Author Topic: Design challenge: RCT Rocust  (Read 2468 times)

Neufeld

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Design challenge: RCT Rocust
« on: 01 July 2012, 04:12:52 »
Fun with abbreviations:

What exactly are you guys pitting against a Locust? A Rocust?

*goes off and hides*

To continue on the joke.

The RCT Rocust was a Federated Suns Age of War mech that was replaced by the cheaper, smaller and more flexible LCT Locust.

So, what would be your take on the RCT Rocust?



"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

A. Lurker

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Re: Design challenge: RCT Rocust
« Reply #1 on: 01 July 2012, 04:28:44 »
I'm seriously tempted to simply offer a stock CDA-2A Cicada. Sure, its formal introduction may postdate the Age of War proper by some century...but maybe that's just a case of somebody dusting off old blueprints under a new name? ;)

evilauthor

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Re: Design challenge: RCT Rocust
« Reply #2 on: 01 July 2012, 09:50:10 »
I'm seriously tempted to simply offer a stock CDA-2A Cicada. Sure, its formal introduction may postdate the Age of War proper by some century...but maybe that's just a case of somebody dusting off old blueprints under a new name? ;)

Change the armament from 2 medium lasers to the Locust's single Medium Laser and a pair of Machine Guns. Wait... that would require pulling an extra ton from somewhere...

Sabelkatten

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Re: Design challenge: RCT Rocust
« Reply #3 on: 01 July 2012, 10:23:06 »
Change the armament from 2 medium lasers to the Locust's single Medium Laser and a pair of Machine Guns. Wait... that would require pulling an extra ton from somewhere...
If you load a half-ton ammo it works (the Cicada packs a SL too). :)

If it was an AoW mech, would it have used primitive components? In that case I submit a speed 6/9-7/11 mech in the 25-30 tons range armed with 1-2 SLs and one ML.

Neufeld

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Re: Design challenge: RCT Rocust
« Reply #4 on: 01 July 2012, 13:42:40 »
If it was an AoW mech, would it have used primitive components?

Well, the Locust was introduced in 2499, and the Federated Suns got modern technology in 2475, so it is up to you.

"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

Arctic Fox

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Re: Design challenge: RCT Rocust
« Reply #5 on: 01 July 2012, 19:34:54 »
Hmm, let me try...

Code: [Select]
Rocust RCT-1V

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D
Production Year: 2488
Cost: 2,814,863 C-Bills
Battle Value: 545

Chassis: Achernar Special Type 2 Standard
Power Plant: DAV 280 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarGuard III Standard Armor
Armament:
    1 Federated-5 Shot LRM-5
    1 ChisComp 12 Small Laser
    2 Grizzly-3 Machine Guns
Manufacturer: Achernar BattleMechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICK-3
Targeting and Tracking System: Federated Gatherer Mk. II

Overview:
Following their introduction of modern technology in 2475, the Federated Suns
had produced only two homegrown designs. While Achernar BattleMechs'
BattleAxe and Hammerhands fulfilled its requirements for heavier
line units, the AFFS found itself lacking an answer to the lighter 'Mechs
fielded by its opponents, such as the Capellan Confederation's WAM-B and the
Taurian Concordat's Toro. In order to fill the gap in its BattleMech
forces, the AFFS turned to Achernar to produce a modern light scout 'Mech.

Development of the RCT-1V Rocust — a name that continues to puzzle
military historians — began in 2485 at Archernar BattleMechs' New Avalon
facility. In an effort to lower development costs and ease logistics, the
Rocust was designed around the same engine used by the BattleAxe,
and reused many other components from designs already in service with the AFFS.
Trials began on the RCT-1V in 2487 and, despite some reservations about the
unit's effectiveness, was accepted into production early in the following year.

Capabilities:
While primarily utilized for logistical reasons, the massive DAV 280 Fusion
Engine powering the Rocust granted the 35-ton 'Mech impressive
maneuverability for its time. Capable of hitting a maximum running speed of 129
km/h, the Rocust proved far faster than its primary adversaries.
However, this maneuverability came at a heavy price; the Rocust mounted
no jump jets, and was protected by a mere four and a half tons of standard
armor. Armament consisted of a pair of Grizzly-3 miniguns fed by half a ton of
ammunition in the arms and a head-mounted small laser, with an LRM-5 and one
ton of ammo providing some measure of long range firepower. While adequate
against infantry and light vehicles, this armament proved far from effective
against other 'Mechs and heavier units.

Deployment:
Despite the flaws in its design, the RCT-1V's capabilities were deemed
sufficient for its role as a light scout 'Mech. In 2488, the Rocust
began deployement to AFFS BattleMech units participating in combat on the
Capellan and Taurian fronts. While praised by technicians for its ability to be
easily maintained and repaired using existing stockpiles of existing
components, the light armaments and armour, coupled with the large amounts of
explosive ammunition in the center torso gave the Rocust a reputation
among pilots as a death trap. Additionally, the small laser in the 'Mech's head
made it unusually cramped, and often resulted in the cockpit overheating when
fired, which exacerbated the Rocust's bad reputation.

Production of the RCT-1V continued until the early 26th century, when,
ironically, the original reasons for the Rocust's design compromises
proved to be its downfall. With the Federated Suns' expanding assortment of
modern BattleMechs and combat vehicles, the Rocust's reused parts became
less omnipresent, and it was determined that the 'Mech was far too costly for
its capabilities. The Terran Hegemony's suspiciously similar LCT-1V
Locust was found to have nearly the same combat capability as the
RCT-1V at nearly half the weight and unit price. In 2510, Achernar BattleMechs
decided to shut down production of the Rocust and acquire a license to
the Locust, which it soon began manufacturing. Remaining Rocusts
continued active service in the AFFS for some time, but were removed from front
line duty by the start of the Reunification War, and phased out completely soon
afterwards.

Variants:
Only one production variant of the Rocust is known to exist. The RCT-1E,
designed for prolonged campaigns with little chance of resupply, swapped out
the armament of the 'Mech in favour of four medium lasers. This served to limit
its reliance on, as well as the danger from, ammunition, and also increased its
firepower against heavier targets, but limited the 'Mechs ability to engage
infantry units compared to the original variant. Very few RCT-1Es were produced
before the Rocust was discontinued.

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Fusion Engine                280                      16.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  69                  4.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           9         
                                 Center Torso (rear)                  3         
                                           L/R Torso     8            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     6            6         
                                             L/R Leg     8            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
LRM-5                                        LT        2         1         2.00
Machine Gun                                  RA        0         1         0.50
Machine Gun                                  LA        0         1         0.50
@LRM-5 (24)                                  CT        -         1         1.00
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 45

Notes: Features the following Design Quirks: Obsolete/2510, Easy to Maintain,
Cramped Cockpit, Bad Reputation.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
8          1       1       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

CloaknDagger

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Re: Design challenge: RCT Rocust
« Reply #6 on: 01 July 2012, 20:00:41 »
Why not swap the machineguns for a flamer and extra armor to make it different?

Neufeld

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Re: Design challenge: RCT Rocust
« Reply #7 on: 02 July 2012, 02:24:42 »
Hmm, let me try...

Nice writeup. I like the way you made the writeup sounds plausible. You did not say much about the LRM, but it ties in with the tradition of other Federated Suns light designs mounting LRMs (like Valkyrie, missile Locust and Hornet).

"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

Diablo48

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Re: Design challenge: RCT Rocust
« Reply #8 on: 02 July 2012, 03:46:28 »
Well, I designated this as a Locust because it kind of is, but as a primitive precursor to the -1V I think it fits the bill nicely.  Using primitive technology required cutbacks across the board with the laser downgraded to a Prototype Small Laser, half the ammunition for the Machine Guns, a significantly smaller engine, and reduced armor protection.  Still, given the competition at the time I think it is a solid all terrain anti-infantry 'Mech, although I would hesitate to commit it to battle against MBTs or larger 'Mechs without serious support due to its limited arsenal.  It is also interestingly not too bad a design for use in much later eras given the technology because most basic infantry have not changed that much so it can effectively engage them in support of more modern units without drawing too much attention to itself.

Code: [Select]
Locust LCT-0V

Mass: 20 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-X
Production Year: 2750
Cost: 1,284,700 C-Bills
Battle Value: 254

Chassis: Unknown Primitive Structure
Power Plant: Unknown 145 Primitive Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    1  Prototype Small Laser
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           33 points                2.00
Engine:             Primitive Fusion Engine      145                       5.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Primitive                    AV -  42                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            3         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  1         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            3         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RA        0         1         0.50
Machine Gun                                  LA        0         1         0.50
Prototype Small Laser                        CT        2         1         0.50
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 42

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
6          1       0       0       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA

This variant changes the Locust into more of an attack design with a Primitive Medium Laser and two Primitive Small Lasers which give it the teeth to go after larger targets at the cost of its anti-infantry capabilities.  It should be dangerous enough in its era, however unlike the -0V above it is totally screwed on a more modern battlefield because its targets have gotten a whole lot tougher and faster.

Code: [Select]
Locust LCT-0E

Mass: 20 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-X
Production Year: 2750
Cost: 1,334,200 C-Bills
Battle Value: 340

Chassis: Unknown Primitive Structure
Power Plant: Unknown 145 Primitive Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    1  Prototype Medium Laser
    2  Prototype Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           33 points                2.00
Engine:             Primitive Fusion Engine      145                       5.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Primitive                    AV -  42                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            3         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  1         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            3         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Prototype Small Laser                        RA        2         1         0.50
Prototype Small Laser                        LA        2         1         0.50
Prototype Medium Laser                       CT        5         1         1.00
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
6          2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


View my design musings or request your own custom ride here.

Andras

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Re: Design challenge: RCT Rocust
« Reply #9 on: 02 July 2012, 04:03:29 »
Code: [Select]
Rocust

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D
Production Year: 2450
Cost: 1,763,021 C-Bills
Battle Value: 530

Chassis: Unknown Standard
Power Plant: Unknown 175 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  SRM-4
    1  Small Laser
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                175                       7.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  88                  5.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            9         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               RA        0         2         1.00
SRM-4                                        LA        3         1         2.00
Small Laser                                  CT        1         1         0.50
@MG (1/2) (100)                              RA        -         1         0.50
@SRM-4 (25)                                  LA        -         1         1.00
                                            Free Critical Slots: 42

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 5
7          2       1       0       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SOA

« Last Edit: 02 July 2012, 04:05:35 by Andras »

Arctic Fox

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  • Posts: 217
Re: Design challenge: RCT Rocust
« Reply #10 on: 02 July 2012, 06:30:08 »
Nice writeup. I like the way you made the writeup sounds plausible. You did not say much about the LRM, but it ties in with the tradition of other Federated Suns light designs mounting LRMs (like Valkyrie, missile Locust and Hornet).

Thanks. And yes, though I forgot to mention it in the writeup, I was thinking about the Valkyrie when I put the LRM launcher on it.
« Last Edit: 02 July 2012, 06:32:50 by Arctic Fox »