I finished playing out the battle today, so it's just a matter of posting the making of arrangements (probably tomorrow), and then writing up the results over the next week (around getting the gold recovery mission done). It went rather differently than I expected (aside from my dice being extremely fickle). At this point, I'll say everyone lived, but no more... ^-^
OK, I'll say a little more... 8)
I played Croft as aggressively as I've known his player to play (which is to say "very"). He cooked himself pretty well, but did a LOT of damage, and made all his shutdown rolls. You're supposed to let a Marik Wolverine cool down every other turn... ::)
I used Jenks' Sniper SPA to maximum effect, though my dice rarely cooperated (sixes were my bane).
I pushed Preston only slightly less than Croft, but had the same problem as Jenks (fives were his bane). The Phoenix Hawk's double heat sinks meant no shut down rolls for him.
Simmons spent most of the battle doing what 8/12 'mechs do best, moving for +4. I also used his SPA (Eagle's Eyes) to good effect. It boosted the range of his Beagle, so he was able to deny bonuses to some of the 'mechs he was hunting. Too bad my dice weren't as cooperative as they could have been...