Hey community,

Help me understand the practical application of using these two armors in game. Just let me know if I've got this right, or if I've got it wrong, how. If you can cite authority, cool, if not, still helpful to hear peoples thoughts.

1. Hardened Armor.

When taking damage, each bubble can take two regular points of damage. This can be simulated by putting a slash through the armor bubble, and then another slash making an X. So when you are hit by an IS medium pulse laser, hardened armor only crosses off 3 bubbles. Hit by a Gauss rifle: cross off 7 and a half bubbles. Hit by a SRM round? cross off a single bubble. You need to take 20 bubbles of damage to force a PSR (which is 40 regular damage!). Crits take a -2 modifier to the roll, so limbs can no longer be blown off by rolling a 12.

2. Ferro-Lamellor.

When taking damage, this armor reduces incoming damage by 20%. First point of any damage is negated, up to 5 points. So when you get hit by the classic IS Medium Laser, you take 4 points damage. Gauss Rifle would be 12 points damage (1 point reduction for every 5 points). LBX pellets would do....no damage. SRMS would do...1 damage? IS Medium pulse lasers would do...4 damage? Clan medium pulse lasers would do...5 damage? There is also a crit reduction here. Is it also a -2 modifier?

At work away from my resources, so thanks for any clarification. I think I understand Hardened, but I know errata can change the ways rules are applied. Ferro-Lam I've never played a game of classic with it in use.

Cheers!