BattleTech - The Board Game of Armored Combat

BattleTech Player Boards => Fan Designs and Rules => Battle Armor => Topic started by: Primus203 on 13 April 2024, 14:42:02

Title: Marine Raider Battlearmor
Post by: Primus203 on 13 April 2024, 14:42:02
A battle armor specialized for taking ships and stations. Has good armor a Space operation adaption pack, cutting torch, demo charge, and searchlight as gear and four wakizashi-O12  shotguns that for some reason my building program doesn't show. Also has dual heavy vibro claws extended life support and better sensors.

Code: [Select]
Marine Raider BattleArmor
Type: Marine Raider
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 224
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          3                              80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Heavy Vibro-Claw               60 kg
    Right Arm:           Heavy Vibro-Claw               60 kg
Armor:                   Standard (Basic)       0      350 kg
    Armor Value:         8 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Space Operations Adaptation     Body       1       100 kg
Cutting Torch                 Right Arm     1        5 kg 
Demolition Charge               None       0        0 kg 
Power Pack                      Body       1       25 kg 
Searchlight                   Left Arm     1        5 kg 
Extended Life Support           Body       1       25 kg 
Improved Sensors                Body       1       65 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg 
Anti Personnel Weapon Mount   Left Arm     1        5 kg 
Anti Personnel Weapon Mount   Left Arm     1        5 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg 
So for the purpose I described are there any major flaws in this design?
Title: Re: Marine Raider Battlearmor
Post by: paladin2019 on 13 April 2024, 15:57:58
Yes. You can only fire 1 anti-personnel weapon per turn (TW pg.218). Your additional mounts exist only to provide you options or ablative slots when converting to BattleTroops or one of the RPGs. Add a machine gun and/or flamer.
Title: Re: Marine Raider Battlearmor
Post by: Primus203 on 13 April 2024, 16:20:18
Ah I did not know that alright so I've kept two shotguns one in case of loss. For the two other weapons I picked a man portable flamer instead of a BA flamer due to weight and an Barret laser rifle with inferno grenades in case of heavily armored enemies. I had to give up a vibro claw to mount the flamer but got two more points of armor from weight savings of the claw and searchlight. I don't know why MML doesn't like to show Battlearmor weapons.

Code: [Select]
Marine Raider BattleArmor
Type: Marine Raider
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 272
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          3                              80 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            Armored Gloves                  0 kg
    Right Arm:           Heavy Vibro-Claw               60 kg
Armor:                   Standard (Basic)       0      450 kg
    Armor Value:         10 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Space Operations Adaptation     Body       1       100 kg
Cutting Torch                 Right Arm     1        5 kg 
Demolition Charge               None       0        0 kg 
Power Pack                      Body       1       25 kg 
Extended Life Support           Body       1       25 kg 
Improved Sensors                Body       1       65 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg 
Anti Personnel Weapon Mount   Left Arm     1        5 kg 
Anti Personnel Weapon Mount   Right Arm     1        5 kg