Hello,
I am having a hard time understanding mech mortars. I hope by gathering a summary here it will help me learn them and see if I am missing something in their employment.
Mech mortar has the same Range bands as an IS LRM.
They have an additional to hit mod of +3. This make them a pretty inaccurate weapon. But I believe that mod only applies to direct fire. Is that correct?
They have the ability to fire indirect even when they have LOS and even without a spotter. But firing indirect without a spotter adds another +2 to fire.
If I target a unit I roll on cluster table for number of shells that hit. If I target a hex all shells hit.
They do have lots of different kinds of ammo. Some of these target units and some target hexes. I am guessing that each type of round targets one or the other and it is not a choice by the player. Is that correct.
Air Burst, Target Hex
Armor piecing, Target unit
Anti-Personal, Target Hex
Flare, Target Hex
Semi Guided, Target Unit
Smoke, Target Hex
Let us take the example of the lonely Antlion mech trying to lob mortar rounds onto some bad guys while hiding behind buildings. This mech is working without a spotter and is using Amor piecing ammunition targeting an enemy mech.
The to-hit number will be:
[Skill] + 1 [Indirect Fire] + 2 [No Spotter] + [Range] + [Target Move mod] + [Attacker Move]
Does the terrain the Mech is occupying apply any target numbers? This would be the case for a spotter acting for indirect fire, but I am not sure in this case.
If I hit, I would roll on the cluster table and each shell does 2 points of damage to the enemy mech.
Now we will fire Air burst ammunition and target a hex. I am struggling to find the rules for targeting a hex. Where would I find those? If I target a hex does the immobile modifier apply? Let’s us assume it does in our next example.
The to-hit number will be:
[Skill] + 1 [Indirect Fire] + 2 [No Spotter] + [Range] + [Attacker Move]
If I hit the full barrage inflicts damage so a Mech Mortar 4 would hit with 4 shells. Each shell does 1 point of damage. It does hit everything in a hex.
So did I get those example right?
At the final conclusion what are Mortars good for? They seem very inaccurate when targeting and they are no better when firing direct vs. Indirect the +3 mod vs. the +1 indirect and +2 if not using a spotter.
I guess a spotter would help the situation, but then you trade a fixed +2 with a possible movement mod for the spotter and the LOS terrain mods. The +2 may be better in many cases.
Do you guys have any thoughts on this unique weapon? I want to like the mortar but I am wondering at its usefulness.
Thanks
one follow up
Under no circumstances do Airburst Mortars apply the –4 immobile target to-hit modifier, regardless of whether the target of the attack is a hex, is shut down or immobile, and so on.