Author Topic: Something on the horizon  (Read 47559 times)

marauder648

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Something on the horizon
« on: 30 November 2018, 12:01:59 »
Side scanning thermal images taken during a recon flight near Niles Grid ref 401/C/R  Recommend further investigation.







WIP sketches drawn by the amazing Matt Plog.


Thoughts and comments are most welcome!
« Last Edit: 30 November 2018, 12:30:37 by marauder648 »
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Maingunnery

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Re: Something on the horizon
« Reply #1 on: 30 November 2018, 15:44:09 »

Kratos looked like a superheavy to me at first.  :)

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marauder648

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Re: Something on the horizon
« Reply #2 on: 30 November 2018, 15:49:26 »
Nah its a 95 tonner.  Tactically its a different machine to the Mars which is a grounded nose section of an assault dropship on tracks.  The Kratos isn't as well armed as the Mars but its a big brick or armour, its an anvil.  Most of its bulk is those hugely broad tracks which are meant to reduce ground pressure, the fighting compartments not as big as you'd think. It is heavily based on the Mars though, the Mars had 4 tracks and 4 sets of roadwheels, this has two much broader tracks, presumably with similar ground pressure of the four on the Mars (which would have been a nightmare to repair).  The LRM's are the same kind of principle as the Mars too, rear mounted but firing over the front (rules wise they are front mounted, like the Mars)
« Last Edit: 30 November 2018, 15:52:45 by marauder648 »
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marauder648

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Re: Something on the horizon
« Reply #3 on: 02 December 2018, 01:32:31 »
And to elaborate on this setting/AU a bit more.


New Weapon Developments.

Lightweight Gun System – The LGS was a join Horse/Coyote project to produce a lighter, smaller autocannon that consumed less resources and was easier to make and maintain. This light weapon could then be used in the place of heavier ultra or LB pattern weapons and allow for the use of various ammunition types that were also developed alongside the gun system.
The LGS was designed as a smoothbore weapon system and would fire a wide range of discarding sabot rounds.  It also used a greatly reduced charge of propellant which reduced the stress on the weapons breech and barrel, allowing them to be made much lighter and smaller, reducing weight and bulk.
These changes did reduce the shell velocity and thus range but when an LGS-2 weighed a mere 3.5 tons compared to an ultra AC-2’s 5 tons the saving in weight was formidable.

Three different calibre’s of LGS were developed but these were never as popular as the more traditional ultra and LB pattern weapons despite the flexibility offered by the ammunition types.  It is believed that because these weapons were first deployed on second line vehicles they were seen as inferior weapons fit for only Solhama personnel or Freeborn troops and many Clan Warriors snubbed them and outside of garrison forces in Clan Wolf, Coyote, Blood Spirit and Hells Horses, the LGS was very rarely seen.

(yes this is this universes Protomech autocannons and are identical in stats and performance)

Chemical Lasers


Although an ancient weapon system that hadn’t been used in centuries the Chemical laser did offer some advantages that merited them being investigated by Scientists from Clan Hells Horses and Clan Coyote.  Running a powerful electric discharge through a highly concentrated mixture of oxygen and iodine produced a potent laser burst that could damage Mech armour.  The intensity of the damage depended on how much chemicals were excited, and this did require the use of rather toxic chemicals (the Oxygen/Iodine mix was later replaced with a deuterium fluoride which was more stable than highly pressurised liquid oxygen).  But, this only required an electric charge which could be powered by a high capacity battery to produce a lasing beam and produced negligible amounts of heat.  There was no need for a fusion engine or any power converters, all that was needed was an electric current of sufficient power to start the lazing process and this could be provided by a capacitor on an ICE or Fuel cell engine.
Unfortunately the weapons themselves were rather bulky and no weight was saved, indeed, the large chemical laser weighed as much as a Spheroid large laser.  And, due to their lower power output the weapons lacked the range and punch of Clan weapons, but instead had a similar hitting strength and beam focusing distance similar to the traditional standard lasers that had been in service for centuries amongst the House lords and SLDF beforehand.

The need for ‘ammunition’ now thankfully shrunk down to 75ml, 300 or 500ml ‘shells’ was another drawback and the loading system for these ‘shells’ took a while to develop as did the storage system and development of the firing system to start the lasing process, but, once these hurdles were overcome the Scientists began testing their Chemical lasers.
Like the LGS, the chemical laser was seen as a second line weapon and was put forwards for this role.  The most complicated part of the whole system was the loading and venting system for the chemical ‘shells’ and they consumed far less resources than an ER or Pulse laser to make and, once crews were familiar with their operating procedures were simple to use.  The only major tactical disadvantage to the Chemical laser is that it has a ‘charge up’ time as it takes a small amount of time for the chemicals to react before producing their energy which in turn forms the laser beam.  This delay is only a quarter of a second, but it still requires more careful aim and target leading than one would usually have with typical energy weapons.

Battle armour weapons and systems.

As the Actaeon Assault Battle Armour was being developed, the requirement to be as flexible as possible meant that the Horse Scientists had to think outside the box and this needed the assistance of their allies in Clan Coyote who were eager to reap the benefits of any joint developments.

First, to carry a suitable amount of firepower a new form of mounting for the suits main weapon was required as otherwise almost any weapon system that was carried in the now traditional arm mount was simply too heavy and the only way to carry a heavier weapon than normal was to reduce the armour levels below those of the Gnome suit that was also in development, at which point the whole idea of a tough assault suit was invalidated by having thinner armour than a heavy unit.

To carry a heavy weapon, a power assisted and stabilised mounting was developed, this would plug into the suits power and draw power from there.  Together with the battle armour’s usual servos and myomer assisted strength, a heavier weapon could be carried in a rifle like arrangement.  And whilst the power drain reduced speed, the Actaeon was already slow and was designed more for building clearing purposes or defensive engagements, where its lack of speed would not be a problem.
This ‘detachable weapon pack’ saw some use on Elementals but was rather rare and only saw service on the Actaeon and later the Golem and Ironhold suits.  Most Clans disliked the mobility penalties incurred by the mounting and it didn’t suit their modes of warfare.

Light and heavy calibre machine guns were also developed, the so called ‘light machine gun’ would see service on Mech’s and tanks across Clan space lacked the take down power of its heavier companions but made up for it with a blisteringly high rate of fire and a longer range.  Conversely the heavy machine gun fired a much heavier round but to keep up its rate of fire, the propellant for it was reduced.  This greatly reduced range some variant were more akin to rapid firing automatic grenade launchers, firing small explosive charges short distances that could butcher infantry squads.
The HMG, because of its limited range saw far less use in Clan service, but it was found in several defensive positions and on some vehicles that were used in counter insurgency engagements where heavy firepower at short range could end an ambush before it started.

The Horses and Coyote’s also looked into the old, but effective recoilless rifle and advances in ammunition and propellant was able to reduce the size of the weapon to a more practical length without it being so large and this didn’t adversely affect performance although back blast did remain an issue.

Whilst trying to develop the lightweight Varpulis battle armour and focusing on speed or maneuverability several small projects ballooned into new developments that did see widespread service in the Clans.  The first was the Myomer Booster system, using several dedicated micro-batteries a Battlesuits wearer could increase the power flow into their suits myomer, allowing for greater strength and far higher ground speeds but this produced a significant thermal bloom and required Elementals to undergo specialist training to adapt to the extra speed as there was several serious and fatal injuries during testing.  Despite this, the system was seen as quite successful and was used by several Clans in their own Battlesuits despite the dangers (or in some cases because of) associated with the system.

Attempts to mirror the Cloud Cobra’s Sylph Battle armour’s performance resulted in failure as the Cobra’s were deeply unwilling to share their design and this left the Horse and Coyote Scientists taking different approaches.  One of the most successful and more widely deployed systems involved an enhanced array of jump jet thrusters and fuel bottles that would work with any normal jump jets to increase the range of the suits jump.  This took some getting use to for many Elementals although the development of the Varpulis saw the Hellions Trial for the Myomer Booster and Jump Booster and win both schematics, leading to them introducing the Afreet which was also deployed by Clan Jade Falcon.  But, the trade off offered by the mobility or speed of these systems meant less armour and weapon systems and most Clans preferred to rely on the Elemental battlesuits and this would make up 75% of all available Battle Armour suits in the Clan’s Tourman’s.
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Gaiiten

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Re: Something on the horizon
« Reply #4 on: 02 December 2018, 11:20:46 »
Very nice.  :thumbsup:

Is this some kind of a Battle armor standing besides the Ganesha APC?
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marauder648

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Re: Something on the horizon
« Reply #5 on: 02 December 2018, 15:00:58 »
Indeed, the Ganesha has three exit hatches, one big double door at the rear, two side ones with the ramps (as the tracks in the way) and there's a big hatch on the roof that can open to allow an Elemental to leave via the roof with their jump jets of needs be.  And as it can carry up to 15 Elementals in the back. There's a lot of shenanigans you could do with that many Elementals.

And yes that is one stood alongside it :)
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Gaiiten

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Re: Something on the horizon
« Reply #6 on: 03 December 2018, 03:22:37 »
Quote
And yes that is one stood alongside it

I am not familiar with this design. Is this a new one?
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marauder648

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Re: Something on the horizon
« Reply #7 on: 03 December 2018, 04:50:27 »
It will be :D
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marauder648

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Re: Something on the horizon
« Reply #8 on: 30 January 2019, 01:24:11 »
Additional data coming in from Niles.







Done by the amazing Matt Plog and should be finished soon ish.
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Takiro

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Re: Something on the horizon
« Reply #9 on: 30 January 2019, 01:32:27 »
More pretty vehicles for my little tankies >:D

AldanFerrox

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Re: Something on the horizon
« Reply #10 on: 30 January 2019, 05:04:27 »
Do you plan a Hell Horses Mini TRO for all these new vehicles, battle armor and aerospace fighters or is this going to be a new section in the next Delranes Fighting Ships?
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marauder648

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Re: Something on the horizon
« Reply #11 on: 30 January 2019, 09:22:17 »
Do you plan a Hell Horses Mini TRO for all these new vehicles, battle armor and aerospace fighters or is this going to be a new section in the next Delranes Fighting Ships?

Its going to be a Hells Horses focused TRO with some changes to the lore which forces the change the Horses tank...err...take even.  But yes it will include a wide range of vehicles (and maybe a Mech or two), some BA designs, aerospace assets, DropShips, small craft and even a WarShip.  And will be a combination of fluff and stats for these units so folks can use them in battles.

The setting is a Pre-REVIVAL one so it won't feature any out of the ordinary tech, but some tech from later periods will be brought forwards, namely Jump boosters for BA as well as Chemical lasers and Protomech Autocannons which will recive a name change but that's about all, oh and LMG's and HMGs which will pop up in a few places.

Its obviously a rather large project and it probably won't be ready until the end of the year.

But, something else is coming out rather soon :)
« Last Edit: 30 January 2019, 09:38:29 by marauder648 »
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Takiro

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Re: Something on the horizon
« Reply #12 on: 30 January 2019, 11:51:28 »
I can't wait!

Dragon Cat

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Re: Something on the horizon
« Reply #13 on: 30 January 2019, 14:14:24 »
Looks good
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

namar13766

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Re: Something on the horizon
« Reply #14 on: 30 January 2019, 14:46:28 »
Its obviously a rather large project and it probably won't be ready until the end of the year.

But, something else is coming out rather soon :)

The Dreadnought TRO? or the Aries Games Fan TRO?

Korzon77

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Re: Something on the horizon
« Reply #15 on: 04 February 2019, 02:47:24 »
What's the dreadnought TRO?

marauder648

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Re: Something on the horizon
« Reply #16 on: 04 February 2019, 04:29:39 »
A huge fan project, thats going to involve a LOT of things, I know the chap working on it and I've seen...such wonders....

But its not going to be out for a while.
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marauder648

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Re: Something on the horizon
« Reply #17 on: 09 February 2019, 00:21:49 »








More recon data and observations from Niles.


Also could folks go here - https://bg.battletech.com/forums/index.php?topic=64251.0  download the book and lemme know what ya think in that thread.  I've had not many comments about it (good or bad) and its a tad dishartening.

WIP images by the amazing Matt Plog.  Thoughts and comments always welcome.


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Maingunnery

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Re: Something on the horizon
« Reply #18 on: 09 February 2019, 06:52:43 »

Wow those are looking very good.
Is that an Ultra/20 on that hovercraft?
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marauder648

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Re: Something on the horizon
« Reply #19 on: 09 February 2019, 07:11:24 »
Aye, its basically a slightly different SM1 with slightly different weapon loadouts in regards for its secondaries.
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Takiro

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Re: Something on the horizon
« Reply #20 on: 09 February 2019, 11:12:56 »
Very nice marauder648!

Can't wait to see some design details.  :thumbsup:

marauder648

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Re: Something on the horizon
« Reply #21 on: 25 March 2019, 03:12:23 »












Precentor Martial these images are just quick data feeds from several Rasalhague worlds orbital nets or were partial recoveries of images from BattleROMs.  Current data analysis is under way and we hope to have a report on your desk within a week.


Lemme know what ya think folks :)
« Last Edit: 25 March 2019, 03:14:05 by marauder648 »
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Tyler Jorgensson

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Re: Something on the horizon
« Reply #22 on: 25 March 2019, 05:50:44 »
I think from now on I'm going to star equipping everyone with AMS. Your last batch of tanks and hovercraft have ALOT of Missile Launchers.

I also approve.

Also always good to see more Warships (Yes I know the argument about Mechs and Warships: move along :) )

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Re: Something on the horizon
« Reply #23 on: 25 March 2019, 06:25:50 »
Wonderful pictures
I hope Matt Plog will be available to official projects for Catayst Games too! You keep him so busy!  :D
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marauder648

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Re: Something on the horizon
« Reply #24 on: 25 March 2019, 07:03:29 »
Don't worry I'm not taking up all his time :D  And i'm glad ya folks approve!
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Re: Something on the horizon
« Reply #25 on: 25 March 2019, 10:49:35 »
Are we looking at items from a future official TRO?
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Maingunnery

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Re: Something on the horizon
« Reply #26 on: 25 March 2019, 12:30:23 »

They look great, I especially like the Dallas & Nergal.  :thumbsup:
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marauder648

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Re: Something on the horizon
« Reply #27 on: 25 March 2019, 12:31:36 »
Tis the Pallas :)  And thankee :) Had to update the Deimos as I wasn't too sure about the faceplate and this is what Plog came back with.

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Takiro

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Re: Something on the horizon
« Reply #28 on: 25 March 2019, 15:53:09 »
 :thumbsup:

jimdigris

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Re: Something on the horizon
« Reply #29 on: 25 March 2019, 16:17:39 »
Looking forward to these. :thumbsup:

 

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