BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Battle Armor => Topic started by: Primus203 on 13 April 2024, 14:42:02
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A battle armor specialized for taking ships and stations. Has good armor a Space operation adaption pack, cutting torch, demo charge, and searchlight as gear and four wakizashi-O12 shotguns that for some reason my building program doesn't show. Also has dual heavy vibro claws extended life support and better sensors.
Marine Raider BattleArmor
Type: Marine Raider
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 224
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>
Equipment Slots Mass
Chassis: 175 kg
Motive System:
Ground MP: 3 80 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: Heavy Vibro-Claw 60 kg
Right Arm: Heavy Vibro-Claw 60 kg
Armor: Standard (Basic) 0 350 kg
Armor Value: 8 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Cutting Torch Right Arm 1 5 kg
Demolition Charge None 0 0 kg
Power Pack Body 1 25 kg
Searchlight Left Arm 1 5 kg
Extended Life Support Body 1 25 kg
Improved Sensors Body 1 65 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg
So for the purpose I described are there any major flaws in this design?
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Yes. You can only fire 1 anti-personnel weapon per turn (TW pg.218). Your additional mounts exist only to provide you options or ablative slots when converting to BattleTroops or one of the RPGs. Add a machine gun and/or flamer.
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Ah I did not know that alright so I've kept two shotguns one in case of loss. For the two other weapons I picked a man portable flamer instead of a BA flamer due to weight and an Barret laser rifle with inferno grenades in case of heavily armored enemies. I had to give up a vibro claw to mount the flamer but got two more points of armor from weight savings of the claw and searchlight. I don't know why MML doesn't like to show Battlearmor weapons.
Marine Raider BattleArmor
Type: Marine Raider
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 272
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>
Equipment Slots Mass
Chassis: 175 kg
Motive System:
Ground MP: 3 80 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: Armored Gloves 0 kg
Right Arm: Heavy Vibro-Claw 60 kg
Armor: Standard (Basic) 0 450 kg
Armor Value: 10 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Cutting Torch Right Arm 1 5 kg
Demolition Charge None 0 0 kg
Power Pack Body 1 25 kg
Extended Life Support Body 1 25 kg
Improved Sensors Body 1 65 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Right Arm 1 5 kg