Author Topic: Scotty's Unit Review and Rating Emporium  (Read 4557 times)

Scotty

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Scotty's Unit Review and Rating Emporium
« on: 24 December 2023, 16:59:53 »
I realized yesterday that the links to the RecGuide review volumes are broken so while I was already fixing those I figured I should put these in a more appropriate topic that can be used for reference, classification, advanced analytics (read: me making shit up about numbers that mean nothing), and ease of access.  Further review and rating posts will be included in this thread as well as the RecGuide thread but the set that already exist are 'merely' going to be linked here.

Links to existing reviews:

RG IlClan Vol. 1
RG IlClan Vol. 2
RG IlClan Vol. 3
RG IlClan Vol. 4
RG IlClan Vol. 5
RG IlClan Vol. 6
RG IlClan Vol. 7
RG IlClan Vol. 8
RG IlClan Vol. 9
RG IlClan Vol. 10
RG IlClan Vol. 11
RG IlClan Vol. 12
RG IlClan Vol. 13
RG IlClan Vol. 14
RG IlClan Vol. 15
RG IlClan Vol. 16
RG IlClan Vol. 17 (Part 2)
RG IlClan Vol. 18
RG IlClan Vol. 19
RG IlClan Vol. 20 (Part 2)
RG IlClan Vol. 21
RG IlClan Vol. 22 (Part 2)
RG IlClan Vol. 23 (Part 2)
RG IlClan Vol. 24 (Part 2)
RG IlClan Vol. 25
RG IlClan Vol. 26
RG IlClan Vol. 27
RG IlClan Vol. 28
RG IlClan Vol. 29
RG IlClan Vol. 30
RG IlClan Vol. 31
RG IlClan Vol. 32
RG IlClan Vol. 33
RG IlClan Post-Facto Bonus Mechs

Beginner Box and Game of Armored Combat (Part 1)
Beginner Box and Game of Armored Combat (Part 2)
« Last Edit: 24 December 2023, 22:19:07 by Scotty »
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Scotty

  • Alpha Strike Guru by appointment to the FWLM
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  • Colonel
  • *
  • Posts: 13702
Re: Scotty's Unit Review and Rating Emporium
« Reply #1 on: 24 December 2023, 17:02:13 »
As of today (Dec 25, 2023), there have been a total of 734 record sheets reviewd as part of either the Recognition Guide IlClan series, or the sheets for units that came in the Beginner Box+A Game of Armored Combat and TRO: Succession Wars.  These will be broken down by tonnage, then alphabetically (with the exception of Clan Omnis where Primes will be included first), with their rating and the review they were originally present in recorded for reference.

Mechs

Fire Moth G, B (RG08)
Fire Moth I, D (RG08)
Fire Moth J, D (RG08)
Fire Moth M, D (RG08)
Fire Moth P, S (RG08) (note: updated from B+)
Fire Moth R, F (RG08)
Fire Moth T, C+ (RG08)
Flea FLE-21, B- (RG26)
Howler (Standard), C- (RG08)
Howler 4, F (RG08)
Howler 5, C+ (RG08)
Howler 6, D (RG08)
Ion Sparrow Prime, A+ (RG11)
Ion Sparrow A, B- (RG11)
Ion Sparrow B, B (RG11)
Ion Sparrow C, A (RG11)
Ion Sparrow D, A- (RG11)
Locust C, A (RG16)
Locust LCT-1E, B (BB/GOAC01)
Locust LCT-1L, D (BB/GOAC01)
Locust LCT-1M, F (BB/GOAC01)
Locust LCT-1S, D (BB/GOAC01)
Locust LCT-1V, C- (BB/GOAC01)
Locust LCT-1V2, C- (BB/GOAC01)
Locust LCT-1Vb, S (RG16)
Locust LCT-3D, D (RG16)
Locust LCT-3M, C (RG16)
Locust LCT-3S, C- (RG16)
Locust LCT-3V, C- (BB/GOAC01)
Locust LCT-5M, A- (BB/GOAC01)
Locust LCT-5S, C- (RG16)
Locust LCT-7S, A (RG16)
Locust LCT-7V, A (RG16)
Locust LCT-7V2, A (RG16)
Mercury MCY-105, A- (RG19)
Piranha 5, C (RG13)
Stinger C, C- (RGBonus)
Stinger C 2, C- (RGBonus)
Stinger STG-3Gb, B (RG13)
Stinger STG-4G, B- (RG13)
Stinger STG-5G, C+ (RG13)
Stinger STG-5M, C- (RG13)
Stinger STG-6G, B (RG13)
Stinger STG-6M, B- (RG13)
Stinger STG-6R,   B- (RG13)
Wasp C, C- (RG04)
Wasp WSP-1S, C+ (RG04)
Wasp WSP-3M, D (RG04)
Wasp WSP-3W, C- (RG04)
Wasp WSP-4W, C+ (RG04)
Wasp WSP-5A, A (RG04)

Commando COM-1C, D (BB/GOAC02)
Commando COM-1D, C (BB/GOAC02)
Commando COM-2D, C+ (BB/GOAC02)
Commando COM-3A, D (BB/GOAC02)
Commando COM-9S, C (RG01)
Fire Falcon   F, B- (RG15)
Fire Falcon   G, C (RG15)
Fire Falcon   I, B (RG15)
Fire Falcon   L, B (RG15)
Fire Falcon   R, B (RG15)
Fire Falcon   T, B+ (RG15)
Hermit Crab HMC-13, B (RG10)
Hermit Crab HMC-14, B (RG10)
Hermit Crab HMC-15, C (RG10)
Locust IIC (Standard), S (RG16)
Locust IIC 2, B+ (RG16)
Locust IIC 3, C (RG16)
Locust IIC 10, A (RG16)
Mist Lynx I, D (RG07)
Mist Lynx J, C- (RG07)
Mist Lynx K, D+ (RG07)
Mist Lynx L, C- (RG07)
Mist Lynx M, D (RG07)
Mist Lynx N, D (RG07)
Mist Lynx T, C (RG07)
Mongoose MON-96, A (RG10)
Nexus NXS1-A, F (RG23)
Nexus NXS1-B, C+ (RG23)
Nexus NXS1-C, C (RG23)
Star Python (Standard), B- (RG23)

Arctic Cheetah E, D (RG21)
Arctic Cheetah F, C+ (RG21)
Arctic Cheetah I, C (RG21)
Arctic Cheetah J, F (RG21)
Arctic Cheetah T, D (RG21)
Cricket RWN-01, D (RG06)
Cricket RWN-02, D+ (RGBonus)
Devil (Standard), C+ (RG08)
Hellion D, B (RG20)
Hellion E, D (RG20)
Hellion F, B+ (RG20)
Hellion P, A (RG20)
Hellion T, B- (RG20)
Incubus (Standard), B (RG07)
Incubus 2, D (RG07)
Incubus 3, C- (RG07)
Incubus 7, F (RG07)
Incubus 8, C (RG07)
Incubus 9, B+ (RG07)
Kit Fox G, C (RG11)
Kit Fox J, C+ (RG11)
Kit Fox K, C+ (RG11)
Kit Fox R, C (RG11)
Kit Fox T, C- (RG11)
Kit Fox V, F (RG11)
Pack Hunter 5, D (RG01)
Spider SDR-9M, A (RG19)
Urbanmech UM-R93, B (RG02)
Valkyrie C, A (RG09)
Valkyrie VLK-QD, C+ (RG09)
Valkyrie VLK-QD6, D (RG09)
Valkyrie VLK-QDD, B- (RG09)

Adder I, C (RG03)
Adder K, D (RG03)
Adder L, C (RG03)
Adder S, B (RG03)
Adder T, D (RG03)
Cougar E, B+ (RG19)
Cougar F, C- (RG19)
Cougar G, B (RG19)
Cougar H, B+ (RG19)
Cougar I, C- (RG19)
Cougar T, C (RG19)
Horned Owl (Standard), B- (RG11)
Horned Owl 2, C (RG11)
Horned Owl 3, C- (RG11)
Horned Owl 6, B (RG11)
Horned Owl 7, B+ (RG11)
Jenner JR7-N, B+ (RG18)
Jenner IIC (Standard), D (RG18)
Jenner IIC 2, D (RG18)
Jenner IIC 3, F (RG18)
Jenner IIC 5, D+ (RG18)
Ostscout OTT-12R, F (RG02)
Ostscout OTT-7K, D (RG02)
Ostscout OTT-8J, B- (RG02)
Panther PNT-14R, B (RG17)
Raven RVN-5L, C- (RG06)
Wolfhound WLF-6S, B+ (RG17)

Battle Cobra F, A- (RG22)
Battle Cobra G, C- (RG22)
Battle Cobra I, B+ (RG22)
Battle Cobra J, C- (RG22)
Battle Cobra T, B+ (RG22)
Battle Cobra X, A (RG22)
Carrion Crow Prime, A (RG12)
Carrion Crow A, A+ (RG12)
Carrion Crow B, S (RG12)
Carrion Crow C, S- (RG12)
Carrion Crow D, A+ (RG12)
Griffin IIC (Standard), B- (RG14)
Griffin IIC 2, B- (RG14)
Griffin IIC 9, D (RG14)
Hermes II HER-7A, A- (RG26)
Kontio (Standard), D (RG21)
Phantom F, C (RG27)
Phantom G, D- (RG27)
Phantom I, C+ (RG27)
Phantom J, C (RG27)
Phantom K, C (RG27)
Phantom L, D+ (RG27)
Phantom R, C+ (RG27)
Phantom T, D (RG27)
Pouncer F, D (RG25)
Pouncer G, B- (RG25)
Pouncer I, B (RG25)
Pouncer T, C- (RG25)
Pouncer W, B (RG25)
Pouncer X, C- (RG25)
Sentinel STN-6S, B (RG14)
Viper J, B (RG08)
Viper K, C+ (RG08)
Viper L, D (RG08)
Viper M, A (RG08)
Viper R, D (RG08)
Viper T, C (RG08)

Blackjack BJ-5, C- (RG04)
Grendel F, D (RG02)
Grendel G, B+ (RG02)
Grendel I, D- (RG02)
Grendel J, C+ (RG02)
Grendel M, D (RG02)
Grendel T, C+ (RG02)
Hammerhead (Standard), S+ (RG05)
Hatchetman HCT-8S, C (RG12)
Hierofalcon Prime, A (RG03)
Hierofalcon A, A+ (RG03)
Hierofalcon B, A- (RG03)
Hierofalcon C, C- (RG03)
Hierofalcon D, C+ (RG03)
Ice Ferret F, A (RG04)
Ice Ferret G, B (RG04)
Ice Ferret I, C- (RG04)
Ice Ferret J, B (RG04)
Ice Ferret K, B (RG04)
Ice Ferret T, B (RG04)
Phoenix Hawk C, D+ (RG11)
Phoenix Hawk C 2, C- (RG11)
Phoenix Hawk PXH-2K, B+ (RG11)
Phoenix Hawk PXH-3D, D+ (RG11)
Phoenix Hawk PXH-3K, C- (RG11)
Phoenix Hawk PXH-3M, F (RG11)
Phoenix Hawk PXH-3S, C (RG11)
Phoenix Hawk PXH-4M, C+ (RG11)
Phoenix Hawk PXH-9, A- (RG11)
Shadow Cat D, C- (RG09)
Shadow Cat E, B+ (RG09)
Shadow Cat I, B+ (RG09)
Shadow Cat J, C+ (RG09)
Shadow Cat M, D (RG09)
Shadow Cat T, A (RG09)
Shadow Cat III Prime, B+ (RG03)
Shadow Cat III A, C (RG03)
Shadow Cat III B, C (RG03)
Shadow Cat III C, B- (RG03)
Shadow Hawk IIC (Standard), C+ (RG20)
Shadow Hawk IIC 2, C (RG20)
Shadow Hawk IIC 10, B+ (RG20)
Shadow Hawk IIC 11, A- (RG20)
Vindicator VND-1AA, F (BB/GOAC02)
Vindicator VND-1R, C (BB/GOAC02)
Vindicator VND-1R (Vong), F (BB/GOAC02)
Vindicator VND-1SIC, C+ (BB/GOAC02)
Vindicator VND-1X, C- (BB/GOAC02)
Vindicator VND-7L, A (RG25)

Chameleon CLN-8V, C+ (RG25)
Chameleon CLN-9V, B- (RG25)
Chameleon TRC-4B, D (RG25)
Conjurer (Standard), B (RG05)
Conjurer 7, B- (RG05)
Conjurer 8, F (RG05)
Crab CRB-54, B+ (RG05)
Enforcer ENF-5R, B (RG18)
Eris ERS-2H, B (RG18)
Eris ERS-2N, B+ (RG18)
Eris ERS-3R, C+ (RG18)
Firestorm (Standard), D (RG13)
Fujin RJN-301-F, B- (RG23)
Hunchback C, B+ (RG21)
Hunchback IIC 5, B (RG13)
Huntsman E, B (RG12)
Huntsman G, D (RG12)
Huntsman I, C+ (RG12)
Huntsman T, D (RG12)
Nightsky NGS-7S, A- (RG27)
Nova G, C (RG14)
Nova I, B (RG14)
Nova J, C (RG14)
Nova K, D (RG14)
Nova L, D (RG14)
Nova R, B+ (RG14)
Nova T, B+ (RG14)
Raijin RJN-101-A, B (RG23)
Raijin RJN-101-B, C (RG23)
Raijin RJN-101-C, C (RG23)
Raijin RJN-101-X, F (RG23)
Raijin RJN-301-B, C- (RG23)
Starslayer STY-4C, D+ (RG26)
Stormwolf Prime, F (RG16)
Stormwolf A, F (RG16)
Stormwolf B, F (RG16)
Stormwolf C, F (RG16)
Stormwolf D, F (RG16)
Trebuchet TBT-9N, A (RG04)

Black Lanner F, S- (RG15)
Black Lanner G, B- (RG15)
Black Lanner I, A+ (RG15)
Black Lanner J, B (RG15)
Black Lanner T, B (RG15)
Black Lanner X, C (RG15)
Bushwacker BSW-X4, D+ (RG02)
Centurion CN10-D, B (RG10)
Griffin C, C- (RG01)
Griffin GRF-1DS, C+ (RG01)
Griffin GRF-1N, C (BB/GOAC01)
Griffin GRF-1N “Sparky”, A (BB/GOAC01)
Griffin GRF-1RG, B- (RGBonus)
Griffin GRF-1S, B+ (BB/GOAC01)
Griffin GRF-2N, C+ (RG01)
Griffin GRF-3M, C+ (RG01)
Griffin GRF-3N, D- (RG01)
Griffin GRF-3RG, B (RGBonus)
Griffin GRF-6R, C (RGBonus)
Rawhide RWD-R1, B- (RG15)
Rime Otter Prime, B (RG19)
Rime Otter A, C (RG19)
Rime Otter B, B (RG19)
Rime Otter C, C- (RG19)
Rime Otter D, C (RG19)
Scorpion C, C+ (RG19)
Scorpion SCP-1BR, C- (RG19)
Scorpion SCP-1O, D (RG19)
Scorpion SCP-1TB, D+ (RG19)
Scorpion SCP-2N, B- (RG19)
Shadow Hawk C, B (RG12)
Shadow Hawk SHD-2D, F (BB/GOAC02)
Shadow Hawk SHD-2D2, F (RG12)
Shadow Hawk SHD-2H, B (BB/GOAC02)
Shadow Hawk SHD-2Hb, A- (RG12)
Shadow Hawk SHD-2K, D (BB/GOAC02)
Shadow Hawk SHD-4H, C+ (RG12)
Shadow Hawk SHD-5M, C (RG12)
Shadow Hawk SHD-5R, B- (RG12)
Shadow Hawk SHD-5S, B (RG12)
Shadow Hawk SHD-6D, A- (RG12)
Shadow Hawk SHD-7H, A (RG12)
Skinwalker Prime, A- (RG24)
Skinwalker A, B- (RG24)
Skinwalker B, A (RG24)
Skinwalker C, B (RG24)
Skinwalker D, S+ (RG24)
Skinwalker E, C+ (RG24)
Skinwalker F, C (RG24)
Stormcrow I, C (RG07)
Stormcrow J, C (RG07)
Stormcrow K, S (RG07)
Stormcrow P, A (RG07)
Stormcrow T, A (RG07)
Vapor Eagle (Standard), A- (RG09)
Vapor Eagle 2, B+ (RG09)
Vapor Eagle 5, B- (RG09)
Vapor Eagle 6, D- (RG09)
Vapor Eagle 7, D (RG09)
Wolverine WVR-6D, C- (BB/GOAC01)
Wolverine WVR-6K, B (BB/GOAC01)
Wolverine WVR-6M, B+ (BB/GOAC01)
Wolverine WVR-6R, C (BB/GOAC01)
Wolverine WVR-7D, C (RG18)
Wolverine WVR-7K, B (RG18)
Wolverine WVR-7M, C- (RG18)
Wolverine WVR-7M2, C (RG18)
Wolverine WVR-8C, A (BB/GOAC01)
Wolverine WVR-8D, D (BB/GOAC01)
Wolverine WVR-8K, B+ (BB/GOAC01)
Wolverine WVR-9D, C- (BB/GOAC01)
Wolverine WVR-9R, B (RG18)
Wolverine WVR-10D, C (RG18)
Wolverine WVR-10R, B (RG18)
Wolverine WVR-10V2, B (RG18)
Wolverine WVR-11M, B- (RG18)
Wraith TR5, A- (RG25)

Crossbow E, C- (RG17)
Crossbow F, C+ (RG17)
Crossbow G, D (RG17)
Crossbow J, B- (RG17)
Crossbow T, D (RG17)
Crossbow W, B- (RG17)
Glass Spider (Standard), B (RG13)
Glass Spider 2, B+ (RG13)
Glass Spider 4, C (RG13)
Grand Dragon DRG-12K, B (RG24)
Lancelot LNC25-09, B+ (RG23)
Mad Dog DD, D (RG10)
Mad Dog G, C (RG10)
Mad Dog I, F (RG10)
Mad Dog T, A (RG10)
Mad Dog V, F (RG10)
Merlin C, B+ (RG26)
Merlin MLN-1D, B (RG26)
Merlin MLN-1E, B (RG26)
Merlin MLN-1P, B+ (RG26)
Ostroc OSR-2D, B (RG21)
Ostroc OSR-3M, D (RG21)
Ostroc OSR-6R, C+ (RG21)
Ostroc OSR-9C, D+ (RG21)
Ostsol C, C (RG14)
Ostsol OTL-5M, D (RG14)
Ostsol OTL-8E, B- (RG14)
Ostsol OTL-8E3, B (RG14)
Ostsol OTL-8F, C+ (RG14)
Quickdraw QKD-9G, C- (RG26)
Rifleman C, D (RG08)
Rifleman C 3, A (RG08)
Rifleman RFL-5D, C (RG08)
Rifleman RFL-5M, D (RG08)
Rifleman RFL-7G, B (RG08)
Rifleman RFL-7N, B+ (RG08)
Rifleman RFL-7N2, A+ (RG08)
Sojourner Prime, C (RG02)
Sojourner A, F (RG02)
Sojourner B, B (RG02)
Sojourner C, B- (RG02)
Sojourner D, C+ (RG02)
Thresher Mk II, F (RG04)

Axman AXM-5N, D (RG12)
Catapult CPLT-A1, C- (BB/GOAC01)
Catapult CPLT-C1, C (BB/GOAC01)
Catapult CPLT-C1 (Jenny) “Butterbee”, D- (BB/GOAC01)
Catapult CPLT-C1b, A (BB/GOAC01)
Catapult CPLT-C4, C- (BB/GOAC01)
Catapult CPLT-K2, B- (BB/GOAC01)
Catapult CPLT-K3, B (BB/GOAC01)
Catapult CPLT-K6, B (RG05)
Crusader CRD-3R (Crael), D (RG17)
Crusader CRD-4BR, C (RG17)
Crusader CRD-4D, D+ (RG17)
Crusader CRD-4K, C- (RG17)
Crusader CRD-5M, C (RG17)
Crusader CRD-5S, C (RG17)
Crusader CRD-6D, C (RG17)
Crusader CRD-6T, B- (RG17)
Crusader CRD-7D, B (RG17)
Crusader CRD-7M, B (RG17)
Crusader CRD-7M2, C+ (RG17)
Crusader CRD-8R, B+ (RG17)
Crusader CRD-9BR, B- (RG17)
Crusader CRD-9R, B (RG17)
Crusader CRD-10S, A+ (RG17)
Dominator (Standard), F (RG01)
Dominator 2, D (RG01)
Ebon Jaguar E, A- (RG16)
Ebon Jaguar F, S- (RG16)
Ebon Jaguar G, B (RG16)
Ebon Jaguar T, B+ (RG16)
Ebon Jaguar X, C+ (RG16)
Exterminator EXT-7X, A- (RG14)
Hellbringer F, B (RG01)
Hellbringer G, B- (RG01)
Hellbringer J, C+ (RG01)
Hellbringer T, B (RG01)
Linebacker F, C+ (RG06)
Linebacker G, C+ (RG06)
Linebacker I, C (RG06)
Linebacker T, F (RG06)
Rifleman IIC (Standard), B+ (RG23)
Rifleman IIC 10, F (RG23)
Rifleman IIC 2, F (RG23)
Rifleman IIC 9, B (RG23)
Thunderbolt C, B- (RG15)
Thunderbolt C 2, B+ (RG15)
Thunderbolt TDR-5D, B- (BB/GOAC02)
Thunderbolt TDR-5S, C (BB/GOAC02)
Thunderbolt TDR-5SE, C+ (BB/GOAC02)
Thunderbolt TDR-5SS, C+ (BB/GOAC02)
Thunderbolt TDR-7M, B+ (RG15)
Thunderbolt TDR-7S, B+ (RG15)
Thunderbolt TDR-7SE, B+ (BB/GOAC02)
Thunderbolt TDR-8M, A- (RG15)
Thunderbolt TDR-9M, B (BB/GOAC02)
Thunderbolt TDR-9S, B (RG15)
Thunderbolt TDR-9SE, B- (RG15)
Thunderbolt TDR-9W, A (RG15)
Thunderbolt TDR-10SE, D+ (BB/GOAC02)
Thunderbolt TDR-11S, B+ (RG15)
Thunderbolt TDR-12R, B (RG15)

Archer (Wolf), B+ (RG10)
Archer ARC-2Rb, A- (RG10)
Archer ARC-4M, A- (RG10)
Archer ARC-4M2, A (RG10)
Archer ARC-5R, B- (RG10)
Archer ARC-5S, D (RG10)
Archer ARC-5W, C- (RG10)
Archer ARC-7C, B+ (RG10)
Archer ARC-9R, C (RG10)
Archer C, A (RG10)
Archer C 2, A (RGBonus)
Caesar CES-5R, A- (RG26)
Cataphract CTF-5L, C (RG06)
Cataphract CTF-5LL, D+ (RGBonus)
Doom Courser Prime, A+ (RG22)
Doom Courser A, S- (RG22)
Doom Courser B, B (RG22)
Doom Courser C, A- (RG22)
Doom Courser D, B+ (RG22)
Grasshopper GHR-8K, C- (RG01)
Guillotine GLT-7M, B (RG23)
Lightning LHN-C5, C+ (RG14)
Nova Cat E, A (RG23)
Nova Cat F, A- (RG23)
Nova Cat G, C (RG23)
Nova Cat H, B (RG23)
Nova Cat M, A (RG23)
Nova Cat T, B (RG23)
Summoner AA, A (RG03)
Summoner F, B+ (RG03)
Summoner J, C+ (RG03)
Summoner Q, C (RG03)
Summoner T, D (RG03)
War Crow Prime, A+ (RG07)
War Crow A, A- (RG07)
War Crow B, A (RG07)
War Crow C, S (RG07)
Warhammer C, D (RG07)
Warhammer C 2, D (RG07)
Warhammer C 3, B (RG07)
Warhammer WHM-10K, A (RG07)
Warhammer WHM-7A, A+ (RG07)
Warhammer WHM-7K, C (RG07)
Warhammer WHM-7M, F (RG07)
Warhammer WHM-7M-DC, F+ (RG07)
Warhammer WHM-7S, C (RG07)
Warhammer WHM-8R, A (RG07)
Warhammer WHM-9K, A- (RG07)

Black Knight BL-18-KNT, A+ (RG12)
Black Python (Standard), A (RG12)
Black Python 2, D (RG12)
Black Python 5, B (RG12)
Flashman FLS-10E, C- (RG24)
Inferno INF-NO, A+ (RG09)
Inferno INF-NOA, B (RG09)
Inferno INF-NOB, B+ (RG09)
Inferno INF-NOC, C (RG09)
Inferno INF-NOR, A- (RG09)
Marauder Bounty Hunter 3015, B- (RG06)
Marauder Bounty Hunter 3044, B (RG06)
Marauder Bounty Hunter 3138, B+ (RG06)
Marauder C, C (RG06)
Marauder MAD-2T, B+ (RG06)
Marauder MAD-5D, C (RG06)
Marauder MAD-5D-DC, C (RG06)
Marauder MAD-5M, F (RG06)
Marauder MAD-5S, D (RG06)
Marauder MAD-7C, B (RG06)
Marauder MAD-7M, D (RG06)
Marauder MAD-7R, B (RG06)
Marauder MAD-7S, C- (RG06)
Marauder MAD-11D, A (RG06)
Marauder Red Hunter 3146, A- (RG06)
Night Gyr G, C- (RG22)
Night Gyr I, C (RG22)
Night Gyr T, A (RG22)
Night Gyr X, C+ (RG22)
Orion C 2, C (RG19)
Penetrator PTR-8D, B+ (RG27)
Timber Wolf M, D (RG05)
Timber Wolf N, C+ (RG05)
Timber Wolf T, A- (RG05)
Timber Wolf W, D (RG05)
White Raven (Standard), A (RG12)
White Raven 2, B (RG12)

Awesome AWS-11H, A (RG04)
Awesome AWS-8Q, A- (BB/GOAC01)
Awesome AWS-8R, F (BB/GOAC01)
Awesome AWS-8T, C- (BB/GOAC01)
Awesome AWS-8V, C (BB/GOAC01)
Gargoyle F, C- (RG11)
Gargoyle I, B (RG11)
Gargoyle J, A (RG11)
Gargoyle K, A (RG11)
Gargoyle P, C (RG11)
Gargoyle T, D (RG11)
Goliath C, B- (RG01)
Goliath GOL-3M, C- (RG22)
Goliath GOL-3M2, C (RG22)
Goliath GOL-7C, B- (RG22)
Goliath GOL-7K, C+ (RG22)
Goliath GOL-7R, B- (RG22)
Grand Crusader GRN-D-01, C (RG23)
Grand Crusader GRN-D-01-X, B- (RG23)
Grand Crusader GRN-D-02, C (RG23)
Grand Crusader GRN-D-02-B, C (RG23)
Naga II Prime, D (RG26)
Naga II A, D (RG26)
Naga II B, C- (RG26)
Naga II C, D+ (RG26)
Naga II H, D+ (RG26)
Naga II W, C- (RG26)
Phoenix Hawk IIC (Standard), A- (RG15)
Phoenix Hawk IIC 2, C+ (RG15)
Phoenix Hawk IIC 9, B (RG15)
Phoenix Hawk IIC 10, A- (RG15)
Star Crusader Prime, C (RG23)
Star Crusader A, A (RG23)
Star Crusader B, B (RG23)
Thug THG-13U, A (RG14)
Victor VTR-12D, A- (RG18)
Warhammer IIC (Standard), B (RG04)
Warhammer IIC 2, B   (RG04)
Warhammer IIC 13, A (RG04)
Zeus ZEU-11S, S (RG02)

Battlemaster BLR-1D, A- (BB/GOAC02)
Battlemaster BLR-1G, A- (BB/GOAC02)
Battlemaster BLR-1G (Red Corsair), A (BB/GOAC02)
Battlemaster BLR-1S, C (BB/GOAC02)
Battlemaster BLR-2C, C (RG03)
Battlemaster BLR-3M, C (RG03)
Battlemaster BLR-3M-DC, C (RG03)
Battlemaster BLR-3S, D (RG03)
Battlemaster BLR-4S, A (BB/GOAC02)
Battlemaster BLR-5M, C- (BB/GOAC02)
Battlemaster BLR-6C, A (RG03)
Battlemaster BLR-6G, C+ (RG03)
Battlemaster BLR-6R, B- (RGBonus)
Battlemaster BLR-CM, B (BB/GOAC02)
Battlemaster BLR-K3, C (BB/GOAC02)
Battlemaster C 3, A (RG03)
Gunslinger GUN-3ERD, C- (RG27)
Jade Phoenix Prime, A+ (RG22)
Jade Phoenix A, S+ (RG22)
Jade Phoenix B, A+ (RG22)
Jade Phoenix C, S+ (RG22)
Jade Phoenix D, A+ (RG22)
Jade Phoenix E, A+ (RG22)
Katana CRK-5006-1, B- (RG23)
Longbow LGB-02W, D+ (RG20)
Longbow LGB-0H, D (RG20)
Longbow LGB-10C, B- (RG20)
Longbow LGB-10K, C- (RG20)
Longbow LGB-14Q, B- (RG20)
Longbow LGB-14V, C- (RG20)
Longbow LGB-8C, C (RG20)
Marauder IIC (Standard), B (RG06)
Marauder IIC 8, B (RG06)
Marauder IIC 9, C (RG06)
Marauder IIC 10, A+ (RG06)
Stalker STK-9F, B- (RG24)
Warhawk F, C- (RG20)
Warhawk G, B (RG20)
Warhawk I, B (RG20)
Warhawk L, F (RG20)
Warhawk T, B+ (RG20)

Alpha Wolf Prime, B- (RG24)
Alpha Wolf A, C- (RG24)
Alpha Wolf B, A (RG24)
Alpha Wolf C, B+ (RG24)
Cyclops C, C- (RG21)
Highlander HGN-740, B+ (RG10)
Kingfisher F, A- (RG18)
Kingfisher G, B+ (RG18)
Kingfisher I, A (RG18)
Kingfisher T, B+ (RG18)
Kingfisher X, A+ (RG18)
Regent Prime, A (RG21)
Regent A, D- (RG21)
Regent B, B (RG21)
Regent C, B- (RG21)
Regent D, D (RG21)
Supernova 5, S (RG13)

Banshee BNC-12S, S- (RG17)
Executioner F, F (RG09)
Executioner G, F (RG09)
Executioner I, D (RG09)
Executioner J, C (RG09)
Executioner L, F (RG09)
Executioner T, C (RG09)
Mastodon Prime, S (RG20)
Mastodon A, S- (RG20)
Mastodon B, A (RG20)
Mastodon C, C+ (RG20)
Mastodon D, A+ (RG20)
Nightstar NSR-10D, B+ (RG06)
Turkina E, B- (RG16)
Turkina M, C (RG16)
Turkina T, C (RG16)
Turkina X, A- (RG16)

Amarok (Standard), D (RG17)
Amarok 2, C+ (RG17)
Amarok 3, B- (RG17)
Annihilator ANH-5W, B (RG24)
Atlas AS7-K-DC, D+ (RG24)
Atlas AS7-S3, B+ (RG24)
Atlas AS7-S3-DC, B+ (RG24)
Atlas AS7-S4, B- (RG24)
Atlas AS8-K, A (RG24)
Atlas AS8-KE, B- (RG24)
Atlas AS8-S, A (RG24)
Atlas C, B+ (RG24)
Atlas C 2, B+ (RG24)
Atlas C 3, F (RG24)
Atlas II AS7-DK-H, B (RG24)
Bane (Standard), C (RG17)
Bane 2, B (RG17)
Bane 3, B (RG17)
Bane 5, F (RG17)
Bane 6, C+ (RG17)
Bane 7, D (RG17)
Behemoth BNH-6H, D (RGBonus)
Crucible (Standard), C (RG10)
Crucible 2, F (RG10)
Crucible 3, D (RG10)
Dire Wolf E, A+ (RG13)
Dire Wolf T, B- (RG13)
Dire Wolf X, F (RG13)
Iron Cheetah Prime, B+ (RG19)
Iron Cheetah A, B- (RG19)
Iron Cheetah B, A (RG19)
Iron Cheetah C, A- (RG19)
Iron Cheetah D, B+ (RG19)
Iron Cheetah L, C+ (RG19)
King Crab KGC-011, B (RG05)
Kodiak 6, A- (RG21)
Marauder II MAD-10D, B+ (RG05)
Marauder II MAD-5A, D (RG05)
Marauder II MAD-5B, B- (RG05)
Marauder II MAD-5C, D (RG05)
Marauder II MAD-6A, A (RG05)
Marauder II MAD-6C, C (RG05)
Marauder II MAD-8K, A- (RG05)
Stone Rhino (Standard), D (RG02)
Stone Rhino 4, D (RG02)
Stone Rhino 5, C (RG02)
Stone Rhino 6, C (RG02)
Stone Rhino 7, C+ (RG02)
Stone Rhino 8, C+ (RG02)

Vehicles

Kamisori Light Tank Prime, B (RG27)
Kamisori Light Tank A, B- (RG27)
Kamisori Light Tank B, B+ (RG27)
Kamisori Light Tank C, B (RG27)
Kamisori Light Tank R, D+ (RG27)
Galleon C, D+ (RG27)
Galleon GAL-106, C- (RG27)
Galleon GAL-106M, B- (RG27)
Galleon GAL-200R, D+ (RG27)
Galleon GAL-201, C (RG27)
Galleon GAL-300, C+ (RG27)
Pegasus Scout Hover Tank (Upgrade), B- (RG25)
Buzzard Hover Tank (Standard), B (RG27)
Condor Heavy Hover Tank (Fusion), B+ (RG26)
Condor Heavy Hover Tank (LAC), B+ (RG26)
Condor Heavy Hover Tank (Laser), B- (RG26)
Condor Heavy Hover Tank (Ultra), B- (RG26)
Condor Heavy Hover Tank C, C- (RG26)
Falcon Hover Tank (Standard), C- (RG27)
Hawk Hover Tank (LTV-4), C (RG27)
Maxim Heavy Hover Transport (Escort), C- (RG26)
Bulldog Medium Tank (Chemical), B- (RG25)
Bulldog Medium Tank (ERLL), C+ (RG25)
Bulldog Medium Tank (LB-X), C+ (RG25)
Bulldog Medium Tank (Plasma), B (RG25)
Axel Heavy Tank IIC (Standard), B- (RG27)
Axel Heavy Tank IIC (XL), C- (RG27)
Patton Tank (Taurian), C (RG27)
Patton Tank (Ultra), C+ (RG27)
Patton Tank (XL), B- (RG27)
Demolisher Heavy Tank (Arrow IV), F (RG25)
Demolisher Heavy Tank (Ballistic), B+ (RG25)
Demolisher Heavy Tank (Cell), C+ (RG25)
Demolisher Heavy Tank (Clan), C (RG25)
Demolisher Heavy Tank (Gauss), B (RG25)
Demolisher Heavy Tank (MRM), B- (RG25)
« Last Edit: 11 January 2024, 12:37:53 by Scotty »
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #2 on: 24 December 2023, 17:02:31 »
Reserved for unit rating directory (not a double post, there are just that many of them and these posts have a 4000 character limit)
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #3 on: 24 December 2023, 17:02:45 »
Reserved for unit rating directory (you seriously would not believe how many record sheets are out there)
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #4 on: 24 December 2023, 17:02:58 »
The Ring of Honor (all S-rated sheets):

Fire Moth P
Locust LCT-1Vb
Locust IIC (Standard)
Carrion Crow B
Carrion Crow C
Hammerhead (Standard)
Black Lanner F
Skinwalker D
Stormcrow K
Doom Courser A
War Crow C
Zeus ZEU-11S
Jade Phoenix A
Jade Phoenix C
Supernova 5
Banshee BNC-12S
Mastodon Prime
Mastodon A

# of S ratings by weight class:

Light: 3
Medium: 6
Heavy: 2
Assault: 7

Total number of sheets reviewed by weight class (Mechs):

Light: 140
Medium: 202
Heavy: 189
Assault: 164

Tonnage with the most/least sheets reviewed:

Most: 55 tons, with 77
Least: 90 and 95 tons, with 17 each.

Total number of Fs by tonnage:

20: 3
25: 1
30: 3
35: 2
45: 3
50: 7
55: 2
60: 4
65: 4
70: 2
75: 1
80: 1
85: 1
95: 3
100: 4
« Last Edit: 26 December 2023, 00:11:42 by Scotty »
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #5 on: 24 December 2023, 18:19:47 »
Recognition Guide IlClan PDF update bonus round

Griffin GRF-1RG: I pulled this up and the very first thing I did was a double-take thinking someone had reprinted a generic version of the “Sparky” variant.  That thought was incorrect, but it definitely feels in the same vein, mostly.  As far as I can tell the armor is somewhere between a 1N and 2N which is to say “pretty good but not max”.  There are no jump jets, making this less mobile overall but given the rest of the weapons this may be a good thing on the level.  Armament is a Large Laser, three Medium Lasers, two Small Lasers, and two Machine Guns.  I almost started looking for TSM in the criticals but it's an Introtech design.  That also means the heatsinks are singles, 17 of them, for a very good +4 running alpha or +2 when the Small Lasers are out of range.  Drop the Smalls and one Medium when you need to drop heat gradually, or drop the Large if you need to drop heat right now.  There's one flaw with this mech, and it's a massive flaw, which is that there are two separate half tons of MG ammo, one in each side torso, and zero of the extra heatsinks have gone into padding those.  This would be significantly better off with half the MG ammo and half a ton more armor in a world where CASE doesn't exist, but not crit-padding it after the fact is rough.  Four heat sinks in the legs tell us what the idea here was, but with no jump jets entering the water is basically a slow form of suicide and I'd feel much better of the six heat sinks that take up crits were in the side torsos.  BV is fine at 1167, which is pretty dang good for that much punch at this rate, but the ammo problem drops this from what would have been a very good grade to a B-

Griffin GRF-3RG: This is an upgrade to the 1RG in every way that I can see, and the result is a genuinely very good cavalry mech that's slightly slower than most Griffins but packs significantly more firepower.  The armor is the same as the 1RG, but most of the guns have been upgraded.  We now have a Large Pulse Laser, two Medium Pulse Lasers, a Medium Laser, and two Small Pulse Lasers.  The Machine Guns are retained but the ammo dropped to a single half ton to fit CASE.  An excellent choice, even if removing the MGs entirely would have been my play here.  The heat sinks are upgraded to doubles and reduced to 12, and the location of the one that didn't fit in the engine is the same torso the remaining half ton of MG ammo is in.  If you were starting with a 1RG and asked yourself “how do I upgrade this to 3050 tech without introducing any additional flaws?” this is a perfect rendition.  Running is +3 heat on an alpha, neutral if you leave out the single Medium, and very cool if you drop the Large Pulse (I don't really recommend that, but sometimes you need to dump heat fast).  The BV is up to 1213, and despite a small drop in range you're still fast enough to get into a furball where you're much more dangerous than the 1RG.  B

Griffin GRF-6R: I have mixed feelings about the 6R.  I'll start with the good ones: Stealth armor rules, and it comes part and parcel with a Guardian ECM.  This variant is faster than the 1RG and 3RG at 5/8/5, but it takes an XL to do that.  Ten doubles can handle jumping with stealth active with room to spare, and the 6R uses that spare room oddly but efficiently.  Weapons are a Thunderbolt 10 (3 tons/18 shots), a Rotary AC/2 (2 tons/90 shots), and an ER Small Laser.  While running with the Stealth on, you can fire the Tbolt 10 and the RAC/2 at 3 shots and be heat neutral, or ramp up to 5 shots at a +2.  While jumping, you can fire either the Tbolt to be heat neutral and dial the RAC to your preferred level of overheat, or leave the Tbolt out and dial the gauge to whatever number you want.  The result is not a lot of damage, but you have a lot of control over how it plays.  At 1515 BV this is a very expensive mech to be unlikely to ever force a PSR on its own, so it's unlikely to be one that I pick out of a pile to play, but it has some interesting options.  The record sheet also says “Mixed” tech but I'll be damned if I can tell what's mixed about it.  C

Behemoth BNH-6H: Even knowing this variant existed it took a few minutes to find, because I wasn't expecting an Inner Sphere type designation for what I knew to be a Clan mech.  Turns out this one isn't Clan.  It's slower even than it usually is at 2/3/2, and mounts paired AC/10s (torsos) and PPCs (arms), with a Small Laser in the Head.  Heat sinks struggle at 22 singles, and the ammo placement is rough though at least it's crit-packed as possible with two tons in each side torso.  Armor is very back heavy but close to maximum.  This is a weird Annihilator variant that jumps. It's actually worse than that because at1703 it's also 270 points more expensive in exchange for less damage and worse heat.  At least it's upholding the tradition of most Behemoths by getting a D

Battlemaster BLR-6R: When I did the 6G entry in this list I was annoyed at the main guns combining for a bad heat break if you fired everything with the same range brackets, all of which were PPCs of some stripe.  This issue does not persist with the 6R.  Instead, we have a Clan RAC/5 (3 tons/60 shots), which is an interesting change of pace right out the gate, backed up by a quartet of Light PPCs, then a Streak SRM 6 (Inner Sphere grade), and a pair of Improved Heavy Medium Lasers... backward?  Okay, that's definitely matching the original design but also, uh, sorry what?  I'm not convinced these are the best use of that space but okay, we can keep going.  Now the heat load is more varied and interesting – I generally dislike braces of Light PPCs, but these are designed well.  On a run, at range, you're heat neutral with four shots from the RAC/5, up to +1 or +2 if you go to five or six shots.  The Streak can put you to five or six over but you absolutely have the ability to tune your heat here.  This might also be the first 'Mech I've ever recommended firing a RAC at four shots, for the same reason.  If someone gets behind you, they'll very quickly wish they hadn't, but with only eight side torso armor you might also be feeling the blues if they do.  When that happens, I'd drop three Light PPCs from the front battery to free up some heat.  Both iHLMs are protected by CASE II, and the right torso CASE II also protects the ammo.  That side torso is very explodey but CASE II may help you avoid the sympathetic detonations that would otherwise kill this mech.  Returning from the 6G is a Light Engine, so even if the torso goes, you'll still be fighting.  Overall much better range than the 6G, an easier to handle heat load, similar damage that is less clustered, and much more dangerous rear guns.  This culminates in a BV of 2181, and while I'd hesitate to take one of these over my favorite back-alley bruiser the Juliano, it's definitely at least worth a look.  B-

Cricket RWN-02: The only difference between this and the RWN-01 is the use of a 9/14 base move instead of 7/11[14] with MASC.  The weapons, armor, and BV are all otherwise identical.  Technically you miss a couple heat sinks that were previously in the arms, but you have nothing in the arms you want to pad for crits anyway so this is no great loss.  Refer back to that article for everything else about this 'Mech.  Since it's inarguably better than the 01, this gets a D+

Cataphract CTF-5LL: There are more differences between the CTF-5L and this than there are between the Cricket variants, but it's still pretty dang close.  The 5LL has jump jets, and to make those fit has replaced the Small Variable-Speed Pulse Lasers from the 5L with bog standard Medium Lasers, and also lost a pair of heatsinks to drop to 10 doubles.  Practically speaking, the offensive impact here is your lasers are much less accurate but you have a longer range.  Previously you were heat neutral on a running forward alpha, now you are +4 on a running alpha and +6 when jumping.  That's... fine, I suppose, you are now using your heat capacity effectively.  If this trade-off were null-BV, I'd call it a fine side-grade.  It is not.  The BV rockets up over 230 to sit at 2322, making this a trade I don't particularly want to make.  D+

Archer C 2: I genuinely do not remember if I've touched this one before, but it's in the RecGuide now so I'm touching it.  This sheet also shows up in the Wolf's Dragoons free record sheets pack in the downloads section, which might be where I'm misremembering it.  In any case, it rules.  Fully Clantech, we have paired Clan LRM-20s with Artemis/IV and six tons of ammo (a lot but not too much), paired Streak SRM 4s with two tons of ammo (too much), and paired Medium Pulse Lasers.  Twelve doubles keep the heat well under control at a +4 on a run if both Streaks fire.  If only one fires, you're at +1, and if neither fires you're at -2.  Integral Clan CASE keeps things from being too spicy.  With a standard engine and only costing 2167 this is an extremely good fire base that has good damage at all ranges and near-max armor, only missing six points on the chassis.  Very well done, the gold standard for Archers. A

Stinger C: … it's still a Stinger, guys.  It still moves 6/9/6, it still has a 20 tonner's worth of armor.  We now have an ER Medium Laser, which hurts, and a Small Pulse Laser, which doesn't hurt as much but is better than it had before and serves to take up the full ton difference between two IS Machine Guns with a ton of ammo and two Clan Machine Guns with a half ton of ammo.  In that sense, this is improved.  The BV hit doesn't feel very good, though, at 592.  It's solid, you can use it to fill out a Clan force with a basement BV average-destroyer Light, but that's what its use case is in a practical sense.  C-

Stinger C 2: Swapping the MGs plus ammo for a second ER Medium Laser.  This makes it a credibly dangerous threat, which is exactly what a Stinger never, ever, ever wants to be.  This is individually more capable, and also more likely to die ingloriously on the first turn of combat for having the audacity to be worth shooting.  C-

'Mechs by rating:

F: none
D: 3
C: 3
B: 3
A: 1
S: none

Cumulative 'Mechs by rating (Including bonus content):

F: 42
D: 98
C: 208
B: 224
A: 116
S: 18
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #6 on: 24 December 2023, 22:18:00 »
Recognition Guide IlClan, Volume 27:

Kamisori Light Tank Prime: I hope you like small cheap tanks, because this the first of a lot of them this volume.  I'm also going to be honest and say that I genuinely don't remember this thing existing, so this was a pleasant surprise because it's honestly a pretty neat little tank.  It's a very aggressive little thing and I appreciate it.  It's 20 tons, tracked, and moves 6/9 with a fusion engine.  The armor is where the aggressive comment comes from, arranged 30(!)/20/10/29.  Do not get shot in the rear, but you can take a surprising amount of damage to the front.  The Prime config mounts a single Large Laser in the Turret, and that's it.  The result is not dissimilar from a Scorpion, but slightly more of a threat and with bonus ability to mechanize battle armor for the budget cost of 536, which is a bargain.  It's not the kind of thing I can recommend just spamming to annoy your opponents, but it's a surprisingly good cheap omni that does enough else that it's a solid “what do I spend this ~500 BV on?” answer if you don't want a 'Mech.  B

Kamisori Light Tank A: I'm torn on this one.  Like any Omni, the only difference is the weapons and equipment.  This time we have a Light PPC with a Capacitor and a Targeting Computer.  The Capacitor is a neat touch and is only the only possible way to get 10 point hits on this machine outside of Clantech, and I think it's not a bad idea for a cheap light tank that doesn't want to be constantly under guns anyway.  It does make it more expensive than it could be, though, at 599.  With the Targeting Computer it edges out any tank at this size with a single AC/5, being able to fire the LPPC without the Capacitor in a pinch and mostly making up for the lack of Precision Ammo availability.  I'm pretty sure even a LAC/5 wouldn't fit here so this is probably your best bet for ranged damage outside of Clantech on something this size.  B-

Kamisori Light Tank B: Now we're cooking with gas.  A Medium Variable-Speed Pulse Laser and a Supercharger.  Now it's a threat that cannot be ignored but remains cheap as hell at 487.  An excellent little harasser, it's more vulnerable than a 'Mech but not by enough to be able to be casually dispatched from anywhere but the rear.  When transporting battle armor, it's exactly the kind of transport that will draw fire away from the infantry because it cannot be allowed to get to short range behind your units.  I like it.  B+

Kamisori Light Tank C: The mobile Radio Shack.  A single ER Medium Laser isn't a lot of damage, but it also comes paired with a C3 computer, Guardian ECM, and Beagle Active probe.  At 527 BV it's a dirt cheap C3 spotter and even if not connected to a network it's an excellent way to bring cheap electronics.  Being able to transport battle armor is just gravy.  It's not often you look at a 6/9 tracked 20 tonner and think “force multiplier” but here we are.  B

Kamisori Light Tank R: This is my least favorite config because it manages to somehow be even more specialized than the C.  A single Plasma Cannon (Cannon, not Rifle) with two tons of ammo is excellent into other tanks or infantry, but practically DOA against 'Mechs or other units that track heat.  Add to it the BV is the highest of any config by a substantial margin at 669 and this is the config I'll be leaving at home.  D+

Galleon Light Tank GAL-106: We've graduated from 20 ton tanks to 30 ton tanks.  This variant is funny, with Hardened armor arranged 11/10/11/14.  The arrangement is a little odd, but the fact that it's Hardened means it's much harder to kill than it looks.  No single ER PPC hits will disable this tank, no sir.  It moves 8/12, respectably speedy, and carries two Medium Lasers, a Light PPC, TAG, and a Beagle Active Probe.  That's a respectable amount of gun and a very 'scout' variety of EW gear.  The only downside here is that it's relatively expensive for what it brings to the table at 762.  It probably won't be winning a shootout with anything but it can definitely distract an enemy for more time than they expect to be distracted.  C-

Galleon Light Tank GAL-106M: Now we're cooking.  The armor and speed are the same, the guns have been exchanged for a single ER Medium Laser, a pair of Machine Guns, and an AMS, and the tonnage freed up from that has been put into an infantry bay.  The BV commensurately drops to 601.  This has much more of an obvious role and it's better for it.  Use your height to break LOS, drop some infantry, and know your opponent hates that they can't justify shooting at this with enough to kill it early.  B-

Galleon Light Tank GAL-200R: For when your disposable chaff tank is actually, genuinely disposable.  This variant mounts standard armor in 14/13/14/18 arrangement, which is definitely more fragile, but “makes up” for that by having a pair of Machine Guns in a turret, flanked by paired Rocket Launcher 20s and four Rocket Launcher 10s up front.  The speed is unfortunately down to 6/9, something that will be reflected in each of the other variants about to come up, too.  Drive up to someone and pull the ripcord, then do not give a single shit what happens to your box of spent firecrackers.  The cost is down, to 455, making this a decent amount for what's an ultimately disposable unit but a damn fine punch for its size.  Not something I'm going to want to take, but there are people out there who will drool over the idea of shooting 120 missiles out of a cardboard box at point blank.  D+

Galleon Light Tank GAL-201: Every once in a while you want to bring a tiny little nuisance to the table, and this is the tank for you.  Armor has been switched to Stealth, arranged 13/12/12/15, and the guns are now a Magshot on each side and a LAC/5 in the turret with one ton of ammo.  Not enough that you can feasibly use alternate ammo and stick around the whole game, but you can take a handful of potshots with precision, or stick around longer with some standard ammo to threaten objectives or just make your opponent not want to turn their back to you.  At 504 it's hard to say whether you'd rather have this or a bug 'Mech like a Stinger or Wasp, but you can't hide those as easily as you can this in a pinch.  For some variety in your piles of garbage.  C

Galleon Light Tank GAL-300: None of these previous variants funny enough for you?  No worries, there's still comedy left in this section.  The GAL-300 slathers on armor enough to rival the Hardened of the 106 at 25/19/19/27 thanks to Heavy Ferro Fibrous, then uses a Light Engine to free up enough from for an MML-7 up front, an ER Medium Laser in the turret, two ER Small Lasers on the sides in sponson turrets, and finally a pair of M-Pods, one to each side.  Drive into the middle of a formation and detonate yourself into a hilarious cloud of 'Mech scale ball bearings, and maybe even survive to continue using the rest of your guns for a bit.  Two tons of ammo is enough to bring an alternate if you feel like it.  Total cost in BV is 648, making it expensive enough I probably couldn't commit it suicidally but I would absolutely angle for side arcs on 'Mechs to avoid the return kick and then pull the ripcord.  C+

Galleon Light Tank C: Usually when I see “C” in a unit name that means we're about to get a too-expensive refit that doesn't do enough.  The Galleon... only mostly bucks that trend.  The armor is back to standard, arranged 20/18/18/22, so a 20 point hit if you're unlucky enough to take one won't kill you from any direction, barely.  Weapons consist of a Large Chemical Laser in the turret and two Medium Chemical Lasers, one on each side in a sponson.  This makes for a decent punch if you manage to line up a target dead ahead, average punch if you can get them on an off-angle, and a disappointingly high 633 BV for the privilege.  I will probably be leaving this one at home – Galleons aren't where I'm looking for my tiny MBTs.  D+[/u]

Buzzard Hover Tank: I read this volume when it came out and I've still never heard of this tank.  It's average speed for a big hover (50 tons) at 8/12, and mounts an Light PPC and two MML 7s in the turret, which what looks like five tons of ammo.  Those are some deep ammo bins to bring alternate ammo for.  Armor is decent if not spectacular at 24/16/16/16.  One thing that makes armor difficult to evaluate, for hovers in particular, is that unless you take a gigantic hit immediately you are extremely likely to end up suffering from mobility hits that make your armor basically useless anyway.  This is enough to take a 20 point hit to a side without (probably) instantly dying, a consideration that used to be for AC/20s but now has to be extended to Clan or Heavy PPCs with capacitors.  I may not like those guns, but they exist and your opponent could have one at any time.  All that said, at 780 BV, this seems like an effective striker that can approach from any angle and put out enough firepower to be a genuine nuisance.  B

Falcon Hover Tank: I don't know if it's just me but I haven't heard of this thing either.  Very similar to the Buzzard, sharing the same art even, tells me they're related.  The same armor, too.  Speed is up to 9/14, and weapons are swapped for a Medium Laser and a pair of SRM 6s that share a single ton of ammo.  Forget carrying alternates here.  There's also a half-ton of cargo, in case you need that for a campaign or something.  If the BV were significantly lower than the Buzzard I'd say take this instead, and I guess in some contexts a hundred points is significant, but at 676 I'd just rather have the Buzzard.  Neither of these tanks are here for a long time, so get what you can get out of it up front.  C-

Hawk Hover Tank (LTV-4): Okay the LTV-4 I've at least heard of, if not ever used.  Same armor, slower at 7/11, and the weapons for this are a PPC and an SRM 4 with a ton of ammo.  This is absolutely going to be more effective at medium range, but the speed is now dropping low enough that maintaining +4 TMM is much more difficult.  The BV at 684 I would take this over the Falcon but not the Buzzard.  Having the Buzzard come first really does not help these variants, since it seems like it's just better.  C

Axel Heavy Tank IIC: The gestalt psychic manifestation of BattleTech heard me grousing, and has come to me with “Fine, you want armor?  Here.” and then we got the Axel II C.  This is the other end of the vehicle spectrum, a tracked vehicle moving 4/6 with sheets of armor caked on (arranged 65/45/30/35).  Do not let someone get behind you.  “This side toward enemy”.  There's a turret in case that ends up being too difficult, though.  We have an AP Gauss mounted front (this is a Clan tank, incidentally), a Large Pulse Laser alongside not just one but two LRM 15s with Artemis IV in a turret, and an ECM Suite.  There are four tons of LRM 15 ammo, which should be more than enough.  This is a solid bruiser of a tank, though at 1612 BV you're going toe to toe with pretty solidly designed Heavies and while you can win that fight, what's more likely to happen is you get immobilized and then stepped on repeatedly until something breaks.  Still, that much firepower can't be ignored, and if you get to a good spot with it before getting tracked you'll make someone hurt.  B-

Axel Heavy Tank IIC (XL): The XL is exactly what it sounds like, using an XL engine instead of a standard.  This allows it to go 5/8 instead of 4/6, a decently important breakpoint for initial mobility.  Weapons are similar, swapping out the Large Pulse for... an ER Large Laser and Targeting Computer, plus an Anti-Missile System.  Maybe I'm being unreasonable here, but I feel like most of the time I'd rather... just have the Large Pulse.  The AMS is probably useful at some point but the weapons here feel like a side-to-downgrade.  The BV, thanks to the speed, has also shot up very fast to 2003.  I'll take the standard, thanks.  C-

Patton Tank (Taurian): I was today years old when I learned the Axel IIC was just a Clan Patton.  They share the same art, which is the only way I know this even now.  The Taurian Patton is... well, there's not really any sugarcoating it, it's significantly less capable than either Axel IIC variant.  The armor is rarranged (50/44/40/50) so despite gaining 8 points overall it feels more fragile.  The hit locations are not kind to turrets, only being the 10/11/12 location (exactly 1/6 chance on all sides) while the front location when being shot from the front is 61% of all locations rolled from that side.  That indicates that you should be trying to go hull down with this tank whenever possible, because it's going to get wrecked faster from the front than before despite the small increase in armor.  Speed is still 4/6, but a Supercharger lets it match the XL for short bursts.  Weapons are an LB-10X and LRM 5 in the turret, an ER Medium Laser front, and a Flamer rear.  Three tons of cannon ammo and one ton of LRM is probably being a little optimistic about the longevity of the vehicle but certainly doesn't hurt.  The BV is nice, at 1213, cheap enough that its natural peers are Introtech Mediums and low end Heavies, not high tech Heavies and appallingly efficient fast Mediums.  More than the other two, it definitely feels like the “this is what you bring when you can't afford a 'Mech” aspect of a mainline combat vehicle.  It seems fine, though I'd generally rather have the Introtech Medium.  C

Patton Tank (Ultra): Okay I like this better.  We have the same speed, minus Supercharger, and the armor layout has changed subtly to 51/46/38/51 – technically a couple points higher from more standard Ferro-Fibrous but practically speaking just a bit rearranged from the rear to the front and turret.  Weapons are an Ultra AC/10 and two Medium Lasers in the turret, plus three total Machine Guns (2 front/1 rear).  Three tons of ammo for the Ultra is probably enough.  What I like most here is the BV, which has dropped to 1160.  This feels like a more built-for-purpose bulk line holder that will mess up a 'Mech that strays in front of it unwarily, compared to the better-into-itself LBX and LRM.  C+

Patton Tank (XL): I want to be annoyed at this on principle for getting more expensive again, but the cost seems worth it here.  In some ways it seems like a mix of the two previous variants, mostly in the weapons.  The engine is switched from standard to XL, and the weapons are correspondingly upgraded to a Medium X-Pulse Laser front, an MML 5 in the turret, the Flamer rear from the Taurian, and the Ultra AC/10 in the turret from the Ultra.  The big difference is this one has a Targeting Computer, making it significantly more lethal to hardened targets especially with the X-Pulse laser picking up the accuracy bonus as well.  Armor is the same, and the BV jumps up to 1278 – making it an easy pick over the Taurian and only slightly less easy over the Ultra.  B-[/u]

Phantom T: Oh thank God, back to thinks I'm relatively familiar with.  The Phantom is a Clan Omni, notably speedy at 9/14 and 40 tons.  Armor seems fine, though oddly back-heavy on the torsos and unnecessarily light on the legs.  Or maybe it's oddly heavy on the arms, I can see arguments for either.  Weapons on the T are an LRM 5 with Artemis V in the left arm, ER Medium Pulse Laser in the right, ER Small Laser and Micro Pulse Laser left torso.  I'm almost disappointed there's not a heavy laser in here somewhere to get all the food groups.  I know this has to match the art, but it's... not a great config.  Heat sinks are an artifact of the base config, but this thing is an ice-cold -9 on a running alpha, and I feel like you generally are not going to want to get close enough to use the Micro Pulse Laser unless you're desperate.  The LRM 5 is more accurate with Artemis but the Artemis is heavier than the launcher is.  This config is definitely held back by what was, and the result is that it's worse than a lot of its contemporaries.  The BV being low at 1138 helps a bit, but it's just not great.  D

Phantom F: Aha, there are the other energy weapon types, mostly.  A Heavy Flamer (...sure, alright), a Heavy Medium Laser (...sure, alright), two ER Medium Lasers, and an ECM Suite this time manage to be a heat neutral running alpha.  That's certainly better.  The other issues from before are still here and the extra BV to 1375 is unsurprising.  The presence of a Heavy Flamer is just confusing to me, and would have been better as a lot of other things if this 'Mech was trying to scare infantry or scare other 'Mechs.  It's still better than the T by a decent clip, though.  C

Phantom G: a PAC/4 and an ER Medium Laser.  No, thank you.  Not even a sub-1K price tag (975) is enough to make me want that. D-

Phantom I: Okay, I'll shut up.  Improved Heavy Large Laser, ER Medium Laser, Targeting Computer (and I guess a Light TAG).  This is a direct fire energy nightmare and it being fast means it's also dangerous.  Heat is a reasonable +1 on a running alpha, and I really have to conclude that there's not a single good reason to have tried to fit extra heat sinks in the engine on the base config of a 40 tonner.  A critique for 30 years ago, I guess.  This is much more expensive at 1713, and feels almost like a Pack Hunter's cousin, but it's undeniably more effective than a couple of these others.  C+

Phantom J: The BV chart is in an uncomfortable upward slope going through these configs.  This one packs on three ER Mediums, an Improved Heavy Medium, and an ER Small to go with a Supercharger to hit 18 hexes.  This brings the BV all the way up to 1902.  A +4 running alpha, especially one that's so easy to adjust (drop the iHML if you need it) is a point in its favor.  The killing power on this one is probably higher on average than the I but I find the I more comfortable for being more accurage and having the same ranges for both of its main guns.  This one isn't as bad as it could be, but the I is still the best so far.  C

Phantom K: This is just an Ice Ferret F someone traded an ER Large for a Targeting Computer on.  Not a fan, said Ice Ferret F is better in basically every way, and the cost isn't enough to save this at 1387.  Usable, but not exactly the peak of its trade.  Having Watchdog makes it a useful EWAR platform if you need one, but there are better options (like the Ice Ferret F) C

Phantom L: I guess if you really hate infantry you can bring this.  Three AP Gauss, and a Plasma Cannon, both with one ton of ammo.  This feels like an appropriate amount of ammo for how long this thing will last.  I'm not a fan, with the ability to only do nine damage to 'Mechs or other targets that track heat.  At 1178 it's cheapish for the Plasma Cannon capability and blows the Mist Lynx with a plasma all the way out of the water, but that's... not exactly high praise.  D+

Phantom R: The R configs on Omnis tend to be mixed tech, so I'm not really surprised, it's just... why?  Maybe heat?  We have a pair each of Improved Heavy Medium Lasers and regular-ass Medium Lasers, to go with a Clan SRM 6.  A running alpha is +4 thanks to the SRM, and leaving it off is heat neutral, but I can't help but feel like there had to be better ways to get to that result.  That said, all the weapons share the same ranges, and the cost is relatively low for this amount of offense at 1365.  I'd use it, but it just feels a bit weird.  C+

Nightsky NGS-7S: If you've been a long-time reader of the column, you may remember that I absolutely hated the Axman from the RecGuides for being an overexpensive piece of garbage that couldn't leverage its own equipment properly.  This is not that Axman.  The Nightsky is 50 tons, and a Clan XL Engine plus jump jets take it to 6/9/6, perfectly reasonable.  Its armor is 11 points off max, so pretty good there.  In the right arm is the hatchet, plus AES, a combination I love.  In the left arm is a Large X-Pulse laser, in the head is a Small X-Pulse Laser, and in the left and right torsos are a Clan ER Medium Laser each.  That's a lot of gun that it can use at all times thanks to the hatchet being alone in the arm, and very accurate guns either by range or by pulse bonus so if it takes any heat penalties it is basically unaffected from a capability standpoint.  AES and TSM are incompatible with each other, and honestly I think I like the AES here more, because it manages to keep the BV down to a downright reasonably 1591.  Running and firing all three bigger lasers is heat neutral, jumping and doing the same is +4.  The Small X-Pulse adds three to each of those, but honestly you can pretty much leave it off unless you're trying to fish for that finishing blow on a badly damaged enemy.  Overall, very solid, and probably the Medium melee bruiser I'm most likely to want to take.  A-

Penetrator PTR-8D: There are a lot of things that I like about this 'Mech.  And a couple I don't, admittedly, but it starts off very strong by being 75 tons with a 4/6/4 movement profile and a standard engine.  The gold standard, as it were.  Armor is good but not maximum, typically a few points down on every location save the head, but made more interesting by being Reflective.  Weapons are where this thing catches my eye the first time, with a pair of Large Re-engineered Lasers, one in each arm, and six Medium Lasers, split evenly between the left and right torsos.  There's also a Laser AMS in the center torso.  A Compact Gyro is more to love.  The heat is where things start to get a bit dicey, with 13 doubles having a hard time with this much gun.  I'm not a huge fan of the Laser AMS here (or ever, if I'm going to be honest with myself), as firing both RE Lasers (or all six Mediums) and the LAMS going off while jumping will take you by itself to a solid +3 on the scale.  There is a Coolant Pod here, though, so for one majestic turn you can turn off the LAMS and hit the big red button to fire everything and generate -1 running or +2 jumping.  It's almost a pity that's just once – I'd happily trade the LAMS to get to do it more than that.  Fortunately, if you run into an emergency you can really pour on some extra Mediums and not suffer for it – this 'Mech is completely ammo free.  I'm sure it's coincidence, but you can also slam the big red button at a run and end up at +12 on the scale, just shy of a shutdown check.  If your opponent doesn't have heat generating weapons, or even if they do thanks to the Reflective, you can really push the envelope there if you have a good target hex to hole up in next turn and bleed some heat.  Reflective is going to make your opponent want to get close to try to force melee, but you can make that a very painful trade with all that energy.  BV is 2130, which is high but within reason for a heavy duty 75 tonner with good armor and an SFE.  This isn't necessarily by favorite Penetrator but it's up there.  B+

Gunslinger GUN-3ERD: The last sheet in the book, the Gunslinger is.... still a Gunslinger.  The movement profile is a very annoying 3/5/2, but fortunately the engine is a Clan XL to keep it from being too big a liability.  There's also an XL Gyro to save weight.  Armor is Ballistic-Reinforced, which I like, and coverage is fairly good too.  The side torsos have full armor, but the limbs are generally a few points shy.  Ballistic-Reinforced is heavy though so that's still a ton and change left off.  Weapons consist of a pair of Gauss Rifles, one in each arm (both protected by CASE II), four Clan ER Medium Lasers split 2/2 in the side torsos, a Small X-Pulse Laser in the head, and two Small X-Pulse Lasers, one in each leg, facing the rear.  O...kay on those, I guess, they're not really getting in the way overmuch.  Gauss ammo is good at 16 shots per rifle.  Heat comes up more than you might think thanks to the brace of Mediums, with the Mediums and Gauss at a run taking you to +4 against 10 doubles.  It's really hard to want to recommend using that SXPL at any point, really.  Fortunately, getting back to heat neutral is as simple as dropping one Medium, which will take you down to -1.  Up close, this thing will do almost 60 damage and still be a credible threat to long range with multiple headcappers.  The downside, and make no mistake this is a downside, is that it's very expensive at 2844.  You're an 85 ton 'Mech with Clan guns and a Clan XL and specialist armor, but even so your peers here are Dire Wolves and other high end Clan Assaults.  You have a tiny maneuverability edge against most 3/5s thanks to the jump jets, but it's not enough to be a decisive advantage.  Your hope is that you run into one that's running a bunch of ballistic or missile guns, or you get lucky with a gauss and take someone's head off.  If price isn't an issue this is probably a low B, but costing that much I'd really struggle to want to pick this off the shelf on purpose.  C-

'Mechs by rating:

F: none
D: 6
C: 14
B: 9
A: 1
S: none

Cumulative 'Mechs by rating (Including bonus content):

F: 42
D: 104
C: 222
B: 233
A: 117
S: 18
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Ruger

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Re: Scotty's Unit Review and Rating Emporium
« Reply #7 on: 27 December 2023, 17:45:44 »
Aren’t the RG-model Griffin’s the variants used to guard the Steiner throne room on Tharkad?

Ruger
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Eisenwolf

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Re: Scotty's Unit Review and Rating Emporium
« Reply #8 on: 28 December 2023, 00:35:32 »
Yes, they are.

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Re: Scotty's Unit Review and Rating Emporium
« Reply #9 on: 28 December 2023, 18:34:29 »
The 3RG became an upgrade kit and is used into the current era

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MoneyLovinOgre4Hire

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Re: Scotty's Unit Review and Rating Emporium
« Reply #10 on: 29 December 2023, 02:34:31 »
Given how much of a resource this thread is, can we get it pinned?
Warning: this post may contain sarcasm.

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MarauderD

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Re: Scotty's Unit Review and Rating Emporium
« Reply #11 on: 29 December 2023, 13:48:21 »
Scotty:  have we told you how enjoyable it is to read these?  Good work.

I'd be curious to see your grades on the mechs from TRO: Project Phoenix.  Really mixed bag there, but a couple decent ones. 

Anyway, thanks for all the hard work!

dddddddd207

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Re: Scotty's Unit Review and Rating Emporium
« Reply #12 on: 30 December 2023, 23:54:17 »
Hope you don't mind, but I've copied the text of and links to the reviews into a Google document here in case the links break again: https://docs.google.com/document/d/1-PJGiW4QkL2mgD1miZff7PQ6d5uqzlN7CkAEuOCloGk/edit?usp=sharing

I've also created a spreadsheet with the mechs, variant, source, tech base, weight class, rating, and BV. Since it's a spreadsheet, you can sort and filter it for whatever you're looking for. That's located here: https://docs.google.com/spreadsheets/d/1LMV54CcY6QVkkJUSXqWbRSy12LBMrA46CkPe-I6Xpww/edit?usp=sharing

midway

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Re: Scotty's Unit Review and Rating Emporium
« Reply #13 on: 03 January 2024, 17:48:49 »
Hope you don't mind, but I've copied the text of and links to the reviews into a Google document here in case the links break again: https://docs.google.com/document/d/1-PJGiW4QkL2mgD1miZff7PQ6d5uqzlN7CkAEuOCloGk/edit?usp=sharing

I've also created a spreadsheet with the mechs, variant, source, tech base, weight class, rating, and BV. Since it's a spreadsheet, you can sort and filter it for whatever you're looking for. That's located here: https://docs.google.com/spreadsheets/d/1LMV54CcY6QVkkJUSXqWbRSy12LBMrA46CkPe-I6Xpww/edit?usp=sharing

Thanks for the spreadsheet, saves me from finishing mine. I think you missed the QKD-9G, which got a C-. Higher than I would have thought.

MarauderD

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Re: Scotty's Unit Review and Rating Emporium
« Reply #14 on: 04 January 2024, 12:03:15 »
Just noticed that the next Rec. Guide on the schedule is one with 4 mechs that are very interesting to me:  Firestarter, Spector, Cicada, and Devastator.  I'd say a couple of them are great, but are they cheap enough to get a good grade from Scotty?  I don't know. 

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #15 on: 04 January 2024, 14:38:42 »
Spoiler: the Cicada 4A is an easy S

The above spoiler is real and not a joke
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MarauderD

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Re: Scotty's Unit Review and Rating Emporium
« Reply #16 on: 04 January 2024, 14:45:45 »
Spoiler: the Cicada 4A is an easy S

The above spoiler is real and not a joke

Knew that one was coming from a previous thread where we talked about how good it was for the price/ability to force PSR/TMM.  Firestarter just looks fun, Spector looks interesting, and don't know what to make of the Devastator at all.  (Wish it was normal PPCs with a single Silver Bullet Gauss and a normal Gauss, but we can't have everything)

dddddddd207

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Re: Scotty's Unit Review and Rating Emporium
« Reply #17 on: 06 January 2024, 21:21:52 »
Thanks for the spreadsheet, saves me from finishing mine. I think you missed the QKD-9G, which got a C-. Higher than I would have thought.
I seem to have missed all of recguides 16-26, so I'll work on adding those over the next few days

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Re: Scotty's Unit Review and Rating Emporium
« Reply #18 on: 07 January 2024, 03:14:07 »
Spoiler: the Cicada 4A is an easy S

The above spoiler is real and not a joke

In my opinion, the only surprise there is that the Spider didn't get a similar grade.

Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #19 on: 07 January 2024, 12:42:28 »
The Spider can't force a PSR and is less durable.
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Re: Scotty's Unit Review and Rating Emporium
« Reply #20 on: 11 January 2024, 11:09:13 »
The Ring of Honor (all S-rated sheets):

Fire Moth P
.
.
.
Has there been a revision to the rating on this one? Looking back at the linked original review it's listed as a B+ not S rating. I'm not complaining, just curious if that's the case here and if there's been other such revisions.
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Scotty

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Re: Scotty's Unit Review and Rating Emporium
« Reply #21 on: 11 January 2024, 12:37:19 »
Yes, it has.  I noted that in the big list of reviewed sheets but I'm unable to edit the original post the review was in. That's the only update so far.

For those curious, it's absolutely cheap enough to trade into whatever it feels like and has been a frankly horrifyingly consistent menace on our local tables for months.
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Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

wantec

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Re: Scotty's Unit Review and Rating Emporium
« Reply #22 on: 11 January 2024, 12:57:39 »
Ah, I missed that, but it makes sense. Thanks for the clarification.
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Savage Coyote

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Re: Scotty's Unit Review and Rating Emporium
« Reply #23 on: 11 January 2024, 14:58:30 »
I've been browsing through all of these and am impressed.  Great job Scotty! 

I think my only "complaint" is the treatment of the old substandard, suboptimal stuff.  BUT, as you've said, your mission is to look at them purely on table top performance without the vacuum of era, factions etc.  Which means there are some stinkers out there that just don't work well or would never see the table, even if, they might have been common or even beloved in their era or in real life when they were all that was available.

The 8K Wolverine was mine from WAY back in the day when Project Phoenix was in creation and all of the forum mods got to submit.  I probably designed it back in 1999 or 2000 and was 17 or 18.  It is WAY oversinked and in hindsight, I wish I could have been more seasoned in my design philosophy as I could have done it with a std engine, less sinks, C3S while the MPL became another ERML.  BV jumps to 1680 or so but, the CASE would mean more at that point.  Oh well, learned a lot over the years!
« Last Edit: 11 January 2024, 15:19:30 by Savage Coyote »

Kojak

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Re: Scotty's Unit Review and Rating Emporium
« Reply #24 on: 11 January 2024, 23:47:53 »
I've been browsing through all of these and am impressed.  Great job Scotty! 

I think my only "complaint" is the treatment of the old substandard, suboptimal stuff.  BUT, as you've said, your mission is to look at them purely on table top performance without the vacuum of era, factions etc.  Which means there are some stinkers out there that just don't work well or would never see the table, even if, they might have been common or even beloved in their era or in real life when they were all that was available.

The 8K Wolverine was mine from WAY back in the day when Project Phoenix was in creation and all of the forum mods got to submit.  I probably designed it back in 1999 or 2000 and was 17 or 18.  It is WAY oversinked and in hindsight, I wish I could have been more seasoned in my design philosophy as I could have done it with a std engine, less sinks, C3S while the MPL became another ERML.  BV jumps to 1680 or so but, the CASE would mean more at that point.  Oh well, learned a lot over the years!

FWIW, the Wolvie 8K is one of my all-time favorite mediums, and I've used it countless times over the last twenty years.


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MarauderD

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Re: Scotty's Unit Review and Rating Emporium
« Reply #25 on: 12 January 2024, 11:39:11 »
I've been browsing through all of these and am impressed.  Great job Scotty! 

I think my only "complaint" is the treatment of the old substandard, suboptimal stuff.  BUT, as you've said, your mission is to look at them purely on table top performance without the vacuum of era, factions etc.  Which means there are some stinkers out there that just don't work well or would never see the table, even if, they might have been common or even beloved in their era or in real life when they were all that was available.

The 8K Wolverine was mine from WAY back in the day when Project Phoenix was in creation and all of the forum mods got to submit.  I probably designed it back in 1999 or 2000 and was 17 or 18.  It is WAY oversinked and in hindsight, I wish I could have been more seasoned in my design philosophy as I could have done it with a std engine, less sinks, C3S while the MPL became another ERML.  BV jumps to 1680 or so but, the CASE would mean more at that point.  Oh well, learned a lot over the years!

Agreed, the 8K and also the 8C are my favorite Wolvies:  I was always jelly as a FedSuns player until I realized they were available to us on the MUL after the Civil War.  Yum.

Savage Coyote

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Re: Scotty's Unit Review and Rating Emporium
« Reply #26 on: 12 January 2024, 12:52:09 »
FWIW, the Wolvie 8K is one of my all-time favorite mediums, and I've used it countless times over the last twenty years.

Agreed, the 8K and also the 8C are my favorite Wolvies:  I was always jelly as a FedSuns player until I realized they were available to us on the MUL after the Civil War.  Yum.

Thanks guys!  I think it's the "creator always hates his stuff" kind of vibe.  I'm an art teacher and do my own fine art on the side and its the same.  I hate what I do often enough  :cheesy:

 

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