i'd like to go ahead with the turret addition and the ERLL on the scorpion "IF" it is deemed feasible
Scorpion SCP 1A1(T)
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 4,844,267 C-Bills
Total Cost: 4,919,267 C-Bills
Battle Value: 1,273
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
2 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 1 CT, 1 RLL, 1 RRL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 5
L/R Front Leg 13 18
L/R Rear Leg 13 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-5s RT 4 2 4.00
(T) ER Large Laser LT 12 2 5.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (Smoke) (24) RT - 1 1.00
Quad Mech Turret LT - 1 0.50
Free Critical Slots: 20