Author Topic: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition  (Read 150891 times)

Pat Payne

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #810 on: 27 January 2020, 12:23:39 »
Heh...There's one project I backed that ended in 2016...and it's only now hitting fulfillment and getting shipped out here soon(fingers crossed) after some major production and manufacturing setbacks. xp

There's one that I backed back around that time (maybe even 2015) that's only now even getting to the point of production (long story short, the designer bit off WAY more than he could chew, went silent and finally another company that he had done business with took it over so that it would actually see the light of day)

carlisimo

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #811 on: 27 January 2020, 12:57:30 »
In the update’s comment section I asked what they meant about the tooling being inadequate, and they said they weren’t sure; one phone call made it sound like maybe the tools used to make the Beginner Box/GoAC mechs’ molds weren’t good enough for the new ones, but another call hinted that maybe they tried using an older set of tools. 

Either way, it means we haven’t seen test minis because none of them have been satisfactory.

It also means the miniatures production part of their schedule had very little room for error.  It wasn’t an entirely unreasonable assumption after they spent the time getting the current process down.  My guess is the new minis have denser detail, maybe sharper angles in the limbs, and of course the Elementals are going to be a little more technically challenging.  That takes some time to get right, though not the years of delay you should expect when someone tries to produce something they’ve never produced before (which is what happened when the Beginner/GoAC boxes started up, isn’t it?).

Oh, and if the coronavirus causes any additional delays, we’ve probably got more serious things to worry about...

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #812 on: 27 January 2020, 13:01:46 »
The new minis do not have denser details. Whatever the issues are, they’re on the manufacturer side.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #813 on: 27 January 2020, 13:08:01 »
Is there a way for those of us who have gone through the late backer, to see the latest update, since it's locked down to Kickstarter backs only?

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #814 on: 27 January 2020, 13:45:23 »
Is there a way for those of us who have gone through the late backer, to see the latest update, since it's locked down to Kickstarter backs only?

Technically, no.
 
Basically CGL’s rep at the plastic manufacturer called earlier this month and said the tooling wasn’t getting adequate results.  The manufacturer said they would prepare new tooling at their own expense, but the minis wouldn’t be ready until April 20 (packaged and all).  The other stuff will arrive at Quartermaster’s hubs by mid-March. Once the minis get there, it’ll take two weeks for the packages to get the Asia and Australia, three to Europe, and four to North America.  So… reaching people’s houses by the end of May at the latest.
 
They always had Chinese New Year accounted for; that was a common question in the comments.
 
The product they thought would be the cause of a delay was the pilot cards, because they wanted to get Canon Characters into them.  Coins and dice were a little behind, but they were small enough to ship by plane so they had more time.  Everything else was on schedule until the tooling issue came up.
 
The update wraps up with some excitement about having sold 40,000 of the current box sets with 15,000 more shipping out now, along with having enough demand to undergo a massive print run of rulebooks.  It doesn’t give any past numbers to compare to, but it sounds like the game’s doing well.


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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #815 on: 27 January 2020, 14:06:20 »
Is there a way for those of us who have gone through the late backer, to see the latest update, since it's locked down to Kickstarter backs only?

How to go from two weeks ahead to forty-five days behind in one easy phone call
The big question.

Let’s get the big question out of the way right off:  Will there be a delay in the BattleTech Campaign’s Wave 1 delivery?

Yes. Currently the date is looking like critical shipping out of China will commence on or about April 20th, which is 45 days later than we’d planned, with in-zone shipping running 2-4 weeks behind.

We’ll come back to shipping-by-zones and final delivery dates in a moment. In fact, we expect some people have already stopped reading and went right for the kerosene. Which is fair. But for those who want to know the exact state of various Wave 1 items, and what is causing the delays, we will dive right into that here.

What happened?

Maybe we were too ambitious. Before the campaign ever kicked off several friends of ours (other game publishers who run large campaigns) told us we were crazy to offer anything less than a twelve month deadline for Wave 1. September 2020? That seemed ridiculous back in June and July when all this was pre-campaign and 12,000 backers seemed like a fantasy.

Still, we spoke to our vendors and added in some extra weeks for safety margins (and, yes, even took Chinese New Year into account). Our primary focus was the Clan Invasion box set and the ForcePack miniatures boxes. Those were (and still are) the core of the campaign. Most anything else could be shoved into Wave 2 as needed (as indeed a few things were). But we figured the CI Box and at least two ForcePacks were mandatory.

Guaranteed. Shouldn’t be a Problem, (paraphrasing) our manufacturer.

Of course, there wasn’t an actual “guarantee.” (When we asked for one recently, what we got was effectively: We don’t do that.)

In October our calendar looked even better than expected. Development of new art was ahead of schedule, 3D models were ahead of schedule. We were able to expand Wave 1 to four ForcePacks, plus the Legendary Set, plus Elementals…and an UrbanMech! All great news. (This also meant Salvage Box randoms would draw from a deeper pool of fifteen Clan ‘Mechs instead of five. Terrific!)

In November, we met again with our reps from manufacturing and checked the calendar. Allotted time for engineering, tooling, samples, and final production. Still, all good. Might brush up against CNY, but at worst all plastics will be done in January and we will finish the packaging in February. Things can still get rolling by late March. Okay! Thank God we had built in extra time.

And we felt pretty good about that through the rest of November and all December. Then in early January, we heard the bad news. The current tooling won’t give you the detail level we promised.  We are going to upgrade your tooling, at our expense, but we won’t finish until after Chinese New Year. It was another week, around January 15th, when we found out how long after CNY. Everything will be ready to ship on April 20th!

This is for the Clan Invasion Box and ForcePacks, without which nothing else in Wave 1 matters!

At this point we had seven hardback rulebook reprints underway for the campaign and looking to ship right after CNY. Plus we had just reprinted the BattleTech Beginner Box (4th Printing) and Game of Armored Combat (3rd Printing), so we were feeling really good there! T-shirts: ready to print and ship before the end of CNY. Coins and Dice were always on a slipping schedule, but because we already knew we would fly them wherever they needed to go, we gave ourselves more time to make them better; but easily done right after CNY to remain on our original mid-March plan. Tukayyid maps… Posters… Patches… Still good! That is where we were. Mid-March might become late March only because we got such a late start on the Canon Characters, and we wanted to get one hundred of them into two of the Wave 1 MechWarrior Pilot Decks, but that was it.

All on target. Feeling really good about ourselves and laughing at everyone who said we should plan to ship Wave 1 next September!

But without the plastic miniatures, not going to happen.

We yelled a little. We twisted arms a little. And we know our primary rep at the factory yelled a little and twisted arms a little; trying to move that back up. This is unacceptable. That was the message we got in early-January, and why we waited an extra week (and more) to announce the delay, hoping… But then the message came down a week later: There is no choice.

April 20th.

F#@&!

So now what?

It’s frustrating to know we could have made a late-March date for the beginning of Wave 1 fulfillment, and in the grand scheme of things being about 45 days behind—for the crazy size of this Kickstarter—still feels pretty good. There may be some backers who feel different, but we still remember having to cut off offering new ForcePacks and limiting other physical items during the campaign just because of the insane development and production time it would take. Putting pressure on our 3D modeling team. Trying to budget and schedule a suddenly white-hot BattleTech line.

But just because we have resigned ourselves on plastics not being ready until April 20th doesn’t mean we can breathe easy. We plan to stay on top of each vendor, making sure all other rewards remain on target. We can tweak a few last things into place from a quality standpoint. And we still need to close the pledge manager, get a final count on some of our more mercurial SWAG gear, and work with Quartermaster Logistics to prep one of the most option-heavy shipping plans ever.

Most items are scheduled (now) to ship toward the worldwide Quartermaster hubs between late February and mid-March. Everything will be in place by mid-April, waiting on the miniatures. Maybe we get lucky and the ForcePacks ship ahead of schedule. Maybe. With the coronavirus rampaging through China, we are really just hoping things don’t slip again.

When they do ship, we expect the hubs in Asia and Australia to receive those final pieces within two weeks. The EU will be about one week later. And the US and Canada a week after that. If there are reasonable options to expedite the freight, we will take them. It’s a big campaign with a lot of rewards, but we hope to see the end of all Wave 1 shipping on or about May 31st. That is an estimate, of course, and as we learn more from Quartermaster, we will keep everyone apprised.

As long as we are on the subject…

There isn’t much more to say about the campaign schedule, but we can finish with some overall news on the health of BattleTech.

As mentioned above, the fourth printing of the Beginner Box and third printing of the Game of Armored Combat arrived at the warehouse last week. That’s over 40,000 box sets sold through and 15,000 more box sets just now heading out in the market place. All within less than twelve months! That is something we are very proud of, and a strong indicator of the market’s current excitement for BattleTech.

Also, the third printing of TRO: Succession Wars and second printing of TRO: Clan Invasion just hit our warehouse. The second printing of MapPack: Grasslands and a retailer-release of two Alpha Strike Decks (Succession Wars and Clan Invasion) are on a ship. And, finally, as you can see in the photo below, we’ve received proofs for the third printing of the BattleMech Manual, second printing of Alpha Strike: Commander’s Manual, second printing of the vintage cover Total Warfare (sixth printing over-all), second printing of a vintage cover TechManual, and the first printing of the twin, vintage cover Tactical Operation redesigns. These will all be shipping directly after Chinese New Year to be a part of the Clan Invasion Kickstarter.

Without a doubt, it’s the largest set of reprintings for BattleTech in twenty-five years, and might be the largest set of simultaneous reprints in BattleTech’s history.

truetanker

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #816 on: 27 January 2020, 14:28:49 »
Will any of these be at any cons in the coming year?

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #817 on: 27 January 2020, 15:22:20 »
I'm wondering with the delay if some items that otherwise wouldn't have been ready for wave one and were originally scheduled for wave two might now be ready in time and get moved up?
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #818 on: 27 January 2020, 15:25:54 »
Will any of these be at any cons in the coming year?

TT

I cannot imagine anyone being able to even guess at an answer to this until the product is in CGL's hands in North America.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #819 on: 27 January 2020, 15:26:15 »
Since that changes shipping calculations and probably a host of other things like shipping from China or other places, probably not

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #820 on: 27 January 2020, 15:40:21 »
I'm wondering with the delay if some items that otherwise wouldn't have been ready for wave one and were originally scheduled for wave two might now be ready in time and get moved up?

Wave 2 production won't commence until they get ready to send out Wave 2. Otherwise they would have to pay storage fees for the time between Wave 1 and 2 and storage fees are high. No sane person would do it. Meaning: No.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #821 on: 27 January 2020, 15:51:09 »
I have found the CGL team rather transparent and forthcoming. For a delay of even a quarter on a project of this size is just not all that meaningful or surprising. They probably had too aggressive a release and production schedule. You can look at the recent CAV Bones. This is an organization that has had several successful KS and are used to using similar materials and processes. (Yes, I know the plastics are different) Nevertheless, there were some delays. Even the regular Reaper Bones releases have seen delays.

I'm not worried. I do not expect any sort of issues like RTT or other miniature product failures. There is simply too much professional experience and the approach is pretty open and the project managers are communicative.

I'd love to see this somehow accelerate Wave 2 items but I certainly see where that's not feasible. We should all still be excited and thankful we are seeing this sort of product and release at all. A few weeks or months won't hurt any of us. (Well, maybe retailers, but retailers know that products are delayed sometimes. Just happens)

Let's just hope the Coronavirus outbreak doesn't develop to a full blown pandemic. First and foremost for the people of China and the world. A distant 2nd, a major outbreak could certainly slow production and/or shipping if quarantines are implemented across China and Asia.

Wolf72

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #822 on: 27 January 2020, 17:30:09 »
... One is data hygiene, ...

That is a very cool catch phrase! Like Math Grammar (neat straight lines, people!!!!).

back on KS topic: to be fair, I stopped watching the delivery date after the KS ended.  Was hoping for late spring or early summer.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #823 on: 27 January 2020, 17:52:41 »
I'm not surprised there has been a delay. To me the surprise is there has only been one so far, it doesn't sound it's very long, and they sound like they are otherwise on track for what I thought was a fairly aggressive turn around time. That's been virtually unheard of in my experience with Kickstarters.

I have a couple questions. I have tried skimming these threads to get an answer first so I apologize if this has been covered. I'm trying to finalize the pledge manager (or get it ready to finalize anyway) and I'm wondering about the future availability of a couple of items.

1) Are the faction shirts going to be available outside of the Kickstarter? If so, will they be able to be ordered or will they only be at conventions?
2) Likewise on both counts with the faction dice?
3) Are the enamel pins new or are they like the ones that have been available at conventions in the past? And in either case, likewise with their availability?
4) Will the Urban Mech be available outside the Kickstarter?


Longshot question: Is there any chance that either of the two retaliation packs will be available at conventions?

Thanks again and sorry if this has been covered already.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #824 on: 27 January 2020, 18:12:10 »
I don't think any specific post ks availability has been adressed so far. In their place I would use the PM end result as free survey on what items are of more interest than others (although with the caveat that ks backers might already be covered for those items).
Perhaps there will some official statement about it, but so far I don't think there is even a hard selection for PM round 2 yet.

faction items have the ks advantage of being produced on demand, which allows a wider selection. But I wouldn't bet on the full range becoming available in store, in particular the t-shirts as each faction comes with a set of versions. My guess a subset of more major/common factions and the size range of the shirts currently available in store.
So picking outlier shirts for the ks might be a good idea if you consider buying more standard ones later.

my general rule for KS items, which aren't marked explicitly as ks exclusive, is treating them as "KS exclusive until proven otherwise" for my decision process. ;)

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #825 on: 27 January 2020, 18:46:41 »
Longshot question: Is there any chance that either of the two retaliation packs will be available at conventions?

The Inner Sphere set was on-sale at cons last year, so presumably that will continue.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #826 on: 27 January 2020, 19:19:52 »
The I'll cheerfully claim another victory for the IS insurgency... :)

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #827 on: 27 January 2020, 20:02:12 »
I am hoping that with the delay that the PTB will delay closing the Pledge Manager on Feb. 9th by a week or two. I am also hoping that they will let us know one way or the other as soon as they come to a decision. This way anyone who has tax refunds can put it towards the Kickstarter if they so choose.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #828 on: 27 January 2020, 20:27:39 »
A pledge manager delay would be nice.  A lot of us who upgraded to Star Colonel after the pledge manager came out have not received our character surveys.  The cash-in value is enough to get one and a half friends a full-blown starter box (clan or IS) and I think that’ll work better for me.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #829 on: 27 January 2020, 20:46:08 »
I hope the credit shows up before the PM closes. Can't wait to drool over the lance packs again.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #830 on: 27 January 2020, 21:26:38 »
This shouldn't come as any surprise.  Everybody knows the Clans suck at logistics.  They never arrive when they're supposed to.

The only other Kickstarter I've ever been a part of was the Palladium Robotech one.  So far Catalyst look like ninja wizards in comparison.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #831 on: 27 January 2020, 21:40:58 »
That is a very cool catch phrase! Like Math Grammar (neat straight lines, people!!!!).

Sometimes I sound like I know what I'm talking about. It's a real term, though the database managers who regularly throw it around are dealing with MUCH larger datasets than the couple thousand rows, max, that we'll have on this.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #832 on: 27 January 2020, 21:47:49 »
The only other Kickstarter I've ever been a part of was the Palladium Robotech one.  So far Catalyst look like ninja wizards in comparison.

In all fairness compared to just Palladium in general, Catalyst looks like ninja wizards. It's not a high bar to cross.  :D

I'm not terribly broken up or upset about the delay myself, since I assumed they'd start happening at some point. There's a lot that can go wrong between here and the Chinese manufacturers, and I feel like very little of it could ever really be in Catalyst's control.

Also it gives me extra time to get the room painted and the shelving put up so I actually have a place to display the minis when I get them.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #833 on: 27 January 2020, 22:46:43 »
my general rule for KS items, which aren't marked explicitly as ks exclusive, is treating them as "KS exclusive until proven otherwise" for my decision process. ;)
My experience with Dwarven Forge (I've backed 5 of their 7 Kickstarters) has been to try to get whatever I really want during the KS (especially when it says they are KS exclusive, which is usually only a few items in alternate paint schemes) because they are frankly terrible at restocking their webstore so I have no idea when (or if) the products will ever be in stock. I was hoping I had missed something and that wouldn't be the case here.
The Inner Sphere set was on-sale at cons last year, so presumably that will continue.
That's what prompted me to ask. I saw them last year at GenCon (bought a few singles actually). If they are likely to be sold that way again then I would prefer to wait to get more there. Hopefully if they are available at GenCon again the new set (the Clan box set mechs) will also be available.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #834 on: 27 January 2020, 23:15:16 »
In all fairness compared to just Palladium in general, Catalyst looks like ninja wizards. It's not a high bar to cross.  :D

I'm not terribly broken up or upset about the delay myself, since I assumed they'd start happening at some point. There's a lot that can go wrong between here and the Chinese manufacturers, and I feel like very little of it could ever really be in Catalyst's control.

Also it gives me extra time to get the room painted and the shelving put up so I actually have a place to display the minis when I get them.

It gives me more time before my wife finds out how much money I spent. :)

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #835 on: 27 January 2020, 23:24:50 »
I started a poll to see how much interest there might be in seeing the pledge manager kept open for a week or two more past the Feb. 9th closing date since the shipping date has been pushed back. My thinking is that an extension of the pledge manager will allow people with tax refunds coming be able to use them to get more stuff from the kickstarter if they so choose. This will also allow the PTB see how much interest there is in this idea, so that they can put it under consideration when they decide about perhaps extending the pledge manager for a week or two more past Feb. 9th.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #836 on: 28 January 2020, 07:33:12 »
It gives me more time before my wife finds out how much money I spent. :)

Where's the frackin' like button!!!!!   :thumbsup:
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #837 on: 28 January 2020, 17:58:09 »
I get charged for any extras when the pledge manager closes, yes?

Now that you can sell back your custom CHR in the Star Colonel+ packages I'm considering getting Star Colonel x2 rather than Star Colonel x1 plus a bunch of extra mech packs. If I do that, do I get the opportunity to sell back the custom CHR from the 2nd Star Colonel before the pledge manager closes (which would let me get 2x Star Colonel on my existing funds) or do I pay the extra and then get a credit for the 2nd custom character when the pledge manager is open for wave 2?
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #838 on: 28 January 2020, 18:16:15 »
I get charged for any extras when the pledge manager closes, yes?


I was charged immediately for changes to my order when I finished and shut my PM. Not on the 9th if thats what your asking.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #839 on: 28 January 2020, 18:28:43 »
I get charged for any extras when the pledge manager closes, yes?

As shivanwurm stated, CrowdOx charges you for anything extra the moment you close the Pledge Manager down. No idea what happens if you refrain from closing it manually before the Pledge Managers shuts down for Wave 1.

Now that you can sell back your custom CHR in the Star Colonel+ packages I'm considering getting Star Colonel x2 rather than Star Colonel x1 plus a bunch of extra mech packs. If I do that, do I get the opportunity to sell back the custom CHR from the 2nd Star Colonel before the pledge manager closes (which would let me get 2x Star Colonel on my existing funds) or do I pay the extra and then get a credit for the 2nd custom character when the pledge manager is open for wave 2?

The second Star Colonel will only get its survey after Wave 1 has locked in, so you can use the credit when the Pledge Manager reopens for Wave 2, but not before.
German novelist and part time Battletech writer.


HPG Station - German Battletech News

"if they didn't want to be stomped to death by a psychotic gang of battlemechs, they shouldn't have fallen down" - Liam's Ghost