Wow, no comment during the whole day? It's okay if you want to critique these things, though most of the designs so far have been pretty straightforward (well, okay, I thought the Deadeye config with the Thunderbolt 20 would catch some attention).
I've got the remaining four mechs' configurations for your viewing pleasure
Arc Marathon ARC-MA
The Urban Marathon uses the unorthodox Lance weapon to give it a light but relatively heavy hitting weapon in close quarters, Backing it up is a quartet of Medium X-Pulse lasers and a set of Jump Jets to position the mech in urban areas where running is often less practical. The Support carries a decent amount of LRM tubes backed up by a pair of computer-aided MPLs. The Command Marathon brings a computer targeted RAC5 and a trio of ER Small lasers for when the autocannon's two tons of ammo inevitably runs dry. The Dedicated Marathon mounts a Supercharger, pushing it's maximum speed to 15 MP per turn, This is backed up with a massive LB 20-X autocannon with selecable feed between two tons of ammo.
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Loadout Name: Urban Cost: 19,267,200
Tech Rating/Era Availability: E/X-X-F BV2: 1,553
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Lance RA - 3 3.00
3 Medium X-Pulse Lasers LT 18 3 6.00
MASC LT - 3 3.00
Medium X-Pulse Laser CT 6 1 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
8/3j 3 3 0 0 3 0 Structure: 3
Special Abilities: OMNI, MEL, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Support Cost: 18,691,200
Tech Rating/Era Availability: E/X-X-F BV2: 1,607
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RA 2 1 2.00
LRM-5 LA 2 1 2.00
2 LRM-5s RT 4 2 4.00
Targeting Computer RT - 1 1.00
2 LRM-5s LT 4 2 4.00
MASC LT - 3 3.00
2 Medium Pulse Lasers CT 8 2 4.00
@LRM-5 (48) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
8 2 2 0 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
================================================================================
Loadout Name: Command Cost: 20,233,100
Tech Rating/Era Availability: E/X-X-F BV2: 1,669
Equipment Type Rating Mass
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CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rotary AC/5 RA 1 6 10.00
3 ER Small Lasers LA 6 3 1.50
MASC LT - 3 3.00
Targeting Computer LT - 3 3.00
Improved C3 Computer CT 0 2 2.50
@Rotary AC/5 (40) RT - 2 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
8 4 4 0 0 3 0 Structure: 3
Special Abilities: OMNI, C3I, CASEII, MHQ2, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Dedicated Cost: 26,955,600
Tech Rating/Era Availability: E/X-X-F BV2: 1,555
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RT/RA 6 3/8 14.00
MASC LT - 3 3.00
C3 Computer (Slave) CT 0 1 1.00
Supercharger CT - 1 2.00
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (5) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
9 2 2 0 0 3 0 Structure: 3
Special Abilities: OMNI, C3S, CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/0
Arc Hawk ARC-HA
The Urban Hawk maximizes its firepower with a computer-assisted LB 20-X autocannon, with a trio of ER Flamers to deter infantry actions against it. The Support mounts an Arrow IV system, taking the distant support role to the extreme, in closer ranges, it defends itself with a light PPC and an ER Medium Laser. The Command mounts enough Jump Jets to soar 210 meters in a single jump, backing it up with an impressive array of energy weaponry and a TAG. The Dedicated Hawk is the oddest of the configurations, mounting improved jump jets and a mere quartet of medium x-pulse lasers alongside a pair of massive battle claws, each capable of dealing 13 points of damage on the punch table.
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Loadout Name: Urban Cost: 22,168,897
Tech Rating/Era Availability: E/X-X-F BV2: 1,849
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 4 LT 4.00
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Flamer LA 4 1 1.00
Targeting Computer LA - 4 4.00
LB 20-X AC RT/RA 6 1/10 14.00
2 ER Flamers LT 8 2 2.00
@LB 20-X (Slug) (10) RT - 2 2.00
@LB 20-X (Cluster) (10) RT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4/5j 2 2 0 0 4 0 Structure: 2
Special Abilities: OMNI, CASEII, HT1, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: Support Cost: 22,180,459
Tech Rating/Era Availability: E/X-X-F BV2: 1,974
Equipment Type Rating Mass
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Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 1 LT, 3 RT 4.00
CASE II Locations: 1 RA 1.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer RA - 1 1.00
Light PPC RT 5 2 3.00
ER Medium Laser RT 5 1 1.00
Arrow IV Missile LT/LA 10 5/10 15.00
@Arrow IV (Non-Home) (20) RA - 4 4.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4/5j 4 2 1 0 4 0 Structure: 2
Special Abilities: OMNI, ARTAIS, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Command Cost: 26,558,022
Tech Rating/Era Availability: E/X-X-F BV2: 1,769
Equipment Type Rating Mass
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Jumping MP: 6 (7) (Improved)
Jump Jet Locations: 3 LT, 3 RT 12.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Improved C3 Computer RA 0 2 2.50
Snub-Nose PPC RA 10 2 6.00
Laser Anti-Missile System RA 7 2 1.50
TAG LA 0 1 1.00
Large Pulse Laser LA 10 2 7.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4/7j 2 2 0 0 4 0 Structure: 2
Special Abilities: OMNI, C3I, TAG, AMS, ENE, MHQ2, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Dedicated Cost: 24,594,825
Tech Rating/Era Availability: E/X-X-F BV2: 1,720
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (7) (Improved)
Jump Jet Locations: 3 LT, 3 RT 12.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) RA 0 1 1.00
Claws RA - 6 6.00
2 ER Medium Lasers RA 10 2 2.00
Claws LA - 6 6.00
2 ER Medium Lasers LA 10 2 2.00
TAG LA 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4/7j 2 2 0 0 4 0 Structure: 2
Special Abilities: OMNI, C3S, MEL, TAG, ENE, SRCH, ES, SEAL, SOA
Arc Monolith ARC-MO
Experiments were done with trying to make the Urban Monolith jump to match the other frames, finding that it would take six tons of Improved jumpjets to move the mech a mere 90 meters. After sense was regained, the configuration was instead fitted with 16 tubes of Mech-scale Mortars along with an array of lasers and pair of cooling pods for tuning the heat scale to keep the Monolith's myomers at just the right temperature. The Support loadout mounts a straightforward pair of LRM 20s with an impressive 5 tons of ammo, backed up by a Bombast Laser and a pair of differing Medium laser types. the Command mounts an enormous Improved Heavy Gauss Rifle linked to a Targetting Computer as well as it's C3I system as well as a pair of ER Flamers to discourage infantry, This configuration is notable as one of the only Arc loadouts that doesn't fully use CASE II on its explosive contents. The Dedicated Monolith matches it's C3 Master system with a pair of Light Gauss Rifles and a set of lasers chosen more to fine tune the mech's heat than to be used in the loadout's sniping role.
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Loadout Name: Urban Cost: 21,075,417
Tech Rating/Era Availability: E/X-X-F BV2: 2,334
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 1 LT, 3 RT
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Mech Mortar 8 RA 10 5 10.00
Coolant Pod RA 0 1 1.00
Mech Mortar 8 LA 10 5 10.00
Coolant Pod LA 0 1 1.00
(R) Small Laser RT 1 1 0.50
ER Small Laser RT 2 1 0.50
2 ER Medium Lasers HD 10 2 2.00
2 Small Pulse Lasers HD 4 2 2.00
@Mortar 8 (Airburst) (8) LT - 2 2.00
@Mortar 8 (Semi-Guided) (8) LT - 2 2.00
@Mortar 8 (Anti-Personnel) (4) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
2 3 3 2 0 4 0 Structure: 20
Special Abilities: TSM, OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Support Cost: 21,994,167
Tech Rating/Era Availability: E/X-X-F BV2: 2,689
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-20s RT 12 10 20.00
Medium Pulse Laser RT 4 1 2.00
Bombast Laser HD 12 3 7.00
ER Medium Laser HD 5 1 1.00
@LRM-20 (30) LT - 5 5.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27
2 2 2 0 0 4 0 Structure: 20
Special Abilities: TSM, OMNI, CASEII, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
================================================================================
Loadout Name: Command Cost: 23,844,167
Tech Rating/Era Availability: E/X-X-F BV2: 2,807
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Flamer RA 4 1 1.00
ER Flamer LA 4 1 1.00
Imp. Heavy Gauss Rifle RT 2 11 20.00
Targeting Computer LT - 5 5.00
Improved C3 Computer HD 0 2 2.50
Laser Anti-Missile System HD 7 2 1.50
@iHGR (8) RA - 2 2.00
@iHGR (8) LA - 2 2.00
@iHGR (4) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
2 3 3 3 0 4 0 Structure: 20
Special Abilities: TSM, OMNI, C3I, AMS, MHQ2, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Dedicated Cost: 25,675,417
Tech Rating/Era Availability: E/X-X-F BV2: 2,595
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
2 Light Gauss Rifles RT 2 10 24.00
C3 Computer (Master) LT 0 5 5.00
ER Medium Laser HD 5 1 1.00
ER Small Laser HD 2 1 0.50
Small Laser HD 1 1 0.50
@Light Gauss Rifle (16) LT - 1 1.00
@Light Gauss Rifle (16) HD - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
2 4 4 2 0 4 0 Structure: 20
Special Abilities: TSM, OMNI, C3M, TAG, CASEII, MHQ5, SRCH, ES, SEAL, SOA
Arc Rook ARC-RO
The Urban load mounts a straightforward set of four Streak SRM4s backed up by an ER Small Laser. The Support Rook fields 25 tubes of LRM and a pair of Anti Missile Systems, mounted back to back to cover most of the Rook's facings from return fire. The Command only mounts a single Light Gauss Rifle with 16 shots to back up its C3I system. The Dedicated Rook is a fire-throwing monstrosity, with a Plasma Cannon backed up by a pair of Heavy Flamers and a single ER Flamer, making short work of any non-mech target, and easily overheating most enemy Mechs while it scouts them.
================================================================================
Loadout Name: Urban Cost: 11,886,458
Tech Rating/Era Availability: E/X-X-F BV2: 2,373
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 (T) Streak SRM-4s LT 12 4 12.00
(T) ER Small Laser LT 2 1 0.50
@Streak SRM-4 (50) LT - 2 2.00
Quad Mech Turret LT - 1 1.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
2/7j 4 4 0 0 4 0 Structure: 4
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Support Cost: 11,820,833
Tech Rating/Era Availability: E/X-X-F BV2: 2,448
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System RT 1 1 0.50
(R) Anti-Missile System RT 1 1 0.50
5 (T) LRM-5s LT 10 5 10.00
@LRM-5 (72) LT - 3 3.00
@Anti-Missile System (12) LT - 1 1.00
Quad Mech Turret LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
2/7j 0 0 0 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, CASEII, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
================================================================================
Loadout Name: Command Cost: 13,083,333
Tech Rating/Era Availability: E/X-X-F BV2: 2,257
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Improved C3 Computer RT 0 2 2.50
(T) Light Gauss Rifle LT 1 5 12.00
@Light Gauss Rifle (16) LT - 1 1.00
Quad Mech Turret LT - 1 1.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
2/7j 1 1 1 0 4 0 Structure: 4
Special Abilities: OMNI, C3I, MHQ2, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Dedicated Cost: 12,329,583
Tech Rating/Era Availability: E/X-X-F BV2: 2,397
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 2 RT
CASE II Locations: 1 LT 1.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) RT 0 1 1.00
(T) Plasma Rifle LT 10 2 6.00
2 (T) Heavy Flamers LT 10 2 3.00
(T) ER Flamer LT 4 1 1.00
@Plasma Rifle (10) RT - 1 1.00
@Heavy Flamer (20) LT - 2 2.00
Quad Mech Turret LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
2/7j 2 2 0 0 4 0 Structure: 4
Special Abilities: OMNI, C3S, CASEII, ENE, HT1, SRCH, ES, SEAL, SOA