Author Topic: So.....GASLANDS!  (Read 166 times)

NeonKnight

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So.....GASLANDS!
« on: 17 May 2024, 10:25:26 »
So I'm a little late to the GASLANDS craze, yet, in it I am. And while I've only played a few test games with my Son, we had fun.

To that end, I am now in the middle of making template boards for my game table. The Templates are 1 foot square, and will allow my to arrange to make multiple different layouts, be they 3'x3', 3'x4', or 4'x4'.



And as I now own in addition to both resin and FDM 3D-printers, I am also now the proud owner of a K40 C02 laser cutter/engraver, so why buy templates dice, or vehicle add-ones when I can make them myself (and I've only Burned myself from the LASER and Cut the tip of my finger off ONCE!  :cheesy:):





So far, for terrain I've Laser Cut out 5 Gates (still need to base them properly):





But of course, whats a game of Gaslands without some Vehicles to race!

First up, from Spnsor SLIME - Team MAC-N-CHEESE:



With MAC:



and CHEESE



and the Second team I've made up, from Sponsor MIYAZAKI - LIGHTNING & McQUEEN:



With Lightning:



and McQueen:



So, that is my...INITIAL start into GASLANDS - would love to see anyone else's Gaslands stuff!
AGENT #575, Vancouver Canada

JadeHellbringer

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Re: So.....GASLANDS!
« Reply #1 on: 17 May 2024, 10:30:48 »
So the rest of it looks great. The miniatures in particular.

But the cannon-Corvette? That is ARTWORK. Love it!
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Daryk

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Re: So.....GASLANDS!
« Reply #2 on: 17 May 2024, 17:40:15 »
The Corvette is nice, but I like MAC the best! ;D

NeonKnight

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Re: So.....GASLANDS!
« Reply #3 on: 17 May 2024, 17:49:51 »
Is everyone calling CHEESE in a corvette? Cause the car says MUSTANG MACH I on the underside.
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Daryk

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Re: So.....GASLANDS!
« Reply #4 on: 17 May 2024, 17:52:08 »
I (at least) was referring to the BatMobile... ;D

NeonKnight

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Re: So.....GASLANDS!
« Reply #5 on: 17 May 2024, 17:55:50 »
AGENT #575, Vancouver Canada

Daryk

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Re: So.....GASLANDS!
« Reply #6 on: 17 May 2024, 18:10:33 »
Heh... all it's missing is a way for the driver to get in it... ;D

NeonKnight

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Re: So.....GASLANDS!
« Reply #7 on: 17 May 2024, 18:16:53 »
I imagine the window pops out, or top hinges in some way.
AGENT #575, Vancouver Canada

NeonKnight

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Re: So.....GASLANDS!
« Reply #8 on: 17 May 2024, 18:23:55 »
So, gotta get a team ready for tomorrow, so why not HIGHWAY PATROL - Just need to make up the force.
AGENT #575, Vancouver Canada

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Re: So.....GASLANDS!
« Reply #9 on: 17 May 2024, 21:18:04 »
With MAC:




With Lightning:


I have no idea what this game is, but, I absolutely love MAC the Track/Truck !!

Lightning the Batvette/Vetmobile is a very close 2nd.
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Daryk

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Re: So.....GASLANDS!
« Reply #10 on: 17 May 2024, 21:25:53 »
For some silly reason, this game reminds me of the battle royale in Anchorman (of all movies)... :D

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Re: So.....GASLANDS!
« Reply #11 on: 17 May 2024, 22:22:57 »
why do I remember Car Wars when I look a this?
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NeonKnight

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Re: So.....GASLANDS!
« Reply #12 on: 17 May 2024, 22:47:08 »
why do I remember Car Wars when I look a this?

Similar game.
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Re: So.....GASLANDS!
« Reply #13 on: Today at 03:17:30 »
I bought Dark Future when I was a kid but never played it. What are the rules like in this game? Do vehicles have stats like in BT?

NeonKnight

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Re: So.....GASLANDS!
« Reply #14 on: Today at 08:42:04 »
I bought Dark Future when I was a kid but never played it. What are the rules like in this game? Do vehicles have stats like in BT?

I had Dark Future (wish I still did  :sad:), and the cars are the same scale.

Rules are pretty easy.

Each round is broken down into 'Gears' ranging from 1-6. All vehicles start the Game/Race/Scenario in 1st Gear. In each Gear Phase, vehicles in that GEAR or Higher may activate. So think of GEAR in this case as speed, the higher your gear, the faster you are going, and thus the more turns you can activate. Similar to BT those phases are broken down into MOVEMENT, ATTACK, and WIPE OUT.

In the Movement Step, a vehicle may select from a movement template that corresponds to the current Gear that vehicle is in. I.E. in GEAR PHASE 2, a Motorcycle currently at Gear 4 could select to go MEDIUM STRAIGHT, make either a TURN or a GENTLE TURN, SWERVE or VEER. It could not make a SHORT STRAIGHT, HARD TURN or HAIRPIN turn as it's GEAR is too high.

During Movement you can opt to roll a number of dice (6 sided) up to it's HANDLING value to try and get favorable actions. The dice results are HAZARD (bad), SPIN or SLIDE (good or bad depending) and SHIFT. You need SHIFT results to gear up or down, or to cancel HAZARDS. Every action gives HAZARDs, so SHIFTing up from 1 to 2 gives 1 hazard, Spinning or SLIDING give 1 HAZARD each, Collisions give HAZARDS, certain ATTACKS give hazards, etc. It should be noting that certain Movement actions are considered TRIVIAL at certain GEARs and grant FREE SHIFT RESULTS, so a MEDIUM STRAIGHT at GEARs 1-4 gives a FREE SHIFT result, and you could take that free Shift and GEAR 1 (and get only 1 HAZARD) and be done with turn, but sometimes you need to RISK IT FOR THE BISCUIT!  :wink:

If during Movement you Vehicle or the movement template overlaps another vehicle or obstacle, then you have a COLLISION. And this brings about one of the Cardinal rules of the game YOU TOUCH THE TEMPLATE YOU USE THE TEMPLATE - and the reasoning for this rule is to represent the high speed split decisions a driver must make.

So, after checking resolving collisions, the attack phase begins. A vehicle has 1-X crew (motocycles have 1, cars have 2, trucks have 3 etc), and a vehicle can make 1 weapon attack per crew, be that throwinging Molotovs, firing a hand gun, dropping caltrops or firing a Howitzer. And weapons have various arcs, either front, side, rear or 360. I.E. front mounted machine guns are forward only, but a crewman hanging out the side window firing a hand gun can fire any direction.

Attacks are easy, check range, roll up to X-amount of dice hits on 4+, 6's deal double damage. The target vehicle can evade damage, and rolls x-amount based on hits and cancels 1 per 6 rolled. Afterward evading, deal 1 hull damage per uncancelled hit.

Finally, in the WIPE OUT STEP any vehicle with 6 or more Hazards wipes out, and could flip, hit obstacles etc.

Then you advance the GEAR PHASE by 1 (from GEAR 2 to GEAR 3) and do it all again.

And Yes, Vehicles have STATS like BT. For example a Motorcyle has 4 HULL, a Max Gear of 6, a Handling of 5 and 1 CREW. By Comparison a Car has 10 HULL, a max Gear of 5, a Handling of 3 and 2 CREW.

When you play you build your team with CANS (of gasoline) - this games version of BV. A standard game is 50 CANS, which you use to buy vehicles, weapons and perks (determined by SPONSORS). So looking at MAC-n-CHEESE in the attachment below, we see that MAC is a TRUCK (middleweight class) with 12 HULL, a MAX GEAR of 3, a HANDLING of 3 and 3 CREW. It sponsored by SLIME (upper right) which grants it the LIVE FAST and PINBALL traits, has taken a Heavy Machine Gun facing the front, and a Machine Gun in the box facing the rear. It's been upgraded to have TANK TRACKS and has the Perk IN FOR A PENNY to give higher damage SMASH ATTACK (collisions with other vehicles) if it gains a lot of Hazards on it's turn.

Obviously there are a lot more rules than I covered here, like Audience Votes, Explosions, Respawns, Game Modes, Campaign play etc.
AGENT #575, Vancouver Canada

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Re: So.....GASLANDS!
« Reply #15 on: Today at 11:15:33 »
My local group LOVES Gaslands, the uncontrolled chaos is huge fun! A few things I've learned:

There is always a massive pileup at the starting line, ALWAYS. This is a feature, not a bug, as it helps get players into the correct mindset for the game.

Wiping out is a question of "when", not "if". You can delay wiping out with cautious driving and lucky dice, but it's legally impossible to avoid it entirely. So don't worry, just roll with it(ideally over an enemy).

The feel of the game can be best expressed by telling you that the rulebook includes The Rule of Carnage: If you're ever unsure of how to interpret a rule, you're *required* to use the interpretation that inflicts the most damage to everyone. :cool:

The lore is hilarious. :grin:
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NeonKnight

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Re: So.....GASLANDS!
« Reply #16 on: Today at 11:36:19 »

The feel of the game can be best expressed by telling you that the rulebook includes The Rule of Carnage: If you're ever unsure of how to interpret a rule, you're *required* to use the interpretation that inflicts the most damage to everyone. :cool:


Yup - one of the best rules ever: IF IN DOUBT - (BAD WORD) EVERYONE  :evil:
AGENT #575, Vancouver Canada

 

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