I've gone and ended up doodling another 32x34 board design. I don't know whether it was the result of seeing the recent news reports from Newfoundland, or seeing some old Advanced Squad Leader maps for the Russian front, but I had a hankering for sculpting a frozen valley. The default tileset for this map is 'snow'. This does make it quite hard to spot the fact that there are a few hexes of Deep Snow and some more of Light Snow. But that's snow for you - you don't know how deep it is until you suddenly sink into it (cue a story from my childhood, excised because no-one else cares!) Most of the map is just 'snow', though, rather than Deep or Light ... so effectively just open ground that will make non-WoB units stand out, unless they're in winter camo.
Anyway, it's a wintery valley with a road running the length of it through scattered (but quite dense) woods, and a river that meanders partway down and then heads off to one side between the hills.
32x34 FrozenValley1
(I've got another idea for a frozen map, thanks to the
Abandoned Engineering TV series, and my notebook has some more ideas for my coastal series of maps, too, but I've not actually made the new ones yet - once I've done a couple more, I'll do an updated .zip file to replace the current 'DFL' folder in the distro.)