So after looking at most of the units in battletech and their many variations a very time consuming exercise I've come to the conclusion that most of the units that lower tech worlds could field aren't that great. But with the tech available to them much better units could be designed in a way to work in concert.
Id be interested in seeing the ideas that some of you guys have for better units for this. If your interested the idea is that the units should be mainly C level tech with a minimum of D and E as that would need to be imported or could only be built on these worlds in small quantities. Engine should not be fusion ICE preferred Fuel Cell allowed. Advanced ammo allowed though costs should be taken into consideration.
Before I post my take I will conclude that the only way I found to equalize the tech and possibly money imbalance for the lower tech world was rockets, rockets, all the rockets. The design philosophy of the force I designed for this is bricks of armor to hold the enemy in place and fast movers with a bunch of rockets to close and unload while the bricks run interference.
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Paladin Heavy Tank- A 75 ton tank with as much armor as its allowed to carry. Its heavy armor allows it to hold the line against most enemies and outlast them. For enemies who outrange it its armor is tough enough to hold until flankers can get in close. Better more expensive counterpart to the Linebacker. For those with extra money.
Paladin Heavy Tank Export
Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 Light Machine Gun
3 Vehicular Grenade Launcher
1 Anti-Missile System
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,988,000 C-bills
Type: Paladin
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,233
Equipment Mass
Internal Structure 7.5
Engine 225 ICE 20
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 4.0
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 302 19
Internal Armor
Structure Value
Front 8 74
R/L Side 8/8 60/60
Rear 8 48
Turret 8 60
Weapons
and Ammo Location Tonnage
Vehicular Grenade Launcher Rear 0.5
Vehicular Grenade Launcher Left 0.5
Anti-Missile System Front 0.5
Vehicular Grenade Launcher Right 0.5
AC/10 Turret 12.0
2 Light Machine Gun Turret 1.0
Light Machine Gun Ammo (100) Body 0.5
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (20) Body 2.0
Anti-Missile System Ammo (12) Body 1.0
Precision AC/10 Ammo (15) Body 3.0
Linebacker Medium Tank- A downscaled Paladin looses machine guns, grenade launchers, AMS, and some ammo. Same speed max armor for weight and half the cost. Same role as the paladin.
Linebacker Medium Tank Export
Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,046,250 C-bills
Type: Linebacker
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 829
Equipment Mass
Internal Structure 5
Engine 150 ICE 11
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 215 13.5
Internal Armor
Structure Value
Front 5 52
R/L Side 5/5 43/43
Rear 5 34
Turret 5 43
Weapons
and Ammo Location Tonnage
AC/10 Turret 12.0
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (10) Body 1.0
Precision AC/10 Ammo (10) Body 2.0
Hedgetrimmer- Built on the linebacker chassis exactly the same except weapons are replaced with a pair of AC-2 with three tons of flak and one of flechette. Meant to be the anti air and infantry cover for the Paladin and Linebacker. 822K cost
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That's it for the armored bricks next are the flankers.
Thunderstorm- a 5 cruise 30 ton tank with heavy armor and 11 rocket launcher 10 bolted to the front gets to side or behind and deletes a unit.
Thunderstorm Light rocket Tank Export
Mass: 30 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
11 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 487,500 C-bills
Type: Thunderstorm
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 734
Equipment Mass
Internal Structure 3
Engine 150 ICE 11
Cruising MP: 5
Flank MP: 8
Heat Sinks: 0 0
Control Equipment: 1.5
Power Amplifier: 0.0
Armor Factor 144 9
Internal Armor
Structure Value
Front 3 44
R/L Side 3/3 36/36
Rear 3 28
Weapons
and Ammo Location Tonnage
11 Rocket Launcher 10 Front 5.5
Backstabber Hovertank- A bit pricy okay armor good speed and an AC-20 with four tons of special shells. Meant to do flanking.
Backstabber Hovertank AC-20 Variant Export
Mass: 45 tons
Movement Type: Hover
Power Plant: 125 ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Standard
Armament:
1 AC/20
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 1,579,375 C-bills
Type: Backstabber
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 45
Battle Value: 778
Equipment Mass
Internal Structure 4.5
Engine 125 ICE 9
Cruising MP: 8
Flank MP: 12
Heat Sinks: 0 0
Control Equipment: 2.5
Lift Equipment: 4.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 80 5
Internal Armor
Structure Value
Front 5 20
R/L Side 5/5 16/16
Rear 5 12
Turret 5 16
Weapons
and Ammo Location Tonnage
AC/20 Turret 14.0
Armor-Piercing AC/20 Ammo (2) Body 1.0
Precision AC/20 Ammo (6) Body 3.0
Adder Hovertank- Same principle as the Thunderstorm less armor, faster, cheaper, almost as much firepower.
Adder Hovertank Rocket Export
Mass: 15 tons
Movement Type: Hover
Power Plant: 50 ICE
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
8 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 295,750 C-bills
Type: Adder
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 15
Battle Value: 496
Equipment Mass
Internal Structure 1.5
Engine 50 ICE 3
Cruising MP: 9
Flank MP: 14
Heat Sinks: 0 0
Control Equipment: 1.0
Lift Equipment: 1.5
Power Amplifier: 0.0
Armor Factor 64 4
Internal Armor
Structure Value
Front 2 20
R/L Side 2/2 16/16
Rear 2 12
Weapons
and Ammo Location Tonnage
8 Rocket Launcher 10 Front 4.0
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Next is IFV's and utility.
Bradley IFV- Good armor cruise 4 speed 3.5 tons of troop space and a light ac-2 with a ton each of flak and flechette.
Light IFV Bradley
Mass: 30 tons
Movement Type: Tracked
Power Plant: 120 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Light AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 375,050 C-bills
Type: Light IFV
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 408
Equipment Mass
Internal Structure 3
Engine 120 ICE 8
Cruising MP: 4
Flank MP: 6
Heat Sinks: 0 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 0.5
Armor Factor 120 7.5
Internal Armor
Structure Value
Front 3 29
R/L Side 3/3 24/24
Rear 3 19
Turret 3 24
Weapons
and Ammo Location Tonnage
Light AC/2 Turret 4.0
Flechette LAC/2 Ammo (45) Body 1.0
Flak LAC/2 Ammo (45) Body 1.0
Infantry Body 3.5
Bradley Minesweeper- Removes turret and weapons for minesweeping gear and active probe has 2 minelayers still has troop capacity for mineclearing infantry. 624K Cost
Mule Prime Mover- A tractor vehicle with a strong motor to pull trailers.
Prime Mover Mule Export
Mass: 50 tons
Movement Type: Tracked
Power Plant: 300 ICE
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 555,000 C-bills
Type: Prime Mover
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 283
Equipment Mass
Internal Structure 5
Engine 300 ICE 38
Cruising MP: 6
Flank MP: 9
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Armor Factor 72 4.5
Internal Armor
Structure Value
Front 5 22
R/L Side 5/5 18/18
Rear 5 14
Weapons
and Ammo Location Tonnage
Trailer Hitch Rear 0.0
Rocket Trailer- a towable rocket trailer meant to be left in ambush positions has a small engine so it can pop out of cover such as an alleyway to fire.
Light Trailer Turret Rocket Trailer Export
Mass: 15 tons
Movement Type: Tracked
Power Plant: 15 ICE
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
8 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-C-C
Cost: 242,937 C-bills
Type: Light Trailer Turret
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 15
Battle Value: 319
Equipment Mass
Internal Structure 1.5
Engine 15 ICE 1
Cruising MP: 1
Flank MP: 2
Heat Sinks: 0 0
Control Equipment: 1.0
Power Amplifier: 0.0
Turret: 0.5
Armor Factor 92 7
Internal Armor
Structure Value
Front 2 24
R/L Side 2/2 18/18
Rear 2 14
Turret 2 18
Weapons
and Ammo Location Tonnage
Trailer Hitch Rear 0.0
Trailer Hitch Front 0.0
8 Rocket Launcher 10 Turret 4.0
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Next is the our flagship item the jeep cheap fast and decently armed. All three jeeps are the same except for armament.
Jeep Scouting Vehicle- 4.5 tons, 10 cruise 1000km range. Lightly armored and packing two support machine guns and three recoiless rifles. 300 rounds for machine guns 72 for recoiless split between 48 regular and 24 inferno. Will wipe out elementals with ease. Really Cheap.
Jeep Export Jeep Scouting Vehicle
<p>
<b>Mass: </b>4.5 tons<br/>
<b>Movement Type: </b>Wheeled<br/>
<b>Power Plant: </b> ICE<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
2 Machine Gun (Support)<br/>
3 Recoilless Rifle (Heavy)<br/>
<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-C<br/>
<b>Cost:</b> 25,988 C-bills<br/>
</p>
Type: Jeep Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 4,500 kg
Battle Value: 81
Equipment Mass (kg)
Chassis/Controls 1398.0000000000002
Engine/Trans. 1755.0
Cruise MP:10
Flank MP:15
Heat Sinks 0 0.0
Fuel 175.0
Turret 27.0
Armor Factor (BAR 7) 13 585.0
Internal Armor
Structure Value
Front 1 3
R/L Side 1/1 2/2
Rear 1 3
Turret 1 3
Weapons
and Ammo Location Tonnage
2 Machine Gun (Support) Turret 88.0
2 Machine Gun (Support) Ammo (200 shots) Turret 10.0
3 Recoilless Rifle (Heavy) Turret 180.0
3 Recoilless Rifle (Heavy) Ammo (3 shots) Turret 12.0
Machine Gun Ammo (300) Body 15.0
Recoilless Rifle Ammo (75) Body 300.0
Cargo
None
Notes:
Features Off-Road Chassis and Controls Modification
Trailer Hitch
Advanced Fire Control(27 kg)
Jeep anti armor- Mounts 5 two shot SRM instead 15 regular 6 inferno. 1k more expensive.
Jeep AA- Mounts 5 AA weapon MK 2 Instead 20 shots. Most expensive jeep at 48k.
Anti armor jeep trailer
Jeep Trailer Export Jeep Anti Armor Trailer
<p>
<b>Mass: </b>3.5 tons<br/>
<b>Movement Type: </b>Wheeled<br/>
<b>Power Plant: </b> None<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
5 SRM Launcher (Std, Two-Shot)<br/>
<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-D<br/>
<b>Cost:</b> 30,418 C-bills<br/>
</p>
Type: Jeep Trailer Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 3,500 kg
Battle Value: 89
Equipment Mass (kg)
Chassis/Controls 1300.0
Engine/Trans. 0.0
Cruise MP:10
Flank MP:15
Heat Sinks 0 0.0
Fuel 0.0
Turret 15.0
Armor Factor (BAR 7) 5 280.0
Internal Armor
Structure Value
Front 1 1
R/L Side 1/1 1/1
Rear 1 1
Turret 1 1
Weapons
and Ammo Location Tonnage
5 SRM Launcher (Std, Two-Shot) Turret 150.0
5 SRM Launcher (Std, Two-Shot) Ammo (10 shots) Turret 100.0
SRM Launcher Ammo (80) Body 800.0
Cargo
None
Notes:
Features Off-Road, Trailer, Armored Chassis Chassis and Controls Modifications
Trailer Hitch(2)
Advanced Fire Control(15 kg)
Jeep Mortar Trailer
Jeep Trailer Export Jeep Mortar Trailer
<p>
<b>Mass: </b>3.5 tons<br/>
<b>Movement Type: </b>Wheeled<br/>
<b>Power Plant: </b> None<br/>
<b>Cruising Speed: </b>108 kph<br/>
<b>Maximum Speed: </b>162 kph<br/>
<b>Armor: </b>BAR 7</b><br/>
<b>Armament:</b><br/>
3 Mortar (Heavy)<br/>
2 Mortar (Heavy) - Inferno<br/>
<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3065<br/>
<b>Tech Rating/Availability:</b> D/X-X-D-D<br/>
<b>Cost:</b> 35,430 C-bills<br/>
</p>
Type: Jeep Trailer Export
Chassis Type: Wheeled (Small)
Technology Base: Inner Sphere (Standard)
Mass: 3,500 kg
Battle Value: 62
Equipment Mass (kg)
Chassis/Controls 1395.0
Engine/Trans. 0.0
Cruise MP:10
Flank MP:15
Heat Sinks 0 0.0
Fuel 0.0
Turret 111.0
Armor Factor (BAR 7) 5 280.0
Internal Armor
Structure Value
Front 1 1
R/L Side 1/1 1/1
Rear 1 1
Turret 1 1
Weapons
and Ammo Location Tonnage
3 Mortar (Heavy) Turret 660.0
3 Mortar (Heavy) Ammo (3 shots) Turret 12.0
2 Mortar (Heavy) - Inferno Turret 440.0
2 Mortar (Heavy) - Inferno Ammo (2 shots) Turret 8.0
Mortar Ammo (100) Body 400.0
Cargo
None
Notes:
Features Off-Road, Trailer, Armored Chassis Chassis and Controls Modifications
Trailer Hitch(2)
Advanced Fire Control(110 kg)
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Artillery
Self Propelled Thumper
Self Propelled Thumper Artillery Export
Mass: 40 tons
Movement Type: Tracked
Power Plant: 120 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
1 Thumper
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 583,800 C-bills
Type: Self Propelled
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 40
Battle Value: 355
Equipment Mass
Internal Structure 4
Engine 120 ICE 8
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 2.0
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 88 5.5
Internal Armor
Structure Value
Front 4 20
R/L Side 4/4 17/17
Rear 4 17
Turret 4 17
Weapons
and Ammo Location Tonnage
Thumper Turret 15.0
Thumper Ammo (20) Body 1.0
Fuel-Air Thumper Ammo (20) Body 1.0
Cluster Thumper Ammo (20) Body 1.0
Smoke Thumper Ammo (20) Body 1.0
Tortuga Lrm
Tortuga Lrm Tank Export
Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
7 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-D-D
Cost: 1,132,500 C-bills
Type: Tortuga
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 50
Battle Value: 846
Equipment Mass
Internal Structure 5
Engine 150 ICE 11
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Armor Factor 160 10
Internal Armor
Structure Value
Front 5 48
R/L Side 5/5 40/40
Rear 5 32
Weapons
and Ammo Location Tonnage
7 LRM 5 Front 14.0
LRM 5 Ammo (144) Body 6.0
CASE Body 0.5
LRM 5 Smoke Ammo (24) Body 1.0
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Continued Next Post