Author Topic: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)  (Read 5982 times)

Gigastrike

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #30 on: 26 January 2019, 16:00:17 »
Is this actually a competition?  I just brought a Banshee cuz it was funny.  Also, yeah I have 2 mechs with double heat sinks, 1 with CASE, and I guess AMS is lostech.  Forgot that one.  I thought it was just uncommon.

(SMD)MadCow

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #31 on: 26 January 2019, 21:40:45 »
Is this actually a competition?

As much as any fan design contest is...

My original plan was to use an Assassin and Quickdraw, but I couldn't find a way to justify those 2 together since they're not made by the same company or even the same nation. I used my Assassin build on the Javelin, so no I didn't steal Wereling's idea.

NullVoid

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #32 on: 27 January 2019, 08:50:17 »
Is this actually a competition?
Haven't you read the subject line? The reward is internet cookies!!!1one :D

DOC_Agren

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #33 on: 27 January 2019, 20:18:55 »
As much as any fan design contest is...

My original plan was to use an Assassin and Quickdraw, but I couldn't find a way to justify those 2 together since they're not made by the same company or even the same nation. I used my Assassin build on the Javelin, so no I didn't steal Wereling's idea.
I hear ya
The by the same company made my options not what I was wanting.  I was looking for Warhammer made by the same company who made Jenner, in the end I used my Jenner mods on a Javelin, even made that comment in the design.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Hellraiser

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #34 on: 28 January 2019, 01:27:33 »
The Aurigian nation has recently completed negotiations with the Federated Suns to acquire licensing to produce some of the most iconic mechs in the IS as well as technical specs for several early pioneered found tech technologies that the Federated Suns has been researching for over 20 years  (CASE, DHS, & ERLL).  They have also completing design work on a completely new medium class mech.

Code: [Select]
Javelin-11G
IS TW non-box set
30 tons
BV: 855
Cost: 2,513,290 C-bills

Movement: 6/9/6
Engine: 180
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51
Armor: 96/105
  Internal   Armor
Head 3 8
Center Torso 10 15
Center Torso (rear) 5
Right Torso 7 10
Right Torso (rear) 4
Left Torso 7 10
Left Torso (rear) 4
Right Arm 5 10
Left Arm 5 10
Right Leg 7 10
Left Leg 7 10

Weapons   Loc   Heat
Medium Laser LT 3
Medium Laser LT 3
Machine Gun RA 0
Machine Gun RA 0
Medium Laser RT 3
Medium Laser RT 3

Ammo   Loc   Shots
Half Machine Gun Ammo RT 100

Equipment   Loc
CASE RT



Code: [Select]
Tigris TGR-1S
IS TW non-box set
40 tons
BV: 1,206
Cost: 3,263,027 C-bills

Movement: 5/8/5
Engine: 200
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67
Armor: 136/137
  Internal   Armor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
Right Torso 10 15
Right Torso (rear) 5
Left Torso 10 15
Left Torso (rear) 5
Right Arm 6 12
Left Arm 6 12
Right Leg 10 20
Left Leg 10 20

Weapons   Loc   Heat
LRM 5 LT 2
ER Large Laser RT 12
LRM 5 CT 2
Medium Laser HD 3

Ammo   Loc   Shots
LRM 5 Ammo LT 24

Equipment   Loc
CASE LT


Code: [Select]
Marauder-5A
IS TW non-box set
75 tons
BV: 1,707
Cost: 6,968,500 C-bills

Movement: 4/6
Engine: 300
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114
Armor: 231/231
  Internal   Armor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
Right Torso 16 25
Right Torso (rear) 7
Left Torso 16 25
Left Torso (rear) 7
Right Arm 12 24
Left Arm 12 24
Right Leg 16 32
Left Leg 16 32

Weapons   Loc   Heat
PPC LA 10
Medium Laser LA 3
PPC RA 10
Medium Laser RA 3
ER Large Laser CT 12


Code: [Select]
Atlas-8A
IS TW non-box set
100 tons
BV: 2,241
Cost: 10,488,000 C-bills

Movement: 3/5
Engine: 300
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
  Internal   Armor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
Right Torso 21 32
Right Torso (rear) 10
Left Torso 21 32
Left Torso (rear) 10
Right Arm 17 34
Left Arm 17 34
Right Leg 21 41
Left Leg 21 41

Weapons   Loc   Heat
ER Large Laser LA 12
ER Large Laser RA 12
LRM 20 LT 6
LRM 20 RT 6
Medium Laser CT 3
Medium Laser CT 3
Medium Laser HD 3

Ammo   Loc   Shots
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
LRM 20 Ammo RT 6
LRM 20 Ammo RT 6

Equipment   Loc
CASE LT
CASE RT
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

(SMD)MadCow

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #35 on: 30 January 2019, 18:55:49 »
And I just noticed the KTO-18 Kintaro would have been good for this challenge, it's in FedCom production and Kamea's original ride.

DarthMetool

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #36 on: 30 January 2019, 20:56:55 »
Just checking.  Am I too late to participate?  Had a line-up of Terran Hegemony designs I was adapting for this contest.
"John Hancock.  Wait, you want MY signature?"
The TRB Military Catalog
GENERATION 45: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment

ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #37 on: 30 January 2019, 21:56:24 »
Post 'em, nothing stopping you.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Vehrec

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #38 on: 31 January 2019, 10:45:13 »
Just checking.  Am I too late to participate?  Had a line-up of Terran Hegemony designs I was adapting for this contest.

I got distracted, but sure, go ahead and post them.  Though I may need to standardize the judgement panel...

Kamea Arano-Head of state, admires the technology of the Star League, dislikes Flamers, Medium Laser Boats, and crimes against humanity.
Alexander Madeira-Minister of Foreign affairs, seeks to improve relations with a bordering power, avoid antagonizing anyone, and secure sales for surplus Mechs.
Generalissimo Corazon-Commander of armed forces, former artillery-woman, likes endurance and durability, dislikes importing Mechs to fill missing roles.
Gregory McIntosh-Minister of the Treasury, wants the best deal, good export designs, but dislikes expensive things, licencing fees, and profit-sharing agreements
Maria Carlotta Infante-Foreman-in-charge of former Espinoza refit yards, will voice concerns about production difficulties and importing requirements.  Likes fixed designs, mass-production, hates small runs.
*Insert support for fashionable faction of the week here*

Sharpnel

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #39 on: 31 January 2019, 13:35:57 »
I've updated my four submissions which now include two quads and are heavily Capellan in character. Also, more Mech can be produced due to change in Mechs.
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
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Daryk

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #40 on: 31 January 2019, 17:14:55 »
Since Kamea hates Medium Laser boats so much, swap two of my Javelin's Mediums for Small Pulse Lasers.

DarthMetool

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #41 on: 31 January 2019, 21:35:45 »
For the three LosTech upgrades, I chose double heat sinks, CASE and ferro-fibrous armor.  Licensed designs all come from the Helm Memory Core, selecting the Crab, Guillotine and Mackie to adapt to Aurigian manufacture.

Starting with the light 'Mech.  This is the native design going for heavy scout/harasser role.  Top speed of 96 kph, 180 meter jump range, 3 small missile racks with a backup laser.  (63 per year production)

Code: [Select]
Cormorant SHG-2AU

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3051
Cost: 2,369,640 C-Bills
Battle Value: 712

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Medium Laser
    3  SRM-2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        RT        2         1         1.00
SRM-2                                        LT        2         1         1.00
Medium Laser                                 RA        3         1         1.00
SRM-2                                        LA        2         1         1.00
@SRM-2 (100)                                 LT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         1       1       0       0      1     1   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA



The Crab was chosen for the Trooper role.  Due to use of the Binary Laser Cannon, some people might call this the Fiddler Crab because of the larger arm.  (69 per year production)

Code: [Select]
Crab (Fiddler Crab) CRB-25AU

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051
Cost: 4,302,500 C-Bills
Battle Value: 1,266

Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Binary Laser Cannon
    1  Large Laser
    1  Machine Gun
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 161                  9.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  CT        0         1         0.50
Large Laser                                  RA        8         2         5.00
Binary Laser Cannon                          LA        16        4         9.00
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5          3       2       0       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA



The Guillotine is the Heavy Trooper of the line-up.  Binary laser cannon, 5 medium lasers and an SRM-6 rack are supported by 14 double heat sinks, and wrapped in 13.5 tons of standard armor.  (46 per year production)

Code: [Select]
Guillotine GLT-4AU

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051
Cost: 6,476,603 C-Bills
Battle Value: 1,663

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Binary Laser Cannon
    1  SRM-6
    5  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 215                 13.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           35       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         2         3.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
3 Medium Lasers                              RA        9         3         3.00
Binary Laser Cannon                          LA        16        4         9.00
@SRM-6 (30)                                  RT        -         2         2.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4j         4       4       0       0      3     1   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA



Finally, for the top slot, I went with an Aurigian version of the Mackie.  Though it has 15 double heat sinks, it is not recommended to fire an alpha strike.  This MCK-9AU can either fire the two PPCs and large laser at range, or fire the large laser, 4 mediums and the AC/20 in close.  Either arrangement keeps the 9AU running cool even moving at top speed.  (25 per year production)

Code: [Select]
Mackie MSK-9AU

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3051
Cost: 9,962,500 C-Bills
Battle Value: 2,159

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Autocannon/20
    2  PPCs
    1  Large Laser
    4  Medium Lasers
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           48       
                                 Center Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  CT        8         2         5.00
2 Medium Lasers                              RT        6         2         2.00
(R) Small Laser                              RT        1         1         0.50
2 Medium Lasers                              LT        6         2         2.00
Autocannon/20                                RA        7         10       14.00
2 PPCs                                       LA        20        6        14.00
@AC/20 (15)                                  RT        -         3         3.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
3          5       5       2       0      4     1   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0

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ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #42 on: 31 January 2019, 23:56:26 »
Hm, costing out mine...

Cormorant: 2254590 - 66 per year
Hunchback: 3721000 - 60 per year
Hunchback Variant: 3886000 - 19 per year
Rifleman: 4846400 - 61 per year
Stalker: 8226025 - 30 per year

That's splitting the Medium weight budget to make lances of three close-in HBKs and one fire support "leader" type.  Otherwise you could turn out a clean eighty straight HBKs a year, based on the budget.  I would of course scrape a little bit from the light mech production, or even the heavies, and budget them at 60 'Mechs per year for Cormorants, Hunchbacks, and Riflemans, bump it up to 20 Hunchback Variants, and roll with the thirty STKs as it is.  That'll net an overall savings of twenty million c-bills.

I hesitate to say that the Rifleman is the primary MBM of the concept.  That said, 32 points a turn, every turn, is not something to sneeze at especially in the periphery, and it's got enough ammo to handle most lesser threats.  I still just see them as a fire support ride, rather than a frontline combatant, even with as many as are turning out.  It can keep up with the Hunchbacks, at least, though your force mixes might be strange...let's see.

You get 276 'Mechs a year, in a ratio of 6 Cormorants, 6 Hunchbacks, 2 Variants, 6 Riflemans, and 3 Stalkers.  That's 23 'Mechs a month, not quite enough for two companies (but close enough)...kind of an odd "short battalion" though.  I suppose, for a battalion, you could shift numbers a little - 8 Cormorants, 12 Hunchbacks, 4 Variants, 8 Riflemans, and 4 Stalkers.  Two recon/skirmish lances of Cormorants, with the command/assault lance of Stalkers rounding out the first company.  Two battle companies, with one lance of Riflemans each backing up three HBKs and a Variant. 

You could get there by choking RFL and STK production a little, as well as the Cormorants, and pouring the rest into HBKs.  Let's see...I could churn out six of those battalions a year, that's two regiments...

Cormorant: 2254590 - 48 per year - 108,220,320
Hunchback: 3721000 - 72 per year - 267,912,000
Hunchback Variant: 3886000 - 24 per year - 93,264,000
Rifleman: 4846400 - 48 per year - 232,627,200
Stalker: 8226025 - 24 per year - 197,424,600

Combined, I'm significantly overbudget on the mediums, but well under (by 40-70 million) on each of the other lines; that should be enough for buying dropships full of spare parts, ammo, and other things; that's a LOT of AC20s on the field and still a lot of LRM15s and Large Lasers covering them.  Total price for a year's production at those numbers is 899,448,120; is coming in underbudget with a rough force organization worth bonus points?
« Last Edit: 01 February 2019, 03:18:15 by ANS Kamas P81 »
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
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(SMD)MadCow

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #43 on: 01 February 2019, 02:28:10 »
Updating submission with new information and crunching numbers on mine:

        Budget             Cost per 1       Production       Rounded P   Cost of Rounded P   Surplus
light        150,000,000   2,462,265   60.91951922     61             150,198,165   
medium   300,000,000   4,421,000   67.85795069    68             300,628,000   
heavy     300,000,000   6,600,873     45.44853385   45             297,039,285   
assault    250,000,000   9,594,593   26.05634236    26             249,459,418   
             1,000,000,000                                              200           997,324,868             2,675,132

So this shows that rounding and moving a little bit of the budget around gets 200 units with 2.6 million surplus - could be spent on another Javelin or invested into the SL tech for distribution as upgrade kits.

Daryk

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #44 on: 01 February 2019, 04:32:57 »
Love the Blazer Cannons DarthMeTool!  :thumbsup:

ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #45 on: 01 February 2019, 08:09:20 »
Nuts, I didn't even realize I was running into four technologies - I was rolling with DHS, CASE, and TAG but I forgot about the SPL-equipped Hunchbacks.  Could always swap those into a third ML I suppose, since KAMEA DISLIKES SMOKE apparently.  Or just say "they came with it from the factory" since I just took the 3050 HBK and improved it slightly.

I guess I could make an alternate competitor, take an ARC-2R and pull the LRM20s and CT lasers off, add DHS, add in two LRM15s with 4 tons of ammo and 2 SRM6s with 2 tons of ammo.  Kind of like a babby Stalker, as far as commonality goes with the STK design I made.  I can't get MML to work right now, stupid Java, so if you want to make the swap I'd like to see the stats posted.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Gigastrike

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #46 on: 01 February 2019, 08:25:24 »
Wait, are we only limited to 3-4 technologies?  Geez, I thought each copy counted towards the cap.  ;D  I was like, "well, I can't put two ER large lasers on this mech because that would use up half my allowance right there."

NullVoid

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #47 on: 01 February 2019, 11:18:36 »
Wait, are we only limited to 3-4 technologies?  Geez, I thought each copy counted towards the cap.  ;D  I was like, "well, I can't put two ER large lasers on this mech because that would use up half my allowance right there."

They should only count as two different pieces if you fluff your ERLLs as being different models, because that would require building two different assembly lines...

Now, since everyone is doing it, here's the StarCorps Industries bid's numbers.




The StarCorps Industries offer breaks down as follows:

Model
Cost
Budget
Number
RN-1T Arano  2 041 875    150 000 000  73
GLD-4RT Gladiator  5 062 507    300 000 000  59
WHM-7T Warhammer  6 412 683    300 000 000  46
LGB-8T Longbow  7 648 825    250 000 000  32

This totals at most 210 'mechs manufactured each year, although some leeway for the manufacture of spare parts is always advisable. We believe about 10% of regular parts production should be set aside for replacement parts, with maybe a bit more right after the start of manufacture to build up stores, depending on projected conflict within the region.

Vehrec

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #48 on: 01 February 2019, 11:24:17 »
Wait, are we only limited to 3-4 technologies?  Geez, I thought each copy counted towards the cap.  ;D  I was like, "well, I can't put two ER large lasers on this mech because that would use up half my allowance right there."

Yeah, 3-4 technologies, slight bonus if you use only three, you can actually go to five if you like, but that's a steep *penalty* to your designs.

I'm having to go back and change some of my previous assessments...joy of joys.
*Insert support for fashionable faction of the week here*

ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #49 on: 01 February 2019, 14:25:51 »
I'm having to go back and change some of my previous assessments...joy of joys.
Don't look at me, Pandora, you opened the damn box...
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

marcussmythe

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #50 on: 01 February 2019, 18:40:18 »
Its a pity the laser-focus on cost makes XLs a non-starter.  Ive some fun ideas for what could be done with a standardized powerplant and to some degree standardized armament profiles to lower logistics burdens. That said, XLs are likely not in the periphery mech budget.
« Last Edit: 01 February 2019, 18:44:13 by marcussmythe »

NullVoid

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #51 on: 01 February 2019, 19:58:13 »
If the restrictions weren't tied to national or corporate theme, a light, medium, heavy and assault quartet assembled on top of a 300XL would be interesting; Ten years later with OmniTech being in play would also lead to very different but cool solutions. All food for thought for other design challenges...

ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #52 on: 01 February 2019, 20:08:08 »
How about an Auriga 3100 with just that in mind?  Granted, the 300 XL game has been done plenty, but that's no reason not to!  And you still get a 30 tonner, 50 tonner, 60 or 75 tonner, and 100 tonner out of it.  You can play the same game with a 240 engine, though you're dealing with lighter weights - 30, 40, 60, and 80 instead, but you can still make some solid challengers.  Hell, a 20 tonner 12/18 speedfreak might be funny at the bottom end of that weight class...
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

marcussmythe

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #53 on: 01 February 2019, 21:12:07 »
How about an Auriga 3100 with just that in mind?  Granted, the 300 XL game has been done plenty, but that's no reason not to!  And you still get a 30 tonner, 50 tonner, 60 or 75 tonner, and 100 tonner out of it.  You can play the same game with a 240 engine, though you're dealing with lighter weights - 30, 40, 60, and 80 instead, but you can still make some solid challengers.  Hell, a 20 tonner 12/18 speedfreak might be funny at the bottom end of that weight class...

I actually by preference do a full range.  100 ton assault, 75 heavy linesman, 60 ton cav, 50 ton fast cav, and 30 ton recon.

Hellraiser

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #54 on: 01 February 2019, 21:35:43 »
Hmm.

Actually XL's might still work.

Unless the Aurigan's have a bunch of different factory's to use up all that money.... they can't meet the raw tonnage in # of assaults possible by the C-Bills.

If the Davions could only make 5 Atlas's per year & the Mariks a whopping 12 Battlemasters,  I'm not sure the Aurigans can pull off 2 full companies of whatever SFE mech we submit.

Their factory is going to need to be Hesperus on steroids I think to make 200 mechs a year.

Earthwerks/Keystone happens to produce 4 mechs, 1 per bracket, & it totals 70 Mechs a year for 3135 tons.

The entire FWL made less than 500 mechs a year in 3025.   SW Damaged factories to be sure, but a tiny nation like Aurigan isn't going to be able to come close to that & won't be packing a pristine SL era automated factory cranking out hundreds of mechs a year.

Just something to think about.

Much like Warships, the # of factories would in theory be the limit here v/s the raw cash.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

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ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #55 on: 02 February 2019, 01:47:59 »
Fair point, though you're also injecting FASAnomics into the equation.  Maybe that budget's a one-time-only deal, total max production over however long?  That'd still give the Aurigans a couple hundred 'Mechs based on all our numbers, plus whatever salvage they can come up with.  Not nearly as much as any of its neighbors, but enough perhaps.

Damn, this is making me want to stat out the entire military.  Or else do some boneheaded things like mixed lances, where you get one 'Mech and a few vehicles to round it out.  I admit I like the Cappie augmented lances for the periphery; two 'Mechs and four various vehicles as a single independent unit.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

NullVoid

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #56 on: 02 February 2019, 07:31:32 »
In 3025 a single site manufacturing 200 'mechs a year would be way too juicy a target to secure, which is why it wouldn't do to have one; in the 3050s it would be less outstanding. Still, one expects that in order to build 100 million C-Bills worth of 'mechs would require several hundred billions (maybe trillions?) of C-Bills in manufacturing equipment, but that still pales when compared to the costs of DropShip manufacture, nevermind SpaceStations, JumpShips and WarShips!

marcussmythe

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #57 on: 02 February 2019, 07:54:12 »
At the risk of further derail - I always preferred the XL mechs, the fusion vees, etc., at least for offensive operations.  And make em as big and capable as possible for their speed and role, too.  Spend the money.

Because it is, I think, cheaper.

(Waits for laughter to stop)

Hear me out.  The major constraint on offensive operations are those two most expensive things in the BTU - A collar on a jumpship, and a mech bay in a dropper.  Compared to those things, mechs are rather less expensive.  So if slapping an XL engine in increases 1 units combat power by 20-30%, and I then have to provide less droppers (or can carry more supplies!) it may pay for itself.

Now, mind you.  Thats offense.  Defense should probably be vehicles and infantry, locally produced or shipped in during off-season.  Amusingly, vehicles are probably still fusion if you can get them, because a fusion vehicle of the same capabilities as its ICE twin is actually -smaller- and thus cheaper, usually.  Plus no fuel...

Daryk

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #58 on: 02 February 2019, 08:26:13 »
Fuel is a huge expense over time.  Campaign Ops lays it out pretty well.

ANS Kamas P81

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Re: Aurigian 'Mech Licencing Bid (Design Contest: Reward, Cookies~)
« Reply #59 on: 02 February 2019, 09:02:56 »
I'd actually disagree with the use of XL and SFE 'Mechs - I'd keep the XLs at home on defense, and send the SFEs on the offense.  Here's my thinking:

Offensively, I'm on someone else's planet.  That requires DropShips, and more often than not I'm not holding terrain.  Either I'm invading; if I win I hold the terrain but if I fail the mission then I have to return to my ships.  If I'm raiding, all my guys hop in the ships and leave whether the mission is successful or not; I'm not there to occupy terrain.  Three of these outcomes (raid/invasion, win/loss) result in my troops needing to vacate the field - I want survivable machines that stand better chances of making it back TO their dropships if the need comes.  The fourth outcome means that I will have 'Mechs that will be away from major repair facilities for extended periods, as victors of an invasion, and will need to be survivable and reliable to hold ground long enough for my repair and logistics to follow up.

Defensively, it's my front yard.  Naturally I'd want all the firepower I could get, but I can accept less sturdy 'Mechs for it.  My repair and resupply points are going to be much closer to the fighting, and this time the four potential outcomes break in my favor - either the raider quits the field, ceding it to me, or loses the invasion, again ceding it to me.  In those cases, any 'Mechs that go down remain in my control, and can be salvaged for repairs.  Turnaround for repairs will be much faster and more comprehensive than they would be using ad hoc facilities on foreign worlds, putting my 'Mechs back in the field.

In the fourth defensive case, a successful invasion, well, that's defeat in total anyway - no point in worrying about whether I can repair stuff.  My government is likely heading for the hills and I'm likely to set up guerilla operations at that point, which don't typically do well with 40 foot tall giant robots.  Then again, considering the most likely source of invasion would be from Canopus wanting a return on their investment...

I for one welcome our new catgirl overlords.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

 

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