There's still a pretty significant chance defending Warships could cripple an invasion before it gets close to the target planet in such a situation.
There are a number of Warships that are only 2/3 already and I can only think of a couple that are 4/6. Most transport Dropships are 4/6.
But Warships trying to intercept Dropships have a pretty big advantage. At least when it comes to defending a planet. At some point the Dropships have to turn around and start slowing down. The Warship(s) don't have the same problem, at least not to the same extent. And they have the trick of potentially being able to jump in system too if pirate points prove usefully located to their purpose.
Also really there'd be only so much you could slow them down before they become compromised as Warships in fulfilling Warship duties.
there's a lot of 'ifs' there. remember, Warships are horrifically expensive to build, and for an equivalent value, you can buy quite a lot more dropships plus jumpers to haul them, and a properly plotted assault plan can force the defending warship into bad strategic choices.
well, bad for him. It's the "How many angles can you cover?" problem.
The second thing that comes immediately to mind, is "What if we take BT History from 2750 on to 3049" as our basis, but plug in the concepts I outlined? does the concept fit the existng lore?
because that suggests solutions and a direction post-3050.
Consider it thus;
your 'useful defensive range' for a warship has to maintain the jump drive's ability to jump. This means your defending warships have to either hang out near stable/predictable jump point coordinates, or spend weeks recalibrating their hardware after a close pass to a significant gravity well-essentially making them space-stations stuck in a given system.
when defending, to get maximum coverage of a defended body, you need to be relatively close to it-which a warship pays a significant penalty for-or you have to be willing to spend a lot of time overthrusting to try and intercept approaching forces.
alternately, you have to station one of these hyperexpensive ships at EACH stable or recurring point-meaning you need a massive fleet in every defended system "Just in case".
which, most of the time, won't be doing anything except sucking down that fleet maintenance budget.
doing jack shit.
and your coverage is going to suck rocks, even if you have the budget to do it, because all it takes are one or two 'leakers and your fleet's spread out piecemeal and unable to apply that nice, concentrated defensive firepower.
For close in work, your budget makes happier sounds if you use dropships and stations with big fighter screens-because those do NOT experience 'technical difficulties' with their most expensive vital component for being too close to mister Gravity Well.
IOW they're cheaper on the defense.
Warships, then, aren't defensive units. They're
offense units, they exist to draw that defense out of position or lay waste to that stationary, static defense array, see?
but they're offense units that risk their single most expensive and difficult to manufacture component, every time they get too close to a target planet-so they're really only useful when going after the most valuable planets in a campaign. See where I'm going with this?
SO...what's goin'a getta nuke in the 1st Succession War (and second) first? Because it's a big, expensive asset that's really only good for playing offense?
so that covers the warship poverty of the 3rd and 4th succession wars-budgets and industrial bases are a mess, nobody can finance building a new warship, without compromising the defensive assets that are better bang-for-the-buck on defense than a Warship.
Okay, bear with me now..
so we get to post-4th succession war, and some economic and technical recovery. Nobody was competent with the things anymore because it's been so long, hence the fetish for ramming a few hundered billion C-bills of nigh-irreplaceable playing warship chicken. (Steiner-Davion style) instead of ramming the enemy with smaller things like missiles and coherent energy-aka using capital weapons intelligently instead of holding still like an idiot while another idiot rams you in the style of Greco-Persian warfare.
like a noob.
because nobody really knows what the fleep they're doing.
which they did not.
okay, and then there's Case White, which demonstrates that the Terrans weren't much better than anyone else at it. possibly lead in the water system or something, anyway, nobody builds 'em for a while after because ta-daaa!!! everybody's broke again.
so let's ride that advancing timeline. Everyone is NOT broke again, and maybe some of the States have hired people who aren't suffering from inbreeding to do their naval planning, they've got money, they build ships.
so now they actually start figuring out a working doctrine.
Warships are "Offensive players", for high value targets that are heavily defended.
Pockets, are defense players. They're actually pretty optimal for the defense role or as escorts/adjuncts to warships on offense. From this, we can get a general 'feel' for a warship rich setting, and it looks like World War 2.
Battleships had to hang back from most of those islands and other coastal areas, they had to be 'put at risk' to get close when firing inland on medium and larger islands, because scraping the reef rips your hull up. In this situation, 'scraping the reef' is synonymous with "getting close to the planet" and "rips your bottom up" is synonymous with ****** up your jumpdrive, costing weeks to repair."
puts the droppers and the carrier fighters on the "close support during the landings" phase of anything that isn't a major strategic target. Your warships are there to cover their backsides from the enemy force that is sure to show up during your invasion, or to clear out the naval defenses ahead of your invading army, then cover their backside from enemy reinforcement.
we can have LOTS of warships available for this, without losing the emphasis on the contesting of the only valuable thing in most campaigns-the planets, but they're not going to be wasted on petty raiding or peacekeeping ops.
see how that works? Unless you're MAJOR OBJECTIVE is to occupy a planet, the warships stay at home or do training drills, or are in movement to the planet you're actually intending to conquer and occupy.
because once it's gotten close, it's not leaving until it's had several weeks of downtime to recalibrate the jump-controller.