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There are videos of people mounting (and firing) everything from handguns up to full-size MGs on commercial drones. Nut I think it will be another decade or two before it's really practical.
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my Lyran Raiding force

2 Banshee's
2 Battlemasters

1 Shadow Hawk
2 Griffons
1 Phoenix Hawk

3 heavy vehicle bays with MRV, or HMRV to carry salvage back to the dropship in bays, and 600 tons of extra cargo capacity
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Yeah Market Forces went full Death Race stupid on that score. Which is a shame, because corporate shenanigans in a mercenary venture capitalist group is totally a thing that needs to be played straight.

13... well lets put it this way, Richard Morgan vented his spleen out vociferously albeit vicariously through the words of this characters, and made his view of things abundantly clear.

Now, as a SF writer one can and should be charting and projecting the course of human societal and cultural development - it's in fact almost a prerequisite of the genre - but a good writer should also be as impartial as possible, deliver the pros and cons, critique and judge them fairly. A writer of course pushes the side s/he favours, but at least a fair trial as it were ought to be held before arriving at a conclusion. Which is not what happens here, because RM takes aim at a couple of apparently favourite bugbears and fires away with maximum sneering snark.

I hate authors that do that.  Even on the times that it's something I agree on, it usually comes across as pretentious and frequently it's so badly done that the flaws are easy to spot.  If you want to put real-world discussions or arguments into your speculative fiction, you should at least make a point of actually knowing what the heck the arguments for and against it are and not resort to weak straw-manning.
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General BattleTech Discussion / Your ideal game of Battletech
« Last post by StoneRhino on Today at 03:51:42 »
Everyone has different things that they want out of the game. Some prefer small games, others want a large game. Others prefer a coop game where people only control a single mech while someone GMs, an rpg without the rpg stats, others want to just play an rpg with no maps and minis.

While I have run and or played most of those styles of game, I'm into BT as a competitive game. Some people take that word as the most vile word in the dictionary, it scares them to death. Typical games have been 1 off scenarios or to the death matches. Some have hated the results of a scenario from one of the scenario packs and didn't want to progress to the second scenario although they had mentioned several times that they wanted to play it.

I would like to play from the Interstellar Ops level down to a company sized game of Battletech. Not just playing out an invasion scenario from the point that the ships jump into system, but a game that is long term where production and deployment decisions come into play. I assume that such a game would take a significant amount of time.

 I think it would be fun to give it a shot, but I have not found anyone that would be willing to try such a game of that scale. Those I have known have an unwillingness to even make a force that they can have on hand in case people find free time so they don't need to spend time making a force that day. Ignoring some nonsense, this suggests that they simply would not be a willing participant in such a game.

Going back to standard scale Battletech, I would like to see more infantry and vehicles being used. One thing about MWDA that I liked about, I never got around to playing it, was that the boxes came with more vehicles and infantry then mechs, IIRC.  Unfortunately, most of the scenario books of the past focused on purely mech based fights. There are few instances where that would make sense.

The last game that I played was a lance on lance game from the First Strike pack. It was nice to play a game, but it was nothing like our old games. I prefer larger games with a mixture of units,myself.
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Fan Fiction / Re: The Quest
« Last post by 2ndAcr on Today at 03:49:23 »
 1 June 3057
        Makolla


   Only 6 Patrol Corvettes remained to be completed on the 1st AFFC contract, 6 Carrack Transports were already under construction in the 6 500k Pressurized Shipyards. Boss had already gotten a jump on things and had already constructed 2 additional 1M ton Pressurized Shipyards the moment they were awarded the 2nd AFFC Contract, bringing the MAS orbital yards to:

  6 250k Pressurized Shipyards
  6 500k Pressurized Shipyards
  6 1M Ton Pressurized Shipyards
  2 2M Ton Pressurized Shipyards

  The orbital factories now consisted of:

  10ermanium Processing Factories capable of 30,000 tons per day
  6 Engine Factories
  8 Jump Core Factories
  2 Reactor Factories
  1 Endo Steel Factory (IS)
  1 Endo Steel Factory (Clan)
  3 Small Orbital Habitats
 
  Boss checked his on hand count of ready to install jump cores, Germanium stockpile both processed and sitting on the surface of the planet and steel stocks. He was looking for the bottleneck he was sure to arrive and trying to get a jump on countering it. His current stockpile of material was:

  4 Patrol Corvette Jump Cores (after 1st order complete)
  3 Invader Q-ship Jump Cores
  9 Buford Corvette Jump Cores
  4 Saratoga Carrier Jump Cores
  8 Carrack Transport Jump Cores
  6 Halsey Destroyer Jump Cores
  5 Victory Cruiser Jump Cores
 
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Off Topic / Re: What are we Reading Now: Conan the Librarian
« Last post by Kidd on Today at 03:24:44 »
In theory, Thirteen is the first book in the series, but Thin Air is essentially a standalone, and the only common point is the idea of creating genetically modified people for specific roles. Got to admit, I didn't like 13 or Market Forces that much. I found the eugenics ideas in 13 mildly offensive, and Market Forces just reminded me of the 80s tabletop game Car Wars, so I couldn't take it seriously.
Yeah Market Forces went full Death Race stupid on that score. Which is a shame, because corporate shenanigans in a mercenary venture capitalist group is totally a thing that needs to be played straight.

13... well lets put it this way, Richard Morgan vented his spleen out vociferously albeit vicariously through the words of this characters, and made his view of things abundantly clear.

Now, as a SF writer one can and should be charting and projecting the course of human societal and cultural development - it's in fact almost a prerequisite of the genre - but a good writer should also be as impartial as possible, deliver the pros and cons, critique and judge them fairly. A writer of course pushes the side s/he favours, but at least a fair trial as it were ought to be held before arriving at a conclusion. Which is not what happens here, because RM takes aim at a couple of apparently favourite bugbears and fires away with maximum sneering snark.

Another point is that in the 13 universe, RM seems to buy heavily into some gender and dominance models which have been debunked heavily criticised, to put it kindlier. 1 of them is "alpha male" theory, plus mixed with a heavy dose of eugenics (I think this is what you refer to?) to create the justification for his titular super-soldier.

Well I'll read it for the whodunit and the noir cyberpunk appeal. But it's not fully enjoyable.
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BattleMechs / Re: Syberia (Nebula California) Design Request
« Last post by RifleMech on Today at 03:10:48 »
In a way however they are better as they give 1.5 MP per rotor in vehicle mode and only take 1 crit each.
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Fan Fiction / Re: Tread Heads: The story of Schaller's Shellbacks
« Last post by cklammer on Today at 03:07:43 »
Boys will be boys and all that  :D

Note for spellchecking: "fragine -> "fragile" and "Deiter" has returned  8)
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General BattleTech Discussion / Re: The AC/2... why use it?
« Last post by Weirdo on Today at 03:02:06 »
Yes, that's absolutely what you want to do.  Encourage them to take one of the least popular units in the game, then screw them over when they do.  That'll learn 'em.  I'm sure they won't stick to medium laser boats after that.

People say that the most common missions for AC/2 units would be boring...but they complain when the mission turns interesting? For that matter, what's the point of playing a Battletech scenario if they're not fighting for their lives?

That's approximately the issue people have with taking AC/2s already: if you're going to be brawling seriousface enemy opposition, there are usually better weapons to field.

Who said anything about brawling?
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Fan Fiction / Re: The Quest
« Last post by cklammer on Today at 03:00:50 »
FCS Tentative Argument

Just give to ComStar as Farraguts are overrated IMO as battleships go. But it is still big-ass huge battleship.  8)
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