I have a copy of D&J, and it was quite informative, but it didn't answer all of my questions.
Strategic Operations adds a chapter or two about life in space, derived from and expanding on D&J, BattleSpace, and Explorer Corps. Tech Manual has a chapter on aerospace technology, but it doesn't delve deep into living conditions.
Essentially, I'd like to know things like, do the ships use running water, what's the air like, what are the accommodations and food like, temperatures, etc. The little things that effect your life onboard, but are usually relegated to fiction and aren't usually discussed in an operations manual.
The answer for all that is, "It depends on the ship and era."
Starting on p. 251 of Strategic Operations, there's some description of life aboard ship ("Daily Routine.") It starts by mentioning widespread use of "Terran Standard Time" (i.e., Greenwich Mean Time), and then discusses military and civilian watch cycles.
Food is describe as being fairly normal, not foods-in-a-tube. "Modern spacecraft generally have endless power and no shortage of spare volume for refrigerate food storage, so freeze drying and other food-abusing 'space food' treatments are only necessary...in fighter emergency lockers or life boats." Most dining areas, taking a lesson from Skylab, have air intakes that also serve to sweep up crumbs and other loose items. Gravdecks are prime dining areas because they avoid the headaches of zero-G dining though. (Grav decks are explained in greater detail in the "Aerospace Technologies" chapter, p. 140.) Food is considered "generally, pretty good," because of ease of resupply.
There's a section on recreation and exercise: video games on cramped ships, and even football and basket ball courts on the largest gravdecks. Exercise of any kind is very important on JumpShips to fight zero-G health issues, while DropShips and WarShip crews have laxer standards because of their frequent 1G transits.
Quarters are described in detail (p. 252) and, regarding the question on water, "It depends." In a 3020-era of lostech, water filtration and reserves were kept as simple as possible so poorly educated techs could quickly replace battle damaged hardware. The Union is noted as having simple water filters and tightly rationed supplies, leading to limited bathing (like the International Space Station's wet wipes, but less often.)
Recovered technology of the 3050s-3070s allowed much better life support conditions for crews, and civilian ships generally had better equipment for crew and passengers "for improved air and water quality."
A final point on p. 252 is that the mass of crew and passenger quarters tends to be related to life support quality rather than volume. JumpShips and civilian DropShips have vast volumes to burn, so even steerage quarters can be very roomy. The difference is that luxury/officer quarters can afford mass for personal kitchenettes, exercise machines, and "a big water budget" allowing extended showers. (Gotta love fast recycling unless you pee in the shower.)
Meanwhile, infantry bays are prime offenders for terrible conditions. "A typical infantry bay for a foot platoon allots about 175kg for each soldier, his gear, and any life support." The drawback to the required, simple life support systems is found in the "consumables" rules earlier in StratOps: infantry bays and passengers tossed in cargo bays use vast life support supplies due to limited or no recycling. Meanwhile, crew quarters are very frugal because of good recycling.
So, military ships in the 3020 era will probably be stuffy and humid like the ISS (to minimize climate control requirements), have a lot of smells in the air (from unwashed crews) but no shortage of oxygen, and have limited water budgets for passengers stuffed into overcrowded passenger quarters. Civilian ships and JumpShips of the time will probably have very roomy quarters, better water budgets, and air handling systems that cleanse it of stinks.