Mechanized Battle Armor: If a unit carrying mechanized battle armor (see Transporting Infantry, p. 32) is hit, roll 1D6. On a result of 1–4, the carrying unit suffers the damage normally. On a result of 5–6, the mechanized battle armor takes the damage instead. If this destroys the battle armor unit, any excess damage will be transferred to the carrying unit.
A situation arose during our last game, in which a unit carrying battle armor was struck from the rear by an attack that dealt 4 damage, plus one for rear. The battle armor was rolled as the unit taking the brunt of the attack, and so suffered the 4 damage v(That they were able to fully soak), but...
Attack Direction: When an attack hits a unit, it must be determined whether or not it strikes the target’s front or rear. To determine this, lay a straightedge from the center of the attacker’s base to the center of the target’s base. If the attack enters through the rear hex side of the target’s base, the attack direction is to the target’s rear. Otherwise, the damage applies to the front of the target. If the straightedge crosses at the intersection of two hex sides, the target chooses which side is hit by the attack.
In the case of damage delivered to infantry (including battle armor) and Spheroid DropShips on the ground, damage is always determined as if the unit is being hit in the front.
...states that if infantry is hit, the damage is always determined as if it were hit from the front, which means that ONLY 4 damage would have been dealt, instead of the additional 1 for a rear shot.
Is this correct?
(TL;DR, Mech took a shot to the back, the infantry absorbed the full damage from the shot, preventing any overflow because they do not take extra damage for rear shots.)