Author Topic: Vehicle of the Week: Morrígú Fire Support Vehicle  (Read 20250 times)

Moonsword

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Vehicle of the Week: Morrígú Fire Support Vehicle
« on: 20 February 2012, 18:03:16 »
Vehicle of the Week: Morrígú Fire Support Vehicle

Designed by the Blood Spirits to bolster their forces after the Star Adders decided to turn York into their personal training center, the Morrígú was named by Khan Karianna Schmitt after the Celtic mythological figure and war goddess in reference to her own Welsh ancestry.  Also known as the Morrigan, Morrígú's status as being present “wherever there was war” was suitable to Schmitt's own bloody intentions for anyone making war against the Blood Spirits.  As of the end of 3067, they were being heavily produced by the York Vehicle Y2 facility and had been deployed with every Blood Spirit Galaxy.  In addition, a Star has been reported in the arsenal of Kindraa Mick-Kreese's 22nd Combat Force, a newly-formed cluster, another sign of the ties between the Blood Spirits and Fire Mandrills that would later play a major role in the outcome of the Wars of Reaving.

The basic design of the Morrígú is overall pretty conventional.  At 80 tons, they're just barely into the assault tank category, and a tracked motive type gives you a fair degree of flexibility in your choice of terrain.  The 240-rated standard fusion engine is bog standard for the Clans and powerful enough to match a Demolisher or the like with a flank speed of 54 kph under normal conditions.  (I'll get to that caveat in the next paragraph.)  The armor is pretty good overall - 13 tons of standard plate - but given my druthers I might tweak the distribution of 63/41/28/35 a bit to reinforce the turret.  The weapons load is very Blood Spirit by featuring their very favorite weapons.  A pair of Series 1 ERLLs and two Type XV “Crossbow” LRM 15 launchers are carried in the turret, with four tons of ammunition split between the launchers.  Gracing the sides are a pair of SRM 2s.  Well, at least you can toss Infernos in there to “discourage” enemy BA.  Finally, ECM was added to improve the tank's defenses.

The variant is a bit different.  I'm going to go out on a limb here and say that, given what the Blood Spirits are looking at in terms of primary combat environments (York), it's also a pretty smart design despite aspects of if that are a little concerning.  Why do I say that?  Flip open Wars of Reaving and take a look at York's entry.  1.3 Gs and the weather can get.. interesting.  In addition to slowing things down (leaving the Morrígú at 2/3), it affects direct fire missile and ballistic weapons' to-hit chances, so LRMs aren't really an ideal weapon, and the wind component of various weather conditions tends not to help anything in that regard.  While I don't know if that had any influence on the design out of character, it's worth remembering when you think about their preference for ERLLs - the sheer reach is enormously helpful in maintaining accuracy at range, and LRMs get something of the same effect relative to other missile weapons.  So, perhaps with that in mind, the Blood Spirits created a variant that traded all the launchers, the ECM, and two tons of armor for a third ERLL.  Under a lot of conditions, you've just traded away a significant chunk of your damage and the reduction to a 53/35/24/29 armor spread is painful, but as a standoff support platform under conditions that obtain on York, it makes a certain amount of sense.

Employing the Morrígú is a matter of exploiting the weapons range to pour fire out before someone manages to breach your armor.  This is a sniper, so use it like one: Find a good spot and pick single targets to take a Point or two's fire at once.  The ERLLs have a reach longer than most other standard weapons while the LRMs are going to be your crit-seekers.  If someone starts trying to close, try to maintain advantageous targeting modifiers as long as possible - letting a close-range Clan brawler close in is going to hurt.

If you want to kill Morrígú, go ahead and pick your range according to what your own weapons are.  It's going to be in range if you are for most guns with the serious potential to do anything about it.  The armor's not light, so try to hit the considerably thinner flanks (especially the rear) if you get the opportunity, but otherwise, bring some nice heavy guns, keep your modifiers up to reduce damage, and get ready to do some pounding.  LB 5-Xs or either type of class 2 autocannon might be handy to try and do some crit-seeking without needing to close against an enemy who's probably going to start shooting at 25 hexes, so consider bringing some along if you can.

References: The Master Unit List has most of the information you need, including BattleForce stats, while Jal Phoenix has provided a very nicely painted example from Omega Galaxy on CamoSpecs.

ANS Kamas P81

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #1 on: 20 February 2012, 18:13:02 »
Other idle notes, 2 hits from 3 ERLLs isn't all that hard - and two hits forces a PSR, with the modifiers and additional damage caused by faceplanting on a high-G world.  Granted, you also lose MP in a 3/5 ride down something fierce, but it's not like tanks like this should be in close terrain anyway - they're snipers, give them wide open views for control bubbles fifty hexes across.  Using infernos in the SRM racks might have extra bonuses for nibbling away at the MP of oncoming forces, since York's already hitting them once in the first place.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #2 on: 21 February 2012, 06:23:05 »
I am surprised they didn't drop the SRM for a TC. That said, it's a clantech ARC-5R. Given York's special circumstances, using the LLs as holepunchers and the LRMs as critseekers is a way to hope for a hip actuator hit, and I can see the priority being fast enemy light mechs over heavier stuff.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #3 on: 21 February 2012, 07:29:40 »
It's a nice tank. I know I wouldnt mind if the Cats somehow got their hands on it as it suits us pretty well too.

peter crowley

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #4 on: 21 February 2012, 07:59:46 »
The Morrigu is also now one of the most wildly distributed clan tanks according to TRO 3085s RATs appearing in the RAT for the Capellan Confederation, Federated Suns, former Free Worlds League, Republic, Diamond Shark, Hells Horses, Ghost Bear, Raven, and Nova Cats. One can only assume that the sharks are producing it and they have been busy.
Its not a bad tank overall, even though it spends quite a bit of weight on heat sinks for those ER large lasers. Still makes sense given what was said about York earlier. Would be a great tank for Inner Sphere Forces with money to blow on clan tech. The laser variant could even be seen as a clan tech upgrade of the Shreck PPC carrier.

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #5 on: 21 February 2012, 08:19:37 »
As a Horse fan, I'll happily use it in armour stars.  Its an excellent anchor for Oros, Hachimans and Enyos, with such tremendous reach and pretty good firepower.  Makes a good mobile turret for Outposts and similar Droppers.   

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #6 on: 21 February 2012, 12:19:54 »
I am surprised they didn't drop the SRM for a TC.

Because it's a Blood Spirit vehicle.  The Blood Spirits are pretty parsimonious about using those on front line OmniMechs, let alone vehicles intended for mass production.  Most Clans wouldn't go that route, for that matter.

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #7 on: 23 February 2012, 04:38:08 »
Excellent writeup! Thanks.  O0

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #8 on: 23 February 2012, 19:09:53 »
How do people find this tank stacks when compared to the Athena, given that they've both got roughly the same battlefield role?
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Ian Sharpe

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #9 on: 23 February 2012, 19:21:16 »
Prefer the Morrigu in most roles.  The overall firepower is less, but the armour is just so much better, and the ECM is useful too.  The turreted weaponry also helps a little if its immobilised, although turret lock is also a risk.  The Athena would operate fine behind Morrigu's screening for it, but its always going to need more support or escorts than the Morrigu.

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #10 on: 24 February 2012, 11:30:58 »
Something to think about is that the Morrígú variant is very much an up-armoured Shrek.
Though, I admit, I am very pleased to see someone else commenting on the gravity conditions on
York. My group is planning, at sometime in the future, to do a WoR campaign, and are definately planning
some battles on York...and, quite frankly, many of my group are very uncomfortable with the idea of fighting
on a planet where the defenders have advantages due to using the PLANET against them...
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #11 on: 24 February 2012, 13:11:35 »
Remind them that it works both ways - the gravity is going to annoy the Spirits about as much as it's going to annoy them on average.  Unless they're really jump-happy, in which case York is going to be very, very painful until they learn to treat jump jets like MASC in high G environments.

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #12 on: 24 February 2012, 13:15:18 »
Do the Spirits have that many jumpers?  I know the Blood Kite has jump jets and so do some of the Stooping Hawk (Prime, A, C, and F) variants, but are there any others that they use?
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #13 on: 24 February 2012, 13:26:29 »
Other than the Crimson Languar Prime, I'm not sure.  That was really aimed more at Mara's players than the Blood Spirits (with the assumption that they're two different groups).

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #14 on: 21 September 2012, 05:33:26 »
I've found these to be one of the most useful Clan vees, period. The chassis is good for zellbrigen-style fighting, or the unrestricted style of the Blood Spirits when defending their homeland. Clan units either pander to one or the other and are seldom a "jack-of-all-trades" like the Morrigu.

I'm seeing them pop up more and more in our games this cycle. I'm sure they'll become even more common as time goes on.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #15 on: 21 September 2012, 12:04:20 »
They're certainly more efficiently designed than most Clan assault vehicles are.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #16 on: 21 September 2012, 20:08:25 »
Just a thought: Stand-off weapons, York? Really?

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #17 on: 21 September 2012, 22:00:29 »
Just a thought: Stand-off weapons, York? Really?

Thunder and Swarm from the LRM launchers...Yes, really.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #18 on: 21 September 2012, 22:19:34 »
Just a thought: Stand-off weapons, York? Really?

There's a big picture here. Look at the native designs to the Blood Spirits (there are only a few, anyhow). The load-outs are very basic, but tend to have either brawling or range in mind. The Spirits are a single-minded Clan and believe in adhering to tactical doctrines without question. Fire support is fire support, in this case, and dedicated brawlers will handle handle the brawling.

I can't imagine a better direct fire support design than the Morrigu backing me up, frankly.
« Last Edit: 21 September 2012, 23:19:37 by TigerShark »
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #19 on: 21 September 2012, 22:45:53 »
Thunder and Swarm from the LRM launchers...Yes, really.
I could be wrong here, but I don't think the Clans use Thunder much (but can be fired indirectly, avoiding the +1 to hit from 1.3g for direct fire missiles)

The rules don't actually bear it out but Swarm missiles don't feel right for IDF so it wouldn't be surprising if most groups play them as not capable of IDF, more out of not realizing they can  be fired IDF then anything else

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #20 on: 21 September 2012, 23:20:37 »
Thunder is firing at a hex. I can't think of anything more IDF-like than Thunder. :) Mortars do that all day long.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #21 on: 22 September 2012, 04:06:39 »
Y'know, it occurs to me just now that the Morrigu (and come to think of it, the Blood Kite) would be terrible for defending York. After all, York has a surface gravity of 1.3G, meaning that 3/5 units will be reduced to 2/3 and therefore nearly immobile.


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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #22 on: 22 September 2012, 06:31:33 »
Y'know, it occurs to me just now that the Morrigu (and come to think of it, the Blood Kite) would be terrible for defending York. After all, York has a surface gravity of 1.3G, meaning that 3/5 units will be reduced to 2/3 and therefore nearly immobile.

Yeah, that's one part.  The part you didn't notice is what it does to LRM accuracy.  Now let's add in the lovely weather the planet has.  There's a reason they introduced that triple ERLL variant.

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #23 on: 22 September 2012, 06:38:20 »
Remember that EVERYONE suffers that penalty so it evens out, stuff like that's more useful for slowing the game down (and making the MM bot really dumb) then anything else

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #24 on: 22 September 2012, 10:29:32 »
Y'know, it occurs to me just now that the Morrigu (and come to think of it, the Blood Kite) would be terrible for defending York. After all, York has a surface gravity of 1.3G, meaning that 3/5 units will be reduced to 2/3 and therefore nearly immobile.

Mobility means nothing. A Star of these tanks does 300 damage per turn and doesn't need to move at all to do so. Only LB-2X and similar weapons out-range them. Combine that with a shell of artillery and your opponent has just entered a special brand of hell to which they won't want to return.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #25 on: 22 September 2012, 11:37:22 »
Just think of 2-3 points of Morrigu (Laser) up on a hillside supporting a binary of Shamash.   >:D
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #26 on: 22 September 2012, 15:40:46 »
Mobility means nothing. A Star of these tanks does 300 damage per turn and doesn't need to move at all to do so. Only LB-2X and similar weapons out-range them. Combine that with a shell of artillery and your opponent has just entered a special brand of hell to which they won't want to return.
And arty doesn't get penalties to hit due to it's indirect nature, you know, that sounds wrong, arty should be more effected given how long it's in the air

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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #27 on: 22 September 2012, 16:04:42 »
It kinda is, because it generally takes a turn or more to actually land, and by then if the target is still in the same hex as before, they deserve to take the hit.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #28 on: 22 September 2012, 16:28:30 »
It kinda is, because it generally takes a turn or more to actually land, and by then if the target is still in the same hex as before, they deserve to take the hit.

Either way, the arty scatter means units will be quite likely to move and get out of the way. That breaks up campers nicely for the Morrigu.
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Re: Vehicle of the Week: Morrígú Fire Support Vehicle
« Reply #29 on: 22 September 2012, 16:36:13 »
Mobility means nothing. A Star of these tanks does 300 damage per turn and doesn't need to move at all to do so. Only LB-2X and similar weapons out-range them. Combine that with a shell of artillery and your opponent has just entered a special brand of hell to which they won't want to return.
???
30 points of damage out of an 80 ton unit? With 5 gunners?

300 sounds impressive, but it is 10 units. Likewise 25 hexes sounds good, but the gunners mean there will be no hits till 14 hexes. And lines of sight 25 hexes long are relatively rare, unless all 10 tanks are on a hill, making them easy, unretreatable targets for everybody.

I am sitting here thinking of which 5 medium 'Mechs to send in to do the job. Or if I was feeling especially nasty, send in the aerospace to level bomb the basically immobile tanks from high altitude.