So if we're going to alternate firing and diving: would we get in position without MASC (run 15), Alpha for +10 on the heat scale next turn, and then use the MASC for 8/12 (16) reposition with the -2 movement penalty?
I realize this would be situation dependent, but I can't imagine being stuck with lowish TMM, overheating, and Reflective Armor would be very good for your health.
Alternatively, you could use 3 M-XPL and only overheat 4 with no movement penalty. But since we plan on diving to bleed heat--why just use a portion of the firepower?
Lastly--would improving to a 4 Piloting skill (1,612 BV) be worth it since falling with Reflective is pretty much death? Or do we just accept going into the engagement that most damage = death and not spend any more BV on piloting/gunnery improvements?