I think I''m getting something similar, but I am seeing it with any side: W, E, N, or S. The N/S edges have to be the outer alternate hex to trigger the problem. If the mech ends facing the edge of the map, it gets stuck until I turn it so that it faces any direction except off the board. It is then able to move on the next turn. Oddly, mechs can't back up along the edge, although the mech also does not get stuck. (The Hermes is on a low-G planet, so it has more than the normal 9/14 move.)