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BattleTech Player Boards => Fan Articles => Topic started by: Greatclub on 17 November 2019, 21:27:26

Title: Mech of the week: Gunslinger
Post by: Greatclub on 17 November 2019, 21:27:26
Gunslinger. The lovechild of an Awesome and a Battlemaster.

During the election lull in the clan invasion, FedCom and DC engineers helped Rasalhague move a factory. On their off-hours, the groups found time to design a battlemech. Somehow. Guess there were too many of them or they were goldbricking. When they parted ways, both groups kept a copy of the plans.

At eighty-five tons, it is at the low end of the assault spectrum, and while it is superficially a min-maxed dual gauss boat, the original model has some really odd/wasteful features on second inspection.

Movement profile is fifty K an hour max. It has a real hard time making its target movement mod match the attacker movement mod, but it’ll get where it wants to go eventually. Two jump jets mean you can hop small buildings or streams and they give your actuators some padding. On the other hand, one more jet would have put it over an TMM threshold, and they’re in the legs so you can’t jump out of water.

Two medium pulse lasers are in the legs, facing the rear. At first this seems odd, but then you realize that they’re always facing rear, even after a torso twist. It means that you can shoot that backstabbing bug with two MPL and a gauss. This is one of two features that make taking one from the rear a relatively unappealing prospect.

The other anti-backstab measure is the armour layout. It shares the Awesome’s bias towards rear armour. Everything on the back can take a large VSPL without internal damage, something I’m sure a few pilots appreciated during the jihad. Only the front center torso and legs pass the dual gauss test, and neither by much, while the side torsos and arms all can soak three inner sphere large lasers and still have tinfoil left. I’d prefer to move around a couple points to add some protection over the gauss rifles and XL engine, but what we have isn’t bad.

Electronics wise, this thing looks like it was designed to be part of a Steiner Scout Lance; a beagle probe means it can find the enemy, and a guardian ECM prevents them from reporting you. Combined with enough guns to pulverize anything it runs into, it really is well designed for that philosophy. More seriously, it can disrupt C3 and gets a slight bonus in woods when in medium laser effective range.

Offensively, there are, as mentioned, two gauss rifles with five tons of ammo. One viable tactic is to pretend you’re an Awesome – find a sniper perch, and send steel watermelon downrange. It's enough ammo to take a few shots against long odds without being excessive.

Secondaries are four torso mounted medium lasers, similar to a Battlemaster. This is respectable, and while dated by the 3060s, it can  be worth moving up so you can use them in any era. It also runs cool, with excess sinkage on a jumping forward alpha.

End analysis, one of the best inner sphere mechs in TRO:3055, even with the odd bits.

Moving on, in 3062 both the Combine and Fedsuns roll out the GUN-2ERD. This deletes the rear medium pulse lasers, the small laser, and beagle probe. This is generally acceptable.  For this it gains third jump jet and a C3 Master. The medium lasers are upgraded to ER mediums. It makes the mech run hot, but can get you a couple more hits; I consider it a sidegrade. If you aren't running a C3 net the choice to take the new or old model is debatable in BV balanced matches.

End analysis, it loses little it truly cares about and gains better mobility, range, and a whole new role on the battlefield it is well suited for.

Post jihad there is the -2ERDr, basically the same thing exchanging the ECM to boost the C3 master. End analysis, the worth of this compared to the -2ERD depends on the electronics environment you operate in and against .

Last we have the -1ERD (Jared). This isn’t a Gunslinger, it’s a frankenmech with the body and legs of an original Gunslinger. The rifles go with the arms. The biggest drawback of the thing is the massive amount of ammunition unCASEed in the arms. Three tons of LRM ammo give decent endurance to two LRM 15s, and sixteen streak tubes make getting in next to it an unattractive prospect. The short range bracket can be a bit short for the 3060s. If you’ve got a great gunner or a streak on the dice it can run hot, but that isn’t likely.

End analysis, this last 'variant' is a bit of an oddity that is circumstantially decent for the BV. Plays more like a Stalker than a Gunslinger.

How do you fight one? In all variants, the front torso armor is a bit thin over an XL. Shoot it lots and hope you manage to dig a hole into the squishy bits. The arms have similar armour and explody gauss in them. Big guns followed by critseekers is, as ever, the ideal recipe.



UPDATE


OK, new gunslinger in RG27, the -3ERD. Somebody looked at the previous gunslingers and said to screw the electronics, make it tough.

They succeeded. Armor is the same – just in Ballistic Reinforced.  Case II on the gauss rifles means that after one goes off the atacker still has to tear through any remaining arm internal structure. A clan-tech XL engine massively increases the average lifespan by itself. The loss of the ECM means that it is fractionally more vulnerable to a couple things and an XL gyro increases the chance of bad luck being really bad... but I’d expect an IlClan era Gunslinger to be active turns after an invasion era one would have fallen.

Speaking of Clantech, you remember the medium or ER medium lasers on the old versions? They’re now clantech ER mediums, a massive increase in both range and damage. The old smol laser on the -1ERDs head becomes a small X-pulse, for eXtreme infantry clearing, and the rear leg lasers become a pair of same; mooning an infantry platoon is a reasonably practical tactic, especially as SRM infantry are going to have a nigh-impossible time getting through the armor.

You lose a ton of gauss ammo for 16 turns of fire, run hot with only 10 DHS, there are no electronics, and BV goes up by hundreds of points. I still think I’d take the upgrade version.



In the event of forum crash or post loss, this post may be restored by any who have it.
Title: Re: Mech of the week: Gunslnger
Post by: Luciora on 17 November 2019, 22:12:44
I did a kitbash of the Jared, and the fluff text was sheer awesome to read. 
Title: Re: Mech of the week: Gunslnger
Post by: worktroll on 18 November 2019, 01:30:14
Pics please, Luciora!

Yes, the Jared was very deliberately suboptimal, coming out of the Record Sheets: Unique 'Mechs contest, many years ago. More flavour than an iced watermelon vindaloo lollypop.

The mini's decent, except a) static pose, and b) pathetically small arms. I did kitbash some better ones, but still hope to see this in the Fan Finance options.
Title: Re: Mech of the week: Gunslnger
Post by: Greatclub on 18 November 2019, 02:30:43
Pics please, Luciora!

Yes, the Jared was very deliberately suboptimal, coming out of the Record Sheets: Unique 'Mechs contest, many years ago. More flavour than an iced watermelon vindaloo lollypop.

The mini's decent, except a) static pose, and b) pathetically small arms. I did kitbash some better ones, but still hope to see this in the Fan Finance options.

I still think it, the berserker, or the naginata  should've got a kickstarter mini instead of the Nightstar. /bitter

Could you re-up pics of the gunslinger kitbash in your old post? they're broken.
Title: Re: Mech of the week: Gunslnger
Post by: worktroll on 18 November 2019, 04:16:44
Ow! Ah! You twisted my arm! ;)

(https://lh3.googleusercontent.com/gb96DRQS_wlLMVqeUG2410KjSQsZMZwNWvCD4iz5zaDssd2DvPEp--FE02JAxo8pekjgX2YIrGt57DCk7iAJ3kZN_RkEvPcBI99yLF_9it2dpGQct07Ea7jhnDS4H0ybcY8liGT8mM6ixd_3Mx_zcrvtlN588As_AyhuSGPoUag5JWTIZpx2HIBx_5CYWl-6DM5spFLW5CPaXUE-Rt7V3a0v2GgkFdPQTv8-MeOqA6EYMb6egeEe_Zh94INMYkJIGN2-Q_hJl21npxhKLQFjPp1E11Y7kxGOh1SyyTZEFqiho_V056ljdmpsY4YX2MRi4SJsgmbc950xumwk7RviKobwLD575KEhhyghoTKbB_I3mZ354a92oP6-XX8WrSmFWMkdDDDjJpX2XxdpH5vEBSfgAy_HTN9clPK9ZCE_D7QXep79IhmWjZ8OHmmG0jOSzAQ52O8mwjlc4MtHL_NiPq1UHJuyS4hnZK_gtmx_Sr9RZJJNRu0s2-5Kszg8mZ1MDuXK0XC32qFFkRlVSMJ72sr3vX7VoUcdWPKAHediHiMxQPWmRGi_cwZhOjuu8DxxnZvc2RAf0ETok4pKnyVs8uroUF9AeSJf9UzqgeedM0StPyOBXFG_aSGKpYF-IUuTfAopH80oFyI2KuZrr3lPXYPWJo0R2wf-I8ckUvrjmYR5mc9Gu9x2v445vXcEI1jAVPr1ToFeRgcVPgDELq4slw-PhpyPiJDOTwedNOQMD-UKP24=w401-h499-no)

Arms taken from DA Valiants, with gun muzzles from DA exhaust pipes O0

W.
Title: Re: Mech of the week: Gunslnger
Post by: Greatclub on 18 November 2019, 04:59:32
Yeah, that works. I think I'd also replace the bitty flash it has for medium lasers with some 1/16 OD tubing.

edit - thinking about it, I have some Mantic bits that might work if I pick one up; not that I'm likely to, as I have a Cerebrus to proxy in.
Title: Re: Mech of the week: Gunslnger
Post by: SteelRaven on 18 November 2019, 13:03:14
Always thought the Gunslinger shared more DNA with the Highlander than ether the Awesome or Battlemaster but the comparison makes sense in the combat view. Wasn't very impressed by the Gunslinger's looks until Plog's artwort (though Steampower Mike J made a awesome piece of Gunslinger art for the CCG that you can find on DA) It looks slot more impressive once you beef up those Gauss Rifles as Worktroll was cool enough to show us. :thumbsup:
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 18 November 2019, 13:21:40
I'll never forget the time I was in a game when someone got a Dragonfly behind the Gunslinger I had on a hill and I caught him with the gauss rifle and MPLs both.  There was a lot of indignant squawking about how unfair it was to have rear mounted guns in the legs.

I love the 2ERD as well, it's one of my favorite C3M choices for assault lances.
Title: Re: Mech of the week: Gunslnger
Post by: Luciora on 18 November 2019, 13:43:16
I'll have a pic up when I'm back from work later!
Title: Re: Mech of the week: Gunslnger
Post by: Wrangler on 18 November 2019, 14:56:14
I wanted see a Gunslinger kitbashed with the Zeus Arms since that's whart fluff of the Jared version suppose to be packing. Which i think hilarious, since the mother-law trying to get him killed since he not thr proper man for her daughter.  ;D
Title: Re: Mech of the week: Gunslnger
Post by: Luciora on 19 November 2019, 00:40:19
Here is the unlucky Mechwarrior.

And yes, I have kitbashed all the mechs from RS: Unique Mechs.  Was my first large scale try at themed kitbashing.
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 19 November 2019, 00:53:07
A mech fit for Bill the Galactic Hero.
Title: Re: Mech of the week: Gunslnger
Post by: Firesprocket on 19 November 2019, 01:16:31
My only complaint about the Gunslinger it usually ends up on the chopping block when I finalize a force list.  I really wish the original had that 3rd jump jet and the other variants focus around C3.  The C3 variants are nice in their own right, but difficult to justify their dead weight if I'm end up building a incomplete C3 lance.  There isn't to much bad to say about the design otherwise.
Title: Re: Mech of the week: Gunslnger
Post by: worktroll on 19 November 2019, 11:51:19
Luciora - cool! Any chance of a group shot (or shots) sometime? RS:UM was my baby ...

Firesprocket - the Gunslinger's always felt like a Davion design, but more useful in the Dragon's armies.
Title: Re: Mech of the week: Gunslnger
Post by: Luciora on 19 November 2019, 16:59:45
Will do.  A number of them are a bit lacking in the paint department, due my inexperience, but they'll get their own post, yes.

Luciora - cool! Any chance of a group shot (or shots) sometime? RS:UM was my baby ...

Firesprocket - the Gunslinger's always felt like a Davion design, but more useful in the Dragon's armies.
Title: Re: Mech of the week: Gunslnger
Post by: Wrangler on 20 November 2019, 09:00:51
Great kit bash Luciora.
Title: Re: Mech of the week: Gunslnger
Post by: Arkansas Warrior on 20 November 2019, 12:34:20
Why do you compare it to a BattleMaster?  I don’t really see any similarity beyond some broad similarities in backup armament.


At any rate, it’s an interesting take on the trend of dual-Gauss assaults we saw so much of in response to the clan threat.  The electronics are a nice feature, and the jump jets can come in handy occasionally.  The focus on threats from the rear seems a bit excessive to me, but I can see how that would be a major concern to slow, heavily armed assaults.  I can’t help thinking that switching to standard MLs to get that third jump jet (and a ton of...armor?  Ammo?  Something.) would be a better use.  The -2ERD and -2ERDr aren’t really my cup of tea, I’m not a big C3 user.  But the changes seem sensible enough.  I enjoy the fluff for the Jared, but since it’s not really intended to be produced, or even to be good, it hardly seems fair to evaluate it the way you would one of the production models.
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 20 November 2019, 19:41:27
The Gunslinger is the first dual-Gauss mech in the Inner Sphere, beating out the MR-V2 Cerberus by a year (3053 vs 3054).
Title: Re: Mech of the week: Gunslnger
Post by: Caedis Animus on 20 November 2019, 20:15:29
The Gunslinger is the first dual-Gauss mech in the Inner Sphere, beating out the MR-V2 Cerberus by a year (3053 vs 3054).
Why does everyone forget the 3048 Devastator?
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 20 November 2019, 21:14:16
Because it showed up in a later TRO and got retconned into predating the Clan Invasion.
Title: Re: Mech of the week: Gunslnger
Post by: Maelwys on 20 November 2019, 23:13:14
And the Clanbuster King Crab variant (001) was deployed in 3052.
Title: Re: Mech of the week: Gunslnger
Post by: Greatclub on 20 November 2019, 23:35:43
Again, later sourcebook, borderline retcon, and I'm not sure if it made it into a TRO until the 2000s.

To clarify, the gunslinger was the first non-retcon and the earliest published mech with dual gauss.
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 21 November 2019, 00:02:50
I actually remembered the Clanbuster King Crab and meant to say that the Gunslinger was the first widely available dual-Gauss mech.
Title: Re: Mech of the week: Gunslnger
Post by: Colt Ward on 21 November 2019, 12:34:31
You know, for a 1-off game it might be fun to do a grinder style of dual gauss designs- call it the 'Steiner Stomp' so . . .

Devastator 2
Devastator 3
Cerberus V2
Cerberus V3
King Crab 0001
Carronade 7M
Mad Dog C
Blood Asp Prime
Dire Wolf H
Turkina A
Mad Cat Mk II
Tundra Wolf 5
Cyclops 11-B
Fafnir 5B
Nightstar 9J

Maybe-
Vanquisher (LGR)
Emperor 6M/6M2 (LGR)
Templar D (LGR)
Sirocco 5C (LGR)
Dire Wolf D (HAG)
Cygnus 2 (HAG)
Fafnir 5 (HGR)
Thunderhawk
Gausszilla

I am sure there are more . . .
Title: Re: Mech of the week: Gunslnger
Post by: SteelRaven on 21 November 2019, 16:04:55
Gaussapoluza!
Title: Re: Mech of the week: Gunslnger
Post by: Sabelkatten on 21 November 2019, 16:07:47
Let's-red-mist-all-the-pilots-fight... ::)
Title: Re: Mech of the week: Gunslnger
Post by: Wrangler on 22 November 2019, 07:49:13
By Dark Age id figure the Kuritas would retain what Gunslingers they had and perhaps update them. I see the Mech way too slow in Era has alot Clan Tech and has alot of fast moving Mechs and vehicles.
Title: Re: Mech of the week: Gunslnger
Post by: SteelRaven on 22 November 2019, 13:20:53
Still plenty of 3/5 mechs, it's the fact it's a 3/5 mech with a IS XL. Allot of Designs seem to focus on durability or speed while the Gunslinger is one of those 3050 Gauss platforms that depends on sharing armor. Those tactics still work post 3100 of course.
Title: Re: Mech of the week: Gunslnger
Post by: Maelwys on 22 November 2019, 21:28:39
Do the Dracs really have anything to replace the Gunslinger? The Suns for example can swap out the Nightstar and Devastator. The Dracs not so mcuh. It might be worth keeping them as is, rather than trying to fiddle with them.
Title: Re: Mech of the week: Gunslnger
Post by: Caedis Animus on 22 November 2019, 21:35:56
Do the Dracs really have anything to replace the Gunslinger? The Suns for example can swap out the Nightstar and Devastator. The Dracs not so mcuh. It might be worth keeping them as is, rather than trying to fiddle with them.
I guess they've got Orochis, but those might have the solid punch the Dracs could be looking for.

Other options would be the Tai-Sho, maybe custom Sunder configs?
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 22 November 2019, 22:26:39
The Orochi is not a good replacement for the Gunslinger.
Title: Re: Mech of the week: Gunslnger
Post by: Firesprocket on 22 November 2019, 22:36:47
Do the Dracs really have anything to replace the Gunslinger?
On a one for one basis, no.  They lost the Independence Weaponry plant that was making the design.  There is reference to a New Samarkand faculty, but no details on when or if they picked up regular production (all I could find was a small reference to refits).  The Orochi was built in part to replace various assault mech lines that were lost, so it would make some fluff sense that this is one of the designs it replaced.  Otherwise the Dracs could have bought Warhammer IICs and/or Mad Cat Mk IIs to replace the losses *shrug*.
Title: Re: Mech of the week: Gunslnger
Post by: Firesprocket on 22 November 2019, 22:38:53
You know, for a 1-off game it might be fun to do a grinder style of dual gauss designs- call it the 'Steiner Stomp' so . . .
....
I am sure there are more . . .
Sun Cobra, a couple of Galahads, at least one Marauder II, and a nasty version of the Xanthos all come to mind.
Title: Re: Mech of the week: Gunslnger
Post by: Arkansas Warrior on 22 November 2019, 23:26:03
I guess they've got Orochis, but those might have the solid punch the Dracs could be looking for.

Other options would be the Tai-Sho, maybe custom Sunder configs?
There's the new Tenshi from 3145.  No canon configs with multiple headcappers, but it wouldn't be hard to work one up.  Also, the AWS-10KM.
Title: Re: Mech of the week: Gunslnger
Post by: Maelwys on 23 November 2019, 01:14:25
I hadn't considered HPPCs for some odd reason. I guess that does give them more options, though slightly less range.
Title: Re: Mech of the week: Gunslnger
Post by: Caedis Animus on 23 November 2019, 05:29:51
The Orochi is not a good replacement for the Gunslinger.
I never said it was.

I hadn't considered HPPCs for some odd reason. I guess that does give them more options, though slightly less range.
Yeah, they have quite a few HPPC heavy and assaults.
Title: Re: Mech of the week: Gunslnger
Post by: Orin J. on 23 November 2019, 13:38:15
Ah the Gunslinger, it compromises so much for silly reasons. but it doesn't compromise firepower, so it's still an alright 'mech (and it had the Cerebus to be compared to, which helped)

Looks wise, this thing is straight out of the 1950s sci-fi markets. Broad, flat plating, a squat box for a head with a tiny visor and no thought whatsoever given to streamlining. I can see why some people might not like it, but the refusal to follow the design trends alone lets it stand out for its peers and "faceless robot covered in guns" is a good look for a battlemech. Shame the Gunslinger model has been skipping arm day, but it doesn't have hands i guess....
Title: Re: Mech of the week: Gunslnger
Post by: Wrangler on 24 November 2019, 18:17:17
No way the Orochi could sub for Gunslinger.  One reason is that Silver Gauss Rifle variant doesn't have same oof power as Gunslinger. 
Then again, stand and delivery firepower may been transferred to the tanks, such as the Narukami with variant has twin Gauss Rifles, boosted C3 slave and with harden armor.

Though it could team up with surviving Gunslingers that were refitted with Boosted C3 Master, which would be interesting combination.
(https://cfw.sarna.net/wiki/images/7/72/3055u_Gunslinger.jpg?timestamp=20110119175103)

I included picture, because i think article needs picture of thing. I wish a new mini of it would be made, that could be posable.
Title: Re: Mech of the week: Gunslnger
Post by: MoneyLovinOgre4Hire on 24 November 2019, 18:25:03
I wasn't aware that there were any variants of the Orochi, much less a Silver Bullet Gauss config.
Title: Re: Mech of the week: Gunslnger
Post by: Firesprocket on 25 November 2019, 00:41:49
It is from the old is new part of the tro3150. No sheet yet sadly.  I really want to see that and the Penetrator get proper sheets.
Title: Re: Mech of the week: Gunslnger
Post by: Hellraiser on 25 November 2019, 01:06:21
Love the Gunslinger, favorite assault from TRO3055.

Then the Civil War Era gave us one of the finest refits ever in the 2ERD,  I hardly ever use the 1ERD anymore & just put Gunslingers in charge of C3-Fire Support Lances.


That said, I still recall a fight in 3055 held at HEXACON-6, where a pair of 1ERD's saved my medium lance's butt when they came across a T-Wolf & Summoner in a forest cut off from the rest of the unit.

By the time I got out of that forest the lance was in tatters & I'd barely been able to touch the clanners.

But then reinforcements arrived from around a hill & opened up on the Omni's with Quad-Quass love that allowed me to pull things back together.



I really want to see that and the Penetrator get proper sheets.

Don't have access to that atm,  what did they do to the Penetrator?
Title: Re: Mech of the week: Gunslnger
Post by: Greatclub on 25 November 2019, 02:07:14
judging from sarna, endo steel, reflective armor, snubbies in the arms and AES.

If my math is right it has to loose something else, but I don't know what.

I view the gunslinger as a tier two design. Still really good and capable of going toe to toe with a tier one with a bit of luck, but it needs that luck.  It reminds me of the Nightstar - endo the structure and lose a couple things of debatable worth, and you can also lose the XL engine. Then move around a few points of armor and you've got a tier one.
Title: Re: Mech of the week: Gunslinger
Post by: Greatclub on 20 February 2023, 09:41:10
OK, new gunslinger in RG27, the -3ERD. Somebody looked at the previous gunslingers and said to screw the electronics, make it tough.

They succeeded. Armor is the same – just in Ballistic Reinforced.  Case II on the gauss rifles means that after one goes off the atacker still has to tear through any remaining arm internal structure. A clan-tech XL engine massively increases the average lifespan by itself. The loss of the ECM means that it is fractionally more vulnerable to a couple things and an XL gyro increases the chance of bad luck being really bad... but I’d expect an IlClan era Gunslinger to be active turns after an invasion era one would have fallen.

Speaking of Clantech, you remember the medium or ER medium lasers on the old versions? They’re now clantech ER mediums, a massive increase in both range and damage. The old smol laser on the -1ERDs head becomes a small X-pulse, for eXtreme infantry clearing, and the rear leg lasers become a pair of same; mooning an infantry platoon is a reasonably practical tactic, especially as SRM infantry are going to have a nigh-impossible time getting through the armor.

You lose a ton of gauss ammo (going down to 16 turns of fire,) run hot with only 10 DHS, there are no electronics, and BV goes up by hundreds of points. I still think I’d take the upgrade version.
Title: Re: Mech of the week: Gunslinger
Post by: MoneyLovinOgre4Hire on 20 February 2023, 10:28:47
My only complaint about the new Gunslinger is that it's stuck with two jump jets, and 3/5/2 is such an awkward movement rate.
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 10:40:07
Wait, it is now 20 down to 16 rounds of fire?

But honestly, I do not mind a XL Gyro on long range fire support and fast light mechs- the equipment is ideal for them.  A long range sniper should not be in a position to be taking a ton of fire to generate TACs- like MLs & SRMs or heavier LBX cannons- and speedsters will not survive many hits anyway, so increasing the tonnage for other purposes sacrificing some crits works.  Light mechs rarely use up all their crits anyway.

The Ball-R armor really does work with a fire support design, especially with Dracs against the Feds- return fire is going to be lighter sized autocannons, LRMs, ERPPCs, ATMs, Gauss, and ERLL.  This thing is going to be laughing getting in fire support duels with Jagermechs and FS Crusaders.
Title: Re: Mech of the week: Gunslinger
Post by: Kerfuffin(925) on 20 February 2023, 11:03:35
My only complaint about the new Gunslinger is that it's stuck with two jump jets, and 3/5/2 is such an awkward movement rate.

Yes when I was looking to mess with it I was thinking how easy it would be to give it a third JJ by dropping the rear stuff, then I saw the XL gyro filling up the CT. 2 jump is difficult to see the use case, I would have been willing to stretch WYSIWYG to avoid that
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 11:12:58
Yeah, if I was in a campaign that allowed mods and I salvaged a Gunslinger either it gets a 3rd JJ or strip them out completely- having a talk like Obediah did in the Chaos Irregulars story about his Thanatos' C3 slave.
Title: Re: Mech of the week: Gunslinger
Post by: MoneyLovinOgre4Hire on 20 February 2023, 11:13:10
Wait, it is now 20 down to 16 rounds of fire?

Yes

Quote
But honestly, I do not mind a XL Gyro on long range fire support and fast light mechs- the equipment is ideal for them.  A long range sniper should not be in a position to be taking a ton of fire to generate TACs- like MLs & SRMs or heavier LBX cannons- and speedsters will not survive many hits anyway, so increasing the tonnage for other purposes sacrificing some crits works.  Light mechs rarely use up all their crits anyway.

The Ball-R armor really does work with a fire support design, especially with Dracs against the Feds- return fire is going to be lighter sized autocannons, LRMs, ERPPCs, ATMs, Gauss, and ERLL.  This thing is going to be laughing getting in fire support duels with Jagermechs and FS Crusaders.

Yeah, plus the medium lasers being upgraded to Clan ER Mediums means that it's far more dangerous if anything tries to close the gap.  I don't mind the XL Gyro too much.  It's not great, but I've found in practice it's not really that bad if the design uses the extra tonnage smartly, which this mech does.
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 11:19:42
Yeah, tell me you stuck it on a upgrade of a 3025 Grasshopper or a TBolt and it is questionable.  It does not need to be on a brawler.
Title: Re: Mech of the week: Gunslinger
Post by: Greatclub on 20 February 2023, 12:04:32
The new 'slinger can still do a very fine brawler imitation.

It's run by Kurita (like you didn't guess from the armor) the LC, Mercs (probably bought from the LC) and the Kells.
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 12:49:23
Maybe it can, but ideally it should not . . . get within 9 hexes of a opponent and a lot more fire is going to head it's way.  More shots equal a higher chance of a TAC let alone the armor loss that leads to crits.  Point remains, the XL Gyro is better on the Gunslinger than something designed to live within 9 hexes of targets.
Title: Re: Mech of the week: Gunslinger
Post by: Scotty on 20 February 2023, 13:48:13
There's typically nothing in a Center Torso that you want to take a crit to, the different between an XL Gyro and a standard Gyro is that if you take two Gyro hits you still have crit padding for the engine.
Title: Re: Mech of the week: Gunslinger
Post by: Empyrus on 20 February 2023, 13:58:47
Two gyro heats is gyro destroyed though, that is pretty bad. And even standard gyro is 4 slots, so there's some padding for the engine.
Title: Re: Mech of the week: Gunslinger
Post by: Greatclub on 20 February 2023, 14:02:40
There's typically nothing in a Center Torso that you want to take a crit to, the different between an XL Gyro and a standard Gyro is that if you take two Gyro hits you still have crit padding for the engine.

I view it the other way around, in the DHS era the engine is padding for the gyro.

I remember something you wrote about pilot hits being one of the most common disablers of assault mechs, and TACs being a prime cause of said hits?
Title: Re: Mech of the week: Gunslinger
Post by: Scotty on 20 February 2023, 14:43:49
By relative frequency, perhaps, but the real-terms likelihood of the difference between a standard gyro and an XL gyro being a problem is factions of a %.
Title: Re: Mech of the week: Gunslinger
Post by: MoneyLovinOgre4Hire on 20 February 2023, 14:57:54
By relative frequency, perhaps, but the real-terms likelihood of the difference between a standard gyro and an XL gyro being a problem is factions of a %.

This.
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 15:40:07
By relative frequency, perhaps, but the real-terms likelihood of the difference between a standard gyro and an XL gyro being a problem is factions of a %.

Well, it is not on a bell curve so . . . 50% (upper/lower) of the time it is a 33% (2 extra gyro crits) greater chance the XL Gyro gets hit.
Title: Re: Mech of the week: Gunslinger
Post by: Scotty on 20 February 2023, 16:35:01
Well, it is not on a bell curve so . . . 50% (upper/lower) of the time it is a 33% (2 extra gyro crits) greater chance the XL Gyro gets hit.

And this is applied to a 41.8% chance of confirming a crit following a 2.76% chance that happens after a hit probability that is almost certainly lower than 100% and is very likely to be under 50%.

It's a tiny fraction of a percent difference.
Title: Re: Mech of the week: Gunslinger
Post by: Greatclub on 20 February 2023, 16:46:44
And this is applied to a 41.8% chance of confirming a crit following a 2.76% chance that happens after a hit probability that is almost certainly lower than 100% and is very likely to be under 50%.

It's a tiny fraction of a percent difference.
Gyro TACs have been my bane for a couple years now, whatever the 'real' odds.
Title: Re: Mech of the week: Gunslinger
Post by: Colt Ward on 20 February 2023, 17:08:42
And I was not just mentioning it for TACs as you referenced, but also to brawlers not using XL Gyros because the increased vulnerability as they have armor stripped away.

Title: Re: Mech of the week: Gunslinger
Post by: Scotty on 20 February 2023, 18:28:30
XL Gyros don't have no downsides, but their doensides are statistically pretty trivial even in those cases.  If your CT is already stripped and you're taking crits the problem is not that you have an XL Gyro.
Title: Re: Mech of the week: Gunslinger
Post by: BrianDavion on 20 February 2023, 18:31:45
Wait, it is now 20 down to 16 rounds of fire?

But honestly, I do not mind a XL Gyro on long range fire support and fast light mechs- the equipment is ideal for them.  A long range sniper should not be in a position to be taking a ton of fire to generate TACs- like MLs & SRMs or heavier LBX cannons- and speedsters will not survive many hits anyway, so increasing the tonnage for other purposes sacrificing some crits works.  Light mechs rarely use up all their crits anyway.

The Ball-R armor really does work with a fire support design, especially with Dracs against the Feds- return fire is going to be lighter sized autocannons, LRMs, ERPPCs, ATMs, Gauss, and ERLL.  This thing is going to be laughing getting in fire support duels with Jagermechs and FS Crusaders.

yeah the BR makes any design but an energy boat pretty much useless, wonderful design given that autocanons are generally agreed to be less efficant over all then energy weapons anyway.

I think chopping Ballastic AND missile damage in half is a bit much
Title: Re: Mech of the week: Gunslinger
Post by: Scotty on 20 February 2023, 18:47:46
It is 10 points per ton, barely better per ton than Hardened.
Title: Re: Mech of the week: Gunslinger
Post by: MoneyLovinOgre4Hire on 20 February 2023, 19:00:41
Its real advantage over Hardened is the lack of penalty to run speed and piloting checks.
Title: Re: Mech of the week: Gunslinger
Post by: Wrangler on 21 February 2023, 22:02:39
Its real advantage over Hardened is the lack of penalty to run speed and piloting checks.
Yep, GUN-3ERD Gunslinger can use as much movement it can get.  Less bulky armor, Ballistic-Reinforced armor is best of both worlds for protection.
I guess they needed to keep the rear facing lasers for the WYSIWYG thing.   I would have liked to seen the head mounted laser removed for C3 of some kind.  This thing not going get anywhere in a hurry, so you might well have nice spotter unit out there help keep machine in game at long range.
Title: Re: Mech of the week: Gunslinger
Post by: MoneyLovinOgre4Hire on 21 February 2023, 22:04:05
Especially with the added reach of the Clan ER Meds.  Sadly, C3 has been kept out of the Rec Guides.
Title: Re: Mech of the week: Gunslinger
Post by: Hellraiser on 21 February 2023, 22:35:58
Sadly, C3 has been kept out of the Rec Guides.
Seriously?
Is that intentional?
Why?
Title: Re: Mech of the week: Gunslinger
Post by: Kerfuffin(925) on 21 February 2023, 22:39:46
Seriously?
Is that intentional?
Why?

There was one or two with regular c3, the Fire Moth R comes to mind.

But mainly to keep it BMM compliant as a whole, and to reduce extra stuff to do.
Title: Re: Mech of the week: Gunslinger
Post by: Luciora on 22 February 2023, 01:47:45
Can't wait to get a spare Gunslinger and kitbash a new Jared version.
Title: Re: Mech of the week: Gunslinger
Post by: Wrangler on 24 February 2023, 21:10:12
<deleted - I was tired when I wrote this>
Title: Re: Mech of the week: Gunslinger
Post by: Empyrus on 24 February 2023, 22:29:53
BMM has C3 systems. It is standard rules level stuff, so it is included. Heck, it has Boosted C3 too.

But a featured mechs having C3 would be weird for newer players, me thinks. C3 is fine for variants but not feature units, unless they are outright designed around it, like the Celestials were. The Gunslinger is very much a stand-alone unit. Should it have C3 variant? Probably, but then again so should far more units than there is actually right now. Really think this is a case of working out with your fellow players whether custom C3 modifications are allowed or not.

I don't see much point in making a yet another C3 Gunslinger variant though, as there's two C3 master variants already. A heavy sniper that can carry a C3 computer without major sacrifices? That is nice.
Sure the Clan lasers would be nice addition but ultimately the Gunslinger is probably fighting at longer range anyway, not to mention it keeps BV down considering how costly C3 is.

Kinda glad the boat-face is no longer that boat-y in the new art. Gunslinger McBoatface is no more.