Bastion Armor Kit:
The standard uniform of army, pilot, and marine personnel in the Bastion is based around an advanced full body suit inspired by the lightweight spacesuits popular among the spacer community, and incorporating the same advanced materials that go into dermal armor implants. This base layer, or skinsuit, is light, comfortable, and allows enough freedom of movement to be worn under standard body armor or fatigues to provide an extra layer of protection from harm.
Additional equipment varies by the situation. The standard duty uniform includes boots, a cargo jacket, and fatigue trousers, though strictly speaking out of combat or duties deemed hazardous only the boots and skinsuit are required by regulations and it is common to "go pantless" by ditching the fatigue trousers (depending on an individual's sense of modesty), particularly among mechwarriors, pilots, and naval crew. Infantry in a combat zone combine the skinsuit with a full set of heavy tactical armor, and all models of skinsuit can be sealed (along with a helmet) against hazardous environments or hard vacuum.
While Marine infantry and navy pilots use largely the same armor kit as their army counterparts, other naval personnel are instead issued an "all in one" suit that is designed to be worn on its own or with a helmet and additional external air supply. This suit is thicker, better protected, and heavier than the standard skinsuit, but is lighter and easier to move around in than the full kit an infantryman or pilot might be expected to carry, and includes waste management systems and feeding ports for extended use in vacuum conditions.
Skinsuits have also proven popular on the civilian market with spacers, participants in hazardous sports such as the racing or dueling circuits, or those who simply like the look or are into the Techpunk subculture. Civilian skinsuits often feature bright or varied colors, "greebles" that are included purely for aesthetics, and, unless they are manufactured by firms specifically catering to those who have a practical need for it, weaker and/or thinner materials that are unlikely to provide any of the protection of a military grade skinsuit. While a professional duelist or spacer will want their suit to live up to its reputation, others consider the fashion to be more important than the functionality.
Dress uniforms for enlisted personnel consist of their basic duty uniform of the cargo jacket, fatigue trousers, and boots, with the skinsuit an optional addition, and the helmet replaced by a beret. Officers possess a more elaborate uniform of formal dress blouse, trousers, beret, and a heavy duty greatcoat (in blue for naval officers and green for ground officers, with additional gold trim for those with more than twenty years in continuous service). Even though dress uniforms are intended purely for ceremonial and definitively non-combat use, both the beret and the officers greatcoat possess armored lining, and officers have the option of paying out of their own pocket for carbonan reinforcement of the dress shirt and trousers. Naval commanders may also grant their subordinate officers the option of wearing their standard duty uniform, again substituting the helmet for a dress beret, in situations which would normally require a dress uniform.
*Skinsuit (Tech base: F; Introduced:3055; $5000 (standard), $7,000(vehicular or naval))
AV: standard and vehicular: 3/3/4/2 (Torso, Arms, Legs, Hands, Feet) Naval: 4/4/6/3 (Torso, Arms, Legs, Hands, Feet); 2 kg (standard) 4 kg (vehicular) 4.5 kg (naval)
Standard and Vehicular suits do not count for stacking when combined with other armor; Can seal against vacuum and hostile environments with helmet attached (48 hour life support); Vehicular suit includes integrated cooling system and can integrate with Bastion Neurohelmet; Naval suit includes connections for additional external air supply (add 96 hours to life support duration), waste management system (urine purified and recycled, solid waste sequestered for disposal), nourishment port (requires specialized nutrient/fluid packs); all models include HC satchel battery.
TW: Standard and vehicular skinsuits may be combined with other armor types. Increase total damage divisor of equipped armor by 1 in the same manner as the dermal armor or belter infantry augmentation. Stacks with those augmentations. Naval Skinsuit provides a damage divisor of 2
*Helmet (Tech base: E; Introduced: 2825; $1200)
AV: 5/6/6/3 (head); 2kg; may be sealed (with skinsuit, 48 hour air supply); Includes military comm, IR scanner, night vision, electronic compass, and range finder; requires HC micro power pack (included) or power from skinsuit (3 pph); +1 to perception rolls, AV 10 vs flash
*Bastion Neurohelmet: (Tech base: F; Introduced: 2950; $5000)
AV: 3/4/4/3 (head); 4 kg; may be sealed (with vehicular skinsuit, 48 hour air supply); Includes military comm; requires HC micro power pack or power from skinsuit (1 pph); AV 10 vs Flash; +1 to piloting (mech or aerofighter) skill rolls, unit gains the affects of the multitrack design quirk.
TW: As per the SLDF Advanced Neurohelmet, save that there is no chance of neurohelmet degradation.
*Tactical Armor: (Tech base: E; Introduced: 2825; $4000/100)
AV: 4/6/5/4 (Torso, Arms, Legs); 6 kg; +1 STR (Carrying/Encumbrance only)
TW: provides a damage divisor of 2
*Boots: (Tech base: C; $50/10)
AV: 2/3/3/3 (feet); 2 kg
*Cargo Jacket: (Tech base: C; Introduced: 2825; $200/10)
AV: 3/4/4/3 (torso, arms); 0.5 kg; +1 STR (Carrying/Encumbrance only)
TW: provides a damage divisor of 1
*Fatigue Trousers: (Tech base: C; Introduced 2825; $200/10)
AV: 3/4/4/3 (legs); 0.5 kg
*Officer's Dress Longcoat (Tech base: C; Introduced: 2825; $200/10)
AV: 3/4/4/3 (torso, arms, legs); 1 kg
TW: provides a damage divisor of 1
*Dress Beret (Tech base: C; Introduced: 2825; $200/10)
AV: 2/3/3/2 (head); 200 g; includes a micro communicator and HC micro power pack
*Civilian "Fashion" Skinsuit (Tech base: C; Introduced: 3055; $200-$1000)
AV: 1/1/1/1 (torso, arms, legs, hands, feet); 1 kg; may not cover all listed locations depending on style of suit; Does not count for stacking when combined with other armor
*Civilian "Carbonan" Skinsuit (Tech base: E; Introduced: 3055; $800)
AV: 2/2/2/2 (torso, arms, legs, hands, feet); 1 kg; may not provide protection to hands or feet depending on style of suit; does not count for stacking when combined with other armor
*Civilian "Heavy Duty" Skinsuit (Tech base E; Introduced: 3055; $4000
AV: 3/3/3/2 (Torso, Arms, Legs, Hands, Feet); 4 kg; Does not count for stacking when combined with other armor; Can seal against vacuum and hostile environments with helmet attached (48 hour life support); includes connections for additional external air supply (add 96 hours to life support duration but counts as standard armor for stacking purposes when external air supply is equipped); includes HC satchel battery.
*Civilian skinsuit helmet (Tech base C; Introduced 3055; $100 (standard) $200 (sealed)
AV: 3/4/4/3 (head); 2 kg; Sealed model of helmet may be sealed against vacuum or hostile environment when combined with civilian heavy duty or military skinsuit; sealed model includes military grade communicator
*Carbonan reinforced clothing (Tech Base: E; Introduced: 2980; add $200 to the base cost of the modified clothing per location protected)
Ever since the introduction of CarbonanTM fabric (manufactured from a weave of carbon-nanotube threads combined with other advanced materials) to the civilian market in the late 30th century, there has been a small but persistent demand for civilian clothing that has been reinforced with this "wonder material", primarily because of its considerable durability and resistance to wear (not to mention the status of being able to afford a carbonan wardrobe) rather than its protective qualities. Those protective qualities can't be completely ignored, however, and security guards or underworld toughs can produce an effective and concealable bit of protection by wearing carbonan reinforced clothing over a similarly reinforced civilian skinsuit or concealed armor.
(AV: 1/2/2/1, protects the same location the article of clothing covers. Does not add to weight, visually indistinguishable from standard fabric. Carbonan reinforced clothing can stack with standard armor as easily as regular clothing)
*Improved Armor (Tech Base: E; Introduced 2975; doubles the cost of standard armor and armor patches)
Incorporating carbonan and other advanced materials developed for standard issue military uniforms into civilian grade standard and concealed armors provides a small boost to their protective capacity. This is most commonly seen with security specialists wearing low profile armor, where the actual protective value of the armor is more important than the deterrence value of being seen wearing it.
(Available in flak, ablative, and Ab/Flak varieties in both standard and concealable types. This modification increases the melee, ballistic, and energy armor values of these armors by 1, but does not modify the weight of the armor. This is not available as a modification of existing armor. Instead it is available only as a complete armor piece.)