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1
I like the idea/option since it means I can field minis quickly.  However, the idea would only be acceptable to me if:

1) Price does not increase.
2) Any prepainted miniatures are easy to strip.

The additional play options of prepainted minis are attractive but I also prefer painting my stuff, so I would need to be able to strip them easily.  As long as I can strip them with LA Totally Awesome (and not some kind of super expensive/pain in the ass solvent), I'm fine with it.

Well your Item# 1 would for sure happen on prepaints.  You can't expect more for the same money.  We already know the pack with one prepaint is costing a bit more.    So in my opinion that isn't a realistic expectation
2
 :sad: thing is when the Clans coming knocking they are in the way
3
Nothing was changed with the Phoenix Hawk.  Orders received from the second listing were confirmed identical to the first.
4
A leg attack sacrifices damage in order to attempt to cripple the target's movement ability.
5
Ground Combat / Re: Holographic decoys and field guns
« Last post by MoneyLovinOgre4Hire on Today at 10:44:54 »
Don't forget to use something you can reasonably replicate with whatever infantry or vehicle is parked inside the holo. A Supernova or Mad IIC makes a great sniper, but no infantry can replicate their shots, and not many vehicles.

Good advice except that at least once I'm going to need to have the decoy be a light mech and the actual machine be a Demolisher C.
6
The SLS Enigma is Congress-class ship. I wrote an entire ship profile for it back when BattleCorps was publishing them, and it was accepted, but it never saw the light of day. This was one way I could work the ship back in.
7
Metal Health- Quiet Riot
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General BattleTech Discussion / Re: Chaos Campaign rules
« Last post by Brym on Today at 10:36:52 »
Thanks for the info. I bought the Alpha Strike book recently, but obviously need to take a closer look at it. Completely missed the campaign section in it.

You probably missed it because it isn’t there, at least if you are referring to the current, in print Alpha Strike: Commander’s Edition. The older, out of print, original Alpha Strike book had the chaos campaign material in it. The also out of print Alpha Strike companion has some addition rules for maintenance, repair, and salvage. Both those books can still be purchased as PDFs on DriveThruRPG.

Alpha Strike-compatible Chaos Campaign rules have most recently (I believe) been featured in the Battle of Tukkayid book.
9
BattleMechs / BlackHawk Stein
« Last post by wesharrisb on Today at 10:33:50 »
Steiner Omnification of an Kurita mech that was overtonnage despite justification.
Prime and A Filled In, I'm sure ya'll can sort out more for fun.

Code: [Select]
BlackHawk Stein BKSN-504

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3132
Dry Cost: 9,835,719 C-Bills
Total Cost: 9,835,719 C-Bills
Battle Value: 864

Chassis: Unknown Endo-Composite
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    17.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                91 points                4.50
    Internal Locations: 1 HD, 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       



================================================================================
Loadout Name: PRIME                                          Cost: 11,354,816
Tech Rating/Era Availability: E/X-X-F-E                       BV2: 1,759

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             17(34)                    6.00
    Heat Sink Locations: 3 LT, 2 RT, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Small Lasers                            RT        6         3         1.50
3 ER Medium Lasers                           RA        15        3         3.00
Medium X-Pulse Laser                         RA        6         1         2.00
3 ER Medium Lasers                           LA        15        3         3.00
Medium X-Pulse Laser                         LA        6         1         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         4       4       0       0      2     2   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: ALFA                                           Cost: 11,179,472
Tech Rating/Era Availability: E/X-X-X-E                       BV2: 1,689

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             14(34)                    3.00
    Heat Sink Locations: 2 LT, 1 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Radical Heat Sink                            RT        0         3         4.00
Small Laser                                  LT        1         1         0.50
5 Medium Lasers                              RA        15        5         5.00
5 Medium Lasers                              LA        15        5         5.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5j         6       5       0       0      2     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

10
BattleTech Miniatures / Re: CSR Beta Galaxy Kingfisher.
« Last post by Neo-Tanuki on Today at 09:30:33 »
Excellent!
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