For the three LosTech upgrades, I chose double heat sinks, CASE and ferro-fibrous armor. Licensed designs all come from the Helm Memory Core, selecting the Crab, Guillotine and Mackie to adapt to Aurigian manufacture.
Starting with the light 'Mech. This is the native design going for heavy scout/harasser role. Top speed of 96 kph, 180 meter jump range, 3 small missile racks with a backup laser. (63 per year production)
Cormorant SHG-2AU
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3051
Cost: 2,369,640 C-Bills
Battle Value: 712
Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Medium Laser
3 SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 98 5.50
Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 9
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-2 RT 2 1 1.00
SRM-2 LT 2 1 1.00
Medium Laser RA 3 1 1.00
SRM-2 LA 2 1 1.00
@SRM-2 (100) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
6j 1 1 0 0 1 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
The Crab was chosen for the Trooper role. Due to use of the Binary Laser Cannon, some people might call this the Fiddler Crab because of the larger arm. (69 per year production)
Crab (Fiddler Crab) CRB-25AU
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051
Cost: 4,302,500 C-Bills
Battle Value: 1,266
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Binary Laser Cannon
1 Large Laser
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 161 9.00
Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 25
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun CT 0 1 0.50
Large Laser RA 8 2 5.00
Binary Laser Cannon LA 16 4 9.00
@MG (1/2) (100) RT - 1 0.50
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5 3 2 0 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
The Guillotine is the Heavy Trooper of the line-up. Binary laser cannon, 5 medium lasers and an SRM-6 rack are supported by 14 double heat sinks, and wrapped in 13.5 tons of standard armor. (46 per year production)
Guillotine GLT-4AU
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051
Cost: 6,476,603 C-Bills
Battle Value: 1,663
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Binary Laser Cannon
1 SRM-6
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA+LA+H
Armor: Standard Armor AV - 215 13.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 35
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 CT 4 2 3.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
3 Medium Lasers RA 9 3 3.00
Binary Laser Cannon LA 16 4 9.00
@SRM-6 (30) RT - 2 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 4 4 0 0 3 1 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Finally, for the top slot, I went with an Aurigian version of the Mackie. Though it has 15 double heat sinks, it is not recommended to fire an alpha strike. This MCK-9AU can either fire the two PPCs and large laser at range, or fire the large laser, 4 mediums and the AC/20 in close. Either arrangement keeps the 9AU running cool even moving at top speed. (25 per year production)
Mackie MSK-9AU
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3051
Cost: 9,962,500 C-Bills
Battle Value: 2,159
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Autocannon/20
2 PPCs
1 Large Laser
4 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 3 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
2 Medium Lasers RT 6 2 2.00
(R) Small Laser RT 1 1 0.50
2 Medium Lasers LT 6 2 2.00
Autocannon/20 RA 7 10 14.00
2 PPCs LA 20 6 14.00
@AC/20 (15) RT - 3 3.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 5 5 2 0 4 1 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0