Author Topic: The Free Worlds League: Winning with what we've got!  (Read 161363 times)

Kidd

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1170 on: 19 May 2018, 14:53:31 »
Oriente suits swarm mechs with their pinkies out. O:-)
I say, I think I might have found an interesting FWL faction to consider playing.

Arkansas Warrior

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1171 on: 19 May 2018, 14:57:45 »
I think the League would be better off trying to ally with the Marians, or even offering them membership.  Would it go over well with the Rim Commonality or Tamarind-Abbey?  Probably not.  But the League is no stranger to having member states that aren’t on good terms.  With the Marian’s no longer being pirates and having even largely toned downed their militant imperialism (in favor of economic and cultural hegemony), they’re in a better position than ever to work with the League rather than against it.  And let’s face it, the League has a certain amount of experience incorporating former enemies, from Andurien to Zion to the Clan Protectorate.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1172 on: 19 May 2018, 15:15:32 »
When did Regulus rejoin the Free Worlds League?
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Colt Ward

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1173 on: 19 May 2018, 15:20:02 »
Between 3145 and 3150 . . .  not totally sure.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1174 on: 19 May 2018, 15:41:30 »
July 3148, per the Picaroon write up in TRO: 3050 (pg 198)

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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1175 on: 19 May 2018, 19:10:02 »
I think the League would be better off trying to ally with the Marians, or even offering them membership.  Would it go over well with the Rim Commonality or Tamarind-Abbey?  Probably not.  But the League is no stranger to having member states that aren’t on good terms.  With the Marian’s no longer being pirates and having even largely toned downed their militant imperialism (in favor of economic and cultural hegemony), they’re in a better position than ever to work with the League rather than against it.  And let’s face it, the League has a certain amount of experience incorporating former enemies, from Andurien to Zion to the Clan Protectorate.
Alternatively, we could take the old Illyrian Palatinate and offer membership to Niopps and the Lothian League.
« Last Edit: 19 May 2018, 19:11:37 by Minemech »

Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1176 on: 19 May 2018, 19:19:02 »
 I guess I do not see the Marians as willing allies. Now if SAFE could deceive them into invading the Magistracy, while the Confederation is overextending itself, that would be useful.

Arkansas Warrior

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1177 on: 19 May 2018, 20:33:02 »
Alternatively, we could take the old Illyrian Palatinate and offer membership to Niopps and the Lothian League.
???   I mean...sure.  You could do that.  But considering that there's Steiners and Wolves on one border, Lord-only-knows what (IC) in the Republic on another, and the always-stable-and-trustworthy Liao-Andurien-Canopian alliance on a third, pissing off the largest power on your least-worrisome border seems like a bad idea.  These aren't the pirate Marians of the 30th century, or even the militant expansionists of the 3050s and 3060s.  Lately, they've mostly been working toward bringing nearby independent worlds (some former FWL worlds included) into their economic and cultural orbit.  While I'm sure the FWLM could beat the MHAF if they wanted to, they'd need to strip defenses from other borders and probably take way more casualties than they can afford in the process.  Opening the MH up to FWL markets and being able to assign a Legio or two for Federal duty seems like a much better option.


If the nFWL could incorporate the Clanners that took the Marik Commonwealth's capital(and several other worlds) away from them, I don't see why they couldn't work with the Space Romans, especially since the Marians seem more open to peaceful cooperation now than ever in their history.
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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1178 on: 19 May 2018, 20:48:44 »
???   I mean...sure.  You could do that.  But considering that there's Steiners and Wolves on one border, Lord-only-knows what (IC) in the Republic on another, and the always-stable-and-trustworthy Liao-Andurien-Canopian alliance on a third, pissing off the largest power on your least-worrisome border seems like a bad idea.  These aren't the pirate Marians of the 30th century, or even the militant expansionists of the 3050s and 3060s.  Lately, they've mostly been working toward bringing nearby independent worlds (some former FWL worlds included) into their economic and cultural orbit.  While I'm sure the FWLM could beat the MHAF if they wanted to, they'd need to strip defenses from other borders and probably take way more casualties than they can afford in the process.  Opening the MH up to FWL markets and being able to assign a Legio or two for Federal duty seems like a much better option.
I do not think the Marians are strong enough to require stripping borders. Nor do I think they would be willing to join the League. The Steiner defenders have collapsed, but pushing too far coreward risks overextension, with the unpredictable Wolves nearby. I have no problem with taking extra LyCom Worlds through diplomacy, or force, but Clan Wolf and the CapCon are no jokes right now. I am anticipating that the Davion counterattack will be somewhat effective. The Republic is a wildcard.
Quote
If the nFWL could incorporate the Clanners that took the Marik Commonwealth's capital(and several other worlds) away from them, I don't see why they couldn't work with the Space Romans, especially since the Marians seem more open to peaceful cooperation now than ever in their history.
If they are willing to, they should be offered the opportunity to join peacefully. They should know this means that their troops would become federal troops.
« Last Edit: 19 May 2018, 21:10:35 by Minemech »

Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1179 on: 19 May 2018, 20:57:18 »
 That said, I would love to find a way to dislodge the Wolves.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1180 on: 19 May 2018, 23:49:42 »
That said, I would love to find a way to dislodge the Wolves.

You, sir, need to invest in a time machine then to go back and find a way to get the Lyrans to not punch themselves in the crotch the way they did. At this point, getting the Wolves out of the FWL is probably about as easy as getting the Falcons out of their former Lyran worlds- even if it's possible, the chaos and cost would be so astronomically high that you'll lose even if you win. Sucks that another Successor State's stupidity came back to bite the FWL in the butt, but them's the breaks.

Besides, even if the Wolves DID get the boot, you still have the Cats around, so what did that all accomplish? Still overrun with Clanners.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1181 on: 20 May 2018, 01:19:42 »
Both Wolves & Cats have been housebroken to IS conditions before. Give us time; the fact the Wolves are already in two factions make them ideal candidates to become Leaguers! O0
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Kidd

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1182 on: 20 May 2018, 01:36:57 »
Is there even a town's worth of Cats around anymore? Let alone a planetful?

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1183 on: 20 May 2018, 01:49:21 »
Granted it's been forever since I read Bonfire, but I was under the impression that the Wolves were working with the League when they flipped on the Steiners.  I take it that they're not bothering to let go of those conquered worlds and play ball with the League?
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1184 on: 20 May 2018, 06:54:16 »
The Wolves aren't working with the Leauge in any way shape or form. They're just not working aginst them at the moment, there's the difference.

I'd love to see the Leauge get thier worlds back, and all that would come with them. Imagine purple Warwolves, folks.
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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1185 on: 20 May 2018, 07:57:07 »
Granted it's been forever since I read Bonfire, but I was under the impression that the Wolves were working with the League when they flipped on the Steiners.  I take it that they're not bothering to let go of those conquered worlds and play ball with the League?

 In the long term they may abandon those worlds for a Terra centered assault. Likewise, the League may be preparing to take the Duchy of Andurien by force.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1186 on: 20 May 2018, 11:40:21 »
Honestly, I think that much like my library, having Wolves on the border was a very good thing to happen to the League(with the exception of the Leaguers on occupied worlds, of course). Now we've got a genuine Evil Empire to unite us, plus all the Star Wars quotes we can purloin now! :)
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1187 on: 20 May 2018, 11:44:12 »
When did Regulus rejoin the Free Worlds League?
Its mentioned in TRO:3150. League forces occupy Regulas.
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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1188 on: 20 May 2018, 11:49:32 »
Honestly, I think that much like my library, having Wolves on the border was a very good thing to happen to the League(with the exception of the Leaguers on occupied worlds, of course). Now we've got a genuine Evil Empire to unite us, plus all the Star Wars quotes we can purloin now! :)
In the League, the Lyrans are seen as a genuine evil empire--just an easier one to stalemate, if not defeat. They do have a bad habit of starting wars.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1189 on: 20 May 2018, 11:53:56 »
Its mentioned in TRO:3150. League forces occupy Regulas.
An Economic Stranglehold masterminded by the Sea Foxes in 47 and 48 was mentioned in the Garott Transport entry in TRO 3150. Regulus' surrender in 3148 was mentioned in the Picaroon entry.


The nuFWL is currently in a really bad place militarily, being hemmed in on all borders by potentially militarily adventurous neighbors.

That said, I sort of want to see if the hints that Nikol Marik and Danai Liao-Centrella are BFFs goes anywhere. Would be nice to see if the Cappies can be convinced to turn a blind eye for a bit so the FWLM can be turned loose on the Wolves, who seemed distracted by planning out their vacation plans on the third rock from the sun.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1190 on: 20 May 2018, 15:47:01 »
That said, I sort of want to see if the hints that Nikol Marik and Danai Liao-Centrella are BFFs goes anywhere. Would be nice to see if the Cappies can be convinced to turn a blind eye for a bit so the FWLM can be turned loose on the Wolves, who seemed distracted by planning out their vacation plans on the third rock from the sun.
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Dies Irae

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1191 on: 01 June 2018, 02:54:59 »
So I was just handed an Undead Lance box by an associate.

The Cadaver, Exhumer and Gravedigger don't really interest me much at all, but the Mortis is a giant mechanical grim reaper and I desperately want to like it.

Given that both the MS-1A and MS-1P both appear accessible to the FWL via Oriente, has anyone had any real success with them? The more I look at it, the more I'm convinced that the Mortis is an overweight medium at a cosplay convention. It's firepower is anemic given the overall mass of the Mortis and successfully use has usually involved either capitalizing on an opponent's mistake or finding something smaller and squishier to beat the living daylights out of.

It's not Violator bad, but it's just doesn't strike me as a very good design.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1192 on: 01 June 2018, 04:09:36 »
It really annoys me that the Regulans rejoined the League. I love them so much as the outsiders. The red haired step child who is bay crap crazy and scares the hell out of everyone else


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Re: The Free Worlds League: Winning with what we've got!
« Reply #1193 on: 01 June 2018, 04:52:04 »
Regulans probably aren't happy to rejoin too. :D They didn't have much choice.
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Re: The Free Worlds League: Winning with what we've got!
« Reply #1194 on: 01 June 2018, 05:03:20 »
We still don't know the hows and whys of it, or how much the Leauge gets out of it. Though in truth, I'm kind of happy for the FWL to get any wins.
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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1195 on: 01 June 2018, 08:10:31 »
 Like the Byzantine Romans, we had the least defensible position imaginable. The Huns have been halted. Once we brought the Bulgars (Regulans) back in, we were much more defensible, but it still does not look good. The space Vandals (Clan Wolf) need to be dealt with. Who knows what to do about the Confederation.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1196 on: 01 June 2018, 08:28:27 »
Consider this angle... what could the nu-FWL possibly have held over the Regulans, a nation of nuke-crazed hermits, that could cause them to give in and join the League rather than continue resisting? There's got to be some serious leverage in there to get them to meekly back down, and I'll be very curious to see what it ended up being. (SPOILER: Lester ended up being a clone of Hanse Davion and someone on Atreus found out...?)
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Minemech

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1197 on: 01 June 2018, 08:56:09 »
 Remember that the Regulans themselves may have wanted to return to the League more than the Cameron-Jones family. The Regulans had a special place as a founding memberstate of the League, their absence was felt by both.

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1198 on: 01 June 2018, 08:56:54 »
The more I look at it, the more I'm convinced that the Mortis is an overweight medium at a cosplay convention. ...successfully use has usually involved either capitalizing on an opponent's mistake or finding something smaller and squishier to beat the living daylights out of.

I think you've pretty much nailed it on the head here. It's a medium mech in the same way that the Albatross is a heavy mech. Much like our fast assaults are best used as heavies in support of actual heavies, use the Mortis to add some oomph to a medium formation. In heavier formations, use it as a midrange sniper and/or escort for missile boats, and as you say, wait for your opponent to make a mistake. When that happens, use the Mortis's speed to shove it right into the middle of that mistake and do maximum damage.

Best thing about the Mortis? Unlike some of our fast assaults, this thing actually has armor appropriate to its actual weight class, as opposed to its practical weight class. It moves like a medium and fights like a medium, but it's tough enough to survive things that will likely kill an actual medium. Think of it like a twist on the original battlecruiser concept. Instead of battleship guns on cruiser speed and armor, this is battleship armor on cruiser speed and guns. Yes, I know that metaphor falls apart fast when poked, you still get my gist.
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Colt Ward

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Re: The Free Worlds League: Winning with what we've got!
« Reply #1199 on: 01 June 2018, 09:36:08 »
The more I look at it, the more I'm convinced that the Mortis is an overweight medium at a cosplay convention. It's firepower is anemic given the overall mass of the Mortis and successfully use has usually involved either capitalizing on an opponent's mistake or finding something smaller and squishier to beat the living daylights out of.

It's not Violator bad, but it's just doesn't strike me as a very good design.

The Mortis suffers from 3 or 4 distinct problems . . .

First, its a click-based design so they had to make them based on what stats/abilities had been made public . . . sometimes this has been good, more often bad

Second, its a Cappie design . . . and they already have the Tsi T'sang (or however spelled) which I think is the premier melee mech- I mean I like the NDA-2KO but I acknowledge the Capellan design is superior.  So . . . new melee mech which is not a clone of the TT- that sets up one variant and one flavor of what it will NOT be like.

Third, its slightly overweight just from a design perspective- 70 tons is where the upper end of the bracket for AES.  AES does help the melee attacks, not as much as TSM but its about that flavor of not being a TT, so besides design motif needing a reaping hook which is taken as a hatchet.  Its also a hatchet b/c when you sunk that much into the design you want to connect with the melee weapon rather than be more tempted by a kick.  Not sure it needs the AES in the non-hatchet arm.

Fourth, its too slow . . . which sounds odd about a 5/8 75t design- but as its melee it needs MASC, TSM or now SuperCharger to GET to that melee range.  Problem is when you get to that range your big energy mace, the HPPC, has a min range problem- slightly offset by AES.  MML5?  Well you can load LRM ammo and be a SuperGriffin without jumping or you can load things to assist your close combat- like inferno SRMs or Smoke LRMs.  The RL10 is just to round off the weight.  Going back to the TT, it had TSM to help it close the gap- 6/9 becomes 7/11 . . . Berserker has MASC . . . but the Mortis does not.  Nor does it have JJ to get away when the enemy units start closing in to bring down the melee mech.

Finally, the two canon variants we get I think are based on MWDA stats . . . we do not have one built to reflect TT rules.  I spoke a lot about the first variant's loadout but the 2nd Mortis does not make much sense either . . . the Large VSP with AES is good IMO- want to see those weapons used more on fast designs.  But the TSEMP?  I think its better on a platform like the Raven II, where it can clear the target area while under the user effects of firing the TSEMP-  IMO again the Mortis is not fast enough to get some distance and stands a chance as a MELEE mech of being shut down (I think, been a while since I used it).

I wish we could get a new 'production' run for the Cappie invasion of the FS . . . keep everything but ranged weapons from the -1A.  Put a Supercharger on it, some JJ which I rarely advocate for, and give it some CQB weapons . . . . Snub PPCs, Variable Pulse, X-Pulse, maybe some Clan ERs if they captured one of the Davion worlds that produced them for the Black Knights (I cannot remember), a clutch of RLs could be fun.

But yeah, the -1A is a SuperGriffin at range that wants to close.
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