All of them? If standard ballistic ammo gave automatic crit rolls every hit after reducing TMM by 2, I think people would have a much, much more favorable view of ballistics.
>:D :thumbsup: xp It would, wouldn't it? Don't need to change the damage or range profiles at all.
But, no. AP and Precision are recent developments, introduced even in the BMR as such, and I'm fully aware of this. I refer specifically to flechette ammo, which gives the AC its full damage against infantry, as an example. Back in the BMR, that wasn't required. So, if you look at Total Warfare, compared to the BattleTech Master Rules, as a sign of tech regression, then having to rely on flechette ammo to do full damage against infantry is a
downgrade from the capacity to simply do the damage with stock ammo. Same goes for the partial cover effects, a representation of degraded fire-control accuracy. Or the sudden Terrain Factor requiring 8 to 10 medium laser or AC hits to reduce light woods to rough. But back in the Tac Handbook, 40 damage could make a crater, and in the old 2nd ed and BattleTech Manual rules, most weapons which could total 5 damage or higher (the AC/5 being the odd exception) could clear woods outright, and failed shots against targets in woods could not only accidentally cause fires, but could accidentally clear them (on an 11 or 12).
But, that's a different discussion entirely.
However, I did play around with ACs getting Precision and AP effects against support level units, with sub-par armor, like Primitive, or anything made at Tech level C, B, or A. With something like that, you could then see why the AC/5 replaced the rifle cannon for ground units before the advent of the Mech.
In our fifth succession war games, we did play around with locally produced stuff for each of the worlds designated a hot-spot, and different levels of tech. However, at the moment, things have gone back to 'Mechs are everywhere', especially on Halloran V, as nobles are throwing in either for or against the Liao invaders, and bringing retinues into the fight. But, at some point, the defenders will want a quick boost in numbers, and may fall back on local Milindustrial units that had been stocked away for just such an occasion. In that instance, Halloran V has turned into an ongoing hotspot, with the events having spanned a full year and a half. Fed Suns units have already been called in from other fronts to bolster the besieged defenders, but, there are other worlds under attack, so there's only so much the front line forces can do before materials run out. Same with the Liao attackers. They're hitting other worlds, and the Magistracy has also come under attack, prompting some Magistracy forces to at least champ at the bit to return home and retake what's theres.
I've found both styles to be fun. For one, even the most basic level 1 BattleMech becomes a power-house when fighting alongside or against such 'faceless' masses. But, it's also fun to have a bunch of stock level 1 (intro-tech) Mechs as replacement machines for the upgraded stuff that is down for repairs or outright destroyed.
If there were a time to see damage boosts or stat boosts for the AC, I submit that it should be in the early days of the BattleMech, and before. But, not during the succession wars. I like the idea of certain technologies reaching a cap, and eventually falling by the way-side. I'd love to see Gauss tech start to diversify, taking AC munition mechanics and finding ways to apply them to magnetic field propulsion and getting away from blast powder propulsion.
Oh, and:
Because they don't want to the medium laser to rule over everything in 3025.
Only when customs are in order. It think the most Medium Lasers I've ever seen on any stock designs
(Mech) is 4, until you get to the Nova. But, that's using Clan ER Medium Lasers, which are broken, ultralight large lasers.
(Ontos, a tank, has 8 medium lasers, by the way.) Fire Javelin. Black Jack. Swayback.
I've yet to see someone create the IntroTech version of the Nova.
(Aside: However, I did make an ARC-2R with 8 LRM-5s, and filled in the rest with heatsinks, and it turns out to be heat accurate when firing all 8 LRM-5s. Talk about anime missile spam.) I have seen a friend outfit a Phoenix Hawk Lam with a crap-ton of Clan ER Smalls, though.
But, back to the question. Why do
you think ACs need a tweak? Or do you?