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I'd love to order these, but to get the LAM and SLDF force packs, it's $47 each, plus $220 shipping from the GCL store to get them to Australia.

I can recommend Fortress Minis. They stock a lot of stuff from US store exclusives to the premiums and ship to Australia with not insane shipping. Bought from them many times and never had any issues. They're expecting the Urbies and Star League packs in about 1-2 weeks from their last email.

CGL have said they're looking at an Australian warehouse to alleviate shipping prices when honestly they just need to sort out the shipping from their existing warehouse. I'd rather pay a reasonable price from the US than deal with a local supplier given how infrequently stores here get restocks as is.
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After the reupload my shipping was well within what budget I set aside and very close to what was expected from some rough math during campaign. Came out to be about 13% of my purchase which seems to be the acceptable target range, so I decided not to contact Catalyst. I would almost certainly have taken any rebate as store credit for future purchases, but I thought others might need the limited resources from the fund for actual shipping difficulties.

My shipping was fine as well. About the same.
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The dark element - Dead to me
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Nitro Rallycross Calgary FULL Broadcast - Finals
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by NightSarge on Today at 06:02:24 »
war
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Cannonshop on Today at 05:44:33 »
1.  Honestly, having your Starter be something that is an "Armed Transport" isn't entirely a bad thing.
It can be handed over to the Army & used exactly as planned.
It's also not a bad "Taskforce" ship in the 3050/60's when most Taskforces are a Warship surrounded by Jump/Dropships.

2.  In an ideal world I don't disagree that a "proper" corvette is a must have v/s an "Army Transport".
But at the same time, I'm looking to work w/ what we have in canon or planned for in canon.
The Suns have never had a Corvette & the Durendal is something that was planned for & they have a history as a Destroyer Navy with the Davion-I/II.

Agreed on Destroy, not on the Baron.
As I mentioned above, I'm more thinking a Davion-II/York type vessel, possibly with some Monolith thrown it since the FC seems to have a thing for Docking Collars these days.
I wouldn't be opposed to it being a smaller Destroyer since the Monolith idea originally came to me in a "using 3025 JS yards" post Jihad.
Something the size of a Vincent/Monolith that can be made at a JS sized shipyard isn't a bad idea for resources.

1) I agree-it shows your military has a Doctrine.  Having a doctrine is better than not having one and just tossing whatever random thing comes up into the TRO.  Unfortunately, after the Fox, the idea of "these should work together and do things" was forgotten in the rush to make them all extinct again.

But let's fantasize a world where the writers weren't trying to make warships go away before the ink was dry, and actually tried to make Faction Naval that made sense.

Let's begin with the Fox, an Armed Transport designed in an era where the last time anyone seriously considered Naval warfare was a few centuries ago.

it begins with the recognition: "We gotta get our officers from somewhere, and this thing is almost like a really big dropship that can't land.."

It's a good recognition, it's realistic.  Admirals don't get a lot of say in the AFFC, it's a 'Mechwarrior's club, so your first thing to get budgeted? Had better service the 'mechwarriors.

And that begins your doctrinal development, because once you HAVE a few, you start discovering the other jobs, because when those jobs get done, life is a lot easier for the 'mechwarriors.

Logically, bigger isn't the direction to go, because you have limited yards that can handle something of or near that size.  For a while, then, if your Navy is progressing logically, you begin with the Foxes, and start down-sizing so you can leverage smaller (Jumpship size) yards, engine components, hardware, anything you can grab 'off the shelf' (like, say, those podded engines off the Mammoth.)  This, is so your Naval guys who are actually THINKING 'Navy' can get ships built that aren't "Yeah, but it's just a transport".

So your first 'follow-on' would be a lighter fox, which can cruise for longer, but isn't as good for transport-it is, however, good for 'we can build this without as much hassle because it uses less of all these (insert name) strategic materials, shipyard time, etc. and we can CREW it without stripping Transport Command's dropship officers to the bone..."

Because that's actually a thing-your Unions, Overlords, etc. etc. have officers and crew too, and guess who the 'mechwarriors are going to want to keep between an Avalon, and someone competent to fly their ride to the surface?

So, fewer crew per hull? Probably something to be thinking about.  Certainly the Generals are going to be thinking about it, and the wannabee Admirals are ALSO thinking about it, because bigger ships means more officers on fewer assets-which isn't great for your Navy's OTHER jobs.

So, start with the Fox, then, you go to a downsized Fox, maybe call it a 'Fennec' or something, 'Kit Fox' maybe, because procurement agencies LOVE themes.

Roll forward about ten years, you've NOW got a cadre of officers who've spent half a decade or more on actual warships, they know what they can't do, what they CAN do, and what they WANT to do.

Now, you give the base Fox design, a Stretch treatment.  Longer, because it's easier than building it bigger around.  This is logically your first actual new-build Cruiser, because it uses enough of the same parts the guy in charge of it knows what it can do.  roughly.  you apply your 'lessons learned' and maybe make the armament less of a grab-bag, add a couple more collars, fit some point defenses because it's a Cruiser or Frigate, or expand the carrier wing (or all the above) but your fundamental is it should be using the same basic materials and a multiple of the same basic machinery-only more of it, because the ship's bigger.

But it WORKS because your captain/admiral doesn't have a whole grab-bag colletion of NEW weapons to learn what they can do, and you've tested everything you're installing in Foxes or 'Kit foxes', with field trials and field use.

It's still not 'Glamorous god of the spaceways' but it's a lot closer, and it's also going to be somewhat free of rookie mistakes at that point.

When you're talking Billions of C-bills of Royal/taxpayer property, that's kind of important.  (In canon, of course, AFFC didn't bother to use logic, they had Nu Toyz instead.)

Your 'learning Cruiser' design lets your now-experienced admiralty with some clue about what they're doing, actually start thinking about "Well, what should the next one be like?" and testing the gear on your production hulls to figure out what nifty new tecky things work and should be included in the next refit/design.

Meanwhile, it's actually producible, because most of the working bits are already in the supply chain, you already have contractors who know how to make them, crew are easier to train on the stuff because it's standardized, modificaitons can be tracked and documented for improvements and mistakes can be marked down in the 'don't do this again guys' column.

It also shortens your development time, because your production machinery needs less modification to build it, yard crews less retraining time, which in turn makes the guys at the budget office slightly less unhappy with the adrenaline juiced upper class twits making procurement decisions.

This also allows your navy to grow a more sophisticated, realistic, or intelligent Doctrine, preferably one that tells young Naval officers that Ramming is an offense right up there with 'things that may make good people nauseous and will definitely get you cashiered and maybe executed for treason if the court martial board member's had a bad morning'.

So our hypothetical structure begins with modifying the Fox class-because that way you can reuse lessons learned and correct issues on an existing product (wayyy cheaper than clean sheeting it).

It lowers your maintenance and upkeep costs, improves your training and 'readiness rate', and builds competency in the service.

Competence also builds Confidence.  this is kinda useful to have, confidence means when your admiralty suggests something, the Generals might actually say "yah, that sounds like it might be a good idea' instead of 'are you sure we can't do that with a dropship?'

Confidence impacts funding, oversight, lack of oversight, priority in resupply, priority of support, access to better recruitment candidates, etc.

It's probably the single biggest potential reason nobody rebuilt their naval forces after the FCCW, forget the Jihad, the FCCW demonstrated that nobody knew what to do, or what they were doing with, these extremely expensive assets.

if anything, the Jihad era underscored it and thus, why dead shipyards weren't replaced and nobody invested in rebuilding that industry in the canon-why spend the megabillions when it's going to be used for a battering ram by some jackass who doesn't know what he's doing? better to invest in the Dropship arm, where at least, if they're dumb the ground officers can pull the choke chain.

Building up logically and you avoid that outcome...at least, in the longer term.
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Fan Scenarios and Campaigns / AAR (T6-T8)
« Last post by gwaedin on Today at 05:14:52 »
The pressure of the Republic attack shifts north, with the Jenner darting through the central woods hoping to find the secret HQ. The two assaults stay behind cover, looking for good opportunity shots: the Awesome in particular lands a few more PPC hits on the limping Cataphract, whose armor is mostly gone by now. The Spider and the Jenner attempt a flanking maneuver, but they are repelled as the Awesome almost shots the SDR-5V to pieces – happily for its pilot, there’s no ammo which can blow up.
The Atlas then sets itself in a good firing position and successfully damages the Catapult’s engine shielding, but suffers a similar fate when it is attacked by the Trebuchet, which causes it to overheat. That’s a heavy blow to the offensive capability of the FWL forces, only partially balanced by the fact that also the Jenner has its engine damage by the PPC barrage set up by the Awesome. And the strike team is getting closer to their objective…
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Fan Fiction / Re: Opalescent Reflections
« Last post by The Wobbly Guy on Today at 04:32:17 »
How did the Cats manage to sneak two clusters into the water? One at a time? From outside the circle of equals? Hiding on the riverbed all this time?
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Off Topic / Re: Naval Pictures X: Underway on Nuclear Power
« Last post by kato on Today at 04:27:31 »
A-10s in salute to USS Nebraska's deployment.



The same thing with German frigate Baden-Württemberg in Rota last tuesday. Overflight by a Spanish A400M along with two Spanish and two German Eurofighters.

The ship has been deployed away from Germany since October and last week set sail for a show-of-force cruise around the world which will last until next December.
Highlight of the cruise will be a joint force RIMPAC participation in Hawaii, for which she will be joined by a strike wing of 42 (!) German, Spanish and French aircraft - which are on a separate 2-month around-the-world tour simultaneously.

She met up with AOR Frankfurt am Main, which will escort her on the cruise, yesterday in the middle Atlantic. The AOR was similarly saluted as she left (the same day, 2000 km away) by an A400M in formation flight with two Eurofighters and two Tornados.
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Fan Fiction / Re: Opalescent Reflections
« Last post by Giovanni Blasini on Today at 04:13:50 »
Hell of an update.  Maybe I shouldn’t have read the second half before bed.  It did do an excellent job of reminding one that even war in the Battletech universe is an awful, bloody affair best avoided.
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