While I have never faced off against an Awesome (not sure why my normal gaming group hasn't seen the glory of this incredible unit), I am truly afraid to do so and play them as often as possible because of this.
The times that I have played with the Awesome, it has failed to be killed and is either ignored or the center of fire. I understand why; all energy load-out and a metric ******-ton of armor (most heavily rear-armored stock mech in the game). Not to mention it's primary weapons are in the torsos, so you need to dig through all that armor to destroy one of them.
has to basically be completely erased by destroying each bubble of armor and IS before it damaged enough to be removed from play.
This.
Its not that the Awesome is that AWESOME, but that its probably going to take an overly large amount of effort on my part to kill it.
I tend to avoid them & kill things that aren't such Zombies first & then devote my entire force to it once its the only thing left standing.
What are you most afraid of to face?
You know, not much, the basics, DireWolves & Hellstars because like the Awesome they won't go down, but have MUCH more firepower while they are still standing.
Not that they are unbeatable, just that its going to be a pain doing it.
What do you play to strike fear into the enemy?
Pretty much everything apparently.
My current group seems to feel that facing me is a guaranteed loss even though I've lost 2 fights since last summer. (We only play monthly)
I believe the issue is that I tend to force build to cover weaknesses.
Things like Multiple C3 or TAG spotters so you have to do more than kill just 1. Or the 1 Spotter I bring is a 8 Jumping 55 Tonner w/ Compact Gyro, TSM, & SFE & is NOT going to die w/o a lucky gauss to the head.
Covering weaknesses like tossing in MMLs with LRMs so they body guard or AC20 Demolishers w/ Precision Ammo to cover your LRM Carriers or C3M units.
I've never seen a Preta-Dominus so annoyed as when he had to win initiative 2-3 turns in a row to get through a Saladin & Demolisher w/ Precision combo to get at the juicy thin skinned LRM Carriers.
Even Taranis/Marauder BA riding your Schiltron/DI Morgan so they can dismount & be a royal pain of critseekers/sandblasters after you've had the Morgan use a TC Assisted Triple Gauss on you.
Pairing up unhittable Grendals with Coronas riding them to drop off at strategic locations & DireWolves providing fire support with more BA watching their backs.
Its all about being able to do more than 1 thing well & covering your own weaknesses so that you can't be suckered by them & can hurt the enemy in multiple ways so they don't have a single perfect defense.
I'm also "usually" fairly efficient w/ BV. That 55 tonner mentioned above is an exception but most the time if I have a roll to fill & 1 unit is 2/3 the BV on another unit but both get the job done, then I'll use the lower of the 2 so that I can stick that BV into something else.