Recent Posts

Pages: [1] 2 3 ... 10
1
Begin Contract #13:

We hire the Achilles escort. 6 jumps away, it’ll be 1.8 mill there and back too.

Sept 27, 3026 – We arrive at the Zenith JumpPoint in Concord and begin to scout out and around.  There are some traffic here at the Zenith Point mostly civilian and then there are military assets at the Nadir one, but none are coming our way.

Sept 30 – We arrive at the DropPort by an industrial complex with a combined group of folks here. We are going to destroy the HQ and thus increase the military presence here a boring world. We land, scout around, and then we see that the garrison is exactly 12 mechs. Let’s just hope they aren’t super size like the 12 ones with the 5 assaults before which was also in Marik space.

We unfurl, and our foes are:

Atlas –Uh oh, veteran
Longbow – LGB-7Q  - better armor with 232 points, less ammo though – vet here too
Rifleman
Quickdraw
Assassin
Centurion
Chameleon TRC-4C – This is a medium designed for learning BattleMechs in schools with 96 armor,  6/9/6, 10 sinks, 1 LL, 2 Ml, 4 SL, 2  MG
Clint CLNT 2-3T
Wolverine 6M
Commando
Firestarter FS9M – max armor, 11 sinks, 6/9/6, 2 Ml, 2 SL, 2 MG -swaps out the flamers
Wasp

Wow that’s a nasty Atlas and Longbow there, I am ruling the Atlas their CO and Longbow XO. That Rifleman and Quickdraw are lightly armored so taking them out could turn the tide, but if I let the Atlas/Longbow dominate? Nasty. But if I spend three turns taking out the Atlas, problems would emerge.  Not an easy foe. 

This is their Chameleon:

a training mech someone has using in the garrison.

We are on a city map the Citytech one with building.



2
It doesn't actually take significant amounts of gravs to end-over a ship - there's no air resistance, remember. 0.5 RPMs, even on a Leviathan, aren't going to involve much GeForce even if you do it under power rather than a more fuel efficient start-and-stop burn.

And you again ignore that a ship is going to have, literally, multiple days to secure for action, and will be so secured before a game of BattleSpace even starts, will have its internal spaces be built with making combat manuvers in mind, and that even grunt infantry is going to be getting a "how not to die in transit" course as part of Boot.


And no, the things that made Caspers scary was the fact they had Naval C3 But Better, a general weapons and armor fit that actually resembled a dedicated warship rather than the Mobile Oppression Palace design paradigm of... Basically all canonical WarShips, and a cold blooded willingness to commit to High Speed Closing Engagements and otherwise suicidal assaults, because they had no morale. Functionally, there's no mechanical difference between a Casper and a standard WarShip in terms of manuvering.

Well, okay, I lie: Caspers are actively worse at pulling combat manuvers than veteran crews, because Caspers are hardlocked to 4/6 skill and basically all the fancy manuvering crap requires a PSR.
The thing which makes them scary is that Voidseeker squadron two hexes from your ship letting them treat you like you're in Short Range at thirty-plus hexes and just hammer you with their full bays, no bracketing required.
(Unless you have an SDS jammer handy)
Which is the basic problem when your ruleset lets you run the absolute maximum of the equipment without having to account for what it does to the crew.

Just like your exhaust velocities on...pretty much everything that can do 'strategic thrust' are exceeding light speed, or how the map only accounts for x and y axes adn doesn't account for X/Y/Z in what's supposed to be a three dimensional environment, or how in the ground game, that infantry platoon ten levels below your 'mech is at 'short' range with their SHOTGUNS and firedrake needlers. (but out of reach for your kick and stomp).

The game rules are predicated on the assumption of ground-based squad combat, which has been noted before.  a lot of the obvious details therefore don't get accounted for, because the rules are already heavy with other stuff.

the stats, are what the gear is CAPABLE OF without the squishy bags of salts and fluids known as human beings.

It's not a good representation of what those systems would be capable of, if they didn't have that abstraction protecting them.

3
As a maybe weird aside, my head-canon kinda includes the Clans being all about brutalist architecture, stormtroopery uniforms, dystopian landscapes like THX 1138 and just generally being a full on realized retro future nightmare with a veneer of scifi cool. A bit like Soviet art was in its time really - futurist, avant-garde and a little bit oppressive - but not a direct port, but the same kind of concept certainly (ie. a rethinking of society that also shapes the cultural aesthetic). Somehow their first introduction in Lethal Heritage, subsequent development and personal musings on Clan aesthetics have taken me to thinking about them in this way. Thus I'd hate to see them realized in any kind of vanilla-style in any film adaptation or the like that we may one day end up seeing. That would also be a really cool counterbalance to the feudal nouveau of the Houses.
4
What's the stance on mechs from the German-only novels? If they're of interest, there is the Widowmaker mech in Soldat und Spion.

The Widowmaker is a 70 ton heavy mech and has two versions in the book, one that consists of old standard parts, fitting for militia and periphery use, and a prototype command version with newer tech. The prototype (The WDM-5MXO) gets much more page time, while the standard only gets briefly mentioned.

The Widowmaker WDM-5MXO weighs in at 70 tons, has 13,5 tons of armor and a top speed of 64,8km/h. It doesn't have jump jets, but has 16 double heat sinks. Notably, it apparently has a double cockpit? It is listed as having an ER Larger Laser, a medium pulse laser and a machine gun in each arm, and a Stream SRM 4 launcher in the torso. The description on page 347 lists it as having the pulse lasers in the torso instead (Page 226 and 347).

They are produced by Gilmour MilTech on Talitha.

First of all: I had no idea the German novels had unique units at all. I was aware that many units had different names in other languages.

Secondly, this is basically the same as the leftovers from BattleTechnology and other magazines. What I mean by that is that, a great deal of that stuff has been canonized, such as the BattleAxe, for instance and this suggests that more could be.

Now, with the German stuff, there may be additional rights issues i'm not aware of, but that's not really the point of this thread.

All that said...I don't read German. But if you get me a list and at least which book/product they appear in and I'll add them.
5
Off Topic / Re: NHL 2024-2025: The Cats are out of the bag.
« Last post by JadeHellbringer on Today at 03:38:38 »
I like to think that after the past decade and a half of watching him regularly in Boston, I'm a reasonable Marchand expert. I know his game, I know what to expect from him on a given night, and while he's not quite the dynamo he was a couple of years ago he's still going to be... you know, a pest. That's his job. He'll still chip in with some good offense too, but he's going to make the other team insane.

What he doesn't do is actually FIGHT people often. So that was a huge surprise for me last night- usually he provokes a response from the other team with his antics, and laughs while they get walked to the penalty box for that response. This time- and not unjustified!- he was the one chasing someone down to pummel them. (And credit given, that was one hell of a good right hook he nailed Gostisbehere with!)
6

Eighteen


“They’re back.”

The captain lifted his head and worked his neck where he’d been sleeping in his chair.

“What time is it?”

“Just gone seven.”

“Seven, they’ve been at a party for ten hours?”

“Not that strange, us younger types have more stamina is all.” Snacks stopped talking and left.

***

“Success?”

The three girls looked a little tired, but they also looked as if they’d had a great time.

“No, Trevorn doesn’t do social events, or parties, or anything. Other than personal meetings which are very rare the only time people talk to him is comm calls or from the bridge of his Union.” Russet collapsed gracefully into a chair and reached down to unstrap her sandals.

“Or his mech. And we aren’t going to be digging him out of there, not an Atlas.”

“Which leaves getting him in the Union.” The captain straightened up and supressed a groan as he back twinged.

“Which is going to take a lot of planning, and training.” Russet yawned

“Later, we need to go to bed, well, to sleep, some of us have been in beds already.” Amber glanced at the other two.

“Alright, get some rest, food and whatever. We’ll talk this afternoon. Mission done; you’ll be returning the dresses then?”

The looks the three shot him would have punched holes in mech armour!

***
The Union glowed in the holo display, with bits glowing red as options were selected.

“So, possible ways it, this is everything, right?” Russet pointed at various hatches that were currently red.

Simz nodded, “I’m not a Dropship engineer, but yea, this is every way a person can get in, anything else is like airtight cable access.”

“So, on the ground, what’s workable?”

“Landing gear will be deployed, but that blocks access through the landing gear hatches, so those are out. These are outside engineering access to the drives, but there’s no way inside from those. There’s the main hatch, the docking port up there and these are engineering access ports.”

“Main hatch will be guarded.” Grits and the others sat back a little, so they could see but weren’t in the way of people walking around the holo table.

“Docking port leads to the upper decks and comes out close to the bridge according to the maps, that will be guarded as well, or locked from the inside with physical locks.” Simz pointing.

“So, that leaves these, engineering access you said?”

“Yea, but up high, not a problem in space for going outside with a space suit for repairs, but on the ground that’s a long way up.” Simz used a hand to measure the distance from the ground to the hatches he was pointing at, it took widespread fingers.

“The baron has dropships, right?” Russet leaned back from the holo.

“Several, why?”

“Because we need to practice this, we’ve never tried infiltrating a dropship before, and we don’t want to try it for the first time with armed guards waiting to shoot us.”

“I don’t think the baron has a Union.”

“Doesn’t matter. He’s got Leopards, which are military dropships so we can practice breaking in on them, and he has at least one spheroid cargo hauler, so we can practice climbing up it. At a friendly spaceport where people will let us know if they see us rather than sound an alarm.”

“Good idea, I’ll contact him and ask.”

***

“Broad daylight?” The captain glanced at the sky, dark blue and bright, with the sun high overhead.

“Yea, climbing this is going to be hard, I want to learn how where I can see what I’m doing. Which is why the safety ropes are there as well.”

“Well, you two have fun, I’ll be watching from over there.” The barons castle had a small spaceport inside the curtain walls, enough room for a few dropships but also with support facilities, and barracks and a kitchen for the crew and ground staff. Which had put its tables and chairs outside and a lot of off duty crew were seated, sipping cold drinks, and taking bets.

The ones who bet on Calico to fall first, lost.

***

“You alright?” The captains voice came over the tiny ear bud Russet had tucked in her left ear. She looked toward him, spun around a bit, looked again then adjusted for the fact that she was twenty meters off the ground and hanging upside down.

“Great. Just great. You want to come up here and try.”

The captain chuckled and Russet waited till the crew at the emergency hatch far above activated the winch and lowered her to the ground on the safety rope.

***

“Calling it a day?” The captain had been watching from the small canteen at the edge of the landing pads, and had a cooler next to hm, now half full of melted ice and a few cans.

Russet grabbed an offered cold drink and downed it in one, Calico was half a second behind her. “Yea, did you get the images?”

“Every angle, and all the ranges. Even up on the roof, good job I’ve got the balance of a goat.” Snacks waved his tablet toward the two cat girls and laughed.


“How did it go, from down here it looked like you had it sorted?”
“Yea, a bit of practice with those magnetic clamps, the hard parts the bottom where it curves up and out, but once we got past that it was easy. Now we have to do it without being seen.”

“Ideas?”

“Yea, we’ll be working on that tomorrow and trying it at night probably the night after. That’s what the pictures are for.”

The captain stood. “Good, once again a mission where the team is carried by you two, I may even consider a pay increase.”

“Really?” Calico faked joy.

The captain laughed. “Maybe a Christmas card.”

***

“You’re sure this is the same sort of hatch?” The Goblin, who went by Hairy Harry, was hanging from a rope that was hanging from a maintenance crane beside the Leopard class dropship.

“Yea, we’re using this one because it’s the same shipyard as made the barons Union, our other Leopard is a slightly different configuration from another world. This one though, they use the same systems and components, I checked with the tech manuals, engineering emergency access hatch, it’s exactly the same one on the Leopards, Unions, Mule class cargo haulers and light carriers.”

“Good, good. Let’s have a look, oh, captain, I do the technical stuff, not the heavy lifting, send up one of your goons please, to work the manual hatch opening.”

Down on the ground the captain laughed and picked on of his ‘goons’.

“Why me?”

“Climbing and balance, aren’t you always boasting you climb like a goat,”

Laughter, well, everyone but Snacks who stood up and clip clopped his way across to the crane vehicle and the safety crew, who saw him approaching and lifted a climbing rig.

***

“Alarm went off!” One of the Leopard crew on bridge watch.

“Stop!” Snacks stopped turning the wheel at Harry’s word.

“Move out of the way, let me in. Let’s see.” The long-limbed goblin carefully inspected the hatch, and the surrounding frame. “Got the contact sensor. Close the door, one turn of the wheel thing. Bridge, let me know as soon as…”

“Alarms off!”

“STOP!”

“I’m right next to you, stop shouting!”

Hairy Harry shot the big freak a look then used his long delicate fingers to carefully check the hatch and frame. “Close it all the way, then open it one turn at a time, slowly!”

Snacks thought about saying something, then didn’t.

***

Both cat girls were leaning over the table, along with a young human woman and an older goblin tech type. “Colour to match is no problem, but getting the shape light enough to carry, and still match the curve of the hull. More difficult.”

“Ultra-light polymers, we could keep it under 5 kilos. It’s the size really, the slight curve so it doesn’t stand out but with enough room to hide one of you two.” The human woman was looking at the pictures of the dropship hull.

“It needs to be small enough to be carried, and not obvious. A rigid frame that big, how would we carry it across to the dropship?” Russet.

The old goblin held his chin with the fingers of his left hand, “unless, maybe, how about something you can roll up and put in a carry bag?”

“Sure, but how?”

“Inflatable.”

***

Several pages of neat diagrams, hand drawn but very precise. And sketches of several items.

“Two sensors, either one sets off an alarm, so you’ll need to deal with both, and that’s the outer and inner doors so make sure you have plenty of these. This one, use it first, see the diagram here, air pressure sensor compares the pressure at two sensors either side of the door, put this over the sensor here, it’s magnetic and an airtight seal, then use this little pump to raise or lower the pressure till this light turns green.

If they’ve got the ramp down the internal and external pressure will be the same so it may go green straight away.

The other sensor is harder, turn the opening handle one and a half full rotations, then fit this one, it’s shaped to slide into the gap that’s opened a bit, then another full turn and fit this one onto the door itself.

Do it right and no alarms, the door reads as closed.”

“Good, well done. Can we get these made locally?”

“As it happens, I know someone.”

The captain chuckled, “why am I not surprised.”

***

Wearing baggy ship suits, the almost universal jump suits worn by spacers across the kingdoms, oversized enough to just about hide the cat girls legs as they walked, just a couple of spacers, shorter than average, wearing crew caps and carrying big crew bags.

They walked across the heavily chipped and gouged concrete landing pad, from patch of light to the shadows and then another patch of light, just a couple of spacers walking to their ship or shore side.

Entering the vast shadow of the dropship both girls moved to stand by one of the landing legs, on the far side of the ship to the down ramp. Opening the big crew bags, they took out bulky rolled up items, and sets of four items wrapped in cloth. A small bottle of high-pressure air inflated the discs, carefully painted to match the ships hull, with little patches of the same rust colours, and with a net of cords inside to hold each disc into the shallow dome shape and allow it to hang onto the cats climbing rigs.

Quickly changing out of the ship suits into stealth gear, the thermal suits they had got weeks ago on another job, and webbing rigs covered in pouches and lockable rings.

A cloth wrapped magnetic clamp on each hand, and each foot, the domes tightly tied to their backs, and they began the climb, up the landing leg quickly and then onto the rounded hull.

***

“Nothing on thermals, we know where they started the climb but we’re seeing nothing.”

“Anything visual?” The captain was sitting watching a dropship, for the third day running now, first for the girls learning to climb, then the goblin hacker they had hired again the next day while the girls were getting their sneaky stuff built, and tonight as they tried it for real.

“No ones reported anything, we’ve got watchers on all sides at fifty meters and a hundred meters.”

***

Ten minutes later.

“Got something, there’s a curved shadow just appeared!”

“Where?”

“Southeast, below the mid-point.”

The captain picked up his electro binocs and walked around the ship far enough to be able to see the southeast of the hull.

“Not seeing… Wait, yea. Russet, come in.”

“You saw us?”

“Yea, it looks like one of you got close to the edge of one of the light patches, you’re still in the darkness but the dome thing stands out a bit and it caught the light. I think we saw it because we’re looking for it, it’s not that obvious.”

“We can’t allow for not looking when it comes to armed hostiles. Wait a minute.” There was talking but not on the comm. “Is it moving?”

“No.”

“Wait.”

“Yea, that’s it, it just moved, the slight curved shadow gone.”

“OK, we’ll keep going, but stay far enough from the edge of the patches of light.”

“Go ahead, we’ll keep watching.”

***

Two hours, and back on the ground drinking cold fruit juice.

“We spotted you twice in total, the first time when you cast a shadow, the second time was going up by the hatch, one of you buckled the others dome.” The captain was holding a pitcher of drink, ready for refills.

“We thought that happened, we’ll practice it, extra magnetic clamps to hold one dome in place over the hatch and we’ll use the other to cover us as we crack the hatch at the access.

It’s high enough up the dropship hull that it shouldn’t be visible.”

“Rest and drink first.”

“Yes dad.” Calico grinned.

-------------------------------------------------------------------------------------------------

While on an inspection of border forces along the frontier with Terra Noire Chu-Sa Olicia Taranga was insulted by the lack of respect shown by the locals who failed to bow deeply enough or in some cases even failed to bow in the presence of MechWarrior Samurai.

Ten locals were selected at random, because they were peasants who had insulted a lord they were denied the honour of execution by sword, instead they were herded together and mowed down by mech machine guns.

Chu-Sa Tauranga was quoted as saying this will be the last time they fail to show respect to their betters.


-------------------------------------------------------------------------------------------------



7
A while back I started a thread on the Clan Chatterweb where we tried to explore Clan sub-cultures.

https://bg.battletech.com/forums/index.php/topic,84273.0.html

It was almost pure fan stuff, but I tried to kick it off by looking at the various Clan Homeworlds and what we know about them, and using that to derive thoughts on how individuals from different Clan Homeworlds might have certain characteristics or cultural traits that weren't universal.

I regarded it then, and still regard it, as a rather unexplored niche area. Unfortunately, the Clan Homeworlds remain something of a rarely explored zone. Yes we get sourcebooks, and a novel or three located there, but not a lot compared to the Inner Sphere. For me, when we go get descriptions of the various Clan Homeworlds and what life is like there (Books include- Operation Klondike, The Clans: Warriors of Kerensky), I see ample opportunity to flesh those places out as having some distinctive qualities. A person of any caste who has spent years or decades of their life in the neutral city of Riveria on Arcadia may be very different than a person whose family has lived and worked in the underwater operations on Dagda, for example. We've also had Turning Points books that have fleshed out worlds like Tokasha and Foster with enough word count to really plant some seeds of ideas for what life may be like and how it might have distinctive qualities compared to someplace else.

I do think you'd see more of this in the lower castes than the warrior caste. But a warrior whose sibko grew up on a particular world might exhibit some of the patterns of their place of upbringing. Plus any warriors who spent any meaningful time on those worlds. Not to mention I always thought this was a fantastic way to flesh out some Clan freeborn warriors. That concept can get a little generic until you sprinkle in things like "Warrior X spent a lot of her formative years on Homer, amid the religious buildings and peoples of the Cloisters and has an almost un-Clan-like flair for Terran idioms lost to most Clansmen, which have been preserved and carried forward by the religious texts of the Cloisters."

The beginnings of this are there. In my eyes it IS there, it's just unexplored by canon, because the Homeworlds has seldom been the sandbox playground for most fiction. Plus, many BT fans have always been way more interested in the warrior castes of each Clan (and the stated attributes of each Clan in general) over how the sub-cultures of the people.

And yes, in the ilClan era, in the Inner Sphere, some of that would still be around. You'd still have some Clanners whose ancestors lived on their worlds for generations and they brought pieces of their life back there with them to the Inner Sphere. Not unlike how many people in the Inner Sphere trace their cultural heritage back to pre-Terran spaceflight days.
8
I cant help with player turnover, I have that issue too.

For spa balance, I've been using the hinterlands method for balance.  I don't use BSP as default, but to make up BV gaps the opfor or players get BSP.  And in addition , the opfor gets 3 BSP per skill they are behind.  All the opfor are always 3/5 barring special characters, so if 4 players show up with 2\2 pilots with jumping jack, that pilot is 6 better then the opfor base, so I get 18 BSP for that player.

I agree some gates on what you use your artillery/bombs on is needed.    You don't want to delete non-abusive light units.  I think an aggro token is useful.  Like, the bombers will attack the first unit trying to nab the objective.  Or the first time a headcapper or TSM murderbot kills an opfor, they get an aggro token, and the second time they kill someone they get bombed by a panicked enemy.  That way the munchkin players arnt soloing the map.
9
Transcript is a little late this week, I was on a stream promoting the CDT's UK Games Expo events when TND was going on.

Episode 51
20th May 2025
Guest: Bryn Bills, Leviathans lead developer, Runefire developer
https://www.youtube.com/watch?v=jOJVeJ4gcm4

News:
-A blogpost went up on the webstore and the main site blog about the upcoming price changes as a result of the tariffs. For now books will not be changing, Salvage packs by $1, Forcepacks and box sets by $5. 
-Revised Release schedule:
--BattleTech:
----Lone Wolf and Fox, a Fox tales anthology is up for pre-order, out on the 23rd of May
----Objective Raid by Russell Zimmerman, this month’s free BattleTech fiction
----Apparent Catastrophe by Michal Stackpole is out
---May 14th:
----Inner Sphere Pursuit Lance
----Legendary MechWarriors III
---June:
----3rd Star league Strike Team
----Black Remnant Command Lance (General retail release)
----Inner Sphere Assault Lance
----Battlefield Support: Heavy Battle and Sweep Lances
----BattleMat Legendary Battles: Twycross
---July
----McCarrons’s Armoured Cavalry Assault Lance (general retail release)
----BattleMat Legendary Battles: Thunder Rift/Misery
----3rd Star League Battle Group
----Battlefield Support: Emplacements
---All other Battlemat releases are currently paused, awaiting the next manufacturer shipment

-Origins is next month and the Demo Team schedule has been released
--Alpha Strike Acadamey
--Melee challenge
--Grinder
--Drafted for War
--Bootcamp
--Missions
--Alpha Strike: Death to all Mercs
--Alpha Strike: Spaceport Scramble
--RPG: Reviving the Fallen
--RPG: The Enemy’s cure
--AS 350 doubles (Thursday)
--AS 350 singles (Saturday)
--Solaris Melee Challenge (Friday-Saturday)

CGL are at Astra next week for board games
A couple of people are at Vegas Licensing Expo and ACD this week
Next week’s guest is hopefully going to be Loren Coleman to talk about tariffs, price changes, the state of the industry and the articles he’s written.


Q&A
-Any ideas when restocks for Hot spots Hinterlands will be received? Rem has asked Talon for an update.
-Any updates on the MUL overhaul?  They’re getting closer but no solid update.  Rem has asked Josh for an update.
-How is the Aces release looking?  Nothing they can share.  They’re looking at the second half of this year, nothing more solid right now.
-When will the unabridged audiobook of Wolves on the Border be out?  Rem has asked John for an update but Rem’s unsure if it’s on the docket for this year,
-How can I be a CGL distributor? Rem’s not sure if there’s a process for an indie distributor, but they’re working on direct wholesale to retailers via the webstore at the moment.
-Will there be reprints available of the BSP vehicle cards? Or will they be on the MUL?  Rem doesn’t have an answer to hand.  Bryn said that the plan is to have the cards on the MUL eventually.
10
Catalyst Game Labs Demo Team / Re: Demo Team access
« Last post by worktroll on Today at 00:08:33 »
Ponder no more! Proceed south to Nav Point Alpha, embiggened one.
Pages: [1] 2 3 ... 10