's Rift in the Galedon District, Gunma lost his family to a AFFS raid in 3024 (age 3). Taken into the Order he was noted for his martial skills and leadership. However, he had a temper and hated all things Davion. Gunma was sent to the Sun Tzu School of Combat and excelled in Mech combat. He received his first Mech, a Panther just in time to fight in the War of 3039. He was assigned to the 2nd Galedon Regulars. He survived the war and was promoted to Gunsho and was transferred to multiple units in his salvaged Warhammer (converted to the 6K model). While transferred he continued to work as an informant for the O5P without the knowledge of his DCMS superiors. At the beginning of the Clan War, he was a Tai-i in the 4th Pesht Regulars and one of the few survivors of combat against the Smoke Jaguars. While recuperating on Pesht, during which he spent hours in sims to gain important skills for a rematch against the Clans, he was removed from the unit and placed in the new Sohei due to his Clan combat experience. He was assigned a Warhammer 7K for his new role as a Lance Commander.


Tai Maeda, Elite, Ono [Calderon]
This war orphan was a warrior from birth trained by the Order of Five Pillars who honed his natural abilities into an elite Mechasenshi. Following his warrior’s heart to seek glory for House Kurita he convinced the Order to place him among the Gladiators of Solaris where he could fulfill his destiny. Nominally assigned to observe the Dragon’s faithful he went onto establish quite a reputation for himself on the Game World. Despite his overseers’ best attempts to keep him out of the spotlight an undefeated record and a growing fan base promoted major stables like DeLon and Silver Dragon to approach him with lucrative contract offers. Thankfully the formation of the Sohei necessitated his recall to the Draconis Combine where he eagerly awaits his chance to fight the Clans. Currently thirty-eight years of age Tai is still eager to challenge these ‘unstoppable invaders’ convinced he will overcome them as well.  He was issued a prototype SOH-E1 Ono BattleMech upon his return to Soul.
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
This quiet unacclaimed hero of the Clan War is perhaps the most experienced combat veteran to face the invaders on behalf of the Draconis Combine. After several campaigns and a number of engagements this ultra-elite Mechwarrior has become one of the few InnerSphere ‘Marksman’ taking down more than five OmniMechs in her advanced Marauder. The recipient of many honors shocked many when she requested assignment to the Order of Five Pillars rather than taking another more prestigious posting. At first she was even reluctant to accept a place in the Sohei disclosing her personal inner struggles and frowning upon the foolish attention lavished upon her by some. Appeals by Siriwan Kuna and Daniel McAlister changed her mind thankfully adding a renowned warrior to the Sohei. Driven to teach her brethren the harshness of combat with the invaders she can frequently be seen dispatching would be challengers on the Proving Grounds.
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]
plots the Crusader which has been converted to the jump-capable 3L variant using parte made in the Combine wherever possible. Arturo is from Tabayama and s descended from a group of families that fled Santiago after Massacre. However, instead of heading into Alliance space, their Jumpship, through navigator incompetence or subterfuge, jumped in the opposite direction into Kuritan space. Detained by the DCA and later imprisoned, his ancestors would eventually be released after the Reunification War and would eventually become productive, if not loyal, citizens of the Combine. He's a twenty-year veteran having served n several of the Galedon Regulars mech regiments before retiring to serve in the O5P. His middle name honors his family's roots and he wears proudly. Arturo is an accomplished rifleman, especially with a bolt-action rifle (a modern version of SMLE Rifle No. 4 [Removable Box magazine, modern optics, and no wood anywhere)
Reika Sato, Elite, MAD-5D Marauder [Takiro]
As a female commoner from Buckminster she had little chance of ever becoming a Mechwarrior despite showing an early natural aptitude. Recognizing that all things were possible to the Order of the Five Pillars she joined and soon became part of the Sohei after undergoing training. Not only has she become one of the best Marauder pilots in the InnerSphere but she is also a lance commander as well. She prefers to remain unrecognized and speaks fondly of the good old days not so long ago when the unit remained entirely clandestine. Many women in the Sohei look up to this thirty-seven year old as a role model a position she also realizes but states she has no desire to foster. While her devotion to House Kurita cannot be questioned, she is well aware of the contradictions of life.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 31 March 2019, 19:36:19
Awesome summary, DOC_Agren!  :thumbsup:

I think I lost the file I had the characters I created in, so they may or may not have had SPAs in addition to their other stats.  I want to say Watanabe had Melee Master at the least.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 31 March 2019, 20:56:15
Daryk, look back in this, they might be here.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 31 March 2019, 21:12:21
Oh, they are all there - that is for sure my friends but here is the Mech roster of the Sohei. I should also spell out one more thing - with the purpose being to outduel the Clans such endeavors initially at least must be strictly on their terms. In other words we are following strict zellbrigen here so no hatchet wielding Mechs or folks specializing in physical combat.

   Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
Donald Werner, Elite, VTR-9B Victor [Takiro]
Sonya ‘Raijin’Korushima, Veteran, CGR-3K Charger [Doc_Agren]
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc_Agren]
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
Catherine Kennedy, Elite, GHR-C Grasshopper [Dragon Cat]
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc_Agren]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
Irena Petrova-Kawamoto, Elite, GRF-1S Griffin [Sharpnel]
   Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
Kiyamora Takashi, Veteran, Dervish [Ice Hellion]
Ryu Master, Elite, Grand Dragon [Ice Hellion]
Hikaru ‘Blue’ Wolf, Veteran, Wolf Trap [Ice Hellion]
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 31 March 2019, 22:45:18
Well, if no no hatchet wielding Mechs (I had included Tai Maeda, Elite, Ono [Calderon] because it was brand new mech design might screw with clan fighting choices) I would replace with

Catherine Kennedy, Elite, GHR-C Grasshopper [Dragon Cat]

Born on the world of Midway Catherine Kennedy it seems was always destined to be a MechWarrior and to join the Order of the Five Pillars.  Born to an abusive drunk of a father and of a mother who was known to be a "lady of the night" who was often visited by visiting DropShip crews.  With a home life that was not what she desired Catherine often stayed out for hours on end hanging around the 14th Galedon Regulars base on Midway.

As she got older Catherine was hired by the base commander as a civilian worker running errands and showing she was useful to the base and the command.  However tragedy struck for Catherine when a DropShip crashed at the Midway Space Centre in 3042 causing the death of the base commander, much of the Fourteenth's command and Catherine's mother killed in a nearby hotel that was caught in the fire.  With a new commander came new rules and the civilian workers were culled Catherine was fired from her job but little did she know she had already impressed with her determination and dedication in her minor job those that mattered.

Catherine felt like she needed to get back into the action but didn't know how instead she got to work in a local coffee shop and remained there for six months until she delivered a coffee in 3043 that changed her life.  Delivered to a O5P recruiter's table Catherine's life changed overnight as she was brought from Midway to a top secret 05P training facility and trained in the ways of the secretive order.  Over the course of the next the next nine years she was schooled in martial arts, sword fighting, Mech piloting and gunnery and the art of seduction.

In 3052 she joined the unit arriving with her GHR-C Grasshopper.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 01 April 2019, 02:55:08
Watanabe would be out then... she's only a 3 Gunner.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 01 April 2019, 05:35:29
Some good thoughts folks and opened to more comments but here is my thoughts on who shouldn't be here and why

Walter Kato & Tai Maeda - piloting prototype Ono which wield hatchets they would not be welcomed in this Clan style duel

Battle Lance 3 & Strike Lance 2 - while Battle Lance 3 in particular is hard to pass up their upgraded lance sized C3 networks make them a no no in this trial

Strike Lance 3 - these LAMs would be well suited in reserve not in the duel

Siriwan Kuna - as I envision McAlister taking part in the duel this wise elder I see being in charge of the reserves (rest of the unit) while the duel is being conducted
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 01 April 2019, 13:34:20
I avoided the Commander Daniel McAlister as well a XO Siriwan Kuna, to avoid the chance to if we mess up we don't loose overall Command Structure, which will hurt more if we have to go round two... with them we could be down, worse case all of these units
because we follow my plan I have all 3 AL commanders, as well as the whole of MAL3
BL1 2 members, BL2  lance commander
SL1 member

Not all Elites (9 out 12) but the Pilots and the Mechs I think could allow us a chance to win and the reason why.


From the
   Command Lance
Hitomi Barca, Elite, Battlemaster [Takiro]
She has tactical mind, hopefully can "help us" win by out thinking them on the fly

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
A duelist already
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Already an Ace vrs Clan Omni
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
Will be driven to win because of Turtle Bay
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
One of the best Mad pilot out there
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
Has clan fighting experience
Catherine Kennedy, Elite, GHR-C Grasshopper [Dragon Cat]
No known clan exp, but is rated an Elite and I have seen Grasshopper survive
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]
20 year Vet, guessing he served in combat and who knows what tricks ghe got up his sleeves

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]
Properly modified his Popcorn Popper 3 will be killer and he already been shot out of his last ride by a clanner
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
A Zombie Mech, plus if even a bit of his stories are true he might be a killer...  I mean dropping a Locust with his handgun???  If not, maybe he can talk them to death   ;D
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
He looking for a rematch vrs clanners
      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Katsumi Watanabe, Elite, Wolverine [Daryk]
Fought Ghost Bears and her Mech survived means she knows how to engage and win
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 01 April 2019, 15:36:50
I could just simplify it by having McAlister and Barca swapped for Korushima and Derdowski (sorry Doc I know they are your guys) call it a day. While Sainze, Ishikawa, and Werner didn't make your list they are elite Mechwarriors piloting Assault Mechs. Of course this leaves out two of our favorites which are Nakamora and Tagai.

Having solid elements in reserve should the Jaguars break their bid is vital to the survival of the unit as a whole.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 01 April 2019, 16:13:53
Doc, Watanabe was able to beat the Bears because she was a melee machine... if melee is out, she won't do so well.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 01 April 2019, 19:17:01

I'm guessing this will be fought by zellbrigen, what we need are 12 mech to their 10.
I doubt a backwater rock like Rockland will have anything other then what Tenth Provisional Garrison Cluster had in canon 3054.

We should not be having to deal with frontline troops, but lets not plan on a small # of them being here.

If we bring in nothing but Assault Mechs..  They will will feel free go 1 on 1 with no limits,  But having mechs like Katsumi Watanabe's wolverine is going to leave us someone that their faster mechs can play with and challenge with "honor" even though most will select a heavy mech to start with, but if they are all heavy or assaults they might bid away part of their firepower at the start to engage our machines.  I have played a few games set in this time frame and Zell is the key..
My next thought is if we loose, and vrs clan tech we have to fighter smart then the average Smoked Jag warrior, we lost the 12 pilots to them (either as POW/Bond(wo)men or as KIA's) so while selecting our best options I need to look at what gave a strong reserve force, and more important that was the command structure, because while this is a O5P unit, this is our 1st major engagement vrs Clan Forces as a Whole.
What would stop someone from pulling a Tai-sa Mark Graham of 9th Pesht Regulars fame, and use our conventional forces as a "roadblock force" to allow the rest of the mechs to get away, this would become doubly important when/if we start loosing command members, command will fall to 2nd or lower, in the field when you start loosing command structure, sometime it hard to recover it until you can get a "breather".

I could just simplify it by having McAlister and Barca swapped for Korushima and Derdowski (sorry Doc I know they are your guys) call it a day. While Sainze, Ishikawa, and Werner didn't make your list they are elite Mechwarriors piloting Assault Mechs. Of course this leaves out two of our favorites which are Nakamora and Tagai.

Having solid elements in reserve should the Jaguars break their bid is vital to the survival of the unit as a whole.
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Iraho Tagai, Elite, Shadow Hawk [Takiro]
I will be honest, I left them both off my list, because between them if the round 1 goes sideways, they will have to reform 2 Companies from what left and having good command structure already in place will be very helpful..  I would rather have Tagai job at the point then Nakamora, as I only removed 1 mech from that company, so thing should reform smoothly.
But it is your call Takiro, I just gave my 2 Cbill worth based on "fluff background" and backed it up with my reasoning why I selected who I did.  Besides Daryk putting out Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk] no one else put out a list of 12 options, and why they selected them.  I would be interested in seeing others and reasons why pilots are selected.

Doc, Watanabe was able to beat the Bears because she was a melee machine... if melee is out, she won't do so well.
Would it help if I said I believed in her, she still an Elite rated mechjockey.   
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 01 April 2019, 21:01:04
Doc, Watanabe was able to beat the Bears because she was a melee machine... if melee is out, she won't do so well.

What melee machine (Hatchetman?) was she in Daryk? I only see the Wolverine mentioned in the write up or does she prefer to mix it up in this style??

I'm guessing this will be fought by zellbrigen, what we need are 12 mech to their 10.
I doubt a backwater rock like Rockland will have anything other then what Tenth Provisional Garrison Cluster had in canon 3054.

We should not be having to deal with frontline troops, but lets not plan on a small # of them being here.

If we bring in nothing but Assault Mechs..  They will will feel free go 1 on 1 with no limits,  But having mechs like Katsumi Watanabe's wolverine is going to leave us someone that their faster mechs can play with and challenge with "honor" even though most will select a heavy mech to start with, but if they are all heavy or assaults they might bid away part of their firepower at the start to engage our machines.  I have played a few games set in this time frame and Zell is the key..

You are correct on the second line nature of your foe Doc but don't under estimate them. Their commander is a bad ass (Clan veteran, 2/2) piloting a customized Behemoth (aka Stone Rhino). I was actually thinking of giving McAlister a specialized Atlas for the express purpose of dueling him. Similarly but in a lesser fashion the 10th will feature stock second line equipment (TROs) in most cases (perhaps a singular example of a frontline Omni) whose pilots will be Clan Veteran (3/2 which equates to InnerSphere Elite). Now not all the Mechasenshi of the Sohei have known skill ratings so in some cases they may indeed be more skilled. Technologically even though the Jaguars are second line in nature and the Sohei will have top of the line InnerSphere equipment the edge goes to the 10th. Further more I believe the Jaguars will select the battlefield for the Trial as the defender, aff? Likely an open plain with few obstructions which will give their superior ranged weapons another advantage. Obviously one on one combat prevails so the Sohei will have two machines in reserve for the drill likely giving them a weight advantage. Selecting lighter assets such as the Wolverine or the Shadow Hawk in Tagai's case may deal away one of their few edges here.

Plus let me give you another insight into this scenario the Jag commander who has been particularly effective as a garrison leader has seen the InnerSphere's "honor" first hand several times. Tales of the deceptions on Wolcott by Genyosha as a "Green" unit not to mention numerous others, after action reports of Tukayyid where the ComGuards moved a city versus the Jade Falcons, and perhaps most personally the betrayal by ComStar during Operation Scorpion. These experiences have left him a cynic when it comes to any Spheroids true intentions on the battlefield. I actually think it maybe the Jags who break the bid first rather than the Sohei but we will see...… of course O5P has reports of his actions but this growing behavioral detail could escape their analysis again we will see.....

My next thought is if we loose, and vrs clan tech we have to fighter smart then the average Smoked Jag warrior, we lost the 12 pilots to them (either as POW/Bond(wo)men or as KIA's) so while selecting our best options I need to look at what gave a strong reserve force, and more important that was the command structure, because while this is a O5P unit, this is our 1st major engagement vrs Clan Forces as a Whole.
What would stop someone from pulling a Tai-sa Mark Graham of 9th Pesht Regulars fame, and use our conventional forces as a "roadblock force" to allow the rest of the mechs to get away, this would become doubly important when/if we start loosing command members, command will fall to 2nd or lower, in the field when you start loosing command structure, sometime it hard to recover it until you can get a "breather".

Reading my mind here brother as the rest the unit is in overwatch for lack of a better term with artillery fire by spotters just waiting to break things up should the need arise. Providing cover for the duelists should the need arise while the rest engage.

Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Iraho Tagai, Elite, Shadow Hawk [Takiro]
I will be honest, I left them both off my list, because between them if the round 1 goes sideways, they will have to reform 2 Companies from what left and having good command structure already in place will be very helpful..  I would rather have Tagai job at the point then Nakamora, as I only removed 1 mech from that company, so thing should reform smoothly.
But it is your call Takiro, I just gave my 2 Cbill worth based on "fluff background" and backed it up with my reasoning why I selected who I did.  Besides Daryk putting out Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk] no one else put out a list of 12 options, and why they selected them.  I would be interested in seeing others and reasons why pilots are selected.
Would it help if I said I believed in her, she still an Elite rated mechjockey.   

Oh I hear you Doc and thanks for your input. Hopefully more folks will chime in. Ice Hellion did over on OBT saying perhaps assigning an entire company might be the best approach.

I do have to say that individual Mechwarrior wise Sainze should be included in the 12 as he is elite and does have perhaps the greatest knowledge of the Clans without having faced them in combat.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 April 2019, 03:29:31
I figure Watanabe was in the Wolverine then... three six point punches per turn can do a number on even a clan 'mech (the SPA gets you an extra melee attack).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 April 2019, 08:17:56
Ah, very good. Not to change the subject but to seek comments on Kurita Dueling vs. Clan Zellbrigen. Does the Kurita dueling style have a name? What are its principles? The Knights of the InnerSphere follow a chivalrous code so they will not attack an enemy when their back is turned for example.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 April 2019, 16:09:08
Wouldn't it just be Bushido?  ???
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 April 2019, 16:22:18
Duh! I guess that answers that.

But what specific code of conduct would that entail? One on one duels? Any behavior against the rules??
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 April 2019, 17:01:19
Google and Wikipedia aren't particularly helpful here... there seems to be some disagreement as to exactly how many tenets of Bushido there actually were (7 or 8).  Maybe the House Kurita book can illuminate what it meant to the Draconis Combine?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 April 2019, 21:35:08
Perhaps I can find something in FM Draconis Combine. There has to be an old school unit that follows the precepts of Takashi.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 April 2019, 16:28:55
Honestly I didn't see anything to explain what it meant to the DC, but then again it is kinda what Zell mean to a clanner..  I think it "up to the person" within a "Code of Conduct"

and no Takiro I was not overconfidence that we should have an easy time with the Tenth Provisional Garrison Cluster, but I am "surprised" to hear we are dealing with mostly Clan Vet Pilots, I was expecting this far back, that we are not dealing with a Few "vets" and mix of older Solhma and newer pilots, in mixed of 2nd line and well honestly Inner Sphere "C" models.  It is 2 years post Tukayyid, and as is canon "Like all Clans, the Jaguars' future was shaped by their performance on Tukayyid. The heavy losses suffered by its most elite Galaxies could not be easily replaced and unceasing raiding from both the Draconis Combine Mustered Soldiery and Clan Nova Cat prevented them from fully regaining their pre-Tukayyid strength." from here, near the end (http://www.sarna.net/wiki/Battle_of_Tukayyid#Clan_Smoke_Jaguar) I was expecting most of them to be transferred to "Frontline forces in need" forces.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 April 2019, 16:52:04
I started looking up the 1st Hidden War and the Ronin, they were 1 on 1 duels of honor with live fire, the same idea was the Star League "Gunslinger" Program which was design to counter the Ronin.
But I'm not sure how well that will do as a "battlefield" Company on Binary as a function.  I mean they talk Ronin vrs Gunslinger battles might go 30 mins.  Also if they play by Zell, we might not have any mechs "free" as they might choice to choice I will take more then one of our mechs as away to gain honor.

I know someone here, did a fanfic about a Gunslinger and Ronin.  The Sword Will Never Depart (https://bg.battletech.com/forums/index.php?topic=60041.0) by Dubble_g.  It was well done and can give you a kinda POV for ideas.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 April 2019, 16:55:45
Honestly I didn't see anything to explain what it meant to the DC, but then again it is kinda what Zell mean to a clanner..  I think it "up to the person" within a "Code of Conduct"

Yeah I looked but didn't find much. Probably gonna ask the question on the greater forum just to get everyone's opinion.

and no Takiro I was not overconfidence that we should have an easy time with the Tenth Provisional Garrison Cluster, but I am "surprised" to hear we are dealing with mostly Clan Vet Pilots, I was expecting this far back, that we are not dealing with a Few "vets" and mix of older Solhma and newer pilots, in mixed of 2nd line and well honestly Inner Sphere "C" models.  It is 2 years post Tukayyid, and as is canon "Like all Clans, the Jaguars' future was shaped by their performance on Tukayyid. The heavy losses suffered by its most elite Galaxies could not be easily replaced and unceasing raiding from both the Draconis Combine Mustered Soldiery and Clan Nova Cat prevented them from fully regaining their pre-Tukayyid strength." from here, near the end (http://www.sarna.net/wiki/Battle_of_Tukayyid#Clan_Smoke_Jaguar) I was expecting most of them to be transferred to "Frontline forces in need" forces.

I think you may be in large part correct when describing their forces but the 10 here should probably be their best available, aff?

I started looking up the 1st Hidden War and the Ronin, they were 1 on 1 duels of honor with live fire, the same idea was the Star League "Gunslinger" Program which was design to counter the Ronin.
But I'm not sure how well that will do as a "battlefield" Company on Binary as a function.  I mean they talk Ronin vrs Gunslinger battles might go 30 mins.  Also if they play by Zell, we might not have any mechs "free" as they might choice to choice I will take more then one of our mechs as away to gain honor.

I know someone here, did a fanfic about a Gunslinger and Ronin. [urlhttps://bg.battletech.com/forums/index.php?topic=60041.0] The Sword Will Never Depart[/url] by Dubble_g.  It was well done and can give you a kinda POV for ideas.

The Sohei and the Jaguars are in large part a continuation of this historical conflict. Thanks Doc!

Anyone else have input on the duel?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 April 2019, 19:49:43
Yeah I looked but didn't find much. Probably gonna ask the question on the greater forum just to get everyone's opinion.
just make sure to share the question so I know where to read, please and hanks

Quote
I think you may be in large part correct when describing their forces but the 10 here should probably be their best available, aff?

That a very Inner Sphere POV, clan normally bid via following as I understand, I could be wrong.  Star Capt Xander Simon of Smoked Kats Tenth Provisional Garrison Cluster, bid my Binary for the honor smacking these wantabee warriors.
 then maybe
Star Capt Jess Diamond of Smoked Kats Tenth Provisional Garrison Cluster, bid my Binary, less the ERPPC on my "Mech" for the honor smacking these wantabee warriors.
  hopefully then
Star Capt Xander Simon of Smoked Kats Tenth Provisional Garrison Cluster, bid my Binary, less warrior Larry in his Horned Owl for the honor smacking these wantabee warriors.
But they don't normally mix up their force structure to get the win.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 April 2019, 21:06:20
True enough but the commander could forgo bidding

Here is the link!

https://bg.battletech.com/forums/index.php?topic=64966.0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 17 April 2019, 06:12:48
Still mulling over the Bushido posts folks as thanks to all it was a pretty interesting talk on the subject. Research continues there and hopefully I will be able to post something more there in a week or two.

I have decided that the battlefield chosen for the Trial will be the new BattleMats produced by Catalyst. Last week I received the first two and was pretty impressed with the quality. Just ordered the next two yesterday and will probably link two of the grasslands together for the battle. The Smoke Jaguar commander who will doubtlessly be part of the affair pilots a customized Behemoth which likes open terrain to take advantage of its extreme range arsenal (4 ER Larges).

As O5P is aware of this I was planning on having McAlister equipped with an Atlas I worked up. EndoSteel structure, standard 300 Fusion Engine, 3 Large Lasers (one each in the arms and center torso), and two Gauss Rifles (side torsos). It is a pretty solid variant which will hopefully provide him with some chance of taking down his opponent but might still be a tall order.

As for the rest I have some choices now for the Jaguar force of ten. I could field an assault star (standard Behemoth, Supernova, Thunder Stallion, Warhammer IIC) including the customized Behemoth which will represent the Command Star. Pretty tall order for the Sohei to beat in a duel but then we get a lot lighter (Hunchback IIC, Hellhound, Peregrine, Jenner IIC, Vixen, Locust IIC, Shadow Hawk IIC, Peregrine, Sling [Clan upgrade], Hunchback IIC [missile variant], Griffin IIC, Baboon, Phoenix Hawk IIC, Clint IIC, Great Wyrm) or InnerSphere mods but there is one more possibility. Should I give the Jaguars a Star of Elementals here? It is a second line force true which may preclude their involvement and if they are part of the planetary defenses these Elementals would likely be the only ones present. Some of my players have yet to square off against these foes and could provide interesting play. What do you think??
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 17 April 2019, 20:36:31
I don't think Elementals would be in the spirit of dueling, but that's just my thought...
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 20 April 2019, 15:40:50
I don't think Elementals would be in the spirit of dueling, but that's just my thought...
I have to 2nd that..  unless you are removing a mech for them

Also remembering this is a Provisional Garrison Cluster, who should be limited on "Decent Mechs" because Smoked Kats, were in canon struggling to restock front line forces, they should reassigned most clan designs to the front lines.  Instead we might be facing more WHM-6R (C). ARC-2R (C), MAD-3R (C) and other Inner Sphere mechs retrofited intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the originals with Clan equivalents
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 April 2019, 08:33:00
I don't think Elementals would be in the spirit of dueling, but that's just my thought...

I have to 2nd that..  unless you are removing a mech for them

Thanks for opinions guys. More practical considerations also make Elementals a no go for this duel. If OmniMechs were present I'd say they could more easily deploy across the board but armed with normal BattleMechs which can't help transport them the Toads could be easy targets for their opponents. So I'd rather go with 5 other BattleMechs. They will be much lighter though then the Galaxy Command (Assault) Star.

Also remembering this is a Provisional Garrison Cluster, who should be limited on "Decent Mechs" because Smoked Kats, were in canon struggling to restock front line forces, they should reassigned most clan designs to the front lines.  Instead we might be facing more WHM-6R (C). ARC-2R (C), MAD-3R (C) and other Inner Sphere mechs retrofited intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the originals with Clan equivalents

Well my minis are dictating that at least one trinary will be composed of Clan BattleMechs (Hunchback IIC, Hellhound, Peregrine, Jenner IIC, Vixen, Locust IIC, Shadow Hawk IIC, Peregrine, Sling [Clan upgrade], Hunchback IIC [missile variant], Griffin IIC, Baboon, Phoenix Hawk IIC, Clint IIC, Great Wyrm). Here are the rest of my thoughts on the Jaguar composition -

Psi Galaxy Command Trinary
   Typical Smoke Jaguar Command Trinaries seen in the Invading Clans Sourcebook (FASA 1645) averages one or two stars ‘Mechs (5-10, Command Star and Artillery), 0-25 Elementals, 0-10 Fighters. This is a second line command so I would not go too heavy on what they have which means three stars that I’d say are one BattleMech (5 Assault Mechs previously listed), an Elemental star (75 Elementals – yes frontline in nature but can see it), and a Fighter star (10 Aerospace Fighters – TRO3067).
   5 BattleMechs [Behemoth*, Behemoth, Supernova, Thunder Stallion, Warhammer IIC]
   75 Elementals
   10 Aerospace Fighters

10th Provisional Garrison Cluster
   Typical Smoke Jaguar Clusters seen in the Invading Clans Sourcebook (FASA 1645) average four stars of Mechs (60, including a Command Trinary which is Mech heavy similar to Wolf at this time). As my minis dictate one of these Trinaries (15, likely the Command Trinary will be Clan BattleMechs) and the rest (45) will be InnerSphere refits. Although I could substitute a Trinary with Conventional Clan Vehicles (30, TRO3060) which is a definite possibility. Two binaries of Solahma Infantry (25 a point means 125 a star and 250 total for this formation) while another Fighter star (10 Aerospace Fighters – TRO3067) would almost certainly be present.
   45 BattleMechs
   30 Conventional Vehicles
   250 Solahma Infantry
   10 Aerospace Fighters
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 21 April 2019, 11:29:22
*sotto voce* We're going to die. All of us.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 21 April 2019, 11:39:11
Gloriously, or not at all!  8)

Seriously, I think we have a good chance of accomplishing our mission.  At the very least, we'll convince them they should honor the Dragon's bids in the future.

I find it interesting we're already seeing the differing approaches to fighting the clans.  Matsumoto is very much "beat them at their own game", while Watanabe is more "if you're not cheating, you're not playing".  I think both have a place in the Sohei (the latter for when the clans refuse to accept a bid... literally club them to death like the worms they are).  I also think Watanabe is definitely out of this first battle, too.  Her methods just don't mesh with what the clans consider honor.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 April 2019, 22:14:50
Nope, they will die.. why to quote Sarna
"A Provisional Garrison Cluster is a Clan military formation. They are typically considered one tier below second line forces and are typically used to hold rear areas, perform cleanup tasks too dishonorable for front line or second line Clusters, or hold minor objectives. Typically the troops used by a PGC are freeborn warriors or trueborns who are too old or disgraced by their actions."
So if we have trueborn clanners they are most likey going to be looking for personal glory or death. 
Freeborn clanners are going to be looking for the same..

and Takiro
I buy the Command Trinary (Mech Star[5 Clan mechs (disagree on it being an Assault Star)], Elemental Star [25 Elementals], Fighter Star[ten fighters])
but then a disagree with you on the rest
2 more Trinary of Mechs (30 mechs Most Inner Sphere refits maybe a few IIC as well)
2 more Trinary of Vee (60 vee mix of Clan and Inner Sphere units)
1 Binary of Infantry (2 Stars of Conventional Inf)
1 Star of Fighters (10 fighters)

This gives enough fighters to hold off most forces attacking without Wing of Fighters.
They should be able to match up their mech force with a IS Batt
Elementals can be mech killers or heavy Inf to break any rebel forces (and 1 force we aren't able to match)
and 250 Solahma Infantry, thankfully we are back to looking for personal glory or death. 
then the Armor, well that digs in like a tick and we have to find them.

but I also understand that you want to make this a fun battle on both sides


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 April 2019, 22:36:11
Well this isn't going to be a walk over for sure. Without the possibility of failure what success can there be? And yes we are all going to die but not today!  >:D

In line with Kuritan Bushido there are always possibilities as I am finding in my research...

Good thoughts on the opposition Doc. So far I have just three Bloodnamed warriors for the entirety of the formation and they are either viewed as too old or disgraced in some fashion to earn their position. Two Cloud Cobra abtakha who came to the Jaguars to find glory during the Crusade only to now find themselves outsiders with a new Supremacist saKhan in power.

The rise of saKhan Nahuel Montizima could well be the start of a great transfer of all non Jags to these lesser units in order to make way for the true warriors of the Clans.

Jaguar Freeborns I had not considered given their inability to make the warrior caste of the Clan but said formations maybe beneath Trueborns. Alternatively these warriors could be Seconds or failures of their initial Trial of Position who have been given another chance in this Trueborn only Clan.

Testdowns or Solahma would certainly be a possibility but Bondsman I see as a no go as the Jags probably don't trust them enough yet.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 24 April 2019, 13:18:05
nope no Bondsmen... in mechs
but on the other hand, you just might have some locals serving in the Inf, there are always those who might serve the new master to be able to bully those they disliked

Freeborn, yep this is where they might serve, for there is no Honor to be gained here..  plus to hold the planet you need more then Mechs or you need a lot of them and can never leave them.  You need armored vehicles to park on the corner, you need a few bully boys walking the streets, while Elementals are nice, betting that there are places those suits just won't fit easy and you can see/hear them father away.   It is 1 of the things that should give the Sohei forces a chance.
On the other hand, this is a unit who might have cheered on Turtle Bay as the correct answer..  why because they know what dealing with locals is like.

It won't be a cake walk
, those mechs are still piloted by clan warriors...  Most of them older who are serving out to death, just lets be thankfully they are not all in  Clan Omni but Inner Sphere design modified with Clan Tech, trust me... Jak ‘Two Guns’ Warren would love to salvage a pair of clan PPC for his ride, even better then getting 2 IS ERPPC

Bushido, is a hard topic to fully get because well it seem while there is "general agreement" what the most important parts are personal.. If you have access to in your gamer friend to Legend of 5 Rings they do a good "Game related" view of it, overview is Here (https://l5r.fandom.com/wiki/Bushido)


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 April 2019, 21:30:14
I thought the Jags didn't allow freeborns to serve, period. Could be Trueborns only here in that case.

Testdowns - warriors who tested downward into second line service after time in frontline service

Seconds - warriors who failed their initial Trial of Position could be given a second chance to serve in these lesser units
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 25 April 2019, 00:08:25
Well there is from Sarna (http://www.sarna.net/wiki/Clan_Smoke_Jaguar#Military)
Despite this ruling freebirth warriors were never totally removed and still fought in the Touman. The 22nd Freebirth Cluster participated in the Battle of Luthien
So there were freebirths serving, and given how little they were care about being turn to "garrison" behind the line planets is within their ability, freeing their better for frontline service.

Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 25 April 2019, 05:35:31
Well Freeborn is different from Freebirth. Freeborns are of course not produced by Clan eugenics programs but rather are natural births. Freebirth is a Trueborn Clan insult disparaging someone's heritage.

However, I am aware of the unit and their participation at the Battle of Luthien.

I suppose I could include these lesser warriors as the Jaguars would rather use Freeborn warriors than InnerSphere Bondsman and they are suffering a manpower shortage no matter what their political stance would be. Given their prejudice against using such lesser troops we could delve into what truly constitutes the Jag Touman. Freeborns could still have been used all along in Police Clusters to govern over civilians (other Freeborns) for the warrior caste. Then given the need for warriors after Luthien and Tukayyid these warriors could have been called up to augment Provisional Garrison Cluster which are still not frontline commands. Let me check the saKhan election to see if this policy has officially changed.

Smoke Jaguar saKhan Election (February 3053)
https://bg.battletech.com/forums/index.php?topic=56462.0

That would make three categories (Testdowns, Seconds, Freeborns) for the opposition here. What do you think the breakdown would be? Testdowns or those displaced by the Crusader Harvest (my contention) would probably be given a another chance in frontline service before Seconds.

Objective Raids doesn't given a skill rating or loyalty for Psi Galaxy (or any Clan troops for that matter). What do you guys think the average skill and loyalty would be for the opposition here? Remember that Clan Regular is the same as InnerSphere Veteran (3/4).
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 25 April 2019, 10:19:11
Well givenMontizima's first reform to enhance the strength of the Clan is to permit a Third Trial of Position for Smoke Jaguar Trueborn Warriors who if successful can go onto serve in the Watch or Clan police forces
Also having him as the sakhan explains why we have # of Aerospace fighters we will have to face.
But still even in this AU they are struggling with need for troops.  Those freeborn/birth (unfortantly they use the terms intermixed) enforcers to maintain order are need.
I think 3 of the bloodnamed here they failed warriors
even with the sakhan system... the need for Jag Warriors, if you send those 3 trial soldiers to the 2nd line force as "enforcers"  but

My view would be we are looking at average of clan regulars
Breakdown of force
Testdown - U have them 3 bloodnames
2nd- 10%  mostly Mech/Elementals/Aero  (maybe any non-CSJ warriors)
3rd- 10%  mostly Mech/Elementals/Aero
Freeborn- Most of the Vehicle, Infantry, filling the gaps of Mech/Elementals/Aero
And based on canon ideas [freebirth warriors often raided the Draconis Combine border worlds between 3053 and 3059 and Clusters of Inner Sphere Bondsmen were being raised prior to Operation Bulldog.], and the fact there are always those who go over to enemy to be their bully boys for "better treatment"
Inner Sphere Local forces = maybe 20% of the Infantry, 10% of the Vehicles
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 25 April 2019, 11:31:46
Is there any canon citations for Freeborn Jaguar Warriors as of 3053? Seeing how negatively Kotare's freeborn views were taken could there be a backlash against them serving in second line units?? I could increase the number of fighters (full trinary), infantry (full trinary), while removing a Mech trinary.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 25 April 2019, 17:12:55
Well you have them being used on Battle of Luthien in 3052, which shows they had to be pulled from somewhere.  Now the The 22nd Freebirth Cluster preformance there isn't going to win any love from Kotare.
and the only reference I have in front of me currently is Sarna, but if I can find my copy of Hotspots FASA product 1679 at home, I can confirm or admit I'm wrong for beleiving in Sarna that on pg 46  freebirth warriors often raided the Draconis Combine border worlds between 3053 and 3059

it maybe a case of, while we would love not to need freeborn, but we need them to do those task not worthy of our real Warriors.  But even when they serve in are insults why they are called Freebirth units.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 25 April 2019, 18:22:53
From a purely game balance perspective, more ASFs would be disastrous for us...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 26 April 2019, 10:55:23
Gonna retain the original forces stated Daryk as I finally resolved what to do with the Freeborns. These 'warriors' will serve in Vehile Crews and Infantry exclusively supplementing Trueborns who are Mecwarriors and Aerospace Pilots.

Another factor in this freeborn role will be the Jaguar decision to forsake vehicles as useful military equipment. Police equipment sure but these antiquated weapons have no place on the modern battlefield.

I did find the reference in Hot Spots to Freeborn raiders which could be an effort to blood such inexperienced warriors against InnerSphere dezgra. But that was canon and we are in a little different circumstances here.

Thirds will not be part of this force and occupy a place in third line forces (police or the watch) only. This means that Seconds and Testdowns will compose second line garrison forces.

As such conventional and even Mech forces for the Jaguars could be in a real state of flux. I'd like to say that vehicles and infantry could well be Clan Green for skill level while the Mechs would average Regular. Aerospace forces might be veterans.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 26 April 2019, 11:21:22
here would be my take
Mechs - Average Clan Regulars  (Mix of Vets, Regular, Green[being troops fresh from homeworlds])
Aerospace - Average Clan Regulars (Mix of Vets, Regular, Green[being troops fresh from homeworlds])
Vee - Average Clan Green (Mix of a few Regular and mostly Green)
Inf - Elementals Average Clan Regular (Mix of very few Vets, mostly Regular, some green[being troops fresh from homeworlds or Kotare Knightmare Freeborn])
Inf - Conventional Clan Green, honestly I could see them as IS Green

and there another use for Freeborn raiders, they keep they enemy guessing about what your tactical plan is as have them hit targets to gain intel and well you get sacrifice/bloody those survivors,  those same freeborn without wasting real warriors to get it
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 26 April 2019, 12:33:43
Good point, giving the Freeborn warriors a chance to die in battle is very Smoke Jaguar. Would ironic to considering such a Chain Gang like assault would be against the Draconis Combine. Great concept Doc!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 April 2019, 20:02:35
After much soul searching I have made my decision on the Initial Trial of Rockland. With the Sohei I tried to include everyone but it was difficult cutting down to 12 from 19 possibles. Please comment - I need any Mech modifications you need prior to the battle and if you have specific Mech skill numbers (Gunnery/Piloting) please post them!

Sohei (Attackers)

   Assault Lance
Daniel McAlister, Elite (1/1), Atlas [Takiro]
Hitomi Barca, Elite (2/2), Battlemaster [Takiro]
Jirou Sainze, Elite (1/2), Shogun [Takiro]
Haruna Takahashi, Elite (0/1), Katana [Takiro]
   Mobile Lance
Hisoka Matsumoto, Elite (2/3), Victor [Daryk]
Donald Werner, Elite (2/2), Victor [Takiro]
Shiori Noriko, Elite, Cataphract [Ice Hellion]
Catherine Kennedy, Elite, Grasshopper [Dragon Cat]
   Battle Lance
Aika Gunma, Elite (2/3), Warhammer [O5P Ghost]
Jak ‘Two Guns’ Warren, Veteran (3/4), Warhammer [Doc_Agren]
Katsumi Watanabe, Elite (3/1), Wolverine [Daryk]
Irena Petrova-Kawamoto, Elite , Griffin [Sharpnel]

Takiro – 5 / Daryk – 2  / Sharpnel – 1 / Doc_Agren – 1 / O5P Ghost – 1 / Ice Hellion – 1 / Dragon Cat – 1




Clan Smoke Jaguar (Defenders)

Psi Galaxy Command Trinary
   Alpha Command Star
Galaxy Commander Frederick Ott, Veteran (2/2), Behemoth*
Mechwarrior Sibum, Regular (3/3), Behemoth (Jaguar Solahma, sage adviser)
Mechwarrior Fama, Regular (3/3), Supernova (Retrained Pilot)
Mechwarrior Annazah, Veteran (2/3), Thunder Stallion (Hell’s Horses abtakha)
Mechwarrior Hogah, Regular (3/4), Warhammer IIC (Retrained Elemental)

10th Provisional Garrison Cluster
   Bravo Command Star
Star Commander Dak, Veteran (2/3), Marauder [Clan upgrade] (Jaguar Warden)
Mechwarrior Frenz, Regular (3/3), Hunchback IIC (Jaguar Solahma)
Mechwarrior Takim, Elite (1/2), Great Wyrm (Cloud Cobra abtakha)
Mechwarrior Asxa, Regular (3/4), Hellhound (New Second)
Mechwarrior Simkha, Regular (3/4), Shadow Hawk IIC (Invasion Testdown)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 28 April 2019, 20:05:47
I think Watanabe is going to have a hard time winning if physicals are off the table.  She's only a 3 Gunner.  If physicals are permitted, though, no sweat.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 April 2019, 05:02:36
I think Watanabe is going to have a hard time winning if physicals are off the table.  She's only a 3 Gunner.  If physicals are permitted, though, no sweat.

We are gonna have to see how it plays out Daryk but the Sohei will be playing by Clan rules until they break them. What I need from you is your variants for this duel for both Katsumi Watanabe [Wolverine] and Hisoka Matsumoto [Victor].

Last night I received the WHM-PP3 Warhammer (aka the Popcorn Popper) from Doc_Argen and it looks great!

I also have the Atlas (believe I designated it the AS7-GLL) here that Daniel McAlister will be using for the battle.

As O5P is aware of this I was planning on having McAlister equipped with an Atlas I worked up. EndoSteel structure, standard 300 Fusion Engine, 3 Large Lasers (one each in the arms and center torso), and two Gauss Rifles (side torsos). It is a pretty solid variant which will hopefully provide him with some chance of taking down his opponent but might still be a tall order.

I know Bradshaw has already done some work on variants for the duelists but paramount to me is input from their individual contributors. Let me know what kind of modifications you want for these rides guys and if your Gunnery/Piloting skill numbers are unlisted please fill them in.

Shiori Noriko, Elite, Cataphract [Ice Hellion]
Catherine Kennedy, Elite, Grasshopper [Dragon Cat]
Aika Gunma, Elite (2/3), Warhammer [O5P Ghost]
Irena Petrova-Kawamoto, Elite , Griffin [Sharpnel]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 29 April 2019, 06:36:52
I will see what I can do with the Griffin when I get home. I promise not to go overboard.  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 April 2019, 07:27:39
Thanks Sharpnel! I just informed Bradshaw all mods can use InnerSphere Level 2 (Star League LosTech) and with a rare exception- a single Clan weapon. The AS7-GLL Atlas is a difficult modification using EndoSteel (not in full production, so a custom job for now) but it is possible. The WHM-PP3 is more straight line refit using Double Heat Sinks and available Star League tech.

Also please let us know what the actual skill numbers are.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 29 April 2019, 10:34:25
PM sent.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 April 2019, 15:38:48
I did get it Sharpnel, is there anyway you can redesign it without that Clan weapon? Just as an option if I can't get you said piece of equipment.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 16:59:30
Hmmm... a modern Victor and Marik Wolverine with a single clan weapon... I'd really rather have DHS on the Wolverine, but I'll see what I can work in... SSW, here I come!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 17:38:38
So... if I replaced the Gauss Rifle with a clan version, would I be able to throw the saved tonnage into armor and a heat sink?  Because that works perfectly...
Code: [Select]
VTF-9K Matsumoto

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 8,269,320 C-Bills
Battle Value: 1,833

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  (CL) Gauss Rifle
    2  (IS) Medium Pulse Lasers
    1  (IS) SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         (IS) Single Heat Sink        16                        6.00
    Heat Sink Locations: 4 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) SRM-4                                   LT        3         1         2.00
(CL) Gauss Rifle                             RA        1         6        12.00
2 (IS) Medium Pulse Lasers                   LA        8         2         4.00
@SRM-4 (25)                                  LT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4j         4       4       2       0      4     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 17:50:07
And for Watanabe, I'm going beg for two exceptions...

One, for an (IS) Endo-Steel chassis, and two, for two Clan (regular) SRM-6s.  The heat balance works out perfectly... an Alpha Strike builds 11 heat, and with 2 extra HS, a jump alone cools 11 heat...  It's everything a Marik Wolverine should be!  8)

Code: [Select]
WVR-6M Watanabe

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 5,067,932 C-Bills
Battle Value: 1,433

Construction Options: Fractional Accounting

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  (IS) Large Laser
    2  (CL) SRM-6s
    2  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                2.750
    Internal Locations: 1 CT, 2 LT, 3 RT, 3 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                275                      15.500
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Single Heat Sink        16                        6.000
    Heat Sink Locations: 5 LT
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 180                 11.250

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            17       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            HD        3         1         1.000
2 (CL) SRM-6s                                LT        8         2         3.000
(IS) Large Laser                             RA        8         2         5.000
(IS) Medium Laser                            LA        3         1         1.000
@SRM-6 (15)                                  LT        -         1         1.000
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       0       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 18:08:24
If the answer is no for Watanabe's exceptions, she'll just go for a clan Streak-6 in place of the regular...  It doesn't screw up her heat balance, and does a LOT of damage if it hits...

Code: [Select]
WVR-6M Watanabe

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-X-A
Production Year: 3070
Cost: 4,885,807 C-Bills
Battle Value: 1,449

Construction Options: Fractional Accounting

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  (IS) Large Laser
    1  (CL) Streak SRM-6
    2  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.500
Engine:             Fusion Engine                275                      15.500
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Single Heat Sink        14                        4.000
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.500

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            16       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            HD        3         1         1.000
(CL) Streak SRM-6                            LT        4         2         3.000
(IS) Large Laser                             RA        8         2         5.000
(IS) Medium Laser                            LA        3         1         1.000
@Streak SRM-6 (15)                           LT        -         1         1.000
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       0       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 April 2019, 19:39:14
EndoSteel is not a problem, I am doing it for the Atlas so the Wolverine is not a problem. The Clan tech is hard and perhaps a singular exception at this point so I am trying to get everyone's InnerSphere only machine first of all.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 19:42:24
Cool on the Endo... I was figuring the twin clan SRM-6s would fit in the same space as the single original IS version (and they do, even crit-wise).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 April 2019, 19:50:08
If it's ultimately a "no" on the dual SRM-6s, a Streak-6 with an Endo-Steel chassis looks like this (it looks like Ferro armor would get it one more HS):
Code: [Select]
WVR-6M Watanabe

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 5,005,932 C-Bills
Battle Value: 1,488

Construction Options: Fractional Accounting

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  (IS) Large Laser
    1  (CL) Streak SRM-6
    2  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                2.750
    Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                275                      15.500
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Single Heat Sink        16                        6.000
    Heat Sink Locations: 5 LT
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 180                 11.250

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            17       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            HD        3         1         1.000
(CL) Streak SRM-6                            LT        4         2         3.000
(IS) Large Laser                             RA        8         2         5.000
(IS) Medium Laser                            LA        3         1         1.000
@Streak SRM-6 (15)                           LT        -         1         1.000
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5j         3       3       0       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 29 April 2019, 21:45:55
Thanks Sharpnel! I just informed Bradshaw all mods can use InnerSphere Level 2 (Star League LosTech) and with a rare exception- a single Clan weapon. The AS7-GLL Atlas is a difficult modification using EndoSteel (not in full production, so a custom job for now) but it is possible. The WHM-PP3 is more straight line refit using Double Heat Sinks and available Star League tech.

Also please let us know what the actual skill numbers are.
WHM-PP3 if we get a Clan Weapon..  while I would love a Clan ERPPC I know everyone wants them...  I would be happy with Clan SPL
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 30 April 2019, 03:18:50
Hmmm... It just struck me... did you mean a single clan weapon across the force, or per machine?  ???
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 April 2019, 05:09:08
Across the force. Please include a damn good reason you have it and can maintain it going forth.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 30 April 2019, 07:23:15
For public consumption, here's Irena's upgraded Griffin:

Code: [Select]
Griffin GRF-1S Irena

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 5,115,207 C-Bills
Battle Value: 1,512

Chassis: Earthwerks GRF Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
    Jump Capacity: 150 meters
Armor: Starshield A Standard Armor
Armament:
    1  ER PPC
    1  Medium Laser
    3  Streak SRM-2s
Manufacturer: Earthwerks Incorporated, Defiance Industries, Kallon Industries
    Primary Factory: Keystone (Earthwerks), Hesperus II (Defiance), Talon (Kallon)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac, System C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 176                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            16       
                                             L/R Leg     13           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Streak SRM-2s                              LT        6         3         4.50
ER PPC                                       RA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 34

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5j         3       3       1       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA

Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 30 April 2019, 13:25:44
Across the force. Please include a damn good reason you have it and can maintain it going forth.
Ahh then I'm all set with the Popcorn Popper 3
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 April 2019, 14:54:08
Would you like to post the PP3 here Doc? Might give folks an idea of what the force is looking like
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 30 April 2019, 16:45:47
Ah, in that case, Watanabe just gets two extra heat sinks (for the Endo... unless IS DHS are on the table...).

Much the same for Matsuomoto… if DHS are on the table, he gets the extra armor, and maybe some other goodies...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 April 2019, 19:03:11
Here is a list of available InnerSphere (Star League LosTech) Level 2 available for your modifications. You can use whatever you want, cost is not an option to make your make the very best it can be!

Advanced Constructs
Extra Light Engines (half your engine weight, 3 crits each side torso)
EndoSteel (14 Critical spaces, half your internal structure)
Ferro-Fibrous (14 Critical spaces, times 1.12 armor protection per ton)
Double Heat Sinks (3 Criticals a piece, double cool)

Energy Weapons
ER Large Laser
ER PPC
Flamer
Large Laser
Medium Laser
Small Laser
PPC
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser

Ballistic Weapons
Anti-Missile System
AC/2
AC/5
AC/10
AC/20
LB 10-X AC
Machine Gun
Ultra AC/5

Missile Weapons
LRM-5
LRM-10
LRM-15
LRM-20
Narc Missile Beacon
SRM-2
SRM-4
SRM-6
Streak SRM-2

Other Equipment
Artemis IV FCS
Beagle Active Probe
CASE
Guardian ECM Suite
MASC
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 30 April 2019, 19:10:07
Dare I ask... Blazer Cannon?  8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 30 April 2019, 20:34:32
Would you like to post the PP3 here Doc? Might give folks an idea of what the force is looking like
Here you go, it is in the update that should have been done in 3050.. 
For long range firepower, 2 ERPPC
Midrange adds in 2 ML
Close adds 2 SPL to deal with inf and a SL because having a SL is woth 1 point of armor
and DHS to keep it kinda cool..
Warhammer 6D+ (Popcorn Popper 3)

Tonnage:    70   
Cost:    6,407,498 C-bills   
Battle Value:    1,406   
Equipment       Mass
Internal Structure:    Standard    7.0
Engine:    280    16.0
Type:    Fusion    
Walking MP:    4    
Running MP:    6    
Jumping MP:    0    
Heat Sinks:    19 [38]    9.0
Gyro:    Standard    3.0
Cockpit:       3.0
Armor Factor:    216    13.5
   Internal
Structure    Armor
Value
Head    3    9
Center Torso    22    32
Center Torso (rear)       11
L/R Torso    15/15    22/22
L/R Torso (rear)       8/8
L/R Arms    11/11    22/22
L/R Legs    15/15    30/30
Weapons and Ammo    Location    Crits    Tons
Medium Laser    LT    1    1.0
Medium Laser    RT    1    1.0
Small Laser    CT    1    0.5
ER PPC    LA    3    7.0
ER PPC    RA    3    7.0
Pulse Laser (Small)    LT    1    1.0
Pulse Laser (Small)    RT    1    1.0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 April 2019, 20:50:23
Dare I ask... Blazer Cannon?  8)

Nope, sorry Daryk. Not available circa 3053.

Warhammer 6D+ (Popcorn Popper 3)

Very nice Doc!

Here is the Atlas that Daniel McAlister will be using from now on. Hope you like it!

AS7-GLL ATLAS

Quote
Mass: 100 tons
Chassis: Foundation Special 10X EndoSteel
Power Plant: Vlar 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
   Jump Capacity: None
Armor: Durallex Special Heavy
Armament:
2 Dragon’s Fire Gauss Rifles
3 Magna Mk III Large Lasers
Manufacturer: Defiance Industries & Independence Weaponry
Primary Factory: Hesperus & Quentin
Communications System: Army Comm Class 5
Targeting and Tracking System: Army Comp Type 29K

Overview:
Not everyone was satisfied with the performance of the upgraded AS7-K Atlas especially in light of the Clan invasion. While the new Hermes 300 XL Engine freed up a large amount of weight it created new vulnerabilities and internal space difficulties which made the use of other lostech materials impossible. Chief among them were bulky Double Heat Sinks which could have helped dissipate much, if not all, of the weapons fire from the AS7-K. Even more concerning was the added danger of engine failure due to side torso criticals which impacted the Assault Mech’s legendary durability. Designers all over the InnerSphere searched for a better way to improve on the old AS7-D and thanks to the Clan threat eventually pooled their ideas into a new concept.

Capabilities:
   It was decided that rather than use an Extra-Light (XL) Engine a new EndoSteel frame would be constructed to form a powerful skeleton for this venerable BattleMech. Some critics were quick to point out that such a costly venture would lead to even more difficulties with refits of older models. Additionally, the new chassis would be more than two times as bulky then the Extra-Light Engine. Proponents quickly countered that EndoSteel would be cheaper than an XL power plant in the long run and this Atlas would be the first in a new model line. This decision along with a commitment to utilize Double Heat Sinks ultimately created a weight savings of thirteen tons.
   Not all of the AS7-K was ultimately negatively judged as not only was the original Dragon’s Fire Gauss Rifle retained another was added. Doubling up on these massive rail guns assured that the new Atlas would be terrifying opponents for any battlefield foe including the Clans. Backing up these huge cannons were three standard Large Lasers which while shorter ranged than their Extended Range brethren generated far less heat. Their placement in each arm and the center torso allowed the Mech to retain its imposing battlefists while keeping one centrally located for maximum endurance. Much of the traditional Atlas remained wholly untouched as the Engine, Electronics, and Armor were all retained.
   While an excellent design overall it has some drawbacks including the lack of any CASEs to protect the side torsos from catastrophic Gauss Rifle explosions. However, without an XL Engine such incidents could not automatically disable the Atlas so with limited space and weight the CASEs were omitted. Secondly, even with Double Heat Sinks the design slightly overheats when firing all weapons and running (+4). Designers admit that they just ran out of room for additional coolers and so Mechwarriors must watch their heat levels when repeatedly firing.

Deployment:
   Prototypes of this new BattleMech first saw action on Solaris and Rockland as designers evaluated their performance in the arenas and against the Clans. Gladiators and the Sohei have been quick to praise the new design and look forward to further use in action.

Quote
Type: Atlas
Technology Base: Inner Sphere - Level 2
Tonnage: 100 tons

Equipment                        Mass
Internal Structure:         EndoSteel          5
Engine:            300             19
Walking MP:         3
Running MP:         5
Jumping MP:         0
Heat Sinks:            12 (24)            2
Gyro:                           3
Cockpit:                         3
Armor Factor:            304            19

Internal Structure   Armor Value
Head            3         9
Center Torso         31         47 / 14
R/L Torso         21         32 / 10
R/L Arm         17         34
R/L Leg         21         41

Weapons and Ammo      Location      Critical   Tonnage
Gauss Rifle          Right Torso      7      15
Ammo (Gauss) 16      Right Torso      2      2
Gauss Rifle          Left Torso      7      15
Ammo (Gauss) 16      Left Torso      2      2
Large Laser         Right Arm      2      5
Large Laser         Left Arm      2      5
Large Laser         Center Torso      2      5
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 30 April 2019, 23:18:45
Dare I ask... Blazer Cannon?  8)
Well in theory if you could find a mad scientist/weapon designer to build/juryrig one, because they were never really more then a bunch of one of designs.  Write some good fluff.

While research on the Blazer started in the Lyran Commonwealth in 2801, actual prototype models first showed up in the Free Worlds League in 2812.

With the re-introduction of double heat sinks, the Blazer cannon is now a viable weapon.

Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 01 May 2019, 01:20:52
Dare I ask... Blazer Cannon?  8)
You need counseling. Your obsession, it controls you. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 01 May 2019, 03:25:18
I won't argue that, but DOC has it right... it's never gone extinct, and the narrow window between the reintroduction of DHS and the development of the Heavy PPC is its sweet spot.

For Watanabe, it's a way to cram a head capper into a Wolverine.  As a 3 gunner, she's going to need an edge unless the Jags do something to put physical combat on the table.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 01 May 2019, 03:28:57
In the mean time, here's what Ferro, DHS and CASE can do for Matsuomot's Victor:
Code: [Select]
VTR-9K Matsumoto

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,839,200 C-Bills
Battle Value: 1,961

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Gauss Rifle
    2  SRM-6s
    2  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 3 LT, 2 RT, 5 LA, 2 LL, 2 RL
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 1 CT, 1 LT, 2 RT                                   4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 247                 14.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 8 RT, 2 LA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 SRM-6s                                     LT        8         4         6.00
Gauss Rifle                                  RA        1         7        15.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@SRM-6 (15)                                  LT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
4j         4       5       2       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 01 May 2019, 04:54:49
I won't argue that, but DOC has it right... it's never gone extinct, and the narrow window between the reintroduction of DHS and the development of the Heavy PPC is its sweet spot.

For Watanabe, it's a way to cram a head capper into a Wolverine.  As a 3 gunner, she's going to need an edge unless the Jags do something to put physical combat on the table.
You can always stick a Peeper on a Wolverine or twin ER larges with some tweaking.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 01 May 2019, 05:32:03
I won't argue that, but DOC has it right... it's never gone extinct, and the narrow window between the reintroduction of DHS and the development of the Heavy PPC is its sweet spot.

For Watanabe, it's a way to cram a head capper into a Wolverine.  As a 3 gunner, she's going to need an edge unless the Jags do something to put physical combat on the table.

Well I stand corrected, Doc is right all the way but pay careful attention to what he also said write some damn good fluff why you have it on your 'Mech here. The Sohei are looking for some innovative ways to defeat the Clans so I suppose some mad scientist or crazy arse engineer could hook you up.

As you can see by my Atlas here we believe Tech Level 1 weapons aren't entirely useless and things like Large Lasers, PPCs and even AC/20s might have a place in combat still even against the Clans. If you'd like a hard charger capable of big damage then check out another one of my designs, the Hunchback.

HBK-6K HUNCHBACK

Quote
Mass: 50 tons
Chassis: Crucis Type VI Deluxe EndoSteel
Power Plant: Magna 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
   Jump Capacity: None
Armor: Aldis Heavy Ferro-Fibrous with CASE
Armament:
1 Kali Yama Big Bore Autocannon/20
3 Hellion V Medium Lasers
Manufacturer: Kali Yama Weapons Industries
Primary Factory: Kalidasa
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye

Overview:
Focusing on pilot safety and making effective use of lostech the HBK-5M Hunchback debuted in 3046. While meeting all FWLM design specs many were disappointed by the new model’s lackluster performance. Excess Double Heat Sinks were the subject of many critiques which often pointed out the impossibility of overheating due to engine damage or repeated inferno round attacks. The presence of superfluous ‘freezers’ wouldn’t have been so bad if it wasn’t for the tiny ammunition load that the model possessed for its main gun. With only five rounds available for combat thanks to its single ton of ammo many Mechwarriors joked the 5M was safer for pilots, their opponents! Even the advanced tech Sunglow Prism-Optic Small Pulse Laser drew criticism for its insignificant short-range punch.
These drawbacks proved minor compared to the rise of long range weaponry like the Gauss Rifle and ER PPC which threatened to make the AC/20 obsolete. This was true at least for slow moving BattleMechs like the Hunchback which had difficultly closing range with faster XL Engine opponents fitted with distant hard-hitting firepower. The Clan Invasion and FedCom efforts to optimize their individual war machines in its wake threatened to make this venerable war machine and its main weapon increasing inconsequential on the modern battlefield. As the Marik Civil War began there were already several design proposals to address these problems. So, when Guardian Hestor Hepburn-Marik of Kalidasa wanted a deterrent against possible Lyran adventurism engineers from Kali Yama stepped forward with what would become the new 6K.

Capabilities:
The focus of the entire concept was to improve this venerable trooper’s rate of movement without degrading its toughness or raw firepower. While an Extra Light (XL) Engine promised greater speeds with lighter weight cores they were far bulkier and much costlier which made them somewhat of a liability. These cumbersome power plants also intruded on side torso space which would affect the placement of the Kali Yama Big Bore Autocannon/20. Thankfully engineers found the solution to this dilemma with the old Magna 250 Fusion Engine from the TBT-5N Trebuchet was on hand and readily available. This standard larger engine also had the added benefit of incorporating all ten Double Heat Sinks saving valuable internal space for advanced weight saving materials which would make the final product possible. Nine and half tons of Aldis Heavy Ferro-Fibrous developed for a new design still years away from production provided the maximum protection for this fifty-ton BattleMech. Cellular Ammunition Storage Equipment (CASE) located in the Left Torso was retained from the 5M to help mitigate any internal explosions during combat. The only component that would have to be newly manufactured was the Crucis Type VI Deluxe EndoSteel structure upon which the BattleMech would be built. Thanks to some foreign investment and the new TBT-7M Trebuchet chassis this obstacle would be overcome relatively painlessly. Even the larger three-ton gyroscope required to balance the new design was relatively easy to obtain thanks again to the Trebuchet. The weaponry remained largely unchanged with the exception of the additional Hellion V Medium Laser which replaced the head mounted Sunglow Prism-Optic Small Pulse Laser. Even with this upgrade the design still runs cool during the most strenuous combat situations with coolant to spare thanks to the Double Heat Sinks. The only other addition was one more ton of autocannon ammunition which augmented the staying power of the faster Hunchback’s main gun.

Deployment:
Since the new HBK-6K Hunchback was funded in part by Tai-sho Isoroku Kurita of the Draconis Combine a portion of production was slated for the Dieron Regulars. During the Marik Civil War all new models went to the Silver Hawks and 31st Marik Militia as Guardian Hestor Hepburn-Marik and Tai-sho Kurita agreed. Rumor has it the 6K designation was bestowed for the twin K (Kalidasa and Kurita) creators of this Hunchback. Its performance in combat has thus far been impressive surprising opponents with its speed and toughness. Closing much quicker than older models the 6K has devastated unwary adversaries who were under the impression it could not close distance. Those who made that mistake have not survived to tell about it.

Variant:
A future theoretical variant could drop the Ferro Fibrous armor and return to its original armor plating making way for a Triple Strength Myomer. This model would have to downgrade the head mounted Medium Laser back to the original Small Laser as well and return to ten single Heat Sinks enabling the design to ‘overheat’ and activate its new myomers. Simulations show this future variant would be even faster than the new 6K.

Quote
Type: Hunchback
Technology Base: Inner Sphere - Level 2
Tonnage: 50

Equipment                        Mass
Internal Structure:         EndoSteel         2.5
Engine:            250            12.5
Walking MP:         5
Running MP:         8
Jumping MP:         0
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                         3
Armor Factor:            169            9.5

Internal Structure   Armor Value
Head            3         9
Center Torso         16         27 / 5
R/L Torso         12         20 / 4
R/L Arm         8         16
R/L Leg         12         24

Weapons and Ammo      Location      Critical   Tonnage
AC/20            Right Torso      10      14
Ammo (AC) 10      Left Torso      2      2
CASE            Left Torso      1      .5
Medium Laser         Right Arm      1      1
Medium Laser         Left Arm      1      1
Medium Laser         Head         1      1

One of these Mechs can be obtained for you by O5P in time for the Trial. The Blazer might work too and I will have to look into it appearing during the Free Worlds League Civil War.  ;)

As for your Victor it looks acceptable, if that is what you want!

Any thoughts on some of the other Mechs gang outside your own? 

Quote
Hitomi Barca, Elite (2/2), Battlemaster [Takiro]
Jirou Sainze, Elite (1/2), Shogun [Takiro]
Haruna Takahashi, Elite (0/1), Katana [Takiro]
Donald Werner, Elite (2/2), Victor [Takiro]
Catherine Kennedy, Elite, Grasshopper [Dragon Cat]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 01 May 2019, 06:49:03
Here's my take on Haruna's Katana

Code: [Select]
Katana  CRK-5003-2 Haruna

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 7,995,700 C-Bills
Battle Value: 2,084

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  Gauss Rifle
    2  ER Large Lasers
    2  SRM-6s
    2  Small Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 232                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           34       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           25       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           22       
                                             L/R Leg     18           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         2         3.00
SRM-6                                        LT        4         2         3.00
Gauss Rifle                                  LT        1         7        15.00
ER Large Laser                               RA        12        2         5.00
Small Pulse Laser                            RA        2         1         1.00
ER Large Laser                               LA        12        2         5.00
Small Pulse Laser                            LA        2         1         1.00
@SRM-6 (30)                                  RT        -         2         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
3j         4       4       3       0      4     0   Structure:  7
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0


and Hitomi's Battlemaster

Code: [Select]
Battlemaster BLR-1G Hitomi

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 9,263,443 C-Bills
Battle Value: 1,692

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  SRM-6 w/ Artemis IV FCS
    4 Martell Medium Lasers
    2  Medium Pulse Lasers
    2  Small Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 RT, 1 LA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 241                 13.50
    Armor Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           38       
                                 Center Torso (rear)                  14       
                                           L/R Torso     18           27       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           24       
                                             L/R Leg     18           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2.00
(R) Medium Pulse Laser                       RT        4         1         2.00
2 Medium Lasers                              LT        6         2         2.00
SRM-6                                        LT        4         2         3.00
    Artemis IV FCS                           LT        -         1         1.00
(R) Medium Pulse Laser                       LT        4         1         2.00
ER PPC                                       RA        15        3         7.00
2 Small Pulse Lasers                         LA        4         2         2.00
@SRM-6 (Artemis) (30)                        LT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          5       4       1       0      4     0   Structure:  7
Special Abilities: SRCH, ES, SEAL, SOA

Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 01 May 2019, 07:34:31
Three more takes on the Mechs listed above:

Jirou's Shogun (switched to 14 DHS added two more tons of LRM ammo and maxed armor)

Code: [Select]
Shogun SHG-2F Jirou

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3029
Cost: 8,077,100 C-Bills
Battle Value: 2,049

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER PPC
    2  LRM-15s
    2  SRM-6s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 263                 16.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           39       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         2         3.00
ER PPC                                       RT        15        3         7.00
SRM-6                                        LT        4         2         3.00
LRM-15                                       RA        5         3         7.00
LRM-15                                       LA        5         3         7.00
@SRM-6 (15)                                  RT        -         1         1.00
@LRM-15 (16)                                 RT        -         2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 20
3j         4       4       3       0      4     0   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, LRM 1/2/2, IF 2


Donald's Victor (Swapped Gauss for LB10X, SRM4 for 2 SSRM2s, MPLs for 3 Medium Laser. added more armor and Single Heat sinks [A very Kuritan thing to do])

Code: [Select]
Victor VTR-9K Donald

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3049
Cost: 8,542,920 C-Bills
Battle Value: 1,583

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    3  Medium Lasers
    2  Streak SRM-2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 7 LT, 7 RT
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   4.00
Heat Sinks:         Single Heat Sink             17                        7.00
    Heat Sink Locations: 1 HD, 2 LA, 1 LL, 1 RL
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  14       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           21       
                                             L/R Leg     17           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
2 Streak SRM-2s                              LT        4         2         3.00
LB 10-X AC                                   RA        2         6        11.00
2 Medium Lasers                              LA        6         2         2.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         3       3       1       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Catherine's Grasshopper (15 DHS, Upgrade all laser plus added two SPLs. added AMS and Beagle probe (ECM variant would swap AMS for SRM2))

Code: [Select]
Grasshopper GHR-5H Catherine

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 6,905,173 C-Bills
Battle Value: 1,515

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    4  Medium Pulse Lasers
    2  Small Pulse Lasers
    1  Anti-Missile System
    1  Beagle Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  13       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
ER Large Laser                               CT        12        2         5.00
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
Beagle Active Probe                          LT        0         2         1.50
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@Anti-Missile System (24)                    RT        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 15
4j         4       4       1       0      3     0   Structure:  6
Special Abilities: AMS, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


ECM Variant

Code: [Select]
Grasshopper GHR-5H Catherine 2

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 6,760,673 C-Bills
Battle Value: 1,576

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    4  Medium Pulse Lasers
    1  Streak SRM-2
    2  Small Pulse Lasers
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  13       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 HD        2         1         1.50
ER Large Laser                               CT        12        2         5.00
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
Guardian ECM Suite                           LT        0         2         1.50
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         4       4       1       0      3     0   Structure:  6
Special Abilities: ECM, SRCH, ES, SEAL, SOA


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 01 May 2019, 15:00:20
Some interesting variants there Sharpnel, I do have one other Victor concept with an AC/20. Tell me what you think guys and keep those proposals coming!

VTR-9D2 VICTOR
Quote
Technology Base: InnerSphere Level 2
Tonnage: 80 tons

Equipment                           Mass
Internal Structure:          EndoSteel            4
Engine:            320 XL            11.5
   Walking MP:         4
   Running MP:         6
   Jumping MP:         4
Heat Sinks:            13 (26)               3
Gyro:                              4
Cockpit:                           3
Armor Factor:            240               15

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           25            37 / 12
   R/L Torso         17            25 / 8
   R/L Arm         13            25
   R/L Leg         17            33

Weapons and Ammo:      Location      Criticals   Mass
Autocannon/20         Right Arm      10      14
Ammo (AC) 15         Right Torso      3      3
CASE               Right Torso      1      .5
2 Streak SRM-2s         Left Torso      2      3
Ammo (Streak SRM) 50      Right Torso      1      1
2 Large Pulse Lasers         Left Arm      4      14
2 Jump Jets            Center Torso      2      2
Jump Jet            Right Leg      1      1
Jump Jet            Left Leg      1      1
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 01 May 2019, 16:23:13
You went the XL route, which explains the greater short range potential.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 01 May 2019, 17:20:49
I am not sure if Aika Gunma, Elite (2/3), Warhammer [O5P Ghost]
has turned in a mod for their ride, if they have might be interested in modifing it into Popcorn Popper 3

Based on the WRH 6RK model..

Code: [Select]
Type: WRH 6rk+ Technology Base: Inner Sphere / 3055
Ruleset: Standard (5th edition)
Tonnage: 70
Cost: 16,097,867 C-bills
Battle Value: 1,433
Equipment Mass
Internal Structure: Endo Steel 3.5
Engine: 350 15.0
Type: Fusion XL
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 [34] 7.0
Gyro: Standard 4.0
Cockpit: 3.0
Armor Factor: 216 13.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15/15 22/22
L/R Torso (rear) 8/8
L/R Arms 11/11 22/22
L/R Legs 15/15 30/30
Weapons and Ammo Location Crits Tons
ER PPC LA 3 7.0
ER PPC RA 3 7.0
Pulse Laser (Medium) LT 1 2.0
Pulse Laser (Medium) RT 1 2.0
Pulse Laser (Small) RT 1 1.0
Pulse Laser (Small) LT 1 1.0
Streak SRM 2 LT 1 1.5
Streak SRM 2 RT 1 1.5
Ammo (SSRM 2) 50 CT 1 1.0

 
BattleForce 2
MP Damage PB/M/L Overheat Class
5 5/4/2 4 H
Armor/Structure Point Value Specials
5/3 15 -
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 01 May 2019, 21:37:38
Ok, here's my initial whack at a Blazer Wolverine's stats.  Fluff will have to wait until I have a few moments not so far past bedtime (like tomorrow after work).  The mod here basically takes a 6M, adds Endo and Ferro, and drops two heat sinks (doubling the remaining 12) to pay for the Blazer Cannon.  I think it works pretty well, and I'll come up with some covert operations shenanigans to obtain the Blazer Cannon (or at least the specs).  And thanks for the thumbs up on the Victor.  I think it will look a lot like a normal one, encouraging a Jag to close, only to find out it has triple the number of SRM tubes...

Code: [Select]
WVR-6BC Watanabe

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5,420,557 C-Bills
Battle Value: 1,580

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Binary Laser Cannon
    1  SRM-6
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 4 LT, 1 RT, 5 LA, 2 LL, 2 RL
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 185                 10.50
    Armor Locations: 1 CT, 2 LT, 6 RT, 2 LA, 3 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
SRM-6                                        LT        4         2         3.00
Binary Laser Cannon                          RA        16        4         9.00
Medium Laser                                 LA        3         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5j         3       3       0       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 May 2019, 04:45:25
Very nice gang, I'll try to clean everything up into one file tonight.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 May 2019, 15:11:38
Proposed fluff for the Blazer Cannon!

By the mid-30th century, Defiance Industries had manufactured enough ZEU-6Y Zeus 'mechs for more than one to be deployed against the Combine.  It wasn't until a lucky Steiner pilot landed a head shot on a Sho-Sa's Dragon with the notorious Blazer Cannon that it became an intelligence collection priority, however.  Fortunately for the Order, their plant in the DCMS unit that suffered the casualty was faster than their ISF counterpart, and a head hunter mission was quickly put together. Though battered by the collection mission, the ZEU-6Y was spirited off world scant months later.  Unfortunately, testing by Order scientists wasn't favorable, and rivalry with the ISF saw it buried in a warehouse for the better part of a century.  That changed when the clans came.  A records search by Order scientists desperate to find SOMETHING to use against the advanced technology of the invaders pointed to a dusty warehouse just in time for the MechaSenshi's request.  Carefully removing the heavy Blazer Cannon and its Improved Cooling Jacket, they were able to transform the shoulder mount into one suitable for a 'mech's hand.  MechaSenshi Watanabe took one look at the ugly, double-barreled monstrosity and decided it was the perfect weapon.

So... any chance of getting that cooling jacket too?  ::)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 May 2019, 17:57:04
And before I forget, my vote for a single clan weapon across the force is a clan Large Pulse Laser.  It's hard to do better, though I'll acknowledge an argument can be made for an ER PPC...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 May 2019, 18:44:08
I like the fluff Daryk, what's a cooling jacket??

Any other design thoughts gang??
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 May 2019, 19:14:44
It's a (positive) quirk from Strat Ops (page 194, slightly out of alphabetical order):
Quote
Improved Cooling Jacket (1 Point)
One weapon’s design incorporates a highly effective cooling jacket. When fired, this weapon generates 1 point less heat (never less than 1 point).

Basically, the Blazer would only generate 15 heat instead of 16...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 May 2019, 22:06:25
I'd say no as the Blazer is already a reach my friend. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 03 May 2019, 02:38:01
No worries... I would have felt foolish if I didn't at least ask since the jacket is present on the Zeus.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 03 May 2019, 05:02:21
I appreciate all your input Daryk!

Well, with a day left before the start of this does anyone have any last second tactical advice on how they feel their character should act? Or any thoughts at all on the battle??
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 03 May 2019, 16:02:04
No worries... I would have felt foolish if I didn't at least ask since the jacket is present on the Zeus.
I would try to help, but.. even I got nothing to try my counterpoint on.. ;D ::) 8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 May 2019, 20:32:12
Quick Summary

Well the Trial unfolded like I thought it would with the Sohei performing probably better than expecting. Shiori Noriko [Ice Hellion] bought down the Thunder Stallion with her first shot, a well-placed ER PPC blast directly to the cockpit. Likewise, the Behemoth and Warhammer IIC were also taken out with head damage in subsequent turns creating excellent salvage. Unfortunately, Catherine Kennedy [Dragon Cat] in her Grasshopper was forced to eject after taking on the Galaxy Commander in his modified Behemoth. As the battle turned against the Jaguars they lashed out with Mechwarrior Frenz breaking Zell and pouncing on Katsumi Watanabe in his Wolverine who was already engaged with another opponent. The Wolverine was soon taken out by combined fire in the resulting grand melee. Frenz’s Hunchback IIC was also consumed in the resulting reckoning unleashed by the Sohei. Regrettably, Jak “Two Guns” Warren [Doc Argen] was KIA after suffering combined fire from the Hellhound and Shadow Hawk IIC which produced multiple head hits. The Jaguars fell back toward their base which held the supplies being fought over by the combatants and the Sohei were unwilling to follow these treacherous killers. They did however fell Star Commander Dak’s Marauder even though he managed to escape.

In the end five Smoke Jaguar Mechs (Behemoth*, Supernova, Great Wyrm, Hellhound, Shadow Hawk IIC) escaped. Four Clan Mechwarriors (Sibum, Annazah, Hogah, Frenz) were KIA while Star Commander Dak was WIA but escaped. Sadly Jak “Two Guns” Warren [Doc Argen] was KIA but the rest of the Sohei remained in pretty good shape. Three (Catherine Kennedy, Aika Gunma, Katsumi Watanbe) were WIA but can probably continue to fight in the battle. Of the three Sohei Mechs disabled during the Trial only the Wolverine was destroyed all the Blazer could be salvaged it never registered a hit. The Grasshopper could be repaired but needs a lot of work which ironically means the Popcorn Popper (WHM-PP3 Warhammer) is probably in the best shape even though its pilot is no more. Don’t forget as well that three Clan Mechs (Behemoth, Thunder Stallion, Warhammer IIC) are very salvageable and are probably in even better shape than the Sohei’s damaged Mechs.

This sets up the greater battle of Rockland which will unfold as time goes on. Love to hear what you think guys. What is our next move?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 May 2019, 22:31:42
Well the fact we only lost Jak “Two Guns” Warren [Doc Argen](Doc Agren) means we did much better then I expected.

Catherine Kennedy (put her in which ever ride Gunma doesn't take)
Aika Gunma (either put in the repaired Popcorn Popper (WHM-PP3 Warhammer) or the Warhammer IIC)
Katsumi Watanbe [do u have a perfered new ride?]


corrected the fun misspelling
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 05 May 2019, 03:38:48
I hope Watanabe got in at least one punch once zell was broken...

At least the Blazer did one thing it's very good at: DRAW FIRE.  Watanabe will be working to improve her gunnery as quickly as she can.

DOC, looks like auto-correct garbled your question, but as far as a new ride, Watanabe will be looking for something with hands (so she can punch) and mobility (so she can punch... ;)).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 08 May 2019, 11:33:36
Shiori Noriko [Ice Hellion] bought down the Thunder Stallion with her first shot, a well-placed ER PPC blast directly to the cockpit.

A sniper  :D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 08 May 2019, 15:27:24
Sorry Doc, I always seem to mangle your name. You do have to admit that I am consistent though.

I'd say four BattleMechs could return to service for the battle folks. The WHM-PP3 Warhammer is in the worst shape with the Behemoth, Warhammer IIC and Thunder Stallion all much more easily repaired. Unfortunately Daryk not one has a hand actuator, sorry!

Two questions for you all - do you think the Sohei would have bought any extra BattleMechs with them? The Sohei have personnel who can fight in a Mech - should they mobilize them?

It was a fine shot Ice and probably the most stunning pulled off during the battle shocking the Jaguars into action other than they wished.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 08 May 2019, 17:24:12
Sorry Doc, I always seem to mangle your name. You do have to admit that I am consistent though.
Yes yes you do   :beer:

Quote
I'd say four BattleMechs could return to service for the battle folks. The WHM-PP3 Warhammer is in the worst shape with the Behemoth, Warhammer IIC and Thunder Stallion all much more easily repaired. Unfortunately Daryk not one has a hand actuator, sorry!
Aika Gunma (Upgrade to the Warhammer IIC)
Catherine Kennedy (Upgrade to the Behemoth)
Katsumi Watanbe (Now reserve pilot, because well you are a medium mech pilot and all we have open is Assault)

Use Aika Gunma Warhammer to fix the Popcorn Popper3 as a reserve mech

Quote
Two questions for you all - do you think the Sohei would have bought any extra BattleMechs with them? The Sohei have personnel who can fight in a Mech - should they mobilize them?
I doubt we would have brought any extra mech along.. parts yes
Right now any and all those cross trained pilots, unless we are looking at needing them, are more valueable where they are currently serving.

Quote
It was a fine shot Ice and probably the most stunning pulled off during the battle shocking the Jaguars into action other than they wished.
Jak “Two Guns” Warren would have bought you a beer.. Jeremiah “Bullfrog” Bullton will be steal the story for his next there I was moment  8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 08 May 2019, 19:47:23
Watanabe will be hitting the simulators to improve her gunnery, then.  She knows she's not that good a shot, and if that is how we intend to fight the clans, she'll have to work on it.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 08 May 2019, 23:38:57
Watanabe, your skill in Mech Melee might not "clan honorable" but we have been brought together to beat them.  Clan Smoked Jaguars showed they don't care about "clan honorable" look how our "Honor Duel" went down.   While being a better gunner is never a bad thing don't forget what you are already good at.

Tanya “Xena” Skrypnikova
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 May 2019, 04:52:09
Exactly, rules be damned now. Its a Grand Melee from here on out. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 May 2019, 13:58:49
Exactly, rules be damned now. Its a Grand Melee from here on out.
and as I said in a PM Takiro all options are now on the table 8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 09 May 2019, 14:43:12
Two questions for you all - do you think the Sohei would have bought any extra BattleMechs with them? The Sohei have personnel who can fight in a Mech - should they mobilize them?

No I don't unless they used more Dropships than I initially thought.
And training personnel is good but not risking to lose precious future warriors. I would wait for an isolated target or something like this to "blood" the "reserves".
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 May 2019, 15:08:53
and as I said in a PM Takiro all options are now on the table 8)

For the Jaguars as well  >:D I am thinking a Jaguar Naval Force (small warship supported by assault droppers) may blockade the planet while a Headhunter mission is launched but I will have to talk to the Clan players about that.

I think we are all in agreeance than - no surplus Mechs for the Sohei and no support personnel are being mobilized just yet.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 12 May 2019, 04:20:55
Just wanna let everyone know that I've decided after going over things on OBT that you guys will determine the course of this battle going forward. Meaning I want to go over what the Sohei want to do next here with Doc Agren, Daryk, Sharpnel, and Ice Hellion before determining the course of the battle. So if you guys have questions about the situation or planet please let me know but beware Bradshaw could be lurking. Him and Gus are going to determine the next course of action for the Jags here on Rockland. So don't give away any secrets!

I do have a plan but it gets kind of boring when I layout every scenario like this. I really wanna see what you guys think is the best course of action on Rockland going forward. Let this take on a life of its own. Should be fun!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 12 May 2019, 14:28:57
Back to the beginning.  8)

What do we know about the opposing forces (strength...)? What are the objectives likely to be attacked/defended?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 12 May 2019, 19:18:38
Glad I got back from overseas today!  :thumbsup:

For Doc:

Skrypnikova, I appreciate your encouragement, and will never forget my grandmother's teachings, but I have to come to grips with the invaders to use them.  Only bettering my gunnery will get me where I need to be to wreak the vengeance they have earned!

-Katsume Watanabe

So... just to be clear, where exactly are we with regard to the planet?  Did the jags actually surrender it to us?  Or are we now fighting to the hilt?

As far as 'mechs... if the Grasshopper pilot trades up, it seems to be a natural for Watanabe (hands and jump jets!).  Dropping the LRM-5 would also make enough room for the Blazer Cannon (which I believe was salvageable...  ^-^).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 13 May 2019, 15:32:35
So... just to be clear, where exactly are we with regard to the planet?  Did the jags actually surrender it to us? 

They surrendered all their planets to us.  xp
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 13 May 2019, 16:30:54
For the Jaguars as well  >:D I am thinking a Jaguar Naval Force (small warship supported by assault droppers) may blockade the planet while a Headhunter mission is launched but I will have to talk to the Clan players about that.

If they have access to a warship of any kind in system, we are so screwed by our Intel Weenies...  it not even funny
Clan Assault Dropships are going to hurt, but we can exchange firepower.. A Warship, not at and have a good exchange rate.  Plus.. Reminder of Turtle Bay.

But the last I recalled they fell back to their basecamp and we didn't follow them in, so now we need to go dig them out. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 14 May 2019, 11:14:30
SitRep

The Sohei have been directed by the Coordinator to prove themselves in battle against the Clans on their terms. Rockland was selected as their target as it serves as the Jaguars central supply world in the InnerSphere with Clan ships arriving and departing for the Homeworlds constantly. It holds this position for two main reasons - its long relative distance from InnerSphere raiders and low amount of rebel activity.

Clan technology is their target and there is plenty here for the taking. Not only are supplies a sought after commodity but so is their Technical Teams. Remember this is still the early days of the Clan Wars and maintaining cutting edge Clan tech is not a given for the InnerSphere.

The Sohei successfully travelled to system and bargained for a Trial of Possession which was just fought. Using an 'abandoned' DCMS bases as their defense position which held the contested Clan supplies the Jaguars chose a relatively flat grassland as their battlefield.

This map located north served as the Jaguar start point, link below;

https://bg.battletech.com/forums/index.php?topic=64821.msg1491496#msg1491496

With the next two southerly maps as the Sohei approach, links below;

https://bg.battletech.com/forums/index.php?topic=64821.msg1491490#msg1491490
https://bg.battletech.com/forums/index.php?topic=64821.msg1491495#msg1491495


General Planetary Info and Development can be found at the link below in this thread.

https://bg.battletech.com/forums/index.php?topic=56029.msg1388223#msg1388223

Questions?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 14 May 2019, 15:48:24
Finding their main repair and refit base seems a good thing to do (with eyes on our flanks).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 14 May 2019, 15:51:37
Finding their main repair and refit base seems a good thing to do (with eyes on our flanks).
And then bomb to hell and gone with the Jagoffs still in it.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 14 May 2019, 17:52:39
And then bomb to hell and gone with the Jagoffs still in it.
follow it up with Arty
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 14 May 2019, 19:44:15
Did we not just win the trial of possession?  Shouldn't they be leaving now?  ???
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 14 May 2019, 23:36:07
Did we not just win the trial of possession?  Shouldn't they be leaving now?  ???
Well u see, like most pirates, when you beat them at their own rules, they took the ball and went home, and went nope we didn't beat them
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 15 May 2019, 02:59:37
Right, then!  We'll just have to dig them out like the pirates they are...  >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 07 December 2019, 15:31:39
knock knock...

So has the Sohei kicked anymore Smoked jaguar Butt?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 07 December 2019, 16:10:44
The next part of the Battle of Rockland is on deck after last year's formal Trial went south. The gloves come off on both sides. Should be interesting to witness the type and size of each sides escalation. Could go barbaric pretty quick. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 07 December 2019, 20:17:35
Glad to hear it's still progressing!  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 08 December 2019, 05:57:22
Glad to hear it's still progressing!  :thumbsup:
:thumbsup: :thumbsup:
Arty is our friend

But if a Warship shows up in system we need to E&E ASAP
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 08 December 2019, 07:22:16
Warships will definitely be a problem... The Sohei need more fleet capability, the Admiralty's objections be damned!  8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 08 December 2019, 07:49:03
Warships will definitely be a problem... The Sohei need more fleet capability, the Admiralty's objections be damned!  8)
I'll take any Warship, even an Inazuma plus a Star Lord or a couple of Invader droppersto move this unit around.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 08 December 2019, 21:20:29
Escalation has its limits guys. First is what your imagination can generate, two you need the capabilities to do it. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sir Chaos on 09 December 2019, 12:52:02
Escalation has its limits guys. First is what your imagination can generate, two you need the capabilities to do it. ;)

Don´t be so quick to assume people´s imagination has limits... especially not where (fictional) death, destruction and mayhem are concerned.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 December 2019, 22:07:22
I hear ya but the Clans might be at a disadvantage here because they lack the practice of taking things up a level. Headhunter attacks and all out attacks combining fire featuring their weaponry is usually as far as they need to go against most enemies. Not sure if they would ask for help (see Lincoln Osis responding to the SLDF assault) to escalate things with orbital fire or reinforcements. I feel the Sohei is better equipped for this eventuality with artillery and a few surprises that this PGC just isn't ready for.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 December 2019, 15:49:36
If they have access to a warship, and it considers the PGC worthy of support, Orbital Support, plus well they have us one otherway.  We are trapped planetside.  Because our dropships won't survive Naval Fire.

On the other hand, we can take off the gloves and fight this battle groundside the way we want.  Arty the base, aim for storage and maintance locations.  Speaking of which they are on an ex-DC base.  Do we have maps of it, etc..
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 December 2019, 09:49:12
In our next phase of this battle we look skyward to the aerospace contingents. Love to hear what you folks think about this situation as it develops.

Clan fighters intent on securing aerospace supremacy attack en masse as the initial Trial goes from orderly zell like affair to a Jaguar kill the bandits affair. With InnerSphere forces now lacking any honorable status, by order of their commander, what so ever what do you think happens.

I should inform you all that Clan aerospace forces are not laden with bombs and are in full out pursuit of the Draconis bandits. Outnumbering the female Draconis pilots five to three the Jaguars look to seize the early initiative.

Attacker: Clan Smoke Jaguar

Psi Galaxy Command Trinary
   Charlie Command Star (Clan Veteran)
Star Captain August Furste, Elite, Kirghiz
Pilot Yinza, Veteran, Hydaspes
Point Commander Inazre, Veteran, Hydaspes
Pilot Cerndal, Regular, Hydaspes
Point Commander Vadro, Veteran, Xerxes
Pilot Nakhesi, Regular, Xerxes
Point Commander Zaesh, Veteran, Xerxes
Pilot Ghaset, Regular, Xerxes
Point Commander Rydric, Veteran, Tyre
Pilot Sindrol, Regular, Tyre
   Heavier fighters like the Xerxes make up this Aerospace Command Star for the Smoke Jaguars. While slower than their brethren the pilots of this star are more skilled at establishing air superiority over their opponents. Commanded by Star Captain August Furste, the aide to Galaxy Commander Frederick Ott, this trueborn Aerospace Pilot is a disgraced veteran of the invasion. Shot down over Tukayyid and forced to eject he has worked hard to earn his way back to front line service.

10th Provisional Garrison Cluster
   Rogue Fighter Star (Clan Regular)
Star Commander Lobe, Veteran, Tomahawk C
Pilot Dreven, Regular, Tomahawk C
Point Commander Natas, Veteran, Issus
Pilot Zimo, Regular, Issus
Point Commander Arora, Veteran, Chaeronea (ER PPC)
Pilot Vozen, Green, Chaeronea (ER PPC)
Point Commander Killian, Regular, Chaeronea (4 ER Mediums plus two tons of armor)
Pilot Belinda, Green, Chaeronea (4 ER Mediums plus two tons of armor)
Point Commander Damien, Regular, Swift C
Pilot Ayda, Green, Swift C
   Lighter weight interceptors which can rapidly respond to new threats like raiders make up this Rogue Fighter Star for the 10th PGC. While only rated at Clan Regular skill level they excel at these trans atmospheric intercepts. Older than their counterparts and most always stuck in second line units these pilots know their role in the Jaguar touman.

Defender: Tennyo

      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
Ju Juan, Veteran, TR-13A Transgressor [Bradshaw]
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
      Flight 2
   1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}
Donna Black, Elite, TR-16 Transgressor [Takiro]
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
   3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 09:54:39
Unless the Tennyo can draw the jags into some AAA, I can't see them winning this.  They just don't have the throw weight to deal with 20 clan fighters.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 December 2019, 10:27:34
Unless the Tennyo can draw the jags into some AAA, I can't see them winning this.  They just don't have the throw weight to deal with 20 clan fighters.

Luring them either closer to ground where AAA and conventional fighters can be brought to bear or into orbit where the Achilles become a factor were my two ideas.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 10:55:07
I think the former will have a better chance of working than the latter.  An Achilles is good, but still can't match the range of those clan weapons.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 27 December 2019, 11:51:43
Yep, this is going to get ugly for the Sohei
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 27 December 2019, 13:40:49
Where did the Psi Galaxy Command Trinary pop up from?
Do they have a warship in system?

And just like all clanpirates when we beat them by their own rules, now they want to make this personal. 

Because this going to very ugly and messy for our side, a couple things going for us. 
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
have trained to fly, as 1 unit, with "Pikushi" sweeping for "Būmubūmu" attack/strike missions

I fully expect to loose Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren] given her goal is to kill any and all Clan Smoke Jaguar she can get her sights, she will take extreme risks to make it happen.

did we not have time to unload Arty on Airfield to keep them grounded?


Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 December 2019, 18:51:41
I think the former will have a better chance of working than the latter.  An Achilles is good, but still can't match the range of those clan weapons.

I was thinking an orbital battle might be desirable to both sides as the Clanners are interested in the glory of taking out these bandits fighters and assault ships which would give them nearly complete aerospace supremacy. And there are two Achilles in orbit not just one.

Yep, this is going to get ugly for the Sohei

Absolutely, and they better get uglier for the Jaguars or it could be the end. Their first mission could well be their last.

Where did the Psi Galaxy Command Trinary pop up from?

They were with Galaxy Commander Frederick Ott who fought in the initial Trial. His presence was confirmed by O5P but unfortunately estimates for aerospace forces weren't. Intelligence expected a Star of ten fighters and they blew it.

Do they have a warship in system?


No warship in system and scans tell us that they only have transport assets for the Command Trinary (Lion and a Carrier) not the PGC. No other dropships (assault ships), jumpships, or warships have been detected since we emerged from that pirate point. Oh and I should tell you also no outgoing HPG traffic detected yet.

And just like all clanpirates when we beat them by their own rules, now they want to make this personal.

LOL, you've just described the Jaguar SOP in a nutshell. Seriously though circumstances here were quite opposite what you would expect. It was the Sohei who came expecting an honorable duel and the Jags certain these surats deserved no honor. Expectations are a bitch.

Because this going to very ugly and messy for our side, a couple things going for us. 
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
have trained to fly, as 1 unit, with "Pikushi" sweeping for "Būmubūmu" attack/strike missions

I fully expect to loose Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren] given her goal is to kill any and all Clan Smoke Jaguar she can get her sights, she will take extreme risks to make it happen.


Interesting notes on the pilots Doc, thanks. In general I expect the Tennyo to be better skill wise then their Clan counterparts which could repeat events of the initial Trial. I think the Jaguars were stunned by the skill exhibited by the Sohei which may happen again here. Also don't forget that initiative bonus which Aerotech grants InnerSphere pilots over the Clanners. I think they will be able to control the tempo of the battle far better than the aerospace pilot reflexes would expect. ;)

did we not have time to unload Arty on Airfield to keep them grounded?

During the battle I will say the Tennyo and Charlie Command Star were airborne maintaining an air cap over their respective positions. Once the signal was given the Rogue Aerospace Star of the 10th was launched and this action began. Obviously they are not carrying bombs and are at full thrust to chase down the Tennyo.

We can go up or down. Yes we have some AAA awaiting if we go for the deck as well as conventional fighters but I'm in favor of going orbital with those two Achilles attempting to level the playing field which is probably ok with the Clanners. 
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 18:56:33
Two Achilles might be enough, but I'd hate to lose even one...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 19:06:02
And before I forget to ask, are they the 3025 versions or the upgrades?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 December 2019, 19:14:14
And before I forget to ask, are they the 3025 versions or the upgrades?

Likely 3025, however there could be a few system enhancements to those ships much like the Sohei equipment at this time. It is entirely reasonable to presume that they may have a run in with a warship and thus precautions are justified.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 19:23:32
Hmmm... DHS are probably too much to ask, but I think a Gauss Rifle or two per ship would be reasonable.  And Artemis, too.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 27 December 2019, 19:45:05
Agreed
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 27 December 2019, 19:49:16
Dang... I should have asked for point defenses too...  ::)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 28 December 2019, 08:17:57
Where did the Psi Galaxy Command Trinary pop up from?
Do they have a warship in system?

And just like all clanpirates when we beat them by their own rules, now they want to make this personal. 

Because this going to very ugly and messy for our side, a couple things going for us. 
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
have trained to fly, as 1 unit, with "Pikushi" sweeping for "Būmubūmu" attack/strike missions

I fully expect to loose Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren] given her goal is to kill any and all Clan Smoke Jaguar she can get her sights, she will take extreme risks to make it happen.

did we not have time to unload Arty on Airfield to keep them grounded?
The Uehara sisters have been flying since they put on their 1st flight suits.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 28 December 2019, 10:52:57
Interesting notes on the pilots Doc, thanks. In general I expect the Tennyo to be better skill wise then their Clan counterparts which could repeat events of the initial Trial. I think the Jaguars were stunned by the skill exhibited by the Sohei which may happen again here. Also don't forget that initiative bonus which Aerotech grants InnerSphere pilots over the Clanners. I think they will be able to control the tempo of the battle far better than the aerospace pilot reflexes would expect. ;)

During the battle I will say the Tennyo and Charlie Command Star were airborne maintaining an air cap over their respective positions. Once the signal was given the Rogue Aerospace Star of the 10th was launched and this action began. Obviously they are not carrying bombs and are at full thrust to chase down the Tennyo.

We can go up or down. Yes we have some AAA awaiting if we go for the deck as well as conventional fighters but I'm in favor of going orbital with those two Achilles attempting to level the playing field which is probably ok with the Clanners.
Okay so we pickup the encounter ASAP, with no time.  Good the know

Are their dropships parked?  If so

We should have maps of the Military base, we need to preplan arty strikes on runways.

We need to prep recover teams

We need to send a copy video of the smoked jags fighting back home and to as many planets as possible, 1 to show they can be beat, 2 to show they have no honor.  I recommand ground transport

Also what intel do we have on the Comstar unit here.


The Uehara sisters have been flying since they put on their 1st flight suits.
So teamwork, they most likely can think as 1
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 December 2019, 18:09:22
Dang... I should have asked for point defenses too...  ::)

If anyone would like to propose some simple upgrades to the two Achilles, I will entertain modifications.

The Uehara sisters have been flying since they put on their 1st flight suits.

Teamwork goes to the Tennyo easily as another advantage. The Jaguars don't even know the concept.

Are their dropships parked?  If so

We should have maps of the Military base, we need to preplan arty strikes on runways.

Yes, their dropships (Lion and Carrier) are parked. The Carrier is likely lifting off to provide support for the battle. Artillery strikes on runway sound like a good idea but you are currently out of range.

We need to prep recover teams

We need to send a copy video of the smoked jags fighting back home and to as many planets as possible, 1 to show they can be beat, 2 to show they have no honor.  I recommand ground transport

Recovery teams are ready to go, not an issue.

Video copies are already being made of this battle (see the first Trial). On planet we are coordinating with resistance cells and the O5P underground for intel. Special forces are also being moved into place (I am awaiting target recommendations)

Also what intel do we have on the Comstar unit here.

No ComGuard unit is present after Operation Scorpion.


A few more issue for you;

With the rest of the Jag forces mobilizing and presumably headed this way for a grand melee... What forces do we want to meet them with and where? What are we leaving to secure the LZ?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 28 December 2019, 18:45:54
All righty then!

First, pull all the AC/5s (four of them for 32 tons, plus 4 HS and 16 tons of ammo).
Second, install 2 Gauss Rifles, and upgrade the 2 AC/10s to Gauss Rifles as well (at a cost of 1 ton each, due to heat sinks).
Third, use the remaining 12 tons to install four pairs of Small Lasers (as point defenses) fore, aft, and in each forward wing with the required 8 HS.
This should leave the Achilles with 4 total Gauss Rifles with 4 tons of ammo each, and 2 Small Lasers in each forward arc, plus aft with complete heat neutrality.

Last, pull 7 tons of cargo to add Artemis IV to all seven LRM launchers.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 30 December 2019, 13:37:06
Where is our LZ to the base they are using
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 December 2019, 22:57:07
First, pull all the AC/5s (four of them for 32 tons, plus 4 HS and 16 tons of ammo).
Second, install 2 Gauss Rifles, and upgrade the 2 AC/10s to Gauss Rifles as well (at a cost of 1 ton each, due to heat sinks).
Third, use the remaining 12 tons to install four pairs of Small Lasers (as point defenses) fore, aft, and in each forward wing with the required 8 HS.
This should leave the Achilles with 4 total Gauss Rifles with 4 tons of ammo each, and 2 Small Lasers in each forward arc, plus aft with complete heat neutrality.

Last, pull 7 tons of cargo to add Artemis IV to all seven LRM launchers.

That sounds doable but let me put it through the designer in a day or two to confirm. ;)

Where is our LZ to the base they are using

The base used for the initial Trial is pretty close. Lets say within Long Tom range. Both sides are currently falling back from that location as the Jaguars muster for the ground attack.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 31 December 2019, 04:34:09
Cool, thanks!
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 02 January 2020, 17:07:21
Okay, swing some of the AA to protect the Long Tom, and begin launching "Harassment" fire at the pirates.

While we recover anything useable from field of battle, and start emergency repairs and reammo of our own.  If this is going down right after, then some of those clan mechs should already have damage and who knows what a Long Tom shell in the right place at their R&R (Rearmor and Reammo) site might cause. 

There will be more to come via private channels  8) later today or tomorrow am
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 02 January 2020, 18:32:33
Great Doc, look forward to it. Thanks so much for your input.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 02 January 2020, 18:41:40
I expect our stealthy special forces types will be able to pin down coordinates for the various Long Tom shots...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 January 2020, 11:12:12
This was the last roster I found, do we hace a complete TOE I missed.

Ok gang, there are three characters currently in the works for the Sohei by Calderon (Oniwaka), Ice Hellion (Mechasenshi), and Bradshaw (Tennyo). Maybe I will try one this weekend as well. Here is the latest roster, enjoy!

SOHEI
(as of 3053)

Unit Status: Elite
Unit Insignia: the five ivory rings surrounded in three different shades of red set against a gray House Kurita crest itself circled in red
Uniforms: Standard traveling grab resembles that of other O5P members with certain exceptions. The hood and collar of their robes are lightly armored just in case they have to fight in unforeseen circumstances. Their trademark visors which appear to be one-way mirrors are rumored to be similar to DEST commandos. Also concealed beneath their robes are Ivory Blades which are rarely ever seen. The style of knotting the belt and collar tie indicate the rank of the Sohei. On the battlefield, they wear simple and relatively common combat apparel.
Unit Type: Heavy
Equipment Rating: A (Excellent)
Specialty: Dueling Masters

Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
{open billet – VTR-9B Victor}
{open billet – CGR-3K Charger}
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc_Agren]
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
{open billet – Grasshopper}
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren] Dead
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc_Agren]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company   
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{IN THE WORKS - Griffin} [Sharpnel]
   Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
Kiyamora Takashi, Veteran, Dervish [Ice Hellion]
{IN THE WORKS – Grand Dragon} [Ice Hellion]
{open billet – Wolf Trap}
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
{IN THE WORKS} [Bradshaw]
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
      Flight 2
   1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}
Donna Black, Elite, TR-16 Transgressor [Takiro]
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
   3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]

Hand of Kannon
   Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]
      VTOL Company
   VTOL Lance 1
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
   VTOL Lance 2 (Kaze no Senshi)
Hehiro Sumitomo, Veteran, Warrior H-7A [Sharpnel]
Inara Fillion, Veteran, Warrior H-7A [Sharpnel]
Boris Kamarov, Elite, Warrior H-7C [Sharpnel]
Tae-jin Kwan, Veteran, Warrior H-7 [Sharpnel]
   Conventional Fighter Lance
John “Diver” Tamura, Veteran, Inseki II Heavy Strike Fighter [Ice Hellion]
Byron Conrad, Regular, Inseki II Heavy Strike Fighter [Ice Hellion]
Igor Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Sophia Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
      Hover Company
   Hover Lance 1
Arisu Maki, Elite, Pegasus [Daryk]{Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
Adriana Hibiki, Elite, Pegasus Scout Hovertank [Ice Hellion]
   Hover Lance 2
{open billet – Lance Commander – Drillson}
{open billet – Drillson}
{open billet – Plainsmen}
{open billet – Plainsmen}
   Hover Lance 3
{open billet – Lance Commander – Saracen}
{open billet – Saracen}
{open billet – Saladin}
{open billet – Saladin}
      Artillery Company (Heavy Vehicles)
   1st Battery (Long Toms and Ballista)
{open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – LT-MOB-25 Mobile Long Tom Artillery}
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
{open billet – Ballista Self-Propelled Artillery Tank}
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet – Thumper Artillery Vehicle}
{open billet – Thumper Artillery Vehicle}
   3rd Battery (Chaparral)
{IN THE WORKS – Lance Commander – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
      Special Recovery Force (Sparrow Bee / Suzumebachi) [Doc_Agren]
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
{IN THE WORKS - David Sakamoto} (Platoon Commander) [Calderon]*
Tanya ‘Xena’ Skrypnikova (Platoon Commander) [Doc_Agren]
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
{IN THE WORKS} (Platoon Commander) [Gus]*

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc_Agren]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc_Agren]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc_Agren]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc_Agren]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc_Agren]
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc_Agren]
Tamiko Yukimura (Captain of the Fukuryu) [Doc_Agren]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc_Agren]
Seiichi Tomioka (Captain of the Ninigi-no-Mikoto) [Doc_Agren]
Kevin Sinclair (Captain of the Juraki Jakku) [Doc_Agren]

Support Personnel

   Medics
Doctor Quincy Tsenovi, Elite Doctor [Doc_Agren]

   Technicians
Nishizo Hogogaya, Elite, Master Tech for the Surejjihanmā Lance [Doc_Agren]

   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Agren]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Agren]

   Recon Commandos or the Burakkureidāsu (Black Raiders)
Kris ‘Hanta’ Stuer, Elite, Infantry Platoon [Doc_Agren]
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 January 2020, 14:50:02
This was the last roster I found, do we hace a complete TOE I missed.

SOHEI
(as of 3053)

Unit Status: Elite
Unit Insignia: the five ivory rings surrounded in three different shades of red set against a gray House Kurita crest itself circled in red
Uniforms: Standard traveling grab resembles that of other O5P members with certain exceptions. The hood and collar of their robes are lightly armored just in case they have to fight in unforeseen circumstances. Their trademark visors which appear to be one-way mirrors are rumored to be similar to DEST commandos. Also concealed beneath their robes are Ivory Blades which are rarely ever seen. The style of knotting the belt and collar tie indicate the rank of the Sohei. On the battlefield, they wear simple and relatively common combat apparel.
Unit Type: Heavy
Equipment Rating: A (Excellent)
Specialty: Dueling Masters

Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]

      Mobile Assault Company
   Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
   Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
Donald Werner, Elite, VTR-9B Victor [Takiro]
Sonya ‘Raijin’Korushima, Veteran, CGR-3K Charger [Doc_Agren]
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc_Agren]
   Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
Catherine Kennedy, Elite, GHR-C Grasshopper [Dragon Cat]
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]

      Battle Company (Tanaka's Tanegashima)
   Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc_Agren]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
   Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
   Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]

      Strike Company
   Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
Irena Petrova-Kawamoto, Elite, GRF-1S Griffin [Sharpnel]
   Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
Kiyamora Takashi, Veteran, Dervish [Ice Hellion]
Ryu Master, Elite, Grand Dragon [Ice Hellion]
Hikaru ‘Blue’ Wolf, Veteran, Wolf Trap [Ice Hellion]
   Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]

Tennyo
      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
Ju Juan, Veteran, TR-13A Transgressor [Bradshaw]
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
      Flight 2
   1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}
Donna Black, Elite, TR-16 Transgressor [Takiro]
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
   3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]

Hand of Kannon
Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]
VTOL Company
   VTOL Lance 1
Satomi Kisarazu, Elite, Cyrano [Takiro] {Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
Leon Fortunato, Elite, Vector Attack VTOL [Dragon Cat]
Roslyn Fortunato, Elite, Vector Attack VTOL [Dragon Cat]
   VTOL Lance 2 (Kaze no Senshi)
Hehiro Sumitomo, Veteran, Warrior H-7A [Sharpnel] {Lance Commander}
Inara Fillion, Veteran, Warrior H-7A [Sharpnel]
Boris Kamarov, Elite, Warrior H-7C [Sharpnel]
Tae-jin Kwan, Veteran, Warrior H-7 [Sharpnel]
   Conventional Fighter Lance
John “Diver” Tamura, Veteran, Inseki II Heavy Strike Fighter [Ice Hellion] {Lance CO}
Byron Conrad, Regular, Inseki II Heavy Strike Fighter [Ice Hellion]
Igor Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Sophia Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
      Hover Company
   Hover Lance 1
Arisu Maki, Elite, Pegasus [Daryk] {Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
Adriana Hibiki, Elite, Pegasus Scout Hovertank [Ice Hellion]
   Hover Lance 2
Alex ‘Evocatus’ Booth, Veteran, Drillson [Ice Hellion] {Lance Commander}
Viktoria ‘Hachiman’ Wightman, Regular, Drillson [Ice Hellion]
Y.T. Hiro, Regular, Plainsmen [Ice Hellion]
Zmeu Fat-Frumos, Elite, Plainsmen [Ice Hellion]
   Hover Lance 3
Samara Ramadi, Veteran, Saracen [Abele] {Lance Commander}
Sharif bin Salah al-Hamza, Veteran, Saracen [Abele]
Cassandra Houng, Veteran, Saladin [Abele]
Sloane Petrie, Veteran, Saladin [Abele]
      Artillery Company (Heavy Vehicles)
   1st Battery (Long Toms and Ballista)
Frederica ‘Annie’ Sasaki, Elite, LT-MOB-25 Mobile Long Tom Artillery {Company CO}
Michie Cisneros, Elite, LT-MOB-25 Mobile Long Tom Artillery [Doc_Argen]
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
Olivia Desjardins, Veteran, Ballista Self-Propelled Artillery Tank [Abele]
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
Kenjiro Barmanski, Veteran, Thumper Artillery Vehicle [Abele]
Alexandra Kane, Veteran, Thumper Artillery Vehicle [Abele]
   3rd Battery (The Chaparrals)
Kiaria Isu, Elite, Chaparral Missile Artillery Tank [Takiro]
Akiko Tomanaga, Veteran, Chaparral Missile Artillery Tank [Takiro]
Honoka Syozi, Veteran, Chaparral Missile Artillery Tank [Takiro]
Heather Sutton, Veteran, Chaparral Missile Artillery Tank [Takiro]
      Special Recovery Force (Sparrow Bee / Suzumebachi) [Doc_Agren]
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)

Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
David Sakamoto (Platoon Commander) [Calderon]*
Tanya ‘Xena’ Skrypnikova (Platoon Commander) [Doc_Agren]
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
James Swanson (Platoon Commander) [Gus]

Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc_Agren]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc_Agren]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc_Agren]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc_Agren]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc_Agren]
Serina Akiyama (Marine with the Shuinsen) [Calderon]*
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc_Agren]
Tamiko Yukimura (Captain of the Fukuryu) [Doc_Agren]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc_Agren]
Seiichi Tomioka (Captain of the Ninigi-no-Mikoto) [Doc_Agren]
Kevin Sinclair (Captain of the Juraki Jakku) [Doc_Agren]

Support Personnel

   Medics
Doctor Quincy Tsenovi, Elite Doctor [Doc_Agren]

   Technicians
Nishizo Hogogaya, Elite, Master Tech for the Surejjihanmā Lance [Doc_Agren]

   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Agren]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Agren]

Recon Commandos or the Burakkureidāsu (Black Raiders)
Kris ‘Hanta’ Stuer, Elite, Infantry Platoon [Doc_Agren]

   Ground Transport
Sonya Kuroshima, Veteran Trucker/ Regular AsTech

   AsTech
Rumiko Morigaki, Veteran

   Clerk
Heather Miura, Regular
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 January 2020, 14:56:02
Jak Warren is still with us?  ???
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 January 2020, 15:14:14
Negative, my friend. This is the latest roster I have and does not account for the ongoing action.

Killed in Action.

And some equipment is also gone as well. ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 January 2020, 15:26:31
Just checking since DOC had called him out as KIA, and your list had him alive...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 January 2020, 19:11:11
Before I forget to ask, was Watanabe able to talk her way back into a 'mech?  None of the four first out of the repair bays had hands, but that just means she has to kick them to death (two kicks/round FTW!).
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 January 2020, 20:19:41
Jak Warren is still with us?  ???
Yes his spirit is still with us...  but if you see him up and moving around..  SHOOT HIM IN THE HEAD BECAUSE HE A U~ōkā (https://the-walking-dead-tvseries.fandom.com/wiki/Walkers)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 January 2020, 20:28:20
Before I forget to ask, was Watanabe able to talk her way back into a 'mech?  None of the four first out of the repair bays had hands, but that just means she has to kick them to death (two kicks/round FTW!).

Aika Gunma (Upgrade to the Warhammer IIC)
Catherine Kennedy (Upgrade to the Behemoth)
Katsumi Watanabe (Now reserve pilot, because well you are a medium mech pilot and all we have open is Assault)  Now if we could get the grasshopper fixed that might be a good fit, and i'm sure you could fit a Blazer Cannon on it.

Use Aika Gunma Warhammer to fix the Popcorn Popper3 as a reserve mech

Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 January 2020, 20:34:31
The Grasshopper is far and away the best fit, but any other 'mech can still kick.  As heavy as they are, that pretty much means she can play "leg 'em and leave 'em" all day long...  >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 January 2020, 15:46:45
 Honestly I'm figuring if we get any of the repaired captured mechs into battle it either a long battle or they are going in battle damaged
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 08 February 2020, 21:30:08
So any updates?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 February 2020, 16:57:18
Not as of yet Doc, thanks for the check up. Been busy and was still setting up the air battle before I see who gets lucky or who gets dead...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 May 2020, 18:44:27
Finally finished my written summary of the aerospace clash in orbit of Rockland and it's bad folks. Special thanks to Bradshaw who plugged these forces into MegaMek to slug it out. We did it a few times and I'll let you read the resulting carnage which is my attempt to combine it all. Big question for you guys is what do you think can be recovered in regards to pilots and craft. Let me know and I hope you enjoy the summary.

The Sacrifice of Angels

The lighter craft of Rogue Fighter Star from the 10th Provisional Garrison Cluster outpaced their heavier comrades from Psi Galaxy Charlie Command Star in typical Smoke Jaguar fashion intent on capturing glory. Some of the Jaguars were so overzealous and reckless in their high-speed approaches that they failed to maintain control of their craft. While everyone managed to recover prior to the start of the actual engagement it was an omen of things to come. Distant volleys by Clan fighters began the combat and were responded to in kind by Gauss slugs from the Draconis Dropships that quickly revealed their upgraded nature.

The first victory of the battle went to Yoko Kijo and the Fukuryu who skillfully coordinated one of the first attacks on Pilot Ayda and her Swift C. These dishonorable tactics only seemed to further incense the Smoke Jaguar pilots who mercilessly combined fire themselves for the rest of the engagement on the Tennyo. Both Sais of the Tennyo’s Second Flight Third Lance became the focus of this ruthless fury with Kim Mi Sun’s fighter rapidly taking many long-range strikes quickly neutralizing it for the rest of the engagement.

Attempts to punish the Fukuryu were not as successful as Point Commander Natas discovered when he was annihilated in his Issus approaching the massive Achilles. This appeared alter the Jaguars early targets to the Tennyo rather than the Dropships which they had run to for support. Dogfights erupted around these mammoths as Clan pilots tried to maintain space while eliminating the Kuritan fighters. The range of their weaponry helped the Jaguars separate the Draconis pilots from their Dropship escorts. 

A deadly dance ensued at the edge of the Achilles range where the Tennyo and Jaguar AeroFighters would duel for supremacy. The Clansman using their superior weapons whittled down the Draconis fighters despite their discipline and teamwork. The resulting clash would see ten Jaguars destroyed (Lobe, Killian, Belinda, Damien, Cerndal, Nakhesi, Zaesh, Ghaset, Rydric, Sindrol) at the cost of the remaining eleven Tennyo (Noriki Sorenson, Nana Yamada, Shizukana Kaze, Ju Juan, Zuzanne Agnika, Mariah Cassetti, Cecilia Utchakov, Donna Black, Haruka Uehara, Asuka Uehara, Yoko Kijo) leaving only the two Kurita Dropships operational.

Following the destruction of the last Draconis aerospace fighter the remaining nine Jaguars pounced on the more damaged Yakaze attempting to bring it down. However, the death of Star Captain August Furste in a burst of LRM fire from the Yakaze proved this would not be an easy task. The Clan pilots were not to be easily deterred as they all a made for the damaged Achilles virtually ignoring its sister ship. This allowed the Fukuryu to wipe out Point Commander Inazre and Pilot Ghaset in their assault fighters. Another pass cost the Jags Pilot Dreven, Point Commander Arora and finally Point Commander Inazre before they apparently thought better of it. 

Point Commander Vadro called an end to the battle with damage mounting and just four Jaguar fighters remaining. The Jaguars would control the skies even if they could not break the Dragon’s orbital blockade. Their repeated assaults had left the Yakaze barely operational and both Draconis dropships low on ammo. While this pyrrhic war had left both sides devastated the silver lining for the Dragon was their ability to recover downed pilots and salvage various fighters. Kuritan Small Craft not only saved their own wounded but retrieved several prisoners of war as well.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Sharpnel on 23 May 2020, 19:11:11
This did not go well for the Sohei.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 23 May 2020, 19:12:33
The relevant rules appear to be in StratOps (page 26), and TacOps (page 197, under "Head Destruction"... though this is a stretch, the alternative is the pilots are simply dead).  It sounds to me like any pilots that actually survived ejecting from their destroyed fighters have taken 5 "hits".  That will take time to recover from.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 23 May 2020, 19:48:18
Yeah, we did it three times in MegaMek which was an experience but at no time did any of the Tennyo fighters make it through the battle. The Dropships always remained and there were a various number of surviving Clan fighters.

There seems to be a real lack of ejection scenarios where pilots survive in space after battle. Love to hear what everyone thinks.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 23 May 2020, 19:50:33
The main problem is that the ejection rules presuppose doing it in the movement phase.  If you still have a fighter in movement, why would you eject?  They MIGHT miss, after all...
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 23 May 2020, 23:31:49
Yeah, we did it three times in MegaMek which was an experience but at no time did any of the Tennyo fighters make it through the battle. The Dropships always remained and there were a various number of surviving Clan fighters.

There seems to be a real lack of ejection scenarios where pilots survive in space after battle. Love to hear what everyone thinks.
I have some questions:
What was the skill rating of the the Clan Pilots, I mean we brought 8 Elite, 2 Vet, 1 Reg and 1 unknown ( Ju Juan) pilot skill.
Given that Clan Pilots were normally rated as Regs (mostly because they been bid away in combat).  I would honestly find it hard to believe that the 10th Provisional Garrison Cluster were anything more then Mixture of Green and and Regs given their status.
So how does that effect things in the MegaMek?  Because the range and weapon loadout are nearly equal.

Follow up, we had 2 flights who were trained to fly as 1 unit, Haruka & Asuka Uehara and Zuzanne Agnika and Mariah Cassetti.  Did that gain us any advantages?

Ejection: I have always assumed a Aerospace Pilot should be wearing basicly a light exosuit spacesuit with lifesupport (there was some reference to something like this back in the day for the Lryan Pilots).  I used to have my own design for it, 2 or 3 computer hardrives and boards ago.  Basicly should the craft come apart you have something to survive for a bit 12 hours (turn on your beacon and hope someone comes).  Other then that as long as the cockpit survives you stay in it, and turn on beacon (use bird oxigen limited protection and hope SAR comes and gets you (either yours or well your enemies) 

But the simple way to see who survived base of 2 on d6 then add in
Elite +2
Vet   +1
Reg   0
Green -1
Heavy +1
Medium 0
Light   -1

So
Zuzanne Agnika would survive on 5 out of 6  (+2 for Elite Pilot, +1 Heavy Fighter)
Mariah Cassetti would survive on 3 out of 6  (+1 Heavy Fighter)
Kim Mi Sun would survive on 2 out of 6   (+1 for Vet Pilot, -1 Light Fighter)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 May 2020, 03:23:31
StratOps page 26 says a pilot that ejects with an intact ejection seat can survive for 24 hours.  Without a seat, it's 8 hours (480 minutes) -80 minutes per box of damage.  The coolest thing on pages 26-27 though, is the PRU (Personal Reentry Unit)…  8)

Weirdly, the one external store Tech Manual describes (page 195) is for consumables. Granted, it's designed to extend an intact fighter's life support for 96 hours, but I'm pretty sure if you had an intact ejection seat, you could make at least partial use of it.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 May 2020, 06:30:32
I'll try to summon Bradshaw as he did alot of the work setting this all up in MegaMek. Setting up all 34 units including the custom Achilles which help alot. Don't forget the setup two pages ago and some time ago.

The Sohei: O5P Warrior Monks
https://bg.battletech.com/forums/index.php?topic=56029.msg1570667#msg1570667

As previously posted above 20 Clan Fighters versus 12 InnerSphere Fighters was a lopsided matchup. While I feel that there is more parity between forces here then anywhere else the Jags were pretty solid with a number of factors. Numbers is one, tech superiority is another with range and firepower going to their side by a huge margin and then there is skill rating. Remembering a Clan Green is equal to an InnerSphere Regular and so on the Tennyo's experience factor was somewhat negated. MegaMek did factor in tactics to its simulation as well with Jag aggression reflected in their reckless behavior and singular attack nature at least early on. The Tennyo and the Dropships worked as an effective team with discipline on the other hand. Unfortunately Clan stuff is just very good and sadly they were outnumbered at this time.

Good thoughts Doc on ejection possibilities and solid info Daryk. Please keep your thoughts coming on the search and rescue operation currently underway. The Achilles control the area and have launched their 4 small craft in the effort.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 May 2020, 07:01:49
Rules for Search and Rescue operations start on page 45 of StratOps.  The way I interpret them, a 6+ on 2d6 means the SAR force (which includes both DropShips and Small Craft; btw, it's +2 harder if the recovery isn't taking place in planetary orbit) finds the ejected pilots, while the Small Craft reduce the target number for the Control Roll to recover them.  With 4 Small Craft, we should be able to collect everybody who ejected before their air runs out (assuming none are gravely injured).  The tricky bit is getting one of the Small Craft into the same hex as the ejected pilot with the same velocity and heading.  I would figure at least five minutes (turns) to make that happen per pilot.  On the Search end, I think you can reasonably make one roll per searching craft, though the Small Craft would need 7+ vice the 6+ of the DropShip(s).  I would also not allow a Small Craft conducting a recovery to search for other pilots at the same time.

So basically, the procedure I envision would be:
All craft conduct Search rolls (6+ for DropShips, 7+ for Small Craft; 8/9+ if the battle didn't take place in orbit).
Any successful Search rolls vector a Small Craft to attempt to recover a pilot (figure 5-10 minutes (1d6+4) per recovery with no additional Search rolls by that unit).
Recovery attempts are simply Control Rolls modified by the table at the bottom of page 46.  Failed rolls just mean you have to try again the next turn (1 minute later).
Pilots who succeeded on their ejection rolls with a MoS of 2 or more have intact ejection seats, and thus a full 24 hours of life support.  Those who make it by one or less have only the aforementioned 480 minutes-80 minutes per box of damage.  EDGE will matter here, as the "Head Destruction" rules from TacOps automatically mean a pilot auto-ejected by unit destruction (taking loss of the final point of SI as equivalent to "Internal Structure of the Head") is at 5 boxes of damage (the *good* news is that's a flat damage level, not affected by any previously sustained pilot damage).

Unless we roll REALLY badly, we should be able to pick up all of our pilots in 80 minutes or less with 4 Small Craft.  If it gets close at the end, the DropShips can try to pick up pilots too (it's just harder for them).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 May 2020, 07:27:08
What of salvage opportunities in orbit?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 May 2020, 07:52:13
StratOps page 191 has the rules for Salvage.  DropShips can salvage Fighters without special equipment (like a tug adaptor).  It takes 60 minutes to bring a wreck aboard, but any aerospace unit that has had its SI eliminated is "truly destroyed" (per page 175), and can't be restored to service.  Components may be salvaged unless the unit was killed by an ammunition explosion or a crash.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 May 2020, 09:20:38
Very good Daryk, just waiting to hear from Bradshaw and Doc Argen here. Ice Hellion and Abele have commented as well over on OBT. So we will put it all together to see who survived and what got salvaged.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 May 2020, 09:34:53
Cool... as long as we can get airframes, we'll at least be able to put SOME of the advanced tech back in service.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 24 May 2020, 13:31:36
I'll try to summon Bradshaw as he did alot of the work setting this all up in MegaMek. Setting up all 34 units including the custom Achilles which help alot. Don't forget the setup two pages ago and some time ago.

The Sohei: O5P Warrior Monks
https://bg.battletech.com/forums/index.php?topic=56029.msg1570667#msg1570667

As previously posted above 20 Clan Fighters versus 12 InnerSphere Fighters was a lopsided matchup. While I feel that there is more parity between forces here then anywhere else the Jags were pretty solid with a number of factors. Numbers is one, tech superiority is another with range and firepower going to their side by a huge margin and then there is skill rating. Remembering a Clan Green is equal to an InnerSphere Regular and so on the Tennyo's experience factor was somewhat negated. MegaMek did factor in tactics to its simulation as well with Jag aggression reflected in their reckless behavior and singular attack nature at least early on. The Tennyo and the Dropships worked as an effective team with discipline on the other hand. Unfortunately Clan stuff is just very good and sadly they were outnumbered at this time.

Good thoughts Doc on ejection possibilities and solid info Daryk. Please keep your thoughts coming on the search and rescue operation currently underway. The Achilles control the area and have launched their 4 small craft in the effort.
Yep even back in the day BT 1640, The BattleTech Compendium pg 77 states that the average Clan pilot is 4/4 to the Sphere's 4/5.  I was not expecting a win, there were just 2 many of them, but I was hoping for 2 or 3 of ours to still by operational.

Daryk found the real rules, mine were borrowed from the simple rules we use for Full Thrust fighters recovery.

And if we could have drawn in those lighter birds early before Clan Pirates Smoked Cat those heavier birds hit, we might have done better.

That being said, I am glad to see this had movement, I assumed with the world gone to hell, that this game was on hold.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 24 May 2020, 13:34:44
Heck, that our DropShips were still operational after a 20 vs. 12 ASF engagement against us, I'd still call that a win.  WE held the field, not the pirates...
Title: Re: The Sohei: O5P Warrior Monks
Post by: Bradshaw on 08 June 2020, 08:59:33
(https://static.miraheze.org/allthetropeswiki/e/e4/GenieInTheShower_2043.jpg)
I have been summoned. Boy was that a long bath

We used a mix of ranges for the skills for the Clans mainly Clan Regulars with a smattering of veterans and a few elites for the frontline fighters, easily based upon standards the IS had better skills but as Tak said Clan regulars are IS veterans. I'd have to reinstall Megamek I've recently had to reboot my laptop but did save all my custom designs, but the IS had a decidedly larger BV mainly due to the twin dropships which saved what would have been a trouncing otherwise to shear numbers.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 08 June 2020, 17:20:43
BV continues to prove its uselessness...

More seriously, the clans prioritize tactical skills even at the operational and strategic levels.  That's exactly why they will eventually lose...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Elmoth on 09 June 2020, 06:27:51
Because when you control half the IS with a way lower fighting caste you are losing. :P
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 09 June 2020, 20:44:10
(https://static.miraheze.org/allthetropeswiki/e/e4/GenieInTheShower_2043.jpg)
I have been summoned. Boy was that a long bath

We used a mix of ranges for the skills for the Clans mainly Clan Regulars with a smattering of veterans and a few elites for the frontline fighters, easily based upon standards the IS had better skills but as Tak said Clan regulars are IS veterans. I'd have to reinstall Megamek I've recently had to reboot my laptop but did save all my custom designs, but the IS had a decidedly larger BV mainly due to the twin dropships which saved what would have been a trouncing otherwise to shear numbers.
trust me, I didn't expect that we would win, just that we might have some still working beside the dropships.
I expected/hoped that some of those "local" clan pilots would have been green and might have been easier to handle/goat into dumb actions and that most of the Elite and Vets would have been moved to front line operations given the massive losses these pirates had taken in the past few years (canon)

But our next moves is arty on these pirates to keep them "busy" and well not focus on R&R their retreated units.  And then start Pirate Hunting
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 14 June 2021, 22:51:21
Knock, Knock

So have you moved on this anymore?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 17 June 2021, 12:18:01
Soon!  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 17 June 2021, 13:37:32
very cool
hopefully we can bring the pain to them this time.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 17 June 2021, 17:39:25
Excellent news!  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 June 2021, 10:23:28
I am drawing up a total of three after action reports on the aerospace battle which should put a bow on it and take us into the next chapter of the Battle of Rockland. Enjoy the first! My condolences to characters who didn't make it.

Report by Chief Medical Officer of the Sohei: Doctor Quincy Tsenovi

Medics on onboard the orbital dropships managed to save eight ( 8 ) of the Tennyo following their valiant battle with the Jaguars above the planet. I am most pleased to report that Shizukana Kaze received only the lightest of injuries during the battle and has already returned to duty in the aerospace bays helping Techs attempting to restore fighter craft to operation. Also, Donna Black and Yoko Kijo should be able to join Kaze in a matter of hours after under going additional treatment. Mariah Cassetti remains under observation and may return to duty in a few days depending on her physical improvement. Unfortunately, Zuzanne Agnika and Asuka Uehara will probably not be able to rejoin the fray as their injuries will require weeks to heal. Wounded even more grievously in battle was Ju Juan who has a long recovery ahead as I understand it. The Medics are hopefully of a return in a few months but I will have to personally evaluate his condition at a hospital following our action here. Cecilia Utchakov is something of a minor miracle as she was pronounced dead and later revived after being rushed to sickbay. Severely wounded in action she has lost both her right arm and leg in combat. Only time will tell if she can ever return to active flight duty. I regret to inform you that the following pilots did not survive the battle; Commander Noriki Sorenson, Nana Yamada, Haruka Uehara, and Kim Mi Sun. Their remains have been recovered and their heroic sacrifice in the service of the Dragon should be noted. 

A total of six (6) Clan Pilots were captured after the battle despite futile attempts to evade recovery. Of these, Point Commander Zaesh was in the best possible condition with only superficial wounds in spite of his completely uncooperative attitude. He has already been transferred to the brig for interrogation and transport to a holding facility following the operation. Pilots Sindrol and Belinda will join him shortly after undergoing observation for their injuries in sickbay. Pilots Cerndal and Dreven will have to remain in sickbay under guard until operations are concluded as their injuries are too severe. Point Commander Damien is in the worst shape out of all the prisoners and remains unconscious after losing an arm in combat. His return to minimal activity is likely months away at best and it is possible he could never fly again. Medics have informed me that many of the Clanners have talked about and actively tried to commit suicide rather than be captured. I would therefore humbly recommend that Guards be placed on extreme vigilance lest the Dragon lose potentially valuable prisoners.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 28 June 2021, 15:36:47
A good, if sad, report.  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 28 June 2021, 19:15:55
Even with Yoko Kijo riding herd on Kim Mi Sun, I'm honestly not surprised she died.. she had it in for the the Smoked kitty Pirates.  I'm glad she didn't get Yoko Kijo killed as well.

Shizukana Kaze, now appears to be by default the Aerospace Commander.

      Flight 1
   1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
   2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
Ju Juan, Veteran, TR-13A Transgressor [Bradshaw]  WIA
   3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}WIA
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
      Flight 2
   1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}  Out of Service due to wounds
Donna Black, Elite, TR-16 Transgressor [Takiro]
   2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]  WIA
[/color]   3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]

Preposed redesign of the unit
    1st Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Flight Commander}
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion]
   2nd Lance
Donna Black, Elite, TR-16 Transgressor [Takiro] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]

Assuming we can "reassemble" our fighters.  We will have soon 4 working pilots
until should we need 1st can fly a V formation with the Sai either in lead or the rear
Donna flies a similar design to what Mariah is used to flying support for

Lost 4, WIA need recovery 4 (1 may never fly again) 4 in Flight status..
If we can assemble a 5th or 6th fighters, we do have a 2 extra pilots in a pinch Natasha from our TIG-15 “Tigress” Close Patrol Craft

Natasha Vasquez “La Llorona" ("The Weeping Woman”) Vet Aerospace   She calls her ride "Maxulaw"
Natasha has served within the O5P Naval trading fleet for years growing up within it.  If it is capable of Aerospace flight she can pilot it or run the guns on it.  Her shooting style is that of a Zen Archer - aiming by deliberately not taking aim.  Yet it works for her.  She is currently the command pilot of a well maintained TIG-15 “Tigress” Close Patrol Craft assigned to the Dākusaidorirī along with her 3 person crew.
   Copilot: Rachel “Angel” Lee




Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 28 June 2021, 20:31:25
Excellent analysis and yes Kaze would be the default commander for the time being. If Utchakov ever recovers however I'd say the honor of that position would go to her.

Field repairs are gonna be tough. Might take a long while especially compared to the Smoke Jags aerofighters, although we may have a plan for them. ;)

Gonna work on the salvage report tomorrow Doc, do you have a name suggestion for our Chief Aerospace Tech?
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 28 June 2021, 21:20:01
Big if... 

Tomoko Harada, she is an older 50+(??) O5P Spacer, who is acting as the chief Aerospace Tech for the force.   She can put together Aerospace crafts from scrap and well chewing gum, 100kph tape, and paperclips.  Since joining the force she been happy to see "full supply bins" as it makes maintance so much easier.

Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 29 June 2021, 11:32:12
Damage Report by Chief Aerospace Tech of the Tennyo: Tomoko Harada

The loss of all twelve Tennyo fighter craft to the Smoke Jaguars naturally makes recovery and salvage efforts that much more difficult but after reviewing the damage there is room for hope. Thankfully many of our aerospace fighter designs had a second identical or similar model in service. These ‘pairs’ should enable us to restore at least one of them to operation shortly because we can not only cannibalize the one for parts but we carried twice the parts for repairs in the field. Sadly, both Sais were the exception to this as they were too badly savaged by repeated Jaguar attacks to salvage either of them. In a few days a SL-15R Slayer and SL-25 Samurai should be operational followed by a Thunderbird and Transgressor. Further work is required to see what sort of loadout these craft will feature but I am confident that this will be accomplished within the week. The Shilone, the other Samurai, and maybe the Stuka can be return to service eventually after our return home but right now we lack all the necessary parts to get them flying. Due to damage done and salvage operations to get the other fighters ready a Slayer, Transgressor, and Thunderbird are now being written off as completely destroyed. This brings the total damage to five fighters lost, four returning to service soon, and three salvaged for future service.

The still alien nature of Clan technology as well as our unfamiliarity with its inner workings and the complete lack of any spare components makes efforts to repair their salvaged craft impossible at the moment. In accordance with directives from command we have simply recovered and packaged the remnants of the Jaguars sixteen aerospace fighters. I’d estimate that nine of these fighters could be returned to service if they were InnerSphere craft but since they are Clan maybe four. It is hard to say without the exact know how or opportunity to work on them, however, that is my best guess. The sealed cargo containers are scheduled to be loaded onto the Mule class Dropship as soon as possible. This orbital pickup will occur sometime before our departure from Rockland.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 29 June 2021, 17:07:22
I certainly hope the Dragon appreciates that treasure trove we're sending...  ::)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 June 2021, 13:58:25
Interrogation Report by Commander of the Marine Detachment: Kenji Araki

The questioning of Point Commander Zaesh was quite revealing and required little physical effort. The aging commander of the Fourth Point of Charlie Command Star of the Psi Galaxy Command Trinary piloted a Xerxes during the orbital battle. Disabled by the DCS Fukuryu this veteran trueborn aerospace warrior of the minor Hyon Suk bloodhouse displayed a clear hatred of the Draconis Combine in particular and our ‘dezgra’ tactics. Going into detail about House Kurita’s ‘ancient treachery’ perpetrated against the Star League and drawing a direct link to our ‘deceitful tactics’ used against his Smoke Jaguars Clan during the invasion there wasn’t much doubt about his ‘righteous cause’. The same can be said for the other prisoners who have attempted suicide or ‘bondsref’ as they call it. Every single one of them is convinced that we are mere bandits unworthy of any honor and one implied some sort of great punishment awaiting our unit on planet. We are working on obtaining specifics but wanted to inform you as soon as possible that these Jaguars can’t be trusted to behave in an honorable fashion. Since our goal was to duel them in honorable combat from the start I though it would be of the utmost importance to inform you immediately of these first impressions.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 30 June 2021, 17:17:23
That cognitive dissonance isn't going to be resolved before we engage on the ground...  >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 30 June 2021, 17:27:45
Very true  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 01 July 2021, 00:26:21
that these Smoked Kitty Pirate Gang can't be trusted to play by their rules for this game.  see my shocked  ::)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 20 March 2022, 21:12:58
Knock Knock..   Any updates??

Ask the guy lost 2 pilots (1 ground and 1 aero) to these Pirates
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 March 2022, 02:35:10
Unfortunately, our entire RP season has not come together here. Combination of real life events have really conspired to completely waylay BattleTech fun, sad.  :'( I have many events planned including the next chapter of the Battle for Rockland between the Jaguar Psi Galaxy (mostly the 10th PGC) and the Sohei. Hopefully things will start coming together soon and we will get to this bloodbath in the making. Meanwhile, I'm working on complying my Book of Locusts.  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 March 2022, 13:39:56
Unfortunately, our entire RP season has not come together here. Combination of real life events have really conspired to completely waylay BattleTech fun, sad.  :'( I have many events planned including the next chapter of the Battle for Rockland between the Jaguar Psi Galaxy (mostly the 10th PGC) and the Sohei. Hopefully things will start coming together soon and we will get to this bloodbath in the making. Meanwhile, I'm working on complying my Book of Locusts.  ;)
I understand that 1 of my regular game night has been more off then on..  Sucks when Real Life gets in the way of Gaming

The book of Locust???
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 March 2022, 14:47:16
The book of Locust???

The results of our Optimization contests over on OBT. Also working on a Quicksilver item as well.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 March 2022, 18:39:08
The results of our Optimization contests over on OBT. Also working on a Quicksilver item as well.
Ahh I thought maybe it was another group of Raiders..  maybe in need of crazy members
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 20 July 2022, 20:49:27
any updates to the killing of the Smoked Kitty Pirates?

Hoping to hear how much they are enjoying Long Tom Rounds landing among them
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 July 2022, 14:12:53
Not as of yet Doc, hopefully this fall we will get back to this and other RPG scenarios which I can then detail out for you.  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 July 2022, 16:59:22
Not as of yet Doc, hopefully this fall we will get back to this and other RPG scenarios which I can then detail out for you.  ;)
Someone had to beat the drum like we will beat the Smoked Kitty Pirates
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 21 July 2022, 17:27:10
Fingers crossed for all of us!  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 21 July 2022, 17:31:26
The big question for me is who will survive?  >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 21 July 2022, 17:41:58
Perhaps I was unclear... "us" is who I'm crossing my fingers for...  :D
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 21 July 2022, 20:15:45
Perhaps I was unclear... "us" is who I'm crossing my fingers for...  :D
it will be us, if we can play "outside" the box.  these Pirates have already shown they have no honor so... 
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 March 2023, 20:31:49
Knock Knock. any updates
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 05 March 2023, 20:34:43
Seconded!  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 March 2023, 20:36:14
Thanks for knocking, we are soon coming to a furthering of our story here. Stay tuned!
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 05 March 2023, 20:38:06
Consider me (at least) dialed in to the frequency!  :thumbsup:
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 April 2023, 18:44:57
Think we are all set for scenario number three of this battle which I've set up below. Love to hear your thoughts on it before we run it through. UPDATED!

Headhunters

Headhunters

Galaxy Commander Frederick Ott had ordered a headhunter strike even before the initial trial with the Sohei had taken place. Convinced that the Spheroids were incapable of engaging in honorable combat the stern Jaguar commander was intent on dispatching them with every tool at his disposal. While this ‘Wolf Clan tactic’ was not generally palatable to the rigid Smoke Jaguars the repeated dishonorable actions of the supposed noble Kurita samurai had left them embittered enough to overlook this distasteful battlefield assassination. A successful operation aimed at decapitating the Draconis headquarters staff and equipment here would enable the Clan to wipe out their despised foe in short order.

Attackers: Clan Smoke Jaguar

Psi Galaxy Command Trinary
Bravo Command Star (Clan Veteran)
Star Commander Klem, Elite, 4 Elementals
Point Commander Daga, Veteran, 4 Elementals
Point Commander Scoros, Veteran, 4 Elementals
Point Commander Granok, Regular, 4 Elementals
Point Commander Onyx, Veteran, 4 Elementals
   Bravo Command Star of Psi Galaxy Command Trinary was the honor guard that Galaxy Commander Ott had fought hard to build. Many second line commands lacked any such armored infantry formations in the Clans but Ott’s efforts and successes earned him this retinue. While these warriors are not the elite of Jaguar line formations or even the naval guard they are an experienced determined group. Either disgraced or older these Jaguar Elementals are extremely fanatical in nature and will succeed or die trying.

Defenders: Sohei

Mechasenshi Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro] {battle damage?}
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro] {battle damage?}
Walter Kato, Veteran, Ono [Gus]

Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Agren]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Agren]

Mobile Headquarters - Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]

Hand of Kannon Artillery Company (12 Artillery Vehicles, set to deploy fire support)
   1st Battery (Long Toms and Ballista)
Frederica ‘Annie’ Sasaki, Elite, LT-MOB-25 Mobile Long Tom Artillery {Company CO}
Michie Cisneros, Elite, LT-MOB-25 Mobile Long Tom Artillery [Doc_Argen]
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
Olivia Desjardins, Veteran, Ballista Self-Propelled Artillery Tank [Abele]
   2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
Kenjiro Barmanski, Veteran, Thumper Artillery Vehicle [Abele]
Alexandra Kane, Veteran, Thumper Artillery Vehicle [Abele]
   3rd Battery (The Chaparrals)
Kiaria Isu, Elite, Chaparral Missile Artillery Tank [Takiro]
Akiko Tomanaga, Veteran, Chaparral Missile Artillery Tank [Takiro]
Honoka Syozi, Veteran, Chaparral Missile Artillery Tank [Takiro]
Heather Sutton, Veteran, Chaparral Missile Artillery Tank [Takiro]

   Oniwaka 2nd Company (84 Infantry, deployed around the LZ as security)
Olgr Gangleri (Company Commander) [Ice Hellion]
David Sakamoto (Platoon Commander) [Calderon]
Tanya “Xena” Skrypnikova (Platoon Commander) [Doc_Argen]

The Landing Zone and Base Camp for the Sohei on Rockland is set on flat grassland around their three landed Dropships. The Overlord class Ninigi-no-Mikoto, the Seeker class Kakusareta Tora, and the Mule class Juraki Jakku stand ready to assist in operations. Repair and Recovery Operations are currently underway with four disabled Sohei BattleMechs and other Clan salvage being ferried in from the first trial.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 April 2023, 18:55:58
I daresay some danger-close fire from the Thumpers will put paid to the headhunters with minimal damage to the friendlies...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 04 April 2023, 23:28:33
here is some of my earlier comments
On the other hand, we can take off the gloves and fight this battle groundside the way we want.  Arty the base, aim for storage and maintance locations.  Speaking of which they are on an ex-DC base.  Do we have maps of it, etc..

Also time for us to release Kris Stuer Hantā and the Burakkureidāsu...  to play in their backfield  8)

Also why was Tanya “Xena” Skrypnikova and the Heruhaundo, not deployed for base security?  They were design to hold positions.
Where are 2 combat engineering mechs?

Long Tom targeted as listed above.   
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 April 2023, 04:59:37
While I do expect the Artillery Company to play a role in the defense here Daryk what you suggest could have bad side effects. I expect our Headhunters to quickly cross into the perimeter and Artillery fire there is a big no no.

Doc you will be pleased with the next scenario as the Sohei take the gloves off and escalate the conflict in a way. That operation is consuming attention as well as a slow advance by the Clan force on the Sohei.

Recovery operations also continue after the first trial. I also pictured marines present on the grounded dropships if it comes to boarding actions.

I may have overlooked Xena. I'll take a look.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 April 2023, 13:02:39
To be honest as someone who has run headhunting/commando operations against enemy commands in BT.

If our Infantry doesn't detect the Elementals coming though the lines, we won't have a chance at stopping them.  Because most of the units here are Arty units and the Command Lance and MHQ.  We have no ground vees to support the security force.  Our only other hope is that their Headhunters are dumb and will turn off target in a chance to make a bigger kill.

Xena commands the Heruhaundo
Motorized Heavy Armored Infantry or ヘルハウンド “Hellhounds”    Vet
based on this idea http://www.sarna.net/wiki/Heavy_Infantry (http://www.sarna.net/wiki/Heavy_Infantry)
Ours will be carrying Laser Rifles backed by Semi-Portable Particle Cannon.  If they are deployed correctly they can hold off a lance, and require you to send a Company worth of assets to dig them out.  They were raised by the O5P as a defensive force, yet have been transferred to Sohei as a combat unit against the clans.

and I'm glad to see the Sohei will be taking the gloves. 

Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 April 2023, 14:04:52
I looked Xena and her Hellhounds up today. Got no problems changing the Infantry Companies. So it will be 2nd Company rather than the 3rd.

I gotta look up the 2 other platoons in that company.

I figured the two combat engineering mechs might be deployed in the other Mech commands that lost units in the first trial.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 April 2023, 22:59:21
I figured the two combat engineering mechs might be deployed in the other Mech commands that lost units in the first trial.
Well they will not be worth much in a fight but an extra "Mech and Pilot to dies"
   Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman
Aya Fujioka, Regular, FS9-K Firestarter

Now to get raining Longtoms shells on the Pirates Base..  No one likes Arty crash doiwn on them, even if it misses you keeps you on edge
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 06 April 2023, 20:57:31
Okay Doc, I am officially changing the Oniwaka Company in charge of the LZ defense to the 2nd as by the bios below they are the most appropriate for defensive operations and should have been here. Oversight on my part.

Quote
Olgr Gangleri (Ice Hellion)
Born on Rasalhague, Olgr Gangleri was an oddity in the ‘Mech oriented DCMS as an expert infantry leader, able to stubbornly defend any position in spite of overwhelming odds or to launch and take fortified positions and stay there until reinforcements came.
He proved it time after time during the War of 3039 and the early battles of the Clan Invasion, leading whole platoons and earning for himself the nickname of Fudō for the protective deity in Buddhism, the Immovable One.
In spite of being born on what became the capital of the Free Rasalhague Republic, Shujin Gangleri decided to stay with the Draconis Combine seeing this as “his duty” and never displayed any lack of motivation to perform it.
However because of his noticeable Scandinavian origins (Olgr Gangleri is a blonde giant more akin to a Viking warrior of old than to a Samurai) and of an obscure reference written in his personal file about “the Arteson’s mark”, he was sent on some Periphery worlds facing only bandits and pirates, until he came across Kenji Minamoto that brought Fudō with him in the Oniwaka unit.

David Sakamoto and Serina Akiyama (Calderon)
When growing up, David was always larger than all the other children.  He found himself being picked on and bullied by the other children for his size quite often.  When he was 13 years old and already well over 6 foot, this not only continued but got worse.  At this point in his life he was in a much better position not to take it anymore.  He started fighting back against these bullies and fought back effectively.  No matter how well trained his adversaries his brute force always made him the victor on the playground.  But since he was usually the victor over the children from more influential families he tended to come out the loser with school policy.  It wasn’t until he put four boys in the hospital (including a Duke’s son) when he was 14, that they decided to send him to a special school for children with disciplinary problems.
Now Serina was one of those girls who was never really noticed.  She took this to her advantage and was the class prankster.  When she pranked the wrong person, she was noticed that day.  She was badly beaten and after that her parents enrolled her into martial arts, self-defense classes.  She took to this training quite well and paired it with her abilities to blend in and vanish in the crowds to enhance her pranks.  One of these pranks got her a one-way ticket straight to the very same school that David found himself a part of.
David experienced the same issues in the new school that he had in regular schools until he met Serina.  The two were practically inseparable.  Serina began to train David in the martial arts she knew and in turn David offered her protection when those pranks were noticed by the other students.  Eventually they were both noticed and recruited by the Sohei. David now measuring at 7’10” was a shoe in for the Oniwaka.  Serina with her small physical size and training become a marine with many special talents including zero-g fighting.  To keep the bond that these two had together, David’s infantry unit is usually travels with Serina’s ship.

Tanya “Xena” Skrypnikova
Born on Dnepropetrovsk in 3027 and standing in at 6’4” and just under 200 lbs. she has been mistaken before more as a man then woman.   Her hand to hand training is in Sambo.  As well as being a crack shot with her Sternsnacht Claymore Heavy Pistol.  She command a platoon of Motorized Heavy Armored Infantry or as they are known Heruhaundo. 
Motorized Heavy Armored Infantry or Heruhaundo  ヘルハウンド “Hellhounds”    Vet
based on this idea http://www.sarna.net/wiki/Heavy_Infantry
Ours will be carrying Laser Rifles backed by Semi-Portable Particle Cannon.  If they are deployed correctly they can hold off a lance, and require you to send a Company worth of assets to dig them out.  They were raised by the O5P as a defensive force, yet have been transferred to Sohei as a combat unit against the clans.

Olgr like Zena sounds like a heavy weapons commander and ideally suited to static defense such as our scenario here. David Sakamoto and Serina Akiyama (written by Calderon) are ideally suited to coordinate the ground defense as I imagined marines on board the three ground dropships being active throughout the scenario here.

So with that resolved what sort of preparations do you think they would have made in advance of this scenario?

How big would the three grounded dropships be? I'm looking for hex sizes so I can place them on the map. How far apart do you think they would be here? Safe distance when landing and taking off weighed against the best possible security perimeter. I would their weaponry would certainly be brought to bear in this scenario if at all possible.

What do you think your sapper Mechs should be doing Doc? The Firestarter and the Hatchetman? Currently the BattleMech field strength of the unit looks like this in terms of operational units.

Command Lance - 100%
Mobile Assault Lance 1 - 100%
Mobile Assault Lance 2 - 100%
Mobile Assault Lance 3 - 75% (Catherine Kennedy out)
Battle Lance 1 - 75% (Jak Warren out)
Battle Lance 2 - 75% (Aika Gunma out)
Battle Lance 3 - 100%
Strike Lance 1 - 75% (Katsumi Watanabe out)
Strike Lance 2 -100%
Strike Lance 3 -100%

So four lances down one Mech a piece.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 06 April 2023, 22:15:56
some quick thoughts before bedtime
Well at least we have a nice and friendly infantry force...   :thumbsup:

Our Sappers should be deployed "shoring up" our defense seeing as we are "bunker down on a plains. 

My question on the dropships are how close to offloading everything are we.  Emptied Dropships can be locked down, leaving only single opening, perferable personal sized not mech size which limits "boarding actions" to try to enter the door which you can defend.

Size of the dropships, somewhere I thought there were # of templates for dropships.
Look Here (https://i.pinimg.com/originals/45/e7/69/45e769a6982cce8232f0ff5619fcebd4.png)



Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 07 April 2023, 12:57:20
Olgr Gangleri  :D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 April 2023, 15:29:08
Our Sappers should be deployed "shoring up" our defense seeing as we are "bunker down on a plains. 

I have adjusted the original scenario layout to reflect not only the change of infantry company (which I’d love to further detail!) but including the Combat Sappers as well.

https://bg.battletech.com/forums/non-canon-units/the-sohei-o5p-warrior-monks/msg1924414/#msg1924414

 Aside from coming up with stats on the infantry platoons present what other defense works do you have in mind?

My question on the dropships are how close to offloading everything are we.  Emptied Dropships can be locked down, leaving only single opening, perferable personal sized not mech size which limits "boarding actions" to try to enter the door which you can defend.

While all combat equipment has been offloaded, supplies remain onboard the ships, and recovery operations are currently underway with salvaged material being loaded. There are marines on board led by Serina Akiyama who is closely coordinating with David Sakamoto on ground defense. These security units may need further detail as well. I doubt everything would be locked down per say but forces here would be on high alert with the Trial and Aerospace battle going down how they did.

I pictured the dropships are parked in a triangular formation circled around the Mobile HQs 

Overlord (99m x 99 mm x 131.2 m) 4 hexes by 4 hexes by 5 hexes tall
Seeker (91m x 91m x 88.7 m) 3 plus haves by 3 plus hexes by 3 hexes tall
Mule (158m x 158 m 100.4 m) 5 plus hexes by 5 plus hexes by 3 hexes tall

Still thinking about how many hexes apart each dropship is?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2023, 17:23:05
Any chance the O5P could spring for some of the fancy laser rifles from Steiner or Marik stocks?  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 April 2023, 17:47:22
What type does Kurita have? I'd likely go with them first.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2023, 18:56:58
Here's the link to the list: https://bg.battletech.com/forums/battle-armor/shrapnel-issue-9-laser-rifles-for-tw/

The DC rifle is bottom of the barrel, really.  I figure if any organization might be able to justify better tech from elsewhere, it's the O5P... ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 April 2023, 19:10:35
So I'm thinking 10 hex at minium away from each other

right now the contruction of berms so takeoff doesn't damage other craft as well as defensive positions.

we are not able to lock down the dropships as we are doing salvage ops. :(

Any chance the O5P could spring for some of the fancy laser rifles from Steiner or Marik stocks?  ^-^
What type does Kurita have? I'd likely go with them first.
Well Captain of Juraki Jakku
Quote
Sho-sa (Commander) Kevin Sinclair
Kevin while he sounds like he is from the Davion Outback is in fact from Pondicherry born in 2990.  He has served in the Covert Arm of the O5P fleet for years traveling the stars.  Working his way up from mere crew member to becoming the Captain of the Juraki Jakku 10 years ago.   
To help keep up the image as a ex-pat Davion he packs a Serek 7875D and he has a old battered Zues Heavy Rifle that he a decent shot with

So he put the ID of Davion, so arming the Inf with outside nation's weapons is not impossible.  I would say this ship would have FS gear on board.

But this was kinda what we talked about..  and are we running 5, 5 men squad or 4 7 man squads?

Makes sense... speaking of infantry, here's an idea for your conventional organization, splitting the difference between a base 5 organization and standard 7 trooper squads:

5 Intek Laser Rifles and 1 Automatic Grenade Launcher per squad
5 squads per platoon (25 Inteks plus 5 Auto Grenade Launchers)

This gets them 3 points of damage per squad (2.54, rounds up to 3) at range 3/6/9 with no movement penalty.  When lumped together as platoons it's only 13, but that's still not bad.  Inteks are hyper efficient, and can be made more so by applying the custom weapon rules form the AToW Companion (i.e., down to only 1 Power Point per shot; see page 161).  This means the troops can carry truly ridiculous amounts of ammunition, giving them tremendous staying power.



Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2023, 19:14:37
Those calculations were sadly blown away by Shrapnel... the laser rifles on offer from Steiner and Marik are BETTER than OG Support Lasers.  The only thing that bests them are the Sniper Rifles, ALSO from Shrapnel.  I don't know what kind of "rebalancing" TPTB were shooting for, but I daresay they overcompensated...  :o
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 April 2023, 19:58:17
To provide an example, taking my "splitting the difference" above:

Under current rules, 0.6 is the most you can get from a primary weapon (gaining the Heavy Burst special for... reasons).  This means you can down shift from an Auto-Grenade Launcher at 12kg (1E crew) to a "regular" Grenade Launcher at 5 kg (and only 1 crew) and still get one more point of damage per squad (3.81 rounds to 4) and 19 per platoon.  All at vastly increased range (4/8/12 for the cheaper Marik stuff, 5/10/15 for the Steiner "Gucci" laser rifles, and 7/14/21 for the ridiculous Davion (extended capacity modified) Sniper Rifles as primary weapons; my sig block includes the link to the Sniper Rifle conversions to TW scale.  Even more scarily, you could get the range of those Davion things up to 10/20/30 by reducing the damage a bit (but it looks to still be above 0.60)... I'm not sure if you can apply the extended magazine at the same time, but it you can...  :o).
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 April 2023, 20:07:02
Those calculations were sadly blown away by Shrapnel... the laser rifles on offer from Steiner and Marik are BETTER than OG Support Lasers.  The only thing that bests them are the Sniper Rifles, ALSO from Shrapnel.  I don't know what kind of "rebalancing" TPTB were shooting for, but I daresay they overcompensated...  :o
I'm not sure they knew what they were rebalancing..  Like I said back when we started his ride that what we were working with.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 10 April 2023, 20:43:48
Not sure the stuff in Shrapnel is available circa late 3052 or 3053. FASA1671 Mechwarrior Companion does however have the Tsaumi Heavy Gauss Rifle on page 111.

It is true that you can justify many different types of infantry weapons from different regions of the InnerSphere. We could go outside the norm in a few cases but should stick with Kurita equipment for the most part.

Berms are certainly do able.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 11 April 2023, 03:13:04
The availabilities of almost all the Shrapnel weapons extend deep back into the Succession Wars.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 11 April 2023, 16:27:31
Standard Platoon size Doc_Argen, sorry if I missed that before. 28 troops in 4 squads (7 per).

The availabilities of almost all the Shrapnel weapons extend deep back into the Succession Wars.

Ah, very good. I saw some that were Dark Age or more. I'd have to compare new stats to old for some comparisons.

Aside from that do you guys have any suggestions?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 11 April 2023, 18:40:02
The Combine appears to have drawn the short straw in all the Shrapnel lists, sorry.  Even the Capellans have SOME better weapons...  ::)

That said, 7-trooper squads can take 3 points of damage (5 Auto-Rifles) out to 5/10/15 range with a pair of Sairentosutomu Sniper Rifles.  That's still not bad, really...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 11 April 2023, 20:02:27
Is that consider Heavy Weapons as these platoons would likely be considered?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 11 April 2023, 20:46:41
Sniper Rifles are Standard Weapons, not Support, so "no" to your question as asked good sir.  Secondary Weapons (whether Standard or Support) determine the range of a squad if there are two of them.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 12 April 2023, 15:41:41
It is true that you can justify many different types of infantry weapons from different regions of the InnerSphere. We could go outside the norm in a few cases but should stick with Kurita equipment for the most part.

What about using the Free Rasalhague Republic as a proxy to provide Steiner weapons?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 12 April 2023, 16:57:08
Add to that the versatility of the DWS weapons... they can be converted to various versions of each other by a competent tech...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 12 April 2023, 18:21:46
That is possible.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 12 April 2023, 18:44:55
Woo!  So figure the O5P obtained a crate of DWS Laser Rifles, and via OTHER means got the tech manual for the series.  Three months later, they have a crate of the Sniper Rifles...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 24 April 2023, 20:51:43
Alrighty, looking through TRO 3085 for Infantry Platoon Archetypes we can build off I got two.

Heavy Support Infantry (pg 221) - Corporations - Motorized - I'd replace their Gauss weaponry with the Tsuanami and make various other minor changes also like the heavy armor

Pirate (pg 219) - General Periphery/ Pirate - Motorized - Again cosmetic changes but the weaponry remains unchanged for these Firebreathers

Already utilized by Doc_Argen is...

Heavy Infantry (pg 203) - House Steiner- Mechanized - The Hellhounds

And another possibility which is very Kurita...

Mechanized Field Artillery (pg 195) - House Kurita - Mechanized - Thumper Artillery [I think this is unlikely]

I am still researching the other possibilities and would love feedback.  ;)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 25 April 2023, 10:56:05
I'll be back at my main computer this weekend, and will see what we can do.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 25 April 2023, 13:12:12
The Motorized Heavy Infantry but with recoiless rifles.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 25 April 2023, 15:41:53

Anti-'Mech Jump Infantry (https://www.sarna.net/wiki/Anti-%27Mech_Jump_Infantry)

and u did it again with my name   8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 26 April 2023, 04:41:41
I confess, everytime I think of your name Doc I am channeling the bad guy from Lethal Weapon 2.

https://www.imdb.com/title/tt0097733/

I didn't go with Anti-Mech Jump Infantry because of the 21 man platoon. Likely our boys are motorized or mechanized which brings up another topic, what do you think their rides are?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 26 April 2023, 09:27:27
I advocate for real combat vehicles, personally.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 04 May 2023, 20:46:42
Keep forgetting to post this outline I started last weekend off the three infantry platoons based on TRO 3085 section. Please add your thoughts (especially if you are the creators) and relevant construction info. Thanks!

Oniwaka Heavy Motorized Infantry (1 – Ice Hellion)
Notable Unit: 1st Platoon - ?
Tech Base (Rating): Inner Sphere (?/?-?-?)
Transport Weight: ? tons
Equipment:
   Primary Weapon:
Secondary Weapon:
Armor: Draconis Combine Standard Infantry Kit
Battle Value: ?
Notes:

Platoon Type (Specialty): Motorized (None)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 1
To-Hit Modifier (Range in Hexes):
?

Maximum Weapon Damage (# of Troopers):
?


Oniwaka Heavy Motorized Infantry (2 – Calderon – Heavy Support Infantry)
Notable Unit: 2nd Platoon - The Dragon's Coils
Tech Base (Rating): Inner Sphere (?/?-?-?)
Transport Weight: ? tons
Equipment:
   Primary Weapon: 20 Blazers
Secondary Weapon: 8 Tsaumi Heavy Gauss Rifles
Armor: Ballistic Plate
Battle Value: ?
Notes:

Platoon Type (Specialty): Motorized (None)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 2
To-Hit Modifier (Range in Hexes):
?

Maximum Weapon Damage (# of Troopers):
?

Oniwaka Heavy Motorized Infantry (3 – Don_Agren)
Notable Unit: 3rd Platoon - Heruhaundo “Hellhounds”
Tech Base (Rating): Inner Sphere (?/?-?-?)
Transport Weight: ? tons
Equipment:
   Primary Weapon: 24 Laser Rifles
Secondary Weapon: 4 Semi-Portable Particle Cannon
Armor: Draconis Combine Standard Infantry Kit
Battle Value: ?
Notes:

Platoon Type (Specialty): Motorized (None)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 1
To-Hit Modifier (Range in Hexes):
?

Maximum Weapon Damage (# of Troopers):
?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 04 May 2023, 21:06:25
You should at least go with Darklight-CL Laser Rifles instead of the bog standard (or even Blazer Rifle) kinds...  8)

Link to a relevant thread: https://bg.battletech.com/forums/battle-armor/shrapnel-issue-9-laser-rifles-for-tw/
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 05 May 2023, 04:43:30
Waiting on Ice Hellion for his weapon choices for his 1st Platoon.

I choose the Blazers for 2nd Platoon as that was my favorite OG infantry weapon (actually used by Takiro) from the Draconis Combine plus that is what DEST archetype uses in TRO3085. Called them the Dragon's Coils after their new main weapon the Gauss aka as the Coilgun. Got come up with the other stats though.

Simply put what Doc had for the 3rd.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 05 May 2023, 13:46:42
I have to be honest all I did was to swap Plasma riffles with PPC of course that was years ago.. before the "upgrades" personal weapons

I would like "listen" the the Daryk Armourer to tweak my forces of sweet loveable girls.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 05 May 2023, 18:22:32
Doc: for the BEST girls, you want Div 2 armor without a movement penalty (however you get it in the Combine, probably generic Ballistic Plate Vests) plus the best weapons you can get.  Sadly, none of them are Combine sourced.  You want two Sniper Rifles with 7/14/21 range (either Davion or Liao), and Standard weapons that do at least 0.60 damage (Lyran or Marik) for the Heavy Burst Special.  Platoons that do Heavy Burst
 (and probably max 4 per squad/16 or 17 per platoon in two-point groups damage) at 7/14/21 range are straight SCARY!  8)
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 08 May 2023, 16:12:20
Keep forgetting to post this outline I started last weekend off the three infantry platoons based on TRO 3085 section. Please add your thoughts (especially if you are the creators) and relevant construction info. Thanks!

Do you need me to build a platoon?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 08 May 2023, 18:35:20
I'd go with Marik Standard Weapons (Sunraker Laser Rifles) and Davion Sniper Rifles (Bartons with AA ammo, modified with extended magazines if allowed), Ballistic Plate Vests (which can look like standard Kurita body armor) with standard Kurita helmets, gloves and boots.  Add camo (or maybe ghillie suits) for extra penalties for your enemy to hit you.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 08 May 2023, 18:56:07
Yes, Ice. That is my aim here. Daryk can u walk us through it?
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 08 May 2023, 19:24:10
Gladly!  :thumbsup:

Ballistic Plate Vests have M/B/E/X ratings of 4/6/5/4 and cover the torso (only).  At the TW scale, only torso armor counts for Armor Divisor, and since the ratings add up to 19 (which round to 2 when divided by 10), 2 is the Armor Divisor (AToW Companion, page 171 refers).  Also note that while the full suit of Ballistic Plate is encumbering, the vest is not.  It seems the Kuritas knew what they were doing with their body armor after all... ^-^

Weapon-wise, I'm relying on Shrapnel here.  I've posted the full range of weapons from the various issues (linked in my sig block for the curious).  As I noted, the Marik Sunraker Laser Rifle is a prime choice.  It has a shorter range than the Steiner DWS L5L Laser Sniper Rifle, but it's more efficient (only 10 power points per shot vice the L5L's 15).  Because it's being used as a Primary Weapon, its range doesn't actually matter, so the energy efficiency wins (Tech Manual, page 152).

For Secondary Weapons (which determine the squad/platoon range, same TM ref as above), there's really no substitute for the Barton Sniper Rifle.  The Anti-Armor ammo is the way to go (0.59 damage standard), and if you can afford the mod for it to take a larger magazine (x3 cost), you can get a 0.74 damage weapon at 7/14/21 range (Secondary Weapons aren't limited by the 0.60 damage cap).  Bartons are 1E crew though, so you take a penalty at 0-hex range (the table at the bottom of Tech Manual page 149), though no mobility penalty (because Sniper Rifles aren't Support Weapons... Tech Manual page 215 refers).

Let me know if you have any questions! :)
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 08 May 2023, 20:36:45
Doc: for the BEST girls, you want Div 2 armor without a movement penalty (however you get it in the Combine, probably generic Ballistic Plate Vests) plus the best weapons you can get.  Sadly, none of them are Combine sourced.  You want two Sniper Rifles with 7/14/21 range (either Davion or Liao), and Standard weapons that do at least 0.60 damage (Lyran or Marik) for the Heavy Burst Special.  Platoons that do Heavy Burst
 (and probably max 4 per squad/16 or 17 per platoon in two-point groups damage) at 7/14/21 range are straight SCARY!  8)
So Daryk. how would you upgrade this Heavy Infantry (https://www.sarna.net/wiki/Heavy_Infantry) to do the same job.   
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 09 May 2023, 03:39:07
If you're looking for raw damage, you can go with 6 modified Bartons and 1 actual Support Weapon per squad.  That will keep the range at 7/14/21 with the Heavy Burst special.  For the Support Weapon, it's hard to beat an Auto-Grenade Launcher (unless you can lay your hands on a clanner Bear Hunter or Heavy Auto-Grenade Launcher).  With 3.6 as the base, the AGL's 1.49 gets you up to 5 damage per squad (20 per platoon).  A straight Heavy Grenade Launcher's 1.76 won't change the damage per squad (5.36 rounds to 5), but you do get another point at the platoon level (21).  The clanner weapons can make it 22 (Heavy AGL) or 24 (Bear Hunter).  None of the above options inflict a mobility penalty, and sticking with Ballistic Plate Vests (from my post above) will get you the Armor Divisor of 2 without one either.

If you REALLY want to explore edge cases, you need five, six-trooper squads per platoon...  >:D
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 09 May 2023, 03:45:49
And I just realized I didn't give platoon level damage for the Sunraker/AA Barton combo: 17 for unmodified Bartons, 18 for modified ones (both are 4 points per squad).
Title: Re: The Sohei: O5P Warrior Monks
Post by: Ice Hellion on 09 May 2023, 14:01:27
I am real partial to the Motorized Heavy Infantry.
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 09 May 2023, 17:15:38
The lack of mobility penalties I outlined above applies to them too...  ^-^
Title: Re: The Sohei: O5P Warrior Monks
Post by: Takiro on 09 May 2023, 21:16:12
Here is what I am basically basing the Second Platoon on;

https://www.sarna.net/wiki/Heavy_Support_Infantry

And now for a few questions which can be summed up in one - how do you create a (custom) infantry platoon?

2. Transport Weight. I assume this is calculated by taking everyone's weight, weaponry, kit, and importantly here for us (as we are all motorized) our vehicles. Which leads us to consider again what each platoon is using to move around. Likely something generic and ultra light I am thinking. In this case of 2nd Platoon (and possibly the entire company) would likely be transported by a single Armored Personnel Carrier (APC) which weighs 10 tons and would likely be Wheeled in regards to motive type.

https://www.sarna.net/wiki/Wheeled_APC

3. How do we calculate Battle Value?

4. How do we calculate Tech Base?

5. How do we calculate To-Hit Modifier (Range in Hexes)?

6. Maximum Weapon Damage (# of Troopers)?

I already figured since 2nd Platoon which again is based on Heavy Support Infantry from TRO 3085 would be some kind of similarly inspired corporate infantry force (SWAT) in this case from Luthien Armor Works or some other Draconis corporation.

Furthermore, armor I had already factor as Ballistic Plate (2 Armor Divisor which I presume allows each infantry man to take 2 hits rather than 1) for 2nd Platoon but I figured this would slow their MPs but it doesn't (still a 1) however they can't execute anti-Mech attacks. The standard DCMS Infantry Kit would grant only a 1 Armor Divisor but they would be able to execute anti-Mech assaults.
Title: Re: The Sohei: O5P Warrior Monks
Post by: DOC_Agren on 10 May 2023, 00:26:41
If you're looking for raw damage, you can go with 6 modified Bartons and 1 actual Support Weapon per squad.  That will keep the range at 7/14/21 with the Heavy Burst special.  For the Support Weapon, it's hard to beat an Auto-Grenade Launcher (unless you can lay your hands on a clanner Bear Hunter or Heavy Auto-Grenade Launcher).  With 3.6 as the base, the AGL's 1.49 gets you up to 5 damage per squad (20 per platoon).  A straight Heavy Grenade Launcher's 1.76 won't change the damage per squad (5.36 rounds to 5), but you do get another point at the platoon level (21).  The clanner weapons can make it 22 (Heavy AGL) or 24 (Bear Hunter).  None of the above options inflict a mobility penalty, and sticking with Ballistic Plate Vests (from my post above) will get you the Armor Divisor of 2 without one either.

If you REALLY want to explore edge cases, you need five, six-trooper squads per platoon...  >:D
So AGL as a support weapon with Barton for everyone else, if we got the HGL do we get a mobility penalty?
and I argued early on for 5 man fireteams, but I could work with 6...   

I'm glad to have you around Daryk, but if I ever get to play inf again locally I will be coming to you to make them scary and evil..
Title: Re: The Sohei: O5P Warrior Monks
Post by: Daryk on 10 May 2023, 03:32:40
DOC: A single Support weapon per squad doesn't impact mobility, no matter how heavy it is.  :)

Takiro: Conventional Infantry construction is in Tech Manual (pages 144-155), and infantry armor is in TacOps.  If you want to move a full platoon in a single vehicle, you need a Heavy APC (20 tons).  I made at thread to cover "Medium" ones too (stock Heavies can actually carry TWO platoons).  Page 155 of Tech Manual also outlines weight per trooper.

BV I'm less sure of, but it's in Tech Manual/TacOps in the usual places.

Tech Base is whatever you want it to be.  All the equipment has availability ratings/introduction dates.

Range is determined either by the Primary Weapons (if there is 1 or less Secondary Weapons per squad) or by the Secondary Weapons (if there are two per squad).  The table on page 149 of Tech Manual gives the to-hit numbers for various ranges.

The trick with Ballistic Plate vests (vice suits) is that they're NOT encumbering.  The only thing that bars infantry from conducting Anti-Mech attacks is being of the "Mechanized" kind.  Foot platoons embarked in real APCs aren't barred.